i feel like im sadly the only person here who recognized knockout right away 7:58 tbh one of my favorite fnf songs lol. The work your doing is great, keep it up!
for them not to be able to jump just give them jump boost infinite 200 true and for not sprinting like in doors give them hunger 255 infinite and every 22 ticks give them saturation 1 0 true and in the next tick remove the saturation so they dont take starvation damage
@@Stevelocks100 just put the text below in a repeating mcfunction and you are all set for sprinting and jumping scoreboard objectives add nosprint dummy scoreboard players add @a nosprint 1 execute as @a at @s if score @s nosprint matches 20.. run effect give @a saturation 1 0 true execute as @a at @s if score @s nosprint matches 21.. run effect clear @s saturation execute as @a at @s if score @s nosprint matches 21.. run scoreboard players set @s nosprint 0 effect give @a minecraft:jump_boost infinite 200 true
Using a scoreboard for flashlights candles and lighters seems like a bad idea cuz if you have 8 flashlights and use one of them until they break how can you detect the durability of the others my idea is to make it so that it's like a diamond sword retextured so that it can have durability individually and for right click detection you can check for the sword in main hand and put carrot on a stick in the left hand cuz that also detects right clicks
You can only have 1 of most items, with the exception of the lock pick, vitamins, and probably some others. Those are accounted for already. Also it’s not exactly possible to change the item in the players hand easily since you can’t use /data to modify player data, only other mobs, storages and blocks.
Yes, using jigsaw blocks in probably the most convoluted way possible (items and drawers) As well as an unintentional way of using seeds to generate the same run more than once
it's going to be a map that can be played either on a server or in single player. most of the work must be done in datapack form with little physical work
BRO THIS IS NOT ROBLOX TELL ME WHY MINECRAFT KEEPS STEALING THINGS FROM ROBLOX LIKE THERE A SO MUCH ROBLOX SKINS IN MINECRAFT BEDROCK THING IDK WHAT ITS CALLED
People will make Minecraft skins from just about anything there is, it’s just how people roll. I would call it recreating since I can’t actually strip anything directly from the game or roblox as a whole.
The locks! It was so cool to see all three things working perfectly! Can't wait to see more.
i feel like im sadly the only person here who recognized knockout right away 7:58 tbh one of my favorite fnf songs lol. The work your doing is great, keep it up!
this is so cool man, keep the good work up!
bro this is so underrated
This is insane and incredibly underrated.
6:09 this sound is ONLY for when monster comes
your channnel is 100% underrated you got a sub and i hope you get 1000 subs
Searching forever to find a bug when it's only a typo? Now _that's_ coding. Also, great work.
these sort of bugs are literally the bane of my existence
FR THO
For the Vitamins you could use a potion so that it could be consumable.
Potions take a long time to consume
Vitamins are instant
as a noncertified doors professional I approve of this video
first channel i have subbed and turned on notifs for at the same time lol
Good vid I like the devlog so far.
this is so accurate i would need this for my doors map tysm
Bro deserve at least 50k subs for his works
YUS IM SO HYPED ONCE AGAIN
Hey! If you give jump boost 128, it prevents you from jumping
YOOOOOOOO can't wait to play that!
lol i JUST watched the first one now another lol
well actually like today not just watched it but i think yk what i mean
Why you are this good at this
for them not to be able to jump just give them jump boost infinite 200 true and for not sprinting like in doors give them hunger 255 infinite and every 22 ticks give them saturation 1 0 true and in the next tick remove the saturation so they dont take starvation damage
Good to know for the sprinting! I had already implemented 200 levitation for jumping as well
@@Stevelocks100 levitation makes you slip around jump boost just removes jumping but make sure it's 200 and not 255
@@Stevelocks100 just put the text below in a repeating mcfunction and you are all set for sprinting and jumping
scoreboard objectives add nosprint dummy
scoreboard players add @a nosprint 1
execute as @a at @s if score @s nosprint matches 20.. run effect give @a saturation 1 0 true
execute as @a at @s if score @s nosprint matches 21.. run effect clear @s saturation
execute as @a at @s if score @s nosprint matches 21.. run scoreboard players set @s nosprint 0
effect give @a minecraft:jump_boost infinite 200 true
Using a scoreboard for flashlights candles and lighters seems like a bad idea cuz if you have 8 flashlights and use one of them until they break how can you detect the durability of the others my idea is to make it so that it's like a diamond sword retextured so that it can have durability individually and for right click detection you can check for the sword in main hand and put carrot on a stick in the left hand cuz that also detects right clicks
You can only have 1 of most items, with the exception of the lock pick, vitamins, and probably some others. Those are accounted for already. Also it’s not exactly possible to change the item in the players hand easily since you can’t use /data to modify player data, only other mobs, storages and blocks.
@@Sammy3D planned for devlog 3 :)
@@Stevelocks100 when exactly is devlog 3?
@@Sammy3D I don't have a specific date, but look for it within the next few days
@@Stevelocks100 amazing 👏
*excitedly play tests*
Typo: bonjour
when you where making the heath system for the items why did you use a scoreboard instad of minecrafts durability system
I’m using a scoreboard since none of the current ui system will be visible later on
For ender I detection you need an advancement, not a scoreboard
how did you convert the model from blockbench to minecraft?
blockbench allows you to convert models to item/block models. then I use a resource pack
What's the music at the begining called?
the instrumental of the FNF song "rumor" from Friday Night Chrunchin'
HYPE!!!!!!!!
Yo great job if you release this in mc bedrock I’ll ask my parents so much for it
Awesome i'm making doors too lol but yours are 100 times better and i have a question. Do you want to recreate the whole game?
Fun! I’m surprised how many people are recreating doors honestly. Yes, my plan is to recreate the whole game.
@@Stevelocks100 Are you going to make random room generator?
Yes, using jigsaw blocks in probably the most convoluted way possible (items and drawers)
As well as an unintentional way of using seeds to generate the same run more than once
@@Stevelocks100 I'm going to make also random room generator but with /clone, i've just done all directions of the rooms
Amazing
Epic
Very cool
Interesting :o
"vitamins"
is this going to be on a server or is it going to be a data-pack?
it's going to be a map that can be played either on a server or in single player. most of the work must be done in datapack form with little physical work
@@Stevelocks100 ok thanks😄
do doors entities
I need to do a whole bunch of steps before I can. I’d rather not do one half then wait a while to do the other half
my variant:
1) q 2}q 3)q 4)q 5)q
I want for bedrookj
I’m not porting this to bedrock. There are so many different things to take into account while porting Java things, and also I don’t use bedrock ever
I want
how good are you at fnf
pretty good, I have a second channel for my roblox and fnf stuff now
BRO THIS IS NOT ROBLOX TELL ME WHY MINECRAFT KEEPS STEALING THINGS FROM ROBLOX LIKE THERE A SO MUCH ROBLOX SKINS IN MINECRAFT BEDROCK THING IDK WHAT ITS CALLED
People will make Minecraft skins from just about anything there is, it’s just how people roll. I would call it recreating since I can’t actually strip anything directly from the game or roblox as a whole.
@@Stevelocks100 but its stupid tho
tools/drugs 💀
i was wondering when someone would notice! yeah i felt like typing less while doing the programming, for example, crucifix is "totem"
Q
Mid 2
steveiocks100