About fighters: I really like the imperial ones. GU-97 or something like that. On paper they look weak, but in reality their speed, maneuverability and small size allow them to survive much longer than pretty much any other fighter.
Ya dude. I did 2 size 4 short range cannons because of the shot speed. This still works great on power plants. Can zero out the power plant with more than 60% hull left.
Yeah, I couldn't believe. I've been hungry for a long time for a viable pve build to just focus on the power plant. I mean, for a LONG time. Making this was such a breath of fresh air.
some other guide suggested using 1-2 class 1 railguns with feedback cascade, apparently it might also help dealing with shields without losing too much cannon barrage?
@@alecarchuleta9090 I ended up resetting my safe file on PC. I ended up contacting customer service from frontier. They were able to find the two accounts and make the appropriate transfer. You have to contact frontier.
Im actually gonna give cannons another try. I do have builds for pve that are just for powerplant sniping but this seems like a fun alternative. Fdev changed high yield shell so often over the years im not even sure how it works at this point. But thanks for uploading
No problem. I've been wanting to try them out for some long but people said they were trash. They were very very wrong. I couldn't believe how much damage they do to modules and the thing is, they don't have to be hit scan. Op as hell.
If you run all pulse lasers, run 2 large or huge Multi-cannons with it (I use the cutter) I have no issues taking any and all ships (with all g5 or g4 weapons engineering) :D
About fighters: I really like the imperial ones. GU-97 or something like that. On paper they look weak, but in reality their speed, maneuverability and small size allow them to survive much longer than pretty much any other fighter.
Ya dude. I did 2 size 4 short range cannons because of the shot speed. This still works great on power plants. Can zero out the power plant with more than 60% hull left.
Yeah, I couldn't believe. I've been hungry for a long time for a viable pve build to just focus on the power plant. I mean, for a LONG time. Making this was such a breath of fresh air.
Cytoscramblers plus multi cannons is ace
some other guide suggested using 1-2 class 1 railguns with feedback cascade, apparently it might also help dealing with shields without losing too much cannon barrage?
What is this music?it is immense
Came back to elite dangerous after a long break. Got my XBOX data transferred to PC. Good times ahead.
How do you transfer and can you do it if you already have progress on pc??
@@alecarchuleta9090 I ended up resetting my safe file on PC. I ended up contacting customer service from frontier. They were able to find the two accounts and make the appropriate transfer. You have to contact frontier.
How much of your assets are transfered now ( engineered ships and modules) , plus engineers etc
@@MrTimjm009 alll but the Carrier
Im actually gonna give cannons another try. I do have builds for pve that are just for powerplant sniping but this seems like a fun alternative.
Fdev changed high yield shell so often over the years im not even sure how it works at this point. But thanks for uploading
No problem. I've been wanting to try them out for some long but people said they were trash. They were very very wrong. I couldn't believe how much damage they do to modules and the thing is, they don't have to be hit scan. Op as hell.
Im gonna try this on my Vette haha
Awesome!
o7
Thanks! It's a ton of fun.
Analytics!
how is the song called?
I tried all pulse lasers...not really effective.. I've tried all daka. Effective.. now I'll try all cannons
If you run all pulse lasers, run 2 large or huge Multi-cannons with it (I use the cutter)
I have no issues taking any and all ships (with all g5 or g4 weapons engineering) :D
@@JExotic69then it’s not all pulse lasers?