The fact we have to “add” things to franchise to make it immersive, like records broken or forced injuries like you said, is ridiculous. From a billion dollar company, it shouldn’t be hard to implement these small things. Year after year, they say the game is getting better, yet it only continues to get worse because EA doesn’t care.
yeah, they just have no competition so there is no incentive to make a worthwhile product. It's a shame honestly, franchise mode has so much potential.
@@komishuoko I have switched back and forth from Matt10’s all-Madden sliders and Sim Gaming Networks sliders. You can find Matt’s on operation sports forums and SGN’s here on TH-cam. Almost all of S3 of my Broncos franchise I was using SGN’s but I was getting very high scoring games all the time. S4 I am using Matt10’s and the games have been lower scoring but now my defense dominates. This year more than any other year it’s been nearly impossible to find a balance with sliders.
@@Yolag If 2K was somehow able to get the rights to the NFL, like they have with FIFA, then we would actually start to see higher quality output. MyCareer and MyGM are two things they do really well. They even allow you to manage teams in different eras from the 80s to the modern era. I could only imagine how much better those modes would be with 2K.
@@shadowlegend5479A 2k Football game would probably be just as bad if not worse than madden if we being honest tho, atleast from microtransactions perspective
1.)challenge button never works 2.) no throwback teams 3.) DB AI is horrible. 4.) usering a DB is horrid, especially when you try to make a play on the ball and your dude doesn’t even jump. Or just completely switches to the wrong player. 5.) OL AI is just horrible especially when there is a hole the size of the Grand Canyon to scramble.Ur IOL just get shedded immediately. 6.) Brandon Gawden and the other dude are just annoying at this point. 7.) can you even change the weather in this game
Yeah, receiver bumping is the WORST. I've had moments where I have a player who is wide open in the end zone to win the game, and I throw it, and he runs into a DB/WR and it pisses me off so much.
The trading exploit is the most immersive-breaking issue in the game. I found it by accident. Playing a Chiefs franchise, I decided to trade Chris Jones instead of re-sign him, so I created a trade offer and wanted to see what the AI would give me for him. Many teams made offers - multiple draft picks, and always another player. One that stuck out was the Browns offering Myles Garrett for Chris Jones (along with their top 2 picks in the draft, plus a first round pick two year later). So I accepted, but I didn't really have the money to pay for Garrett long-term, so I immediately created another trade, and wouldn't you know, the Browns were offering Chris Jones and 4 picks for Garrett. By the time I was done, I had every Browns draft pick for the next 3 years and still had Chris Jones. This is TERRIBLE programming.
idk if this is still a thing, but on madden 23 you could sign random free agents and trade them for 3rd/4th round picks. Then the teams you traded to would have to cut a player to stay under the roster limit. So you could sign that player and trade them again to a different team over and over again. Then just take all the 3s and get some 2s, take the 2s and get some 1s. I could (if i had the patience) get the top 20 picks in each draft, every year, just for some free agents.
One thing ive always wanted madden to somehow figure out is 1 year wonders and hard fall offs. players dont stay 99 forever. and sometimes random role players will play out of their mind for a season
It’s literally pretty simple I feel like, you should be able to give players boom or bust potential as well a stat for how long your prime lasts, I feel like there’s something similar to this in 2k
Yeah I want them to rework the potential system in general. Superstar and superstar X-factor are identical in terms of their development rate. This means that everyone with those traits develop at the EXACT same rate. It just doesn’t leave room for any parity really.
I had a great idea for this. Static Ratings related to age. If an UDFA rookie RB goes off for 300 yards on the ground , he should get a moderate ratings boost until he has another bad game. If he goes out the next game and has 20 yards on 17 carries, he should be bumped back down to closer to his normal rating. Ratings boost become more permanent the longer a player performs at a high level. The more consistent a player plays well, in relation to their age, the more these static ratings stick. If. An older player who hasn’t been as productive goes off, he should also get a ratings boost , but since he’s been in the league longer, his should not be as much, but still enough to show that he’s having a hot streak
They need to change in franchise mode where rookies get handing old ass equipment and bucket helmets, it’s so frustrating having to change there gear every time the draft comes..
a thing you missed was the receivers suck. they dop the ball so easily if they get a little push or even if they’re just standing there. even justin jefferson drops easy balls in 24. crazy bad system
Some corners and linebackers also have a superstar ability that makes them more likely to breakup passes and it is insanely OP. I have PS2 who is a 99 ovr in my broncos franchise with it. If he hits someone after they catch a ball it gets punched out almost every time.
People trying to defend Madden is wild. This game clearly gives the bare minimum every year because there are no other games on the market to compete with. And people just throw money at it.
superstar mode was marketed as being the savior of the game and all that stuff and then you actually play it and you realize they put effort into the very beginning of the game and then did not try at all for the rest
Or demand release like I don't wanna play with the giants for 4 years the way even if someone wins a sb the best player still leaves even tho it's a young team @@Jowwben
I really loathe EA Sports for buying out the NFL market on video games and then never putting out another quality football game. I used to love football games more than anything, now I don't even have one to play. They are an absolute disgrace of a gaming studio for doing this to football fans still for almost 2 decades now. As technology has increased you'd think we'd have surpassed NFL2K5 by now but we're still getting a mobile game quality out put year after year. Infuriating.
@@1Humbly the game needs a whole new engine that's physics based rather than canned animation packages. EA Sports games are all so predictable. Every game feels exactly the same. I don't have much faith the NCAA game will be any better. They just don't know how to make good sports games. Even 2K has been terrible gameplay wise since they lost competition for NBA
The game also needs more minor injuries that are playable but it impacts attributes! They actually need to rework injuries entirely it’s either 4/6 weeks or nonexistent and it’s all the same injuries
They need to fixed the progressive fatigue as well. By the end of the season almost non of your starters will be playing regardless of what you set the tempo in practice to
The cpu on this game isn’t hard, I switched the settings from rookie to all pro to get a close game in superstar and my 83 ovr QB still was able to move the ball no issue and put up at least 84 points
The storyline aspect is so important for a franchise mode and it's non existent. Its why ncaa was always so much fun, the huge news blips at the beginning and end of every news week made things so much more fun
I think a lot of the gameplay issues are the game decides how a play is gonna go pretty much the moment you select it, and the animations are just a sorta halfassed way to represent them
I just hate how they delete crap from the game. Like shouldn't a new game only be about adding features? Why take out refs, customized teams, and training camp out just to bring it back years later like its some new thing? Why heavily tout the new superfans thing in Madden 23 just to totally scrap it the very next year? They'll probably bring it back in 3 years like it's a new thing. If they simply stopped taking these small details out the game and only added to the game, it would be light-years ahead of where it is now.
@@RipliWitaniso your telling me I’m spending a well fortune for this game every year along with other people and yet they still have a “small development budget” EA is a joke
He's speaking facts, it's the 2nd quarter 16 seconds left the cpu has 2 times outs but don't use them instead they go to hurry up mode, or they are losing 50 to 3 and its the 4rth quarter with 30 seconds left, they decide to call time outs for reasons
One time I was playing qb and we get in the redzone with 15 seconds left and a timeout, it puts me back in SUPERSIM AND THEY DIDNT CALL IT OR KICK A FG
It’s impossible to play superstar mode realistically. It got so boring at the end I was just setting random challenges for myself to stay motivated to post the videos. Viewers wanted to see Jameson get 2k and I’m a man of the people.
@@Yolag Once I finished the video I realized why haha. You hit on a LOT of different features that i’ve forgotten about. Crazy to think there’s still more that can be covered and improved. 🤯🤯
@@llCrxssll I’ve already started a list for a part 2 of this video and I have like 15 more things already lol. Hopefully with the improvements CFB 25 is getting, Madden will get some of those too
Also pretty funny that superstar is so phoned in that your character's name is literally just Create A Player ("CAP") and it doesn't seem like you can get the game to acknowledge others
The worst for me is playing as a receiver in the mycareer joint and the QB REFUSES to let the play develop for you. One microsecond of pressure they’re throwing it right into a linebackers chest
For number 11 you missed a really big one. Let’s talk about the fact that lineman will try to do a cut block on edge rushers on pass plays. In no where have I seen or heard of offensive tackles trying a cut block, especially on passing play.
In my first year of superstar as a patriots WR I hit 2000 won OROY and OPOY. I didn’t get one mention from the announcers, no stupid post in the news section, and better yet I didn’t get one single upgrade point for any of that and I quit right after. They just clearly don’t try when they make the games
NFL Players play through injuries at an insane rate. Most players have torn ligaments and are told by doctors they don’t require surgery immediately and they wait until the moment the season is over for surgery. There’s absolutely 0 immersion.
I concur. Imagine if you are a "simulation" type player where you like a hands-off rebuild style and slow-sim all your teams games and watch your players play where the ratings matter most, not the player skill. it makes you want to strangle whoever coded the AI. it's like the cpu doesn't know what american football is sometimes.
I love the idea of making every draft picks potential be hidden, i always show bias towards the players who have the dev over normal players who might have better attributes
when the receivers stop in the middle of the slant route drives me insane 🤦🏾♂️ n i have no clue why you’re excited for madden 25 when we kno it’s gone be the same game since 19
1. AI DBs covering 15 yards in 1 second and jumping 20ft in the air. 2. AI DBs not looking-covering another WR only to pick my pass 10 yards away 3. 300lb lineman running down my 88 speed WR,RB,QB.
My biggest thing is the garbage throwaway mechanics. If a qb is being sacked and the game senses that the player pressed x then it counts it as an incompletion regardless of if the ball passed the line of scrimmage or if the qbs arm was moving forward. These instances would be intentional grounding or a fumble every time. It's extremely frustrating and makes pass rush less effective.
The 24 sim engine is horrible. They fixed passing yardage, but now top tier QBs just don’t throw picks. Every year there are a few QBs who throw like 30 tds to 2-3 picks. I have seen Patrick Mahomes throw a 0 interception season. Ea fix this PLEASE!
I give you props for actually coming up with things you didnt like about the gane instead of saying its the same exact game and giving zero reasons why the game is bad like 90 percent of people even in the comments section lol
Because we don't have the patience to list how exponentially shit this game is and has always been. And crazy thing is he didn't even hit every detail.
My big hope for madden, is ncaa will make madden devs realize how much money they're missing out on because they don't care to make an actual great game
Something I absolutely hate in Madden is defense against a QB run. The QB will run and defenders continue to follow their man. They don't break their routes and don't attempt to stop the QB until the QB is within 5 yards of the defender.
I love the ridiculous throws that Cpu qbs are still able to make. Cross body and under pressure effects are designed to make qbs throws inaccurate and underthrown, yet theres a 50/50 shot the cpu qb completely ignores this and throws a contested downfield dime on a rope. (and its always some bum too like desmond ridder too 😭)
The 0-18 vs 18-0 packed stadiums thing is a good point. I believe MLB The Show will have visibly less attendance at your games if your team is bad. Honestly MLB The Show has such great crowd interaction I could make a whole video on it. That would be such a subtle touch to Madden that would go a long way to immersion. Like who is gonna show up for a team that goes like 2-15 other than the super dedicated fans.
Just found your channel, and I’m a little ticked that TH-cam hasn’t recommended it to me before now. Needless to say you’ve earned a subscriber, and I’m going to binge your Broncos franchise while I wait for NCAA 25 and Madden 25 (part two?). I’ve listened to this video while playing NCAA Revamped, and I agree with damn near everything you’ve said, particularly about Franchise and Superstar modes feeling lifeless. As someone who plays Madden for fun, not as a content creator, but just someone who misses the gridiron from time to time? It’s wholly disappointing to me that there are zero storylines in Franchise. The best thing I got in a ten season franchise with the Dallas Cowboys was CeeDee Lamb complaining to Mike McCarthy each week because he wasn’t getting as many touches as my reigning Offensive Player of the Year at Slot Receiver. As you touched on, the presentation of this game is miserable. I had a player (aforementioned slot receiver) who came out of nowhere and became a freak of nature at the WR position. He had a 2,000 yard season, broke the single game and single season records for catches, yards, and touchdowns. Did Brandon Gaudin or Charles Davis mention it? Nope. But I lost track of the amount of times that CD blatantly praised a defender who wasn’t even close to making a play, all because I (the user) overthrew my target. Also, if Charles Davis mentions anything about his blemishes when discussing how my team didn’t make a mistake all game? It might drive me to drink. The lack of storylines is an absolute joke and a travesty, especially for someone who craves a good video game story. My favorite games of all time have compelling stories (RDR2, Fallout New Vegas, etc:), hell I’ll even lump in the NBA 2K game that had Vic’s cringey ass and even Madden 18/19. Saw a fictional player in my franchise on the Texans wearing #13 and I thought of Devin Wade. Why is it that I, the player, have to dig cliches out of the back of my mind to create a story? Example: Drafted a really talented (on paper) tailback who just could not perform well in game situations. After a really bad loss in week 7 to the Panthers? I “headcanoned” that this rookie RB pulled an Amari Cooper, calling out his teammates, and was subsequently traded away. I wound up decreasing the overalls of my starters slightly to give the feeling of a morale problem. I’ve had players get injuries at CB, lose their ability to catch, and subsequently wind up playing safety or being a kick/punt return specialist because of speed and agility. Ive retired rookies, and done 1,001 storylines for headcanon because the game doesn’t do this for me. Now, addressing Superstar mode? This mode is a fucking joke. You get shoehorned into this vague story about who you are, with a set history and a set backstory. I understand that you have to be of a certain talent to make the NFL, but why does my player have to be 21 or 20? Especially as we start to approach the tail end of the age where players who were affected by COVID’s effect on the NCAA start to get drafted. That, and the most glaring problem of all: As you pointed out, Madden is fundamentally a game for children and competitive gamers. However, Superstar has a serious tone problem. I’m not asking for Any Given Sunday (which is IMO the “Platoon” (gritty Nam movie) of Football movies), or even a tone neutral story, but it suffers from a MAJOR maturity problem. Why do we not see locker room disputes, or have teammates who become egotistical primadonnas after they win awards? Hell, I’d honestly just be glad to see the story take a more serious turn and show us practices and press conferences like 2K. But instead, what do we get? “Prank War.” “40 yard dash.” “Livestream Madden.” And a few other generic options that benefit our player for one game. I played Football in High School and College and let me tell you, we may have done a little screwing around and pranking (hiding helmets before practice, etc:) but there certainly wasn’t a ton of that. I never had a teammate publicly challenge me to a 40 yard dash either. If EA wants to keep that? Fine! Have a Linebacker challenge a Runningback in practice to an Oklahoma drill or a Receiver challenge a DB to a 1 on 1. But this? This is horseshit. I know I may sound critical, and I do have serious issues with people who only criticize the games and can’t point out any positive aspects, because that’s just an inability to be positive about anything that gets put out there. But the sad thing is? I’m old enough to have played the earlier Maddens (prior to Madden 13) where you had real choice in Superstar mode, and Franchise mode, and it saddens me to see the state of this game that I love. I sincerely hope NCAA 25 and Madden 25 2: The remadden 25-ining change some of these things, but I somehow doubt that.
I definitely have some positive things I could say about Madden 24. I didn't totally hate the game, and I went from having 170 subs to now over 2300 with this game. It will kind of always have a special place with me for that reason. It's not the worst product that EA has ever released. Most of the issues with it are small its just that there are SO MANY of those small issues. I appreciate your support!
@@Yolag No problem! I’m always glad to support a content creator who puts real effort into their work. I definitely have to agree with you about M24 having some good ideas and features; I really liked the NFL combine aspect of Superstar, and the ability to add fifth year options in Franchise was a needed next step for Franchise. It’s not the worst game in the series, but there’s definite room for improvement.
I play madden 15 alot since it has much more effort put into it like the game intros and the scoreboard is more how it was irl it has actual good commentators and has real music during the kickoff and touchdowns
Another thing that I absolutely hate about madden is that in franchise mode if you play as a coach for 25 seasons or an owner of a team the game forces your coach or owner to retire, What the game should do is ether make it an option where you yourself gets to decide when your coach or owner retires or if you have to retire, at least make it to where you can make a new coach or owner and continue with the current franchisee that you have as a new coach or owner of the team that is your franchisee. It shouldn't be that hard for them to put in the game.
I hate that in superstar mode i play as a WR and i break free and get wide open and my QB will throw a bullet pass instead of lobbing it. All the QB does is trow bullet passes
When you call for the ball tap button the instead of holding it, I’ve found that when you do that it they will actually throw you the based on the button press.
@@forrestgump9580 I've tried that it the majority of the times that doesn't work, no matter how light I touch the button all my passes are bullet passes, every now and then I luck up and get a lob pass....but they're far and in between
One thing that they’ve completely abandoned is the superstar ko mode. When it came out in i think madden 20 it was so much fun. Adding and mixing in legends current stars and celebrities made it so much fun. But of course if it’s not mut madden will not put any effort into it
I just got a ps5 so I haven’t played since 22, they subtracted the amounts of teams/coaches and seem to have no guest this year I played it a couple times but it’s not fun anymore, even the yard was fun with the double pass but that’s gone completely
Idk if this is an issue for anyone else but receivers never jump for me. They just stand there and the corner jumps up and goes for 6. At least give me a break up I don’t wanna moss everyone just make it realistic. NOBODY gets interceptions that consistently.
One of my biggest gripes with the game is sustaining injuries inside of the 2 minute warning occurs a little too often. I find it hard to believe my LG wants to cost me one of my own timeouts when I'm trying to run the clock out
One big gripe that I’ve had in franchise mode was that the player gear diversity is terrible. I have seen too many wrs looking the same and also for some reason only wearing numbers in the 80s or 20s and never pick a single digit or numbers in the tens. Meanwhile you have tight ends stealing all the single digit numbers including the backups. Little things like that really get on my nerves lol
I appreciate that you mention the HB in Superstar mode has zero BC vision. In the same way, the receivers almost never turn the corner after a catch on any lateral route. There would be a 3rd and 5 where the crossing route was wide open and after catching the ball the receiver just runs out of bounds instead of advancing the ball for a first down.
Madden 10-12 were the best for franchise mode but I did like 07-09 as well. Then I believe it was 05-07 that had the Tony Bruno show which is just peak nostalgia!
I stopped playing madden years ago when they removed franchise mode. The marketing grift is they remove great features (like half time show, control over your NFL team etc) then have a slow trickle of the same features back, while removing others to feign "improved" every year.
I hate how there’s no sliders in Superstar and you can’t sim games lol shit gets boring being forced to play 17+ games every year with no sim ability especially because I’m in like year 6 in my RB superstar mode
2k is probably the best game to have a immersive experience while building a nba team. I have always said EA needs to look at 2ks myleague and take some ideas from it. In 2k a player can make 15 threes in a game and the broad casters do you let you know that it’s a record broken
I've had an issue where - after 10 or so years into a franchise - players would have the same number, and it was always 22 or 11, and they would always be the default face, same height and weight. I would have to go through every roster and change every player that looked the same. This ruined the immersion as you would assume.
Your list includes a lot of good ideas. 1) One of the aspects that I really feel is lacking is the use (and lack of use) of player names. Player names should be cataloged as first and last names that get merged when spoken, thus allowing for different combinations to be available for rookies as your franchise ages. We should need to be able to view & edit these for any player in the game and the commentary team, stadium announcer, etc need to be better about using the names for all important plays, particularly on defense where I notice the lack of a player's name being used most often. Would it kill them to name the player who made a tackle? Also, there's zero valid reason(s) for a player's name to be used in MUT and not in franchise mode if you create or edit a player aside from the obvious reason that "the Madden team is just too lazy". 2) I also don't understand why the commentary gets stale so quickly given the fact that they hire the same guys yearly and they originally claimed that they were close to the studio and could provide in-season updates. Even excluding the idea of mid-season updates, the commentary team should be providing new content every year thus expanding the library that's available over time! 3) Expanded photos to be used for player avatars (the initial photo shown when you just look at the initial screen for a players, which is also used in-game when that player makes a big play). I understand that Madden tries to get everyone scanned and photographed but they'll never get to 100% but that doesn't address future draft classes and/or created players which could easy draw from a generic library that could be assigned and edited by us if/when we wanted to take the time and effort (as MANY OF US WILL DO). I hate, Hate, HATE the ghost outline avatar when I'm in franchise mode, at least for anyone on my team! 4) The pre-game, halftime, and post-game content is pathetic. ESPN NFL 2K5 was superior and that was just about 20 years ago! 5) FIX autosubs! They simply don't work in game no matter what you set these thresholds to be for having the team auto-sub in players based upon how tired they may be within a particular drive. Note that this is the different than the "progressive fatigue" system that's also broken, as the auto-sub is a function of a play by play fatigue within a specific drive while the progressive fatigue system is supposed to reflect the cumulative fatigue suffered within an entire season. Both should work, but auto-sub has existed within Madden forever and there's zero reason for this not to work. 6) Fix custom playerbooks!!! This means several things, from ensuring we can add/edit/remove from all existing playbooks - including all of the individual plays within the alternative playbook options (ex any play within the "Run Heavy" alternative playbook). This should also include full functionality of custom playbooks, like formation subs which Madden never has working for custom playbooks! WTF? 7) Create plays: They had this in head coach and it included a familiarity system for adding these new plays into your playbook where it took time for your players to grow comfortable and play at full strength. Even if we ignored pass plays, PA, draw, or RPO I'd really like to see the running game have a more dynamic playbook and audible option by allowing us to select from the following: 1) OL --> man vs. zone blocking 2) OL --> any pulling OL 3) HB --> run direction 4) HB --> intended gap 5) FB/misc backfield --> blocking gap 6) WR/TE --> block vs runoff 8) I'd love, love, love to see some sort of mechanic for "familiarity" attribute for players where they suffer a penalty of some sort when they're on a new team, in a new system/scheme, or even new plays and that over time these penalties go away. It would make it interesting to choose between resigning a existing player on your team vs replacing them with someone else who would need to go through this learning curve and/or team synergy. Role-specific examples of a familiarity system should likely be added to this such as: 8A) O-LINE: everyone knows that it takes time for the O-Line to jell as a unit so any change to that unit should cause a temporary problem (less so if it's a backup, but even then it's a change and should impact the familiarity penalty). 8B) QB/RECEIVER: IRL, we always hear about QBs working with their receivers to jell and gain familiarity/trust in each other. Thus changes here should be reflected in-game, even within the depth chart as this is a direct reflection of the amount of time those players spend with each other all season. 8C) MISC: it's easy to see the same logic applying to the other roles, D-Line, LBs, Secondary and even special teams (not like Madden has ever considered any ST roles despite the fact that every NFL team factors this into the overall roster). 9) Player edit options: I want to be able to edit EVERYTHING for a player within the EDIT ROSTERS section, PRIOR to bringing that roster to FRANCHISE MODE. This includes injury, salary, abilities, X-Factors, contracts, QB throw style, player traits, contracts and abilities. Expose ALL fields within these menus, as several are missing! Ex. "Injury" and "personality" within the attributes menu and "throws tight spiral" within player traits menu. Also ARRANGE THE ATTRIBUTES IN THE SAME ORDER FOR ALL SCREENS. It's pathetic that micro-transactions within MUT have killed the quality of the basic game and the lack of any pride or integrity from EA Sports has meant that Franchise mode or just quickplay are left to fester with little to no support/attention because kids are somehow allowed to gamble actual money. I'll never understand how this is even legal.
The “no record breaking presentation” used to be a problem in nba 2k. I play 2k17 regularly and I scored 106pts in a game, and nobody really cared. I think in the post game show they said “he scored over 80 points”. Now however it’s so much better, since when you get past a specific point threshold the commentators get more hype after every bucket, and especially when you break records. I wish I could get 2k17’s gameplay with 2k24’s presentation because actually playing 2k24 is unbearable.
Injury’s are so broken, I have 2-4 linemen go down a game, most of the time it’s just out for the game but it gets so bad that I had to manually up the stats of my backup linemen because the game never generates good linemen. Linemen with bad stats blow assignments almost every play it breaks the game
@@Yolagother thing I’d love to see is a cutscene when you take a knee under 30 seconds (CPU has no timeouts) of the teams clearing the bench and reporters running out and post game starts. It’s so impressive breaking to knee to go back to the huddle to call a knee to then start to go up to the line but the clock runs out.
I think the issue with the speed is the pursuit rating, a player can have super high speed but if they have low pursuit than they can’t catch anyone. This drives me crazy with pass rushers because my 90 speed qb gets caught by 70 speed rushers because they have high pursuit.
@@Yolag yeah I think it has too much impact on the gameplay, before every game I tune the other team’s edge rusher stats so their pursuit is lower while the more athletic ones keep it a bit higher just so my athletic QB has a chance to make plays off script and run around but that’s just how I like to play.
Let’s not forget the 1). Double Fumble 2). Onside kick glitch 3). Not. Being able to kick FGs past 40 yards… 4). My personal favorite the TELEPORTATION glitch
I recently have gotten back into the show, and I’m getting a new console soon so buying any new games seems pointless right now, so I’ve been grinding it out on the show 22. Yesterday I started a franchise, and the depth is absolutely insane. I don’t know where to start, there so much to do even on the easiest difficulty. And the gameday presentations are amazing. Pop ups will show a hitters history against a certain pitcher, in-game flashbacks of when someone hits a home run, stat trackers like how far the ball traveled, how fast the runner was when he stole a base. The ticker has narratives like you mentioned, I saw “padres rally frome a 6 run deficit to defeat the dodgers” and for whatever reason that blew my mind. And this is on a 2 year old game. Blows madden out of the water
I still have MLB The show 16 and I've been using the same franchise for 8 years now. The immersion is insane. I bought MLB 20 but it was basically the same game so I figured why would I abandon deep franchise that I have been building for years using the osfm rosters. I never really played it outside of a few games. That's basically where sports games are at if you're an offline franchise player. There's really no good reason to buy the new games. Even on nexgen, they're not all that much better. The only sports games I would buy would be ones that I could buy that are really old for 5 or 10 bucks at GameStop or something. But sadly, now that physical disks are being phased out, that's going to become a option. That's not really going to be viable on the newer consoles. If you try to buy an old version of Madden on the PlayStation store they charge you the same as they would a new version of Madden. Because of course they don't want anyone playing Old games because those games don't have the active monetization which is what they're pushing everyone towards
I think the most frustrating part of the game is how just about every presentation feature, every dynasty feature you noted here is either implemented in a current nba/mlb game, or done better in a past Madden game. The way franchise has contracted over the years is so frustrating, and the way the AI and gameplay hasn't improved in years is just as egregious.
Madden has been a trainwreck for years now. if you want a laugh control every single team in franchise and the halftime show just has every game as 0-0. Madden just doesn't care that there are so many problems because people are stupid and keep buying it every year so they won't change anything or change very little.
As a franchise only player - I appreciate this in depth analysis of the things that are wrong/missing. I personally could not play Madden 24 because the Franchise menus were so slow to load it drove me mad and I just gave up 😂
Yeah honestly, that was probably the last Great Madden game. The jump up to 360 had a regression al. It still bounced back and was pretty good by the end of that era. The real s*** happened when they released the 25th edition or whatever in 2013 and added connected franchise mode. And I think at that point ultimate team was in its second or the year. And it's basically been the same terrible game ever since. I remember playing games back in 2007 and thinking how amazing they would be in the future. People back then were coming from like the Sega Genesis and NES system and 10-yard fight and Madden 92 or whatever. And so when you got your first franchise mode in Madden 99 and so on it was an amazing feeling watching these games improve. I figured by now we would all have the kind of deep immersion of head coach 09 as a franchise mode. But lifelike graphics but instead the franchise mode has been an absolute depressing shell of itself. It is literally designed to be bad because they don't make any post-transaction money off the franchise mode. It is designed to get you so bored and frustrated that you just go buy some cards and get addicted to ultimate team. I have never paid for a micro transaction from EA sports and I never will. And at this point I don't think I'll ever buy madden again. The only exception would be if they did something like re-releasing Madden 05 (or something from that era) call it " John Madden classic nostalgia mode or something," and just use modern rosters with the old game. Or maybe I'll get into emulation. There are people that are implementing new rosters into NFL 2K5 I think. Although I don't know if my PC could handle it since I just have a laptop with integrated graphics.
4:27 it's sad that the players have to make the game better. EA Sports College Football 25, from the footage we got already, is way better than this game and most likely Madden 25 (not the one from 2013). Goes to show if you have a def team that actually cares about the sport the game can be good or even great.
Receiver bumping is atrocious. One thing that really bugged me is the auto subbing in the playoffs, even though my star players were healthy. So then i had to mess with crap just to remove that bs. Id like to see one thing implemented in the next game. A Glide-off Mechanic for RB's. Say you run into your O-line, your running back will either shove them forward or use one hand to shove off of them. Running is just so stressful when i see a gap open only to have a guy move into it and block absolutely nothing except for me.
playing franchise is so absurdly easy that I basically just give away some of my players to other teams in order to make it somewhat fair. I've won the Super Bowl 17 times out of the 22 years I've been coaching, and those 5 other Super Bowls were won because I handed one of my 50 94+ overall players to that team.
You should talk about the problems in superstar. The problem in free agency one time I had a 93 ovr WR and declined an extension for the Texans and it put me in FA and the only contract I had was for the bears. Weird I’m one of the best wr in the league. So I signed with the bears and the nfl logo showed up and for some weird reason I wasn’t on a team and it told me to retire in surprise you missed that but you should cover that if you ever make a part 2
Also something that bothers me about franchise is cpu draft logic. It doesn’t matter what their team needs are they will draft the “best” available player or the next player supposed to be picked in that draft class. In one of my franchises the jets drafted a qb in the first round 3 years in a row, 2/3 of them having hidden dev traits. In another, the cardinals picked Caleb Williams who was still available at #5 for some reason and just had Kyler Murray on a massive contract on their bench, because salary caps don’t adjust with ever increasing salaries (???) he becomes untradeable, but the cpu refuses to release him and other players that I’ve ran into similar issues with
You hit every topic, great video man. EA sports is trying to act like these features are all new and have never existed before. It’s all about presentation now for “simulation” which is absolutely stupid. All a money gag.
That definitely used to be an option to include pre-existing injuries in some franchise games. You also used to be able to decide with NBA 2K if you want to keep all the lottery picks or pics swabs or whatever that a team has acquired or just have them reset. I don't know if they still do that or not
Coming from an ultimate team approach I hate it when my running back or any other pass catcher is wide open and as I throw it with poor accuracy it just misses them and falls incomplete This can be very frustrating when I am in the red zone and I put my rb on a angle route out of the backfield and my qb just simply misses a receiver
I really want an updated/snappier UI more than anything. The menus are just too slow to navigate, clunky, etc.. As far as franchise features, it will be interesting to see how NCAA influences changes in the future (which it did and vice versa back in the PS2 era), just unfortunate licensing won't allow for cross-over opportunities (draft classes and storylines).
U missed about the ai when it comes to drafting. Some teams literally take a player that they don’t need. Say they have a 99 ovr qb, and on the draft board the ‘highest’ rated player gets picked when they don’t even need them. The drafting in this game literally pisses me off, there are no trades at all in the draft. And you are exactly right about the presentation. It’s just to lazy.
The thing I hate the most is when a 280 pound linebacker jump up 50 feet to pick off a pass. No 280 pound linebacker should be able to jump up that high to pick off a pass
bro i dont like how on superstar mode, the cpu doesnt score….what do i mean, i mean if i score the first touchdown, and then my next few drives i turn the ball over, the score should be like 21-7(cpu up), not 7-0(me up) still. and then once you score again they finally score and make it 14-7(me up)
I’ve noticed in superstar mode, if you have a defense that has like one superstar player, the cpu just can’t score. I played on the raiders in my first 3 seasons as a QB and Maxx Crosby broke the sack record every year and CPU offense were awful bc of it.
The Broncos had lost 16 of their previous match ups with chiefs before that week ;). That was the first game they won against them since 2015. Great video, and really love the way you broke the game and your points down
The O Line has no awareness . 4 man pressures beat 6 n 7 man protections too easy . Man 2 Man coverage has been OP the last 2 yrs . Zones not working on simple assignments . I will set a hard flat n the opposing player will throw out in the flat n pick up yds when it should be easy pick . The hitting of the QB going in a slide animation . When the opposing player calls a PA Pass sometimes it turns off the clicking of the right button to attack the running QB . They just stay in their zone and the QB runs in the end zone untouched. OP juke button . RB catch n juke at the same time . 5yd flats passes beats hard flat n then one juke its 20 yd gain .
Disagreement: Progressive fatigue should stay in the game. So long as you strike a balance during practices, of having reps be split between starters and backups, and the option to have full vs half pads, progressive fatigue is very easy to manage. I do think game prep as a whole needs to be revamped. Just hitting a few buttons to make your players practice is extremely weak as the only game prep device available. We should be able to do full game prep, talks with coaches, breakdowns of the opponents schemes and how they matchup with ours, and even practice injuries and which positions will need backups to step up to the plate.
My biggest gripe is what you mentioned about defense being awful and offense too easy. On offense I or the CPU can have not great players or QB and still torch or block elite defenders. Its just so lame how it feels like the players have no idenity and their ratings dont matter
They also need to change that when i go to throw out of a sack im never able to get it out, but when im about to savk the qb and they throw it away, then they constantly bounce off the d line and shoot back up and make a perfect throw
On top of that, fred warner being able to contort his body when his back is to my qb and pick the ball off even if it would go 15 feet above his head, and if you throw a go route and the safety isnt near him, why does the safety speed up to the flashes speed to pick the ball off?
It would just be nice for EA to return all the features from Madden 03-08 while keeping current graphics. That’s what upsets me the most, EA had all of those great features people loved and got rid of them.
The difficulty thing for me is that my cpu with my own players just constantly leave way to much space for the QB to get a pass in there. It just feels like it’s always an uphill game even tho I have the better team. I can have Myles garret get shut down constantly by a 75ovr lineman but I have teller and lane on my right side and they get beat like a drum every play it’s insane
i love your idea about being able to turn on and off retired numbers, because as a heavy MLB the show franchise player, there’s nothing worse than signing an superstar and he can’t wear his jersey number because someone from the 1920’s has that number retired 😭😭
The fact we have to “add” things to franchise to make it immersive, like records broken or forced injuries like you said, is ridiculous. From a billion dollar company, it shouldn’t be hard to implement these small things. Year after year, they say the game is getting better, yet it only continues to get worse because EA doesn’t care.
yeah, they just have no competition so there is no incentive to make a worthwhile product. It's a shame honestly, franchise mode has so much potential.
@@Yolag Is there any way to see what sliders youre using for franchise? id like to try them
@@komishuoko I have switched back and forth from Matt10’s all-Madden sliders and Sim Gaming Networks sliders. You can find Matt’s on operation sports forums and SGN’s here on TH-cam.
Almost all of S3 of my Broncos franchise I was using SGN’s but I was getting very high scoring games all the time. S4 I am using Matt10’s and the games have been lower scoring but now my defense dominates.
This year more than any other year it’s been nearly impossible to find a balance with sliders.
@@Yolag If 2K was somehow able to get the rights to the NFL, like they have with FIFA, then we would actually start to see higher quality output. MyCareer and MyGM are two things they do really well. They even allow you to manage teams in different eras from the 80s to the modern era. I could only imagine how much better those modes would be with 2K.
@@shadowlegend5479A 2k Football game would probably be just as bad if not worse than madden if we being honest tho, atleast from microtransactions perspective
1.)challenge button never works
2.) no throwback teams
3.) DB AI is horrible.
4.) usering a DB is horrid, especially when you try to make a play on the ball and your dude doesn’t even jump. Or just completely switches to the wrong player.
5.) OL AI is just horrible especially when there is a hole the size of the Grand Canyon to scramble.Ur IOL just get shedded immediately.
6.) Brandon Gawden and the other dude are just annoying at this point.
7.) can you even change the weather in this game
Surely they can come up with some ai system to better announce the games but that won’t be until madden 39
Facts 💯
“You know that expression, ‘It’s not my night?’ Well it hasn’t been his so far”😂
There are multiple setting for water such as windy, light rain, heavy rain, light snow, overcast, partly cloudy, etc
I totally agree with you about everything you just said
Yeah, receiver bumping is the WORST. I've had moments where I have a player who is wide open in the end zone to win the game, and I throw it, and he runs into a DB/WR and it pisses me off so much.
And also illegal contact calls, those have the most BS impact on the game
so he wasn’t wide open
@@connorstarnes2895He was open. Did you read?
And I think the receiver bumpy only results to penalties on user controller defenders it doesn’t call it if the cpu bumps you
It's crazy how the cpu won't do it though. The game is unfair
I hate when the CPU goes god mode during the 2 minute drill completing every pass doing bullshit that Keeps them out of bounds
AI cant be stopped when they run no huddle😭
COWBOYS AND CEEDEE LAMB LIKE WTF!!!
Real
They will get a TD 90% of the time they go in no huddle lol, no matter what coverage or blitz i run
This will never stop...ever😂😂
The trading exploit is the most immersive-breaking issue in the game. I found it by accident. Playing a Chiefs franchise, I decided to trade Chris Jones instead of re-sign him, so I created a trade offer and wanted to see what the AI would give me for him. Many teams made offers - multiple draft picks, and always another player. One that stuck out was the Browns offering Myles Garrett for Chris Jones (along with their top 2 picks in the draft, plus a first round pick two year later). So I accepted, but I didn't really have the money to pay for Garrett long-term, so I immediately created another trade, and wouldn't you know, the Browns were offering Chris Jones and 4 picks for Garrett.
By the time I was done, I had every Browns draft pick for the next 3 years and still had Chris Jones. This is TERRIBLE programming.
thats so funny
I do the same thing with Harrison Smith
idk if this is still a thing, but on madden 23 you could sign random free agents and trade them for 3rd/4th round picks. Then the teams you traded to would have to cut a player to stay under the roster limit. So you could sign that player and trade them again to a different team over and over again. Then just take all the 3s and get some 2s, take the 2s and get some 1s. I could (if i had the patience) get the top 20 picks in each draft, every year, just for some free agents.
Yall gon learn one day to boycott the game
The trading had always been broken. I remember having a team of all pros that I traded fa for
One thing ive always wanted madden to somehow figure out is 1 year wonders and hard fall offs. players dont stay 99 forever. and sometimes random role players will play out of their mind for a season
It’s literally pretty simple I feel like, you should be able to give players boom or bust potential as well a stat for how long your prime lasts, I feel like there’s something similar to this in 2k
Yeah I want them to rework the potential system in general. Superstar and superstar X-factor are identical in terms of their development rate. This means that everyone with those traits develop at the EXACT same rate. It just doesn’t leave room for any parity really.
Well sometimes you’ll have franchise receivers or backs having 10+ Tds with mid 70s ratings
@@zachgillis321There is a setting for that in 2k but it's arguable that it even functions correctly. (2k and madden are two pathetic peas in a pod)
I had a great idea for this. Static Ratings related to age. If an UDFA rookie RB goes off for 300 yards on the ground , he should get a moderate ratings boost until he has another bad game. If he goes out the next game and has 20 yards on 17 carries, he should be bumped back down to closer to his normal rating. Ratings boost become more permanent the longer a player performs at a high level. The more consistent a player plays well, in relation to their age, the more these static ratings stick. If. An older player who hasn’t been as productive goes off, he should also get a ratings boost , but since he’s been in the league longer, his should not be as much, but still enough to show that he’s having a hot streak
They need to change in franchise mode where rookies get handing old ass equipment and bucket helmets, it’s so frustrating having to change there gear every time the draft comes..
I absolutely hate this! So I resorted to downloading community files
a thing you missed was the receivers suck. they dop the ball so easily if they get a little push or even if they’re just standing there. even justin jefferson drops easy balls in 24. crazy bad system
Some corners and linebackers also have a superstar ability that makes them more likely to breakup passes and it is insanely OP. I have PS2 who is a 99 ovr in my broncos franchise with it. If he hits someone after they catch a ball it gets punched out almost every time.
@@Yolag damn
@@Yolag Yeah KO abilities are beyond broken!
My receivers have been catching one handed while double cover in the end zone
@@Tann3rr Bro's playing on rookie mode then
People trying to defend Madden is wild. This game clearly gives the bare minimum every year because there are no other games on the market to compete with. And people just throw money at it.
superstar mode was marketed as being the savior of the game and all that stuff and then you actually play it and you realize they put effort into the very beginning of the game and then did not try at all for the rest
Probably assumed everyone would play 1 year maximum
@@Yolag fr also the inability to request a trade is crazy AND the inability to not be an instant starter
@@Jowwben oh my god I didn’t even think about that
@@Yolag I wish superstar was good man it could be so fun
Or demand release like I don't wanna play with the giants for 4 years the way even if someone wins a sb the best player still leaves even tho it's a young team @@Jowwben
I really loathe EA Sports for buying out the NFL market on video games and then never putting out another quality football game. I used to love football games more than anything, now I don't even have one to play. They are an absolute disgrace of a gaming studio for doing this to football fans still for almost 2 decades now. As technology has increased you'd think we'd have surpassed NFL2K5 by now but we're still getting a mobile game quality out put year after year. Infuriating.
I believe the dark gloomy days are over once that CF25 drops….hopefully
@@1Humbly the game needs a whole new engine that's physics based rather than canned animation packages. EA Sports games are all so predictable. Every game feels exactly the same. I don't have much faith the NCAA game will be any better. They just don't know how to make good sports games. Even 2K has been terrible gameplay wise since they lost competition for NBA
You definitely being pretty dramatic with how Madden is. It has its issues but doesn't play like a mobile game
@@Ccubed92
Mobile games are more fun
They did the same to the FIFA game
The game also needs more minor injuries that are playable but it impacts attributes! They actually need to rework injuries entirely it’s either 4/6 weeks or nonexistent and it’s all the same injuries
Yes! This would be such a little thing to add but would have a huge impact on immersion
They need to fixed the progressive fatigue as well. By the end of the season almost non of your starters will be playing regardless of what you set the tempo in practice to
@@masonhenrichs539 I think everyone just turns it off at this point lol 😂
@@masonhenrichs539never had this problem you must practice in pads the full season lmao
Hope the college football injury system is good
Bro is so good he's asking for a new Difficulty i cant even get the ball out in All Madden
I call bullcrap he said all madden is too easy.. it gets hard sometimes and it's easy to throw a pic
I can manage all madden BUT there’s a good chance I throw a pick every game. I’ve noticed it helps to turn down the CPU Interceptions rating to 30.
It’s hella easy just practice more I been playing since madden 11 so u got used to Eas Ai
The cpu on this game isn’t hard, I switched the settings from rookie to all pro to get a close game in superstar and my 83 ovr QB still was able to move the ball no issue and put up at least 84 points
Mods*
The storyline aspect is so important for a franchise mode and it's non existent. Its why ncaa was always so much fun, the huge news blips at the beginning and end of every news week made things so much more fun
I think a lot of the gameplay issues are the game decides how a play is gonna go pretty much the moment you select it, and the animations are just a sorta halfassed way to represent them
I just hate how they delete crap from the game. Like shouldn't a new game only be about adding features? Why take out refs, customized teams, and training camp out just to bring it back years later like its some new thing? Why heavily tout the new superfans thing in Madden 23 just to totally scrap it the very next year? They'll probably bring it back in 3 years like it's a new thing. If they simply stopped taking these small details out the game and only added to the game, it would be light-years ahead of where it is now.
Like I'm Madden 25 they're bringing back the stumble recovery like it wasn't in Madden 20 but featuring it like it's a new feature SMH
The development budget is small and they rotate sub contactor studios every 2 years.
@@RipliWitani huh they have clipsed a billion dollars are you serious 😂😆
@@RipliWitaniso your telling me I’m spending a well fortune for this game every year along with other people and yet they still have a “small development budget” EA is a joke
I hate when it's fourth down for the cpu, and they immediately throw it to a flat route for the rb out of bounds
He's speaking facts, it's the 2nd quarter 16 seconds left the cpu has 2 times outs but don't use them instead they go to hurry up mode, or they are losing 50 to 3 and its the 4rth quarter with 30 seconds left, they decide to call time outs for reasons
One time I was playing qb and we get in the redzone with 15 seconds left and a timeout, it puts me back in SUPERSIM AND THEY DIDNT CALL IT OR KICK A FG
@@YoBeandon must have been very frustrating
“I play sim and realistic style” 2600 yards and 23 TDs with Jameson Williams 😂
It’s impossible to play superstar mode realistically. It got so boring at the end I was just setting random challenges for myself to stay motivated to post the videos. Viewers wanted to see Jameson get 2k and I’m a man of the people.
@@Yolag Once I finished the video I realized why haha. You hit on a LOT of different features that i’ve forgotten about. Crazy to think there’s still more that can be covered and improved. 🤯🤯
@@llCrxssll I’ve already started a list for a part 2 of this video and I have like 15 more things already lol. Hopefully with the improvements CFB 25 is getting, Madden will get some of those too
@@YolagI’m kinda of a hatter lol, I’m hoping madden doesn’t get the changes so college football sells better and continues to get funding
I mean 23 touchdowns isn't insane. Randy Moss did that back in 2007
Nobody gonna talk about big man's celebration at 12:04 🤣
Also pretty funny that superstar is so phoned in that your character's name is literally just Create A Player ("CAP") and it doesn't seem like you can get the game to acknowledge others
2k does the same shit with mp
well when i made my character , i used brady for the last name and they acknowledged that . they also acknowledge vick .
The worst for me is playing as a receiver in the mycareer joint and the QB REFUSES to let the play develop for you. One microsecond of pressure they’re throwing it right into a linebackers chest
as a franchise player I am sick how madden has done us since Idek when
Everything ea has done over the last decade has been sad
For number 11 you missed a really big one. Let’s talk about the fact that lineman will try to do a cut block on edge rushers on pass plays. In no where have I seen or heard of offensive tackles trying a cut block, especially on passing play.
It happens on quick throws all the time.
Super star abilities that guarantee outcomes like KO or inside stuff, definitely ruined the game for me
In my first year of superstar as a patriots WR I hit 2000 won OROY and OPOY. I didn’t get one mention from the announcers, no stupid post in the news section, and better yet I didn’t get one single upgrade point for any of that and I quit right after. They just clearly don’t try when they make the games
NFL Players play through injuries at an insane rate. Most players have torn ligaments and are told by doctors they don’t require surgery immediately and they wait until the moment the season is over for surgery. There’s absolutely 0 immersion.
I concur. Imagine if you are a "simulation" type player where you like a hands-off rebuild style and slow-sim all your teams games and watch your players play where the ratings matter most, not the player skill. it makes you want to strangle whoever coded the AI. it's like the cpu doesn't know what american football is sometimes.
I love the idea of making every draft picks potential be hidden, i always show bias towards the players who have the dev over normal players who might have better attributes
when the receivers stop in the middle of the slant route drives me insane 🤦🏾♂️ n i have no clue why you’re excited for madden 25 when we kno it’s gone be the same game since 19
I agree on the 1 complaint. Madden 17 had a small celebration after breaking a record but they took it out
1. AI DBs covering 15 yards in 1 second and jumping 20ft in the air.
2. AI DBs not looking-covering another WR only to pick my pass 10 yards away
3. 300lb lineman running down my 88 speed WR,RB,QB.
My biggest thing is the garbage throwaway mechanics. If a qb is being sacked and the game senses that the player pressed x then it counts it as an incompletion regardless of if the ball passed the line of scrimmage or if the qbs arm was moving forward. These instances would be intentional grounding or a fumble every time. It's extremely frustrating and makes pass rush less effective.
The 24 sim engine is horrible. They fixed passing yardage, but now top tier QBs just don’t throw picks. Every year there are a few QBs who throw like 30 tds to 2-3 picks. I have seen Patrick Mahomes throw a 0 interception season. Ea fix this PLEASE!
I give you props for actually coming up with things you didnt like about the gane instead of saying its the same exact game and giving zero reasons why the game is bad like 90 percent of people even in the comments section lol
Because we don't have the patience to list how exponentially shit this game is and has always been. And crazy thing is he didn't even hit every detail.
My big hope for madden, is ncaa will make madden devs realize how much money they're missing out on because they don't care to make an actual great game
Something I absolutely hate in Madden is defense against a QB run. The QB will run and defenders continue to follow their man. They don't break their routes and don't attempt to stop the QB until the QB is within 5 yards of the defender.
I love the ridiculous throws that Cpu qbs are still able to make. Cross body and under pressure effects are designed to make qbs throws inaccurate and underthrown, yet theres a 50/50 shot the cpu qb completely ignores this and throws a contested downfield dime on a rope. (and its always some bum too like desmond ridder too 😭)
I love how they banned gambling suspensions, yet promote gambling with MUT. Ironic…
I absolutely HATE it when I'm usering my linebacker, click the tackles button, and he falls next to the rb with the ball
I think the NFL forces EA not to put suspensions in the game or forced injuries. Same with every stadium every game full of fans 18-0 or 0-18
The 0-18 vs 18-0 packed stadiums thing is a good point. I believe MLB The Show will have visibly less attendance at your games if your team is bad. Honestly MLB The Show has such great crowd interaction I could make a whole video on it. That would be such a subtle touch to Madden that would go a long way to immersion. Like who is gonna show up for a team that goes like 2-15 other than the super dedicated fans.
Just found your channel, and I’m a little ticked that TH-cam hasn’t recommended it to me before now. Needless to say you’ve earned a subscriber, and I’m going to binge your Broncos franchise while I wait for NCAA 25 and Madden 25 (part two?).
I’ve listened to this video while playing NCAA Revamped, and I agree with damn near everything you’ve said, particularly about Franchise and Superstar modes feeling lifeless. As someone who plays Madden for fun, not as a content creator, but just someone who misses the gridiron from time to time? It’s wholly disappointing to me that there are zero storylines in Franchise. The best thing I got in a ten season franchise with the Dallas Cowboys was CeeDee Lamb complaining to Mike McCarthy each week because he wasn’t getting as many touches as my reigning Offensive Player of the Year at Slot Receiver.
As you touched on, the presentation of this game is miserable. I had a player (aforementioned slot receiver) who came out of nowhere and became a freak of nature at the WR position. He had a 2,000 yard season, broke the single game and single season records for catches, yards, and touchdowns. Did Brandon Gaudin or Charles Davis mention it? Nope. But I lost track of the amount of times that CD blatantly praised a defender who wasn’t even close to making a play, all because I (the user) overthrew my target. Also, if Charles Davis mentions anything about his blemishes when discussing how my team didn’t make a mistake all game? It might drive me to drink.
The lack of storylines is an absolute joke and a travesty, especially for someone who craves a good video game story. My favorite games of all time have compelling stories (RDR2, Fallout New Vegas, etc:), hell I’ll even lump in the NBA 2K game that had Vic’s cringey ass and even Madden 18/19. Saw a fictional player in my franchise on the Texans wearing #13 and I thought of Devin Wade. Why is it that I, the player, have to dig cliches out of the back of my mind to create a story? Example: Drafted a really talented (on paper) tailback who just could not perform well in game situations. After a really bad loss in week 7 to the Panthers? I “headcanoned” that this rookie RB pulled an Amari Cooper, calling out his teammates, and was subsequently traded away. I wound up decreasing the overalls of my starters slightly to give the feeling of a morale problem.
I’ve had players get injuries at CB, lose their ability to catch, and subsequently wind up playing safety or being a kick/punt return specialist because of speed and agility. Ive retired rookies, and done 1,001 storylines for headcanon because the game doesn’t do this for me.
Now, addressing Superstar mode? This mode is a fucking joke. You get shoehorned into this vague story about who you are, with a set history and a set backstory. I understand that you have to be of a certain talent to make the NFL, but why does my player have to be 21 or 20? Especially as we start to approach the tail end of the age where players who were affected by COVID’s effect on the NCAA start to get drafted. That, and the most glaring problem of all:
As you pointed out, Madden is fundamentally a game for children and competitive gamers. However, Superstar has a serious tone problem. I’m not asking for Any Given Sunday (which is IMO the “Platoon” (gritty Nam movie) of Football movies), or even a tone neutral story, but it suffers from a MAJOR maturity problem. Why do we not see locker room disputes, or have teammates who become egotistical primadonnas after they win awards? Hell, I’d honestly just be glad to see the story take a more serious turn and show us practices and press conferences like 2K. But instead, what do we get?
“Prank War.” “40 yard dash.” “Livestream Madden.” And a few other generic options that benefit our player for one game. I played Football in High School and College and let me tell you, we may have done a little screwing around and pranking (hiding helmets before practice, etc:) but there certainly wasn’t a ton of that. I never had a teammate publicly challenge me to a 40 yard dash either. If EA wants to keep that? Fine! Have a Linebacker challenge a Runningback in practice to an Oklahoma drill or a Receiver challenge a DB to a 1 on 1. But this? This is horseshit.
I know I may sound critical, and I do have serious issues with people who only criticize the games and can’t point out any positive aspects, because that’s just an inability to be positive about anything that gets put out there. But the sad thing is? I’m old enough to have played the earlier Maddens (prior to Madden 13) where you had real choice in Superstar mode, and Franchise mode, and it saddens me to see the state of this game that I love.
I sincerely hope NCAA 25 and Madden 25 2: The remadden 25-ining change some of these things, but I somehow doubt that.
I definitely have some positive things I could say about Madden 24. I didn't totally hate the game, and I went from having 170 subs to now over 2300 with this game. It will kind of always have a special place with me for that reason. It's not the worst product that EA has ever released. Most of the issues with it are small its just that there are SO MANY of those small issues. I appreciate your support!
@@Yolag No problem! I’m always glad to support a content creator who puts real effort into their work. I definitely have to agree with you about M24 having some good ideas and features; I really liked the NFL combine aspect of Superstar, and the ability to add fifth year options in Franchise was a needed next step for Franchise. It’s not the worst game in the series, but there’s definite room for improvement.
12:04 that guy in the background is absolutely popping off
I play madden 15 alot since it has much more effort put into it like the game intros and the scoreboard is more how it was irl it has actual good commentators and has real music during the kickoff and touchdowns
If only EA would care enough to watch this. They are too busy trying to figure out how to make more money.
Another thing that I absolutely hate about madden is that in franchise mode if you play as a coach for 25 seasons or an owner of a team the game forces your coach or owner to retire,
What the game should do is ether make it an option where you yourself gets to decide when your coach or owner retires or if you have to retire, at least make it to where you can make a new coach or owner and continue with the current franchisee that you have as a new coach or owner of the team that is your franchisee.
It shouldn't be that hard for them to put in the game.
I hate that in superstar mode i play as a WR and i break free and get wide open and my QB will throw a bullet pass instead of lobbing it. All the QB does is trow bullet passes
When you call for the ball tap button the instead of holding it, I’ve found that when you do that it they will actually throw you the based on the button press.
@@forrestgump9580 I've tried that it the majority of the times that doesn't work, no matter how light I touch the button all my passes are bullet passes, every now and then I luck up and get a lob pass....but they're far and in between
One thing that they’ve completely abandoned is the superstar ko mode. When it came out in i think madden 20 it was so much fun. Adding and mixing in legends current stars and celebrities made it so much fun. But of course if it’s not mut madden will not put any effort into it
I just got a ps5 so I haven’t played since 22, they subtracted the amounts of teams/coaches and seem to have no guest this year I played it a couple times but it’s not fun anymore, even the yard was fun with the double pass but that’s gone completely
Idk if this is an issue for anyone else but receivers never jump for me. They just stand there and the corner jumps up and goes for 6. At least give me a break up I don’t wanna moss everyone just make it realistic. NOBODY gets interceptions that consistently.
One of my biggest gripes with the game is sustaining injuries inside of the 2 minute warning occurs a little too often. I find it hard to believe my LG wants to cost me one of my own timeouts when I'm trying to run the clock out
One big gripe that I’ve had in franchise mode was that the player gear diversity is terrible. I have seen too many wrs looking the same and also for some reason only wearing numbers in the 80s or 20s and never pick a single digit or numbers in the tens. Meanwhile you have tight ends stealing all the single digit numbers including the backups. Little things like that really get on my nerves lol
Most of the rookies come in looking so stupid. They pick the worst helmet models and they stand out so bad in game.
I appreciate that you mention the HB in Superstar mode has zero BC vision. In the same way, the receivers almost never turn the corner after a catch on any lateral route. There would be a 3rd and 5 where the crossing route was wide open and after catching the ball the receiver just runs out of bounds instead of advancing the ball for a first down.
EA should be taking notes for Madden 25
Madden 10-12 were the best for franchise mode but I did like 07-09 as well. Then I believe it was 05-07 that had the Tony Bruno show which is just peak nostalgia!
I stopped playing madden years ago when they removed franchise mode. The marketing grift is they remove great features (like half time show, control over your NFL team etc) then have a slow trickle of the same features back, while removing others to feign "improved" every year.
I hate how there’s no sliders in Superstar and you can’t sim games lol shit gets boring being forced to play 17+ games every year with no sim ability especially because I’m in like year 6 in my RB superstar mode
2k is probably the best game to have a immersive experience while building a nba team. I have always said EA needs to look at 2ks myleague and take some ideas from it. In 2k a player can make 15 threes in a game and the broad casters do you let you know that it’s a record broken
I agree, 2k and MLB the show capture the atmosphere of the sports very well. Madden just doesn't care at all.
I've had an issue where - after 10 or so years into a franchise - players would have the same number, and it was always 22 or 11, and they would always be the default face, same height and weight. I would have to go through every roster and change every player that looked the same. This ruined the immersion as you would assume.
Your list includes a lot of good ideas.
1) One of the aspects that I really feel is lacking is the use (and lack of use) of player names. Player names should be cataloged as first and last names that get merged when spoken, thus allowing for different combinations to be available for rookies as your franchise ages. We should need to be able to view & edit these for any player in the game and the commentary team, stadium announcer, etc need to be better about using the names for all important plays, particularly on defense where I notice the lack of a player's name being used most often. Would it kill them to name the player who made a tackle?
Also, there's zero valid reason(s) for a player's name to be used in MUT and not in franchise mode if you create or edit a player aside from the obvious reason that "the Madden team is just too lazy".
2) I also don't understand why the commentary gets stale so quickly given the fact that they hire the same guys yearly and they originally claimed that they were close to the studio and could provide in-season updates. Even excluding the idea of mid-season updates, the commentary team should be providing new content every year thus expanding the library that's available over time!
3) Expanded photos to be used for player avatars (the initial photo shown when you just look at the initial screen for a players, which is also used in-game when that player makes a big play). I understand that Madden tries to get everyone scanned and photographed but they'll never get to 100% but that doesn't address future draft classes and/or created players which could easy draw from a generic library that could be assigned and edited by us if/when we wanted to take the time and effort (as MANY OF US WILL DO). I hate, Hate, HATE the ghost outline avatar when I'm in franchise mode, at least for anyone on my team!
4) The pre-game, halftime, and post-game content is pathetic. ESPN NFL 2K5 was superior and that was just about 20 years ago!
5) FIX autosubs! They simply don't work in game no matter what you set these thresholds to be for having the team auto-sub in players based upon how tired they may be within a particular drive. Note that this is the different than the "progressive fatigue" system that's also broken, as the auto-sub is a function of a play by play fatigue within a specific drive while the progressive fatigue system is supposed to reflect the cumulative fatigue suffered within an entire season. Both should work, but auto-sub has existed within Madden forever and there's zero reason for this not to work.
6) Fix custom playerbooks!!! This means several things, from ensuring we can add/edit/remove from all existing playbooks - including all of the individual plays within the alternative playbook options (ex any play within the "Run Heavy" alternative playbook). This should also include full functionality of custom playbooks, like formation subs which Madden never has working for custom playbooks! WTF?
7) Create plays: They had this in head coach and it included a familiarity system for adding these new plays into your playbook where it took time for your players to grow comfortable and play at full strength. Even if we ignored pass plays, PA, draw, or RPO I'd really like to see the running game have a more dynamic playbook and audible option by allowing us to select from the following:
1) OL --> man vs. zone blocking
2) OL --> any pulling OL
3) HB --> run direction
4) HB --> intended gap
5) FB/misc backfield --> blocking gap
6) WR/TE --> block vs runoff
8) I'd love, love, love to see some sort of mechanic for "familiarity" attribute for players where they suffer a penalty of some sort when they're on a new team, in a new system/scheme, or even new plays and that over time these penalties go away. It would make it interesting to choose between resigning a existing player on your team vs replacing them with someone else who would need to go through this learning curve and/or team synergy.
Role-specific examples of a familiarity system should likely be added to this such as:
8A) O-LINE: everyone knows that it takes time for the O-Line to jell as a unit so any change to that unit should cause a temporary problem (less so if it's a backup, but even then it's a change and should impact the familiarity penalty).
8B) QB/RECEIVER: IRL, we always hear about QBs working with their receivers to jell and gain familiarity/trust in each other. Thus changes here should be reflected in-game, even within the depth chart as this is a direct reflection of the amount of time those players spend with each other all season.
8C) MISC: it's easy to see the same logic applying to the other roles, D-Line, LBs, Secondary and even special teams (not like Madden has ever considered any ST roles despite the fact that every NFL team factors this into the overall roster).
9) Player edit options: I want to be able to edit EVERYTHING for a player within the EDIT ROSTERS section, PRIOR to bringing that roster to FRANCHISE MODE. This includes injury, salary, abilities, X-Factors, contracts, QB throw style, player traits, contracts and abilities. Expose ALL fields within these menus, as several are missing! Ex. "Injury" and "personality" within the attributes menu and "throws tight spiral" within player traits menu. Also ARRANGE THE ATTRIBUTES IN THE SAME ORDER FOR ALL SCREENS.
It's pathetic that micro-transactions within MUT have killed the quality of the basic game and the lack of any pride or integrity from EA Sports has meant that Franchise mode or just quickplay are left to fester with little to no support/attention because kids are somehow allowed to gamble actual money. I'll never understand how this is even legal.
The “no record breaking presentation” used to be a problem in nba 2k. I play 2k17 regularly and I scored 106pts in a game, and nobody really cared. I think in the post game show they said “he scored over 80 points”. Now however it’s so much better, since when you get past a specific point threshold the commentators get more hype after every bucket, and especially when you break records. I wish I could get 2k17’s gameplay with 2k24’s presentation because actually playing 2k24 is unbearable.
Injury’s are so broken, I have 2-4 linemen go down a game, most of the time it’s just out for the game but it gets so bad that I had to manually up the stats of my backup linemen because the game never generates good linemen. Linemen with bad stats blow assignments almost every play it breaks the game
you just reminded me about how IMPOSSIBLE it is to develop linemen in this game.
@@Yolagother thing I’d love to see is a cutscene when you take a knee under 30 seconds (CPU has no timeouts) of the teams clearing the bench and reporters running out and post game starts. It’s so impressive breaking to knee to go back to the huddle to call a knee to then start to go up to the line but the clock runs out.
I think the issue with the speed is the pursuit rating, a player can have super high speed but if they have low pursuit than they can’t catch anyone. This drives me crazy with pass rushers because my 90 speed qb gets caught by 70 speed rushers because they have high pursuit.
I'm gonna be honest i COMPLETELY forgot that Pursuit existed as a rating... It definitely shouldn't make someone faster that's for sure.
@@Yolag yeah I think it has too much impact on the gameplay, before every game I tune the other team’s edge rusher stats so their pursuit is lower while the more athletic ones keep it a bit higher just so my athletic QB has a chance to make plays off script and run around but that’s just how I like to play.
Let’s not forget the
1). Double Fumble
2). Onside kick glitch
3). Not. Being able to kick FGs past 40 yards…
4). My personal favorite the TELEPORTATION glitch
The least EAss could do is give up the exclusive license.
I recently have gotten back into the show, and I’m getting a new console soon so buying any new games seems pointless right now, so I’ve been grinding it out on the show 22. Yesterday I started a franchise, and the depth is absolutely insane. I don’t know where to start, there so much to do even on the easiest difficulty. And the gameday presentations are amazing. Pop ups will show a hitters history against a certain pitcher, in-game flashbacks of when someone hits a home run, stat trackers like how far the ball traveled, how fast the runner was when he stole a base. The ticker has narratives like you mentioned, I saw “padres rally frome a 6 run deficit to defeat the dodgers” and for whatever reason that blew my mind. And this is on a 2 year old game. Blows madden out of the water
I still have MLB The show 16 and I've been using the same franchise for 8 years now. The immersion is insane. I bought MLB 20 but it was basically the same game so I figured why would I abandon deep franchise that I have been building for years using the osfm rosters. I never really played it outside of a few games.
That's basically where sports games are at if you're an offline franchise player. There's really no good reason to buy the new games. Even on nexgen, they're not all that much better. The only sports games I would buy would be ones that I could buy that are really old for 5 or 10 bucks at GameStop or something. But sadly, now that physical disks are being phased out, that's going to become a option. That's not really going to be viable on the newer consoles.
If you try to buy an old version of Madden on the PlayStation store they charge you the same as they would a new version of Madden. Because of course they don't want anyone playing Old games because those games don't have the active monetization which is what they're pushing everyone towards
Superstar mode is such a let down after the combine you’re basically better off using a created player in franchise
I think the most frustrating part of the game is how just about every presentation feature, every dynasty feature you noted here is either implemented in a current nba/mlb game, or done better in a past Madden game. The way franchise has contracted over the years is so frustrating, and the way the AI and gameplay hasn't improved in years is just as egregious.
Madden has been a trainwreck for years now. if you want a laugh control every single team in franchise and the halftime show just has every game as 0-0. Madden just doesn't care that there are so many problems because people are stupid and keep buying it every year so they won't change anything or change very little.
bro receiver ai is absolutely awful in general, the scramble drill ai for receivers needs to be completely improved
As a franchise only player - I appreciate this in depth analysis of the things that are wrong/missing. I personally could not play Madden 24 because the Franchise menus were so slow to load it drove me mad and I just gave up 😂
Lamar don't be having no rushing yards in franchise mode😂
The fact that madden 07 had a much better franchise mode is just sad. Sad what ultimate team has done to what used to be a great game
Yeah honestly, that was probably the last Great Madden game. The jump up to 360 had a regression al. It still bounced back and was pretty good by the end of that era. The real s*** happened when they released the 25th edition or whatever in 2013 and added connected franchise mode. And I think at that point ultimate team was in its second or the year. And it's basically been the same terrible game ever since. I remember playing games back in 2007 and thinking how amazing they would be in the future. People back then were coming from like the Sega Genesis and NES system and 10-yard fight and Madden 92 or whatever. And so when you got your first franchise mode in Madden 99 and so on it was an amazing feeling watching these games improve.
I figured by now we would all have the kind of deep immersion of head coach 09 as a franchise mode. But lifelike graphics but instead the franchise mode has been an absolute depressing shell of itself. It is literally designed to be bad because they don't make any post-transaction money off the franchise mode. It is designed to get you so bored and frustrated that you just go buy some cards and get addicted to ultimate team.
I have never paid for a micro transaction from EA sports and I never will. And at this point I don't think I'll ever buy madden again. The only exception would be if they did something like re-releasing Madden 05 (or something from that era) call it " John Madden classic nostalgia mode or something," and just use modern rosters with the old game.
Or maybe I'll get into emulation. There are people that are implementing new rosters into NFL 2K5 I think. Although I don't know if my PC could handle it since I just have a laptop with integrated graphics.
1:50 even madden 98 would have graphics to show when a record was broken
4:27 it's sad that the players have to make the game better. EA Sports College Football 25, from the footage we got already, is way better than this game and most likely Madden 25 (not the one from 2013). Goes to show if you have a def team that actually cares about the sport the game can be good or even great.
#9 has plagued career modes across all sports games for years. They always make your teammates stupid so that its more of a challenge.
I'm surprised you only found 32
I'm already making another list for a part 2 lol, there's a lot more for sure.
@@Yolag can't wait to watch
Receiver bumping is atrocious. One thing that really bugged me is the auto subbing in the playoffs, even though my star players were healthy. So then i had to mess with crap just to remove that bs. Id like to see one thing implemented in the next game. A Glide-off Mechanic for RB's. Say you run into your O-line, your running back will either shove them forward or use one hand to shove off of them. Running is just so stressful when i see a gap open only to have a guy move into it and block absolutely nothing except for me.
playing franchise is so absurdly easy that I basically just give away some of my players to other teams in order to make it somewhat fair. I've won the Super Bowl 17 times out of the 22 years I've been coaching, and those 5 other Super Bowls were won because I handed one of my 50 94+ overall players to that team.
You should talk about the problems in superstar. The problem in free agency one time I had a 93 ovr WR and declined an extension for the Texans and it put me in FA and the only contract I had was for the bears. Weird I’m one of the best wr in the league. So I signed with the bears and the nfl logo showed up and for some weird reason I wasn’t on a team and it told me to retire in surprise you missed that but you should cover that if you ever make a part 2
Also something that bothers me about franchise is cpu draft logic. It doesn’t matter what their team needs are they will draft the “best” available player or the next player supposed to be picked in that draft class. In one of my franchises the jets drafted a qb in the first round 3 years in a row, 2/3 of them having hidden dev traits. In another, the cardinals picked Caleb Williams who was still available at #5 for some reason and just had Kyler Murray on a massive contract on their bench, because salary caps don’t adjust with ever increasing salaries (???) he becomes untradeable, but the cpu refuses to release him and other players that I’ve ran into similar issues with
I think that you could probably make a video on the 32 things you hate about every line of code written in madden 24 😂😂😂
You hit every topic, great video man. EA sports is trying to act like these features are all new and have never existed before. It’s all about presentation now for “simulation” which is absolutely stupid. All a money gag.
That definitely used to be an option to include pre-existing injuries in some franchise games. You also used to be able to decide with NBA 2K if you want to keep all the lottery picks or pics swabs or whatever that a team has acquired or just have them reset. I don't know if they still do that or not
Coming from an ultimate team approach I hate it when my running back or any other pass catcher is wide open and as I throw it with poor accuracy it just misses them and falls incomplete
This can be very frustrating when I am in the red zone and I put my rb on a angle route out of the backfield and my qb just simply misses a receiver
I really want an updated/snappier UI more than anything. The menus are just too slow to navigate, clunky, etc.. As far as franchise features, it will be interesting to see how NCAA influences changes in the future (which it did and vice versa back in the PS2 era), just unfortunate licensing won't allow for cross-over opportunities (draft classes and storylines).
Every frustration I have with this game outlined in 1 video. EA better see this thing
U missed about the ai when it comes to drafting. Some teams literally take a player that they don’t need. Say they have a 99 ovr qb, and on the draft board the ‘highest’ rated player gets picked when they don’t even need them. The drafting in this game literally pisses me off, there are no trades at all in the draft. And you are exactly right about the presentation. It’s just to lazy.
The thing I hate the most is when a 280 pound linebacker jump up 50 feet to pick off a pass. No 280 pound linebacker should be able to jump up that high to pick off a pass
bro i dont like how on superstar mode, the cpu doesnt score….what do i mean, i mean if i score the first touchdown, and then my next few drives i turn the ball over, the score should be like 21-7(cpu up), not 7-0(me up) still. and then once you score again they finally score and make it 14-7(me up)
I’ve noticed in superstar mode, if you have a defense that has like one superstar player, the cpu just can’t score. I played on the raiders in my first 3 seasons as a QB and Maxx Crosby broke the sack record every year and CPU offense were awful bc of it.
The Broncos had lost 16 of their previous match ups with chiefs before that week ;). That was the first game they won against them since 2015. Great video, and really love the way you broke the game and your points down
WAS IT REALLY 16 IN A ROW? That's wild, talk about a fall from grace after the 2015 super bowl
The O Line has no awareness . 4 man pressures beat 6 n 7 man protections too easy . Man 2 Man coverage has been OP the last 2 yrs . Zones not working on simple assignments . I will set a hard flat n the opposing player will throw out in the flat n pick up yds when it should be easy pick . The hitting of the QB going in a slide animation . When the opposing player calls a PA Pass sometimes it turns off the clicking of the right button to attack the running QB . They just stay in their zone and the QB runs in the end zone untouched. OP juke button . RB catch n juke at the same time . 5yd flats passes beats hard flat n then one juke its 20 yd gain .
Disagreement: Progressive fatigue should stay in the game. So long as you strike a balance during practices, of having reps be split between starters and backups, and the option to have full vs half pads, progressive fatigue is very easy to manage.
I do think game prep as a whole needs to be revamped. Just hitting a few buttons to make your players practice is extremely weak as the only game prep device available.
We should be able to do full game prep, talks with coaches, breakdowns of the opponents schemes and how they matchup with ours, and even practice injuries and which positions will need backups to step up to the plate.
My biggest gripe is what you mentioned about defense being awful and offense too easy. On offense I or the CPU can have not great players or QB and still torch or block elite defenders. Its just so lame how it feels like the players have no idenity and their ratings dont matter
In a Nutshell, it's a Empty Game from the older Maddens
They also need to change that when i go to throw out of a sack im never able to get it out, but when im about to savk the qb and they throw it away, then they constantly bounce off the d line and shoot back up and make a perfect throw
On top of that, fred warner being able to contort his body when his back is to my qb and pick the ball off even if it would go 15 feet above his head, and if you throw a go route and the safety isnt near him, why does the safety speed up to the flashes speed to pick the ball off?
It would just be nice for EA to return all the features from Madden 03-08 while keeping current graphics. That’s what upsets me the most, EA had all of those great features people loved and got rid of them.
The difficulty thing for me is that my cpu with my own players just constantly leave way to much space for the QB to get a pass in there. It just feels like it’s always an uphill game even tho I have the better team. I can have Myles garret get shut down constantly by a 75ovr lineman but I have teller and lane on my right side and they get beat like a drum every play it’s insane
Happy to see that this Video may finally be your launching point!
Here's to the next 2000 Subs Yolag! 🥂 🤝
appreciate your consistent support my friend
i love your idea about being able to turn on and off retired numbers, because as a heavy MLB the show franchise player, there’s nothing worse than signing an superstar and he can’t wear his jersey number because someone from the 1920’s has that number retired 😭😭
@@ryanandwhatnot yeah a simple on/off switch makes it so everyone wins.
this video is so reall dawg, it’s like he’s speaking through me😭
LOL I speak for the community
@@Yolag u earned a new sub man