Anguished Reflection is actually a great card! It’s a great Delirium enabler + seeking 2 non-land card (if that’s what you pitch) is a great way to find answers
"seek two cards that DONT share a type with discarded card" and your "seeking" so its always a non land. discard a creature for a non creature, discard a instant for a non instant, ect. card does seem ok, but wouldnt call, basically, a "rummage two" card great though
I've both won a game and lost one when my opponent cast that Razor Demon. And those Otters get out of hand quick. I got smoked with a deck running 2 of those. ETA: Dang, you got smoked bud. My condolences.
@@thelifedragon2156 The lose was the first time I'd played against it and didn't read the card well, and accidentally decked myself with the bargain card lol.
@@theibault ah, that would do it. i guess the card is good if you draw it very late in the game as the other options dont deal with the 7/7, but its really bad if played early, as you can just find an answer
rough games, but i think you kinda built the deck wrong, meat locker with so few creatures is just bad, and the alchemy rare room is just a bad shock without creatures too. should have gone with a more traditional build, cut the filler rooms (ticket booth, is very mid, one or two is okay though) and probably one or two "get outs" , there more cute than good really. (only really good with with specifically glassworks and meat locker on the board. picking up any of the other rooms is just ok) honestly the blue red archetype is a bit of a trap overall i think, its been underwhelming for sure. just too many filler rooms in the colors. meat locker and glassworks are good but thats about it, and UR 2 drop is pretty mid as well
Anguished Reflection is actually a great card! It’s a great Delirium enabler + seeking 2 non-land card (if that’s what you pitch) is a great way to find answers
"seek two cards that DONT share a type with discarded card" and your "seeking" so its always a non land. discard a creature for a non creature, discard a instant for a non instant, ect.
card does seem ok, but wouldnt call, basically, a "rummage two" card great though
It's definitely built for delirium decks for sure
The leyline and kaito in the first pack is kind of funny.
Alchemy cards don't replace commons, they are just added to the pack. Alchemy draft packs are 15 cards, normal Duskmourn packs 14.
I've both won a game and lost one when my opponent cast that Razor Demon. And those Otters get out of hand quick. I got smoked with a deck running 2 of those.
ETA: Dang, you got smoked bud. My condolences.
how did you lose to the razor demon? and what card did you draft from it?
@@thelifedragon2156 The lose was the first time I'd played against it and didn't read the card well, and accidentally decked myself with the bargain card lol.
@@theibault ah, that would do it. i guess the card is good if you draw it very late in the game as the other options dont deal with the 7/7, but its really bad if played early, as you can just find an answer
rough games, but i think you kinda built the deck wrong, meat locker with so few creatures is just bad, and the alchemy rare room is just a bad shock without creatures too.
should have gone with a more traditional build, cut the filler rooms (ticket booth, is very mid, one or two is okay though) and probably one or two "get outs" , there more cute than good really. (only really good with with specifically glassworks and meat locker on the board. picking up any of the other rooms is just ok)
honestly the blue red archetype is a bit of a trap overall i think, its been underwhelming for sure. just too many filler rooms in the colors. meat locker and glassworks are good but thats about it, and UR 2 drop is pretty mid as well