As an experiement, I've uploaded an unlisted narrated version of this video, done by a special guest from Mars. Here's the link, let me know what you think and maybe I'll do this more often if the reception is postive: th-cam.com/video/5OUNcd8E8go/w-d-xo.html
Accurate and makes it seem actually kinda cool how you were able to best that Super Boss and in this case earn his respect as well. To watch him just curb stomp the "ultimate evil" of the game like a cat bats at it's prey just is satisfying.
Some things to note: 1. Mortamor is already one of the most terrifying and powerful villains in Dragon Quest, with the power to warp reality across universes and even merge them together. He was a sadistically powerful and versatile character who could literally pry open the boundaries of reality (as seen in the video). Nokturnus stomping him is impressive as hell. 2. Nokturnus did magic burst and then another spell with *no recovery*. This is insane. Magic Burst wipes out 100% of your magic reserves. Yet he did another one straight ahead. That means his magic energy pool is infinite, also meaning his magic burst would do infinite damage. 3. In Dragon Quest X it's revealed he is not so much as a powerful demon as he is an interdimensional abstract god who has destroyed universes and cannot be killed so long as the mere idea of destruction and pain and sorrow exists. Every time he has been fought before was a mere avatar of the true inconceivable force behind Nokturnus.
I don't know why but I love the comments after every one of mortamor s' attacks against nokturnus like:" nokturnus just laughs" or "nokturnus seems like he's enjoying a cool breeze" I find them so funny
Unsurprisingly, Nokturnus is a very popular monster, so much so that he's made quite a few appearances in Dragon Quest. In the Dragon Quest Monsters series, you can breed/fuse monsters to get your very own Nokturnus/Darkdrium to use in battles, essentially being the equivalent to a legendary Pokemon. He also goes back to being an optional boss in 9 (His fight is unlocked by a now defunct DLC Quest where you try to figure out what a sheep is trying to say), 10 (game's still untranslated, I don't know the details) and Heroes. Heroes in particular is an action RPG, which is important because despite being absent in Heroes 2, Dhurran comes back as a main story boss fight and inherits almost all of his moveset, as does the Loss Leader, a REGULAR ENEMY.
Speaking of, I’ve played Heroes and actually fought Nokturnus. Knowing him as a superboss, I expected him to be downright dangerous. He was, but he isn’t the only optional boss in that spinoff. Zoma, a former final boss (and not even the worst one in the series) was actually HARDER than Nokturnus in the same game. Games are pretty inconsistent on power scaling.
@@trashman4500 granted, Zoma's darked robe form beat Rubiss, aka the Goddess of Alefgard. Still, Zoma's difficulty largely comes from the fact that his main thing, the ice element, almost always has a chance to freeze you in Heroes.
in Dragon Quest X it's revealed he is an eldritch representation of death, pain, suffering, and destruction and all his appearances so far are mere avatars of his true form which shall always remain so long as nightmares and destruction exists. He is also responsible for the death and destruction of many worlds/universes.
Mortamor's final transformation is such a vast improvement over what it was in the SNES holy shit. 100% badass, and he still gets played like a fiddle when a God of Death and Destruction casually teleports in and basically says "Get good, scrub."
I'm not sure what's scarier, watching the bonus boss crush the final boss, or the bonus boss being a protag from another game, and it uses his game's random encounter theme as the boss music.
I was scared the whole time watching this video that Nokturnus would suddenly decide “You know what? Maybe ruling the universe would be cool” and attack the player in some stronger form
Wait until you heard about Estark then. Not only is he a former Demon King that can defeat most warriors in his sleep. But he's a recurring Optional Boss as well, which means he's some kind of dimension hopper as well. He is more interested in awaiting the strongest warriors and/or Monster trainers, but he could destroy multiple words easily if he felt like it.
@@shytendeakatamanoir9740 in dq4 he's not optional and he's blue instead of yellow or brownish collor he has in other games. Although the final boss, Psaro uses Estarks brownish form. So that's kinda confusing.
There's something about this supremely powerful being basically doing the equivalent of becoming the big brother that comes with you to school to kick the ass of that kid who's been bullying you for a while that just makes me very happy.
There is a *somewhat* easy way to cheese Nokturnus. If you look around in one of the dungeons you can acquire a liquid metal slime scroll, which allows you to obtain the special vocation of liquid metal slime. Liquid metal slime raises your defense to absurd levels, but cuts your hp by a huge amount as well. But here's the kicker: you gain full immunity to all spells and effects with this class. So all you need to do is have the person with the liquid metal slime class use forbearance to force Nokturnus's attacks to only hit them, and a majority of his attacks are magic, meaning they do nothing! So all you need to do is keep that person alive and keep whaling away to victory.
Yes it does in fact it has like 3 or 4 attacks that make that class 100% USELESS INCLUDING METAL CUT itself killing you instantly BUT if you can get 7 MORE LMS items off of it and have 8x MAGIC burst users at lv 99 WITH 999 MP each it would only take the full 8x Magic bursts to kill that boss in ONLY 2 TURNS with it. Same with DQ7 its first bonus dungeon boss after 4x Magic bursts at 999 MP each would still have like 500 HP left after your FIRST turn.
I actually did the Metal Guardian strategy back in the day with Dark Dream on TH-cam. Works nicely even with Dark Dream having a sleep attack and the cold breath attack both ignore the Guardian usage.
Tidus: “I promise this will be quick!” I guess he wasn’t lying there. Three hits is pretty quick. EDIT: The reward for beating the super boss… is letting him completely annihilate the final boss. I love it.
That’s got to be the *WORST* reward for defeating the true final boss. Even worse than the *Congratulations screen from Need for Speed: Most Wanted (2005) on the Nintendo DS.*
@@gamerlunayt I mean, at least it’s not some ultimate weapon that might as well be useless because you *just killed the strongest enemy in the game.* This is unique and funny, and I like it.
@@Sean_Bird Okay, it’s a better reward than the *”Congratulations!”* screen from NFSMW05 DS. I think that the reward of RECEIVING THE BIG BAD’S VEHICLE in any Need for Speed is also one of the best rewards in gaming.
That was one of the most amazing flexes I have seen in my life, that dude just went and murdered the last boss while mocking how utterly weak he is, then just casually left. The whole idea behind this is a 10/10. Also damn, Mortamor's animations were so damn smooth, they felt very pleasing to look at.
Imagine summoning and beating a god of death, having him literally pay evil unto evil in the most literal and over-the-top manner possible, and he essentially goes, "Is that all? Yeah? Aight, I'm going back to bed." By the way, can I just take a moment to admire just how _juicy_ the character sprites and animations are? Like damn, I haven't played a single Dragon Quest game in my life, but the sprites alone make me want to start out of order just so I could see them all in action.
1-3 show their age pretty badly, but the DS/PS1 versions of 4-6 are beautiful. 8 is gorgeous for its time, 11 is a work of art... Just go for it. The stories in each game are disconnected enough that you can play any one of them without missing anything.
Yeah the DS dragon quest remakes are SHOCKINGLY detailed, no joke. It isn't like one or two animations with an effect over it, just about EVERY action an enemy takes has its own unique detailed animation. I genuinely hope that since the DQIII HD-2D remaster goes back to sprites, they continue that level of detail even tho it'll be a lot of work. Hard to tell from the current trailer but here's hoping!
Key, but can we please just talk about how beyond impressive the sprite rigging and animations are for Dragon Quest VI? Like holy shit, everything is so smooth and slick way beyond any normal sprite animations that I've ever seen before. They did such a phenomenal job with the rigging.
What counts as a 'first' enemy is my question. Is it the literal first enemy you face, or an enemy you face extremely early? Bloodstained has an oddly strong enemy in the literal second room, for instance. The gluttons in Hades are also pretty tough for an early enemy.
"I felt like a crook, getting all the praise for the ending" To get it, it means you beat Nocturnus in his terms. So, you deserve it even more than if you beat Mortamor fairly.
Sometimes Zing feels like the healing version of Whack/Thwack. Instead of instantly killing it instantly revives, but just always fails way more than it succeeds
I know it's been a long while since you started covering Dragon Quest. But I can't help but smile everytime it shows up on screen. And on the optional bosses thing, boy oh boy.....
Git becoming a Dragon Quest fan thanks to XI was an incredibly unexpected and pleasant surprise, I have to say. Shows the real value of "break-in" games, as I call them.
Holy moly it feels great to see DQ on those videos. It reminded me of the timewyrm im DQXIS that had 20000HP or more, had like 3-5 moves per turn and also had the tail both knowing how to clean all your buffs
2:17 "An enemy stronger than the final boss?! ...Let's just give it the random encounter theme, it's not that big a deal, really." I hate that stuff, at least give it the boss theme, for crying out loud x)
That comment reminded me of smt:dds demifiend. He is the protagonist of smt 3 and uses smt 3 random battle theme when he is fought as a boss in smt dds and smt 5
@@VonFirflirch yes, as a DLC. With remix of the intro in the arena where You meet him, pre-boss battle when talking to Pixie and random battle during the fight, however i don't like the remix of random battle
@@lisandroiribarne1141 Well think of it like this: To your party he's the strongest enemy you've ever fought. To him, however, you're just another random encounter he needs to blast through.
@@iamthestrong927 yeah yeah we all know the drill, that he uses only lv60 demons and pixie and avoid using black viper and freikugel even tough is ng+ demifiend, etc
An interesting case is Octopath Traveler, were the secret optional boss is actually the true bad guy plot-wise. As pointed out in this video, it isn't often when the final boss in a in a JRPG is the strongest enemy, but Octopath delivered in making the final boss as hard and epic as possible.
The entirety of the Octopath Ending past the point of No Return took me over two hours because I wanted to be as blind as possible. All I knew were some weapon/element weaknesses (because I didn’t want to do this all again but still wanted to be rather blind) and only survived because Dohter’s Charity was still up after the “HP-to-1-MP-and-BP-to-zero” attack. And when I finally won, well, that sense of euphoria lasted for a while.
I'd say that just for watching the final boss panic, pulling off a 20 turn or less victory against Nocturnus is more than worth it. This is the only time in gaming that we get to see the super boss trounce the final boss and it goes hilariously well. For a god of death and despair, Nocturnus is a really cool guy for doing that. He even decides to not come with objections when the protagonists get all the credit.
I had a laugh when I saw that message when i fought Mortamor myself. I could imagine the surprise in his face when his spell failed. Even more so when i chose to finish him off with Terry, pressing my luck with the move 'Hatchet Man'!
i was gonna see it later then i saw nokturnus in the thumbnail dq gang edit: ah yes, zing, the bane of my existence. the best part is when it finally works then the boss kills the revived character instantly.
Never thought I'd see a super boss fighting a final boss with... predicatable results. Now I wish this for so many more games. Imagine the Iron Giant completely squashing the cloud of darkness, even at (her?) full power. Being the literal embodiment of entropy and nothingness yet being squashed by a big clunky metal boi must sting.
It sort of reminds me of Time Crisis 2 where the T-rex that spends most of the game tormenting your main characters gets thrown around like a toy and then eaten by an even *bigger* dinosaur.
3 ปีที่แล้ว +9
As hard as Nokturnus is in VI, he's even more of a monster in IX if you get his map to lv 99. I'm pretty sure he gets 3 actions a round and is packing Oomph with **very** heavy hitting skills.
Hello whoisthisgit, I am a new subscriber to your channel, and man I love your content, specially game genie fun and creepy bad endings playlist series, they are awesome so keep it up, your content is great
can more RPGs just let you hire the 100,000,000,000 HP superboss, that wiped the floor with your team, to just kill the final boss? because that was, in fact, the coolest thing ever lmao
The Super Robot Wars series occasionally does that sort of thing. It goes all the way back to 3 on the Super Famicom, where apparently going down a certain route allows you to use the game's (fully powered) superboss against the standard final boss, who has so much health the game can only display it as ???? until it goes into the four digits. Super Robot Wars Alpha 3 does something similar, but in reverse. Instead, you get the previous game's final boss (full stats and all) as a regular unit when you fight the true final boss. You're basically pitting a goddess against the setting's Satan.
Sadly he's said he's never played any Yakuza games, so you first have to convince him it's worth it, hope he gets addicted, and also doesn't use it for normal Boss Analysis, shich would make for an AWESOME series
also something great would be seeing fatalis fight the final boss in monster hunter stories 2 wings of ruin, i mean fatalis is fatalis, he's always been the glorified secret boss or seeing omega wreck ardyn
The funny thing about Mortamor, he actually managed to do give Nokturnus a tiny bit of trouble in his final form... Although that is really the equivalent of making Saitama go from a normal punch to a "Serious Punch."
I stopped playing after finding out from a random Game FAQ that defeating Nokturnus gives you nothing interesting. After watching this video, I can consider that conclusion false.
I would like to bring to attention the “Legacy Bosses” from Dragon Quest 9 as a potential canidate, being all the Final Bosses from previous games who, not only far outweigh anything else you can fight in the postgame, but can also be levelled up to get even higher stats, new abilities, and new drops.
Maybe someone from whatever realm Nokturnus comes from. Might even be Nokturnus himself, seeing as Mortamor doesn't pray during his fight with Nokturnus, but that's a stretch.
You can't make your rival crush Cynthia, but you can use Mewtwo to curbstomp the Elite Four. That's satisfying. In terms of sheer power gap, the SMT series has some huge ones, like the gap between Lucifer and Babel in Devil Survivor. Or the Demi-Fiend and Hari-Hara in Digital Devil Saga. Or heck, even any of the Velvet room attendants and Persona's final bosses, the former using moves that are instant game over if you dare use elemental resistances against them.
Slowly dawning on me, Nokturnus and Bahamut from Final Fantasy are very similar in some ways; an optional boss that joins you apon beating them. With Bahamut being a summon but - usually - an important role, and Nokturnus being more off to the side but gives more emphasis on his power; just imagine if these two fought.
I'm sure it exists in a game I don't know, but I would like to see where a game has optional bosses much stronger than the final boss, and beating all those optional bosses makes the normal final boss absurdly strong, to the point where even the OP optional bosses look like a random encounter. Can't fall behind!
That would be good... if it also altered the ending. Normal ending: Final boss escapes, he was holding back because the optionals made him immortal. True ending: Final boss is serious, thus much much much tougher, but dies in the end. (Or the optional bosses are his rivals and succeed him in normal ending. If you kill them, Big Bad steals their souls and becomes stronger, but evil truly dies with him.
Whilst not what you may mean story wise, some MegaMan Battle Network games get an Omega rank final boss if certain conditions are fulfilled making them very fast and powerful, potentially making them the scariest single enemy.
@@pantheman2842 The closest thing I can think of is Mega Man Star Force 2 in specific. You do the obligatory postgame dungeon with their own bonus bosses, obtain every card in the game and such, by reaching 100% you at first get the upgraded final boss who gets no story justification. But then, after the credits roll, you are treated to an exclusive epilogue rematch against a superpowered Rogue, your rival throughout the game, which does have a bit of story relevance unlike the upgraded final boss.
I really like this kind of reward from optional superboss. its like getting jango fett as a skater in tony hawk pro skater 4 but better. too bad we cant control nocturnus as you would control your own party members.
Speaking of powerful first enemies, supposedly in Phantasy Star 3, if you're unlucky, chances are you may encounter a Glowtoad right in the first town of the game. If you do, you're best off running away, because otherwise it may Game Over you swiftly. That was what I remembered reading back when I was in middle school at least.
I could never beat that guy on dragon quest 6. I think i was like level 70 and didnt feel like grinding for hours and just watched the ending on youtube. I did beat the post game bosses on dq8 but those weren’t too hard on level 99
As an experiement, I've uploaded an unlisted narrated version of this video, done by a special guest from Mars. Here's the link, let me know what you think and maybe I'll do this more often if the reception is postive: th-cam.com/video/5OUNcd8E8go/w-d-xo.html
The superboss curbstomping the final boss (complete with hilarious battle text) is one of the most unique things I have ever seen in a video game.
Accurate and makes it seem actually kinda cool how you were able to best that Super Boss and in this case earn his respect as well. To watch him just curb stomp the "ultimate evil" of the game like a cat bats at it's prey just is satisfying.
It’s pretty epic honestly the super bosses should do that more.
Agree
Some things to note:
1. Mortamor is already one of the most terrifying and powerful villains in Dragon Quest, with the power to warp reality across universes and even merge them together. He was a sadistically powerful and versatile character who could literally pry open the boundaries of reality (as seen in the video). Nokturnus stomping him is impressive as hell.
2. Nokturnus did magic burst and then another spell with *no recovery*. This is insane. Magic Burst wipes out 100% of your magic reserves. Yet he did another one straight ahead. That means his magic energy pool is infinite, also meaning his magic burst would do infinite damage.
3. In Dragon Quest X it's revealed he is not so much as a powerful demon as he is an interdimensional abstract god who has destroyed universes and cannot be killed so long as the mere idea of destruction and pain and sorrow exists. Every time he has been fought before was a mere avatar of the true inconceivable force behind Nokturnus.
so he's literally a true god
Holy shit!
So... facing him in Dragon Quest 9 meens that we are a fallen Angel fighting a God of Destruction. Ok, now I want another Dragon Quest with angels.
So darkside from dc?
In other words Nokturnus basically let us win. Jesus…
Holy crap, dragon quest 6 has some of the best sprite based animation I've ever seen!
The final boss transformations were smooth as heck.
This is the ds version btw.
I don't know why but I love the comments after every one of mortamor s' attacks against nokturnus like:" nokturnus just laughs" or "nokturnus seems like he's enjoying a cool breeze" I find them so funny
Unsurprisingly, Nokturnus is a very popular monster, so much so that he's made quite a few appearances in Dragon Quest. In the Dragon Quest Monsters series, you can breed/fuse monsters to get your very own Nokturnus/Darkdrium to use in battles, essentially being the equivalent to a legendary Pokemon. He also goes back to being an optional boss in 9 (His fight is unlocked by a now defunct DLC Quest where you try to figure out what a sheep is trying to say), 10 (game's still untranslated, I don't know the details) and Heroes. Heroes in particular is an action RPG, which is important because despite being absent in Heroes 2, Dhurran comes back as a main story boss fight and inherits almost all of his moveset, as does the Loss Leader, a REGULAR ENEMY.
Speaking of, I’ve played Heroes and actually fought Nokturnus. Knowing him as a superboss, I expected him to be downright dangerous. He was, but he isn’t the only optional boss in that spinoff.
Zoma, a former final boss (and not even the worst one in the series) was actually HARDER than Nokturnus in the same game. Games are pretty inconsistent on power scaling.
@@trashman4500 granted, Zoma's darked robe form beat Rubiss, aka the Goddess of Alefgard. Still, Zoma's difficulty largely comes from the fact that his main thing, the ice element, almost always has a chance to freeze you in Heroes.
in Dragon Quest X it's revealed he is an eldritch representation of death, pain, suffering, and destruction and all his appearances so far are mere avatars of his true form which shall always remain so long as nightmares and destruction exists. He is also responsible for the death and destruction of many worlds/universes.
Mortamor's final transformation is such a vast improvement over what it was in the SNES holy shit.
100% badass, and he still gets played like a fiddle when a God of Death and Destruction casually teleports in and basically says "Get good, scrub."
That was the coolest alternate ending I've ever seen in a game.
I'm not sure what's scarier, watching the bonus boss crush the final boss, or the bonus boss being a protag from another game, and it uses his game's random encounter theme as the boss music.
Which game is Nocturnus from?
@@christiandauz3742 He's not, that I know of. I'm referring to SMT's Nocturne's Demi-Fiend for the second option.
@@Aquasition1 Because he's in SMT V as a boss, neat.
@@xyannail4678 Don't forget Digital Devil Saga!
@@Aquasition1 His fight in SMT V is considered harder than in DDS and that one was already thought to be one of the hardest rpg bosses of all times
I was scared the whole time watching this video that Nokturnus would suddenly decide “You know what? Maybe ruling the universe would be cool” and attack the player in some stronger form
Wait until you heard about Estark then.
Not only is he a former Demon King that can defeat most warriors in his sleep. But he's a recurring Optional Boss as well, which means he's some kind of dimension hopper as well.
He is more interested in awaiting the strongest warriors and/or Monster trainers, but he could destroy multiple words easily if he felt like it.
@@shytendeakatamanoir9740 People are lucky that's he's usually too busy sleeping and/or struck with amnesia to actually do anything.
@@shytendeakatamanoir9740 in dq4 he's not optional and he's blue instead of yellow or brownish collor he has in other games. Although the final boss, Psaro uses Estarks brownish form. So that's kinda confusing.
I will admit, the entire time Nokturnus was in Mortamor's area I couldn't stop laughing.
That is fricking hilarious and brilliant.
There's something about this supremely powerful being basically doing the equivalent of becoming the big brother that comes with you to school to kick the ass of that kid who's been bullying you for a while that just makes me very happy.
16:18 Nokturnus: "Good day to you."
Badass AND polite!
That super boss vs final boss bit at the end is truly one of a kind. Don't know of any other game that has done that before. Wow.
Holy crap Nokturnus did beat the final boss for you after you beat him now that's an neat thing to do
and then went :aight, is that all? if so, imma go watch my little pony"
There is a *somewhat* easy way to cheese Nokturnus. If you look around in one of the dungeons you can acquire a liquid metal slime scroll, which allows you to obtain the special vocation of liquid metal slime. Liquid metal slime raises your defense to absurd levels, but cuts your hp by a huge amount as well. But here's the kicker: you gain full immunity to all spells and effects with this class. So all you need to do is have the person with the liquid metal slime class use forbearance to force Nokturnus's attacks to only hit them, and a majority of his attacks are magic, meaning they do nothing! So all you need to do is keep that person alive and keep whaling away to victory.
Doesn't he have multislash or however its called?
Yes it does in fact it has like 3 or 4 attacks that make that class 100% USELESS INCLUDING METAL CUT itself killing you instantly BUT if you can get 7 MORE LMS items off of it and have 8x MAGIC burst users at lv 99 WITH 999 MP each it would only take the full 8x Magic bursts to kill that boss in ONLY 2 TURNS with it.
Same with DQ7 its first bonus dungeon boss after 4x Magic bursts at 999 MP each would still have like 500 HP left after your FIRST turn.
@@PancakemonsterFO4there's ways around it if you memorize his 3 phased AI script.
I actually did the Metal Guardian strategy back in the day with Dark Dream on TH-cam. Works nicely even with Dark Dream having a sleep attack and the cold breath attack both ignore the Guardian usage.
@@PancakemonsterFO4 Hustle Dance says hi.
Mans straight up LAUGHED at Mortamor’s attacks, that’s how you know you’re severely fucked
Tidus: “I promise this will be quick!”
I guess he wasn’t lying there. Three hits is pretty quick.
EDIT: The reward for beating the super boss… is letting him completely annihilate the final boss. I love it.
That’s got to be the *WORST* reward for defeating the true final boss. Even worse than the *Congratulations screen from Need for Speed: Most Wanted (2005) on the Nintendo DS.*
@@gamerlunayt I mean, at least it’s not some ultimate weapon that might as well be useless because you *just killed the strongest enemy in the game.* This is unique and funny, and I like it.
@@gamerlunayt at least it's way better than nothing at all
@@Sean_Bird Okay, it’s a better reward than the *”Congratulations!”* screen from NFSMW05 DS. I think that the reward of RECEIVING THE BIG BAD’S VEHICLE in any Need for Speed is also one of the best rewards in gaming.
@@Sean_Bird That and it ties into terry's background plot.
That was one of the most amazing flexes I have seen in my life, that dude just went and murdered the last boss while mocking how utterly weak he is, then just casually left. The whole idea behind this is a 10/10.
Also damn, Mortamor's animations were so damn smooth, they felt very pleasing to look at.
Imagine summoning and beating a god of death, having him literally pay evil unto evil in the most literal and over-the-top manner possible, and he essentially goes, "Is that all? Yeah? Aight, I'm going back to bed."
By the way, can I just take a moment to admire just how _juicy_ the character sprites and animations are? Like damn, I haven't played a single Dragon Quest game in my life, but the sprites alone make me want to start out of order just so I could see them all in action.
1-3 show their age pretty badly, but the DS/PS1 versions of 4-6 are beautiful.
8 is gorgeous for its time, 11 is a work of art...
Just go for it. The stories in each game are disconnected enough that you can play any one of them without missing anything.
@@miguelcondadoolivar5149 You didn't play DQ3 on the SNES and it shows. Game is a visual spectacle in it's own right.
You can't find anything more satisfying than an optional boss beat up the final boss in an act of comedy.
I've never played Dragon Quest 6, and I was really surprised by how good the sprite animations are in that.
Yeah the DS dragon quest remakes are SHOCKINGLY detailed, no joke. It isn't like one or two animations with an effect over it, just about EVERY action an enemy takes has its own unique detailed animation. I genuinely hope that since the DQIII HD-2D remaster goes back to sprites, they continue that level of detail even tho it'll be a lot of work. Hard to tell from the current trailer but here's hoping!
this is the DS remake to be fair
@@Lonewulf321 Ah, right. Still impressive, though.
@@timhutchinson8485 very much so
Key, but can we please just talk about how beyond impressive the sprite rigging and animations are for Dragon Quest VI? Like holy shit, everything is so smooth and slick way beyond any normal sprite animations that I've ever seen before. They did such a phenomenal job with the rigging.
Now i need that "Strongest first enemies ever" video
What counts as a 'first' enemy is my question. Is it the literal first enemy you face, or an enemy you face extremely early?
Bloodstained has an oddly strong enemy in the literal second room, for instance. The gluttons in Hades are also pretty tough for an early enemy.
"I felt like a crook, getting all the praise for the ending"
To get it, it means you beat Nocturnus in his terms. So, you deserve it even more than if you beat Mortamor fairly.
oh wow that was pretty cool. Never thought id see a optional boss trounce the final boss like that in a video game
That's Dragon Quest for ya.
People enjoy saying it's just another JRPG with medieval fantasy elements, but that's couldn't be further from the truth.
Sometimes Zing feels like the healing version of Whack/Thwack. Instead of instantly killing it instantly revives, but just always fails way more than it succeeds
I know it's been a long while since you started covering Dragon Quest.
But I can't help but smile everytime it shows up on screen.
And on the optional bosses thing, boy oh boy.....
Git becoming a Dragon Quest fan thanks to XI was an incredibly unexpected and pleasant surprise, I have to say. Shows the real value of "break-in" games, as I call them.
Holy moly it feels great to see DQ on those videos. It reminded me of the timewyrm im DQXIS that had 20000HP or more, had like 3-5 moves per turn and also had the tail both knowing how to clean all your buffs
Absolute chad
Does the final boss for you
Humilates him after all the pain boss might've caused to you
"Good day"
Leaves
Ok but like what if you got to CONTROL the Optional Boss there? THAT would have been cool! But still, this was a close second in coolness.
The Toriyama is strong in Mortamor, with that second form looking a lot like Omega Shenron from Dragon Ball GT.
I always wondered why Omega Shenron looked familiar.
I'm pretty sure Toriyama despires GT and doesn't have anything to do with it, tho?
@@SethJV Toriyama designed the characters for the whole Dragon Quest franchise tho
First form Mortamor is angry Roshi.
@@SethJVHe had nothing to do with GT, I don't think he even drew any of the new character designs.
Toriyama has been the artist for DQ since the first game, that's why.
2:17
"An enemy stronger than the final boss?! ...Let's just give it the random encounter theme, it's not that big a deal, really."
I hate that stuff, at least give it the boss theme, for crying out loud x)
That comment reminded me of smt:dds demifiend. He is the protagonist of smt 3 and uses smt 3 random battle theme when he is fought as a boss in smt dds and smt 5
@@lisandroiribarne1141
SMTV, too? Aw, and here I was, looking forward to a remix or something. x)
@@VonFirflirch yes, as a DLC. With remix of the intro in the arena where You meet him, pre-boss battle when talking to Pixie and random battle during the fight, however i don't like the remix of random battle
@@lisandroiribarne1141 Well think of it like this: To your party he's the strongest enemy you've ever fought. To him, however, you're just another random encounter he needs to blast through.
@@iamthestrong927 yeah yeah we all know the drill, that he uses only lv60 demons and pixie and avoid using black viper and freikugel even tough is ng+ demifiend, etc
Square knew they struck Gold with Nocturnus, which is why he has so many Expies in 11.
An interesting case is Octopath Traveler, were the secret optional boss is actually the true bad guy plot-wise. As pointed out in this video, it isn't often when the final boss in a in a JRPG is the strongest enemy, but Octopath delivered in making the final boss as hard and epic as possible.
The entirety of the Octopath Ending past the point of No Return took me over two hours because I wanted to be as blind as possible. All I knew were some weapon/element weaknesses (because I didn’t want to do this all again but still wanted to be rather blind) and only survived because Dohter’s Charity was still up after the “HP-to-1-MP-and-BP-to-zero” attack. And when I finally won, well, that sense of euphoria lasted for a while.
I'd say that just for watching the final boss panic, pulling off a 20 turn or less victory against Nocturnus is more than worth it. This is the only time in gaming that we get to see the super boss trounce the final boss and it goes hilariously well. For a god of death and despair, Nocturnus is a really cool guy for doing that. He even decides to not come with objections when the protagonists get all the credit.
That Nokturnus guy looks like a cool chap
Beating the superboss in this game is the equivalent to asking your big brother to dad to take down the boss you can't beat
"Mortamor remained lifeless"
Hey man, I can relate.
I had a laugh when I saw that message when i fought Mortamor myself. I could imagine the surprise in his face when his spell failed. Even more so when i chose to finish him off with Terry, pressing my luck with the move 'Hatchet Man'!
i was gonna see it later
then i saw nokturnus in the thumbnail
dq gang
edit: ah yes, zing, the bane of my existence. the best part is when it finally works then the boss kills the revived character instantly.
I hate that, I always waste 3 turns getting it to work only for it not to matter.
Never thought I'd see a super boss fighting a final boss with... predicatable results.
Now I wish this for so many more games. Imagine the Iron Giant completely squashing the cloud of darkness, even at (her?) full power. Being the literal embodiment of entropy and nothingness yet being squashed by a big clunky metal boi must sting.
Dang though, those Dragon Quest VI animations are smooth.
Edit: good lord, that whole encounter against Mortamor had me laughing like crazy.
Sprite-based DQ games always have a surprisingly good quality, shame it is now the age of 3D
That was cool! Be like if you could ask Sephiroth to help you beat Bowser in paper Mario
It sort of reminds me of Time Crisis 2 where the T-rex that spends most of the game tormenting your main characters gets thrown around like a toy and then eaten by an even *bigger* dinosaur.
As hard as Nokturnus is in VI, he's even more of a monster in IX if you get his map to lv 99. I'm pretty sure he gets 3 actions a round and is packing Oomph with **very** heavy hitting skills.
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can more RPGs just let you hire the 100,000,000,000 HP superboss, that wiped the floor with your team, to just kill the final boss?
because that was, in fact, the coolest thing ever lmao
The Super Robot Wars series occasionally does that sort of thing. It goes all the way back to 3 on the Super Famicom, where apparently going down a certain route allows you to use the game's (fully powered) superboss against the standard final boss, who has so much health the game can only display it as ???? until it goes into the four digits.
Super Robot Wars Alpha 3 does something similar, but in reverse. Instead, you get the previous game's final boss (full stats and all) as a regular unit when you fight the true final boss. You're basically pitting a goddess against the setting's Satan.
alrught Dragon Quest VI's visuals seemed to have aged beautifully on the DS
I'm surprised there aren't more games using a powerful creature to beat a lesser boss as a shortcut.
I just beat DQ6 a few days ago, and got stomped by Nockturnus. I didn't feel like grinding to level 99, but this was awesome nonetheless.
I remember beating him at level 80 something, it was horrible.
I love the animation style of this dragon quest game. I'm seeing it for the first time here and I'm just plain enamored
Idea for a future Most Powerful Characters in Gaming episode: Have an episode going over every Amon fight in the Yakuza series
*[JO AMON]*
Sadly he's said he's never played any Yakuza games, so you first have to convince him it's worth it, hope he gets addicted, and also doesn't use it for normal Boss Analysis, shich would make for an AWESOME series
Your channel is the hidden gem of yt
nokturnus is having a great day against mortamor
also something great would be seeing fatalis fight the final boss in monster hunter stories 2 wings of ruin, i mean fatalis is fatalis, he's always been the glorified secret boss
or seeing omega wreck ardyn
Honestly one of the reasons DQ6 is in my top 3 DQ games
8:24 I just realized when you killed Mortamor's head before his hands it said "Mortamor is defeated".
Hands: *no*
Yeh, those optional bosses are often called "superbosses" for a *reason.*
Nokturnus is a god. BUT DUDE IN DRAGON QUEST 10 HE FUCKS YOU UP WAAAAY HARDER THAN THIS
Nokturnus is a homie! I'd eat nachos with him!
The funny thing about Mortamor, he actually managed to do give Nokturnus a tiny bit of trouble in his final form... Although that is really the equivalent of making Saitama go from a normal punch to a "Serious Punch."
Boy, the enemies in the Monster Arena do _not_ like Auron, do they.
I stopped playing after finding out from a random Game FAQ that defeating Nokturnus gives you nothing interesting. After watching this video, I can consider that conclusion false.
It might be because you have to beat nokturnus within a tirn limit to get the cutsene so maybe they didn't see it
Holy shit that was a curb stomp and a half!
7:03 Mortamor: Fools! This isn't even my real true form!
Nokturnus may have curbstomped Mortamor, but the former will never have an entrance as EPIC as the latter.
I would like to bring to attention the “Legacy Bosses” from Dragon Quest 9 as a potential canidate, being all the Final Bosses from previous games who, not only far outweigh anything else you can fight in the postgame, but can also be levelled up to get even higher stats, new abilities, and new drops.
Prepare to witness a Superboss character defeat the Big Bad in his own series EASILY with zero effort
If Mortamor is the "ultimate life form", who is he making prayers to?
Himself, probably.
Guy full on egotistical
Maybe someone from whatever realm Nokturnus comes from. Might even be Nokturnus himself, seeing as Mortamor doesn't pray during his fight with Nokturnus, but that's a stretch.
You can't make your rival crush Cynthia, but you can use Mewtwo to curbstomp the Elite Four. That's satisfying.
In terms of sheer power gap, the SMT series has some huge ones, like the gap between Lucifer and Babel in Devil Survivor. Or the Demi-Fiend and Hari-Hara in Digital Devil Saga. Or heck, even any of the Velvet room attendants and Persona's final bosses, the former using moves that are instant game over if you dare use elemental resistances against them.
The Guy from Monter Arena must be the trully vilian of FFX! He creates monsters more powerfull than Sin!
Funfact, according to the FFX-2 Ultimania Omega, the guy from the Monster Arena is Trema, the superboss of FFX-2.
The typical final boss counter has raised
Slowly dawning on me, Nokturnus and Bahamut from Final Fantasy are very similar in some ways; an optional boss that joins you apon beating them. With Bahamut being a summon but - usually - an important role, and Nokturnus being more off to the side but gives more emphasis on his power; just imagine if these two fought.
The thing with RPGs is that difficulty is dependent on numbers, so if the devs wanna make something harder, they just add more numbers.
Hey, that Neslug looks familiar.
no wonder they call it the FUNGEON
I'm sure it exists in a game I don't know, but I would like to see where a game has optional bosses much stronger than the final boss, and beating all those optional bosses makes the normal final boss absurdly strong, to the point where even the OP optional bosses look like a random encounter. Can't fall behind!
That would be good... if it also altered the ending.
Normal ending: Final boss escapes, he was holding back because the optionals made him immortal.
True ending: Final boss is serious, thus much much much tougher, but dies in the end.
(Or the optional bosses are his rivals and succeed him in normal ending. If you kill them, Big Bad steals their souls and becomes stronger, but evil truly dies with him.
Whilst not what you may mean story wise, some MegaMan Battle Network games get an Omega rank final boss if certain conditions are fulfilled making them very fast and powerful, potentially making them the scariest single enemy.
@@zerozanmato OP meant gameplay wise, but I would like it to integrate into the story.
@@pantheman2842 The closest thing I can think of is Mega Man Star Force 2 in specific. You do the obligatory postgame dungeon with their own bonus bosses, obtain every card in the game and such, by reaching 100% you at first get the upgraded final boss who gets no story justification. But then, after the credits roll, you are treated to an exclusive epilogue rematch against a superpowered Rogue, your rival throughout the game, which does have a bit of story relevance unlike the upgraded final boss.
INot exact, but SaGa Frontier 2's final boss is the strongest boss in the game, and even trounces the optional bosses.
Nokturnus goes One Punch Man on the main villain. XD
....Ok, I need to start playing Dragon Quest. Just because I want to meet Nokturnus
why did they give nokturnus the appearance of a bodybuilder at comic-con
5:35 oh f*** mortamor with his stupid claws
7:27 there he iiis...in the rotten flesh
3:25 Earth Eater casting looks like it's farting at you
I really like this kind of reward from optional superboss. its like getting jango fett as a skater in tony hawk pro skater 4 but better. too bad we cant control nocturnus as you would control your own party members.
Speaking of powerful first enemies, supposedly in Phantasy Star 3, if you're unlucky, chances are you may encounter a Glowtoad right in the first town of the game. If you do, you're best off running away, because otherwise it may Game Over you swiftly. That was what I remembered reading back when I was in middle school at least.
Idea for a future video:a boss analysis on Grandia 2. One of the most unique RPG’s I’ve ever played.
The more dragon quest the better 😁.
Honestly, i’ve always wanted the weapons as special summons to gank sephy. That would be unbelievably epic…
Nokturnus. Won’t lie, I thought he looked like a Yu-Gi-Oh monster
I can respect a man who uses Kimahri in their FFX team.
Technically, Raven Beak is the first enemy that Samus encounters in Metroid Dread.
Neat video! Thanks for uploading!
Oh yes, Dark Dream. And he greets you "Good Day" after throwing out the trash for you.
Yes, a beautiful video
16:09 that reminds me of Risk of Rain 2, if you complete the golden altar's boss, he'll come help you when facing the final boss.
I could never beat that guy on dragon quest 6. I think i was like level 70 and didnt feel like grinding for hours and just watched the ending on youtube. I did beat the post game bosses on dq8 but those weren’t too hard on level 99
I could pay my ducking tuition if I had a dollar for every time I’ve been got by megaton punch
I wonder if demi-fiend from Digital Devil Saga will be featured here
He should be with SMTV out. People are saying it’s harder than DDS
I once killed the final boss of Miitopia without them reaching the 2nd phase.
What's that intro music, and why does it sound like Big Arms from Sonic 3?
Quest 64 - Solvaring's Hideout
reminds me of machine head hiring battle beast to be his goon in Invincible