If developer's take away from this failure is "don't make new IPs" instead of "don't try to make the game about money" then I have no hope for the future of gaming
The real shame of this game is that somewhere out there, there is a version of this that hits that sweet spot. Getting the right amount of rng, the right monitisation model and a clear non payment progress of progress is what this game needed from the get go.
Valve for whatever reason so many years after Hearthstone decided they wanted to join the TCG train and milk some of the players out of their money. But they went at it so hard that it was just a giant economic barrier to even play the game. It's really unlike Valve to go this kind of route, the whole community thought they were getting a Dota Hearthstone disruptor hat would have been very cheap to play but instead got the exact opposite. Also they literally had tcg streamers test the game and they all hated the RNG, and for whatever reason did nothing about it.
How does this prove that new IPs are too risky? They created a new game based on one of their existing IPs. If anything, this proves that slapping on a familiar product to sell one of lower quality does nothing but dwindle the trust your consumers have.
Great video overall, I really liked pacing and the general flow of content. My main criticism is some of the voice over cuts are way too quick and inconsistent. Otherwise a very solid video.
Because I went to TI, I got artifact for free. To me the monetization was heavy but justifiable. To think people had to pay for this game and then pay for the cards like I did, well it is no wonder it failed.
Lets just say that it wasnt the fact it was a new ip . It wasnt even a totally new ip... They just looked at the end goal and thought YES and lost themselves on the way
Same, much as it feels like blashpany. The guy clearly has talent for makeing concepts and games, but things that need to be "sharp" and polished out of the gate he seems to stuggle with. Also dudes clearly got a hard on for energy counters
Valve company of idiots they can do this game the better game but they do not vaste in time for this game it was foolish decision when i see this game first time i can't wait when i play Artifact and now i so sad for cancelled this game
Dude, Valve did the right thing, and the community didn't care, and it's the same community that "complains" that other companies like EA don't do what Valve did with Artifact. It's worth mentioning that I'm not a fan of Artifact, I've never installed it, and probably never will, but Valve took responsibility.
@@d0k0night I wasn't saying if it was a bad game or not. Normally a company would just throw it under the bus, but Valve tried to hear the community and fix the game accordingly.
I liked artifacts gameplay and economy a lot. Honestly I blame the players. The randomness fit dota a lot. And the real life cost made the cards real. I don't understand how people saw it as greed.... I made money playing that game lol.
If developer's take away from this failure is "don't make new IPs" instead of "don't try to make the game about money" then I have no hope for the future of gaming
Thankfully I think Valve took the right message. Deadlock is a new IP and seems to have a lot of potential and interest.
"Yeah, let's also simulate the massive expenses of real life card games, THAT'S some REAL immersion! :D"
Who the fuck is gonna buy that bullshit?
The real shame of this game is that somewhere out there, there is a version of this that hits that sweet spot. Getting the right amount of rng, the right monitisation model and a clear non payment progress of progress is what this game needed from the get go.
Valve for whatever reason so many years after Hearthstone decided they wanted to join the TCG train and milk some of the players out of their money. But they went at it so hard that it was just a giant economic barrier to even play the game. It's really unlike Valve to go this kind of route, the whole community thought they were getting a Dota Hearthstone disruptor hat would have been very cheap to play but instead got the exact opposite. Also they literally had tcg streamers test the game and they all hated the RNG, and for whatever reason did nothing about it.
i really liked this game, shame :(
It felt like a battle of minds and strategy
A very extreme one and I loved it
But like you said such a. Shame
It's sad because artifact was a good game. Just needed a f2p modell and tweeks on RNG.
that's exactly what it needed! but valve didn't listen to the player base back in the day.
Valve got too greedy - real shame.
How does this prove that new IPs are too risky? They created a new game based on one of their existing IPs. If anything, this proves that slapping on a familiar product to sell one of lower quality does nothing but dwindle the trust your consumers have.
Great video overall, I really liked pacing and the general flow of content. My main criticism is some of the voice over cuts are way too quick and inconsistent. Otherwise a very solid video.
Because I went to TI, I got artifact for free. To me the monetization was heavy but justifiable. To think people had to pay for this game and then pay for the cards like I did, well it is no wonder it failed.
kind of loved the game, sad it didnt work out.
The really big huge problem was not being able to tell exactly what happened in a lane.
"New IP" it was a spinoff of DOTA 2, not new
Lets just say that it wasnt the fact it was a new ip . It wasnt even a totally new ip... They just looked at the end goal and thought YES and lost themselves on the way
The sad part... I think Richard is still going to be held as the game maker who is still a game god. (I'd say it's time he goes in a museum.)
Same, much as it feels like blashpany. The guy clearly has talent for makeing concepts and games, but things that need to be "sharp" and polished out of the gate he seems to stuggle with. Also dudes clearly got a hard on for energy counters
@@Mightypi Physical or the ones people Gain each turn?
@@Yinyanyeow both. A lot of his board games inc them, kaladesh the mtg set inc then ( I think he developed that set too )
@@Mightypi That is... worrying. And I know he should have play-test to help a lot.
RNG is the only mechanic is Hearthstone lol
That's why I moved to Legends of Runaterra
Which is still a very niche title. Doesn't have a very big playerbase.
No wonder some fans are salty
Valve company of idiots they can do this game the better game but they do not vaste in time for this game it was foolish decision when i see this game first time i can't wait when i play Artifact and now i so sad for cancelled this game
Dude, Valve did the right thing, and the community didn't care, and it's the same community that "complains" that other companies like EA don't do what Valve did with Artifact. It's worth mentioning that I'm not a fan of Artifact, I've never installed it, and probably never will, but Valve took responsibility.
Yeah, the right thing was to cancel the game. Name other CCG that requires you to buy it and then buy everything else in it?
then again, they made a card game that no one asked for
@@OperatorMax1993 Portal is also a game that no one asked for.
The game sucked - it doesn't matter how much you think Valve took responsibility. A bad game is bad forever.
@@d0k0night I wasn't saying if it was a bad game or not. Normally a company would just throw it under the bus, but Valve tried to hear the community and fix the game accordingly.
I liked artifacts gameplay and economy a lot. Honestly I blame the players. The randomness fit dota a lot. And the real life cost made the cards real. I don't understand how people saw it as greed.... I made money playing that game lol.
How much money you earn by playing that game?
@@naqibdaik7241 in only 3 month i make 30 dollar..
So basically its an nft game?
And how many money did you make? Enough to earn a living? naw