Hi guys, I have plans to create new tutorials. The problem is that they take forever to complete. For me to justify the time spent on tutorials they have to do really well. If you find it useful drop a like / share with your friends / subscribe. You would help me a lot
Tutorials are needed: this game UI makes it hard to understand the mechanics between resources, production and their contact points to gameplay. There are so many things that you have to guess and find out. I think devs have failed (this far) by making things unnecessary complicated
This is really helpful. Thanks a lot for the post. Really appreciate the thorough step-by-step, detailed coverage of this complex game. I'm seeing things this game does that I haven't seen in most other wargames, computer or old-fashioned hex map and counter games - especially how supply is handled. Hope to see this game engine applied to many other conflicts. Most notably and right-away they could do French & Indian Wars and War of 1812. Would welcome more tutorial material from you. Stuff covering officer reassignments, re-equipping units, basic unit/officer stats, best options on troop, officer promotions - game mechanics that otherwise might be not obvious to the new player. Currently, just have about 8 hours into the game, but based on this going back and re-doing somethings, starting at Lexington-Concord victory - like renting some factories right away, and getting extra officers. I think I will also, build carpenters/schools mixed at first 1 ea to each good CP settlement, 1 ea to each mediocre settlement. I'm very sold on taking the extra 10K in funds, and the 1000 Brown Bess muskets. I think taking the extra stamina for troops helps more, for promotions. With the Brown Besses, Washington, and early promotions you can have an early small force of 1K men that can do a lot, earlier.
Thanks man, Indeed this game has some interesting mechanics. I'm looking for Napoleonic wars. I am thinking about a new tutorial, but I need to see how this one performs. Playing games = fun; Making a tutorial for 15 hours not so much. 10k in funds is probably the best option, it's hard to choose between 1000 Brown Bess and Fusilier regiment
@@hetmanRTS figured out finally how to swap officers, but still haven't figured scrapping ships. The 1000 muskets really helps when coupled with a couple of good units. Just got up to getting the smuggler Spanish 55's, which then can help make a militia regiment better. A small concentrated, effective core seems good early on with low provisions, ammo, infrastructure.
Thanks for the nice wishes, Panos. :) I responded to your video where I gave you some tips regarding TH-cam thumbnails. I'm not sure If you've seen it or not.
Dude very much improved on your part from an already pretty good version from some months ago. Sub'd and thumbs up. Look forward to the following series, should catch up with you to live by tomorrow! Play On! ~Dim
Thanks for the sub! You can join the stream today at 7 pm Central European Time. If you have any questions about the game I would be more than willing to help :)
@@hetmanRTS OOH! Would love to but that's like 10 am here - will try to make it when I can but today was not in the cards, See you when I can! Even if its later!
This is a very nice tutorial, especially the research part was interesting for me. Like somebody already mentioned, I also had no clue on what to do or focus on. Liked and subbed, great work!
Thanks man, Commander in Chief, Chief Engineer and Artillery Chief are the most important departments, and you should have a sold idea of what to do there. If you are interested in having a navy, that department also requires some forward thinking.
Excellent video! I am assuming the Developer will add this information to the game at some stage. In the meantime your video will be useful to players. I have spent 30 hours playing the game and had no clue how the economy worked. While I was winning battles my campaign was falling over with a poor economy. Hopefully my next 30 hours of game time will be more productive!
Building Infrastructure in the region improves other production buildings efficiency. Construction slots are unlocked with population growth. You can have a regional capital region with 7 slots unlocked at 1 infrastructure level, and you can have Kingston with infrastructure 3/3 but no construction slots increase.
I had 8 playthroughs in the last 3 months. This is not how the game plays. I have read the explanation. If you just click on a region and hover over a locked slot, it says there is insufficient population. Harford had a population of 22k at the start (4 slots) and now has 3k (8 slots) You should go to the construction management and check what it says about infrastructure. Don't judge the game about what it says but how it plays.
Lots of good stuff! You are my go to person for this game. Only thing is why do you neglect the Navy? Is it not economically viable in early access? I noticed you keep no ships or worry about sea trade? Great work again!
To be honest I have never enjoyed naval combat in any game. When I first started with UG:AR a few months ago there were a lot of bugs regarding naval combat. The Royal Navy was so damn strong that you had to save scum all the time. Things have changed now, but I have never picked it up. From what I heard, naval combat is very satisfying, but having a navy is not economically viable.
@@hetmanRTS I figured out another cheese to share with you. Since there is no delay time between changing officers at the moment in game. You can swap out better officers from anywhere across the map to boost vital areas instantly. Then simply switch them back later
One thing I am trying to figure out is improving construction speed of buildings. Do you get more workforce with loyalty or infrastructure. Early new york areas is like .1- .3.
To be honest I haven't seen the workforce growing significantly, or even at all. Not sure if that is even a game mechanic. Just go with the officers if you need to improve construction time.
@@hetmanRTS each time u recrut a unit...the amount of men (720 or 550) is reduced from the workforce......i strted with 14.000 in hartford and after some recruitment it was only 9.000......so if u wanna have new heaven with 80.000 inhabitants ....never recruit from new heaven
Is there anyways to exchange guns on existing units? Like if you got a lot of Brown Bess but you have formed milis with the basic weapon and want them to use Brown Bess.
I'm sorry for not answering sooner. When you garrison a settlement with a regiment you can double-click on a regiment, then you can change the officer in charge or the composition of the companies in the regiment by adding skirmisher / arty/elite companies and changing their equipment.
Have you found a way to upgrade the market stalls the one that gives you direct income, you can clearly see in the construction tab it has a lvl 2 building but I havent found any tech that upgrades it.
They might include it later but as of now it's only lvl1 building. It will mostly depend on balance. I guess they don't want to give players too much money.
@@hetmanRTS go to and empty town and open the building menu and scroll to the "merchant stalls" then below it should say "trade depot" and if you hover over it you can see its the lvl 2 version of the merchant stalls Edit: the building "card" for merchant stalls in the bottom with blue text "trade depot" hover over it.
...and how control sea area? for maximize sea trade income?...thay have strong huge ships and huge fleet:/ What kind of ships I should develop and produce for dominate sea? My 5 tier corvette is just trash:(
Not sure the intent is to 'dominate the sea' against the largest naval power in world history. The best strat in the game is probably exactly what was done historically: Skirmish style naval activity until a great power intervenes (France historically, which got the jump on the English navy while it was at anchor thanks to intel from US colonists)
You need to put your ship in a harbor, double-click, and in the top right corner of this pop-up window UI you can see a scull-like icon, by clicking on it you will decommission the ship. Go to the market, look for ships, and find it there. When a ship is decommissioned naval guns and the ship are separated. You can sell naval guns on the ship by visiting the cannon part of the market. I hope this was helpful :)
just saying the british have a unique musket that they only them can have unless you capture some of it and that the brown bess 78 wich is better overall in minimum damage output wich is 2-2,3, efficency wich is 11 and melee wich is 11 they have the standard 60 reload wich the french musket beat it so oncew again they are only capturable as equipment
I will take that as a compliment. I'm not a developer or in any way related to the project. Have over 400 hours into the game. Did my own testing of game mechanics.
Because your guys are the first ones to charge in, losing their stamina in the process. The fatigued side will lose the engagement. Defenders have the edge.
They just changed the economy a patch ago, I need to check the prices, but yeah you are right. The Navy is not necessary for the Americans but is very much so for the British.
Hi guys,
I have plans to create new tutorials.
The problem is that they take forever to complete.
For me to justify the time spent on tutorials they have to do really well.
If you find it useful drop a like / share with your friends / subscribe.
You would help me a lot
Great tutorial on spot and explain nicely, looking forward to additional ones so I can improve my gameplay, thanks
try smaller pieces man - make it as playlists. There is a lot of effort here. You'd get better returns that way
@@dogukan127 Thanks man, will consider it.
Tutorials are needed: this game UI makes it hard to understand the mechanics between resources, production and their contact points to gameplay. There are so many things that you have to guess and find out. I think devs have failed (this far) by making things unnecessary complicated
Best overall UGAR tutorial that there is.
Thanks Hetman!
Glad you found it useful :)
The economy is sophisticated. Never knew you could assign an officer to a region to boost production/loyalty/specialists. Really helped me. Thank you
You are welcome :)
Great run-through. Thanks for the timely update.
Glad it was helpful!
Thank you so much for tzking the time to make this video. I was completely lost and not learning much from " let's play " series.
You're very welcome!
I appreciate the updated tutorial. I am going to watch this in multiple settings. thanks in advance.
Enjoy!
This is sooooo helpful! Thank you for doing this video!
Glad it was helpful!
Thank you for this comprehensive and hard work
You're very welcome!
This is really helpful. Thanks a lot for the post.
Really appreciate the thorough step-by-step, detailed coverage of this complex game. I'm seeing things this game does that I haven't seen in most other wargames, computer or old-fashioned hex map and counter games - especially how supply is handled.
Hope to see this game engine applied to many other conflicts. Most notably and right-away they could do French & Indian Wars and War of 1812.
Would welcome more tutorial material from you. Stuff covering officer reassignments, re-equipping units, basic unit/officer stats, best options on troop, officer promotions - game mechanics that otherwise might be not obvious to the new player.
Currently, just have about 8 hours into the game, but based on this going back and re-doing somethings, starting at Lexington-Concord victory - like renting some factories right away, and getting extra officers. I think I will also, build carpenters/schools mixed at first 1 ea to each good CP settlement, 1 ea to each mediocre settlement.
I'm very sold on taking the extra 10K in funds, and the 1000 Brown Bess muskets. I think taking the extra stamina for troops helps more, for promotions. With the Brown Besses, Washington, and early promotions you can have an early small force of 1K men that can do a lot, earlier.
Thanks man,
Indeed this game has some interesting mechanics.
I'm looking for Napoleonic wars.
I am thinking about a new tutorial, but I need to see how this one performs.
Playing games = fun;
Making a tutorial for 15 hours not so much.
10k in funds is probably the best option, it's hard to choose between 1000 Brown Bess and Fusilier regiment
@@hetmanRTS figured out finally how to swap officers, but still haven't figured scrapping ships.
The 1000 muskets really helps when coupled with a couple of good units. Just got up to getting the smuggler Spanish 55's, which then can help make a militia regiment better.
A small concentrated, effective core seems good early on with low provisions, ammo, infrastructure.
Thank you man!
It was really useful!
A couple of days and you will reach the 1000 subs 😀😀🎉
Thanks for the nice wishes, Panos. :)
I responded to your video where I gave you some tips regarding TH-cam thumbnails.
I'm not sure If you've seen it or not.
1010 now
Dude very much improved on your part from an already pretty good version from some months ago. Sub'd and thumbs up. Look forward to the following series, should catch up with you to live by tomorrow! Play On! ~Dim
Thanks for the sub!
You can join the stream today at 7 pm Central European Time.
If you have any questions about the game I would be more than willing to help :)
@@hetmanRTS OOH! Would love to but that's like 10 am here - will try to make it when I can but today was not in the cards, See you when I can! Even if its later!
15 hours!? Kudos to you sir, and thank you may you hit 5k before the end of the year
Fingers crossed!
Thanks man this is exactly what I was looking for.
At your service
This is a very nice tutorial, especially the research part was interesting for me. Like somebody already mentioned, I also had no clue on what to do or focus on.
Liked and subbed, great work!
Thanks man,
Commander in Chief, Chief Engineer and Artillery Chief are the most important departments, and you should have a sold idea of what to do there.
If you are interested in having a navy, that department also requires some forward thinking.
Excellent video! I am assuming the Developer will add this information to the game at some stage. In the meantime your video will be useful to players. I have spent 30 hours playing the game and had no clue how the economy worked. While I was winning battles my campaign was falling over with a poor economy. Hopefully my next 30 hours of game time will be more productive!
Hi man,
I'm glad you liked it.
Have a great weekend :)
Yes
Do not count on the developers ever adding this information to the game 😂
Thank you very much it was really great❤
Thank you for your time
Glad you liked it!
That faster construction point was awesome
I'm glad I could help :)
Thank you helped a lot. Subbed
I'm glad you found it useful :)
Got a subscribe out of me. I’ve been working through the campaign and learning as I go but this is awesome.
I'm glad you like it.
15:00 that button was really well hidden. Thanks!
You are welcome :)
Ill make sure i give it a watch. Ill play it one day when all the bugs a mostly fixed...
The game is playable.
There are some annoying bugs but you can have fun with the game.
Try to find it at a discounted price.
@@hetmanRTS oh I bought it say one and played it some. I don't Wana invest the time into recording. Then end up with a non save compatible update.
Building Infrastructure in the region improves other production buildings efficiency. Construction slots are unlocked with population growth. You can have a regional capital region with 7 slots unlocked at 1 infrastructure level, and you can have Kingston with infrastructure 3/3 but no construction slots increase.
I had 8 playthroughs in the last 3 months.
This is not how the game plays.
I have read the explanation.
If you just click on a region and hover over a locked slot, it says there is insufficient population.
Harford had a population of 22k at the start (4 slots) and now has 3k (8 slots)
You should go to the construction management and check what it says about infrastructure.
Don't judge the game about what it says but how it plays.
Very good sir.
Many many thanks
Lots of good stuff! You are my go to person for this game. Only thing is why do you neglect the Navy? Is it not economically viable in early access? I noticed you keep no ships or worry about sea trade? Great work again!
To be honest I have never enjoyed naval combat in any game.
When I first started with UG:AR a few months ago there were a lot of bugs regarding naval combat.
The Royal Navy was so damn strong that you had to save scum all the time.
Things have changed now, but I have never picked it up.
From what I heard, naval combat is very satisfying, but having a navy is not economically viable.
@@hetmanRTS I figured out another cheese to share with you. Since there is no delay time between changing officers at the moment in game. You can swap out better officers from anywhere across the map to boost vital areas instantly. Then simply switch them back later
That's cool man.
I will try it when I have some time.
Does your name have to do with the Cossack leader? Thanks for the vid, looking forward to the next!
Yes it does!
One thing I am trying to figure out is improving construction speed of buildings. Do you get more workforce with loyalty or infrastructure. Early new york areas is like .1- .3.
To be honest I haven't seen the workforce growing significantly, or even at all. Not sure if that is even a game mechanic.
Just go with the officers if you need to improve construction time.
@@hetmanRTS thanks
@@hetmanRTS each time u recrut a unit...the amount of men (720 or 550) is reduced from the workforce......i strted with 14.000 in hartford and after some recruitment it was only 9.000......so if u wanna have new heaven with 80.000 inhabitants ....never recruit from new heaven
Is there anyways to exchange guns on existing units? Like if you got a lot of Brown Bess but you have formed milis with the basic weapon and want them to use Brown Bess.
found it was under edit unit
I'm sorry for not answering sooner.
When you garrison a settlement with a regiment you can double-click on a regiment, then you can change the officer in charge or the composition of the companies in the regiment by adding skirmisher / arty/elite companies and changing their equipment.
@@hetmanRTS that's true need to change some composition as well
Have you found a way to upgrade the market stalls the one that gives you direct income, you can clearly see in the construction tab it has a lvl 2 building but I havent found any tech that upgrades it.
They might include it later but as of now it's only lvl1 building.
It will mostly depend on balance.
I guess they don't want to give players too much money.
@@hetmanRTS More likely they forgot to add it in, picture and stats are already set.
Where did you find that?
@@hetmanRTS go to and empty town and open the building menu and scroll to the "merchant stalls" then below it should say "trade depot" and if you hover over it you can see its the lvl 2 version of the merchant stalls
Edit: the building "card" for merchant stalls in the bottom with blue text "trade depot" hover over it.
...and how control sea area? for maximize sea trade income?...thay have strong huge ships and huge fleet:/ What kind of ships I should develop and produce for dominate sea? My 5 tier corvette is just trash:(
Not sure the intent is to 'dominate the sea' against the largest naval power in world history.
The best strat in the game is probably exactly what was done historically: Skirmish style naval activity until a great power intervenes (France historically, which got the jump on the English navy while it was at anchor thanks to intel from US colonists)
I don't know much about the navy.
If you want bigger ships you will have to capture them from the enemy.
Hetman: maybe you'll become QuickSilvers counter part, to Manor Lords StratGaming/TactiCat duo.
Is QuickSilver active, I haven't seen him in a while
@@hetmanRTS haven't either.
how do you sell ships?
You need to put your ship in a harbor, double-click, and in the top right corner of this pop-up window UI you can see a scull-like icon, by clicking on it you will decommission the ship.
Go to the market, look for ships, and find it there.
When a ship is decommissioned naval guns and the ship are separated.
You can sell naval guns on the ship by visiting the cannon part of the market.
I hope this was helpful :)
just saying the british have a unique musket that they only them can have unless you capture some of it and that the brown bess 78 wich is better overall in minimum damage output wich is 2-2,3, efficency wich is 11 and melee wich is 11 they have the standard 60 reload wich the french musket beat it so oncew again they are only capturable as equipment
Besides upgraded Brown Bess there is a better version of Charleville, but I haven't seen the Spanish musket upgrade.
@@hetmanRTS well i found the weapon spread sheet in the wikia and no there is no upgraded version for the spanish one
Dude how did you figure all this out? I have to know! I'd almost guess you were a developer.
I will take that as a compliment.
I'm not a developer or in any way related to the project.
Have over 400 hours into the game.
Did my own testing of game mechanics.
I’ve been playing this game since the cannons were gods n my guys would always lose a charge.
Because your guys are the first ones to charge in, losing their stamina in the process. The fatigued side will lose the engagement. Defenders have the edge.
You need to upgrade to hard bud. I need some advice on beating this game on hard.
Will do when I finish with this campaign,
@@hetmanRTS On hard, I feel the game is like a yo-yo... the better you do, the game will compensate to set you back... it is very challenging.
I've tried for about two hours but couldn't take Boston.
I need to put some thinking into it.
@@hetmanRTS I would caution against it... it seems the faster you take Boston, the greater the King's wrath
just build fur production, sell fur, research more fur, and dont touch navy till the very very very end
They just changed the economy a patch ago, I need to check the prices, but yeah you are right.
The Navy is not necessary for the Americans but is very much so for the British.