Do you have an updated discord link? I used to binge CMBB/CMAK/CMBO back in the day as a kid and I just full dived back into it when I saw Black sea, SF2, and Cold War on steam. I'd love to get involved making custom maps and try my hand at head to head battles with other players. The community is something I've missed out on in the past when stable internet in rurual areas was harder to come by.
I commented on the last video about how amazed I am at the quality of these tutorials and this video is no different. The black and white clips of alternate gameplay demonstrating bad scenarios and why you want to avoid them are genius. It gives the the viewer a direct example of why something probably won't work instead of taking your word for it. If this is just your take on basic fire and maneuver I can't wait for you to get to more advanced concepts however long it takes.
Love these videos and the fact that you took the time to even show how to properly get the mods working is awesome :) thanks hapless for all the CM content and in general getting me into it over the years.
Keep up the great work Hap! Very nicely presented in showing what not to do, and what works best. Anyone who is new to the game, or interested in learning Combat Mission MUST watch these. If Battlefront doesn't have links to your basics series on their website they should add it as these help greatly with the learning curve of the game, and give a good overall presentation of the game including the camera range which is greater than many games in the genre. This has always been a big selling point with the game that I think is often overlooked.
Thanks a lot for the video and this playlist! I recently discovered your yt channel with these tutorials Do you plan to cover the urban fights in the near future? I took the game on Steam and it's the points where I'm having the hardest time.. Cheers
No worries take your time. I currently use your multiplayer game Semper Gumfy. I really liked those showcases format, it's clear and understandable under 30min. Thanks again for sharing this! :)
General Guidelines for Urban Combat are to spread your firepower through as many positions as feasible do not engage in cqc unless you absolutly have to and alway bring as many explosives and launchers as possible. Make sure to get those from the Vehicles before dismounting and keep in mind to use them from roofs or outdoors preferably (backblast). Never fight outside of buildings and keep in mind that the final argument in a Firefight is a 120mm from a near invicible abrams (when screened and positioned properly). Keep throwing everything including the kitchensink at enemy buildings before you send your lemmings in. The enemy moral should brake after enough fire coming their way eventually and they are going to retreat out of their pos. And if you have your forces properly postioned that should be in los of an mg team or vehicle who will then do most of the killing(In TF Thunder one of my mgs got around 80 kills from covering one street that way.
This series is amazing. CM are such difficult games, with a very steep learning curve, so this stuff is incredibly useful for beginners... or those of us who even when we've had the game for a while, can't fully grasp it. I'll keep a close eye on this, and I hope you give some love to the WW2 games, especially Red Thunder. Thanks a lot and keep the good work, you certainly have a talent for teaching.
These are great videos, super helpful. Most of the time I learn by getting all my pixeltroopen shot up when everything seems to be going OK for a bit, but then I miss something and everything goes to hell. It so helpful to watch you play and explain what you are doing and why. My pixeltroopen thank you!
Subbed. Great videos and i like how you show examples of what not to do as well even it might seem obvious after the fact sometimes players can get forget the basics when overly focused on one thing. Look forward to more of the series.
Polished and informative, as always. I always manage to pick up a useful tip from your vids, even though ive been playing for years and have got all the games and all the add ons (apart from Black Sea). Shock Force purchased yesterday, but not through Steam.....I'm a loyal customer 😂
Out of curiosity, is there a UI trick to ensure infantry dump out of an APC when they get to an area? I'm currently using a pause effect but it's not always timed just right.
"Dismount" will make them get out at the beginning of the turn. Giving them a move order will make them get out when the vehicle finishes its last move order. Took me a while to get used to.
@@usuallyhapless9481 Thanks buddy. Same, I could never tell what was what, some turns they'd just jump right out and it'd cause some headaches for sure.
Hello there, I love your content and have purchased Shock Force 2 after seeing your videos, it looked like so much fun. I have played a few missions now and I just wondered if there was a way to “rewatch/replay” a game.
Could you please make a tutorial for urban fighting? How do you go about doing fire and manoeuvre when everyone is so close to each other and buildings block sightlines?
You can split squads inside vehicles with little macro-management, but it can be done. Split outside the vehicle and mount the split unit. Play with the pause buttons to do it.
How do you get a replay of the whole battle as seen in the video at 15:22 - (or is this just careful video editing)? I'd be particularly pleased if it was possible in PBEM games. Myself and a friend are just getting into CM and we did a PBEM battle, and both lamented the apparent absence of a full replay feature at the end so we could talk about what happened.
@@usuallyhapless9481 Ah, thought it might be. Thank you for the quick response. I guess full-game replays will just have to live in my imagination then. If they had the option to show you both sides as well I'd find that really interesting to watch. Also, unrelated, but thanks for putting together all these videos. As someone with video editing experience I can tell just how much work is going into them. CM is pretty opaque and your basics/tactics videos have been extremely useful. I also binged your excellent Road To Montebourg playlist recently and it was also pretty educational - like a 'worked example' of sorts! I'm currently playing the campaign myself and rewatching each video after I finish each mission.
A good tutorial! The buildings were a typical perimeter defense, and the enemy didn't have a patrol program. He paid for it dearly. You need a listening patrol somewhere in the field. To set one up would be a good tiny scenario for the editor. If the T 55 had been warned it could have been more interesting. The older Soviet Armor is completely outclassed by modern fire and forget systems.
Originally the T55 was going to come over the hill halfway through and the Base of Fire would have had to panic-Javelin it, but I thought that was a bit much.
@@usuallyhapless9481 The Javelin is a key weapon and far superior to the Soviet era Sagger. I see to many people who don't look what is inside their APC's or IFV's. I nominate veteran troops who are on a +1 or +2 bonus to use these weapons. I make them my security squad.
Hi Hapless, another great video once again! Could you do a video about tank/infantry cooperation in, for example, MOUT situations? Best to lead with tanks in the city with infantry closeby and the APCs/IFVs forming the firebase (more protection up front), or tanks in firebase and having the inf with its own vehicles (Stryker, CV90 etc.) in front? Looking forward to your opinion about this!
Cheers man! Tank/infantry cooperation is one of those "it depends" questions and in MOUT situations it would depend a lot on what kind of urban area too. As long as the infantry and armour are working together (ie. tank protects infantry by blapping enemy positions, infantry protect tank by spotting and destroying enemy AT teams) then finding the right balance between infantry and vehicles is just an exercise in fine-tuning.
At the end of the video you say "if you have a blunt instrument, you shouldn't be afraid to pummel the enemy to death with it". My question is, can you make one final video in this series where you don't have a blunt instrument? In other words, what this attack looks like if you have a formation low on firepower? Say, for example, a pure infantry-only formation? I'm interested in part because of the CM games in WW2 where a lot of the formations don't have built-in AFVs/IFVs/APCs with the infantry, and I can find it hard to set up fire-and-manuever without those huge guns at my back. Thanks!
I definitely intend to do a few of these for the WW2 titles, don't worry. They're CMSF2 focused purely because it came to Steam. It is exactly the same though- the difference is that the blunt instrument is more massed infantry and infantry heavy weapons, plus mortars and artillery because obviously IFVs aren't really a thing.
This captures one of the two main issues with the Combat Mission series of games: the AI is so dumb that I can't play single player anymore. That T-55 sitting alone in the middle of the desert was completely wasted. The AI starts engaging at maximum range, where only SAWs and light machine guns are able to open up and in doing so it reveals the position of the enemy while doing no damage at all. The other issue is the bottom up simulation philosophy whose effects are excacerbated in modern titles: as the author of the video rightly says, in modern warfare what can be seen can usually be destroyed in a very short time span. This makes technologically advanced armies much more effective. But when the advantage is a matter of seconds, getting the simulation right is very hard and there is no guarantee that the folks at Battlefront are doing things right. In Combat Mission Black Sea, the M1 has a substantial spotting advantage on equivalent russian-made tanks even though all those machines have modern imaging technology. IR technology generations are supposedly taken into account, but how accurately can anyone guess the difference in spotting times between different versions of such technologies? And yet those few seconds are what makes the difference between winning and losing. The more sophisticated and detailed a model is, the more affected by the value of its parameters it becomes. It's also true for much more important issues these days (like Covid-19 epidemiological models). I don't know... I'm becoming somewhat disillusioned with these simulations...
Just got into the game due to your videos but I’m having pretty bad performance issues. Have all settings bottomed out but when I play my turn I’m getting about 1 fps
Would love to try out a combat mission game but would only be able to buy one, any recommendations for a first timer? (Don't really mind the time period)
Overall; Shock Force 2 or Fortress Italy. If you want a highly deadly, armoured focus; Black Sea. WW2 Armoured focus; Red Thunder Want a lot of infantry focus with lots of hedgerow fighting (at least before Market Garden); Battle for Normandy Want deadly late war with Americans and German Big Cats; Final Blitzkrieg.
WW2 is a lot more forgiving than the modern titles, but it really all comes down to whichever setting you prefer. Shock Force 2, Battle for Normandy and Fortress Italy are the 'complete' games that have all their modules, Red Thunder, Final Blitzkrieg and Black Sea are all currently just base games.
'Is the AI good?' is somewhat difficult to answer: it's somewhat two tier. If you flanked an enemy unit, the TacAI for the unit might make it cower under fire, pivot to engage, displace or flee depending on the circumstances... but the AI 'Player' wouldn't adjust it's scripted plan to compensate by moving other units, deploying reserves etc. This isn't necessarily a problem in tailored scenarios, especially when the player is attacking and the AI can be really challenging, but it can't compare to a human opponent. (Which is good because, you know, skynet etc.)
Thanks for these tutorials - been playing CM for a while but still found out some new stuff! One question if you know the answer: is there a way to stop your inf using anti tank willy nilly? I've had a few scenarios, especially when anti tank rounds are precious when them using them against a building or infantry has been a problem.
You can use a small target arc if you don't want them to fire at all, target armor arc if you only want them to fire on tanks, or target light if you want them to attack a specific unit with small arms only. I think that's the best you can do.
@@zengenite7643 Thanks for this - forgot about arcs, sounds like the best solution might be splitting off the anti tank element with the armor arc like you suggest
@@usuallyhapless9481 Yah, I have it already thanks, just thought you may want to update your link. HQS is the best sound mod by far for all of them IMO.
Cheers man! I guesstimated the hull down position for the Stryker in the deployment phase- using the Hull Down command would work, but it's a little finicky and I'm so used to doing it manually I don't really use it very often.
LittleArvin has set up a Combat Mission Discord, take a look here: discord.gg/a4jaFBG
Cheers mate!
Keep up the fine content! 🤗
we also have a subreddit at r/CombatMission
ive expired
Do you have an updated discord link? I used to binge CMBB/CMAK/CMBO back in the day as a kid and I just full dived back into it when I saw Black sea, SF2, and Cold War on steam. I'd love to get involved making custom maps and try my hand at head to head battles with other players. The community is something I've missed out on in the past when stable internet in rurual areas was harder to come by.
I commented on the last video about how amazed I am at the quality of these tutorials and this video is no different. The black and white clips of alternate gameplay demonstrating bad scenarios and why you want to avoid them are genius. It gives the the viewer a direct example of why something probably won't work instead of taking your word for it.
If this is just your take on basic fire and maneuver I can't wait for you to get to more advanced concepts however long it takes.
Please keep making these videos and tutorials! they truly help us new players who are looking to become experts! keep up the amazing videos!!!
So glad that this game came out on steam! I was missing out!
"Always try to bring a tank cannon to a small arms firefight"
Me 2021...
The Ukrainians are bringing John Deer.
@@NorthForkFisherman Nonono that's bringing a combination of mud and a tractor to a tank fight
Love these videos and the fact that you took the time to even show how to properly get the mods working is awesome :) thanks hapless for all the CM content and in general getting me into it over the years.
Keep up the great work Hap! Very nicely presented in showing what not to do, and what works best. Anyone who is new to the game, or interested in learning Combat Mission MUST watch these. If Battlefront doesn't have links to your basics series on their website they should add it as these help greatly with the learning curve of the game, and give a good overall presentation of the game including the camera range which is greater than many games in the genre. This has always been a big selling point with the game that I think is often overlooked.
Hey, wait a second. Those are MOUT infantry! That's cheating!
Well, it would have looked a little silly if I'd gotten up to compound wall and couldn't get in :P Good spot though!
15:00 the fact that they can surrender to you is fucking amazing man 0.0 this game is awesome just wish the bundle wasn’t like 130$
Thanks a lot for the video and this playlist!
I recently discovered your yt channel with these tutorials
Do you plan to cover the urban fights in the near future?
I took the game on Steam and it's the points where I'm having the hardest time..
Cheers
I hope he covers urban fights too. Its where I always have trouble.
I've got a multiplayer campaign I need to make videos out of which includes an urban attack and an urban defence. Just got to find the time... ;)
No worries take your time. I currently use your multiplayer game Semper Gumfy.
I really liked those showcases format, it's clear and understandable under 30min. Thanks again for sharing this! :)
General Guidelines for Urban Combat are to spread your firepower through as many positions as feasible do not engage in cqc unless you absolutly have to and alway bring as many explosives and launchers as possible. Make sure to get those from the Vehicles before dismounting and keep in mind to use them from roofs or outdoors preferably (backblast). Never fight outside of buildings and keep in mind that the final argument in a Firefight is a 120mm from a near invicible abrams (when screened and positioned properly). Keep throwing everything including the kitchensink at enemy buildings before you send your lemmings in. The enemy moral should brake after enough fire coming their way eventually and they are going to retreat out of their pos. And if you have your forces properly postioned that should be in los of an mg team or vehicle who will then do most of the killing(In TF Thunder one of my mgs got around 80 kills from covering one street that way.
Also Javelins are really really Usefull.
Stellar presentation. Your basics videos are more effective advertising than any game trailer.
This has been the best content on Combat Mission I have seen. Thank you for making it.
I'm proud to say I bought the game as soon as it came out and already have 22 hours on it
Welcome to the Combat Mission party! 🙏
Yeah I was off I'm at 33 now haha
It has been out for a couple of years now outside of steam... ;D
gnarlyification I just checked the purchase date on CMSF in my battlefront account. 2007! I’m so old! And so is this game! 😁
@@absolutmauser haha too true. I was just meaning SF2, though it is mostly a 'remastered' SF1
This series is amazing. CM are such difficult games, with a very steep learning curve, so this stuff is incredibly useful for beginners... or those of us who even when we've had the game for a while, can't fully grasp it.
I'll keep a close eye on this, and I hope you give some love to the WW2 games, especially Red Thunder.
Thanks a lot and keep the good work, you certainly have a talent for teaching.
Awesome series of videos, thanks!
These are great videos, super helpful. Most of the time I learn by getting all my pixeltroopen shot up when everything seems to be going OK for a bit, but then I miss something and everything goes to hell. It so helpful to watch you play and explain what you are doing and why. My pixeltroopen thank you!
Subbed. Great videos and i like how you show examples of what not to do as well even it might seem obvious after the fact sometimes players can get forget the basics when overly focused on one thing. Look forward to more of the series.
Polished and informative, as always. I always manage to pick up a useful tip from your vids, even though ive been playing for years and have got all the games and all the add ons (apart from Black Sea). Shock Force purchased yesterday, but not through Steam.....I'm a loyal customer 😂
Incredibly useful and well-done. Thank you.
Thanks for all these. Very helpful. Great work!
Great tutorial thank you! Keep up the good work
Out of curiosity, is there a UI trick to ensure infantry dump out of an APC when they get to an area? I'm currently using a pause effect but it's not always timed just right.
"Dismount" will make them get out at the beginning of the turn. Giving them a move order will make them get out when the vehicle finishes its last move order. Took me a while to get used to.
@@usuallyhapless9481 Thanks buddy. Same, I could never tell what was what, some turns they'd just jump right out and it'd cause some headaches for sure.
Hello there, I love your content and have purchased Shock Force 2 after seeing your videos, it looked like so much fun. I have played a few missions now and I just wondered if there was a way to “rewatch/replay” a game.
Unfortunately not- I'm doing it by saving each turn, filming them from the same angle and then editing them together.
Could you please make a tutorial for urban fighting? How do you go about doing fire and manoeuvre when everyone is so close to each other and buildings block sightlines?
Very carefully
:p
You can split squads inside vehicles with little macro-management, but it can be done. Split outside the vehicle and mount the split unit. Play with the pause buttons to do it.
How do you get a replay of the whole battle as seen in the video at 15:22 - (or is this just careful video editing)?
I'd be particularly pleased if it was possible in PBEM games. Myself and a friend are just getting into CM and we did a PBEM battle, and both lamented the apparent absence of a full replay feature at the end so we could talk about what happened.
It is just video editing unfortunately. It's doable, but takes a while (at least as long as the game, plus loading times)
@@usuallyhapless9481 Ah, thought it might be. Thank you for the quick response.
I guess full-game replays will just have to live in my imagination then. If they had the option to show you both sides as well I'd find that really interesting to watch.
Also, unrelated, but thanks for
putting together all these videos. As someone with video editing experience I can tell just how much work is going into them. CM is pretty opaque and your basics/tactics videos have been extremely useful. I also binged your excellent Road To Montebourg playlist recently and it was also pretty educational - like a 'worked example' of sorts! I'm currently playing the campaign myself and rewatching each video after I finish each mission.
A good tutorial! The buildings were a typical perimeter defense, and the enemy didn't have a patrol program. He paid for it dearly. You need a listening patrol somewhere in the field. To set one up would be a good tiny scenario for the editor. If the T 55 had been warned it could have been more interesting. The older Soviet Armor is completely outclassed by modern fire and forget systems.
Originally the T55 was going to come over the hill halfway through and the Base of Fire would have had to panic-Javelin it, but I thought that was a bit much.
@@usuallyhapless9481 The Javelin is a key weapon and far superior to the Soviet era Sagger. I see to many people who don't look what is inside their APC's or IFV's. I nominate veteran troops who are on a +1 or +2 bonus to use these weapons. I make them my security squad.
Thank you; Great lesson
Hi Hapless, another great video once again! Could you do a video about tank/infantry cooperation in, for example, MOUT situations? Best to lead with tanks in the city with infantry closeby and the APCs/IFVs forming the firebase (more protection up front), or tanks in firebase and having the inf with its own vehicles (Stryker, CV90 etc.) in front? Looking forward to your opinion about this!
Cheers man! Tank/infantry cooperation is one of those "it depends" questions and in MOUT situations it would depend a lot on what kind of urban area too. As long as the infantry and armour are working together (ie. tank protects infantry by blapping enemy positions, infantry protect tank by spotting and destroying enemy AT teams) then finding the right balance between infantry and vehicles is just an exercise in fine-tuning.
You can also use the unguided rocket launcher for buildings
Please more sessions!!!!!
Dude, you are to this game what P Gatcomb is to the Command series.
At the end of the video you say "if you have a blunt instrument, you shouldn't be afraid to pummel the enemy to death with it". My question is, can you make one final video in this series where you don't have a blunt instrument? In other words, what this attack looks like if you have a formation low on firepower? Say, for example, a pure infantry-only formation? I'm interested in part because of the CM games in WW2 where a lot of the formations don't have built-in AFVs/IFVs/APCs with the infantry, and I can find it hard to set up fire-and-manuever without those huge guns at my back. Thanks!
I definitely intend to do a few of these for the WW2 titles, don't worry. They're CMSF2 focused purely because it came to Steam.
It is exactly the same though- the difference is that the blunt instrument is more massed infantry and infantry heavy weapons, plus mortars and artillery because obviously IFVs aren't really a thing.
@@usuallyhapless9481 Can't wait to see it!
Thanks!
Finally, the third episode. Please bring them out to quicker 😊
Thanks
Syrian Forces: Haha! We've mowed down the Americans at the Crossroads- why do I hear mortar fire?
American Spotters: AND HERE COMES THE GIANT FIST!
This captures one of the two main issues with the Combat Mission series of games: the AI is so dumb that I can't play single player anymore. That T-55 sitting alone in the middle of the desert was completely wasted. The AI starts engaging at maximum range, where only SAWs and light machine guns are able to open up and in doing so it reveals the position of the enemy while doing no damage at all.
The other issue is the bottom up simulation philosophy whose effects are excacerbated in modern titles: as the author of the video rightly says, in modern warfare what can be seen can usually be destroyed in a very short time span. This makes technologically advanced armies much more effective. But when the advantage is a matter of seconds, getting the simulation right is very hard and there is no guarantee that the folks at Battlefront are doing things right. In Combat Mission Black Sea, the M1 has a substantial spotting advantage on equivalent russian-made tanks even though all those machines have modern imaging technology. IR technology generations are supposedly taken into account, but how accurately can anyone guess the difference in spotting times between different versions of such technologies? And yet those few seconds are what makes the difference between winning and losing.
The more sophisticated and detailed a model is, the more affected by the value of its parameters it becomes. It's also true for much more important issues these days (like Covid-19 epidemiological models). I don't know... I'm becoming somewhat disillusioned with these simulations...
Just got into the game due to your videos but I’m having pretty bad performance issues. Have all settings bottomed out but when I play my turn I’m getting about 1 fps
Is there a way to stack dismount commands on your waypoints?
I don’t get the grey contact icons?
Would love to try out a combat mission game but would only be able to buy one, any recommendations for a first timer? (Don't really mind the time period)
Overall; Shock Force 2 or Fortress Italy.
If you want a highly deadly, armoured focus; Black Sea.
WW2 Armoured focus; Red Thunder
Want a lot of infantry focus with lots of hedgerow fighting (at least before Market Garden); Battle for Normandy
Want deadly late war with Americans and German Big Cats; Final Blitzkrieg.
WW2 is a lot more forgiving than the modern titles, but it really all comes down to whichever setting you prefer. Shock Force 2, Battle for Normandy and Fortress Italy are the 'complete' games that have all their modules, Red Thunder, Final Blitzkrieg and Black Sea are all currently just base games.
See unlike all the plebs here (joking) my first Combat Mission was Afghanistan. Seriously though don't pick Afghanistan.
loving these videos, looking at getting this game, is the AI good?
'Is the AI good?' is somewhat difficult to answer: it's somewhat two tier.
If you flanked an enemy unit, the TacAI for the unit might make it cower under fire, pivot to engage, displace or flee depending on the circumstances... but the AI 'Player' wouldn't adjust it's scripted plan to compensate by moving other units, deploying reserves etc.
This isn't necessarily a problem in tailored scenarios, especially when the player is attacking and the AI can be really challenging, but it can't compare to a human opponent.
(Which is good because, you know, skynet etc.)
@@usuallyhapless9481 thanks for the reply man, i think I’m gonna get this game at some point, also lol
They're all on a Steam sale at the moment!
Great video, what senario did you use to make this video?
I made it in the editor. The map is from one of the Canadian scenarios, but I forget which
I can not seem to get any of my mods to work even though I have a Z folder in the userdata folder?
Ah, Z folder needs to go in the Data folder with all the BRZ files, it won't work in the Userdata folder.
@@usuallyhapless9481
Ah that would explain it thanks a lot.
My issue is how do i get it on steam if i already bought it from battlefront.com
community.battlefront.com/topic/137434-how-to-get-your-cmsf2-game-on-steam/ should work
How do you get such great graphics at that resolution? I have a top of the line PC and have trouble running the game with high res graphics
Thanks for these tutorials - been playing CM for a while but still found out some new stuff! One question if you know the answer: is there a way to stop your inf using anti tank willy nilly? I've had a few scenarios, especially when anti tank rounds are precious when them using them against a building or infantry has been a problem.
You can use a small target arc if you don't want them to fire at all, target armor arc if you only want them to fire on tanks, or target light if you want them to attack a specific unit with small arms only. I think that's the best you can do.
@@zengenite7643 Thanks for this - forgot about arcs, sounds like the best solution might be splitting off the anti tank element with the armor arc like you suggest
I think your advertising for the HQS 3.1 mod killed their file hosting? None of the google drive links on the HQS 3.1 website work. Are there mirrors?
Check the top comment on CMMODS for the updated links.
What @Domfluff said!
You are using old version of HQS, the latest is version 3.3, it is at the bottom of your link
Well spotted. Shows how often I check it's been updated!
@@usuallyhapless9481 Your HQS link here is actually dead.
@@karlhungus545 That is not surprising at all. I think this is still up and running: cmmodsiii.greenasjade.net/?p=7273
@@usuallyhapless9481 Yah, I have it already thanks, just thought you may want to update your link. HQS is the best sound mod by far for all of them IMO.
Thanks for the video. How did you put the Stryker in that hulldown position? Is it using the Hull Down command?
No. You have to use your camera angels and use target or target briefly to check your LOS.
Cheers man! I guesstimated the hull down position for the Stryker in the deployment phase- using the Hull Down command would work, but it's a little finicky and I'm so used to doing it manually I don't really use it very often.
I'm a big fan of the Hull Down command. Doing it manually is fine, but you can get some great results with it with some practice.
what is this map?
I noticed your icons from Vin's addon look different than mine. Have you modified the install at all?
I think I removed the files for the nation-specific HQ icons- I like the little flags.
Which CMSF2 Map did you use for this video?
It's the map from the Canadian Club scenario
over prized