theres a somewhat complicated way but it works, i did it in like 20 mins. long reply but here: place a trick tile anywhere on your map, make the activation delay 0 and then make it activate on game start. then grab two switches, make one for the 200hp and one for the 175, then change the model as you'd like. make 200hp switch default to on and make sure you don't allow interaction. place triggers in front of each switch and make them reactive to damage, not visible during game and make them take damage when invisible. you can also turn off vfx/sfx if you would like. go to the events for the 200hp trigger and do two things, make it trigger when receiving from the trick tile "on activated" and make it so when it is triggered, the 200hp switch behind it turns on and the 175 switch turns off, do the same for the 175hp trigger but the 200hp switch will turn off and the 175hp switch will turn on. then place two class selectors and two class designers, assign class #1 to a class designer and a class selector then do the same for the other two except you assign class #2 in the class designer for the 175hp just set the health to 75. don't touch anything else on there. in both class selectors you can change the visibility ingame to off if you'd like, you can also change the vfx/sfx to off as well if desired now place two player counters, don't touch any of the settings just the events. for the 200hp player counter, go to the "transmits for all counted players" and set it to do so when receiving from the 200hp trigger "on triggered." then, go to the "when player is counted" on the other tab and set it to the 200hp class designer, make it set player to class. for the 175hp player counter go to the "transmits for all counted players" and set it to do so when receiving from the 175hp trigger "on triggered." then, go to the "when player is counted" on the other tab and set it to the 175hp class designer, make it set player to class. from there it should be working fine, lmk if you have any issues i plan to upload a vid on this soon since so many people want a tutorial
It's already on there like I mean if I press it I get 175hp and my opponent will still have 200 and if he puts it on 175 and I click on 200 again I'll have 200 and he will have 175
Thank you for this. If you can make how to disable and enable a barrier it will help too btw keep grinding love your vids.
Thank you so muchhhhhh ❤❤❤
incredibly helpful, thanks!
THANK YOU SO MUCH!!!
this helped alot thanks
ty for this
Cheers 🎉
How do i keep my weapons when interact?
Please when I switch it my friends Health doesnt switch pls help
Thank you dude
Oh dear god please help
Do the pit please
can you use a trigger imstead of a switch?
Yes
It works but how do I make it so when I click the Botton the other player also goes to 175
Is it not working? I want to do it also today so i am gonna look and maybe i know it then!
I showed how to do it in my vid
theres a somewhat complicated way but it works, i did it in like 20 mins. long reply but here:
place a trick tile anywhere on your map, make the activation delay 0 and then make it activate on game start.
then grab two switches, make one for the 200hp and one for the 175, then change the model as you'd like.
make 200hp switch default to on and make sure you don't allow interaction.
place triggers in front of each switch and make them reactive to damage, not visible during game and make them take damage when invisible. you can also turn off vfx/sfx if you would like.
go to the events for the 200hp trigger and do two things, make it trigger when receiving from the trick tile "on activated" and make it so when it is triggered, the 200hp switch behind it turns on and the 175 switch turns off, do the same for the 175hp trigger but the 200hp switch will turn off and the 175hp switch will turn on.
then place two class selectors and two class designers, assign class #1 to a class designer and a class selector then do the same for the other two except you assign class #2
in the class designer for the 175hp just set the health to 75. don't touch anything else on there.
in both class selectors you can change the visibility ingame to off if you'd like, you can also change the vfx/sfx to off as well if desired
now place two player counters, don't touch any of the settings just the events.
for the 200hp player counter, go to the "transmits for all counted players" and set it to do so when receiving from the 200hp trigger "on triggered." then, go to the "when player is counted" on the other tab and set it to the 200hp class designer, make it set player to class.
for the 175hp player counter go to the "transmits for all counted players" and set it to do so when receiving from the 175hp trigger "on triggered." then, go to the "when player is counted" on the other tab and set it to the 175hp class designer, make it set player to class.
from there it should be working fine, lmk if you have any issues
i plan to upload a vid on this soon since so many people want a tutorial
@@BessyFNwhy did u delete my comment, it’s wasn’t working and i need help
what comment it again@@Timba-x
Can you make a tutorial with a trigger and not a button?
its the exact same. but instead of using the on interact event you would use the on triggered event for the trigger
Thank YOU SUBSCRIBEING
Bro I need help
hi ive a question so ive this rn in my own island but when i press it only i get 175 hp and not the otheer player cna u help me?
Go to the button settings and where it says Activating team change that to any
@@tomp9467 okay ty I'll try
It's already on there like I mean if I press it I get 175hp and my opponent will still have 200 and if he puts it on 175 and I click on 200 again I'll have 200 and he will have 175
It does not work
@@tomp9467
@@ZqRySssI'm also trying to figure out to make it so Ur opponents also get 175 did u figure it out yet?
someone know how i can do 165 hp?
write it in the place where u chose it
just set it in the class designer@@zxrrow
Doesn’t work anymore
I love you baby
Shit did not work maybe cause I’m stupid
Little Creative Genius?