Next Thereom: Faster than Speed: the Scizor Thereom. A study on priority moves and abilities, with Scizor's STAB Technician Bullet Punch being its most defining characteristic, lasting to this day.
Why Priority Might be Everything: The Lucario Theorem Alternatively can be named the Hitmontop Theorem ( who has the priority moves of Sucker Punch, Bullet Punch, Fake Out, Mach Punch, Quick Attack, Vacuum Wave, Feint, Quick Guard, and Wide Guard; the latter 3 having somewhat niche uses in Doubles )
Don’t forget Gravity’s evasion reducing effect, which has the extremely beneficial effect of letting you click Focus Blast or Stone Edge without suffering crippling anxiety.
I really liked Gravity before the introduction of boots since you could combine it with sticky web, thus flying types got caught in the webbs and their speed would be lowered, too.
Mud Sport and Water Sport were done dirty. When raid battles were introduced in Gen 8, they FINALLY had a real purpose...only to be pruned from the move lists in that same generation.
@somarushinde1704 just in case you don't know, "pruning" is a term from plant care, where you cut branches or nodes off of a plant to make it grow a certain way and improve its health. I hope that makes the metaphor make more sense.
@@Musasensei1674 It’s good in Gen 2, but far from broken. It only has 5 turns and it takes a turn to set up. A lot of the time it’s just better to attack directly.
This channel is the main reason I still play competitive mons. Seriously, every video re-inspires my interest for the game just when I start to get bored. Thanks for helping to keep the community alive, FSG :)
Gen4 Uber weather wars was interesting. You even saw Parasect and Toxicroak getting play because of how good Dry Skin was when you knew that Kyogre was the most common Uber for awhile.
@@Musasensei1674 Lando is always good, but this gen showed how different it can be between formats still. Lando is overwhelming strong this gen, easily the best its ever been in singles thanks to getting stomping tantrum and actually having a physical flying stab that isn't fly, but easily the worst its ever been due to losing defog.
Kabutops is my all time favorite and its still good when available, but there are just objectively better options available I hope gf buffs it with an evolution or some moveset/ability changes
@@Bludiamond_Titaniumdoesn't affect Priority, only Speed. Extreme Speed still moves first, same for Fake Out and Protect, but slower users go before faster ones
Some extra notes: - In early Gen 9, Psychic Spam teams featuring Weak Armor Expanding Force Armarouge and Shell Smash Polteageist were very popular. This was pre-home, so Indeedee would set it up. It was a very threatening team for its time - Protosynthesis also takes advantage of sun, and Quark Drive takes advantage of electric terrain. The two cover legends make good use of these abilities in Ubers with their terrain setting; quite a few pokemon like Iron Treads, Iron Bundle, and Flutter Mane are very viable in the tier, at least in part thanks to this easy boosting. Electric Terrain with Quark Drive is rare in OU, but sun teams with Walking Wake, Great Tusk, formerly Roaring Moon, etc. and some other more traditional sun abusers are decently viable, though it ebbs and flows alongside rain - Grassy Terrain Hyper Offense is a very common team style in the current OU meta (post-Teal Mask pre-Indigo Disk), with Sneasler using a Grassy Seed with the terrain to usually live an attack and SD up before sweeping everything with Unburden. Unburden in a terrain with the terrain-related seed has also been popular with Hawlucha in Gens 7 and 8 - Trick Room was very powerful in the post-Home Gen 9 meta when Magearna was still allowed. Trick Room was actually one of the main reasons Magearna was banned, because it enabled perhaps the single most threatening offensive trick room abuser ever to see the light of OU, Ursaluna. While outside of Trick Room it can usually only do slightly better than trading at best, Ursaluna was unstoppable inside of Trick Room and would often kill half a team before Trick Room was over. Glastrier was another slightly worse but still extremely powerful Trick Room sweeper and Tera abuser on these teams and would Tera Electric Tera Blast in conjunction with Icicle Crash to underspeed and hit everything neutrally or super effectively off its giant attack stat which grew with every kill. The best setter by far, Magearna was an insanely powerful Trick Room setter and abuser itself, forcing many switches with its enormous threat level and letting it get a free turn to set up Trick Room. Fleur Cannon is a nuke, Eject Pack was a synergetic item with the strategy and Volt Switch let you get in Ursaluna or Glastier easily. The final member of the core four, Cresselia was run as a secondary setter and Lunar Dance sack to bring a damaged sweeper back to peak condition while also efficiently getting in the sweeper without wasting Trick Room turns. Other popular picks for these teams include an extremely fast Pokemon like Scarf or Booster Iron Valiant, alternative sweepers like Iron Hands, and generally strong metagame picks which also work in TR like Kingambit. Trick Room was solid enough during this time that the strategy didn’t just become viable; it actually became the top meta deck in OU for the first time ever. This reign of terror, with players decrying the brainlessness of Trick Room, lasted only about a week and a half after the team style was popularized, though, with the ban of Magearna who was the lynchpin of the whole strategy working. With Mag’s ban, the strategy once again became too high-maintenance and, after some beleaguered and ultimately doomed efforts, the other three members
Something said during the section on Trick Room and the other rooms made me think, unlike Wonder Room, wouldn't a Room that switches the offensive stats of Pokemon be incredibly useful? It'd basically make certain moves viable for certain mons that don't fit their type's learn pool (Flareon, Luxray...), and also potentially screw over an opponent's attack strategy optimization.
Primarily the latter one I would be where the main value lies. A lot of mons are optimized to maximize one offensive stat and minimize the other via ev's and natures. Added to that, some mons also have base stats that are highly optimized to only have strong physical or strong special attaacks. As such it can heavily reduce the offensive power of a ton of pokemon (e.g. consider an Alakazam having to use its physical attack stat)
It would not be healthy, while a cool idea it would absolutely gut any offensive team, running this move on stall teams would just let you win on sight
I like the sound of this in the first 2 gens since stat xp also meant mixed attackers weren't so niche. But especially past gen 3, most every pokemon is so specialized with their evs and of course future stat spreads.
I'm surprised Grav Apple Flapple wasn't mentioned during the Gravity segment, since it is the only move to actually get a boost in power to the field affect, while also boosting accuracy of all moves. This means a Thunder/Hydro Pump/Fire Blast/Stone Edge will hit more often
Your wording implies you were trying to correct rather than add on. Particularly the use of “actually” imo. Some kinda of introductory word/phrase in front of your sentence like “yea”, “agreed” or “indeed” Would have conveyed your idea better.
While dynamax/gigantamax were legal in gen 8 they also allowed setups for both terrain and weather with ease. One of the reasons dynamax was banned was likely because swift swimmers could set up their own rain in one huge attack. It did allow for some terrain niche strategies but it was mostly to give rain sweepers their due
The field conditions are also a lot of fun made in the CAP (Create-a-Pokémon) meta on Pokémon Showdown, with several CAPmons made to make use of multiple weathers or multiple field conditions in different ways and Fidgit specifically being able to make 2-turns-longer Trick Rooms and Tailwinds (and if you have enough time to exploit it, Life Orb Nidoking under Tailwind is a very scary thing to face).
The gliscor theorem, why chip damage is everything, Stealth rock, spikes, toxic are bothersome when trying to slowdown an offensive threat or break down a wall. Gliscor being immune to spikes and sandstorm adds to its longevity. While its opponents needs boots to match it, even if rock resistant that small amount of chip add up quick. Poison heal's chip healing may only be 12% but that enough to keep it around for ever. Chipping these bulky mons down is often necessary for sweepers to win games, and they're often frail enough to be dealt with if slightly chipped, or if toxic, burn or sandstorm is in effect it can cut these sweeps early. Clefable, being immune to passive damage, is a great option to show how annoying mons are to deal with if they can be weakened over time. Life orb helps to pick up kills where some moves would fall short (tho chipping that mon down would also help) but is it really worth wearing yourself down, commonly to the point of fainting, but a mon like Alakazam that would normally die in one hit anyway is still heavy punished by the slight amount of chip it's taking, well until it got magic guard and became viable again, mostly off that one buff. Stall team are entirely based of this minor amounts of damage being dealt per turn and plans to use it the entire game. With the held item constituting of boost, to be immunity to hazards, leftovers, so the chip heal can be just impactful than the damage, and rocky helmet which shape and define mons like corviknight and ferrothorn(rip maushold moment) I wrote a bit more than I was expecting, but there is a large effect from this small amount of damage. And it's fitting timing as gliscor recent ban proves that this can be quite overwhelming. Why gliscor: Spike, rocks, and toxic spreader. Immune to spike and sandstorm and toxic Poison heal having chip healing It's place on stall Commonly stop big offensive threat but it's not insanely tanky so it's hp needs stay high for the massive hitter, which chip prevents Knock off making mons more vulnerable to chip U turn doesn't do much damage, but it isn't like that damage hasn't one someone a game off that little chip while switching So if you got to the end of this, thanks for reading❤❤❤ I kinda hope that it gets a vid, but I mostly hope that atleast 1 bothered to read all this
so fun story about the pledges. in dynamax adventures i went through all of the legendaries in there, and all of the starters had one. the actual field effect combining 2 of them came up ONCE.
@JanusHoW Yeah but at the same time they are a field condition and Primal Groudon completely deleting Water attacks (its primary, significant weakness) from existence while also having the same effects as sun makes it relevant enough to mention. They also nullify any attempts to change the weather, both with abilities like Drizzle or with moves like Rain Dance. Not only that, but they have the same effects that rain/harsh sunlight do, like boosting certain attack types. So I still think they were at least worth mentioning
@@botaniccal Yes, but it only really helps in doubles. Primal Groudon was such a titanic force not just because it had Desolate Land and insane stats, but it was the #1 Xerneas check. Remember, Xerneas _almost_ created the Anything Goes tier back in XY before Mega Rayquaza actually pulled it off in ORAS.
I wait for the day for when a Pokémon will get this theoretical ability. Trickery: Upon entry, this Pokémon summons trick room. Would be utterly devastating and allow for trick room to become a great play style. Pokémon like Marowak-A, Crawdaunt, Dragalge and Cofagrigis would suddenly become staples of OU and Pokémon like Kingambit, Ursaluna, Ferrothorn and Hatterene just get even stronger. It would also change VGC forever. I don’t think Pokémon is prepared for this if it ever happens.
The simple solution is, in the game gen, add another ability - Dispellation. Negates weather, screens, terrains, Tailwind and Trick Room on a switch-in. Then, you give this ability to a fairy type with dogshit stats, and it becomes a staple of OU, without being ridiculously overpowered
Charizard when gen 4 was announced and it just had a great gen 3: "Nah I'd win" Influx of weather and Rocks was both the biggest boon and the worst downfall of pokemon like it lol
With coalossal in 8th Gen, i would G-max it to set up sun and grassy terrain after I used burn up to cancel out its TWO 4x weaknesses to basically neutral hits. Had alot of decent success with it in singles.
And another reason why Pokemon Rejuvenation is so interesting with the terrain effects it introduced making every location have its own playstyle effectively
Something not mentioned re: terrain was the activation of x seed on unburden Pokemon, boosting a defensive stat, doubling speed, and usually doubling acrobatics on a SWITCH IN
Field Effects were very useful to a specific group in Gen 9..... Paradox Pokemon. By activating their abilities alone, could make them become ultimate wall breakers.
New theorem idea "Why big weaknesses aren't everything"-any Pokémon with 4x weakness How some Pokémon can still be very competitive viable despite their weaknesses Example:Gliscor
0:27 "With just 1 turn, you've got both hail (or snow depending on the gen), and sometimes it doesn't need a turn." should be "With just 1 turn, you've got both hail (or snow depending on the gen) [and dual screens], and sometimes it doesn't need a turn." Keep up the good work guys!
I suppose this is the "How WILD were the Weather Wars ACTUALLY" video I was hoping for. Huh, I didn't know Ray J diversified his company's products outside of audio gear.
The charizard theorem. The generation is everything. Revolves around the generational gimmicks. Also, the excadrill theorem, the meta is everything. Revolves around the Pokémon available.
Something Pokemon might mess with in the future is damaging moves that set up weather or terrain, i mean think about it, gen 8 had max moves that set weather and terrain, gen 9 introduced the first non original 4 weather moves, in chilly reception, that lets you pivot on top of weather. I could definitely imagine gen 10 taking a dabble in more moves that set weather / terrain. And of course make them very exclusive like Chilly reception, so sd, rd, sandstorm, and snowscape arent even more obsolete than they mostly already are.
Why Passive Damage is Almost Everything - The Hippowdon Theorem Why Hippowdon? Well, obviously sand, but it also loves to toss around Toxic, set Rocks, phase with Roar or Whirlwind, which racks up more damage from sand and/or hazards, and even runs Rocky Helmet a solid amount. All the residual damage adds up and puts opponents in the right ranges for teammates to clean up
These videos are always interesting and fun, and the thumbnail art is so cute! ^v^ And yeah, field conditions are SO important. The swing they can cause is MASSIVE!
I really like the idea of the pledge moves and I wish they saw more use. Could be fun to try and make it work once all the starters become legal again.
I feel like another theorem could by "Why HP Might be Everything" HP is arguably more meaningful for tanky pokemon than either defensive stats. A pokemon with insanely high Phys Def or Spe Def will be easy to take out if it has low HP. It's why pokemon like Wobuffet and Quagsire can be amazing. The exception is if their defense stats are beyond saving like Wiglytuff
Wobbuffet's defense stats are also beyond saving though. Wobbuffet and Quagsire more fit into the Regigigas Theorem ( Why Abilities are Everything ) since Shadow Tag is what makes Wobbuffet so threatening and Unaware is what makes Quagsire viable in higher tiers.
Imo currently rain is the worst weather. Both sand and snow give defensive bonuses to their types (rock and ice respectively) regardless of incoming type of attacks. Meanwhile rain reduce dmg only from fire moves and fire isn't even the weakness of water pokemon so it's not like they need that. As for the sunny weather it reduce dmg of water moves only BUT that is precisely the weakness of fire pokemon and they are the ones setting up Drought. Not just that but Chlorophyll is the ability of grass types who literally resist ALL of the weaknesses the fire types have. Meanwhile Drizzle and rain-based abilities are usually linked to water pokemon, with few exeptions. Still if you want to benefit from both water dmg bonus stab on your Swift Swimmer and the rain being set up by the ability of a pokemon - you are going to have at least 2, usually more, water types in your team. In scenario where you are being attacked by sun team and the sun is up - you switch in your drizzle mon to change the weather - you are still not reducing dmg from grass or electric attacks coming your way. On the other side if you have sun team but the rain is up and you are switching in your drought pokemon - you will reduce the dmg of incoming water moves from being rain boosted to being sun reduced, wich greatly cripple the dmg to your attack (for example if the move in the rain could hit for 200, it will do 100 without rain but in the sun it will do just 50 so its a jump from 200 to 50 wich is 25% of the originaly rain boosted dmg), on top of wich you may actually use weakness policy just like T-tar used to do with their extra bulk in the sand against special attackers. To add salt to the injury there is also Salt Cure and Freeze Dry that can cripple majority if not whole of the rain team. And on top of that rain teams are not suited for trick room, while Drought Torkoal feels right at home when its set up. Abomasnow is also slow so it might make use of it too. There is also Gigalith and Hippowdon who both enjoy TR as well, but Pelipper prefer tail wind and politoed is just not as slow against opposing trick room teams as it wished to be. Slowking is, but it can set the snow (manually) instead of the rain i think it should, with that new move Chilling Reception. I mean it makes sense for the joke part and the name, but still i wish there was similar move that pivot you out while setting up the rain. And yeah anyone can change the weather manually but it doesn't change the fact that not just the rain weather itself is the worst but has also the least flexible weather-setting-up ability users. Let's also not forget how water bonus dmg in the rain is null when opponent bring in Storm Drain pokemon. As far as i am concerned there's no such equivalent to fire attacks, nor grass for that matter. Sap Sipper and Flash Fire exist (and Well Baked Body now) but none of them drag in the move in doubles format. Everything seems to be made to make rain teams days as miserable as it can be. So how about we introduce ourself Koraidon and Miraidon to the table with one of them having the ability to criple rain teams offense and the other crippling rain teams by destroying them with electricity. Very balanaced game 2/10 would not recommand rain team to anyone. And paradox mons exist and they just happen to enjoy the sun (or electric terrain). Where are the equivalent legendaries for other terrains and weathers? Walking Wake is like the only saving grace by having water move that is NOT reduced in the sun (and also boosted in power in it) but that just makes it better in sun teams (against opposing sun teams) and not as much in the rain (the ability of Walking Wake makes him stronger in the sun so technically speaking Hydro Stream is stronger in the sun comparing to the rain boost). In my humble opinion they should have change the sunny weather effect to reduce the power of ICE type attacks (wich should melt) and keep water moves not reduced in power.
It's interesting how this theorem ended up applying to the entirety of the Ice type after the hail-snowscape rework. That type-wide defense buff comboe'd with Aurora Veil and weather-activated abilities really ended up drastically overhauling the type in general.
random side note but i think there should be an ability that automatically sets trick room upon switch in, like all the terrain and weather abilities. Would make that pokemon awesome in singles and essential in doubles
Since this video only focuses on Singles, it's worth stating that while Tailwind is a gimmick in singles, it's been nearly as prevalent in doubles as hazards are in singles
I would love it if they made the Rooms (Trick Room + etc) have the "Set On Entry" abilities and extender items. We did finally get an item that combos (Room Service, which lowers the user's speed once when trick room is in effect), but it would be another dimension of strategy if we had that, even if it was only for Trick Room, though I would like Gravity to get similar treatment (and Magic/Wonder Room for the consistency. Magic Room might become more than a curiosity, especially if paired with Neutralizing Gas in Doubles, but Wonder Room would still likely see little usage, if the occasional niche plays out of left field)
The fact that you didn't mention the role rain boost played in making Dracovish so op early in gen 8 is criminal. It was one of the most meta defining pokemon in sword and shield singles under rain. And gmax Lapras, too.
A paradox form of Palkia with a Gravity setting ability and Dialga with a Trick Room setting ability as well as a couple of underused Pokémon gaining the ability to boost their usage and an item to boost their duration (Dark Clay perhaps?) would be amazing.
Need to do the Gholdengo Theorem. Why Hazards are Close to Everything. Being able to completely shut down a opponents ability to relieve hazard pressure on their side, nullify stall, and punish them immensely for attempting to do so is such a upheaval to the traditional back and forth of Pokémon.
Seeing as Grass is the only one of the three starter types that doesn't have a Weather effect that boosts its STAB attacks (yes they do have Grassy Terrain as a field condition but i'm talking specifically about Weather) i was wondering if buffing Sun or Rain (maybe even both if you're feeling spicy) to possibly grant grass types the Overgrowth ability on top of whatever they already have would be too overwhelming? (Grass types that already have overgrowth would have it's boost increased from 30% to 50% so they still get some benefit). Considering this boost only applies at 33% health or less IIRC AND they have to be at said hp threshold while weather is up, makes it in my mind, situational enough to where i think it wouldn't be broken but i could be wrong on that.
@@ExcalibeonSwordofEeveelutions chlorophyll + natural sun spd boost makes grass types go zooooom. It's just sad that being a grass type is generally a bad thing.
I was never a competitive player, but I did go up against a bunch of guys in high school regularly. Because I was the only one using screens, I became possibly the best in school just due to being able to get a team with double HP for a few turns. It paired particularly well with a Mega Alakazam with Charge Beam, even if the combination was a bit RNG heavy. The other idea was to get Mudsdale out to use its the extra turns to deal heavy damage while stacking stamina so that the defence could keep running after the screens wore off. I even had an interesting encounter with sun when playing doubles. The opponent had pokemon that were good against fire, so I sacrificed my Magmortar to get up sun so my partner for that match could use solar beam with his Leafeon, which won us the match.
Another thing that I think can classify as field conditions are the ruinous quartet abilities. I say this because they provide a bonus to attacking/defending that doesn't count as a stat stage boost and neither can be removed with the likes of Defog or other screens removing/swapping methods. Although I can see the case being made for it not being a field effect because they only are active while the Pokemon with the "thing" of Ruin ability is in the battle and the Pokemon with this ability itself is not affected, in doubles battles the partner of the Pokemon with the Ruin ability also has its Attack/Sp. Attack/Defense/Sp. Defense decreased, so it is kinda lika a special kind of field effect.
I remember one Doubles team where I combined Wonder Room Sableye with Blissey. It honestly wasn't amazing, but it was funny to see a Blissey shrug off Close Combat like it's nothing.
The only other thing I can think of is “why secondary affects are close to everything” Especially with Gen 9 adding a ton of moves with guaranteed bonus effects, there is lots to talk about. And you choose one move over another because of the secondary effect (most famously, lava plume over eruption on Hetran).
Safeguard really feels like it should have some use on pokemon that get wrecked by status conditions, but I don't think I've ever seen it make the cut competitively.
Got used in vgc to block dark void smeargle during 2016, but this videos focus on singles meant it was always going to miss that. Pretty sure even mist has been used in doubles occasionally. No guard is the final evidence that this video is exclusive to singles, since it isn't even a field effect in doubles
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I have been asking this video for a while. Thank you for making it, but I wish it would have also have gone over entry hazards as well
Can't wait for Hazards are everything theorem!
what does it mean ?
" close to everything "
@@rayofhop3 I feel like that could be a therom for Forretress
Next Thereom: Faster than Speed: the Scizor Thereom. A study on priority moves and abilities, with Scizor's STAB Technician Bullet Punch being its most defining characteristic, lasting to this day.
That and then Normal Arceus and Extreme speed
also the plenty of amazing Aqua Jet users (Azumarill, Crawdaunt)
Don’t forget breloom to with Mach punch
as well as Sucker Punch users (e.g. Honchkrow, Bisharp/Kingambit, Mega Mawile)
Why Priority Might be Everything: The Lucario Theorem
Alternatively can be named the Hitmontop Theorem ( who has the priority moves of Sucker Punch, Bullet Punch, Fake Out, Mach Punch, Quick Attack, Vacuum Wave, Feint, Quick Guard, and Wide Guard; the latter 3 having somewhat niche uses in Doubles )
"Kabutops is also regularly used as an Arceus check" is such a crazy but awesome statement
DARL LORD DOME CAN COUNTER AR-KOOS?!
As a Kabutops fan since Gen1, I see this as an absolute win.
here's a fossil we've revived. When in the rain, this fossil will then keep god in check.
Don’t forget Gravity’s evasion reducing effect, which has the extremely beneficial effect of letting you click Focus Blast or Stone Edge without suffering crippling anxiety.
Dark void
@@wolfpackwarriors Gravity + Dark Void is just the equivalent of me and my bed lol
I really liked Gravity before the introduction of boots since you could combine it with sticky web, thus flying types got caught in the webbs and their speed would be lowered, too.
@@fennecfoxfanatic👌
Gravity hypnosis as well. I feel this video should not have been crammed into 1, needed to be separated
Need this series to be a full length college lecture. My attendance would be flawless
Imagining a Pokemon Stadium 2 hack that replaces Earl's voice clips and dialogue in the academy with FSG's
Kid called bkcs channel:
Until you have to take exams and that decides your future salary 😂
@@popoyuanbro1make them showdown battles with your classmates or against the teacher themselves
Sometimes I wonder why I can watch a 30 min video about pokemon but can't stand listening to a 15 minute lecture video about economics or materials
Mud Sport and Water Sport were done dirty. When raid battles were introduced in Gen 8, they FINALLY had a real purpose...only to be pruned from the move lists in that same generation.
Mother of Arceus, you're right!
@@PelemusMcSoypruned?
@@somarushinde1704 Removed. The moves don't exist anymore.
@@PelemusMcSoy noted
@somarushinde1704 just in case you don't know, "pruning" is a term from plant care, where you cut branches or nodes off of a plant to make it grow a certain way and improve its health. I hope that makes the metaphor make more sense.
This video was how I learned Sandstorm used to do 1/8 health instead of 1/16, and now I’m grateful I’ve never played a Gen 2 game
Well at least Sand Stream didn't exist back then.
damn,i never knew it..even tho i was a fan of gen 2 game,i am pretty sure i got that TM from jasmine but never used it..But sounds like broken
Jasmine gives the tm for Iron Tail.
@@TheWanderingNight thank goodness, I'm fairly sure Ttar would get insta banned if it did have it (basically puts your team on a counter)
@@Musasensei1674
It’s good in Gen 2, but far from broken. It only has 5 turns and it takes a turn to set up. A lot of the time it’s just better to attack directly.
This channel is the main reason I still play competitive mons. Seriously, every video re-inspires my interest for the game just when I start to get bored. Thanks for helping to keep the community alive, FSG :)
And gen 9 is the reason I stopped playing competitive, the meta game is so boring now with only HO being the viable meta and insane power creep
@@Musasensei1674 the gen 9 meta keeps changing so often. I've stuck to casually just playing random battles on Showdown.
Gen4 Uber weather wars was interesting. You even saw Parasect and Toxicroak getting play because of how good Dry Skin was when you knew that Kyogre was the most common Uber for awhile.
Still waiting for "Why format is everything - the Toxaroar/Incinepex Theorem"
It's actually crazy how much the meta changes between singles and doubles
@@vroomzoom4206But for some pokemon its the same..
Like landorus therian,ferrothorn they are good everywhere
@@Musasensei1674Those would not be featured in the video.
@@Musasensei1674 Lando is always good, but this gen showed how different it can be between formats still. Lando is overwhelming strong this gen, easily the best its ever been in singles thanks to getting stomping tantrum and actually having a physical flying stab that isn't fly, but easily the worst its ever been due to losing defog.
Funny you should mention that
I love gen 4 Ubers! Kabutops has always been one of my favourite designs, it's really cool to see it do so well :) Gens 4-6 were peak Pokemon.
Kabutops is my all time favorite and its still good when available, but there are just objectively better options available
I hope gf buffs it with an evolution or some moveset/ability changes
Imagine if there was a competitive platform for Mystery Dungeon games
Chikorita would actually be good
Delcatty would finally see competitive use
Agility would be banned
Every Pokemon gets access to a 1 time sleep item
Kecleon would be the Mewtwo of that meta.
Really love how tyranitar loved having sandstorm up even before it got sand stream.
The way trick room hasn't been made an effect on entry or turn extending item is due to how busted trick room would be w/o its minus priority
Doesn’t trick room always go first?
Edit: I may be wrong, been ages since I’ve seen trick room used.
@@Bludiamond_Titanium trick room is the lowest priority move at -7
Also that either of those would absolutely break VGC
@@Mathewthechanman yea but I think I remember that’s so it would always go first because it flips priority, I dunno I’m probably wrong.
@@Bludiamond_Titaniumdoesn't affect Priority, only Speed. Extreme Speed still moves first, same for Fake Out and Protect, but slower users go before faster ones
Some extra notes:
- In early Gen 9, Psychic Spam teams featuring Weak Armor Expanding Force Armarouge and Shell Smash Polteageist were very popular. This was pre-home, so Indeedee would set it up. It was a very threatening team for its time
- Protosynthesis also takes advantage of sun, and Quark Drive takes advantage of electric terrain. The two cover legends make good use of these abilities in Ubers with their terrain setting; quite a few pokemon like Iron Treads, Iron Bundle, and Flutter Mane are very viable in the tier, at least in part thanks to this easy boosting. Electric Terrain with Quark Drive is rare in OU, but sun teams with Walking Wake, Great Tusk, formerly Roaring Moon, etc. and some other more traditional sun abusers are decently viable, though it ebbs and flows alongside rain
- Grassy Terrain Hyper Offense is a very common team style in the current OU meta (post-Teal Mask pre-Indigo Disk), with Sneasler using a Grassy Seed with the terrain to usually live an attack and SD up before sweeping everything with Unburden. Unburden in a terrain with the terrain-related seed has also been popular with Hawlucha in Gens 7 and 8
- Trick Room was very powerful in the post-Home Gen 9 meta when Magearna was still allowed. Trick Room was actually one of the main reasons Magearna was banned, because it enabled perhaps the single most threatening offensive trick room abuser ever to see the light of OU, Ursaluna. While outside of Trick Room it can usually only do slightly better than trading at best, Ursaluna was unstoppable inside of Trick Room and would often kill half a team before Trick Room was over. Glastrier was another slightly worse but still extremely powerful Trick Room sweeper and Tera abuser on these teams and would Tera Electric Tera Blast in conjunction with Icicle Crash to underspeed and hit everything neutrally or super effectively off its giant attack stat which grew with every kill. The best setter by far, Magearna was an insanely powerful Trick Room setter and abuser itself, forcing many switches with its enormous threat level and letting it get a free turn to set up Trick Room. Fleur Cannon is a nuke, Eject Pack was a synergetic item with the strategy and Volt Switch let you get in Ursaluna or Glastier easily. The final member of the core four, Cresselia was run as a secondary setter and Lunar Dance sack to bring a damaged sweeper back to peak condition while also efficiently getting in the sweeper without wasting Trick Room turns. Other popular picks for these teams include an extremely fast Pokemon like Scarf or Booster Iron Valiant, alternative sweepers like Iron Hands, and generally strong metagame picks which also work in TR like Kingambit. Trick Room was solid enough during this time that the strategy didn’t just become viable; it actually became the top meta deck in OU for the first time ever. This reign of terror, with players decrying the brainlessness of Trick Room, lasted only about a week and a half after the team style was popularized, though, with the ban of Magearna who was the lynchpin of the whole strategy working. With Mag’s ban, the strategy once again became too high-maintenance and, after some beleaguered and ultimately doomed efforts, the other three members
Glastrier tera ground high horsepower > tera electric tera blast
Something said during the section on Trick Room and the other rooms made me think, unlike Wonder Room, wouldn't a Room that switches the offensive stats of Pokemon be incredibly useful? It'd basically make certain moves viable for certain mons that don't fit their type's learn pool (Flareon, Luxray...), and also potentially screw over an opponent's attack strategy optimization.
Flipped: Now available as a room
Primarily the latter one I would be where the main value lies. A lot of mons are optimized to maximize one offensive stat and minimize the other via ev's and natures. Added to that, some mons also have base stats that are highly optimized to only have strong physical or strong special attaacks. As such it can heavily reduce the offensive power of a ton of pokemon (e.g. consider an Alakazam having to use its physical attack stat)
Sounds really nice. It would really diversify tactics aswell. Any Poke can attack from both sides that way
It would not be healthy, while a cool idea it would absolutely gut any offensive team, running this move on stall teams would just let you win on sight
I like the sound of this in the first 2 gens since stat xp also meant mixed attackers weren't so niche. But especially past gen 3, most every pokemon is so specialized with their evs and of course future stat spreads.
9:45 did that Cacturne just floss straight into Focus Punch? 😂 that was kinda smooth ngl
I'm surprised Grav Apple Flapple wasn't mentioned during the Gravity segment, since it is the only move to actually get a boost in power to the field affect, while also boosting accuracy of all moves. This means a Thunder/Hydro Pump/Fire Blast/Stone Edge will hit more often
Stone Edge is actually 100% accurate under Gravity
@@ssjbread2803 therefore it will hit more often than when not under Gravity, correct?
@@goreangel1258 ...yeah? I wasn't correcting you, just adding a neat tidbit.
Your wording implies you were trying to correct rather than add on. Particularly the use of “actually” imo. Some kinda of introductory word/phrase in front of your sentence like “yea”, “agreed” or “indeed” Would have conveyed your idea better.
What does grav apple do? Does it deal more dmg with gravity?
While dynamax/gigantamax were legal in gen 8 they also allowed setups for both terrain and weather with ease. One of the reasons dynamax was banned was likely because swift swimmers could set up their own rain in one huge attack. It did allow for some terrain niche strategies but it was mostly to give rain sweepers their due
The field conditions are also a lot of fun made in the CAP (Create-a-Pokémon) meta on Pokémon Showdown, with several CAPmons made to make use of multiple weathers or multiple field conditions in different ways and Fidgit specifically being able to make 2-turns-longer Trick Rooms and Tailwinds (and if you have enough time to exploit it, Life Orb Nidoking under Tailwind is a very scary thing to face).
Gotta say im heavily enjoying this series
The gliscor theorem,
why chip damage is everything,
Stealth rock, spikes, toxic are bothersome when trying to slowdown an offensive threat or break down a wall. Gliscor being immune to spikes and sandstorm adds to its longevity. While its opponents needs boots to match it, even if rock resistant that small amount of chip add up quick. Poison heal's chip healing may only be 12% but that enough to keep it around for ever. Chipping these bulky mons down is often necessary for sweepers to win games, and they're often frail enough to be dealt with if slightly chipped, or if toxic, burn or sandstorm is in effect it can cut these sweeps early. Clefable, being immune to passive damage, is a great option to show how annoying mons are to deal with if they can be weakened over time. Life orb helps to pick up kills where some moves would fall short (tho chipping that mon down would also help) but is it really worth wearing yourself down, commonly to the point of fainting, but a mon like Alakazam that would normally die in one hit anyway is still heavy punished by the slight amount of chip it's taking, well until it got magic guard and became viable again, mostly off that one buff. Stall team are entirely based of this minor amounts of damage being dealt per turn and plans to use it the entire game. With the held item constituting of boost, to be immunity to hazards, leftovers, so the chip heal can be just impactful than the damage, and rocky helmet which shape and define mons like corviknight and ferrothorn(rip maushold moment)
I wrote a bit more than I was expecting, but there is a large effect from this small amount of damage. And it's fitting timing as gliscor recent ban proves that this can be quite overwhelming.
Why gliscor:
Spike, rocks, and toxic spreader.
Immune to spike and sandstorm and toxic
Poison heal having chip healing
It's place on stall
Commonly stop big offensive threat but it's not insanely tanky so it's hp needs stay high for the massive hitter, which chip prevents
Knock off making mons more vulnerable to chip
U turn doesn't do much damage, but it isn't like that damage hasn't one someone a game off that little chip while switching
So if you got to the end of this, thanks for reading❤❤❤
I kinda hope that it gets a vid, but I mostly hope that atleast 1 bothered to read all this
you make the best pokemon comp content and I respect you
Why Hazards are almost everything: The Ferrothorn theorem.
so fun story about the pledges. in dynamax adventures i went through all of the legendaries in there, and all of the starters had one. the actual field effect combining 2 of them came up ONCE.
My boy got his own theorem!!!
What a glorious day!!!
I've just started the video and I'm very excited to see why kabutops was picked to represent this theory.
Its the best pokemon of all time, i understand your excitement
13:45 imagine being an arthropod and being able to check god
Do the Aegislash theorem why gimmicks can make Pokémon broken or terrible like with unown
Lets gooooooo its even called the KABUTOPS-theorem
I absolutely adore my boy, my favorite, my lord dome!
I really want a "How GREAT was Kabutops ACTUALLY"
Surprised there was no mention of the Primals and their abilities
Their effects go away when they switch out, and are just Sun and Rain on steroids.
@JanusHoW Yeah but at the same time they are a field condition and Primal Groudon completely deleting Water attacks (its primary, significant weakness) from existence while also having the same effects as sun makes it relevant enough to mention. They also nullify any attempts to change the weather, both with abilities like Drizzle or with moves like Rain Dance. Not only that, but they have the same effects that rain/harsh sunlight do, like boosting certain attack types. So I still think they were at least worth mentioning
@@botaniccal Yes, but it only really helps in doubles. Primal Groudon was such a titanic force not just because it had Desolate Land and insane stats, but it was the #1 Xerneas check. Remember, Xerneas _almost_ created the Anything Goes tier back in XY before Mega Rayquaza actually pulled it off in ORAS.
I wait for the day for when a Pokémon will get this theoretical ability.
Trickery: Upon entry, this Pokémon summons trick room.
Would be utterly devastating and allow for trick room to become a great play style. Pokémon like Marowak-A, Crawdaunt, Dragalge and Cofagrigis would suddenly become staples of OU and Pokémon like Kingambit, Ursaluna, Ferrothorn and Hatterene just get even stronger. It would also change VGC forever.
I don’t think Pokémon is prepared for this if it ever happens.
The simple solution is, in the game gen, add another ability - Dispellation. Negates weather, screens, terrains, Tailwind and Trick Room on a switch-in. Then, you give this ability to a fairy type with dogshit stats, and it becomes a staple of OU, without being ridiculously overpowered
Charizard when gen 4 was announced and it just had a great gen 3: "Nah I'd win"
Influx of weather and Rocks was both the biggest boon and the worst downfall of pokemon like it lol
Can't wait for "Why having Meta Knowledge is Most Likely Everything - the Smogon Theorem"
Next theorem. The forretres theorem: why hazards ARE everything
next theorem: why open team sheets are close to everythink, the zoroark theorem
next video: why stat boosts are sometimes everything, the Xerneas theorem.
With coalossal in 8th Gen, i would G-max it to set up sun and grassy terrain after I used burn up to cancel out its TWO 4x weaknesses to basically neutral hits. Had alot of decent success with it in singles.
And another reason why Pokemon Rejuvenation is so interesting with the terrain effects it introduced making every location have its own playstyle effectively
I don't like sand, it's coarse and it gets everywhere.
2:52 that drill peck on snorlax is kinda weird
Paradox forms applying trick room and gravity would be interesting to see. Far more than the let downs of the origin forms for Dialga and Palkia
Kabutops buffs needed:
-shell smash
-close combat
-flip turn
-stone axe
-wave crash
-sharpness ability
Why formats are everything? otherwise know as the Incineroar theorem
Making the distinction of how a Pokémon works in singles vs doubles
Something not mentioned re: terrain was the activation of x seed on unburden Pokemon, boosting a defensive stat, doubling speed, and usually doubling acrobatics on a SWITCH IN
Field Effects were very useful to a specific group in Gen 9..... Paradox Pokemon. By activating their abilities alone, could make them become ultimate wall breakers.
New theorem idea
"Why big weaknesses aren't everything"-any Pokémon with 4x weakness
How some Pokémon can still be very competitive viable despite their weaknesses
Example:Gliscor
Ft. Lando-T, Gliscor, Scizor & Ferrothorn
@@tejasgokhale7783 damn
I forgot about them honestly
But thanks
add in quagsire. Lkl
Ttar easily needs to be the face imo, but I think it’s covered in their typing vid
Let’s not forget Genessct
8:23 the emphasis u put on it LMAO "Gengar FOCUS BLAST!!"
0:27
"With just 1 turn, you've got both hail (or snow depending on the gen), and sometimes it doesn't need a turn."
should be
"With just 1 turn, you've got both hail (or snow depending on the gen) [and dual screens], and sometimes it doesn't need a turn."
Keep up the good work guys!
I suppose this is the "How WILD were the Weather Wars ACTUALLY" video I was hoping for.
Huh, I didn't know Ray J diversified his company's products outside of audio gear.
Love the red theme kickin into overdrive as ttar arrives on the screen
The Goat
The charizard theorem. The generation is everything. Revolves around the generational gimmicks. Also, the excadrill theorem, the meta is everything. Revolves around the Pokémon available.
Generation theorem is definitely Tauros. Tauros Gen1 exploited all in Gen 1: freezes, hyperbeam recharge, Crist bu speed...
Something Pokemon might mess with in the future is damaging moves that set up weather or terrain, i mean think about it, gen 8 had max moves that set weather and terrain, gen 9 introduced the first non original 4 weather moves, in chilly reception, that lets you pivot on top of weather. I could definitely imagine gen 10 taking a dabble in more moves that set weather / terrain. And of course make them very exclusive like Chilly reception, so sd, rd, sandstorm, and snowscape arent even more obsolete than they mostly already are.
Can’t wait for the entry hazard Azelf theorem video.
Why Passive Damage is Almost Everything - The Hippowdon Theorem
Why Hippowdon? Well, obviously sand, but it also loves to toss around Toxic, set Rocks, phase with Roar or Whirlwind, which racks up more damage from sand and/or hazards, and even runs Rocky Helmet a solid amount. All the residual damage adds up and puts opponents in the right ranges for teammates to clean up
It was so weird hearing him say "so thats it!" without it being followed by "how good was x actually?"
“Why theorems are everything. The Theorem theorem”
Another Uber tier video my man. Excellent. Gotta revisit gliscor as it has somehow moved up to ubers
These videos are always interesting and fun, and the thumbnail art is so cute! ^v^
And yeah, field conditions are SO important. The swing they can cause is MASSIVE!
Babe wake up, new FSG theorem dropped 😤
I really like the idea of the pledge moves and I wish they saw more use. Could be fun to try and make it work once all the starters become legal again.
Why everything is everything the pre gen 9 landorus-T theorem
The Theorem Theorem.
The fact that you can make a Theorem about literally anything in Pokemon.
Dragalge, magcargo, drifblim or rotom and all of his forms! 💪💪💪
LMAO at 9:12 to 9:23 this guy gets real excited and starts lisping all over the place, omg I'm dying 😂😂😂
I was just watching Wolf and now this, awesome
I feel like another theorem could by "Why HP Might be Everything"
HP is arguably more meaningful for tanky pokemon than either defensive stats. A pokemon with insanely high Phys Def or Spe Def will be easy to take out if it has low HP.
It's why pokemon like Wobuffet and Quagsire can be amazing.
The exception is if their defense stats are beyond saving like Wiglytuff
Wobbuffet's defense stats are also beyond saving though. Wobbuffet and Quagsire more fit into the Regigigas Theorem ( Why Abilities are Everything ) since Shadow Tag is what makes Wobbuffet so threatening and Unaware is what makes Quagsire viable in higher tiers.
I wish hail and snow would just be mixed to be a true counterpart to sandstorm.
Same
i love these videos so much but i really hoped he would talk about magic room strategies with azumaril and cloyster
please,next do "why the metagame IS everything. the Smogon/Pachirisu theorem.
the background music for this video are just perfection
can you do "why being fully evolved isn't everything" the porygon2 theorem.
Bronzong Trick room + Gyro ball is such a good combo, feels like Gamefreak programmed them for Bronzong.
Now if only Kabutops had Shell Smash...
Why metagame is everything: the ditto theorem.
Imo currently rain is the worst weather.
Both sand and snow give defensive bonuses to their types (rock and ice respectively) regardless of incoming type of attacks.
Meanwhile rain reduce dmg only from fire moves and fire isn't even the weakness of water pokemon so it's not like they need that.
As for the sunny weather it reduce dmg of water moves only BUT that is precisely the weakness of fire pokemon and they are the ones setting up Drought.
Not just that but Chlorophyll is the ability of grass types who literally resist ALL of the weaknesses the fire types have.
Meanwhile Drizzle and rain-based abilities are usually linked to water pokemon, with few exeptions. Still if you want to benefit from both water dmg bonus stab on your Swift Swimmer and the rain being set up by the ability of a pokemon - you are going to have at least 2, usually more, water types in your team.
In scenario where you are being attacked by sun team and the sun is up - you switch in your drizzle mon to change the weather - you are still not reducing dmg from grass or electric attacks coming your way. On the other side if you have sun team but the rain is up and you are switching in your drought pokemon - you will reduce the dmg of incoming water moves from being rain boosted to being sun reduced, wich greatly cripple the dmg to your attack (for example if the move in the rain could hit for 200, it will do 100 without rain but in the sun it will do just 50 so its a jump from 200 to 50 wich is 25% of the originaly rain boosted dmg), on top of wich you may actually use weakness policy just like T-tar used to do with their extra bulk in the sand against special attackers.
To add salt to the injury there is also Salt Cure and Freeze Dry that can cripple majority if not whole of the rain team.
And on top of that rain teams are not suited for trick room, while Drought Torkoal feels right at home when its set up. Abomasnow is also slow so it might make use of it too. There is also Gigalith and Hippowdon who both enjoy TR as well, but Pelipper prefer tail wind and politoed is just not as slow against opposing trick room teams as it wished to be. Slowking is, but it can set the snow (manually) instead of the rain i think it should, with that new move Chilling Reception. I mean it makes sense for the joke part and the name, but still i wish there was similar move that pivot you out while setting up the rain. And yeah anyone can change the weather manually but it doesn't change the fact that not just the rain weather itself is the worst but has also the least flexible weather-setting-up ability users.
Let's also not forget how water bonus dmg in the rain is null when opponent bring in Storm Drain pokemon. As far as i am concerned there's no such equivalent to fire attacks, nor grass for that matter. Sap Sipper and Flash Fire exist (and Well Baked Body now) but none of them drag in the move in doubles format.
Everything seems to be made to make rain teams days as miserable as it can be.
So how about we introduce ourself Koraidon and Miraidon to the table with one of them having the ability to criple rain teams offense and the other crippling rain teams by destroying them with electricity. Very balanaced game 2/10 would not recommand rain team to anyone. And paradox mons exist and they just happen to enjoy the sun (or electric terrain). Where are the equivalent legendaries for other terrains and weathers?
Walking Wake is like the only saving grace by having water move that is NOT reduced in the sun (and also boosted in power in it) but that just makes it better in sun teams (against opposing sun teams) and not as much in the rain (the ability of Walking Wake makes him stronger in the sun so technically speaking Hydro Stream is stronger in the sun comparing to the rain boost).
In my humble opinion they should have change the sunny weather effect to reduce the power of ICE type attacks (wich should melt) and keep water moves not reduced in power.
kabutops is one of my favorite pokemon. i just wanted to say this because it was in the thumbnail
A theorem named after my favorite Gen 1 mon? Nice!
It's interesting how this theorem ended up applying to the entirety of the Ice type after the hail-snowscape rework. That type-wide defense buff comboe'd with Aurora Veil and weather-activated abilities really ended up drastically overhauling the type in general.
Just this week I was thinking to myself, boy, when is FalseSwipe gonna do “Why weather is close to everything”. Looks like I was pretty close
random side note but i think there should be an ability that automatically sets trick room upon switch in, like all the terrain and weather abilities. Would make that pokemon awesome in singles and essential in doubles
I always considered gravity a Room move like TR, wonder Room and Magic room
6:16 Deeldo
Since this video only focuses on Singles, it's worth stating that while Tailwind is a gimmick in singles, it's been nearly as prevalent in doubles as hazards are in singles
Speed control is important in doubles
I would love it if they made the Rooms (Trick Room + etc) have the "Set On Entry" abilities and extender items. We did finally get an item that combos (Room Service, which lowers the user's speed once when trick room is in effect), but it would be another dimension of strategy if we had that, even if it was only for Trick Room, though I would like Gravity to get similar treatment (and Magic/Wonder Room for the consistency. Magic Room might become more than a curiosity, especially if paired with Neutralizing Gas in Doubles, but Wonder Room would still likely see little usage, if the occasional niche plays out of left field)
The fact that you didn't mention the role rain boost played in making Dracovish so op early in gen 8 is criminal. It was one of the most meta defining pokemon in sword and shield singles under rain. And gmax Lapras, too.
"In my criminal"
A paradox form of Palkia with a Gravity setting ability and Dialga with a Trick Room setting ability as well as a couple of underused Pokémon gaining the ability to boost their usage and an item to boost their duration (Dark Clay perhaps?) would be amazing.
Need to do the Gholdengo Theorem. Why Hazards are Close to Everything. Being able to completely shut down a opponents ability to relieve hazard pressure on their side, nullify stall, and punish them immensely for attempting to do so is such a upheaval to the traditional back and forth of Pokémon.
Man I wish the pledges didn't suck. They're such a cool concept
tbh, with the prevalence of screens, i'm surprised brick break didn't become more common
Seeing as Grass is the only one of the three starter types that doesn't have a Weather effect that boosts its STAB attacks (yes they do have Grassy Terrain as a field condition but i'm talking specifically about Weather) i was wondering if buffing Sun or Rain (maybe even both if you're feeling spicy) to possibly grant grass types the Overgrowth ability on top of whatever they already have would be too overwhelming? (Grass types that already have overgrowth would have it's boost increased from 30% to 50% so they still get some benefit). Considering this boost only applies at 33% health or less IIRC AND they have to be at said hp threshold while weather is up, makes it in my mind, situational enough to where i think it wouldn't be broken but i could be wrong on that.
Grass types should heal in rain, and in sun increase atk and spatk
Rain should heal 1/10 health per turn while Sun boost speed by 10%
@@ExcalibeonSwordofEeveelutions chlorophyll + natural sun spd boost makes grass types go zooooom. It's just sad that being a grass type is generally a bad thing.
I love this video, but we need a part 2 for doubles. There is so much more to say about tailwind and trick room
I was never a competitive player, but I did go up against a bunch of guys in high school regularly. Because I was the only one using screens, I became possibly the best in school just due to being able to get a team with double HP for a few turns. It paired particularly well with a Mega Alakazam with Charge Beam, even if the combination was a bit RNG heavy. The other idea was to get Mudsdale out to use its the extra turns to deal heavy damage while stacking stamina so that the defence could keep running after the screens wore off.
I even had an interesting encounter with sun when playing doubles. The opponent had pokemon that were good against fire, so I sacrificed my Magmortar to get up sun so my partner for that match could use solar beam with his Leafeon, which won us the match.
I clicked on this video faster than a scarfed Genesect under Tailwind!
Another thing that I think can classify as field conditions are the ruinous quartet abilities. I say this because they provide a bonus to attacking/defending that doesn't count as a stat stage boost and neither can be removed with the likes of Defog or other screens removing/swapping methods. Although I can see the case being made for it not being a field effect because they only are active while the Pokemon with the "thing" of Ruin ability is in the battle and the Pokemon with this ability itself is not affected, in doubles battles the partner of the Pokemon with the Ruin ability also has its Attack/Sp. Attack/Defense/Sp. Defense decreased, so it is kinda lika a special kind of field effect.
Yeah, this video is exclusively singles based, or machamp no guard isn't getting a mention at all.
I remember one Doubles team where I combined Wonder Room Sableye with Blissey.
It honestly wasn't amazing, but it was funny to see a Blissey shrug off Close Combat like it's nothing.
The only other thing I can think of is “why secondary affects are close to everything”
Especially with Gen 9 adding a ton of moves with guaranteed bonus effects, there is lots to talk about. And you choose one move over another because of the secondary effect (most famously, lava plume over eruption on Hetran).
The weather section was so UNBELIEVABLY intense!
Safeguard really feels like it should have some use on pokemon that get wrecked by status conditions, but I don't think I've ever seen it make the cut competitively.
Got used in vgc to block dark void smeargle during 2016, but this videos focus on singles meant it was always going to miss that. Pretty sure even mist has been used in doubles occasionally. No guard is the final evidence that this video is exclusive to singles, since it isn't even a field effect in doubles