How to Play Robin in Starfinder 2e! (DC Build)

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  • เผยแพร่เมื่อ 10 ธ.ค. 2024

ความคิดเห็น • 11

  • @thereseemstobeenanerror1219
    @thereseemstobeenanerror1219 3 หลายเดือนก่อน +1

    Teen Titans, let's go!

  • @jeffersonromao4999
    @jeffersonromao4999 3 หลายเดือนก่อน +3

    I was looking for a channel about pf2e builds. I find it!

    • @time2dice
      @time2dice  3 หลายเดือนก่อน +2

      We hope you enjoy!

  • @kgmotte2363
    @kgmotte2363 3 หลายเดือนก่อน +1

    Funny thing about Robin, his Build would Change Completely Depending on if we build him for a Teen Titans Campaign(Like here), or a Batman campaign (Where he'd be an Operative)...
    This version nearly Completely Adds up to his Teen Titan Version, Well thought out. The one thing I'd Change about this whole Build is his Leadership Style, Robin would "Lead from the Shadows", he is literally the Squishiest of his allies and he doesn't wear any real Armor, so the one perk of "Lead from the Front" (Medium Armor) is kinda wasted on him thematically, and he doesn't use a shield so he can't make use of the Lv 6 Benefit either. Plus he was Trained by Batman, Stealth is kinda the MAIN part of his skillset (The ability to just take 10 on all Stealth Checks is NOT to be underestimated on a skill heavy class, Plus being able to use a Free Directive every time you Hide or take Cover is Rather useful)... Just because Robin stands in front of his Allies while Screaming "TITANS, GO!", doesn't mean he's not still leading from the Shadows, I mean 2 Seconds after he screams his command they're all in front oh him as he waits for an Opportunity to strike. Plus since this build got stealth from another source, he can still get Athletics with his Choice of Skills instead of from his Leadership style, so the build doesn't even need to change beyond this!
    Final note, though not about this vid itself, But it's a Rant I need to get off my chest in a place where people might actually care... I'm SO Glad at ALL that they've Done with the Envoy for SF2E! It actually Feels USEFUL and like a proper LEADER with Lots of Build Options! SF1E the Envoy was SO Lackluster, 95% of it's "Improvisations" were basically useless, they just gave you new options for Skill rolls that usually either didn't do anything or were just worse than the Expertise roll you get for free...The Remaining 5% of Improvisations that were actually usable as Leadership Abilities in combat were NEARLY useless, they either don't work more than Once per Ally or enemy per fight or barely gave any real Benefit... For Example: "Get 'em" you had to Choose it as an Option with your Improvisations, it didn't come automatically with the Class, Costs a Move Action to use, Only gives a +1 to Atk (no Damage unless you spend resolve, and no "Lead by Example Bonus" and the Bonus did NOT Level up with you), it was basically useless, the move action it took from you was worth more if used to get behind cover than the tiny 5% Increase to accuracy Vs a Single target this feature gives (For reference, using the "Harrying fire" Action gives them a +2/10%, no class feature Required, anyone can do it!)... The only Actually Good one is "Inspiring Boost" which as an action lets you heal one ally by (2XLv+Cha) ONCE per Fight per ally, it does not add up to much, but at least it's Extra healing that your Real healer doesn't need to burn I guess?.... Long story Short, I'm SO Glad for pretty Much everything they did for SF2E for the Envoy, when I got the Book Checking out the Envoy was the FIRST thing I did after the Major Disappointment I got from the first edition, since I Liked the IDEA of the themes of the class, but the execution was so poor it kinda ruined it for me, and yes, I'm still bitter about it! (Second thing I Checked was the Equipment System, it is MUCH Improved as well, Not as much of a Gap in Raw Power between Lv 1 and Lv 20 Gear(Passed from 1d8 Rifle to 12d8 Rifle with extra Features, or Armor passed from +1AC to +22AC with way more upgrade Slots), 1E made it feel like Gear was more important than the Character, A Lv 1 Character with Lv 20 Gear would mop the Floor with a Lv 20 Character with Lv 1 Gear, which feels Very Anti-Narrative)

    • @time2dice
      @time2dice  3 หลายเดือนก่อน +1

      Yeah, when we were first planning the Teen Titans we had Robin as an operative and Cyborg as a soldier, but none of the sonic weapons had the area trait and the melee operative requires you to use an agile weapon, which neither the baton nor bo staff are. So I switched them around a bit. As for the envoy class I never played Starfinder 1st edition, but the envoy in 2nd edition is probably my favorite class. That being said, I do think it needs some work before the full release. I thin the power level is just about right but every turn you are kind of locked in to governing a directive and then leading by example. So you only really have one action to spend as you see fit, at least at low levels.

    • @kgmotte2363
      @kgmotte2363 3 หลายเดือนก่อน +1

      @@time2dice I Kinda understand the gripe with Action economy, But it's really not as bad as it seems at first Glance, As a Leader Type you should always WANT to spend an Action to do some kind of Leadership related thing anyway, and the Lv 6 Act of Leadership allows you to Pretty Much always "Lead by Example" so long as you act according to your Style of Leadership, Which can be VERY Ironic, like say your Version of Robin can Grant his "Lead by Example" bonus just by Getting close to any Enemy, even if he doesn't attack them, If you use "Lead from the Shadows" as I Suggest, he can Scream "GET EM!" (Or more hilariously the Flavor Text from the "Goblin Tactician from MTG "EVERYBODY BUT ME, CHARGE!") then Go hide in a Corner and his whole team will Still get the Damage Bonus, even if he Decides to throw a Grenade in a general area instead of attacking that one target (Which Might not count as an Attack since it's an AoE Save, so it wouldn't Activate the "Lead by Example", USUALLY, Especially if it's a Status Grenade like Goop). So in Either Case it DOES Free up some Options for your action Economy, since it doesn't FORCE you to do the action that your Directive Demands, you can also do things that fit the Thematics of the character you made, it's a Neat Mechanic.
      Plus, With the Pathfinder 2 Rules, You get 3 Actions to begin with so it's REALLY not as bad as it would have been in Earlier editions, where you get 1 Standard Action (Basically any Action that actually Matters), 1 Move action (Literally Just Moving most of the time), and 1 Swift Action (Generally Harmless things that don't really take an action but they limited their number for the sake of not letting us just Spam 300 of them per round), if you had a move that Required you to use a Standard Action, that was pretty Much your entire Round, doesn't Matter if the action itself didn't do anything on it's own (Such as Buffing yourself for future Rounds). So spending 1/3 of your actions for the turn to do the thing that you probably picked the class TO do (Leading/Buffing/Debuffing), and one other either doing something that fits with your choice of "Style of Leadership" or whatever the specific Directive demands, isn't Much of a Handicap, it's like complaining about always Needing to dedicate an action to Backstab with a Rogue or Operator, you know?

  • @SaraRoach-v4h
    @SaraRoach-v4h 3 หลายเดือนก่อน

    First!

  • @carlflaherty2215
    @carlflaherty2215 3 หลายเดือนก่อน

    Have you considered building Sci Fi characters? (Star Wars, Star Trek, Firefly, Halo, etc.)

    • @time2dice
      @time2dice  3 หลายเดือนก่อน

      Definitely! Our sci-fi knowledge is a bit limited beyond Star Wars and Doctor Who, but we are expanding our horizons!

  • @ANuttWork
    @ANuttWork 3 หลายเดือนก่อน

    How would you build him in PF2e?

    • @time2dice
      @time2dice  3 หลายเดือนก่อน +3

      Probably mix monk with monastic weaponry with the new commander class