first of all, I truly appreciate the exasperated tone of Dan's presentation. Second of all, given how sensitive our ears are to timing, this explanation is really welcomed. Thanks Dan!
Thanks you very much Dan for all the stuff you’ve explained to us 🙏🏻 P.S. Lil Photoshop tip: whenever you use two colors only, just assign them as the primary/secondary once and you’ll be able to switch between those by pressing X
Hey Dan, I just wanted to reach out and say thank you for all your help, awesome work, and explaining it on youtube. I reached out before asking about submixes, and with all your explainations i was able to implement my acoustics knowledge from physics engines into UE5. After implemting this I then got hired at great Game audio company in cananda , and I just wanted to say thanks once again . Cheers bro :) x
thanks, seriously always apreciate the huge effort it takes to clarify scheduling which is indeed a form of scientific art, but while quartz works like a charm and I manage to have a 1 clock to rule them all with audio files, I actually have serious problems in achieving the same precision when playing/triggering quantized Metasounds from the quartz system... possibly as twtr, youtube is not the best place where to discuss this... any way always greatful for videos like this
@@DanReynoldsAudio We solved this on discord ;-) thanks, if anyone needs it, The solution was found by inserting a count in of 4 beats- Playquantized Activates Metasound, count 4, then start new trigger repeat. Like this one can change the audio file as variable, and have the Metasounds Quartz synced
first of all, I truly appreciate the exasperated tone of Dan's presentation. Second of all, given how sensitive our ears are to timing, this explanation is really welcomed. Thanks Dan!
Thanks you very much Dan for all the stuff you’ve explained to us 🙏🏻
P.S. Lil Photoshop tip: whenever you use two colors only, just assign them as the primary/secondary once and you’ll be able to switch between those by pressing X
Hey Dan, I just wanted to reach out and say thank you for all your help, awesome work, and explaining it on youtube.
I reached out before asking about submixes, and with all your explainations i was able to implement my acoustics knowledge from physics engines into UE5. After implemting this I then got hired at great Game audio company in cananda , and I just wanted to say thanks once again . Cheers bro :) x
Excellent explanation and very much appreciated. Thank you sincerely for your efforts. Dan you're the MAN!
thanks, seriously always apreciate the huge effort it takes to clarify scheduling which is indeed a form of scientific art, but while quartz works like a charm and I manage to have a 1 clock to rule them all with audio files, I actually have serious problems in achieving the same precision when playing/triggering quantized Metasounds from the quartz system... possibly as twtr, youtube is not the best place where to discuss this... any way always greatful for videos like this
Not sure what's up, your MetaSound should start rendering on the same sample you've scheduled on Quartz. You should submit a bug.
@@DanReynoldsAudio We solved this on discord ;-) thanks, if anyone needs it, The solution was found by inserting a count in of 4 beats- Playquantized Activates Metasound, count 4, then start new trigger repeat. Like this one can change the audio file as variable, and have the Metasounds Quartz synced
Amazing video geez. I knew one day I was going to have to learn Quartz but then you put this out so thanks so much!
“Twitter is a Shit place…” Well ya could have stopped there. 😂
lol