“Survival of the fittest. Species better adapted to their environment live on, while others perish. Plants vs. Zombies Garden Warfare 2 is a perfect example of this. In a world where sunflowers have evolved to shoot sun pulses from their peddles, and corn shoots popcorn from its husk, and zombies are, well, still zombies. Wonder what Darwin would say… Try Plants vs. Zombies Garden Warfare 2 days before it’s released with Origin Access.” - Bill Nye the Science Guy
The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy. Strategy His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand. The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells. A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more. The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball. However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter. Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible. It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value. In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation. Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage. When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings. Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building. Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox. If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique. For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed. For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa. They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower. The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push. A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower. This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower. The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it. A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower. Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense. The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is. A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily. A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough
@@GnomeMemer1 The Dart Monkey is a normal, brown monkey, with deep brown fur, and with tan fur on its face, ears, the front of its hands, the bottom of its feet, and its belly. On the top of his head are two tufts of hair, and on his face are two beady, black eyes (prior to BTD6), and a tiny nose and mouth. In Bloons TD games, the Dart Monkeys are much thinner than their Bloons counterparts. In Bloons TD 5, if upgraded on any two upgrades for the first and second paths, they will receive a colored bandana (red or green). If it upgrades to Spike-o-pult, the monkey will lose its bandana (and will not obtain it again if they upgrade to Juggernaut) and receives a catapult with a spiked ball (the spiked ball becomes much larger if it is upgraded to Juggernaut). If it upgrades to Triple Darts, it will gain an elite black bandana with red in the middle, and a quiver of darts. If upgraded to Super Monkey Fan Club, it will gain a green cloak with a green visor, and hide the bandana under it, and will keep its quiver of darts.
@@GnomeMemer1 Scp 3497 "The Scoundrels" Object Class: Keter Description: Scp 3497 appear to be 5 humanoid creatures. They are all identical. They are all 6'3" and all seem to be Russian. Scp 3497 will manifest in Mann Co. facilities where there is only one living person. If someone approaches Scp 3497 will cause them to maintain eye contact on said person. If anyone is to pass Scp 3497, one of them will create a sound that resembles an air raid siren and proceed to follow the person who has passed them, who will be referred to Scp 3497-A. If Scp 3497 catches up to Scp 3497-A they will proceed to punch them with their fist until Scp 3497-A is dead. Once Scp 3497-A is confirmed dead, Scp 3497 will proceed to manifest somewhere elsewhere with the correct requirements. Scp 3497 do not seem to need to consume food, due to the fact that whenever the kill someone, they do not seem to eat their remains. Special Containment Procedures: Due to Scp 3497's unpredictable nature, Scp facilities are set at every single Mann Co. facility. Walls surround the perimeter of the facilities and cameras are inside. In order to keep Scp 3497 in one facility for a long period of time, one D-Class must be in every facility. D-Class are given orders to stay in the facility and not to interact with Scp 3497. If D-Class dies, another D-Class is to immediately replace the former D-Class.
The Mini P.E.K.K.A is a Rare card that is unlocked from the Training Camp (Tutorial). He is a fast, single-target, melee troop with moderate hitpoints and very high damage. He is clothed in gray metal armour and wields a smaller version of the P.E.K.K.A's sword. His horns are a bright vivid team colour, along with his single eye. A Mini P.E.K.K.A card costs 4 Elixir to deploy. Strategy Like the Prince, he is best used defensively against single troops and then for a counterattack due to his slow attack speed but very high damage. He can be used with high hitpoint troops, such as the Giant or Golem, so that they tank all of the damage dealt by opposing units while the Mini P.E.K.K.A deals massive damage to them. However, this strategy is very vulnerable to swarm cards, so it should be used cautiously. A Mini P.E.K.K.A can defeat equally levelled Musketeers, Wizards, Electro Wizards, Ice Wizards, and Magic Archers in one hit for a similar Elixir cost, making him useful for quickly taking out these troops behind a tank. It can also defeat most support troops in 2 hits, and coupled with its high speed, the Mini P.E.K.K.A can be considered as an anti-tank and anti-support. Because of this, against a tank and support push, it is more effective to deploy the Mini P.E.K.K.A on the support troop instead of the tank, so that he can eliminate it, saving more of his hitpoints for a counterpush. Skeletons, placed at a distance, are capable of eliminating a Mini P.E.K.K.A with the help of a Princess Tower. To do this, the defender should place the Skeletons in the centre of the arena, slightly staggered to the opposite lane of the attacking Mini P.E.K.K.A. The Mini P.E.K.K.A. would be effectively stalled and would be chipped down by both Princess Towers. Area damage units and spells complement the Mini P.E.K.K.A and its synergies well since its slow hit speed is ineffective versus swarms. Slower and tankier area damage units like a Valkyrie should be placed in front of the Mini P.E.K.K.A, so it can push them forward more quickly, while they tank for the Mini P.E.K.K.A faster and more fragile area damage units like the Fire Spirit should be placed behind it, so it can protect them. Due to the many positive Elixir trades that can be made on a Mini P.E.K.K.A, it is generally not effective to send one down the lane by itself, as this usually results in a waste of four Elixir. However, if the opponent happens to be low on Elixir or lacks a cheap counter, then this strategy is capable of dealing major damage to the opponent's Tower or can force a bad trade. The player should never ignore a Mini P.E.K.K.A in the opposite lane, as it can easily deal massive damage or even destroy a Princess Tower if not dealt with. Defensively, the Mini P.E.K.K.A can be used to easily annihilate a great variety of enemy troops (for example the Giant and Musketeer) due to his high damage output for the relatively low cost of 4 Elixir. With the help of an Arena tower, a Mini P.E.K.K.A placed near the center of the map can stop Elite Barbarians for a positive Elixir trade. A Mini P.E.K.K.A is a great counter to the Hog Rider, allowing at most one hit on the tower. If the player has an idea of when and where the opponent will send in their Hog Rider, they can hover their Mini P.E.K.K.A in the middle of the lane and deploy it the instant the opponent places the Hog Rider. Doing this will completely shut him down. If the Hog Rider is accompanied by fast grounded units like Skeletons or Goblins, the Mini P.E.K.K.A may retarget onto them, disrupting the player's defense. Using a spell to quickly destroy the Skeletons so that the Mini P.E.K.K.A can help defeat the Hog Rider is recommended, even if it is a negative Elixir trade, as the Hog Rider will get much more damage for only a small Elixir advantage otherwise. He can eliminate or cripple most tanks by himself as long as they do not deal high damage themselves, like the P.E.K.K.A. However, if there are support troops behind the tank, he should be placed to target them first, or they will threaten to eliminate him. A quick and deadly combo is the Miner paired with the Mini P.E.K.K.A. The Miner tanks all the damage while the Mini P.E.K.K.A does the damage. This can easily take a Tower. However, it can be fully countered with a Skeleton Army if the Skeleton Army is played early enough (i.e., one portion of the Skeleton Army goes for the Miner while the other Skeletons distract the Mini P.E.K.K.A). Many players tend to use small units against the Mini P.E.K.K.A; the player can use this habit to their advantage by assisting it with an area damage spell or a splash damage troop, such as Fire Spirit or Princess. History 2016 The Mini P.E.K.K.A card was released with Clash Royale's soft launch on 4/1/2016. On 9/2/2016, the Chest Rewards & Card Balance Update, increased the Mini P.E.K.K.A's hitpoints by 3%. On 29/2/2016, the March 2016 Update, decreased the sight range of the Mini P.E.K.K.A. On 3/5/2016, the May 2016 Update, increased the Rare card level cap to 11 (from 10). The Mini P.E.K.K.A. was changed to be affected by pushback. Additionally, the Mini P.E.K.K.A's sound effect when deployed was updated. The sound effect now sounds like “Pancakes”, and a tweet by the Clash Royale official Twitter account implied that that was the correct interpretation. It had a real life Mini P.E.K.K.A standing next to a Giant Skeleton, with the caption “Who wants pancakes?”. 2017 On 11/8/2017, a Balance Update, increased the Mini P.E.K.K.A's damage by 4.6%. 2018 On 24/1/2018, a Balance Update, increased the Mini P.E.K.K.A's hitpoints by 7%. On 5/9/2018, the September 2018 Update, changed it so that Rare card start at level 3 and end at level 13 (from 1 to 11). 2019 On 1/7/2019, the July 2019 Update, increased the Mini P.E.K.K.A's range to 1.2 tiles (from 1.05 tiles), now classified as Melee: Medium. 2020 On 7/4/2020, a Balance Update, added a card render to the Mini P.E.K.K.A's card info screen. On 5/5/2020, a Balance Update, decreased the Mini P.E.K.K.A's range from Melee: Medium to Melee: Short (1.2 tiles -> 0.8 tiles). On 3/11/2020, a Balance Update, increased the Mini P.E.K.K.A's attack speed to 1.7 seconds (from 1.8 seconds) and its first attack speed to 0.4 seconds (from 0.5 seconds). 2021 On 27/10/2021, the Champions Update, increased the level cap of all cards to 14 (from 13). 2022 On 3/2/2022, a Balance Update, increased the Mini P.E.K.K.A's attack speed to 1.6 seconds (from 1.7 seconds). On 1/7/2022, a maintenance break, changed the Mini P.E.K.K.A's card image. On 26/10/2022, the 2022 Quarter 3 Update, added the Armor Breaker Card Mastery task for the Mini P.E.K.K.A. It also fixed an issue where unlocking Mini P.E.K.K.A caused all card previews to be stuck with a loading spinner. Gallery Mini P.E.K.K.A. card render.png Card render Mini PEKKA.png Mini P.E.K.K.A. Mini PEKKA old.png Mini P.E.K.K.A's card image before 1/7/22. Mini PEKKA 2.png Mini P.E.K.K.A. 2 Trivia It is 1 of 3 troops that are “miniature” versions of another troop in Clash of Clans, the others being the Baby Dragon and the Electro Dragon. They are smaller versions of P.E.K.K.A, Dragon and Electro Dragon, respectively. The Mini P.E.K.K.A is 1 of 18 troops that originate Clash Royale and reappear in Clash Mini, the others being the Knight, Spear Goblins, Musketeer, Dart Goblin, Battle Healer, Giant Skeleton, Prince, Guards, Miner, Mega Knight, Ice Wizard, Electro Wizard, Royal Ghost, Magic Archer, Lumberjack, Fisherman, and the Skeleton King. The Mini P.E.K.K.A's gender has been confirmed as male, as the Mini P.E.K.K.A commercial referred to Mini P.E.K.K.A as "he" and "him", despite being based on a female troop, the P.E.K.K.A. The Clash of Clans Facebook account erroneously referred to the Mini P.E.K.K.A as a she in a post, despite Mini P.E.K.K.A not yet existing in Clash of Clans. When compared to the regular P.E.K.K.A, the Mini P.E.K.K.A has less health and a slightly faster attack speed, moves faster and is significantly cheaper, but its damage per hit and damage per second are slightly less. On looks alone, he has a different color scheme in his picture, and also only has 1 eye. His description is a reference to the Clash of Clans P.E.K.K.A commercial. Even though his description states that the arena is a butterfly-free zone, a butterfly can be seen flying in the Training Camp (Tutorial) picture. A reference to the Mini P.E.K.K.A's deployment sound of “Pancakes” can be found in the trailer for the Crown Duel tournament and in an Emote trailer depicting him. The Mini P.E.K.K.A's attack makes a hard hitting sound if said attack would not defeat the unit being hit (like the Golem or a Crown Tower). The reason why the Mini P.E.K.K.A says “Pancakes” when attacking is because he is imagining that he is really eating pancakes. The Mini P.E.K.K.A is the subject of a few Emotes. The Furnace's description could be a reference towards the Mini P.E.K.K.A since the Mini P.E.K.K.A says "pancakes" when it is deployed in the Arena.
From the minds welding 2 1911s together, comes an offense to Austria's Glock. We've welded 3 Glocks together with their switches to make the wrist obliterator 135. (45x3) Edit : wait I thought Glock was german? The hell?
@@A_Senitent_Ford_F150 Red vs Blue. One of the characters, Donut, keeps insisting that his armor is not Pink, and it is a running gag in the show that he "Just has a very good arm" as he keeps throwing grenades from exhilaratingly long distances with pin point accuracy.
something i found myself being addicted to recently was messing with the computers gens turning them on and off. it ear blasts them over and over and over and its so funny
0:46 The classic move...Grenade in the elevator...Ah, brings back so much memories(i used to be the mf that always does that, but to teammates and not enemies)
Saw some poor bastard get shredded by one of these. One second the dog is coming at one of the d boys next second the dog is running and most of its health is gone. Literally the funniest gun in the game
yes, that song sends shivers down my spine. i get severe ptsd from it cause of how much the song gets abused in malls or stores during every christmas and even in mid/late november.
I’ve seen probably 50 videos talking about the COM-45, but not a single person is talking about the most exciting edition in this update, the amnestic cloud
I remember one round were i speedruned as a d-boy perfectly used the hat to escape and set of nuke and made chaios spawn instead of mtf under 5 minutes. It ended so fast that only 1 wave of mtf spawned before the scp and everything else perished. I tilted the outcome of the match and made the round a bloodshed.
9:21 - 9:21 Thanks for the Com-45 knl for whatever reason i decided to figure out what this said, so i went on 0.25 speed and painstakeingly paused and unpaused the video this shows up for maybe 1 frame
OMG!!! IT WAS YOU!!! YOU DID THE GRENADE IN THE ELEVATOR ARGH!!!! at 0:41 that's my voice saying that the more bodies, the more you can hide it. omg... you gotta stop being a gamer. NOW!
Been thinking about playing my first few games of scpsl soon after the new update and a new pc. If my first fucking game has someone playing All I Want for Christmas I'm going to look scp 096 in the eyes
“Survival of the fittest. Species better adapted to their environment live on, while others perish. Plants vs. Zombies Garden Warfare 2 is a perfect example of this. In a world where sunflowers have evolved to shoot sun pulses from their peddles, and corn shoots popcorn from its husk, and zombies are, well, still zombies. Wonder what Darwin would say… Try Plants vs. Zombies Garden Warfare 2 days before it’s released with Origin Access.”
- Bill Nye the Science Guy
The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy.
Strategy
His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand.
The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells.
A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more.
The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball.
However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter.
Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible.
It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value.
In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation.
Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage.
When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings.
Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building.
Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox.
If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique.
For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed.
For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa.
They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower.
The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push.
A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted
A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower.
This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower.
The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it.
A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower.
Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense.
The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is.
A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily.
A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough
@@GnomeMemer1 The Dart Monkey is a normal, brown monkey, with deep brown fur, and with tan fur on its face, ears, the front of its hands, the bottom of its feet, and its belly. On the top of his head are two tufts of hair, and on his face are two beady, black eyes (prior to BTD6), and a tiny nose and mouth.
In Bloons TD games, the Dart Monkeys are much thinner than their Bloons counterparts. In Bloons TD 5, if upgraded on any two upgrades for the first and second paths, they will receive a colored bandana (red or green). If it upgrades to Spike-o-pult, the monkey will lose its bandana (and will not obtain it again if they upgrade to Juggernaut) and receives a catapult with a spiked ball (the spiked ball becomes much larger if it is upgraded to Juggernaut). If it upgrades to Triple Darts, it will gain an elite black bandana with red in the middle, and a quiver of darts. If upgraded to Super Monkey Fan Club, it will gain a green cloak with a green visor, and hide the bandana under it, and will keep its quiver of darts.
@@GnomeMemer1 Scp 3497 "The Scoundrels"
Object Class: Keter
Description:
Scp 3497 appear to be 5 humanoid creatures. They are all identical. They are all 6'3" and all seem to be Russian. Scp 3497 will manifest in Mann Co. facilities where there is only one living person. If someone approaches Scp 3497 will cause them to maintain eye contact on said person. If anyone is to pass Scp 3497, one of them will create a sound that resembles an air raid siren and proceed to follow the person who has passed them, who will be referred to Scp 3497-A. If Scp 3497 catches up to Scp 3497-A they will proceed to punch them with their fist until Scp 3497-A is dead. Once Scp 3497-A is confirmed dead, Scp 3497 will proceed to manifest somewhere elsewhere with the correct requirements. Scp 3497 do not seem to need to consume food, due to the fact that whenever the kill someone, they do not seem to eat their remains.
Special Containment Procedures:
Due to Scp 3497's unpredictable nature, Scp facilities are set at every single Mann Co. facility. Walls surround the perimeter of the facilities and cameras are inside. In order to keep Scp 3497 in one facility for a long period of time, one D-Class must be in every facility. D-Class are given orders to stay in the facility and not to interact with Scp 3497. If D-Class dies, another D-Class is to immediately replace the former D-Class.
I love garden warfare 2
The Mini P.E.K.K.A is a Rare card that is unlocked from the Training Camp (Tutorial). He is a fast, single-target, melee troop with moderate hitpoints and very high damage. He is clothed in gray metal armour and wields a smaller version of the P.E.K.K.A's sword. His horns are a bright vivid team colour, along with his single eye. A Mini P.E.K.K.A card costs 4 Elixir to deploy.
Strategy
Like the Prince, he is best used defensively against single troops and then for a counterattack due to his slow attack speed but very high damage.
He can be used with high hitpoint troops, such as the Giant or Golem, so that they tank all of the damage dealt by opposing units while the Mini P.E.K.K.A deals massive damage to them. However, this strategy is very vulnerable to swarm cards, so it should be used cautiously.
A Mini P.E.K.K.A can defeat equally levelled Musketeers, Wizards, Electro Wizards, Ice Wizards, and Magic Archers in one hit for a similar Elixir cost, making him useful for quickly taking out these troops behind a tank.
It can also defeat most support troops in 2 hits, and coupled with its high speed, the Mini P.E.K.K.A can be considered as an anti-tank and anti-support. Because of this, against a tank and support push, it is more effective to deploy the Mini P.E.K.K.A on the support troop instead of the tank, so that he can eliminate it, saving more of his hitpoints for a counterpush.
Skeletons, placed at a distance, are capable of eliminating a Mini P.E.K.K.A with the help of a Princess Tower.
To do this, the defender should place the Skeletons in the centre of the arena, slightly staggered to the opposite lane of the attacking Mini P.E.K.K.A. The Mini P.E.K.K.A. would be effectively stalled and would be chipped down by both Princess Towers.
Area damage units and spells complement the Mini P.E.K.K.A and its synergies well since its slow hit speed is ineffective versus swarms. Slower and tankier area damage units like a Valkyrie should be placed in front of the Mini P.E.K.K.A, so it can push them forward more quickly, while they tank for the Mini P.E.K.K.A faster and more fragile area damage units like the Fire Spirit should be placed behind it, so it can protect them.
Due to the many positive Elixir trades that can be made on a Mini P.E.K.K.A, it is generally not effective to send one down the lane by itself, as this usually results in a waste of four Elixir. However, if the opponent happens to be low on Elixir or lacks a cheap counter, then this strategy is capable of dealing major damage to the opponent's Tower or can force a bad trade.
The player should never ignore a Mini P.E.K.K.A in the opposite lane, as it can easily deal massive damage or even destroy a Princess Tower if not dealt with.
Defensively, the Mini P.E.K.K.A can be used to easily annihilate a great variety of enemy troops (for example the Giant and Musketeer) due to his high damage output for the relatively low cost of 4 Elixir.
With the help of an Arena tower, a Mini P.E.K.K.A placed near the center of the map can stop Elite Barbarians for a positive Elixir trade.
A Mini P.E.K.K.A is a great counter to the Hog Rider, allowing at most one hit on the tower.
If the player has an idea of when and where the opponent will send in their Hog Rider, they can hover their Mini P.E.K.K.A in the middle of the lane and deploy it the instant the opponent places the Hog Rider. Doing this will completely shut him down.
If the Hog Rider is accompanied by fast grounded units like Skeletons or Goblins, the Mini P.E.K.K.A may retarget onto them, disrupting the player's defense. Using a spell to quickly destroy the Skeletons so that the Mini P.E.K.K.A can help defeat the Hog Rider is recommended, even if it is a negative Elixir trade, as the Hog Rider will get much more damage for only a small Elixir advantage otherwise.
He can eliminate or cripple most tanks by himself as long as they do not deal high damage themselves, like the P.E.K.K.A. However, if there are support troops behind the tank, he should be placed to target them first, or they will threaten to eliminate him.
A quick and deadly combo is the Miner paired with the Mini P.E.K.K.A. The Miner tanks all the damage while the Mini P.E.K.K.A does the damage. This can easily take a Tower. However, it can be fully countered with a Skeleton Army if the Skeleton Army is played early enough (i.e., one portion of the Skeleton Army goes for the Miner while the other Skeletons distract the Mini P.E.K.K.A). Many players tend to use small units against the Mini P.E.K.K.A; the player can use this habit to their advantage by assisting it with an area damage spell or a splash damage troop, such as Fire Spirit or Princess.
History
2016
The Mini P.E.K.K.A card was released with Clash Royale's soft launch on 4/1/2016.
On 9/2/2016, the Chest Rewards & Card Balance Update, increased the Mini P.E.K.K.A's hitpoints by 3%.
On 29/2/2016, the March 2016 Update, decreased the sight range of the Mini P.E.K.K.A.
On 3/5/2016, the May 2016 Update, increased the Rare card level cap to 11 (from 10). The Mini P.E.K.K.A. was changed to be affected by pushback. Additionally, the Mini P.E.K.K.A's sound effect when deployed was updated. The sound effect now sounds like “Pancakes”, and a tweet by the Clash Royale official Twitter account implied that that was the correct interpretation. It had a real life Mini P.E.K.K.A standing next to a Giant Skeleton, with the caption “Who wants pancakes?”.
2017
On 11/8/2017, a Balance Update, increased the Mini P.E.K.K.A's damage by 4.6%.
2018
On 24/1/2018, a Balance Update, increased the Mini P.E.K.K.A's hitpoints by 7%.
On 5/9/2018, the September 2018 Update, changed it so that Rare card start at level 3 and end at level 13 (from 1 to 11).
2019
On 1/7/2019, the July 2019 Update, increased the Mini P.E.K.K.A's range to 1.2 tiles (from 1.05 tiles), now classified as Melee: Medium.
2020
On 7/4/2020, a Balance Update, added a card render to the Mini P.E.K.K.A's card info screen.
On 5/5/2020, a Balance Update, decreased the Mini P.E.K.K.A's range from Melee: Medium to Melee: Short (1.2 tiles -> 0.8 tiles).
On 3/11/2020, a Balance Update, increased the Mini P.E.K.K.A's attack speed to 1.7 seconds (from 1.8 seconds) and its first attack speed to 0.4 seconds (from 0.5 seconds).
2021
On 27/10/2021, the Champions Update, increased the level cap of all cards to 14 (from 13).
2022
On 3/2/2022, a Balance Update, increased the Mini P.E.K.K.A's attack speed to 1.6 seconds (from 1.7 seconds).
On 1/7/2022, a maintenance break, changed the Mini P.E.K.K.A's card image.
On 26/10/2022, the 2022 Quarter 3 Update, added the Armor Breaker Card Mastery task for the Mini P.E.K.K.A. It also fixed an issue where unlocking Mini P.E.K.K.A caused all card previews to be stuck with a loading spinner.
Gallery
Mini P.E.K.K.A. card render.png
Card render
Mini PEKKA.png
Mini P.E.K.K.A.
Mini PEKKA old.png
Mini P.E.K.K.A's card image before 1/7/22.
Mini PEKKA 2.png
Mini P.E.K.K.A. 2
Trivia
It is 1 of 3 troops that are “miniature” versions of another troop in Clash of Clans, the others being the Baby Dragon and the Electro Dragon. They are smaller versions of P.E.K.K.A, Dragon and Electro Dragon, respectively.
The Mini P.E.K.K.A is 1 of 18 troops that originate Clash Royale and reappear in Clash Mini, the others being the Knight, Spear Goblins, Musketeer, Dart Goblin, Battle Healer, Giant Skeleton, Prince, Guards, Miner, Mega Knight, Ice Wizard, Electro Wizard, Royal Ghost, Magic Archer, Lumberjack, Fisherman, and the Skeleton King.
The Mini P.E.K.K.A's gender has been confirmed as male, as the Mini P.E.K.K.A commercial referred to Mini P.E.K.K.A as "he" and "him", despite being based on a female troop, the P.E.K.K.A.
The Clash of Clans Facebook account erroneously referred to the Mini P.E.K.K.A as a she in a post, despite Mini P.E.K.K.A not yet existing in Clash of Clans.
When compared to the regular P.E.K.K.A, the Mini P.E.K.K.A has less health and a slightly faster attack speed, moves faster and is significantly cheaper, but its damage per hit and damage per second are slightly less. On looks alone, he has a different color scheme in his picture, and also only has 1 eye.
His description is a reference to the Clash of Clans P.E.K.K.A commercial.
Even though his description states that the arena is a butterfly-free zone, a butterfly can be seen flying in the Training Camp (Tutorial) picture.
A reference to the Mini P.E.K.K.A's deployment sound of “Pancakes” can be found in the trailer for the Crown Duel tournament and in an Emote trailer depicting him.
The Mini P.E.K.K.A's attack makes a hard hitting sound if said attack would not defeat the unit being hit (like the Golem or a Crown Tower).
The reason why the Mini P.E.K.K.A says “Pancakes” when attacking is because he is imagining that he is really eating pancakes.
The Mini P.E.K.K.A is the subject of a few Emotes.
The Furnace's description could be a reference towards the Mini P.E.K.K.A since the Mini P.E.K.K.A says "pancakes" when it is deployed in the Arena.
Imagine those 2 chaos insurgents remaining calling the elavtor and seeing their whole squad in corpses
8:03 that guy surviving is the biggest plot twist this video had
@@how_to_lol_ucontent cop
Did a single guard and a single mtf wipe out a whole chaos insurgency squad?
probably
the glories of being class that SPAWNS WITH A GRENADE.
Average SCP:SL moment
@@JustAJosuke the glory of a class that has to master the Joestar's secret technique
yeah cause MTF and Guard are the GOAT, unlike sussy CHAOS
From the minds welding 2 1911s together, comes an offense to Austria's Glock. We've welded 3 Glocks together with their switches to make the wrist obliterator 135. (45x3)
Edit : wait I thought Glock was german? The hell?
german engineering at its finest
oh damn its from austria
Glock's Austrian tho :
The Glock isn't German
@@GnomeMemer1 How to make an enemy disappear.
Bruh glock is Austrian
Gnome pulling a Tom Brady and chucking 20 yard grenades and landing them perfectly
"Hole in One!"
The armor is maroon, not Pink, btw
@@darkanayer5867 ???
@@A_Senitent_Ford_F150 Red vs Blue. One of the characters, Donut, keeps insisting that his armor is not Pink, and it is a running gag in the show that he "Just has a very good arm" as he keeps throwing grenades from exhilaratingly long distances with pin point accuracy.
@@darkanayer5867 Oh yeah! I totally forgot about RvB!
I'm certain that gun is an scp itself
7:29
-Be quite!
- **screams**
Truck Freak
(Guard with SMG)
Crazy Ass
(NTF With Micro)
APYR
This dude with that Glock'O'Clock
The Fighter
(Chaos With Machinegun)
Out of your friends, which are you?
im more of a друг myself
"Jesse, we need to dupe bongs!"
ayo Mr White they patched the 244 dupe yo
That first clip was something you'd see in a movie! The speed and accuracy of that grenade throw was insane
I did enjoy making a bunch of SCP-244 on the beta, and as usual you make another great video
The Developer was boring though
ADMIN ABUUUUUUZE!
Yo clanker
something i found myself being addicted to recently was messing with the computers gens turning them on and off. it ear blasts them over and over and over and its so funny
i do that sometimes when im chaos insurgent. just having computer watch you flick the switch while getting ear blasted is hilarious.
U ppl are evil and I love it
I thought the gun would just be a loud bang. Then when I saw it fire I was: HOLY SHIT-
0:46
The classic move...Grenade in the elevator...Ah, brings back so much memories(i used to be the mf that always does that, but to teammates and not enemies)
That opening is one of the greatest moments in Gaming History
That was such a gamer moment. Couldn't kill them all, but took care of enough.
Saw some poor bastard get shredded by one of these. One second the dog is coming at one of the d boys next second the dog is running and most of its health is gone. Literally the funniest gun in the game
3:41 Gnome...you afraid of something?
yes, that song sends shivers down my spine. i get severe ptsd from it cause of how much the song gets abused in malls or stores during every christmas and even in mid/late november.
@@GnomeMemer1 alright.
i hope they keep the com it will be a very gamer moment of hubert
They probably will keep the gun
Hope that Com-45 stays in Mimicry on full release
It should break after 3 uses.
Kinda like a mini micro?
@@univalvefoilstrong1184 tbh the com45 is like a shot gun, except it uses a fuck ton of ammo.
Stop perfectly at 6:03 and you might caught something infront of your face at a single frame
It’s like a Com-18 and a A-10 had a baby
That was the best grenade throw and the best play i could of hoped for
I’ve seen probably 50 videos talking about the COM-45, but not a single person is talking about the most exciting edition in this update, the amnestic cloud
Guess its working, huh.
yes but COM-45 is funny though
Well the amnestic cloud must be working if no one's talking about it
@@EnclaveChad That's unironically funny
The what?
the com-45 is the most macgyver thing i've ever seen and i love it
6:03 you mean this?
Thank you so much for muting "all I want for christmas is you" 😭
The chaos definitely werent expecting to be ambushed inside the facility after the grenade, psychological warfare up in here
I remember one round were i speedruned as a d-boy perfectly used the hat to escape and set of nuke and made chaios spawn instead of mtf under 5 minutes. It ended so fast that only 1 wave of mtf spawned before the scp and everything else perished. I tilted the outcome of the match and made the round a bloodshed.
bro if he used a cap at the beginning we could’ve gotten the ultimate kill
9:21 - 9:21
Thanks for the Com-45 knl
for whatever reason i decided to figure out what this said, so i went on 0.25 speed and painstakeingly paused and unpaused the video
this shows up for maybe 1 frame
THE TRIPLE PISTOL IS REAL
*can we get much higher*
That grenade was crazy 💀
English server if you kill humans : ahahah, ok, you are amauzing.
In Russian server : *you are banned because: you kill admin*
This gun is if florida had way too much beer after getting taxpayer dollars to make a weapon to fight Russia
OMG!!! IT WAS YOU!!! YOU DID THE GRENADE IN THE ELEVATOR ARGH!!!! at 0:41 that's my voice saying that the more bodies, the more you can hide it. omg... you gotta stop being a gamer. NOW!
hehehe
bruh, video gets recommended to me once or twice a week and it is top tier content 👌
12:18 ok so this one was my first game as the new larry and second I thought it was a fake, over the mic micro sound.
damn
The elevator full of dead bodies when it opens up 🤣
they fear no man but that thing... it scares them.
The Grenade is the most powerful item in SL
some psycho strapped 3 glock 18's together and called it innovation
and he's right
holy shit that grenade play
alternative title: "The NEW Micro H.I.D"
"Bro what are you doing?!- Oh yeah I forgot-"
That was...Refreshing to watch. How the Game evolved (a bit)
After i was banned on all german SCP SL servers (about 2 years ago)
3:40 there should have been a zoom on the com-45 to make it mor funny
do a good word for me then-
*the sun has materialized 3 meters away from you*
holy shit elevator play at the beginning LMAO gg nore
You can get the "Funny Gun" by putting a Com-15 on Fine or Very Fine mode.
i thought it was only on very fine
happy that you play with huber moszka the game creator
someone called the com-45 a walmart scanner
the screen shake gun
Went to my dealer, he was outta nines, got a 27
The best SCP video I’ve seen in years
Dude that message flashes so quickly
yeah i thought anyone who wants to read it can playback but displaying it for like a frame may not be that easy to playback to
Deadliest gun ever in ww2 that people actually ban it
The com 45 reminds of the glockinator from Tabg
i already saw KNL gamer mode somewhere in a server, as chaos
Great update, solely because of gun.
0:45 "HEHEHEH GODSPEED SPIDA MAN"
1:06 BRO WAS THAT ZACH FROM PSYCHICPEBBLES?!?!?!
i dont know who zach from psychicpebbles is, but im hearting the comment anyway 👍
Breaking bongs.. starring bonger cat
still haven’t updated ducking entrance update, the one thing we have complained about and they ignore it
yeah we need entrance zone toilets this is unacceptable. gotta walk all the way to light for toilets.
What a great vid! Bomb channel!
I already want the update to be live so i can play with my friend group x-x
hopefully it will be out in december cause if they're doing nothing for a christmas event like they did with halloween that would be upsetting
4:02 *D A N G E R*
9 14 how many weed pot. Happy Thanksgiving
happy thanksgiving my dude
4:35 I know its too late but, thats me XD
the gun system dosent look so horrible anymore! yes!
I read Minecraft Beta, I'm actually malding 💀
Petition to callthe gun a COM-45?
MASS BONG PRODUCTION
power of the bongs returned no way
GAMER MODE!
😮 Bro be carrying a FUCING BRICK
Love your videos, greeting from Italy 🇮🇹
bong supremacy is a funny thing
In fucking credible
Kinda remind me of the glockinator from tabg tbh
That Naternity. Idk about that one
The SCP foundation should make this lOL
Been thinking about playing my first few games of scpsl soon after the new update and a new pc. If my first fucking game has someone playing All I Want for Christmas I'm going to look scp 096 in the eyes
9:50 beep *bbbbbbbrrrrrrttttt*
-9:50
I was the time with the com 45 and a mtf
u mean 4:50?
Yeah
i havent seen this game in like a year wtf happened it looks great
That throw bro
Ur welcome for the content with the com 45
7:33: NAAAAAAAAAA
hmm yes the brrt gun may be fun
i think im gonna spend to get in the beta or i shouldn't
they announced that the beta will be public tomorrow so you should wait
com-45 should be able to break doors
the com-45 should break your wrist when firing lol
@@GnomeMemer1 the com-45 should just rip off a hand like the candy bowl but only drain hp half as slow
The moment genomememer1 because gnomesenburg
bongfoolery
No worriea that's just the glockinator
That gun new looks like a triple fusión of Glock 17 for be honest
glock18*
Get Wreck Chaos!
What is the funny haha song while he is duping in 914
its the dream speedrun song but sped up
NO THE BONGS
Glockinator from TABG but in secret lab
TactiThree
THE ONE TF 2 MOD
THE ONE TF 2 MOD IS REEEEEAAAAAL