@@TodePond But doesn't SandPond use the same rules in 2D and 3D, making checking that trivial? Or did you write some custom logic that doesn't automatically translate to 3D
One interesting approach is 'path' water, if a particle wants to move it can test every accessible empty space through connected water, prioritizing lower spaces. This allows water to flow up with pressure.
Like many I've recently stumbled across your creative coding experiments! I love the different approaches, the stubborn and volume water is very clever! Would love to see these in 3d or if you went further.
I got so caught up in the content that I forgot t like and sub right away. The analytics lie. I appreciate that you didn't stuff the things that most tubers do.
What's the difference between your "Minimal" water and your "For" water? I'm not sure I understand the difference, don't they both move either left or right each tick?
The minimal water randomly picks a direction. If there's space to move that way, it moves. Otherwise, it does nothing. The for water does the same thing, but if it can't move, it doesn't give up. It keeps trying new random directions until it finds one it can move in (or runs out)
@@TodePond Oh, so the "For Water" might try to move left, realize that the left pixel is already taken, so it checks another pixel until a free spot is found (or if it's already searched all the appropriate neighboring pixels)
"hey bro, can you give me a glass of water?"
"What type?"
"What"
My comment have been pinned
I feel special now
You, the person who reads this
I wish you a great day
The Strangest, please
@@randomlol-ya3063 e
double type, please
Can I get a glass of compress water?
The left-right water was very interesting in how it immediately added graphics just by having two kinds of particles with different colours.
That final water type is absolutely brilliant! It's the closest I've seen to actual water without resorting to physics engines
I just updated sandspiels water to "slow water!" Might try "transfer water" later
Amazing! That's so exciting! 🤩
OH MY GOD ITS THE CREATOR OF SANDSPIEL
@@diamom_😱
Love the final water and i wonder how it acts in 3d
Thanks! I would love to try it out. I think it would be possible
@@TodePond But doesn't SandPond use the same rules in 2D and 3D, making checking that trivial? Or did you write some custom logic that doesn't automatically translate to 3D
The most underrated part of your videos is the editing around the music, very noticeable when you announce the elements at 0:11
The last type almost simulates surface tension
I guess so! Thanks for watching! :)
Perhaps you could fiddlle with the probilities so it likes to make water surface pixels disappear and doesn't like to make them increase
I love the volume water
it looks like it has a kind of surface tension, which is really cool
this spatial programming language is the coolest thing I've seen for a long time
That ”volume water” thing kinda reminded me of the water in Terraria. I doubt they were made like each other, I just thought they looked similar.
One interesting approach is 'path' water, if a particle wants to move it can test every accessible empty space through connected water, prioritizing lower spaces. This allows water to flow up with pressure.
Like many I've recently stumbled across your creative coding experiments! I love the different approaches, the stubborn and volume water is very clever! Would love to see these in 3d or if you went further.
Line water without volume is Minecraft water physics
the visual effect of transfer water is too cool to not be my favorite
love these vids :) thank u so much! The last one does seem to be approaching the most realistic, but Transfer is absolutely my favorite!
Thank you! I'm glad you like them :) transfer is my favourite too I think
It reminds me of slow motion. Sort of like how fire looks CGI when it's filmed in slow motion.
my favorite is the last one, the volume one. it looks perfect to me. i would use it.
1:02 is a bell curve
A link got me here, I was expecting a chemistry video, but this was better
Great! Thanks! I'm glad you liked it! 🐸
this channel is so cool
That last one is definitely the best, I think
rock on!!!
oh wow! i love how the compress water flows and how the volume water has waves
I love Transfer water, it just looks so good.
The ripples within the transfer water were quite pleasing
You are getting dangerous close to the Navier Stokes equations with this. And there's a million dollar prize if you solve it.
my favourite was definetely transfer water, it moves nice, doesn't seem too complicated and it looks very nice
there's hot water, open water, dripping tap water... but I prefer the muddy water
Reminds me of finite volume methods, but with a 1 bit resolution
Just found your videos and this is really cool!
Thank you very much! and welcome! I hope you enjoy your stay :)
I got so caught up in the content that I forgot t like and sub right away. The analytics lie. I appreciate that you didn't stuff the things that most tubers do.
these vids are great, deserve like a million subscribers!
Hey thanks! Glad you like them :) maybe one day haha
Yes this was excellent!
I have a quick question how do you even make different colors with directions with the left right color rule?
Wow the amount of work is impressive
How do I add this function into my code tho..?
reminds me of Dan ball powder game if you haven't played with it!
Oh yes I love dan ball powder game! It's a classic!
What water may you wish to have, sir?
me: *FOR*
What does volume water look like with "pressure"?
It doesn't work unfortunately haha, it goes all sticky
What programming language is that?
Fluid Simulations are so cool
I agree! Thank you for watching :)
@@TodePond Bro keep what you doing video are one of kind and follow your Instagram
Thanks, I will keep going!
@@TodePond np
Yo someone help me my elements dont appear
If you want some help, feel free to open a discussion on github :)
github.com/TodePond/SandPond/discussions/new?category=q-a
What's the difference between your "Minimal" water and your "For" water? I'm not sure I understand the difference, don't they both move either left or right each tick?
The minimal water randomly picks a direction. If there's space to move that way, it moves. Otherwise, it does nothing.
The for water does the same thing, but if it can't move, it doesn't give up. It keeps trying new random directions until it finds one it can move in (or runs out)
@@TodePond Oh, so the "For Water" might try to move left, realize that the left pixel is already taken, so it checks another pixel until a free spot is found (or if it's already searched all the appropriate neighboring pixels)
volume water has got to be my favorite
i like the tranfer idea
it would be cool if the more atoms are above the water, the more it wants to move sideways
That’s epic
Thank you!! 🐸
how its called the simulator? looks good!
SandPond!
@@TodePond Thanks, new sub!
what game is this?
Hey this is a little engine I made called SandPond
here are some links:
sandpond.cool
github.com/TodePond/SandPond
I got redirected from sandspiel
Welcome!
I ♥️ doonaloona
Eee what game is this?
These are some experiments I did in sandpond.cool
Yay best game :)
Better make this video game like Notia :)
huh, guess I’ve found a new rabbit hole
Wow ! another set of great tricks !
What about a 3D version ?
Thank you! Yes that would be good! I hope to do more 3D stuff this year :D
Slow water is just my speed!
Excellent choice 👌
ah yes, water, famously compressible
huh
The final water was the best.
👍 nice
Thanks! 🐸
My favorite water is H2O :)
great video! Those are Water molecules, not water atoms!
looks like the Noita game
noita, you say? 👀 th-cam.com/video/w34pAwAsPug/w-d-xo.html
@@TodePond haha nice, you made pink bone dust
👍🏻
👍
I really like "wutah"
Yo I got an ad for bottled water
the title tho..
sandspiel
doonaloona! ♥️
I like wet water
uotah