Create LEVEL MENU in Unity: UI Design & Level Locking/Unlocking System!

แชร์
ฝัง
  • เผยแพร่เมื่อ 28 พ.ย. 2024

ความคิดเห็น • 185

  • @NightFoxZero
    @NightFoxZero ปีที่แล้ว +10

    Oh my gosh, FINALLY a nice and simple way to do level select/unlock. I've looked through videos over a long time but none of them would work fully or be too complex to implement with my project. I'm like " I should be able to just increment an integer to unlock the next level" but couldn't figure it out myself. Absolute god-send of a video

    • @RehopeGames
      @RehopeGames  ปีที่แล้ว +1

      I'm glad the video helped you 😊
      Thanks for nice feedback 🙏

  • @lifestylebyalfi5854
    @lifestylebyalfi5854 8 หลายเดือนก่อน +2

    Easiest I've Ever Seen Thanks❤

  • @fesr9974
    @fesr9974 ปีที่แล้ว +1

    Even though I'm from Russia, but I'm watching you. You're the best!

    • @RehopeGames
      @RehopeGames  ปีที่แล้ว +2

      Thank you very much for your motivational feedback🙏
      I wish you success in your project.😊

  • @Coding_gamer5898
    @Coding_gamer5898 หลายเดือนก่อน

    I’m very new to programming and this plus your main menu video help with my first project alot

  • @aynsjc
    @aynsjc 6 หลายเดือนก่อน

    Bro is underrated, you are so good bro, the next Brackeys!

  • @kevinstevelmans4568
    @kevinstevelmans4568 ปีที่แล้ว +6

    Hello there!
    First of all, awesome video. This tutorial helped a lot and made some things really clear.
    However I may have an easy addition to your level selector menu. Instead of making a separate UI sprite image for each number you could only use the background as image and use the text within the button. The text will be displayed on top of the image making it the same and for my opinion a little bit easier to add a new button or edit the contents. You can even add a custom font to your game that you can use for your buttons.
    So I am not sure if you did it on purpose to use a separate image for every button but I think this will help a bit to reduce some size of the game and reuse your sprites. This is just a tip/add-on to your tutorial, not meaning any harm with it :)
    I am glad that I came across your video tho. It really helped me a lot, keep up the great work!

    • @RehopeGames
      @RehopeGames  ปีที่แล้ว +1

      Hi 🖐
      - I agree with your opinion. Using a single background is ideal for both practicality and size optimization.
      - I created one button in Adobe Illustrator and gave them different numbers, then export.
      - But in real game it makes sense to do as you say (if all buttons will be in the same design)
      Thank you so much for your nice comment 🙏😊

  • @adellardorashdan3721
    @adellardorashdan3721 9 หลายเดือนก่อน

    I try to implement it to unity visual scripting and it works perfectly! thank you so much

  • @erenbektas627
    @erenbektas627 11 หลายเดือนก่อน +1

    tu es le KING. 🤩🤩🤩🤩

  • @ariygt
    @ariygt ปีที่แล้ว +3

    thank you for this awesome tutorial! it helped me so much!

    • @RehopeGames
      @RehopeGames  ปีที่แล้ว

      I'm glad it helped you , Thanks for your nice feedback 😊

    • @seffafadam287
      @seffafadam287 7 หลายเดือนก่อน

      aga ikinizde türksünüz niye ingilizce konuşuyonuz

    • @ariygt
      @ariygt 7 หลายเดือนก่อน

      @@seffafadam287 ben iyi yorum olsun da öne çıksın kanalı diye yazdım işime de yaramıştı ödevimde

  • @missoo7128
    @missoo7128 11 หลายเดือนก่อน +2

    great tutorial! Thank you💗

    • @RehopeGames
      @RehopeGames  11 หลายเดือนก่อน

      Thank you so much ❤🙏

  • @dastanahmad3887
    @dastanahmad3887 11 หลายเดือนก่อน +2

    Thank you so much for the video. It was a big help for me😁

    • @RehopeGames
      @RehopeGames  11 หลายเดือนก่อน

      I'm so glad! 😊

  • @nomisnibor
    @nomisnibor 9 หลายเดือนก่อน +1

    Amazing, thank you so much!

    • @nomisnibor
      @nomisnibor 9 หลายเดือนก่อน

      I am facing some issue with a restart button. Like the advices you gave to one of this comment. If you could make a short video about it. It would be fantastic. 😋

  • @Director414
    @Director414 5 หลายเดือนก่อน

    Great tutorial,any thanks for sharing this! 😊

  • @CreatorMaxDev
    @CreatorMaxDev ปีที่แล้ว +3

    Thanks Brother You Are The claimant of 100k sub

    • @RehopeGames
      @RehopeGames  ปีที่แล้ว +1

      Thank you so much bro 😊

  • @PerEffect0
    @PerEffect0 11 หลายเดือนก่อน +5

    as you can see

  • @antos1812
    @antos1812 11 หลายเดือนก่อน +2

    Hey I have a problem unlocking further levels, I watched your video and followed your every step, no errors are displayed to me, agdy I complete level 1 or 2 etc. the only level I can play is this further level 1 does not unlock at all. Please Respond.

  • @MuhammadIshaq-px9cf
    @MuhammadIshaq-px9cf ปีที่แล้ว +2

    sir you explain to simple way

  • @nishahasan3334
    @nishahasan3334 ปีที่แล้ว +1

    Thank you so much for the video. Can you also make a video on setting up a level map with theme changing and all, where a player or a trail will follow when we reach to next level as it can be seen in many games? Thank you!

    • @RehopeGames
      @RehopeGames  ปีที่แล้ว

      I've noted your request .
      Thanks for your feedback 😊🙏

  • @salmadiaaelabsi
    @salmadiaaelabsi ปีที่แล้ว +2

    Thank you so much for this video, it helped me a lot in my internship project! I have a question though, how do I reset the game to lock all levels again?

    • @RehopeGames
      @RehopeGames  ปีที่แล้ว +1

      Hi,
      public void ResetGame()
      {
      PlayerPrefs.DeleteAll();
      }
      Connect this method any button as click event.
      And thanks for your nice feedback :)

    • @salmadiaaelabsi
      @salmadiaaelabsi ปีที่แล้ว

      Thank you loads, you are awesome!! @@RehopeGames

    • @RehopeGames
      @RehopeGames  ปีที่แล้ว

      @@salmadiaaelabsi You're welcome. Thank you very much for your courtesy.😊

  • @emshale1
    @emshale1 หลายเดือนก่อน

    I have a problem my levels won’t load when I pressed the buttons and I did excaclty as you did

  • @hursiticke9018
    @hursiticke9018 6 หลายเดือนก่อน

    Anlatımın için çok teşekkürler.Benim bir sorum olacaktı.Kilidi açılan bölümleri tekrar nasıl kitleyebilirim

  • @id-issa
    @id-issa 3 หลายเดือนก่อน +1

    thanks alot man 🙏

  • @vijayola7597
    @vijayola7597 ปีที่แล้ว +2

    nice video !

  • @NikolayAvanesyan-j5l
    @NikolayAvanesyan-j5l 9 หลายเดือนก่อน +1

    Thank you so mutch

  • @1onGoogle
    @1onGoogle 7 หลายเดือนก่อน

    Wow wow❤. Thank you so much❤

  • @gabmanong6948
    @gabmanong6948 ปีที่แล้ว +1

    hi i appreciated the video, it helps so much me on my project. But how do you reset the buttons? I mean how will the buttons be locked again? when you stop playing it?
    i hope i can get an answers, thank you so much sir.

    • @RehopeGames
      @RehopeGames  ปีที่แล้ว +1

      Hello,
      You can Delete the PlayerPrefs Data ( Contain Level Progress) to Reset the game.
      Thanks 🙏

  • @vik3111
    @vik3111 ปีที่แล้ว +2

    I have a request for you. I'd like you to add the ability to close the menu with the B button to close the menu and the LB & RB triggers for the tab system with a gamepad.

    • @RehopeGames
      @RehopeGames  ปีที่แล้ว

      Hello , you can do it using New Input System

  • @Shiva_04
    @Shiva_04 9 หลายเดือนก่อน

    Your videos in recent times do helped me a lot
    But The one area that haven't helped is the part where the unlocked levels been evaluated i got an NullReference Exception : Object reference not set to an instqnce of an object 😢

  • @abdulmlaikalomayri727
    @abdulmlaikalomayri727 6 หลายเดือนก่อน

    Thank you Rehope Games.

  • @denied2182
    @denied2182 6 หลายเดือนก่อน

    Hi, I was wondering how would I be able to implement this if instead it was like a button what they had to buy to then unlock a higher level ?

  • @firmansyahpratamaaji5899
    @firmansyahpratamaaji5899 3 หลายเดือนก่อน

    Hello sir, i ihave problem in unity,
    IndexOutofrangeException: Index was outside the bounds of the array

  • @tronal9113
    @tronal9113 ปีที่แล้ว +3

    hey Rehope i have a problem when i play the game and open the next level the the level does not unlock in the level selector how can i fix this plz

    • @RehopeGames
      @RehopeGames  ปีที่แล้ว +1

      Hi , did you follow me step by step.
      Can you show me your script ?

    • @tronal9113
      @tronal9113 ปีที่แล้ว +1

      using UnityEngine;
      using UnityEngine.SceneManagement;
      using UnityEngine.UI;
      public class levelMenu : MonoBehaviour
      {
      public Button[] buttons;
      public GameObject levelButtons;
      private void Awake()
      {
      ButtonsToArray();
      int unLockedlevel = PlayerPrefs.GetInt("UnLockedLevel", 1);
      for (int i = 0; i < buttons.Length; i++)
      {
      buttons[i].interactable = false;
      }
      for (int i = 0;i < unLockedlevel; i++)
      {
      buttons[i].interactable = true;
      }
      }
      public void OpenLevel(int levelId)
      {
      string levelName = "Level " + levelId;
      SceneManager.LoadScene(levelName);
      }
      void ButtonsToArray()
      {
      int childCount = levelButtons.transform.childCount;
      buttons = new Button[childCount];
      for (int i = 0; i < childCount; i++)
      {
      buttons[i] = levelButtons.transform.GetChild(i).gameObject.GetComponent();
      }
      }
      }
      .................................................................................
      using UnityEngine;
      using UnityEngine.SceneManagement;
      public class FinishPoint : MonoBehaviour
      {
      public GameObject levelCompleted;
      private void OnTriggerEnter2D(Collider2D collision)
      {
      if (collision.CompareTag("Player"))
      {
      UnLockNewLevel();
      SceneController.instance.NextLevel();
      levelCompleted.SetActive(true);

      }
      }
      void UnLockNewLevel()
      {
      if (SceneManager.GetActiveScene().buildIndex >= PlayerPrefs.GetInt("ReachedIndex"))
      {
      PlayerPrefs.SetInt("ReachedIndex", SceneManager.GetActiveScene().buildIndex + 1);
      PlayerPrefs.SetInt("UnLockedLevel", PlayerPrefs.GetInt("UnLockedLevel", 1) + 1);
      PlayerPrefs.Save();
      }
      }
      }@@RehopeGames

    • @tronal9113
      @tronal9113 ปีที่แล้ว +2

      i ifollwed you step by step but check my code if there is something wrong and thank you for your help
      @@RehopeGames

    • @tronal9113
      @tronal9113 ปีที่แล้ว

      Hey did u check my code
      @@RehopeGames

    • @tronal9113
      @tronal9113 ปีที่แล้ว

      hey can you check my code plz@@RehopeGames

  • @wickedgamer1082
    @wickedgamer1082 ปีที่แล้ว +1

    I was Struggling to get this to work at first, then I looked at my console and noticed "the submit button is not setup" I changed it from "Submit" to Fire1 and it worked for me after that

  • @RebaalSiddique
    @RebaalSiddique 3 หลายเดือนก่อน

    @Rehope Games from where did u get the assests?

  • @helloeveryone-q8z
    @helloeveryone-q8z ปีที่แล้ว +1

    Hello, When I try to use the buttons multiple times in one play test i sometimes get an error saying Invalid scene name (empty string) and invalid build index -1. The code works but when it gives me that error the correct scene doesn't load and either reloads the current scene or loads a random scene. How can I fix this?

    • @RehopeGames
      @RehopeGames  ปีที่แล้ว +1

      Hello ,
      Did you add all scenes to the Build Settings panel?
      Check the scene name (You called as Parameter)

    • @immersivearvr7148
      @immersivearvr7148 ปีที่แล้ว

      @@RehopeGames , Unity Unite... Unity code.

  • @aleksandraaleksandra7934
    @aleksandraaleksandra7934 ปีที่แล้ว +2

    Hi, great tutorial!
    I do everything step by step and it works until unlock levels, then it just stays the same: in the level select menu, I can click on each one. I checked the scripts, canvas etc but I don't see any error anywhere. Does anyone have an idea what could be wrong?

    • @RehopeGames
      @RehopeGames  ปีที่แล้ว

      Were all the levels unlocked when you first made them, or are they all unlocked after you complete the levels?

    • @aleksandraaleksandra7934
      @aleksandraaleksandra7934 ปีที่แล้ว

      @@RehopeGames they are unlocked all the time 😔 before and after I play the game

    • @bobbyhobs8669
      @bobbyhobs8669 ปีที่แล้ว

      I am also experiencing this issue. Triple checked the scripts and everything in editor and can’t find where the break is…

  • @seffafadam287
    @seffafadam287 7 หลายเดือนก่อน

    Abi eline sağlık video çok işime yaradı

  • @amirulkmpk9344
    @amirulkmpk9344 11 หลายเดือนก่อน +1

    hello, hopefully you can answer my question. If i want to change the condition of the coding (when the level is complete) from box collider to just a button? Is it possible?

    • @RehopeGames
      @RehopeGames  11 หลายเดือนก่อน

      Hello,
      Of course it's possible bro 😉

  • @AdnanZamanGames1234
    @AdnanZamanGames1234 7 หลายเดือนก่อน

    After building my project and doesnt work anymore i matched yours me same pls help i contacted unity techonologies but they said to say to the owner of scripts

  • @Game-rw1ov
    @Game-rw1ov 15 วันที่ผ่านมา +1

    i have a problem
    my levels are not getting unlock even after completing level 1
    can anyone help??

    • @MilanMatters
      @MilanMatters 7 วันที่ผ่านมา

      You can also just remove so you can play any level you want

  • @aradjalilian
    @aradjalilian 11 หลายเดือนก่อน +1

    Çok teşekkürler arkadaşım projemde bana yardımcı oldu, farklı tıklama etkinlikleri yapmanızı ve bunları seviyelerine eklemenizi öneririm

    • @RehopeGames
      @RehopeGames  11 หลายเดือนก่อน

      İşine yaramasına sevindim,
      güzel geri bildirimin için teşekkürler kardeşim parmaklarına sağlık 😊

    • @aradjalilian
      @aradjalilian 11 หลายเดือนก่อน

      @@RehopeGames evet çünkü oyun projesi için bir video yapmamız gerekiyor

  • @WizardFerret-it6jd
    @WizardFerret-it6jd ปีที่แล้ว +1

    Hi nice Tutorial but in the LevelScript i have the error Assets\LevelMenu.cs(8,12): error CS0246: The type or namespace name 'Button' could not be found (are you missing a using directive or an assembly reference?)

    • @RehopeGames
      @RehopeGames  ปีที่แล้ว

      Did you drag and drop the level buttons to the Button slots (Button[] array variable) on Unity ?

  • @achmadajiepriyajie5834
    @achmadajiepriyajie5834 ปีที่แล้ว +1

    thanks bro you help a lot

    • @RehopeGames
      @RehopeGames  ปีที่แล้ว

      Thank you so much bro for your nice feedback 😊

  • @OmPrakash-pr3yp
    @OmPrakash-pr3yp ปีที่แล้ว +1

    Thank you

  • @tuanvietnguyen734
    @tuanvietnguyen734 ปีที่แล้ว +1

    Can you make Pause Menu and pause game system, that's would be great!

    • @RehopeGames
      @RehopeGames  ปีที่แล้ว +1

      Ok , The next video will be about Pause Menu/System 👍
      See you in the next video 😊

  • @projectsafesafe8545
    @projectsafesafe8545 ปีที่แล้ว +1

    nice buddy

  • @John-1904
    @John-1904 ปีที่แล้ว +1

    thanks

  • @AliSafari-b3q
    @AliSafari-b3q ปีที่แล้ว

    thank you so much this is a helpfull

    • @RehopeGames
      @RehopeGames  ปีที่แล้ว

      I'm glad hear that. Thanks 😊

  • @psunami
    @psunami ปีที่แล้ว +1

    "The name 'SceneController' does not exist in the current context" How do I fix this?

    • @RehopeGames
      @RehopeGames  ปีที่แล้ว

      You should create a SceneController script.
      I've created it in this video th-cam.com/video/E25JWfeCFPA/w-d-xo.html

  • @ola8189
    @ola8189 ปีที่แล้ว

    hello! thankyou for this video. i would like to ask something. because my levels dont have an "end" to them, I cant use your exact method. i want levels to unlock when the previous one reaches a certain score. for example, level 2 only unlocks when level 1 highscore is 100. and level 3 unlocks when level 2 highscore is 100. how would i do this?

    • @RehopeGames
      @RehopeGames  ปีที่แล้ว

      Hello!
      Yes, you can do this with a simple algorithm.
      First, you set the required high score for each level.
      Then, each time the player's score changes, you check whether they have surpassed the required high score for the current level, using a conditional statement.
      If they have exceeded the required high score, you call the necessary function to unlock the next level.

    • @ola8189
      @ola8189 ปีที่แล้ว

      @@RehopeGames thank you so much! would it be possible if you could give me some example simple code I could use to start off? Sorry, I am quite new to coding haha

  • @CodenTheSynth
    @CodenTheSynth ปีที่แล้ว

    I thought that this whould be harder but it's suprisingly easy... Thanks!! But there is one problem. If i want to test my game wich will have a lot of levels, is there a way to clear all of the data from unlocking levels?

    • @RehopeGames
      @RehopeGames  ปีที่แล้ว

      Yes of course, İf you will keep the progress data in local ( client side ) you can store the data as json file. (don't forget to encrypt the json file )
      Create Default Player Data and change the Player Data when you wanna reset the game.
      This topic is actually detally, maybe I can share a video about that.

    • @immersivearvr7148
      @immersivearvr7148 ปีที่แล้ว

      the Next Level, complete Unity reg

    • @CodenTheSynth
      @CodenTheSynth ปีที่แล้ว

      @@RehopeGames just started doing the tutorial, after finishing i noticed that progressing does not work! ive tried removing some non-level scenes but it still doesnt work :(

  • @zhafranalvinsyah4538
    @zhafranalvinsyah4538 ปีที่แล้ว

    i alr used unity.ui namespace, why cant use interactable on button? Assets\Script\UI\LevelScene.cs(23,27): error CS1061: 'Button' does not contain a definition for 'interactable' and no accessible extension method 'interactable' accepting a first argument of type 'Button' could be found (are you missing a using directive or an assembly reference?)

    • @zhafranalvinsyah4538
      @zhafranalvinsyah4538 ปีที่แล้ว

      and i also cant drag n drop or references the object level from levels panel on inspector

    • @RehopeGames
      @RehopeGames  ปีที่แล้ว

      Did you follow me step by step?

    • @goldenapple801
      @goldenapple801 8 หลายเดือนก่อน

      I have the same issue. @@RehopeGames
      This is my code
      using UnityEngine;
      using System.Collections;
      using System.Collections.Generic;
      using UnityEngine.SceneManagement;
      using UnityEngine.UI;
      public class LevelMenu : MonoBehaviour
      {
      public Button[] buttons;
      public void Awake()
      {
      int unlockedLevel = PlayerPrefs.GetInt("Unlockedlevel", 1);
      for (int i = 0; i < buttons.Length; i++)
      {
      buttons[i].enabled = false;
      }
      for (int i = 0; i < unlockedLevel; i++)
      {
      buttons[i].enabled = true;
      }
      }
      public void OpenLevel(int levelId)
      {
      string levelName = "Level " + levelId;
      SceneManager.LoadScene(levelName);
      }
      }

    • @waldemarriebel3048
      @waldemarriebel3048 หลายเดือนก่อน

      Did you find a solution🙏

  • @TigranPetrosyanS
    @TigranPetrosyanS 9 หลายเดือนก่อน

    Hi, thanks for video, can you help me with one question. I want to make this menu for 2.5D and 3D game, but i can't understand from video, if i add finish point to a box collider in 2.5D game, will it work or not ? if not, can you please help how to do that, when in 2.5D game player enter collider, start next level ? As i understand save will work with 2.5D without any problem. is this true code for that ? using UnityEngine;
    using UnityEngine.SceneManagement;
    public class FinishPoint : MonoBehaviour
    {
    private void OnTriggerEnter(Collider other)
    {
    if (other.CompareTag("Player"))
    {
    UnlockNewLevel();
    SceneController.instance.NextLevel();
    }
    }
    void UnlockNewLevel()
    {
    if (SceneManager.GetActiveScene().buildIndex >= PlayerPrefs.GetInt("ReachedIndex"))
    {
    PlayerPrefs.SetInt("ReachedIndex", SceneManager.GetActiveScene().buildIndex + 1);
    PlayerPrefs.SetInt("UnlockedLevel", PlayerPrefs.GetInt("UnlockedLevel") + 1); // Fixed the line
    PlayerPrefs.Save();
    }
    }
    }

  • @PrzolThapa
    @PrzolThapa 5 หลายเดือนก่อน

    please provide asset links too

  • @nevertoomanycats5159
    @nevertoomanycats5159 ปีที่แล้ว

    Hi um when I press a button a different button near it gets pressed instead, I don't know if buttons have Rigibodys and there covering each other I don't know but I desperately need anyones help so please if you know what's causing this just leave a comment... thank you

    • @RehopeGames
      @RehopeGames  ปีที่แล้ว

      Hello, I hope you solved the problem.
      If not , Check the Rect size of the buttons.
      Thanks 🙏

  • @tvasti535
    @tvasti535 4 หลายเดือนก่อน

    tnx ...

  • @hocineache7033
    @hocineache7033 ปีที่แล้ว +1

    can you please add player skin selection to the game please?

    • @RehopeGames
      @RehopeGames  ปีที่แล้ว

      Nice idea 👌
      I've noted your request . Thanks 🙏😊

  • @benjaminbailey4390
    @benjaminbailey4390 ปีที่แล้ว

    Hi, it only lets me unlock level 2 when ive completed level 2 not level 1. How do i fix it?

    • @RehopeGames
      @RehopeGames  ปีที่แล้ว

      Hi, I hope you solved it.
      If not can you show me your script

    • @TheDumbDonkey
      @TheDumbDonkey 11 หลายเดือนก่อน

      had the same issue. Dont use PlayerPrefs.GetInt("UnlockedLevel1", 1); instead use PlayerPrefs.GetInt("Unlockedlevel", 1); and dont put level 1 as part of the buttons in the levels panel

  • @Rccustomoffroad
    @Rccustomoffroad ปีที่แล้ว

    Hello, sir, i have a problem, after i finish second level, he don t unlock third level, even if it load and finish ...😢

  • @Unity_Tutorial_Games
    @Unity_Tutorial_Games ปีที่แล้ว +1

    good

  • @aleksandraaleksandra7934
    @aleksandraaleksandra7934 ปีที่แล้ว

    I did everything as you did, but levels 1-5 are unlocked (6:53). I have 8 levels and only the last three are locked. What am I doing wrong?

    • @RehopeGames
      @RehopeGames  ปีที่แล้ว +1

      Hi , can you show me your script?

    • @aleksandraaleksandra7934
      @aleksandraaleksandra7934 ปีที่แล้ว

      @@RehopeGames
      using System.Collections;
      using System.Collections.Generic;
      using UnityEngine;
      using UnityEngine.SceneManagement;
      using UnityEngine.UI;
      public class LevelMenu : MonoBehaviour
      {
      public Button[] buttons;
      private void Awake()
      {
      int unlockedLevel = PlayerPrefs.GetInt("UnlockedLevel",1);
      for (int i =0; i < buttons.Length; i++)
      {
      buttons[i].interactable = false;
      }
      for (int i =0; i < unlockedLevel; i++)
      {
      buttons[i].interactable = true;
      }
      }
      public void OpenLevel(int levelId)
      {
      string levelName = "Level" + levelId;
      SceneManager.LoadScene(levelName);
      }
      }

  • @syfenw6586
    @syfenw6586 ปีที่แล้ว

    on me it says index was outof bounds of the array when i click play

    • @RehopeGames
      @RehopeGames  ปีที่แล้ว

      Did you follow me step by step ?

    • @syfenw6586
      @syfenw6586 ปีที่แล้ว

      @@RehopeGamesi didt see the other videos only this, and i followed this video step by step

  • @be0cly
    @be0cly ปีที่แล้ว

    Does this work on 3D?

  • @abiodunfatoyinbo3214
    @abiodunfatoyinbo3214 ปีที่แล้ว +1

    Please can you do a tutorial on unity ads pleasessssssss

    • @RehopeGames
      @RehopeGames  ปีที่แล้ว +1

      I've noted your request thanks 🙏

  • @angrypuppy
    @angrypuppy ปีที่แล้ว

    i keep getting an error code that says its not in build settings but it is. why is it doing this?

    • @RehopeGames
      @RehopeGames  ปีที่แล้ว

      You probably forgot to add the game scenes to the build settings panel.

    • @angrypuppy
      @angrypuppy ปีที่แล้ว +1

      I got it working thanks tho

    • @RehopeGames
      @RehopeGames  ปีที่แล้ว

      @@angrypuppy 👍

  • @OmPrakash-pr3yp
    @OmPrakash-pr3yp ปีที่แล้ว +1

    Thank you again but can you please give me all the assets? I you have them?

    • @RehopeGames
      @RehopeGames  ปีที่แล้ว

      Hello, I'm gonna publish all project to itch.io in this week and I will share download link

    • @farahimann
      @farahimann ปีที่แล้ว

      ⁠@@RehopeGamesHello can i have the download link 🥹

  • @shivc03
    @shivc03 ปีที่แล้ว +1

    Thank You worked well. the only thing i changed was instead of making two for loops I did this
    int unlocklevel = PlayerPrefs.GetInt("unlockedlevel", 1);
    for(int i = 0; i < buttons.Length; i++)
    {
    if(i + 1 > unlocklevel)
    {
    buttons[i].interactable = false;
    }
    I would get the Index error but this seems to work, but overall good video

  • @spooky_141
    @spooky_141 ปีที่แล้ว

    guys i can't use scenecotroller and what can i do

    • @RehopeGames
      @RehopeGames  ปีที่แล้ว

      this video for you bro 😀
      th-cam.com/video/E25JWfeCFPA/w-d-xo.html

  • @AdnanZamanGames1234
    @AdnanZamanGames1234 7 หลายเดือนก่อน

    i didnt add buttonstoarray

  • @santhoshu6768
    @santhoshu6768 5 หลายเดือนก่อน

    How do I lock every levels again

    • @taolatu8506
      @taolatu8506 4 หลายเดือนก่อน

      void Update()
      {
      if(Input.GetKeyDown(KeyCode.M))
      {
      PlayerPrefs.DeleteAll();
      Debug.Log("PlayerPrefs Deleted");
      }
      }

  • @noahstella4289
    @noahstella4289 ปีที่แล้ว +1

    How do I reset the levels unlocked?

    • @RehopeGames
      @RehopeGames  ปีที่แล้ว +1

      Hello , if you run this code All level progress will reset.
      PlayerPrefs.DeleteAll();

    • @noahstella4289
      @noahstella4289 ปีที่แล้ว

      @@RehopeGames Thanks

    • @maciek1831
      @maciek1831 10 หลายเดือนก่อน

      @@RehopeGames Hi, i made a button "delete progress", added the DeleteProgress() function to the script with PlayerPrefs.DeleteAll(); but it does not lock the levels again when i click the button, any idea why and how to fix that? Also, big thanks for this video, great help!

    • @maciek1831
      @maciek1831 10 หลายเดือนก่อน

      ok I added PlayerPrefs.Save() to the Awake and now the button resets the progress but only when I play again, the buttons are still unlocked when i cycle through scenes and main menu

  • @deanl675
    @deanl675 7 หลายเดือนก่อน

    Thank you for your easy to understand tutorial!!! It really helped me a lot. ( * u * )

  • @berks2971
    @berks2971 7 หลายเดือนก่อน

    For me its not unlocking the levels

  • @harryking4700
    @harryking4700 ปีที่แล้ว

    Assests?

  • @mainuddinsadman7583
    @mainuddinsadman7583 ปีที่แล้ว

    What is this Project name??

    • @RehopeGames
      @RehopeGames  ปีที่แล้ว

      I gave the project the name 2D Platformer

  • @youtubemusic415
    @youtubemusic415 ปีที่แล้ว

    how do i lock levels if i exit the game?

    • @RehopeGames
      @RehopeGames  ปีที่แล้ว

      You wanna reset the game progress when exit the game ?

    • @youtubemusic415
      @youtubemusic415 ปีที่แล้ว

      yes@@RehopeGames

    • @youtubemusic415
      @youtubemusic415 ปีที่แล้ว

      my level selection is not working now after i did no open the project in a week
      @@RehopeGames

    • @youtubemusic415
      @youtubemusic415 ปีที่แล้ว

      how could i reset the unlocked level?
      @@RehopeGames

    • @youtubemusic415
      @youtubemusic415 ปีที่แล้ว

      @@RehopeGames please help me my other levels doesnt unlock even i reach the finish point i check the codes and are all the same but its still doesnt work please help
      this is the code in my finishpoint
      using UnityEngine;
      using UnityEngine.SceneManagement;
      public class Finish : MonoBehaviour
      {
      private void OnTriggerEnter2D(Collider2D collision)
      {
      if (collision.tag == "Player")
      {
      UnlockNewLevel();
      GameManager.MyInstance.Finish();

      }
      }
      private void OnTriggerExit2D(Collider2D collision)
      {
      if (collision.tag == "Player")
      {
      UIManager1.MyInstance.HideVictoryCondition();
      }
      }
      void UnlockNewLevel()
      {
      if(SceneManager.GetActiveScene().buildIndex >= PlayerPrefs.GetInt("ReachedIndex"))
      {
      PlayerPrefs.SetInt("ReachedIndex", SceneManager.GetActiveScene().buildIndex + 1);
      PlayerPrefs.SetInt("UnlockedLevel", PlayerPrefs.GetInt("UnlockedLevel", 1) + 1);
      PlayerPrefs.Save();
      }
      }
      }
      this is the code in my Level Menu
      using System.Collections;
      using System.Collections.Generic;
      using UnityEngine;
      using UnityEngine.SceneManagement;
      using UnityEngine.UI;
      public class LevelMenu : MonoBehaviour
      {
      public Button[] buttons;
      public GameObject back;
      private void Awake()
      {
      int unlockedlevel = PlayerPrefs.GetInt("Unlockedlevel", 1);
      for(int i = 0; i < buttons.Length; i++)
      {
      buttons[i].interactable = false;
      }
      for(int i = 0; i < unlockedlevel; i++)
      {
      buttons[i].interactable = true;
      }
      }
      public void Earth()
      {
      SceneManager.LoadScene("EarthScene");
      }
      public void Fire()
      {
      SceneManager.LoadScene("FireScene");
      }
      public void Water()
      {
      SceneManager.LoadScene("WaterScene");
      }
      public void Air()
      {
      SceneManager.LoadScene("EarthScene");
      }
      public void Backbutton()
      {
      back.SetActive(false);
      }
      }

  • @opmistakarmy
    @opmistakarmy 11 หลายเดือนก่อน

    Hii bro can you Send me link of your Menu UI sprites😭😭😭

    • @RehopeGames
      @RehopeGames  11 หลายเดือนก่อน

      Hi bro , I will share the all project soon .

    • @opmistakarmy
      @opmistakarmy 11 หลายเดือนก่อน

      @@RehopeGames bro It's urgent I build my game without menu plz provide me sprties now

  • @zabech
    @zabech ปีที่แล้ว +1

    Hello Thanks for the tutorial but can you send me the script please i am lazy to rewrite :D ty

    • @RehopeGames
      @RehopeGames  ปีที่แล้ว

      😂 Hi!
      I'm gonna share all project soon.

  • @AdnanZamanGames1234
    @AdnanZamanGames1234 8 หลายเดือนก่อน +1

    We died😂

  • @Darales
    @Darales 3 หลายเดือนก่อน

    thanks man , I almost delete unity

  • @Xnwifioggomwnw
    @Xnwifioggomwnw ปีที่แล้ว

    5:59

  • @Xnwifioggomwnw
    @Xnwifioggomwnw ปีที่แล้ว

    7:16

  • @-alaerab
    @-alaerab ปีที่แล้ว +1

    IndexOutOfRangeException: Index was outside the bounds of the array.
    LevelMenu.Awake () (at Assets/script/script menu level/LevelMenu.cs:22)
    UnityEngine.EventSystems.EventSystem:Update() (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:398)

  • @galaxyslayerinfinite8448
    @galaxyslayerinfinite8448 ปีที่แล้ว

    Hi i need some help with this, these errors popped up as soon as I finished the script for the finishpoint
    Assets\FinishPoint.cs(16,48): error CS0103: The name 'SceneManager' does not exist in the current context
    Assets\FinishPoint.cs(14,76): error CS0103: The name 'ReachedIndex' does not exist in the current context
    Assets\FinishPoint.cs(14,13): error CS0103: The name 'SceneManager' does not exist in the current context
    did I do something wrong?

    • @galaxyslayerinfinite8448
      @galaxyslayerinfinite8448 ปีที่แล้ว

      also is there a way i could reset the levels with I link it to a "new game" button in the home screen?

    • @RehopeGames
      @RehopeGames  ปีที่แล้ว

      Did you create scene manager script ?

    • @RehopeGames
      @RehopeGames  ปีที่แล้ว

      Yes you can reset using PlayerPrefs.DeleteKey(string key)

  • @pawanrajen
    @pawanrajen 3 หลายเดือนก่อน

    Thank you