I still love the original concept of legend of the 5 rings with a preset time frame for the whole story and finish it out. One complete game. That’s the draw of the older lcgs.
Great video guys! Matt thanks as always. I think Scott makes a solid point when he's talking about both kids and adults enjoying a ccg. I remember going to swccg tournaments in middle school and it was a good mix of kids and adults. I see it with pokemon now. You want the staying power you need the kids.
It’s the three bears. Too little and then too much and finding that right balance. I think part of this was not communicating to stores that there was a big print run. Stores preordered 100 cases expecting 10 as with the first two sets and then got… 100. That feels like an easy communication thing and managing expectations. Fantasy flight’s financial motivation is obviously to sell boxes because that’s how they pay the bills but it’s in no one’s benefit for thousands of cases to sit well below cost on TCGplayer/ebay three days after launch. It’s cheap cards but those stores might decide not to carry set 4. That’s the real danger in building a community. I’m not trying to cry a river over retailers losing money, my bigger concern is the game disappearing from whole cities because the store in X city just decided it ain’t profitable for us.
@@SNAKEKNIGHT2 Decipher waited about 2 years to release Star Wars CCG in Japan. By then, many fans had already bought the English version, so the Japanese version performed poorly. Ravensburger also doesn’t seem to know about things like global shipping and the internet. : (
I've heard Matt say this in multiple videos, "you have 5 years to beat the big 3" Why do you have to beat the big 3? Is it considered a failure if you don't? Can a game not exist on a smaller scale? Look at FFTCG, people do play it(Worlds is next week). It's not big compared to the big 3. The biggest reason for that is square enix does not market the game. I could only imagine what this game could be if they did. They seem content with having a smaller game and not wanting to beat the big 3. There are healthy communities in this game, but you can't find communities everywhere like with magic or pokemon. They still have a competitive series every year with regionals, nationals and worlds. To answer Scott's question about FFTCG releases. They release 3 sets a year(about 130-ish cards each). Usually one supplemental set each year. Given the discussion on the saturation of the market and all the indie games mentioned, I feel like some of these games can exist on a smaller scale. In Flesh and Blood, the game is known as a highly competitive game, but there is also a decent size casual 'kitchen table' player base. These are people that never(or rarely) go to LGS and just play for fun with their friends at home. I wonder if this type of player base could keep some smaller games afloat.
SWU releases at 3x a year (every 4 months) aren't completely horrible. I would love only 2 sets a year but it's better than Lorcana (the game is much better as well). Set 3 has been also pretty awesome in theme and gameplay/drafting. Yes it seems they printed a bit much, but hopefully things will balance out in the coming year. Not sure what the collector boosters are going do though...
Definitely agree with the TWD analogy! Was a big fan of the show in the beginning and then just stopped watching it like season 6 or 7 or something like that
I think being able to Pre-Order and over printing is a big factor on the domino effect of failure. Consumers aren’t buying early on because they know retailers on TCG Player holding 15 cases will start panicking when everyone starts jockeying to get rid of their 15 cases and then you have a huge crash. Some players get burned because they see they paid $700 for a pre-order case and if they had waited two weeks they could get it for $400. They do the minimal amount of pre-release. Then retailers are burned because the majority broke even or lost money, which means less events. It’s a downward spiral they have to figure out quick. Over saturation with the ease of an instant market via eBay and TCG player is killing games.
I don't understand why they decided to do the Star Wars illustrations in cartoon style? It doesn't feel so good to put so much money into it if the card images just don't look timelessly good.
I think getting movie stills and likeness rights are expensive and it is cheaper to draw Harrison Ford then to get permission to print his face on cards. The art is very hit or miss for me. Some of has definitely been a strong miss and some I feel fine about.
@@boardmatt Yeah thats right its probably a moneything. But wouldnt it be great if disney would buy the old decipher license and continue the Star Wars ccg. Imagine cards from Episode 3, kylo Ren Cards, Mandalorian etc. Disney can use the movie-Images, omg that would so good, even if you dont play the cardgame it would be so nice to collect these cards. I think many Star Wars want exactly that, what is your opinion about that ?
Never thought I’d hear anyone saying enhanced products from decipher were a good thing. Marketing the trash they couldn’t sell by bundling it with power creep was pretty terrible IMO
I hear that on the packs included being crappy but it was a way of refreshing a meta without having to release 180 more cards. I personally like the mains with toys and what they do for the game.
Totally hear you on the audio issue. Unfortunately, can’t go back and fix it retroactively but it does get much better in the second half of the video. This issue was kind of a one time thing with Scott’s mic and shouldn’t impact future videos. Sorry about that!
We need a gofundme for Scotts microphone headset 😂
Bahahahha. I didn’t want to interrupt him but it’s not great. I’m sorry guys. We will get better audio. We r newbs
It’s actually painful. Will stop watching these until fixed.
I still love the original concept of legend of the 5 rings with a preset time frame for the whole story and finish it out. One complete game. That’s the draw of the older lcgs.
Great video guys! Matt thanks as always. I think Scott makes a solid point when he's talking about both kids and adults enjoying a ccg. I remember going to swccg tournaments in middle school and it was a good mix of kids and adults. I see it with pokemon now. You want the staying power you need the kids.
People were screaming their heads off that they underprinted SWU from march 'til July, and now people complain when ffg responded and printed more.. 🤦
It’s the three bears. Too little and then too much and finding that right balance. I think part of this was not communicating to stores that there was a big print run. Stores preordered 100 cases expecting 10 as with the first two sets and then got… 100. That feels like an easy communication thing and managing expectations.
Fantasy flight’s financial motivation is obviously to sell boxes because that’s how they pay the bills but it’s in no one’s benefit for thousands of cases to sit well below cost on TCGplayer/ebay three days after launch. It’s cheap cards but those stores might decide not to carry set 4. That’s the real danger in building a community. I’m not trying to cry a river over retailers losing money, my bigger concern is the game disappearing from whole cities because the store in X city just decided it ain’t profitable for us.
Lorcana is finally coming out in Japan next year. Ravensburger really could have learned from Decipher’s experience.
What did decipher do wrong ?
@@SNAKEKNIGHT2 Decipher waited about 2 years to release Star Wars CCG in Japan. By then, many fans had already bought the English version, so the Japanese version performed poorly. Ravensburger also doesn’t seem to know about things like global shipping and the internet. : (
I've heard Matt say this in multiple videos, "you have 5 years to beat the big 3" Why do you have to beat the big 3? Is it considered a failure if you don't? Can a game not exist on a smaller scale? Look at FFTCG, people do play it(Worlds is next week). It's not big compared to the big 3. The biggest reason for that is square enix does not market the game. I could only imagine what this game could be if they did. They seem content with having a smaller game and not wanting to beat the big 3. There are healthy communities in this game, but you can't find communities everywhere like with magic or pokemon. They still have a competitive series every year with regionals, nationals and worlds.
To answer Scott's question about FFTCG releases. They release 3 sets a year(about 130-ish cards each). Usually one supplemental set each year.
Given the discussion on the saturation of the market and all the indie games mentioned, I feel like some of these games can exist on a smaller scale. In Flesh and Blood, the game is known as a highly competitive game, but there is also a decent size casual 'kitchen table' player base. These are people that never(or rarely) go to LGS and just play for fun with their friends at home. I wonder if this type of player base could keep some smaller games afloat.
SWU releases at 3x a year (every 4 months) aren't completely horrible. I would love only 2 sets a year but it's better than Lorcana (the game is much better as well). Set 3 has been also pretty awesome in theme and gameplay/drafting. Yes it seems they printed a bit much, but hopefully things will balance out in the coming year. Not sure what the collector boosters are going do though...
Definitely agree with the TWD analogy! Was a big fan of the show in the beginning and then just stopped watching it like season 6 or 7 or something like that
I think being able to Pre-Order and over printing is a big factor on the domino effect of failure.
Consumers aren’t buying early on because they know retailers on TCG Player holding 15 cases will start panicking when everyone starts jockeying to get rid of their 15 cases and then you have a huge crash.
Some players get burned because they see they paid $700 for a pre-order case and if they had waited two weeks they could get it for $400. They do the minimal amount of pre-release. Then retailers are burned because the majority broke even or lost money, which means less events. It’s a downward spiral they have to figure out quick.
Over saturation with the ease of an instant market via eBay and TCG player is killing games.
I don't understand why they decided to do the Star Wars illustrations in cartoon style? It doesn't feel so good to put so much money into it if the card images just don't look timelessly good.
I think getting movie stills and likeness rights are expensive and it is cheaper to draw Harrison Ford then to get permission to print his face on cards.
The art is very hit or miss for me. Some of has definitely been a strong miss and some I feel fine about.
@@boardmatt Yeah thats right its probably a moneything. But wouldnt it be great if disney would buy the old decipher license and continue the Star Wars ccg. Imagine cards from Episode 3, kylo Ren Cards, Mandalorian etc. Disney can use the movie-Images, omg that would so good, even if you dont play the cardgame it would be so nice to collect these cards. I think many Star Wars want exactly that, what is your opinion about that ?
But now they just look timelessly terrible forever. The art is D tier, basically the special needs kid of tcgs.
Never thought I’d hear anyone saying enhanced products from decipher were a good thing. Marketing the trash they couldn’t sell by bundling it with power creep was pretty terrible IMO
I hear that on the packs included being crappy but it was a way of refreshing a meta without having to release 180 more cards. I personally like the mains with toys and what they do for the game.
SWU is great
Absolutely agree. Been enjoying it quite a bit.
Need to fix the audio. This is brutal.
Totally hear you on the audio issue. Unfortunately, can’t go back and fix it retroactively but it does get much better in the second half of the video. This issue was kind of a one time thing with Scott’s mic and shouldn’t impact future videos. Sorry about that!
☕