Explaining That Quartz Is A Scheduling System To Resolve MultiThreaded Timing Issues

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  • เผยแพร่เมื่อ 26 ส.ค. 2024
  • Dan responds to a Twitter question: WO...

ความคิดเห็น • 10

  • @vaughanmerrick
    @vaughanmerrick 2 ปีที่แล้ว +7

    first of all, I truly appreciate the exasperated tone of Dan's presentation. Second of all, given how sensitive our ears are to timing, this explanation is really welcomed. Thanks Dan!

  • @VRchitecture
    @VRchitecture 23 วันที่ผ่านมา

    Thanks you very much Dan for all the stuff you’ve explained to us 🙏🏻
    P.S. Lil Photoshop tip: whenever you use two colors only, just assign them as the primary/secondary once and you’ll be able to switch between those by pressing X

  • @acousticsofthings1746
    @acousticsofthings1746 ปีที่แล้ว +4

    Hey Dan, I just wanted to reach out and say thank you for all your help, awesome work, and explaining it on youtube.
    I reached out before asking about submixes, and with all your explainations i was able to implement my acoustics knowledge from physics engines into UE5. After implemting this I then got hired at great Game audio company in cananda , and I just wanted to say thanks once again . Cheers bro :) x

  • @tellemtapes2024
    @tellemtapes2024 ปีที่แล้ว +2

    Excellent explanation and very much appreciated. Thank you sincerely for your efforts. Dan you're the MAN!

  • @NuovaCulturaPopolare
    @NuovaCulturaPopolare ปีที่แล้ว +2

    thanks, seriously always apreciate the huge effort it takes to clarify scheduling which is indeed a form of scientific art, but while quartz works like a charm and I manage to have a 1 clock to rule them all with audio files, I actually have serious problems in achieving the same precision when playing/triggering quantized Metasounds from the quartz system... possibly as twtr, youtube is not the best place where to discuss this... any way always greatful for videos like this

    • @DanReynoldsAudio
      @DanReynoldsAudio  ปีที่แล้ว +2

      Not sure what's up, your MetaSound should start rendering on the same sample you've scheduled on Quartz. You should submit a bug.

    • @NuovaCulturaPopolare
      @NuovaCulturaPopolare ปีที่แล้ว +1

      @@DanReynoldsAudio We solved this on discord ;-) thanks, if anyone needs it, The solution was found by inserting a count in of 4 beats- Playquantized Activates Metasound, count 4, then start new trigger repeat. Like this one can change the audio file as variable, and have the Metasounds Quartz synced

  • @armchairaudio
    @armchairaudio 2 ปีที่แล้ว +2

    Amazing video geez. I knew one day I was going to have to learn Quartz but then you put this out so thanks so much!

  • @KordTaylor
    @KordTaylor ปีที่แล้ว

    “Twitter is a Shit place…” Well ya could have stopped there. 😂

  • @recsund
    @recsund 2 ปีที่แล้ว

    lol