This is the most authentic piracy gameplay I have seen anyone doing in SC. GGs. You are showing how to do it right. And helping haulers learn at the same time ofc. Amazing content - keep it up o7
@Deffbonez yeah it's stagger fire. You have to set a bind for it on your keyboard. Extremely helpful for trying to take down a large ship with laser cannons incase you miss your shot. You can toggle it on and off with one press too 👍
@@stationbobofficial I think you may be on to something here. I'll probably try and outfit myself like your suggesting and have a buddy shoot at me in EVA. I feel there will be a noticeable difference. But I do enjoy some flare, ha.
@@stationbobofficial From a pirate's perspective, the biggest thing is for all of the industrial loops to get fully fleshed out alongside a dynamic economy. Industrial players need to be given that immersive, engaging, meaningful experience to keep them active. I'd happily make do with just the tools I have now if there could be more players worth hunting. But aside from that as far as the tools of my trade go, there are a couple things I'd like. Proper scanning gameplay, both short and long range. It would be fun to have some specialized tools for things like breaching or tracking. For the most part, the vast majority of things I want for piracy before 1.0 come with other game loops. When they bring about bounty hunting V2 I imagine there will be some fun stuff for piracy to repurpose there. But also more QED ships equipped with a snare. I'd like some options.
This is the most authentic piracy gameplay I have seen anyone doing in SC. GGs. You are showing how to do it right. And helping haulers learn at the same time ofc. Amazing content - keep it up o7
A much appreciated comment, o7.
Heres a little tip, turn on burst turret damage. It will space out your shots more giving you longer sustained dps
Is that the same as stagger fire? You have me intrigued.
@Deffbonez yeah it's stagger fire. You have to set a bind for it on your keyboard. Extremely helpful for trying to take down a large ship with laser cannons incase you miss your shot. You can toggle it on and off with one press too 👍
o7
damn he put up a good defence
Very much so! The new EVA FPS is going to take some getting used to. I'm curious how detrimental the lights on my armor were during that fight.
@@Deffbonez I feel like there may be an advantage to matt black, no lights, minimal decals etc. armour when in EVA combat. What do you think?
@@Deffbonez Out of curiosity, what would be your Top List of things you would want to see CIG do for piracy before 1.0 release?
@@stationbobofficial I think you may be on to something here. I'll probably try and outfit myself like your suggesting and have a buddy shoot at me in EVA. I feel there will be a noticeable difference. But I do enjoy some flare, ha.
@@stationbobofficial From a pirate's perspective, the biggest thing is for all of the industrial loops to get fully fleshed out alongside a dynamic economy. Industrial players need to be given that immersive, engaging, meaningful experience to keep them active. I'd happily make do with just the tools I have now if there could be more players worth hunting.
But aside from that as far as the tools of my trade go, there are a couple things I'd like. Proper scanning gameplay, both short and long range. It would be fun to have some specialized tools for things like breaching or tracking. For the most part, the vast majority of things I want for piracy before 1.0 come with other game loops. When they bring about bounty hunting V2 I imagine there will be some fun stuff for piracy to repurpose there.
But also more QED ships equipped with a snare. I'd like some options.
thats dope
o7
3 on 1 still down you 2 time
Never Give Up, Never Surrender! o7
Attackers always will be at the disadvantage. Gotta overwhelm them for best results
@@schlagzahne6741 Truth