Blender 3.0 - Curve Endpoints Node looping GPS animation

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  • เผยแพร่เมื่อ 24 พ.ย. 2024

ความคิดเห็น • 39

  • @gabrielmeilikhov6211
    @gabrielmeilikhov6211 2 ปีที่แล้ว +2

    A very elegant tutorial, well done sir.

    • @Chong3D
      @Chong3D  2 ปีที่แล้ว

      Glad you liked it!😄

  • @guiseedma
    @guiseedma 2 ปีที่แล้ว +2

    Thanks Chong 3D for interesting tutorial. To who follow this tutorial and confuse of endpoint selection thing, check out "Endpoints and Alignment" by "Johnny Matthews". There were some changes to blender. as of writing Currently blender latest version is 3.2

  • @AhmedNassef
    @AhmedNassef 3 ปีที่แล้ว +3

    Glad I found your channel...
    Great content and great demonstration

    • @Chong3D
      @Chong3D  3 ปีที่แล้ว +1

      Thanks!

  • @para0675
    @para0675 3 ปีที่แล้ว +1

    incredible

  • @alphasoundz9850
    @alphasoundz9850 3 ปีที่แล้ว +1

    Your tutorials are so helpful to lern geometry nodes

    • @Chong3D
      @Chong3D  3 ปีที่แล้ว

      Glad you like them!

  • @Sigmamagic15
    @Sigmamagic15 3 ปีที่แล้ว +1

    Awesome 👍

  • @마인드셋이전부이-g1z
    @마인드셋이전부이-g1z 3 ปีที่แล้ว

    Thank you so much for sharing. Will help me a TON

    • @Chong3D
      @Chong3D  3 ปีที่แล้ว

      Glad it was helpful!

  • @Vutha962
    @Vutha962 3 ปีที่แล้ว +1

    Great job

  • @ЕвгенияКретова-ч1щ
    @ЕвгенияКретова-ч1щ 3 ปีที่แล้ว +1

    Great Great!!!

  • @tcheadriano
    @tcheadriano 3 ปีที่แล้ว +1

    Awesome tut!!!

    • @Chong3D
      @Chong3D  3 ปีที่แล้ว

      Thank you!

  • @stefanguiton
    @stefanguiton 3 ปีที่แล้ว +1

    Great stuff!

    • @Chong3D
      @Chong3D  3 ปีที่แล้ว

      Glad you enjoyed it

  • @salutnmm
    @salutnmm 2 ปีที่แล้ว +1

    Love you

  • @gonetcuenca1447
    @gonetcuenca1447 2 ปีที่แล้ว

    Hello, you have very good tutorials, I wish you good luck in all your projects.

    • @Chong3D
      @Chong3D  2 ปีที่แล้ว

      Thank you very much!

  • @hannahacuna1412
    @hannahacuna1412 2 ปีที่แล้ว +3

    I don't see a way to use curve endpoints node, is there a different way to make this animation?

  • @PijarnJangsawang
    @PijarnJangsawang 2 ปีที่แล้ว +1

    thank for very good content .
    in 4:00 we can use "Endpoint select" for new update version.

  • @Vword
    @Vword 3 ปีที่แล้ว +1

    Good

  • @amoghagrawal1
    @amoghagrawal1 3 ปีที่แล้ว +2

    Great tutorial as always.....
    I tried to render it at 128 samples but the scene looks grainy and when I use the denoiser node in the compositor, it renders a black image.
    What should I do to make it less grainy and also not increase the render time?

    • @Chong3D
      @Chong3D  3 ปีที่แล้ว +1

      Hi, you can try go to Render Properties tab, under sampling → Denoising → Tick the "Render" and choose NLM.
      and then render it again (Don't have to use Compositor)

    • @amoghagrawal1
      @amoghagrawal1 3 ปีที่แล้ว

      @@Chong3D Thanks!
      So it would not affect the render time by too much I hope?

    • @Chong3D
      @Chong3D  3 ปีที่แล้ว

      @@amoghagrawal1 Yes, it won't, you can try it

    • @amoghagrawal1
      @amoghagrawal1 3 ปีที่แล้ว +1

      @@Chong3D Thanks for the quick reply :))

  • @architgupta3d
    @architgupta3d 9 หลายเดือนก่อน

    is this valid for blender 4.0

  • @lamabinobaid2342
    @lamabinobaid2342 2 ปีที่แล้ว

    when i add curve end point it doesn't work and says "Active button is not from a script, cannot edit source "what should i do

  • @imfaded3105
    @imfaded3105 3 ปีที่แล้ว +1

    I'm not getting curve endpoint node it's not showing curve option how to solve this .🙏🏻

    • @Chong3D
      @Chong3D  3 ปีที่แล้ว +3

      Hi, are you using Blender 3.0 version? If you are using latest Blender 3.0 Beta version, Curve endpoint node is removed at this moment, i not sure if blender is going to add it back to the fields workflow, but at this point, if you want to bring it back, you can go to --> Edit--> Preference --> Interface tab (Left panel) --> activate developer extras --> then go to Experimental tab (Left Panel) --> then activate the Geometry Nodes Legacy.

    • @Cyralia
      @Cyralia 3 ปีที่แล้ว

      With the new nodes it's now Endpoint Selection.

  • @mohammednesredinatta1324
    @mohammednesredinatta1324 2 ปีที่แล้ว

    Where can i find curve endpoint

    • @Chong3D
      @Chong3D  2 ปีที่แล้ว

      Sorry, this video is totally outdated, as Blender has changed the Geometry Nodes workflow from the "Attributes" workflow to the current "Fields" workflow.😔
      Instead of using the "Endpoints" node, now we need to use "Separate Geometry" node. I have talked about separate geometry in the video below, please take a look. Thanks th-cam.com/video/-rexNuTap44/w-d-xo.html

  • @eastrasmann
    @eastrasmann 3 ปีที่แล้ว +1

    very cool👍 IDK if you take fan suggestions for SFM but I'm wondering if you are possibly down to create an animation using the season 2 model of Kenny and season 4 or season 1 Lilly models from TWD (Telltales the walking dead) videogame series. Or if you cannot find lilly use Jane. The idea could be where Kenny and Lilly or instead Jane go on a hiking on foot adventure walking around exploring an outside OR INSIDE map or whatever and kill a group of zombies together melee style or with fists.make it as long or as short as you want. use the Kenny player model and npc. Then search up lilly player model and npc or search up Jane player model and NPC

  • @salutnmm
    @salutnmm 2 ปีที่แล้ว

    How Can I do this in blender 3.2? no endpoints node anymore :(

    • @Chong3D
      @Chong3D  2 ปีที่แล้ว +1

      Sorry, this video is totally outdated, as Blender has changed the Geometry Nodes workflow from the "Attributes" workflow to the current "Fields" workflow.😔
      Instead of using the "Endpoints" node, now we need to use "Separate Geometry" node. I have talked about separate geometry in the video below, please take a look. Thanks th-cam.com/video/-rexNuTap44/w-d-xo.html

    • @salutnmm
      @salutnmm 2 ปีที่แล้ว

      @@Chong3D I resolve this with curve to points(length) with instance on Points :) Thanks for your reply