it was certainly not the "infinite war" anymore, the philosophy of upgrading beat out scrapping, the engagements got tighter and smaller and the ressource budget was tightened too. honestly i liked it, feels like the coalition scaled back the military expenses and downsized the prototypes to the new tier 2 units. like, it feels narratively correct to give the commander a smaller but with proper care stronger force to work with.
Perhaps the upcoming “Industrial Annihilation” will be similar in terms of enemy numbers, but it probably won't have a proper story. And the buildings and units look like Lego...
Agreed but as someone who enjoys the concept and similarities of Supreme Commander and Industrial Annihilation, I'm looking forward to when the game is fully out. @GameIntrosFinales
was not expecting this, very nice
Now, this game, was "OK" just didn't "feel" the same as the original and FA. It was still good though.
I liked this one but my biggest gripe was how small the maps were. It made artillery very op
@@moldock40k Agreed, this is why I preferred the original SC and FA over SC2
it was certainly not the "infinite war" anymore, the philosophy of upgrading beat out scrapping, the engagements got tighter and smaller and the ressource budget was tightened too.
honestly i liked it, feels like the coalition scaled back the military expenses and downsized the prototypes to the new tier 2 units. like, it feels narratively correct to give the commander a smaller but with proper care stronger force to work with.
Wish there’s a supreme commander 3 in the future
Perhaps the upcoming “Industrial Annihilation” will be similar in terms of enemy numbers, but it probably won't have a proper story. And the buildings and units look like Lego...
Agreed but as someone who enjoys the concept and similarities of Supreme Commander and Industrial Annihilation, I'm looking forward to when the game is fully out. @GameIntrosFinales
Game was meh. Forged alliance was the best of the games