Caleb here! I'd like to make it perfectly clear that this video was filmed with 0 knowledge of the banlist which released today. I just knew something like this was an inevitability and so we filmed this and sat on it until this very day came along :)
I thought this was gonna be a video on how to play Waspyre FTK and it was gonna be hilarious given the fact that the video announcing drataya was banned came out literal minutes before this was uploaded
this is really funny to me since i was working on a list fairly similar to this but i missed some of the cards that make it an ftk (the discard + rise stuff basically, of which i own 0 of those cards lol), which made it dramatically weaker, having to run interaction and stuff. waking up to see my shitty combo deck banned, and then finding out it was because someone made it not shitty, was a funny experience lol thanks for the video!
i had been labbing fruit burn stuff because i knew there was bound to be a broken ftk somewhere because of how insane drataya is but i honestly didnt even know about waspyre lol
I wonder if there's a way to print a card that allows for OTKs like Waspyre but removes the ability to do the OTK turn 1. Coming from Hearthstone OTK decks were actually relatively balanced and a great check to potentially oppressive passive control strategies and due to the need to survive long enough to gather your combo pieces and have the mana to execute the combo were themselves checked by aggro and midrange decks, but in a game with a cost system with no early game limitations that becomes much more volatile. I still think decks like this are needed to check things like heal stall, but FTKs are dumb and shouldn't exist.
@@lucaslennan3356 that kind of defeats the purpose of the OTK, heal stall will just play sluggle, quackle, dratagua, or ambrosia and suddenly your burn didn't matter and you're behind in spirits and the passive control deck has no counterplay. They could even get extra ambro off of ashrabbit if they really needed to, not to mention you don't have any sort of wincon after they remove your Waspyre
@@chi3fross If they're casting then they're going to be lower on life and ut switches from an ftk deck to a burn/otk deck which is fine. As long as it doesn't do so much that your opponent needs to have hard drawn Ambrosia to make a comeback and they have the ability to interact then it's fine. Maybe make it an effect that happens in battle so it can only happen turn 2.
@@lucaslennan3356 I'm not sure moving it to 3 a turn does anything to prevent it from being toxic into the wider metagame and also removes basically any utility it has versus heal stall. Heal stall plays 11 healing cards pre-side deck and has recovery on their healing cards with Ashrabbit. If heal stall is as good as players like BeanSoldierTV think it is then we need these larger burst values to actually take it out or it will just heal indefinitely and probably remove the Waspyre before any meaningful damage is done anyway. It already has winning or even matchups across the entire metagame and the most recent banlist didn't hit any healing cards so I don't see that changing, nor am I even sure removing the healing cards is a good choice with how much they open up other fun strategies. My most recent silly solar brew wouldn't even be possible without cards like Khafmel offering such good spirit recovery. The battle phase idea is cool and I think that could be a really fun style of card to build around but for Waspyre specifically waiting an extra turn still forces you to have Gorgon's or die. If there was a card that burned on attack declaration that could be a really powerful aggro card, basically a Necruff that doesn't need to win combat to deal damage, but again I don't see that posing a real threat to heal stall. I think the answer comes from making Waspyre style effects harder to access, not by lowering the potency of the combo once it is accessed. The inevitability of the combo would help deter people from playing strategies like heal stall while still being caught out by more aggressive strategies due to the increased difficulty of accessing the deck's wincon. That being said I can't think of anything off the top of my head that isn't just placing an arbitrary turn restriction on the card(ex. this effect can't be activated until your 5th turn)
Every comment under this video that's sarcastically going "Nice timing" is absolutely hilarious. Card game players are like Dragon Ball fans, they don't read and they don't watch the content lol.
It can't really work in the same way. The reason you can draw your entire deck with drataya and then kill is the benefit of corn-ambrosia healing 3 each time at the end of the combo. There just isn't a way to do it as consistently without an engine like this at the moment. The drataya ban functionally removes a fourth of the deck
i honestly think both drataya and waspyre should be banned. because drataya in its current state would just enable another FTK in the future, and waspyre will just perform another FTK in the future
The banning of drataya hurts the experienced players since this particular deck isn't designed for new players. I may have been with the game for a while but playing and deck designing is something I still lack and have a feeling this fire nexus\fruit would trip me up so bad and 9 of 10 I would lose until I got a good feel of it by play 15. I wouldn't scoop, I would walk away from the tournament\match. This deck is really dependent on the FTK deck going first. If it goes second or has issues getting started, removal cards would at least slow it down quite a bit or maybe help it depending on what is removed.
Caleb here! I'd like to make it perfectly clear that this video was filmed with 0 knowledge of the banlist which released today. I just knew something like this was an inevitability and so we filmed this and sat on it until this very day came along :)
My dude, that's insane
It took 3 weeks from the time of us recording this... it was agonizing sitting on this! But happy to be involved and thanks for having me!!
When the side decking plan was being explained my brain just went "Oh so it is like monarch ftk, sick." Wish I had gotten a chance to play it.
Watching this play out waa a lot of fun.
Doing this at the expense of your opponent is not.
The timing lol
We've been waiting......
@@Yataloked literally just had it locked and loaded. Fingers hovering over the upload button waiting for it to drop
I thought this was gonna be a video on how to play Waspyre FTK and it was gonna be hilarious given the fact that the video announcing drataya was banned came out literal minutes before this was uploaded
this is really funny to me since i was working on a list fairly similar to this but i missed some of the cards that make it an ftk (the discard + rise stuff basically, of which i own 0 of those cards lol), which made it dramatically weaker, having to run interaction and stuff. waking up to see my shitty combo deck banned, and then finding out it was because someone made it not shitty, was a funny experience lol
thanks for the video!
i had been labbing fruit burn stuff because i knew there was bound to be a broken ftk somewhere because of how insane drataya is but i honestly didnt even know about waspyre lol
no banlist format is going to be crazy
Good timing bois
I wonder if there's a way to print a card that allows for OTKs like Waspyre but removes the ability to do the OTK turn 1. Coming from Hearthstone OTK decks were actually relatively balanced and a great check to potentially oppressive passive control strategies and due to the need to survive long enough to gather your combo pieces and have the mana to execute the combo were themselves checked by aggro and midrange decks, but in a game with a cost system with no early game limitations that becomes much more volatile. I still think decks like this are needed to check things like heal stall, but FTKs are dumb and shouldn't exist.
Probably a limit on the burn like a three times per turn only or something. Just isolate the number of times that feels fair and lock it at that.
@@lucaslennan3356 that kind of defeats the purpose of the OTK, heal stall will just play sluggle, quackle, dratagua, or ambrosia and suddenly your burn didn't matter and you're behind in spirits and the passive control deck has no counterplay. They could even get extra ambro off of ashrabbit if they really needed to, not to mention you don't have any sort of wincon after they remove your Waspyre
@@chi3fross If they're casting then they're going to be lower on life and ut switches from an ftk deck to a burn/otk deck which is fine. As long as it doesn't do so much that your opponent needs to have hard drawn Ambrosia to make a comeback and they have the ability to interact then it's fine.
Maybe make it an effect that happens in battle so it can only happen turn 2.
@@lucaslennan3356 I'm not sure moving it to 3 a turn does anything to prevent it from being toxic into the wider metagame and also removes basically any utility it has versus heal stall. Heal stall plays 11 healing cards pre-side deck and has recovery on their healing cards with Ashrabbit. If heal stall is as good as players like BeanSoldierTV think it is then we need these larger burst values to actually take it out or it will just heal indefinitely and probably remove the Waspyre before any meaningful damage is done anyway. It already has winning or even matchups across the entire metagame and the most recent banlist didn't hit any healing cards so I don't see that changing, nor am I even sure removing the healing cards is a good choice with how much they open up other fun strategies. My most recent silly solar brew wouldn't even be possible without cards like Khafmel offering such good spirit recovery.
The battle phase idea is cool and I think that could be a really fun style of card to build around but for Waspyre specifically waiting an extra turn still forces you to have Gorgon's or die. If there was a card that burned on attack declaration that could be a really powerful aggro card, basically a Necruff that doesn't need to win combat to deal damage, but again I don't see that posing a real threat to heal stall.
I think the answer comes from making Waspyre style effects harder to access, not by lowering the potency of the combo once it is accessed. The inevitability of the combo would help deter people from playing strategies like heal stall while still being caught out by more aggressive strategies due to the increased difficulty of accessing the deck's wincon. That being said I can't think of anything off the top of my head that isn't just placing an arbitrary turn restriction on the card(ex. this effect can't be activated until your 5th turn)
Every comment under this video that's sarcastically going "Nice timing" is absolutely hilarious. Card game players are like Dragon Ball fans, they don't read and they don't watch the content lol.
Been working on this deck for months and it still works even if drataya is banned just less consistent just needs one more draw card
It can't really work in the same way. The reason you can draw your entire deck with drataya and then kill is the benefit of corn-ambrosia healing 3 each time at the end of the combo. There just isn't a way to do it as consistently without an engine like this at the moment. The drataya ban functionally removes a fourth of the deck
@@elestronauts I do the kryoscorch now but yeah like I said needs one more draw card glimbatt might do it
Oh cool. I should try this.
i honestly think both drataya and waspyre should be banned. because drataya in its current state would just enable another FTK in the future, and waspyre will just perform another FTK in the future
Yeah this deck sounds so toxic 😂 Not a huge ban guy but this is a necessary banning… 1 turn wins just drive ppl away from a game.
Lol 10 minutes later Drataya gets banned. That is an XD
Yeah at the start of the video he said this video wouldn’t get dropped till the banning of drataya
Oof; talk about timing
The banning of drataya hurts the experienced players since this particular deck isn't designed for new players. I may have been with the game for a while but playing and deck designing is something I still lack and have a feeling this fire nexus\fruit would trip me up so bad and 9 of 10 I would lose until I got a good feel of it by play 15.
I wouldn't scoop, I would walk away from the tournament\match. This deck is really dependent on the FTK deck going first. If it goes second or has issues getting started, removal cards would at least slow it down quite a bit or maybe help it depending on what is removed.
OMG FIRST