Protip: do not use Shh! TP1 unless you have something specific in mind. Using it TP2 and further allows you to surprise your opponent with impossible angles and completely throw off their plans or even win the game outright.
If you resurrect someone with the medic the medic and the saved model both loose 1 APL, so because you want to keep the medic close to the rogue trader, thats why you put visor on them both
Good game! I love Elucidian Starstriders. I think they are the hardest to play team but they are just A team. Lectro Master cannot use Daring. Its only for Navis. When he shoot with overwatch he hit on 5 not on 4. You cannot have critical hit better then normal hit.
I really like the formatting you guys use for your videos, it makes it easy to see what’s happening at a glance. Is there anywhere I could go to get a closer look at the kommandos to shamelessly steal those nerf weapons?
Yeah absolutely, I should be able to get some pics for you this later evening and post them for you. I had started using that Vellejo Royal Blue and instantly thought of nerf and just went with it all the way.
7:22 another noob question Starstriders can shoot on that burna when he was behind door and in conceal? Thanks for info Im learning a lot from you guys :)
Anytime Dodge, we're always happy to help. In that moment the burna boy wasn't properly placed in cover. if Seth wanted to he could position himself where all cover lines would be drawn to the ork and not cross a terrain feature. (The hatchway itself doesn't provide cover, only the walls beside it). He could've then had a chance to fire his cluster bomb support asset hitting my squig and blowing up half my team in a chain reaction.
Is it really correct to use a guard action to shoot an operative who you didnt interrupt. It makes zero sense, the rule is permissive, and doesnt state you can interrupt after an operative performs an action to shoot any operative. FAQ/errata inc. Reread the rule i think.
The rules are permissive and states you simply preform an overwatch shot, and follow the rules of overwatch no where does it restrict further whom you may shoot. Despite the strangeness, this interaction actually has been verified. You are not forced to shoot the target preforming the action. it can be an effective strategy to hold your on-guard action for a more opportune time, instead of spending it on the first target it sees, or at least keeping the threat active to force your opponent to be cautious of it.
Noticeable increase of screen time on the board. I like it a lot
Really good game, enjoying the channel! Also great to see kommandos being played well!!
Protip: do not use Shh! TP1 unless you have something specific in mind. Using it TP2 and further allows you to surprise your opponent with impossible angles and completely throw off their plans or even win the game outright.
that's a sweet tip. definitely, I'm a big fan of using it tp2. In hindsight I probably would've done it this game
-Riggon
I absolutely love the Ork Nerf boys - great paint scheme!
Thanks! They were a lot of fun to paint😃
Why not get the extra EP for the Starstriders? Get some flashvisors on the medic and rogue trader so they don't lose APL on the healing ability.
Great idea with medic but who is rogue trader? Leader? I dont see any ability removing her apl? Your advise will be great! :)
If you resurrect someone with the medic the medic and the saved model both loose 1 APL, so because you want to keep the medic close to the rogue trader, thats why you put visor on them both
ORKS ORKS ORKS ORKS ORKS!!!!
More Orks all the time.
Love the Star Wars Destiny Shield Token :)
Wait...three hits doing 6 wounds each, with AP2 and you CP reroll for a fourth hit?????
Yup beam op op
Nerf gun Orcs is a hilarious concept.
finally elucidian!!!
Good game! I love Elucidian Starstriders. I think they are the hardest to play team but they are just A team.
Lectro Master cannot use Daring. Its only for Navis.
When he shoot with overwatch he hit on 5 not on 4. You cannot have critical hit better then normal hit.
Loving the batreps! Would it be possible to see legionaries on the channel again soon?
We are planning to bring them back!!
@@2CasualYT Legionaries vs Orks
Did old mate forget to use his privateer asset on turn 2?
Grandpa forgot his glasses, that's why he couldn't find his shot.
Don't think he really had many opportunities tp2, valid support models were tied up in melee or didn't have LOS since those orks can charge w conceal.
I really like the formatting you guys use for your videos, it makes it easy to see what’s happening at a glance. Is there anywhere I could go to get a closer look at the kommandos to shamelessly steal those nerf weapons?
Yeah absolutely, I should be able to get some pics for you this later evening and post them for you. I had started using that Vellejo Royal Blue and instantly thought of nerf and just went with it all the way.
Its one of my earliest paint jobs, but painting them was fun
Here is them closer up: imgur.com/a/F4OtGdH
Thanks so much!
7:22 another noob question Starstriders can shoot on that burna when he was behind door and in conceal? Thanks for info Im learning a lot from you guys :)
Anytime Dodge, we're always happy to help.
In that moment the burna boy wasn't properly placed in cover. if Seth wanted to he could position himself where all cover lines would be drawn to the ork and not cross a terrain feature. (The hatchway itself doesn't provide cover, only the walls beside it).
He could've then had a chance to fire his cluster bomb support asset hitting my squig and blowing up half my team in a chain reaction.
@@2CasualYT interesting we played that wrong as always thank you guys :D
Is it really correct to use a guard action to shoot an operative who you didnt interrupt. It makes zero sense, the rule is permissive, and doesnt state you can interrupt after an operative performs an action to shoot any operative. FAQ/errata inc. Reread the rule i think.
The rules are permissive and states you simply preform an overwatch shot, and follow the rules of overwatch no where does it restrict further whom you may shoot.
Despite the strangeness, this interaction actually has been verified. You are not forced to shoot the target preforming the action.
it can be an effective strategy to hold your on-guard action for a more opportune time, instead of spending it on the first target it sees, or at least keeping the threat active to force your opponent to be cautious of it.
Guard can be used during any activation and between any actions, and you can perform that Overwatch on any target.
Do Kommandos v Krook
Pardon my ignorance but i thought you can only use hardy once per battle.
Yep, that's correct!