8:24 Be like Dazze: WHY WON'T YOU DIE!! Jungle: Nanomachines son, they harden in response to physical trauma 9:10 *It has to be this way Theme intensifies*
Two thoughts for later videos: It may be easier to test the balance of all the starter weapons if you do 2 trial matches of each weapon against each other weapon, search for outliers, and adjust. For asthetics, it may be worth giving some weapons (like the axe and one edged sword) a "spin bias" towards one direction more than the other. This might also have an interesting effect on battles.
The axe does have a bias, but it's implemented a bit differently. But seeing it mentioned as a "spin bias" specifically gives me another idea for implementation - thanks!
@@lostmarbles2d it would be good to find a way for marbles not to spin around each other for minutes, it makes the fights less interesting. I personally think the way marbles fight in marble legions would be perfect for this.
also you shouldprevent the healing mechanic to regenerate to full health thorpowerx did large dmg to tribaljungle68 and then all his work just...dissapeared
Purple literally showed up with a stick, went up against marbles much better equipped then him and was like yeah I can take them. He scares me a bit more than yellow. Yellow had two weapons and a helmet and escaped death by a hair. Purple had a stick and beat up yellow through sheer determination, he was built different than the others.
Holy smokes (Note: Spoilers down here) That purple only took the regenerations just to heal that fast, but somehow yellow with two weapons and helmet was so close to death but managed to pull it off I like how you made the helmet that actually blocks the damage now
Technically a helmet that (mostly) nullifies damage needs to sit on a collar attached to a brestplate. But since this version adheres to the visuals nicely I'm also a fan of it.
I have a idea for marble legions (if the project wasn't abandoned) the marbles would gain a level up mechanic (like marble kingdoms level up) And the marbles when reach a certain level could gain a new ability (not like special ability but like berserker's spin or knight's shield health)
💡💡"sujestion"💡💡 "Marble battle Royal" Many marbles would be put in a map where they must spread out, find weapons and be the last survivor. A similar stile from Marble kingdons but without cities. I think would be cool! If you too, please, leave a like to he notice 🙏
I have something like that planned :) Although not quite the same as marble kingdoms - it would be more like for example carson jay's "hide and seek" type videos, but with weapon pickups and marble kingdoms style combat
can you add some more of the mechanics from marbles kingdoms, and get weapons like drewdinks overpowered double mace, or something like that? make them overpowered so its more fun to watch though. for the tournament you ddid the right decision of having overpowered people
[spoiler] Those were some tense battles. Many dual wielders were rightiously punished and the mighty stick showed why the best weapons are only adaptations of it. Did you add a feature that twohanded weapons when handled as such are more nimble and powerful? It does look like it and would make sense but I can't tell for sure.
Приятно видить, как "Вращающиеся шарики с оружием" становятся всё красивее и проработаннее)) Но мне показался посох имбалансным, возможно, стоит его немного понерфить?
Spoilers! Oh yay! The arena is bigger now! This is so much better, now that the other weapons have a chance to ramp up in speed, like the hammer, which will definitely give it more opportunities to dish out hits. Speaking of weapons, the quarterstaffs got an upgrade too! They're way more faster now, which should help them deal more hits, in place of their low damage! I also really like how the weapons don't clash with each other! Some people might not like how it takes a while for the marbles to hit each other, but to me, it's so much more exhilarating! Anticipating a swing from a marble that might turn the tide of battle! However, I do have one issue. I feel like the twin knives fell a little flat. The knives seem to hone in on the opponent, rather than continue spinning like normal. In my opinion, the twin knives can spinning around with the marble next time? Maybe even have the marble with the knives get a speed boost when bouncing off walls? Other than that, I really loved the upgrades presented in this video! It's simple, but impactful enough to really make for some memorable fights, like Tribal Jungless and Dazze!
Spoiler warning Bo staffs need a nerf: No marble that had one lost a single match except against other bo staff users. Perhaps a damage nerf for two-handed weapons?
spoiler i like purple that only choose weird heal but play along with what he choose really well purple also know how to use his weapon like hit with fast and long range or multi-hit and also block and run from incoming attack and yellow, as people who alway cheer yellow, yellow is not a skilled player and i think he know himself too so he just pick thing that might help him like protection and stuff and become full of protection Purple vs yellow is like soul-like game
The staff seems unbalanced here. It consistently does more damage than the axe and other weapons in addition to covering more area than every other weapon and having more hurt boxes.
staff for some reason deals more damage than a literal axe to the face, is longer, and actually deals damage no matter where the hit was lain. Must be nerfed
That double HP regen stack is insanely overpowered. Jungle lost, yeah, but only because Jungle was fighting a two-front battle between Dazze and his invisible companion Air, the latter of which he clearly had bigger beef with.
Marble kingdoms idea: If a marble is attempting to flee a battle, an enemy marble captain can imprison it, forcing it to stay with that army. If said army returns to its castle, the imprisoned marble would be put away in the dungeon. Then, this marble would either be executed or be converted to that kingdom. The kingdom that the imprisoned marble belonged to could also save this marble.
8:24 Be like
Dazze: WHY WON'T YOU DIE!!
Jungle: Nanomachines son, they harden in response to physical trauma
9:10 *It has to be this way Theme intensifies*
Damn that was perfect
fr it was perfection
Two thoughts for later videos:
It may be easier to test the balance of all the starter weapons if you do 2 trial matches of each weapon against each other weapon, search for outliers, and adjust.
For asthetics, it may be worth giving some weapons (like the axe and one edged sword) a "spin bias" towards one direction more than the other. This might also have an interesting effect on battles.
The axe does have a bias, but it's implemented a bit differently. But seeing it mentioned as a "spin bias" specifically gives me another idea for implementation - thanks!
@@lostmarbles2d it would be good to find a way for marbles not to spin around each other for minutes, it makes the fights less interesting. I personally think the way marbles fight in marble legions would be perfect for this.
also you shouldprevent the healing mechanic to regenerate to full health
thorpowerx did large dmg to tribaljungle68 and then all his work just...dissapeared
Nerf that staff. The staff never lost to a single character without a staff
No, two handed weapons with reach are naturally strong.
@@deltamico yeah, i get that. I also get that it's not fun knowing who's going to win all but 3 fights because the staff always wins
@@deltamico But like it is very overpowered. Maybe @lostmarbles2d can make the quarterstaff slower?
Also is it kinda similar to a spear and since it has no metal part then why does it do more dmg
Purple literally showed up with a stick, went up against marbles much better equipped then him and was like yeah I can take them. He scares me a bit more than yellow. Yellow had two weapons and a helmet and escaped death by a hair. Purple had a stick and beat up yellow through sheer determination, he was built different than the others.
Purple: "Nah, i'd win"
She was a lil' too aggressive in the end there. I wish LM implemented low hp behaviors such as defending and running away.
Purple lost due to how agressive she was and the combos yellow was putting on her.
Purple has regeneration that why his almost unbeatable
He was firm while doing it, until he faces the beast.
Dude yellow is dangerous. First it was Askgar. NOW IT IS THIS. We need to stop yellow. Before this gets out of hand
LETS GOOOOOOOO YELLOW VILLAIN ARC
Thank the MK4 Yellow General for that. He succeeded MK3 Red General.
Dont forget rosemunda and Zfd
Holy smokes
(Note: Spoilers down here)
That purple only took the regenerations just to heal that fast, but somehow yellow with two weapons and helmet was so close to death but managed to pull it off
I like how you made the helmet that actually blocks the damage now
Technically a helmet that (mostly) nullifies damage needs to sit on a collar attached to a brestplate. But since this version adheres to the visuals nicely I'm also a fan of it.
spoiler blocker
SPOILER:
THIS IS NOT A SPOILER
You're a good man.
You need to make a game out of this man! Holy crap
Spoiler
The health regen surely very OP
It is a way it could be nerfed is that it doesn't regenerate to max health
YES bro the regen literally means the enemy has to deal heavy damage to you serveral times quickly
I mean, is it really OP if it didn't win? After all, they had to trade all any other upgrades for it.
@@TrueWolves it would be if the marbles were smart and stalled or backed off to take advantage of the regen
I have a idea for marble legions (if the project wasn't abandoned) the marbles would gain a level up mechanic (like marble kingdoms level up) And the marbles when reach a certain level could gain a new ability (not like special ability but like berserker's spin or knight's shield health)
Next one is recorded, will be out in a week or 2
These actors omg. Cyan, pink and blue shpuld have never died like that. Two weapons always was overpowered
this is cool, next time tho make it like 16 marbles so its longer and things might get even crazier
💡💡"sujestion"💡💡
"Marble battle Royal"
Many marbles would be put in a map where they must spread out, find weapons and be the last survivor. A similar stile from Marble kingdons but without cities.
I think would be cool! If you too, please, leave a like to he notice 🙏
I have something like that planned :)
Although not quite the same as marble kingdoms - it would be more like for example carson jay's "hide and seek" type videos, but with weapon pickups and marble kingdoms style combat
That would be really cool
bro Dazze and Jungle became absolute Beyblades 💀
Bro got the 0.6 seconds per heal 💀
It sure gives new weapon ideas for future MKs!
WE NEED MORE MARBLE LEGIONS!!!
well boys.. this proves the length of your weapon really does matter as those with the biggest wood won in every matchup.
Is this supposed to be an innuendo? Or am I just really dirty minded?
@@zeldacommentator4716 probably both
It's the size AND how you use your wood tha determines if you're going to be able to finish the other opponent off, of course!
Dude I don't know what you did... BUT THIS IS SICK
can you add some more of the mechanics from marbles kingdoms, and get weapons like drewdinks overpowered double mace, or something like that? make them overpowered so its more fun to watch though. for the tournament you ddid the right decision of having overpowered people
Tribal Jungle be like: "Who needs good gear when you have health regeneration?"
[spoiler]
Those were some tense battles. Many dual wielders were rightiously punished and the mighty stick showed why the best weapons are only adaptations of it.
Did you add a feature that twohanded weapons when handled as such are more nimble and powerful? It does look like it and would make sense but I can't tell for sure.
I made zero changes to any of the weapons. Just increased the arena size
Приятно видить, как "Вращающиеся шарики с оружием" становятся всё красивее и проработаннее))
Но мне показался посох имбалансным, возможно, стоит его немного понерфить?
Let's go I'm in 8 minutes! 🙂
Nah purple is that one isekai martial artist who used staff and only picked healing. Absoloute chad
Spoilers!
Oh yay! The arena is bigger now! This is so much better, now that the other weapons have a chance to ramp up in speed, like the hammer, which will definitely give it more opportunities to dish out hits. Speaking of weapons, the quarterstaffs got an upgrade too! They're way more faster now, which should help them deal more hits, in place of their low damage! I also really like how the weapons don't clash with each other! Some people might not like how it takes a while for the marbles to hit each other, but to me, it's so much more exhilarating! Anticipating a swing from a marble that might turn the tide of battle!
However, I do have one issue. I feel like the twin knives fell a little flat. The knives seem to hone in on the opponent, rather than continue spinning like normal. In my opinion, the twin knives can spinning around with the marble next time? Maybe even have the marble with the knives get a speed boost when bouncing off walls? Other than that, I really loved the upgrades presented in this video! It's simple, but impactful enough to really make for some memorable fights, like Tribal Jungless and Dazze!
I'm really hoping for longer videos! I really do like this series!
TribalJungle68 could've won the final battle since regen was stacked, but Dazze gets the win. Congrats to Dazze I guess.
clearly bo staff is OP
Spoiler blockerrrrr
Hey man he put you in a video
👍
@@mauschen_gamingyea I see becuz I sign up my name in his patreon page
@@imnotbadinmarbles nice
You losed💀💀💀
It would be cool if in marble kingdoms nations could have hero's that follow this same upgrade path and such
I think that you should maybe slow down the quarter staff because it deals too much damage.
Dazze fr my fav marble
Spoiler warning
Bo staffs need a nerf: No marble that had one lost a single match except against other bo staff users. Perhaps a damage nerf for two-handed weapons?
Staffs are completely fair and balanced weapons with no exploits.
Hmmmm, creo que las dagas deberían volverse más grandes, es muy difícil que logren encajar un golpe contra armas más largas.
Wow you put my friend imnotbadatobbys in a video nice
Nah I sign up in his patreon page
spoiler
i like purple that only choose weird heal but play along with what he choose really well purple also know how to use his weapon like hit with fast and long range or multi-hit and also block and run from incoming attack
and yellow, as people who alway cheer yellow, yellow is not a skilled player and i think he know himself too so he just pick thing that might help him like protection and stuff and become full of protection
Purple vs yellow is like soul-like game
also
staff damage is too high
but overall is perfect now ❤
Subbed
I want to find my way into your marble kingdom series as a captain. My captain name is Tarotcard
A yellow fellow won!!!
The staff seems unbalanced here. It consistently does more damage than the axe and other weapons in addition to covering more area than every other weapon and having more hurt boxes.
The double sword were really not ready to fight 😦
In mk22 there was a blue captain named Dazze the mutt
Maybe that is the same person as here?
My gold apprentice still stands unopposed.
The healing power should make the marble try to run to regen when it gets to low hp
regeneration is too strong, if purple hadn’t gotten it twice in a row, he would have easily destroyed anyone
You should make that when dual or shield in possession they ignore it because ive seen how they stop spinning
Yessss my yellow felloww
Yess another yellow fan
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SPOILER BLOCKER FOR ME!
Lost Marbles budget increased
Love your channel also first before 200 views
4:02 - pretty sure I saw this in Revenge of the Sith...
staff for some reason deals more damage than a literal axe to the face, is longer, and actually deals damage no matter where the hit was lain. Must be nerfed
Amarillo o naranja por siempre.
Purple foiled once gain D:
neat
How did lime lose
I would love to see a 2v2 or a 1vmany
That double HP regen stack is insanely overpowered. Jungle lost, yeah, but only because Jungle was fighting a two-front battle between Dazze and his invisible companion Air, the latter of which he clearly had bigger beef with.
I don't like the new weapon appearance honestly, neither did I like the original, the scribbly drawn ones were the best.
The staff was too strong
Because it literally swings faster
the battle staff was a very bad weapon then got too many buffs and now needs to be nerfed
first
Ahhhh my first time in the game and I didn’t even get to fight
Awesome new mode tho
Claim your under 7h ticket :)
bruh
First
Hello 😊😊
Put me in the tournament
Couldve been 16 fightera
Hello
Marble kingdoms idea: If a marble is attempting to flee a battle, an enemy marble captain can imprison it, forcing it to stay with that army. If said army returns to its castle, the imprisoned marble would be put away in the dungeon. Then, this marble would either be executed or be converted to that kingdom. The kingdom that the imprisoned marble belonged to could also save this marble.
2 on 2 or 3 on 3 please
Yoooo
3 view?
NERF STAFF
bayblade type shi
lolol
Give us marble kingdom not this
Gotta wait duh, luckily we usually get the next one every month, I like marble kingdoms too but we still need to wait for next one like every month
@@LandonDeAloe2 Where can i play the game
@@mathieumaene5777 it's not a game....
@@mewhenthe1401 How does he play it then
He doesnt...