343 Abandons Halo Slipspace Engine

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  • เผยแพร่เมื่อ 4 ต.ค. 2024
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ความคิดเห็น • 1.5K

  • @MintBlitz
    @MintBlitz  ปีที่แล้ว +320

    Are we finally heading in the right direction?

    • @Shwead
      @Shwead ปีที่แล้ว +26

      I hope so

    • @R3vsRides
      @R3vsRides ปีที่แล้ว +18

      This is the first great step in a long journey back.
      Don’t lose hope

    • @607995
      @607995 ปีที่แล้ว +17

      engine is clearly holding the game back. really hope they can get the feel right in ue.

    • @afishychannel3220
      @afishychannel3220 ปีที่แล้ว +1

      Id like to believe so

    • @revan5293
      @revan5293 ปีที่แล้ว +2

      This is a great step. A part of making a good game is to have a WORKING engine

  • @ryanarchuleta6231
    @ryanarchuleta6231 ปีที่แล้ว +1238

    I was impressed by the Slipspace Engine when I saw the original Halo Infinite announcement trailer that showed the Forerunner energy pulse towers light up the night sky or herds of wildlife walking around, then none of that stuff made it and it ended up looking maybe slightly better than Halo 5.

    • @_Schwartz
      @_Schwartz ปีที่แล้ว +177

      That trailer was outsourced to a different company. Wasn't even running the slipspace engine which is just a retooled Blam engine

    • @HaloGaming08
      @HaloGaming08 ปีที่แล้ว +2

      @_Schwartz wonder what it was on then if that's true

    • @VeritasVortex
      @VeritasVortex ปีที่แล้ว +100

      That was all fake smoke and mirrors. The Slipspace Engine in reality is garbage

    • @BigBladeFan
      @BigBladeFan ปีที่แล้ว +39

      I wouldn't say slightly it still looks way better then halo 5.

    • @_Schwartz
      @_Schwartz ปีที่แล้ว +20

      @HaloGaming08 Just a Cgi trailer, more of a concept of what they wanted. Very similar to the anthem first showing, all fake cgi. The devs on both cases were like "oh that is what were supposed to make the game like".

  • @BladedFish
    @BladedFish ปีที่แล้ว +1185

    Insane that they spent years developing a new engine only to abandon it.
    Big wigs at Msoft have a lot to answer for with their mismanagement.

    • @tyletonic
      @tyletonic ปีที่แล้ว +66

      big houses of cards always crumble when the foundation rots.

    • @devonwarnock2625
      @devonwarnock2625 ปีที่แล้ว +39

      Years and millions of dollars just to abandon it

    • @R17759
      @R17759 ปีที่แล้ว +75

      Better to abandon it now than keep fighting a losing battle trying to make it work

    • @EvanAdnams
      @EvanAdnams ปีที่แล้ว +49

      “New engine”, its still built on Blam, as I recall, just upgraded.

    • @devonwarnock2625
      @devonwarnock2625 ปีที่แล้ว +14

      @@R17759 fair I guess, but from what I've seen, it doesnt seem to be the engines fault this game is shit. That's kinda the same as designing a car and then blaming the car itself for it being a piece of shit, even though you designed it.

  • @peytonbollhorst6624
    @peytonbollhorst6624 ปีที่แล้ว +345

    I feel like this creates even more uncertainty regarding the future of the franchise

    • @Kage1128
      @Kage1128 ปีที่แล้ว +16

      what? it creates more certainty now devs can actually create instead of having to deal with a god awful engine spending months on nothing

    • @flexking
      @flexking ปีที่แล้ว +2

      Stay out your feelings unreal engine is taking halo to another level we need update DLC and more unreal will provide that and so much more 343 knows exactly what is FANS want and unreal is the way to do it PIERRE HINTZZZZZZZZ IS HEAD OF HALO NOW THE TAKE OVER IS COMING HALO😈👑💯🐐

    • @Kelastris
      @Kelastris ปีที่แล้ว +34

      @@Kage1128 Unreal Engine is gonna ruin the feel of Halo in terms of the movement and weapon physics imo. It's just going to feel like any other generic shooter game, and lose most of what made Halo unique. It's an awful decision, it would have been much better to hire a team of full time permanent programmers to fix slipspace after the millions of dollars that have been pumped into creating it.

    • @ConnorDawkins
      @ConnorDawkins ปีที่แล้ว +21

      @@Kelastris ue is a framework, the movement “feel” are all created by devs. There’s no restrictions in the engine for that

    • @realKlik
      @realKlik ปีที่แล้ว +2

      @@Kelastris Nope

  • @wailingnormal8
    @wailingnormal8 ปีที่แล้ว +196

    Yes we should make a br 5 to 6 years after they were popular, good idea.

    • @RoKBottomStudios
      @RoKBottomStudios ปีที่แล้ว +31

      Most people don't play Halo for a battle royal experience. Free for all has always been just a game mode next to the many social ones.

    • @johnflatt1288
      @johnflatt1288 ปีที่แล้ว +15

      So late to the party that everyone has gone home and the bar is closed 😂

    • @jumbojimbo706
      @jumbojimbo706 ปีที่แล้ว +11

      I cant stand that no one is complaining about this battle royale. How much effort is being put into a game mode that is going to be as big as CSGO’s battle royale - dead within a month

    • @basedstreamingatcozy-dot-t7126
      @basedstreamingatcozy-dot-t7126 ปีที่แล้ว +2

      The only reason I'm excited for a battle royal in Halo is because I assume that means giant maps with like 100 people playing on it, right?
      If that's the case, then Forge (where the actually good content is made) should be able to make 50 vs 50 gametypes.
      Or giant battles with friendly AI vs the Banished.

    • @Arcturus_Reaper
      @Arcturus_Reaper ปีที่แล้ว +1

      It is realistically a good idea though. There has never been a Halo BR. It would be interesting to have a BR but in the style of Halo. Besides its not just a BR mode, its more stuff with the BR mode.

  • @Anthony-fg4bv
    @Anthony-fg4bv ปีที่แล้ว +651

    Interesting that no one is talking about the implications that this may have on Forge. Everyone has praised Forge since it released but all of those tools and workflows are based in the SlipSpace engine. I doubt there will be any compatibility between maps made in SlipSpace Forge and whatever transition occurs to Unreal engine

    • @Kaimerah
      @Kaimerah ปีที่แล้ว +78

      will considering an unreal engine halo wont be out for a few years, itll just play out like every other halo. we just move onto the next forge mode and start making stuff

    • @VeritasVortex
      @VeritasVortex ปีที่แล้ว +53

      If anything, Unreal Engine will make it even better to develop maps for Halo since many games already use it.

    • @dddddddddddddddadddddddddddddd
      @dddddddddddddddadddddddddddddd ปีที่แล้ว +13

      I don't think that's a huge problem. Forge maps are just default maps with props/objects placed in them right? It wouldn't be a difficult problem to solve to read where those objects are in the SlipSpace engine map and place them into an Unreal map. Especially since Unreal's map format is entirely viewable in the source on GitHub. I also have no doubt that Epic Games would help 343 themselves too

    • @plastered_crab
      @plastered_crab ปีที่แล้ว +53

      I find it HIGHLY unlikely that the will move Halo infinite over to Unreal. If anything they are preparing to make the next Halo game on Unreal

    • @MJSGamingSanctuary
      @MJSGamingSanctuary ปีที่แล้ว +12

      @@Kaimerah Also unreal engines 5's pretty much an open source free to a degree system that is pretty easy to learn. All it would take is make a custom plugin and minor engine tweeks and the fanbase could probably go wild making full maps and cutscenes. If 343i wanted to go the full modders paridise route.

  • @WIP03
    @WIP03 ปีที่แล้ว +137

    I see this more as a way to allow for continued contract work instead of what is best for the series. Infinite has the potential to be multiplayer wise better then all halos that have come before but this news means that it will probably never happen. The quirks that make halo unique as a shooter will probably be gone and in its place will be another generic feeling ue4 FPS. Games like COD and Apex feel unique because of their engine, it will be sad to see Halo lose its unique charm and feel going forward.

    • @bable6314
      @bable6314 ปีที่แล้ว +53

      This. Why hire and keep developers when you can just contract them? Because we're using Slipspace engine, which is specifically tailored to Halo but is also hard to learn. Instead of hiring developers, 343 decides to switch engines. That's the lazy way out, and that's always how 343 has handled problems.

    • @anastraykiwi
      @anastraykiwi ปีที่แล้ว +17

      Mmm, I agree, these are also concerns that I had thinking about the change

    • @briggs4884
      @briggs4884 ปีที่แล้ว +7

      Yup, ty for saying it

    • @vullord666
      @vullord666 ปีที่แล้ว +16

      @@bable6314 underrated answer. 343 was under fire for contractors because that meant new devs needed to learn a proprietary and unfamiliar engine. Everyone said they (and Microsoft) should just stop hiring contractors then. Now they can continue to hire contractors using the excuse that the engine isn’t proprietary so they should be familiar with it.

    • @Reece1Harding
      @Reece1Harding ปีที่แล้ว +4

      This 1000000000000000000%

  • @tristandial3550
    @tristandial3550 ปีที่แล้ว +68

    We waited 5+ years for a new halo game with this slipspace engine only for them to abandon it and not bring out content….. leadership at 343 is a joke 😂

    • @badbirdkc
      @badbirdkc ปีที่แล้ว +1

      You have to make tough decisions in a leadership role. The engine clearly wasn't working and was never going to work. Why stick with something that is only going to continue to have problems? A few years from now, no one is going to remember or care about this.

    • @jordangreco4320
      @jordangreco4320 ปีที่แล้ว

      @@badbirdkc Doesn't this push everything back even further th

    • @badbirdkc
      @badbirdkc ปีที่แล้ว

      @@jordangreco4320 I don't know, maybe? But at least the engine won't be a broken mess that no one knows how to fix.

    • @jordangreco4320
      @jordangreco4320 ปีที่แล้ว

      @@badbirdkc still sounds like halo is gonna die off again

    • @jeff3221
      @jeff3221 ปีที่แล้ว

      @@badbirdkc bro, people remember all the shit that 343 has said and done. There is no way anyone is going to forget that it took 6 years to make infinite and the Slipspace engine, only for both to be dropped immediately upon release. 6 years is the longest wait time we've ever had and infinite cost Microsoft half a billion dollars.
      How do you think people are gonna forget this legendary cock up

  • @F0xSH0X1
    @F0xSH0X1 ปีที่แล้ว +64

    The only sad part about this is the report says they’ve been prototyping halo on unreal instead of working on campaign… so much for being infinite. I liked it’s story too.

    • @Golgari213
      @Golgari213 ปีที่แล้ว +11

      Let's just hope whatever comes next will be a continuation of Infinite's story and not another reset that explains the transition through comics and books.

    • @Gamenoob117
      @Gamenoob117 ปีที่แล้ว +22

      The story was trash, it felt hastly written to do a course correction with the terrible halo 5.

    • @Golgari213
      @Golgari213 ปีที่แล้ว +7

      @Cyber_Eye oh yeah no doubt. I liked it better than Halo 5 for sure. I liked the concept of the Infinity being stranded and completely obliterated and only a few remaining personnel are alive. But the execution wasn't good. They have an entire platter of characters, good and bad and they didn't use one, not even Atriox. He's only in the beginning and very end. Wasted opportunity.

    • @jacksmack6956
      @jacksmack6956 ปีที่แล้ว +5

      There was a story?

    • @Golgari213
      @Golgari213 ปีที่แล้ว

      @@jacksmack6956 right lol. Barely.

  • @cruznix4741
    @cruznix4741 ปีที่แล้ว +68

    I’m kinda bummed, it’s great for the pace of releases but it feels like so many shooters are using unreal, it was cool to see the start of an alternative engine.

    • @hourz
      @hourz ปีที่แล้ว +12

      You can tell an unreal game engine game.

    • @realFortyOne
      @realFortyOne ปีที่แล้ว +4

      I don't see how this is a problem. The Unreal Engine is phenomenal. Game developers keep feeling the need to "reinvent the wheel" which makes games take decades now to finish. I think it's a good thing for developers to start swallowing their pride and just going with what works. We've wanted this for years.

    • @snowmexican4980
      @snowmexican4980 ปีที่แล้ว +9

      @@realFortyOne The problem is that its creating less competition. The less competition there is, the less innovation. Its why monopolies are really dangerous. When one company has to compete against another, that creates drive to outdo the other. Its the key factor that drove Xbox and Playstation during the console wars. To outdo each other. But when one company buys another. It removes a competitor, meaning less drive to innovate. So short term this is good, long term its detrimental to the overall game industry.

    • @juanchotpee2
      @juanchotpee2 ปีที่แล้ว

      @@snowmexican4980 I get what you're saying but slipspace isn't an innovation.

    • @Espartanica
      @Espartanica ปีที่แล้ว

      @@snowmexican4980 Except that just because they use the Unreal or Unity engines doesn't mean Unreal or Unity owns the games. It's a non-argument.

  • @osvaldorubio3429
    @osvaldorubio3429 ปีที่แล้ว +104

    I only wish we could have seen Halo’s infinite full potential

    • @i_woke_up_in_a_new_buggati
      @i_woke_up_in_a_new_buggati ปีที่แล้ว +5

      Especially the story

    • @get_spanked240
      @get_spanked240 ปีที่แล้ว +4

      @@i_woke_up_in_a_new_buggati the story and overall content/replayabilitywas ass and worst $60 ive ever spent on a game. Only interested in the multiplayer

    • @i_woke_up_in_a_new_buggati
      @i_woke_up_in_a_new_buggati ปีที่แล้ว +2

      @@get_spanked240 They spent so much time n the engine, that they forgot to make a good and complete story. Halo is all about the story! At least the multiplayer is free.

    • @get_spanked240
      @get_spanked240 ปีที่แล้ว

      @@i_woke_up_in_a_new_buggati a triple A multimillion company forgot to make a good story? ......eh idk about that

    • @bigchunky7499
      @bigchunky7499 ปีที่แล้ว +1

      We did see it's full potential, 4 and 5 are proof of this

  • @Kwalafied42
    @Kwalafied42 ปีที่แล้ว +150

    Abandoning the engine is scary but at least things are changing.

    • @paulmartin6209
      @paulmartin6209 ปีที่แล้ว +21

      Unfortunately, they have to move on to a different engine. It is better suited for future halo titles. One of the reasons why there was such a lack of updates, or Contant was because of the slip space engine being a bitch to work with as a developer.

    • @bable6314
      @bable6314 ปีที่แล้ว +15

      "At least things are changing" No they aren't lmao. 343 has backpedaled on every single decision they've ever made. 343 decided to use Slipspace to make Halo: Infinite. Now, like always, they've backpedaled on that decision. This isn't a change, it's par for the course.

    • @Ryantg3611
      @Ryantg3611 ปีที่แล้ว +3

      Main architectures of slipspace left 343 months ago… so it’s not good where halo
      Is right now. Makes a lot of sense to me

    • @bigshid7097
      @bigshid7097 ปีที่แล้ว

      @@bable6314 so if they change their minds again, what engine do you think they’re gonna use?

    • @Ryantg3611
      @Ryantg3611 ปีที่แล้ว +1

      It just confirms that Halo Infinite is 100% dead now. I’m ok with that. Move onto separate projects and get halo back on track.

  • @bigshid7097
    @bigshid7097 ปีที่แล้ว +144

    i guess that’s the price you gotta pay to keep Halo going.
    For me, it’s all the little physics details that makes Halo, Halo. bodies getting stuck in the ceiling or launched into the air because you melee’d right when you died.
    if they could intentionally code those things in somehow, i’d be content.
    just don’t tell me it’s intentional, cuz then it’ll feel weird.

    • @nikolasrose4770
      @nikolasrose4770 ปีที่แล้ว +11

      They could probably import the Halo branch of the HAVOK engine into Unreal anyways.

    • @LauncherSpiderMk7
      @LauncherSpiderMk7 ปีที่แล้ว

      I'm sure it can't be that hard to implement the physics from Halo into Unreal. Well, not for someone who actually knows what they're doing, anyway.

    • @tamezzodiac2862
      @tamezzodiac2862 ปีที่แล้ว +1

      @@nikolasrose4770 they should implement 3s physics because everything after that was pretty much kinda a downgrade besides reaches driving physics. If they are gonna add anything past halo reach then it’s pointless because it’s been a complete downgrade.

    • @John-X
      @John-X ปีที่แล้ว

      I hate where the main story of Halo has gone. Haven't played Halo since Halo 4, & the only way I'll play it again is if Marty O'Donnell comes back, & the next game in the franchise is not main continuity. Something more like Halo Reach or ODST.

    • @sean8102
      @sean8102 4 หลายเดือนก่อน

      That part shouldn't be hard since Halo Inf uses Havok middleware for its physics engine. And of course Havok fully supports UE. Alos Microsoft owns Havok.

  • @TheDrawable
    @TheDrawable ปีที่แล้ว +182

    I think the swap to unreal for future projects is a positive however I'm not a huge fan of Tatanka becoming a separate game like some are suggesting. Just makes things look even more bleak for the future of Infinite.

    • @lav6978
      @lav6978 ปีที่แล้ว +14

      same here, I hoped that Infinite would take off with the rumoured Tatanka

    • @connoredward354
      @connoredward354 ปีที่แล้ว +47

      I think infinite is dead, mate

    • @westsideisdabest7825
      @westsideisdabest7825 ปีที่แล้ว +25

      Infinite is unsalvageable.

    • @BetaClimbers
      @BetaClimbers ปีที่แล้ว +18

      Throw infinite in the garbage with 4 and 5. Back to the drawing board. 4th times a charm

    • @Calico997
      @Calico997 ปีที่แล้ว +9

      they need to scrape infinite the biggest mistake would be to double down on your mistake

  • @crazyguy_1233
    @crazyguy_1233 ปีที่แล้ว +21

    It’s great to hear change happening in the management. Hopefully the devs can now work more freely and make the games how they wanted.

  • @noble.reclaimer
    @noble.reclaimer ปีที่แล้ว +5

    In Halo Reach on 360 players could look at each others armour before the match started. As a teenager, seeing people with near max ranks using end-game helmets and the inclement weather effect was very impressive because of the amount of time it took. 343 made armour meaningless because it just requires money, you can't even see them for a long time before the match starts :/

  • @thedudely1
    @thedudely1 ปีที่แล้ว +49

    It would be great if 343 was able to make Slipspace work for them, but it's become pretty clear that it's been a major technical hurdle for them (probably why it took so long for new content and patches.) The devs who made and knew how to work with the original Halo engine are long gone. I'm worried that switching to Unreal could ruin the unique feel Halo has in game, but it seems like a necessary change and something that should have happened 3 years ago. Excited to see how it looks!

    • @donaldn5798
      @donaldn5798 ปีที่แล้ว +2

      Alot of people have gripes about Unreal, it's always had it's own issues

    • @thedudely1
      @thedudely1 ปีที่แล้ว +2

      @@donaldn5798 but when there is an issue, it's Epic's job to fix it, not 343. Epic gets to focus on the tech while 343 gets to just focus on the game.

    • @VeritasVortex
      @VeritasVortex ปีที่แล้ว

      My thoughts exactly. But I'm optimistic that they'll be able to develop much quicker and better with Unreal Engine and still retain the feel of Halo.

    • @ScottThePisces
      @ScottThePisces ปีที่แล้ว +4

      its funny because the devs that worked with it were all sacked when 343 took over, as they didn't want anyone from the original team interfering with their 'vision'

    • @cosmicdragon9237
      @cosmicdragon9237 ปีที่แล้ว +1

      @@thedudely1 ooof epic is know for doing nothing with bugs and technical errors xd

  • @AutoMativeX
    @AutoMativeX ปีที่แล้ว +32

    I'll tell you from experience that workplace culture & employee morale has a lot to do with how the end product is going to turn out. It's good that you touched on how 343's management is directly affecting their own game and subsequently their player base. I've been a huge BUNGIE Halo fan all my life, but you can definitely see the difference with 343's vision for the IP. I'll be hoping for the best with their shift to the Unreal Engine.

    • @tylerasweet
      @tylerasweet ปีที่แล้ว +2

      Seems hard to maintain a stable culture while using so many contractors. Wish they wouldn’t do that but switching to unreal will make that process much smoother.

    • @cvrriculum1322
      @cvrriculum1322 ปีที่แล้ว

      @@tylerasweet sadly it’s pretty much all they can do right now the og guys who made slip space were contractors and are gone and now people have to fix their code which is really hard to do

  • @Xxpownedge
    @Xxpownedge ปีที่แล้ว +51

    I really want to know what Halo has looked and felt like from the standpoint of someone that worked on the original Halo games and watching this whole mess with 343. I mean I keep looking at this and feeling more worried because there is always some new not positive news or event. And lately it feels back to back. Plus not to mention all the years and money they are tossing down the drain. That's a BIG oof.

    • @MrMegaMetroid
      @MrMegaMetroid ปีที่แล้ว +7

      I mean this is probably the best news we've ever had. If infinite had been made on the unreal engine, we could have had a bigger campaign, 25 mp maps, firefight, spartan ops, forge, cinema, a full meta experience (customisation, account challenges, stat stracking, file share, party, clans, leaderboards, etc) plus more stuff in between, at a tenth of the budged in less than 2 years instead of having not even half of that after 7 and a half.
      Halos engine has killed halos ambition since halo ce and is one of the biggest contributing factors of bungie not wanting to continue the game series after halo 2, as well as causing most of halos horrible development since essentially ce.
      In unreal, you can churn out content that takes weeks to make in blam/slipspace in less than a day. Blam/slipspace (same engine), used to take 18 hours just to compile code to test the game. In unreal, you can make changes in real time.
      Fun fact, Ive seen a friend build a rudimentary game around me while i was literally inside the game in vr. A small black loading screen for a few seconds and restarting the game was all that was needed to test changes. This cuts down development time IMMENSELY.
      plus, literally everyone and their mama can work unreal, so microsofts shitty contract policy might not even kill this game outright.

    • @HeroAndReporter
      @HeroAndReporter ปีที่แล้ว +1

      There’s a reason the original Bungie team consistently tried to tie off the Halo campaign, finish it, and have it done. They tried with Halo CE, but then were told to do H2, which repeated into H3.
      They knew they could only pull this off so many times before the spiral began, but Microsoft just wanted to continue milking this cash cow.

  • @R0uge_2
    @R0uge_2 ปีที่แล้ว +9

    I think that they should keep working on infinite and add the tatanka as a game mode and work on separate halos later.

  • @TX533
    @TX533 ปีที่แล้ว +3

    What many people don't know is that "slipspace engine" wasn't made from the ground up, it was only an updated version of the old "blam engine" which was used to create halo titles since 2001

  • @R3vsRides
    @R3vsRides ปีที่แล้ว +23

    Thanks for keeping us updated mint ❤️

  • @nidgey9926
    @nidgey9926 ปีที่แล้ว +7

    I think halo and 343 needed a complete reset. The change to unreal is probably a positive one, but I can’t help but shake the feeling this is the easy option that won’t create the halo experience we know and love. Will it feel like a halo game or will it feel like just another unreal engine game?

    • @bable6314
      @bable6314 ปีที่แล้ว +1

      It won't feel like Halo.

    • @SuperAwesomeReasons
      @SuperAwesomeReasons ปีที่แล้ว

      That depends on their attention to detail and how they build the game with regards to slipspace/BLAM physics. I can confidently say that in the grand scheme of developing Halo games in Unreal, it will be very easy to make it look the part of a Halo game. The harder part (physics) It's still very possible to get the Halo physics feel since they can look at the physics code from Slipspace and BLAM. But it's up to them to A) Choose to look back at the old halo physics and build them up in Unreal's tools, and B) create the conditions for them to actually get work done, and do things like NOT hire half the studio as 6 month max contractors.

  • @SaucyAlfredo
    @SaucyAlfredo ปีที่แล้ว +4

    Very good news. Getting everyone on an engine that is easy to learn or has already been learned by many will allow them to make games easier and to add new staff with minimal training. I think this is how a lot of studios should go. CDPR is switching to epics engine and I think many others should do the same

  • @Golgari213
    @Golgari213 ปีที่แล้ว +3

    So it's unconfirmed, but basically, as a tl;dr, Halo Infinite will probably just be left unfinished and in a couple of years a brand new game will be announced???

  • @Gamesforus1
    @Gamesforus1 ปีที่แล้ว +15

    I'm really interested to seeing what halo is gonna feel like in the future. I feel like it's gonna be a big shift, like from 3 to 4. (hopefully in a more positive motion this time tho, lol)

    • @cwx8
      @cwx8 ปีที่แล้ว +10

      Probably like COD at this rate. In which case everyone will play COD.

    • @bable6314
      @bable6314 ปีที่แล้ว +10

      It won't be good.

    • @LauncherSpiderMk7
      @LauncherSpiderMk7 ปีที่แล้ว

      @@cwx8 Despite all the hiccups, I actually like Infinite's multiplayer, and it feels nothing like COD, other than the existence of a sprint button. I don't think we have to worry about this that much.

  • @anastraykiwi
    @anastraykiwi ปีที่แล้ว +4

    On the one hand I understand that changing engines will makes things easier, but, on the other, Blam *is* Halo, game engines are at the core of how games feel and changing away from that worries me
    I do approve of the management changes though, not sure if I'd say I'm hopeful, but definitely interested in seeing how things go

  • @EbagStudios
    @EbagStudios ปีที่แล้ว +20

    This is definitely a good thing. The biggest issue people have had with Infinite is the lack of content and that was mainly because of how horrible the Slipspace engine was to work with. So now the they’re planning to use Unreal moving forward we should be able to get content much faster.

    • @bable6314
      @bable6314 ปีที่แล้ว

      It definitely wasn't because of the Slipspace engine. Halo 3 was made on the Blam! engine which is, by definition, inferior to Slipspace and Halo 3 was fantastic. So was Reach, 2, CE, and ODST.

    • @EbagStudios
      @EbagStudios ปีที่แล้ว +1

      @@bable6314 When did I ever say the engine made the game not good? I was talking about how the engine was difficult to work with for the people at 343. There have been multiple employees at 343 who’ve said this.

    • @robtennant98
      @robtennant98 ปีที่แล้ว

      Yeah but it’s going to take years to implement engine engine and probably a whole new game

    • @EbagStudios
      @EbagStudios ปีที่แล้ว

      @@robtennant98 maybe, but if they’re still wanting to go with the 10 year plan it wouldn’t be too hard to switch over to unreal

    • @finkamain1621
      @finkamain1621 ปีที่แล้ว +1

      Yet they were fine with adding all the useless cosmetics to buy

  • @ScottThePisces
    @ScottThePisces ปีที่แล้ว +8

    It's weird because the Slipspace engine isn't a new one from the ground up like they promised it was, it was an upgrade of the original BLAM! Engine Bungie pioneered. Meaning the next Halo will be the first one without anything to do with the OG engine. I wonder if Halo physics / mechanics will ever feel right after this?
    Post thought commentary: It's funny how 343 complain about how difficult the engine is to work with, when Microsoft and them insisted on removing anyone associated with Bungie / Halo from pre Halo 4... like lets remove the exact people who've known the engine the longest.. no wonder they had to get Joe Staten back in..... I do think Unreal Engine is the way to go though, as it's an open platform in which developers can already have years of experience in.

    • @Mabswer
      @Mabswer ปีที่แล้ว

      it wouldnt be so bad, if the contract workers that was working on the code.. werent constantly sacked..
      Sure, UT is open alright, But that epic Cut is scary.. means that loot boxes Are back in baby, and no you wont have free colors or skins, you'll be buying the weapon drops in map too, and forget about free tiers in season passes and no you wont be able to participate old passes once they are gone.
      it would be much safer, and cheaper to use ID TEch engine. infact 343 could probably co-develope with ID since they clearly arent busy with anything ATM..

  • @neinstein-says
    @neinstein-says ปีที่แล้ว +20

    Given the gutting of the studio, the old hands leaving, plus the leaning on contractors for a lot of the development, this change makes sense. A do-over in Unreal feels like the easy way out and doesn't point to a change in the studio's culture for me. Personally, I feel like the slipspace engine is the secret sauce that makes Halo feel different to other shooters.

    • @jamesmichael7448
      @jamesmichael7448 ปีที่แล้ว

      The splipspace engine is only in infinite. How is it Halo’s secret sauce?

    • @TheReuleaux
      @TheReuleaux ปีที่แล้ว

      someones never played an actual halo game lol

    • @neinstein-says
      @neinstein-says ปีที่แล้ว

      @@jamesmichael7448 oh right! I thought it was still the same engine as previous ones. I stand corrected. I feel like it was always the physics and movement that made it feel different. A move to Unreal could make it feel more generic. I could be wrong about that too, of course.

    • @neinstein-says
      @neinstein-says ปีที่แล้ว

      @@TheReuleaux Been with halo since the beginning, crowded around the TV playing splitscreen multiplayer on hang em high. Those were the days.. sigh..

  • @Chrisspru
    @Chrisspru ปีที่แล้ว +1

    the halo physics can be preserved in the unreal engine if they continue to use the havok physics engine for it. it was introduced in halo 2.
    no mans sky uses the havok physics engine for example, and has very halo like physics, floatyness and interactions.

  • @SpikedKirby
    @SpikedKirby ปีที่แล้ว +4

    problem is it can take another 10 years to get a good game out

    • @falcongamer58
      @falcongamer58 ปีที่แล้ว

      No, if they can get a good game out, time wouldn't be the determining factor
      It took them 6 years because of incompetence

    • @SpikedKirby
      @SpikedKirby ปีที่แล้ว

      @@falcongamer58 they are making a BR first, dont have your hopes up

  • @throwingbeef3524
    @throwingbeef3524 ปีที่แล้ว +4

    I've been saying this for a little while now that this is a change for the better! Maybe it takes a while longer at first to get everything set up for the transfer over, but I am a firm believer that we might actually get a great Halo title out of it. I would think moving to Unreal would be a much smoother transition to work with. Hopefully, they'll be able to churn out some faster content also.

  • @paterson90
    @paterson90 ปีที่แล้ว +5

    I think this is a good change that will help turn things around for Halo in the future. They needed to make some drastic changes and it seems they are moving in the right direction.

  • @fabianarreaga2984
    @fabianarreaga2984 ปีที่แล้ว +3

    Kind of hope tatanka ends up being a infinite 2.0 instead of a whole new game. Let me explain. I love the gameplay of infinite and I really don’t want it to die. I’m open to tatanka being all new modes and BR and all that’s I welcome it but I still want it to be with the infinite gameplay and to expand on the current sandbox cause I really to enjoy playing infinite.

    • @iLegionaire3755
      @iLegionaire3755 ปีที่แล้ว

      Agreed, Infinites core gameplay needs to port to Unreal

  • @Tyrant11547
    @Tyrant11547 ปีที่แล้ว +7

    So to someone who really knows about this kind of technical stuff, I know like he says in the video that in a new engine the physics would be different. But is it possible to re-create the classic Halo engines physics in another? Because though I think the switch will be good overall, losing the goofy physics would be a genuine tragedy.

    • @boaznewton
      @boaznewton ปีที่แล้ว +4

      Fortnite, Borderlands and SoT all use unreal but their physics are custom. Kind of like forge mode, where you can modify the intensity of gravity, jump height, static/dynamic objects etc

    • @manuxx3543
      @manuxx3543 ปีที่แล้ว

      Yeah recreating loved glitch are hard
      Look at battlefield, vehicle were flying with explosion on the old frostbite and it didnt do shit and the newest one
      When they tried to bring it bacl with 2042 it just was off and barely a thing

    • @SuperAwesomeReasons
      @SuperAwesomeReasons ปีที่แล้ว

      Yeah you can totally remake halo's physics in Unreal you just have to be familiar and confident enough with the software to use the tools that Unreal offers to build up those physics rules and destructible objects.

  • @justsomenoob1593
    @justsomenoob1593 ปีที่แล้ว +2

    I`m not holding my breath on this... not after everything 343 has done.

  • @BadgunmusicII
    @BadgunmusicII ปีที่แล้ว +6

    If it can feel as snappy or better than that Halo FPS experience; I’m fine with it. Better long term support and cheaper, so we can get more for longer potentially.

  • @PlatinumPeasant
    @PlatinumPeasant ปีที่แล้ว +1

    That was the fastest 10 year span in the history of 10 year spans.

  • @Justagamerl
    @Justagamerl ปีที่แล้ว +6

    if you traveled 20 years to the past and told people the next Halo game would be on the Unreal Engine they'd have thought you were crazy.

    • @Espartanica
      @Espartanica ปีที่แล้ว +3

      Is there a point here?

    • @nutyyyy
      @nutyyyy ปีที่แล้ว

      Halo 2 wasn't even out 20 years ago.

  • @warlockBS
    @warlockBS ปีที่แล้ว +2

    as for the looks it should be fine as for the physics they will need to do some modifications to the engine as they dont replicate to every client very well, they can do the rest using havok, at least using it they can get results much faster as there are plenty of unreal developers out there

  • @ccsk6548
    @ccsk6548 ปีที่แล้ว +5

    This is probably the right decision. I hope they somehow replicate the physics of classic Halo games.

  • @creategreatness8823
    @creategreatness8823 ปีที่แล้ว +1

    I think they need to "reboot" Halo by literally rebooting Halo. Give us a 5-Game "Halo MCC 2.0" that includes Reach, 1, 2, 3, and 4 as a sort of 5 film "original Saga"....for the Bungie games, they would just be ports with epic graphics and cutscenes. With Halo 4...it could be much more of a "remake" where they actually maybe change and adjust elements of the gameplay and story.
    For all the flaws, the MC and Cortana storyline actually came to a satisfying and tragic conclusion at the end of Halo 4. Everything went truly wild and off the rails with 5 and they could only do so much to fix it with Infinite.
    They could call it "The Halo Saga" and almost rebrand it as if it is one epic "new game" that covers the entire original sequence of those first 5 games. All with matching graphics engines, button layouts, cutscenes, art-styles, etc

  • @nerobiblios4086
    @nerobiblios4086 ปีที่แล้ว +6

    At this point, once you've hit rock bottom, any change can be good.

  • @sauceyxiii1095
    @sauceyxiii1095 ปีที่แล้ว +5

    Over the last 2 years I have played with and against Mint here on MCC and Infinite, having no idea who he is til now. I just recognized the name here on YT and was like "Huh?"
    Always some of the best matches Ive been in, its nice to see a fellow content creator whos still so passionate about the franchise outside of just making a few good clips.
    Keep up the good work soldier, I look forward to seeing you again on the field Spartan.

  • @samuraispiritsx
    @samuraispiritsx ปีที่แล้ว +2

    I have zero expectations for them, but I truly wish them to make something that works and that's fun to play for everyone that loves Halo gameplay. Godspeed Pierre.

  • @huskiek1693
    @huskiek1693 ปีที่แล้ว +4

    Ooo I don’t know. Why would the physics change? I really like the way infinite feels and plays. I know unreal is gorgeous but I don’t have a problem with how infinite looks

    • @roberthesser6402
      @roberthesser6402 ปีที่แล้ว

      The physics of the game is based on the physics engine the game is built on. If they change engines, the physics change too. But the need to switch engines is readily apparent; Halo's engine is old and out of date, full of junk code and tedious to work with.

    • @ScottThePisces
      @ScottThePisces ปีที่แล้ว

      @@roberthesser6402 the slipspace engine was the massive upgrade of the original BLAM engine which they removed and updated that junk code you speak of, it just so happens they messed up somewhere along the way preventing them from doing what was previously possible in the older engines (this is how they described adding assassinations back to the game being near impossible, despite it being based on the engine which already had them)

  • @eliasskopelitis4886
    @eliasskopelitis4886 ปีที่แล้ว +2

    Slipspace engine(blam just renamed) was owned by 343i so any changes necessary to the engine in order to include new stuff could be done without a second thought. Now using another engine which they dont own,i presume they will be limited to what the build offers so the aspirations and ideas they have must first be possible within that engine and if not it will simply not be. So overall i think its not a good move.

  • @ianoates2965
    @ianoates2965 ปีที่แล้ว +9

    My two thoughts, 1- I feel like with new management they are laying the ground work for a potentially great all around halo experience in the future without a lot of the classic 343 blunders. 2- I hope they make Tatanka not just a dry BR but a full pvp pve openworld experience almost like how Warzone DMZ/Tarkov is but make it Halo and have stories within it, meet/play with old characters through old missions. It’s a lot but if they can get close to that I’d be pretty happy.

    • @KingMinish
      @KingMinish ปีที่แล้ว

      I hope to Tatanka has carryover of the cosmetics from Halo Infinite

    • @victoralistein2481
      @victoralistein2481 ปีที่แล้ว

      I do think they're certainly restructuring well but I don't think they are laying any plans yet.

  • @ThisBrownGeek
    @ThisBrownGeek ปีที่แล้ว +1

    I like the SlipSpace engine! Just another example of 343 having a “omg reset everything” mentality every time they make a game! Eurgh.

  • @TheLocdizzle
    @TheLocdizzle ปีที่แล้ว +4

    Change needed to happen, just hope they recognize what the community wants from the studio as well.

  • @jpesicka492
    @jpesicka492 ปีที่แล้ว +1

    I think it opens it up to new devs coming in that work on other AAA games.

  • @octagamedev
    @octagamedev ปีที่แล้ว +4

    Although I do think this is an overall good change, I worry that leadership is making this decision for the wrong reasons. Of course Slipspace has its issues, but I think this is more about sticking to their fundamentally flawed system of hiring temporary contract workers instead of onboarding on more permanent staff. Since Unreal is used broadly across the industry, these new contractors will come in already having a good familiarity with the engine instead of having to learn Slipspace from scratch, likely giving the consumers a better final product much more quickly as a result. On paper, this doesn't necessarily seem like a bad thing for Halo fans, but I can't help but feel like this is sort of like putting a bigger, sturdier Band-Aid on the wound instead of addressing it directly. I suppose we won't know for sure either way for a while, sincerely hoping in the meantime that the effort to make all these changes is worth it.

  • @thomasdelaney4898
    @thomasdelaney4898 ปีที่แล้ว +1

    Haha. I remember when Slipspace was allegedly the engine that would carry Infinite through its 10 year life cycle. Alas, 343 miscarried in the second trimester and that was that.

  • @mauriciotunnermann9361
    @mauriciotunnermann9361 ปีที่แล้ว +4

    You're the best source for Halo news and your gameplay is always the best. Thank you dude!

    • @MintBlitz
      @MintBlitz  ปีที่แล้ว +2

      Thanks Mauricio :)

  • @connormarlin6429
    @connormarlin6429 ปีที่แล้ว

    I wasn't aware Tatanka was upgraded to a full title as well as the engine swap, I'm fully on board now

  • @wiIIiamfancyson
    @wiIIiamfancyson ปีที่แล้ว +8

    This is pretty scary for just how familiar I am with the blam engine and the way the physics feel :/

    • @jameshamil
      @jameshamil ปีที่แล้ว +2

      It won’t matter. Gameplay has nothing to do with the engine

    • @brunojr9
      @brunojr9 ปีที่แล้ว

      @@jameshamil this statement shows how ignorant you are about the subject...

    • @jameshamil
      @jameshamil ปีที่แล้ว +2

      @@brunojr9 I’m literally a game developer

  • @iKiwed
    @iKiwed ปีที่แล้ว

    With the current situation involved, I think Halo with Unreal can be a good move in terms of making a solid game, easy to start for new employees, new content and such. But I bet they will also kill some modes and tweaks we used to.
    On the other hand... Tatanka becoming a greater game, maybe like an Extraction game, might be a good move, as if Tatanka can be the start of a better Halo. Although, we must say that the game is mostly made by Certain Affinity (which is a good thing).

  • @coreysleep8922
    @coreysleep8922 ปีที่แล้ว +3

    Very skeptical. And very uncertain that it will actually end up this way. As some have mentioned, if this messes with Forge... problematic. At the same time, if it means we'll see the end of the glitchiness and can maintain that Halo feel, it's a win.

    • @nikolasrose4770
      @nikolasrose4770 ปีที่แล้ว

      I'm curious how this would mess with Forge?

    • @MerryBlind
      @MerryBlind ปีที่แล้ว

      @@nikolasrose4770 The concept of Forge is that it's a user-friendly and limited/currated version of the engine. Change the engine, and suddenly Forge has to be redone from scratch... again.

  • @SuperTiberian
    @SuperTiberian 10 หลายเดือนก่อน +1

    Imagine spending probably millions of dollars on developing a whole new advanced and complicated engine only for Unreal to run in and kick you in the nuts with steel-toed boots. Not that I'm complaining it's just- Jesus... that must've been a brutal blow to Microsoft and 343's ego.

  • @kdarecon242
    @kdarecon242 ปีที่แล้ว +4

    Mint bliz remeber we play that unreal engine halo fan game

  • @shubhverma9313
    @shubhverma9313 ปีที่แล้ว +4

    Yeah. Teaching new folks the slipspace is harder than getting folks already experienced with unreal

  • @kylereynolds9534
    @kylereynolds9534 ปีที่แล้ว

    Exhausted, is how I feel about this news and Halo in general. My favorite video game series since 2001. It just saddens me.

  • @meatmalletmace
    @meatmalletmace ปีที่แล้ว +5

    Thank you for the info keep the videos coming, also played a game with you and you completely stomped me. GG

  • @MountainWo1f
    @MountainWo1f ปีที่แล้ว +1

    If halo 7 or infinite 2.0 is a year or two Away on the unreal engine and All features at lanch/relaunch. Halo will be in a great place.

  • @samadler5635
    @samadler5635 ปีที่แล้ว +4

    that triple kill with the fusion coil though....

  • @zlazhguns
    @zlazhguns ปีที่แล้ว +1

    I seriously doubt Tatanka is coming in the next 2 years if they are moving out to Unreal.I think at least 3 years. It is a colossal work to port stuff from one engine to another.

  • @KatarupaYT
    @KatarupaYT ปีที่แล้ว +4

    Great news for 343/MS now they can keep using even more temporary contractors who already know unreal engine, instead of actually developing their in house skills and tools

  • @TheoriginalBMT
    @TheoriginalBMT ปีที่แล้ว

    Just spend some time watching what you can do in UE 5 on TH-cam. It's wild to see what is achievable. The hyper realism of quixel and megascans, the way polygons are rendered now in 5.2 for draw distance, etc etc.
    It's getting the game play to match up. That I don't know enough about.

  • @HamalgamUB
    @HamalgamUB ปีที่แล้ว +11

    I hope it has mod support, if it does that will be amazing because Unreal engine will allow modders so much more power compared to the halo 3 engine

    • @bable6314
      @bable6314 ปีที่แล้ว +6

      Unreal Engine games almost never have mod support, and those that do have awful mod kits (looking at you, ARK)

    • @michaelrhernandez2428
      @michaelrhernandez2428 ปีที่แล้ว +1

      @@bable6314 Ready or Not has awesome mods.

    • @y3l10wflash6
      @y3l10wflash6 ปีที่แล้ว

      @@michaelrhernandez2428 If anything this'll be the start to Unreal Engine being made to be more Mod-Friendly
      The efforts to make it be able to do mods for Halo 7 will make it very possible for other games to pick up where they left off and expand on Modding on UE5

  • @chrismidis9024
    @chrismidis9024 ปีที่แล้ว

    ive waited since the 8th grade for halo infinite when it came out my sophomore year of college. its exhausting seeing my childhood favorite franchise like this for so long and now its going to be longer

  • @Be_reasonable101
    @Be_reasonable101 ปีที่แล้ว +6

    You’re optimism is saccharine. I could not have been happier with the complete overhaul of management at 343 (Act Man’s latest video depicts this as almost a bad thing) but I will not be holding my breath in anticipation for any “Live
    Service” Infinite content or for any future Halo titles. They’ve lost this lifelong fan and I’m sure I’m not the only one.

  • @njs-tv6565
    @njs-tv6565 ปีที่แล้ว +2

    im glad you addressed the difference with the physics because alot of people dont understand that the engine doesnt really matter as much when it comes to game feel, thats all code , physics however , depends on how the physics is coded in that engine, so that will be different , the way objects are effected by forces and being launched , but the overal game feel can match slip space and the blam engine , if they do it right.

  • @attackontitanfollower
    @attackontitanfollower ปีที่แล้ว +1

    The slip space engine lived to halos legacy, I hoped they would keep using this engine like how Resident evil is with its own engine
    I hoped they would remake halo 3 or halo using the slip space engine but I guess not

  • @brav3hearthalo189
    @brav3hearthalo189 ปีที่แล้ว

    The main advantage here is being able to find devs. Devs can google questions about unreal, can’t say the same about custom built engines

  • @NPCLiam
    @NPCLiam ปีที่แล้ว

    This is madly exciting. I was and am a massive Bungie Halo fan and would really love to feel to say toward's 343's efforts.
    On top of whatever this Infinite 2.0 looks like, I'm very excited for what might also happen with some kind of toolset expansion into the Unreal Marketplace. The change in leadership is also MASSIVE. Even with massive teams just a few people can obviously turn a project for the better or worse, and you gotta imagine whoever was a frustrated lead that might be moving up to something more senior is ready to bring it. To me Infinite needs a ground up rework, and hopefully that comes here.

  • @wolfdragox5563
    @wolfdragox5563 ปีที่แล้ว +2

    While it’s kinda sad that they might abandon slipspace for future projects, this will likely be a change for the best, after years of engine issues (H5 also suffered from this btw) it was very clear that the tools needed to be more reliable, and slipspace proved to not be reliable enough

  • @evenglare
    @evenglare ปีที่แล้ว

    I love halo, but over the past decade or so. I have to salute you guys who keep the content up, because holy crap. i dont know how any of you have the fortitude to keep a stiff upper lip with how awful the series has been handled trying to find the bright spots again and again and again and again and again blow after blow that the series has been dealt. I boot up MCC about once a week and have fun since its been fixed about what.. 5 years after launch. I seriously don't know how the series is still afloat with everything thats happened.

  • @demwillams8898
    @demwillams8898 ปีที่แล้ว

    Taking tough steps late is better than never taking them at all. It seems we finally have some ppl running this show that have even a basic foundational awareness of what it needs in order to survive.
    I've been in large corporations that are too stubborn to admit something expensive was a total failure and let me tell you if sucks for the workers.

  • @joederp5940
    @joederp5940 ปีที่แล้ว

    Ultimately I see this as a necessary step. While it would be nice to have an upgraded version like the Tiger Engine, it simply wasn't possible or cost effective.
    The pros:
    - Better graphics
    - Easier time getting staff on board
    - The feeling of halo can still be retained. Destiny still uses a version of the Blam engine but it feels pretty different at this stage.
    - Easier time getting content that we asked for like story DLC's
    etc
    Overall I'm hoping this change will finally get halo back on track.
    Perhaps to the point where people finally start looking at it as a next gen game

  • @i5halan686
    @i5halan686 ปีที่แล้ว

    I can almost guarantee they’re doing this to address the contractor problem. Instead of just hiring full time staff they chose to pick the engine with quicker development time. Money > Quality. Love to see it

  • @YourSixStudios
    @YourSixStudios ปีที่แล้ว

    The only thing I can think of for a negative is that too many games are using the unreal engine and the look and feel for halo might not stand out. Hopefully it feels like a fresh new experience and I'm completely wrong.

  • @lfinsterl
    @lfinsterl ปีที่แล้ว +1

    Seems silly changing to unreal this late, that mean everything certain affinity have been working on is just scrapped and they will be starting from the beginning.

  • @feetenthusiast1015
    @feetenthusiast1015 ปีที่แล้ว

    Heard Pierre was in charge of multiplayer for a while now. Like even before Remy made a vid on it. That being said it looks like we're actually seeing some changes now so it's cool

  • @RainDevs
    @RainDevs ปีที่แล้ว

    Exciting to see Lumen and Nanite technology used in Halo!

  • @_zoid
    @_zoid ปีที่แล้ว

    This is a slippery slope. For a company that has had so much trouble, for more than a decade, simply trying to understand what Halo is, moving to an entirely new engine has the potential to destroy whatever was left of Halo’s magic.

  • @bion-geek-le1109
    @bion-geek-le1109 ปีที่แล้ว +1

    they better just move everything in HI to the unreal, cause 343 should just learn to finish what they started

  • @JustBrowsing777
    @JustBrowsing777 ปีที่แล้ว

    The physics is such a big part of what makes Halo Halo...

  • @uberx2447
    @uberx2447 ปีที่แล้ว

    Personally, I see this as a good thing since that means developers can use an engine thats better documented and more widely familiar with, allowing them to do more creative things they probably didn't know or could do with the Slipspace engine. Watching videos of modders work with both the older Blam engine and Slipspace engine can tell you that both engines are an absolute nightmare of an engine to work with; Halo 2 being an example of Blam being the biggest spaghetti code problem in AAA games.
    I've worked with both Unity and Unreal and I can assure the Unreal is definitely the more user-friendly of publically availible engines out there so I am sure community content at least will see a huge boost in what it can do either through modding or whatever 343 gives us to make custom games with in the future. I see this as a trend that most older game titles still running are/should be doing to stay relevent and have effective development.

  • @JACOBTL23
    @JACOBTL23 ปีที่แล้ว +1

    What a horrible mismanagement of one of the greatest franchises of all time. I will only be recognizing Halo CE - Halo 3 and reach as halo games moving forward.

  • @skyguy2406
    @skyguy2406 ปีที่แล้ว +1

    Bro I wont lie sometimes I just click these videos to see that insane gameplay

  • @MK-ld6il
    @MK-ld6il ปีที่แล้ว

    The only thing I’m worried about is it not feeling like halo. That halo feel is hard to replicate especially on a new engine

  • @GPutlovis
    @GPutlovis ปีที่แล้ว +1

    This just means more waiting. It also seems I shouldn’t have already spent $50 on cosmetics for infinite

  • @Dylan_Archer
    @Dylan_Archer ปีที่แล้ว +1

    So they're definitely ditching the "10 year plan" for Halo Infinite / SlipSpace engine.

  • @NatoCaloGaming
    @NatoCaloGaming ปีที่แล้ว +1

    While it might 'save' Halo, the move to Unreal Engine just comes off as a complete capitulation and embarrassment for what was once a proud franchise in the gaming industry. I'd rather this franchise died on its feet than live on it's knees...

  • @Will_iv
    @Will_iv ปีที่แล้ว

    I'm glad that all these changes are being implemented. I think 343, while unfortunate, needed all these changes and prior to that needed the failure of Halo Infinite to help them see that whatever they are doing is not working.
    From my experience, there are too many people being brought into the gaming industry as managers and project leads who are not enthusiastic about the products they are selling, or who are business-oriented more than they are passionate about their product. Prior to around 2014, this was a lot less common, and the entire development team used to be passionate about their products.
    It has been sad to see the state of gaming these past few years, but I am glad that all the failures have happened, for 343 and other companies, as it will set the foundation for the future and remind everyone that Quality is paramount, and is more important than releasing unfinished products as per a schedule.

  • @stephenmusic69420
    @stephenmusic69420 ปีที่แล้ว

    this is probably for the best for halo, but i don't think halo will feel the same without the blam/slipspace engine. the wacky physics and general graphics processing is one of the best parts of halo and i don't know if they'll be able to recreate that in unreal

  • @MrSarge-nw5jy
    @MrSarge-nw5jy ปีที่แล้ว

    I miss Warzone. I wanna fight Covenant remnants, Banished kill teams, Promethean survivors, Forerunner sentinel workers, and even Insurrectionist squads while fighting enemy spartans

  • @commanderwyro4204
    @commanderwyro4204 ปีที่แล้ว

    Sean Dubs was right. never doubted the man. i think moving to UE5 is a genius idea. slipspace already looked and feels out of date when compated to new games. it was very clearly a new coat of paint on an old car.

  • @Evacer
    @Evacer ปีที่แล้ว

    VR HALO PLZ. I guess they would need to be sure other studios are working on VR games as well to actually sell headsets, but I think 5 years from now is the time for VR Halo.