Game Kit Controller (GKC) What is new on 3.7? Live on Asset Store

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  • เผยแพร่เมื่อ 18 ต.ค. 2024

ความคิดเห็น • 33

  • @SG-js2qn
    @SG-js2qn ปีที่แล้ว +2

    I never thought I'd use full body awareness, but I guess it could come up, and in that case, what you've done to facilitate that seems very nice! And of course there's a lot of other improvements, as usual for a new release of GKC.
    Good work!

    • @twocubesstudio9803
      @twocubesstudio9803  ปีที่แล้ว

      Thanks and yeah, the full body awareness is not mandatory, the option to have the classic first person view without body mesh active can still being used, so people can use the one they prefer.
      It was a feature that I wanted to add as I love mirror's edge and other games with FBA :D
      Looking forward for your progress with the asset :)
      Regards.

  • @davestr2046
    @davestr2046 ปีที่แล้ว

    I've bought and subscribed. Looks good. Right off the bat........ 103 import warnings!! Unity 2020

    • @twocubesstudio9803
      @twocubesstudio9803  ปีที่แล้ว

      Thanks for your purchase, it helps a lot.
      About the warnings, don't worry, it is just messages of process during the import, you can clear the console and they won't appear again or cause any problem.
      And no problem neither in using 2020, though I would recommend maybe 2021 LTS, as I have seen better results and less bugs in unity in general in that version (not caused for GKC, just in general unity work).
      Looking forward for your results, and don't hesitate to join the discord channel, as I can give a better help support there and show info about progress during each new update ;)
      Regards.

    • @davestr2046
      @davestr2046 ปีที่แล้ว

      @@twocubesstudio9803 Thanks for the speedy reply. No, I ain't worried in the slightest. I am half an hour in and yes, its pretty damn good...so a massive thanx and big-up to you. Thing is, I'm going to be on this for days now - life for me has stopped. I got Aurora about 18 months ago. I got so far but could never get it just right. Binned it off. Thanx again and carry on with the good works 10/10. LOL

  • @fevfx441
    @fevfx441 ปีที่แล้ว +1

    That's huge update. Awesome. Keep up the good works. Best of luck. One of the best asset in Unity Store.

    • @twocubesstudio9803
      @twocubesstudio9803  ปีที่แล้ว

      Thanks, it was a very cool update to work and can't wait to start the new version, focused on online and VR, :D
      I am already organizing the stuff for this new update.
      Regards.

  • @vamperro
    @vamperro ปีที่แล้ว +1

    Hace algunos años tengo este asset, sin dudas todo dev debería tenerlo, es simplemente increíble!

    • @twocubesstudio9803
      @twocubesstudio9803  ปีที่แล้ว

      Muchas gracias por tus palabras, se aprecia muchisimo y motiva para seguir trabajando duro :)
      Saludos.

  • @XX_MORPHEUS_XX
    @XX_MORPHEUS_XX ปีที่แล้ว +1

    Awesome!!!

    • @twocubesstudio9803
      @twocubesstudio9803  ปีที่แล้ว

      Thanks, very happy to have this new version finally released.
      Regards.

  • @aqg8232
    @aqg8232 ปีที่แล้ว +1

    super like it!!!!

    • @twocubesstudio9803
      @twocubesstudio9803  ปีที่แล้ว

      Thanks, much appreciated to hear that, it was very fun to work on this update and very excited for new ones too :)
      Regards.

  • @lepota5050
    @lepota5050 ปีที่แล้ว +1

    👍😊😊

  • @greatyisoon-sin3402
    @greatyisoon-sin3402 ปีที่แล้ว

    There is an issue in the demo scene where the character gets stuck on the ground and does not move when shooting a gun. Please take action.

    • @twocubesstudio9803
      @twocubesstudio9803  ปีที่แล้ว

      Hi.
      You need to import this animation package from the public repository of the asset
      github.com/sr3888/GKC-Public-Repository
      It is better explained in the doc, it is a group of animations used on the action system examples and the melee combat, just as placeholder, so you can replace them at any moment
      Any animation will work, and these will be assigned automatically once you import the package, just need to import, close and open unity, and voila, all configured by it self.
      You can use this alternative link for the animations package if you prefer:
      drive.google.com/file/d/1OG-vcxK_EjaU3uIo7EWbDEbH3dwQZPY_/view?usp=sharing
      Remember to close and open unity once imported, so all is set automatically.
      Let me know your results, no rush.
      I also recommend to join the discord chanenl as I can give a better help support there ;)
      Regards.

    • @greatyisoon-sin3402
      @greatyisoon-sin3402 ปีที่แล้ว

      ​@@twocubesstudio9803Thank you for your reply. It is difficult to understand the manual because you have to use a translator.

    • @twocubesstudio9803
      @twocubesstudio9803  ปีที่แล้ว

      @@greatyisoon-sin3402 glad to help and make sure that all works properly.
      And yeah, adding more languages to the doc would add much time and would need to find some translator for it, as I only speak spanish and english and since english is a more universal language in game development, I decide to focus on that one.
      Looking forward for your next results.
      Regards.

    • @greatyisoon-sin3402
      @greatyisoon-sin3402 ปีที่แล้ว

      @@twocubesstudio9803 thank you. As instructed, I am receiving the file from GitHub and applying it.

    • @greatyisoon-sin3402
      @greatyisoon-sin3402 ปีที่แล้ว +1

      If you follow the instructions, it works very well. thank you.

  • @rafacesarf60
    @rafacesarf60 ปีที่แล้ว

    How do I activate both weapons at the same time in mobile mode?

    • @twocubesstudio9803
      @twocubesstudio9803  ปีที่แล้ว

      You can hold the center of the screen (a little up from its center), while carrying some fire weapon and you can selelect each hand to set each weapon by pressing left and right on it.
      I think it was like that by default, will do a quick test later.
      Let me know if you try it in the meantime.
      Regards.

    • @rafacesarf60
      @rafacesarf60 ปีที่แล้ว

      @@twocubesstudio9803 When I select the weapon to be in two hands, it doesn't do it, it simply switches weapons, but when I test it in the keyboard configuration it works

    • @twocubesstudio9803
      @twocubesstudio9803  ปีที่แล้ว

      @@rafacesarf60 Yes, allow me to check the input action for it on touch control today, as I can't remember right now the way it was set due to it has been a while since the last time I tried it.
      Thanks for the patience.
      Regards.

    • @twocubesstudio9803
      @twocubesstudio9803  ปีที่แล้ว

      @@rafacesarf60Hi again.
      I tried and remembered now.
      In touch controls what I set is allow to drag and drop the weapon inventory slots into the bottom slots on the inventory menu.
      So you can have a weapon equipped in a slot in the bottom part and drag another fire weapon into that same slot on the inventory menu, so it will be set as dual weapons.
      Let me know if you try that, no rush.
      Regards.

    • @rafacesarf60
      @rafacesarf60 ปีที่แล้ว

      @@twocubesstudio9803 It worked, thanks for your attention :)

  • @thieukhai396
    @thieukhai396 ปีที่แล้ว

    Why are you still using Unity 2017?

    • @twocubesstudio9803
      @twocubesstudio9803  ปีที่แล้ว

      It is a stable and light version, I am used to use that version, but once an update is complete, I import the content to a project with 2019.4.9, which is the actual minimum version for GKC, working on any version equal or higher to that one, including 2020, 2021 and 2022.
      So it is mostly an habit haha, I should move to 2019.4.9 to work there soon haha.
      Regards.

  • @GugureSux
    @GugureSux ปีที่แล้ว +1

    I'd pay to get an addon like this onto Godot,
    now what Unity's ruining their reputation.

    • @twocubesstudio9803
      @twocubesstudio9803  ปีที่แล้ว +2

      Haha, lets see the final decision about that fee system, maybe it is changed back to what was before.
      I really like unity and hope all of us can keep working with it, either on game projects or asset development.
      Regards.

  • @agregori
    @agregori ปีที่แล้ว

    These additions and the overall system is great for a pure ACTION game, but GKC should be advertised as an action game kit, not a general creation kit. I tried to use it to create a more deliberate ADVENTURE game, and it simply doesn't work for that.

    • @twocubesstudio9803
      @twocubesstudio9803  ปีที่แล้ว

      It is made to allow many type of games and genres, including adventure.
      What elements would contain your game for it which are not present on GKC on that type of genre or what part was difficult to use or achieve in that regard with the asset?
      I would like to know what aspects could be improved or added for it, so don't hesitate to tell me more details about it, as it helps to keep improving the asset.
      Regards.