Really interesting to see variances in the finalised versions from the takes you've shown here - like I noticed in the Wyll attack scene, there's some wristwork that was presumably done by Theo or one of the other artists, but when Wyll spins around and pulls his blade out of the goblin, the right arm in particular looks like a dead match for your take there. Sam Beart did mention that they blended together multiple performances from multiple artists.
@@JoshWichard To be a fly on the wall watching them work. Absolutely fascinating how elaborately constructed this game is! Everyone did an amazing job!
I LOVE behind the scenes shots of mocap! Amazing work, all the rizz leg memes aside thank you for bringing all these different characters to life! It just changes so much, when each and every single interaction is mocaped. Your work, the writers, the voice actors, the artists everyone just outdid themself
Thanks for sharing! I love seeing BTS stuff and I really enjoy thinking about the various actors behind the character whenever I come across them ingame! "Oh, I know who did the mocap for that!" or "Amazing how this is the same voice as xyz"!
Love the little nuances your performances add to the characters. It’s so much more immersive when NPCs aren’t just stiff cardboard cutouts. They’ve got style in the way they each present and speak and move that brings individualism and realism to them. Love to see it!
Always cool to see behind the scenes stuff. And to learn of some of the unsung who made BG3 such a fantastic experience. Thanks for video and your work on the game.
None of this - not even the deeply unflattering suits - remotely putting a dent in my desire to change career, train in acting (if I can get into a full time course) and try and work in performance and motion capture. Just looks like such craic 😊
If you can, I’d support changing careers! Not even kidding, this stuff makes me wish I could afford to take the time and money to get a different degree from the one I got. If ever I can, I’m considering doing so, because in a dream world I’d at least work on writing dialogue like they did for this game, or realistically, a smaller project. I’m just a 30-year-old in retail but damn, do I wish I’d gone into acting or writing.
@@BilboTeaBaggerton-fw1fo If I let everyone else's path in life determine my own I've already failed. I appreciate the sentiment, but I'm not a callow, naively-optimistic youth - I'm 47 years old; I don't need to "do my research", I just need to work my ass off and give myself every possible chance at success, whether I achieve that or not. Not to mention that "success" looks different for different people. It doesn't necessarily mean "make a living from acting alone". I'm very well aware that 1-2% of working actors actually make a living just from acting. Josh himself teaches acting to kids and teenagers; Sam Béart, BAFTA breakout nominee, works a 9-5; even Neil Newbon, who has acted in hundreds of games, is also a director, a performance/motion capture consultant, and owns and runs a performance capture production company and a performance capture training company. And before the games industry found him - also very athletic, very handsome and an excellent actor, as you describe your brother - he was literally ready to stop trying to have any kind of acting career anymore, after 10+ years of occasional day-player gigs, music videos and short films that never led to anything more. Maybe for me "success" will be booking three paid gigs a year. Hell, maybe it will be booking *any* paid gig ever. You don't know, because you don't know my circumstances. I really do appreciate the sentiment, but I will just say one last thing (and this is something I'm also guilty of and trying to unlearn, so this truly isn't meant as criticism or attack): while you may genuinely mean well and are just trying to make sure everyone is going into things with their eyes wide open, all you're actually doing is being negative and raining on someone else's parade for....no real reason. Even if someone is wildly, blindly, naively optimistic to the point of being detached from reality unless someone is in imminent danger of active harm from that (say, if someone living with bipolar was going through a manic episode and was about to hand in their notice to their well-paid job to move to LA to pursue acting full time, while being the sole provider for a family) it's not your responsibility to "bring them back to earth" or point out the downsides, unless they've asked for advice and specifically for your honest opinion.
I'm gonna be a touch nicer to Gortash next playthrough now I know you did the mocap. I may actually let him talk! I know this is only a drop in the ocean of all the work you did for the game, but it's great to have a little snippet like this. Excellent work as always 👏🏻
Thank you for making this game so awesome! I just got to the scene at 0:20 yesterday and was amazed how great the choreography there was. And then I found this vid. You did an amazing job!
This is a really neat look behind the curtain as it were at the painstakingly well thought out mo-cap process for this game. And, as an added bonus, you used SKAR Productions AMAZINIG cover of Down By The River for the background music. Inspired choice!
I absolutely love seeing behind the scenes stuff! Looks so fun. You, and everyone who took part in BG3 have done a wonderful job creating such a masterpiece. Thank you for all your hard work. Side note: -Would’ve liked to have seen the leg thing.- 🤭
Watching Wyll dance with no music is hilarious. As the githzerai valley girl monk (zen master over the gaik by having no thoughts.) Just watched him dance endlessly.
Watching behind the scenes like this is both good and bad for me. Good because it shows the work that went into, the dedication since I'm sure some stuff had to be redone a few dozen times. The bad is as I'm playing the game part of me knows that the wonderful characters I'm watching and listening to are actually people in a small green room, dressed in Tron outfits, jumping off chais and stacks of mats. My mind sees both and it's hard to be 100% immersed.
A lot of mocap performances were recorded twice by different actors separately in two different facilities and then merged together (not sure if my terminology is correct) by Larian animators, see comment at the top of the section. The actors are not always told which recording was used for the final scene. It's possible that Neil Newbon also did mocap for the dance scene (e.g. he mentioned how he recorded hand in the portal scene) we might never know for sure. It's also possible fans went with some misleading comment on social media and spread it as fact.
ASTARION LEG HOOK GUY!!!
Really interesting to see variances in the finalised versions from the takes you've shown here - like I noticed in the Wyll attack scene, there's some wristwork that was presumably done by Theo or one of the other artists, but when Wyll spins around and pulls his blade out of the goblin, the right arm in particular looks like a dead match for your take there. Sam Beart did mention that they blended together multiple performances from multiple artists.
The third unsung hero of it all is the animators at Larian, who spend ages cleaning up everything and tailoring things for the final product :)
@@JoshWichard To be a fly on the wall watching them work. Absolutely fascinating how elaborately constructed this game is! Everyone did an amazing job!
I love how we all know him as "The Leg Hook Guy."
The world needs more bts mocap scenes so they can appreciate just how much hard work and dedication come from these performances! Bravo!
I'm not sure if you came up with it yourself or not, but that Astarion leg hook thing on the graveyard looks ✨delicious✨
LOL for all Josh's professionalism, one part of his fanbase will forever know him as "that rizzy actor who improvised the leg thing".
He did thaaat?! Oooh 😮❤
Wait where is that? Did I miss it in the video?
omg this is Astarion leg hook man?
timestamp?
LOVE seeing BTS mocap. Great work!
I LOVE behind the scenes shots of mocap! Amazing work, all the rizz leg memes aside thank you for bringing all these different characters to life! It just changes so much, when each and every single interaction is mocaped. Your work, the writers, the voice actors, the artists everyone just outdid themself
Very neat to see the side-by-side!
Thanks for sharing! I love seeing BTS stuff and I really enjoy thinking about the various actors behind the character whenever I come across them ingame!
"Oh, I know who did the mocap for that!" or "Amazing how this is the same voice as xyz"!
Mocap is magic
Love the little nuances your performances add to the characters. It’s so much more immersive when NPCs aren’t just stiff cardboard cutouts. They’ve got style in the way they each present and speak and move that brings individualism and realism to them. Love to see it!
Always cool to see behind the scenes stuff. And to learn of some of the unsung who made BG3 such a fantastic experience. Thanks for video and your work on the game.
Thanks for your hard work in helping bring this game to life. I love watching motion capture behind the scenes stuff it’s quite fascinating really
Wow, that's so amazing to see what it looks like IRL and then what it looks like in game. Thank you for sharing!
I... Did not expect that background music
Good luck on your future endeavours,
So cool to see behind the scenes! Thank you for sharing!
OH? i didnt know josh wichard did the wyll dancing? great work!
This was so cool to watch
THANK YOU JOSH FOR THE LEG HOOK
The Wyll dancing is sublime. xD
Very cool. I love it. It's so fulfilling to watch.
Yaaay, i love seeing behind the scenes, especially with mocap. It's fascinating how it all comes together.
Love seeing the behind the scenes work you did for this incredible game. You did one amazing job for sure!
None of this - not even the deeply unflattering suits - remotely putting a dent in my desire to change career, train in acting (if I can get into a full time course) and try and work in performance and motion capture. Just looks like such craic 😊
If you can, I’d support changing careers! Not even kidding, this stuff makes me wish I could afford to take the time and money to get a different degree from the one I got. If ever I can, I’m considering doing so, because in a dream world I’d at least work on writing dialogue like they did for this game, or realistically, a smaller project. I’m just a 30-year-old in retail but damn, do I wish I’d gone into acting or writing.
@@BilboTeaBaggerton-fw1fo If I let everyone else's path in life determine my own I've already failed. I appreciate the sentiment, but I'm not a callow, naively-optimistic youth - I'm 47 years old; I don't need to "do my research", I just need to work my ass off and give myself every possible chance at success, whether I achieve that or not. Not to mention that "success" looks different for different people. It doesn't necessarily mean "make a living from acting alone".
I'm very well aware that 1-2% of working actors actually make a living just from acting. Josh himself teaches acting to kids and teenagers; Sam Béart, BAFTA breakout nominee, works a 9-5; even Neil Newbon, who has acted in hundreds of games, is also a director, a performance/motion capture consultant, and owns and runs a performance capture production company and a performance capture training company. And before the games industry found him - also very athletic, very handsome and an excellent actor, as you describe your brother - he was literally ready to stop trying to have any kind of acting career anymore, after 10+ years of occasional day-player gigs, music videos and short films that never led to anything more. Maybe for me "success" will be booking three paid gigs a year. Hell, maybe it will be booking *any* paid gig ever. You don't know, because you don't know my circumstances.
I really do appreciate the sentiment, but I will just say one last thing (and this is something I'm also guilty of and trying to unlearn, so this truly isn't meant as criticism or attack): while you may genuinely mean well and are just trying to make sure everyone is going into things with their eyes wide open, all you're actually doing is being negative and raining on someone else's parade for....no real reason. Even if someone is wildly, blindly, naively optimistic to the point of being detached from reality unless someone is in imminent danger of active harm from that (say, if someone living with bipolar was going through a manic episode and was about to hand in their notice to their well-paid job to move to LA to pursue acting full time, while being the sole provider for a family) it's not your responsibility to "bring them back to earth" or point out the downsides, unless they've asked for advice and specifically for your honest opinion.
Absolutely wonderful. Loved the game and it's awesome that everyone who has worked on it enjoyed the process. Its basically a love-project!
You’re so cool! This is great!!!
Edit: I also wanted to say, thanks for all your hard and amazing work!
Is there a role you didn't play? 😂 Love the reel and Skar's version of "Down by the River", great content as always!
I'm gonna be a touch nicer to Gortash next playthrough now I know you did the mocap. I may actually let him talk!
I know this is only a drop in the ocean of all the work you did for the game, but it's great to have a little snippet like this. Excellent work as always 👏🏻
it’s so cool to see the guy who mocapped so many of these awesome scenes !
It's cool, interesting & funny at the same time, thank you for sharing, I do enjoy this
Thank you for this amazing game.
That's how good games are made. Dedication. Hard work.
Thank you for making this game so awesome! I just got to the scene at 0:20 yesterday and was amazed how great the choreography there was. And then I found this vid. You did an amazing job!
So much amazing work went into this incredible game. Thank you for playing your part(s). I was curious who did the mocap for Gortash
This was awesome work, love it ❤ It's been a pleasure to play BG3 thanks to everyone's efforts 👏👏
AMAZING WORK!!
Thanks for the leg thing, I use it now
I never knew they shared the mo-cap roles like that
Looking good there Tav! 🔥🔥🔥
Oooh ❤ beautiful mocap Josh!! 🥰 i didn’t know you did Wyll’s dancing
This is a really neat look behind the curtain as it were at the painstakingly well thought out mo-cap process for this game. And, as an added bonus, you used SKAR Productions AMAZINIG cover of Down By The River for the background music. Inspired choice!
1:45 😍
That leash scene i have not seen yet :O
I absolutely love seeing behind the scenes stuff! Looks so fun. You, and everyone who took part in BG3 have done a wonderful job creating such a masterpiece. Thank you for all your hard work.
Side note: -Would’ve liked to have seen the leg thing.- 🤭
Watching Wyll dance with no music is hilarious. As the githzerai valley girl monk (zen master over the gaik by having no thoughts.) Just watched him dance endlessly.
Watching behind the scenes like this is both good and bad for me. Good because it shows the work that went into, the dedication since I'm sure some stuff had to be redone a few dozen times. The bad is as I'm playing the game part of me knows that the wonderful characters I'm watching and listening to are actually people in a small green room, dressed in Tron outfits, jumping off chais and stacks of mats. My mind sees both and it's hard to be 100% immersed.
cool
Ooh, people are falsely claiming elsewhere (on a video with Astarion doing the dance via a mod) that it was Newbon who did the dance.
A lot of mocap performances were recorded twice by different actors separately in two different facilities and then merged together (not sure if my terminology is correct) by Larian animators, see comment at the top of the section. The actors are not always told which recording was used for the final scene. It's possible that Neil Newbon also did mocap for the dance scene (e.g. he mentioned how he recorded hand in the portal scene) we might never know for sure. It's also possible fans went with some misleading comment on social media and spread it as fact.