Just saw this, it took me months to find out how to do this because Crashmandjaro's tutorial is outdated. Glad someone bothered to make another, you've saved a lot of people a lot of time!
@@Tornado69746 No, the script ui menu is not accessible by crashmandjaro's methods any more. I found crash mandjaro's tutorial in Feb 2022 and it took me three months to even complete the first step because the instructions no longer worked.
May have to take a few “creative liberties” to suit this for circuit racing, but thanks a lot for the tutorial! Is there a way to make the AI follow the script indefinitely w/o having to actually drive the track for multiple laps? Kinda like how hot lapping w AI works, but it’ll follow a custom racing lien you made?
Unfortunately, not that I’ve found. There is a loop feature but all it does is respawn the car back at spawn but from a stand still, so it’d replay the whole recording back again, so if you started it from a stop on pit road the car would loop from a stop. There may be a way to try that but I haven’t found that out.
Im having trouble at daytona with the next gens. They seem to go up the track and not stay packed up. can you give me some tips. I have the grip mod and have them set at 2.1
I have more tips for those than I can fit into a comment, and I’ll be redoing the script AI tutorial in the future for the Gen 7 mod. For Daytona in the meantime, to be quite frank the AI does not like to go full speed around the track (190s or so), so when I run the script AI I try to keep it around 177-180 if I can and let off entering the corners for about 2-3 seconds, and kinda gently getting back into the gas. Also to note, the AI tend to walk up the track when they’re on the throttle in the corners, which creates tightness for them, hence why they walk up the track. To combat that, that’s why I recommend going a touch slower and about half a lane lower than where you intend on the AI to go. On top of that, if you set the world gravity to 16-18, the road grip to about 1.7, and the hydronamic function to 0.01, they won’t walk up as far up the track (however they will make for some goofy crashes if they hit the wall). Hope this helps, and again I plan on making a video to cover this mod in the near future!
You’re welcome! And I agree, the old UI was pretty simple, but it might just be a case of just needing to get used to it. It took me a bit to figure it out but now it’s almost like using the old one to me, if that makes any sense lol
www.beamng.com/resources/road-grip-editor.15350/ Thats a link to the road grip editor. As for replay editor, that's already in game. Go to the UI tools list in game, and just add it to your screen. You may need to look up "replay", but it's an in game tool that you need to manually put onto your screen.
by any chance (off topic) how do i get my toyota camry to load because all i get is the interior but not the exterior, i know it off topic but i need help of what to do also will the gen4, gen 5 and trucks ever be released publicly?
The Camry should just load up, it may be clashing with another mod. Try doing a deep cache clean on your game, it’ll be in the settings of the game launcher when you first launch BeamNG. As for the gen4, COT, and trucks as far as I’m aware Paw has no plans to actively release them. I think the COT project was picked up by Jumbass. I put them in the tutorial at the time because they were being worked on actively but shortly after they stopped. I’ve tried using the mods as little as possible in vids since trying to not get anyones hopes up on those mods. Maybe I’ll have to pick up the Gen 4 mod and work on it… ;)
@@WindyCarCrashes When you launch BeamNG from steam, you'll get the pop-up boxwith several options: Launch, User Folder, and Support Tools. Click on Support Tools. It should open a new menu, with options: Clear Cache, Launch, Launch Vulkan, Verify Integirty, and Support. Click on Clear Cache. You'll have 3 options at that point: Standard Clear Cache, Deep Clean Cache, and Old Versions Cache Cleaning. You're going to want the Deep Clean Cache option. It'll ask you are you sure, hit yes. It'll most likely freeze the application while doing the cache cleaning, but that's fine you can close the application when i freezes up, it's done by that point. If that doesn't solve the problem, my next recommendation would be to remove all mods from the folder except the Camry, Mustang, and Camaro. Those 3 do not clash with each other. If this fixes your problem, add your mods back 1 at a time until you Camry breaks. When it breaks again, you'll know what mod is clashing with it, and you'll know what one needs removed.
Just saw this, it took me months to find out how to do this because Crashmandjaro's tutorial is outdated. Glad someone bothered to make another, you've saved a lot of people a lot of time!
You’re welcome man, it’s a pain to figure out but once you do it, it gets a lot easier especially if you’re playing with a controller or wheel.
it's the same tutorial man, this takes longer.
@@Tornado69746 No, the script ui menu is not accessible by crashmandjaro's methods any more. I found crash mandjaro's tutorial in Feb 2022 and it took me three months to even complete the first step because the instructions no longer worked.
May have to take a few “creative liberties” to suit this for circuit racing, but thanks a lot for the tutorial!
Is there a way to make the AI follow the script indefinitely w/o having to actually drive the track for multiple laps? Kinda like how hot lapping w AI works, but it’ll follow a custom racing lien you made?
Unfortunately, not that I’ve found. There is a loop feature but all it does is respawn the car back at spawn but from a stand still, so it’d replay the whole recording back again, so if you started it from a stop on pit road the car would loop from a stop. There may be a way to try that but I haven’t found that out.
Thanks for the amazing tutorial!
You’re welcome man! If there’s anything in the future you need help with that I could make a tutorial for, let me know!
Thanks for making this!
You’re welcome!! I got quite a few requests for this, so I hope it helps everyone make races like what I’ve been making, or makes it easier to! :)
Yo it’s Andrew tate
Im having trouble at daytona with the next gens. They seem to go up the track and not stay packed up. can you give me some tips. I have the grip mod and have them set at 2.1
I have more tips for those than I can fit into a comment, and I’ll be redoing the script AI tutorial in the future for the Gen 7 mod. For Daytona in the meantime, to be quite frank the AI does not like to go full speed around the track (190s or so), so when I run the script AI I try to keep it around 177-180 if I can and let off entering the corners for about 2-3 seconds, and kinda gently getting back into the gas. Also to note, the AI tend to walk up the track when they’re on the throttle in the corners, which creates tightness for them, hence why they walk up the track. To combat that, that’s why I recommend going a touch slower and about half a lane lower than where you intend on the AI to go. On top of that, if you set the world gravity to 16-18, the road grip to about 1.7, and the hydronamic function to 0.01, they won’t walk up as far up the track (however they will make for some goofy crashes if they hit the wall). Hope this helps, and again I plan on making a video to cover this mod in the near future!
Nice video 😉👍
Thank you!
So I did everything you did but I still have no lines to set it up
how did you change your ai script manager? or was it a recent update that changed it
A recent update changed it, I wanna say it was update 0.30
@@smunger69damn, in my opinion the new UI for it is a lot more complicated, thanks for responding
You’re welcome! And I agree, the old UI was pretty simple, but it might just be a case of just needing to get used to it. It took me a bit to figure it out but now it’s almost like using the old one to me, if that makes any sense lol
How you get road grip and replay editor
www.beamng.com/resources/road-grip-editor.15350/
Thats a link to the road grip editor. As for replay editor, that's already in game. Go to the UI tools list in game, and just add it to your screen. You may need to look up "replay", but it's an in game tool that you need to manually put onto your screen.
by any chance (off topic) how do i get my toyota camry to load because all i get is the interior but not the exterior, i know it off topic but i need help of what to do
also will the gen4, gen 5 and trucks ever be released publicly?
The Camry should just load up, it may be clashing with another mod. Try doing a deep cache clean on your game, it’ll be in the settings of the game launcher when you first launch BeamNG.
As for the gen4, COT, and trucks as far as I’m aware Paw has no plans to actively release them. I think the COT project was picked up by Jumbass. I put them in the tutorial at the time because they were being worked on actively but shortly after they stopped. I’ve tried using the mods as little as possible in vids since trying to not get anyones hopes up on those mods. Maybe I’ll have to pick up the Gen 4 mod and work on it… ;)
@@smunger69 where can I find the cache clean like under options
@@WindyCarCrashes When you launch BeamNG from steam, you'll get the pop-up boxwith several options: Launch, User Folder, and Support Tools. Click on Support Tools.
It should open a new menu, with options: Clear Cache, Launch, Launch Vulkan, Verify Integirty, and Support. Click on Clear Cache.
You'll have 3 options at that point: Standard Clear Cache, Deep Clean Cache, and Old Versions Cache Cleaning. You're going to want the Deep Clean Cache option.
It'll ask you are you sure, hit yes. It'll most likely freeze the application while doing the cache cleaning, but that's fine you can close the application when i freezes up, it's done by that point.
If that doesn't solve the problem, my next recommendation would be to remove all mods from the folder except the Camry, Mustang, and Camaro. Those 3 do not clash with each other. If this fixes your problem, add your mods back 1 at a time until you Camry breaks. When it breaks again, you'll know what mod is clashing with it, and you'll know what one needs removed.
@@smunger69 it worked
@@WindyCarCrashes awesome man! Glad to hear it! We’re you able to find the replay editor and road grip tools?