The improvements and details you give to the missions are incredible everything with more coercion and sense I hope you continue like this, improving the kinematics. until reaching a point of having the majorities corrected
The effect of the sand when CJ digs the hole and the blood of Hernandez, I love your mods now I will play GTA San Andreas as I always wanted to keep it up friend.
I liked the chasing version better. When Pulaski steals the car and the police don't chase CJ. Maybe instead you'll add that the police show up after a while when he gets to town.
@@Cleoude Random? It's a bit disturbed by the non-random construction of missions in GTA SA. But ok. Maybe it's worth adding a script at the end, where CJ somehow hides Pulaski's body, he is considered as any runner after all, so rather his corpse on the street is a bit too visible.
I like the town version. It also makes sense to make pulaski ride a police car than randomly finding a car out of nowhere. Also it makes pulaski like a mini boss.
Could you make a mod for CJ to hold handgun like the gang members? Lately I have seen many users who want a mod like this, and I am surprised that no one has made a mod for this yet
Pulaski reaching out for a country cop is a good touch, however I wonder wouldn’t that necessitate the cop getting help ? It’s a kind of a plot hole. If the cops heard Pulaski was out in the country with a country cop and was being chased, the Los Santos police would seek Carl for this. Then again Toreno could pull some strings to ensure Carl’s protection. I like how Pulaski was shooting from the passenger seat, great touch.
The improvements and details you give to the missions are incredible everything with more coercion and sense I hope you continue like this, improving the kinematics. until reaching a point of having the majorities corrected
thank you man
4:56 NBA Bum mf'ers rn
The effect of the sand when CJ digs the hole and the blood of Hernandez, I love your mods now I will play GTA San Andreas as I always wanted to keep it up friend.
1:16 why nobody talks about the transition
I liked the chasing version better. When Pulaski steals the car and the police don't chase CJ. Maybe instead you'll add that the police show up after a while when he gets to town.
The script appears randomly. which makes the scenario more compelling. I like the first version too, but it's good to get help from the police too
@@Cleoude Random? It's a bit disturbed by the non-random construction of missions in GTA SA. But ok.
Maybe it's worth adding a script at the end, where CJ somehow hides Pulaski's body, he is considered as any runner after all, so rather his corpse on the street is a bit too visible.
Looks great man! Can't wait to have this along side your End of the line fixes! Thanks for keeping the game alive!
I like your videos kyle
@@mang2691 Thanks homie
It’s About time
its about power
@@ucene1we stay humble
My God! It's insane how immersively necessary this mod is. Thanks man.
I like the town version. It also makes sense to make pulaski ride a police car than randomly finding a car out of nowhere. Also it makes pulaski like a mini boss.
but the white Buffalo is Pulaski's personal car that he hid in the village, it has his name on the license plate
I even didn't started to watch, but i know, you made another awesome mod that will be forever in history of GTA Modding 👍
Rest assured that he did.
Nice job as always! Thank you!
Maybe in the future you can compilate all your cutscene/mission fixes in one big mod
that gives me an idea to do it
Could you make a mod for CJ to hold handgun like the gang members? Lately I have seen many users who want a mod like this, and I am surprised that no one has made a mod for this yet
Nice mod man keep up!
0:59 GTA 3 pedestrian pain sound.
Pulaski reaching out for a country cop is a good touch, however I wonder wouldn’t that necessitate the cop getting help ? It’s a kind of a plot hole. If the cops heard Pulaski was out in the country with a country cop and was being chased, the Los Santos police would seek Carl for this. Then again Toreno could pull some strings to ensure Carl’s protection. I like how Pulaski was shooting from the passenger seat, great touch.
Looks insane I fking love it😮
10:37 - best of the best moment.
hey cleoude I wonder If you will mix all of your fixed and improved missions mods in one package
There's still a lot to do, it's early
@@Cleoude I mean when it's done will they all be combined? Love your work btw
@@UltimateSpiderMan thank you, ah yes why not
Cleoude, can you do the same, but on the mission to kill Diaz in GTA Vice City? Because your mods are just incredible! And I thought it's WIP Progress
Perfect i love it
Awesome. learn Grove Street outsurce.
Could you make hernandez drop the gun when he gets knocked out??
No needed. Also, I can't add gun drop sound to cutscene
can you do gta vcs mod lance vance 1986 from gta vice city
the game crash me when the 3rd cutscene starts, and the limit adjuster mentioned one error with the cutscenes audio file, who I can fix it or disable?
i want to disable mission music how ?
i tried to open High Noon Fix.ini and change value number 1 (enable) to 0 (disable) and she still work music when disabled .. please solve it
That's so awesome.
That's f*ckin awesome man
thankss
can you make in dyom adn mission maker is the text appear like this example it will use another text with sound and more than one text it will happen
God damn we didnt have hernandez in a single mission he is mute by who is the voice actor of officer hernandez he only speaks one line
Is this like a project u working on?
Since I don't have a lot of time, it's not considered a project, but I'm working on it
based moda 🙏
hi cluade can you teach me how to pls
Hello🖐🖐😁
w
Sa😊