Glad I found your channel bro. Out of all the upgrade videos I have seen on TH-cam you are the best. Also can you make an upgrade video about the Draconic Rage precon. Can't wait for your next video
Glad you've been enjoying the builds! Sadly, at this time I do not have enough time to tackle older precons, but maybe in the future this is something I can tackle.
I would highly suggest making two replacements to add both mobile garrison to keep even more of your vehicles untapped after combat and Dermotaxi to get a vehicle copy of the best creature in a graveyard which also allows for the bonus vehicle synergies. Drum bellower also works as something to keep in so you can consistently crew your vehicles to defend yourself after a vigilant swing.
Good suggestions! I can see Mobile Garrison being good to keep blockers up, buts is low stats may make it tricky to keep alive during the initial swing. Dermotaxi is certainly fun to keep as a means to being back the biggest creature in the bin working for us, and Drum Bellower - while cut from this build - still does good work in keeping our pilots up at least.
I happened to get an unwinding clock in one of my set booster packs for Kamigawa so that seems like a solid fit for this deck. I may swap a few out that you did because after a few games I definitely felt they didn't do a whole lot, so thanks a ton for these budget upgrades!
Thank you for this video, i had a good paycheck and bought all upgrades and some others i think might fit well, i cannot wait for them to come in the mail and see my friends face's when i go from what they remember as a decent precon to this xD
@@GrazzetMTG the best thing happened, i wanted Esper Sentinel for this deck, and I bought a Modern Horizons 2 bundle on sale at my local, got him, endurance, and a green fetch land, insane pulls! :D I was to the guy at the counter, im here for the foil lands and hopefully an Esper, he giggled, yeah good luck man!
Hey Grazzet! I'm new to MTG and your upgrades have been really wonderful for this deck. In terms of your "further upgrades" section, what would you replace in the deck with Fabricate and Arcum?
I really like these upgrades! In fact, I like them so much I just bought the upgrades. However, I did make a couple of switch outs. I like to put Ao dawn sky in there for relatively good cmc vs benefits, and the double benefit of when it dies you get +2/+2 on your entire mech and pilot fleet. I also like brilliant restoration as a late stage come back from a board wipe.
Good suggestions! Ao and Brilliant Restoration would make decent additions to the build - the former to either cheat some of our cheaper pilots/vehicles into play or power up our vehicles upon death, and the latter to keep us in the game on after a while tears up our vehicles. Regarding power-level - I would rank this build between a 4 - 5 in its current state (most decks on this channel tend to hang around that power level).
REPORT TO BASE, REPORT TO BASE! We have successfully Buckled The F*ck Up and are ready for testing and making actual Voltron for once! Good job, Grazzet! Keep'em up! My vote goes for Hinata, since the build is a bit spicier and flavourful than The Literal and Basic Value Engine that is the Reality Chip, and Mr. Satoru "This Eldrazi is a Ninja, I promise" Umezawa. Day 204 of waiting for Grazzet's face reveal. What is your opinion on the Street Fighter Secret Lair?
Glad you enjoyed it! I like the variety that the Street Fighter Secret Lair gave us and am looking forward for when these cards get reprinted in normal sets so we can build them properly.
Hi - just got into Commander gameplay and bought this (2yr old) deck recently. Looking to upgrade, I found your video and got the recommended cards. How would you see the deck before and after the upgrade? #Powerlevel
I recently found your channel and I’m a big fan, I’d like to drop a couple questions and suggestions - in the playlist section the cut-commander crimson vow is actually named cute-commander, it’s cute but wrong 😜 - how would you rate your decks against each other and against the precons? I’d like to build a couple decks from your lists but I’m afraid they might be a little too strong for my playgroup (currently playing unupgraded spirit squadron precon and I’m still undefeated) - I couldn’t find a definition for “cut-commanders” in the early videos, are they meant to be middle of the road from precons to competitive? I’m new to magic and commander, maybe it’s something most viewers already figured out by themselves Thanks!
Glad that you've been enjoying the content! The Playlist for Crimson Vow has been renamed correctly this time - thanks for the heads up! In testing, I have found that most of the Cut-Rate Commander builds tend to be well matched against each other and can still be played against unmodified precons but may have a edge against them. Regarding "Cut-Rate Commanders" - its just the name that I decided to go with for the series, as it primarily focused on building decks around relatively low priced commanders and it certainly sounds a lot better than "cheap". Hope that answers all your questions!
Thanks for voting! Isshin, Two Heavens as One is certainly a potent "attack-harmonicon" and is a bit different then some other's we've seen as he also triggers permanents that care about attacking, which is quite interesting.
Shorikai certainly makes the deck a more value focused build, but I think the meka deserves its own deck tech (which we may see further down the line).
I would love to make a build for her, but at this rate it looks like she'll have to take the silver spot to the The Reality Chip. Still, even if she doesn't win now, she is certainly popular enough to earn a spot in future polls - so stay tuned!
Awesome video. But there is only 1 arguable card, mindlink mech that card is good but in this deck it gives almost nothing since MM cant copy legendaries. Few static abilities and more etb or triggered abilities. It has flying so some evasion but overall MM ability is not so good in this deck. Lionsash is a good candidate, cheap artifact creature with graveyard hate ability AND if you use it for crew then you can attach for a much bigger hit. Overall a fine and awesome deck. Thank you the video
Fair points - The argument could be made that Mindlink Mech isn't good enough and that their aren't enough effects that doubling up. Lionsash would be a fine addition, since it provides cheap graveyard hate and, if it grow's big enough, can serve as a solid statboost for a crewed vehicle for only 2 mana. Good suggestions!
Thanks for voting! Satoru Umezawa is certainly a interesting build around to enable ninjutsu to cheat big creatures into play, which I can see be very effective.
With about $10, I would say picking up Fabricate ($5.50) and Arcum Dagsson ($5.25) would go along way to boost the builds constancy by letting tutor up our most powerful vehicles directly to hand, and with another $10 - Reaver Titan ($4.20), Nautiloid Ship ($4.20) and Thunderhawk Gunship ($2.00) are all very solid vehicles to consider adding in to upgrade the current roster. Hope that helps!
Shorikai, Genesis Engine is probably more powerful to be honest, but only if you want to take the build in less of a vehicle direction and more of a value direction. For pure vehicles, especially big vehicles, I would say that Kotori, Pilot Prodigy would be the better choice (In my opinion).
It should (both commanders are quite similar as to what would work with them) though it might not be quite as optimal (I have not tested with Shorika at the helm, so I am not 100% sure).
@@GrazzetMTG just honestly the crew mechanic isn’t reliable because by the time you’re to pilot up you’re about to lose the game and it kept happening so I changed things around and made shorikai the commander
@@willyrivas4014 Okay, now it makes sense - you can definitely get away with running Shorikai, Genesis Engine as the commander without vehicles as a more value focused commander. Thanks for clearing that up!
Added below are all the changes made to the precon -
Creatures
Myrsmith > Heart of Kiran
Riddlesmith > Mindlink Mech
Ironsoul Enforcer > Reckoner Bankbuster
Indomitable Archangel > Conqueror's Galleon
Kappa Cannoneer > Cosima, God of the Voyage
Arcanist's Owl > Gearshift Ace
Gold Myr > Hotshot Mechanic
Silver Myr > Kitsune Ace
Teshar, Ancestor's Apostle > Chief of the Foundry
Whirler Rogue > Steel Overseer
Hanna, Ship's Navigator > Deadeye Quartermaster
Drumbellower > Jhoira's Familiar
Cataclysmic Gearhulk > Bronze Guardian
Emry, Lurker of the Loch > Padeem, Consul of Innovation
Raff Capashen, Ship's Mage > Losheel, Clockwork Scholar
Sai, Master Thopterist > Vedalken Archmage
Vedalken Engineer > Austere Command
Instants
Armed and Armored > Whir of Invention
Crush Contraband > Arcane Denial
Release to Memory > Counterspell
Access Denied > Disruption Protocol
Sorceries
Dance of the Manse > Reshape
Universal Surveillance > Anchor to Reality
Artifacts
Mirage Mirror > Consulate Dreadnought
Planeswalkers
Jace, Architect of Thought > Tezzeret, Betrayer of Flesh
Lands
Exotic Orchard > Razortide Bridge
Plains > Ancient Den
Plains > Darksteel Citadel
Plains > Mech Hangar
Plains > Buried Ruin
Island > Seat of the Synod
Island > Nimbus Maze
Island > Scavenger Grounds
Glad I found your channel bro. Out of all the upgrade videos I have seen on TH-cam you are the best. Also can you make an upgrade video about the Draconic Rage precon. Can't wait for your next video
Glad you've been enjoying the builds! Sadly, at this time I do not have enough time to tackle older precons, but maybe in the future this is something I can tackle.
This format of deck upgrade/tech is really nice. Love the video
Glad to hear you enjoyed it, as its a departure from my normal builds format.
I would highly suggest making two replacements to add both mobile garrison to keep even more of your vehicles untapped after combat and Dermotaxi to get a vehicle copy of the best creature in a graveyard which also allows for the bonus vehicle synergies. Drum bellower also works as something to keep in so you can consistently crew your vehicles to defend yourself after a vigilant swing.
Good suggestions! I can see Mobile Garrison being good to keep blockers up, buts is low stats may make it tricky to keep alive during the initial swing. Dermotaxi is certainly fun to keep as a means to being back the biggest creature in the bin working for us, and Drum Bellower - while cut from this build - still does good work in keeping our pilots up at least.
I happened to get an unwinding clock in one of my set booster packs for Kamigawa so that seems like a solid fit for this deck. I may swap a few out that you did because after a few games I definitely felt they didn't do a whole lot, so thanks a ton for these budget upgrades!
Glad you've been enjoying them! Unwinding clock would certainly be a good addition to keep those vehicles untapped!
Thank you for this video, i had a good paycheck and bought all upgrades and some others i think might fit well, i cannot wait for them to come in the mail and see my friends face's when i go from what they remember as a decent precon to this xD
Glad you enjoyed it and I hope you have fun with it when it arrives!
@@GrazzetMTG the best thing happened, i wanted Esper Sentinel for this deck, and I bought a Modern Horizons 2 bundle on sale at my local, got him, endurance, and a green fetch land, insane pulls! :D I was to the guy at the counter, im here for the foil lands and hopefully an Esper, he giggled, yeah good luck man!
Hey Grazzet!
I'm new to MTG and your upgrades have been really wonderful for this deck.
In terms of your "further upgrades" section, what would you replace in the deck with Fabricate and Arcum?
The Blind Kirin flies the sky to make Heroic playable in EDH and Spellslinging extremely cheap. Vroom Vroom past 3K
Thanks for voting and thanks for helping the channel crack that milestone!
I really like these upgrades! In fact, I like them so much I just bought the upgrades. However, I did make a couple of switch outs. I like to put Ao dawn sky in there for relatively good cmc vs benefits, and the double benefit of when it dies you get +2/+2 on your entire mech and pilot fleet. I also like brilliant restoration as a late stage come back from a board wipe.
Also, what do you think the power level of the deck with the upgrades is?
Good suggestions! Ao and Brilliant Restoration would make decent additions to the build - the former to either cheat some of our cheaper pilots/vehicles into play or power up our vehicles upon death, and the latter to keep us in the game on after a while tears up our vehicles.
Regarding power-level - I would rank this build between a 4 - 5 in its current state (most decks on this channel tend to hang around that power level).
Thanks for the swift reply! I’m looking forward to trying it out when the upgrades come.
Simply amazing!!
Glad to hear you enjoyed it!
REPORT TO BASE, REPORT TO BASE! We have successfully Buckled The F*ck Up and are ready for testing and making actual Voltron for once! Good job, Grazzet! Keep'em up!
My vote goes for Hinata, since the build is a bit spicier and flavourful than The Literal and Basic Value Engine that is the Reality Chip, and Mr. Satoru "This Eldrazi is a Ninja, I promise" Umezawa.
Day 204 of waiting for Grazzet's face reveal. What is your opinion on the Street Fighter Secret Lair?
Glad you enjoyed it! I like the variety that the Street Fighter Secret Lair gave us and am looking forward for when these cards get reprinted in normal sets so we can build them properly.
Hi - just got into Commander gameplay and bought this (2yr old) deck recently. Looking to upgrade, I found your video and got the recommended cards. How would you see the deck before and after the upgrade? #Powerlevel
I recently found your channel and I’m a big fan, I’d like to drop a couple questions and suggestions
- in the playlist section the cut-commander crimson vow is actually named cute-commander, it’s cute but wrong 😜
- how would you rate your decks against each other and against the precons? I’d like to build a couple decks from your lists but I’m afraid they might be a little too strong for my playgroup (currently playing unupgraded spirit squadron precon and I’m still undefeated)
- I couldn’t find a definition for “cut-commanders” in the early videos, are they meant to be middle of the road from precons to competitive?
I’m new to magic and commander, maybe it’s something most viewers already figured out by themselves
Thanks!
Glad that you've been enjoying the content!
The Playlist for Crimson Vow has been renamed correctly this time - thanks for the heads up!
In testing, I have found that most of the Cut-Rate Commander builds tend to be well matched against each other and can still be played against unmodified precons but may have a edge against them.
Regarding "Cut-Rate Commanders" - its just the name that I decided to go with for the series, as it primarily focused on building decks around relatively low priced commanders and it certainly sounds a lot better than "cheap".
Hope that answers all your questions!
Love the video
Happy to hear it!
I vote for hintata, also planning an isshin build from this set
Thanks for voting! Isshin, Two Heavens as One is certainly a potent "attack-harmonicon" and is a bit different then some other's we've seen as he also triggers permanents that care about attacking, which is quite interesting.
IMO best and cheapest upgrade for this deck is swap Kotori with Shorikai
Shorikai certainly makes the deck a more value focused build, but I think the meka deserves its own deck tech (which we may see further down the line).
Really want to see a Hinata guide, please!!
I would love to make a build for her, but at this rate it looks like she'll have to take the silver spot to the The Reality Chip. Still, even if she doesn't win now, she is certainly popular enough to earn a spot in future polls - so stay tuned!
Parhelion II !
Awesome video. But there is only 1 arguable card, mindlink mech that card is good but in this deck it gives almost nothing since MM cant copy legendaries. Few static abilities and more etb or triggered abilities. It has flying so some evasion but overall MM ability is not so good in this deck. Lionsash is a good candidate, cheap artifact creature with graveyard hate ability AND if you use it for crew then you can attach for a much bigger hit.
Overall a fine and awesome deck. Thank you the video
Fair points - The argument could be made that Mindlink Mech isn't good enough and that their aren't enough effects that doubling up. Lionsash would be a fine addition, since it provides cheap graveyard hate and, if it grow's big enough, can serve as a solid statboost for a crewed vehicle for only 2 mana. Good suggestions!
Satoru Satoru Satoru! :)
Thanks for voting! Satoru Umezawa is certainly a interesting build around to enable ninjutsu to cheat big creatures into play, which I can see be very effective.
Can you make a text list of just the added and removed cards please?
Added it as a pinned comment. Hope that helps!
If we had 10-20 dollars to upgrade what would be the important pick ups?
With about $10, I would say picking up Fabricate ($5.50) and Arcum Dagsson ($5.25) would go along way to boost the builds constancy by letting tutor up our most powerful vehicles directly to hand, and with another $10 - Reaver Titan ($4.20), Nautiloid Ship ($4.20) and Thunderhawk Gunship ($2.00) are all very solid vehicles to consider adding in to upgrade the current roster.
Hope that helps!
Wondering if the face commander would be better or the alt
Shorikai, Genesis Engine is probably more powerful to be honest, but only if you want to take the build in less of a vehicle direction and more of a value direction. For pure vehicles, especially big vehicles, I would say that Kotori, Pilot Prodigy would be the better choice (In my opinion).
"Begone thought" LMAO
Glad you caught and enjoyed that!
Would this build work using Shorikai as a Commander?
It should (both commanders are quite similar as to what would work with them) though it might not be quite as optimal (I have not tested with Shorika at the helm, so I am not 100% sure).
I honestly took out all the Vehicles
But what would you be left with?
@@GrazzetMTG it was mostly the lands with some others to add and riddle smith and something else
@@GrazzetMTG just honestly the crew mechanic isn’t reliable because by the time you’re to pilot up you’re about to lose the game and it kept happening so I changed things around and made shorikai the commander
@@GrazzetMTG it’s a heavy draw spell
@@willyrivas4014 Okay, now it makes sense - you can definitely get away with running Shorikai, Genesis Engine as the commander without vehicles as a more value focused commander. Thanks for clearing that up!
Satoru Satoru Saturo!!!
Looks like the Ninjutsu Master has some fans! Lets see if they can bring him up on the polls to take that first place spot!