We could do with an in-game tutorial on operating radar. We've got basic tutorials for driving vehicles and aiming weapons and such, but radar is such an important part of high tier combat that it deserves its own tutorial too.
A couple last things about radars that weren't mentioned in the video: - Active Radar Homing (ARH) Seekers: after the last update, Danger Zone, a new missile was introduced for the F-14, the AIM-54A 'Phoenix'. Similarly to Semi-Active Radar Homing (SARH), this type of missile guides trough a radar beam with the difference that, if certain conditions are met (mostly closure), the missile will lock on the target using the radar contained in its nose (this type of radar is kind of like the ACM mode on a normal airborne radar, wich means that if a target gets in the way, it is likely that the missile will lock said target, even if your radar is still locking the right one). This missiles of course allow for better guidance. In real life they can also be launched "blind", or without a lock, trusting the lock to their radar (useful if for example a target is too far to lock / you're having trouble locking, so you just fire a missile, wich will likely get in range for a good lock). - TWS: This is a technology implemented on radars after the late 70s, and, as of now, only the F-14 'Tomcat' and the JA37C 'Viggen' have such advanced capabilities on their radar. TWS stands for Track While Scan, wich means that the radar can search for targets even while locking one (NOTE: this is different from having 2 different radars for tracking and searching). A TWS lock will also not send a lock RWR signal to the receiving aircraft, wich will still believe that a radar beam is bouncing on it, but without it looking like a lock. But, it has a flaw: as the TWS is a way less strong lock compared to a normal lock, Semi-Active Radar Homing (SARH) missiles will be unable or almost unable to guide on targets. On the other hand Active Radar Homing (ARH) missiles, wich I just talked about, can guide trough a TWS lock wich is why one of the most used ways of shooting the AIM-54s is to lock every enemy you can with TWS and just send a missile or two to each target, while they have no idea of what's happening.
Maybe add, that it's the button between "T" and "U". On my keyboard, Y and Z are switched. It's a German one, so at least people from Germany might get confused, though this switch-up may also exist in other languages ^^
@@IgnorantC i dont need luck, i have hands, not like the ones complaining about repair costs. Bruh who the hell cares about repair costs? It would be shameful to be affected by them, thats the real skill issue
The SIDAM 25 radar is a bit weird. It has only an IRST tracker, and the way you use it is go into gunner view (shift by default), point at the aircraft, and then hit "lock radar/IRST" which should, if the target is close enough and you're pointing at them, allow you to lock on and track
We gotta need more Boot Camp video for new players or even veteran one, It will be great to see some more advice for making the gameplay more intresting!
can you add a real boot camp in the game to practice it, also the modern missile, something like that. the WW2 vehicles are simple. not like the modern.
Allow manual control over Azimuth and Elevation!!!! Advanced radars such as the AWG-9 are next to useless in BVR when your scan line is stuck with the attitude of the plane!
@@kajmak64bit76 It's a bit limited in game, there are only like 3 radar scope presets to choose from and they are just very generic, as it will always basically revolve around the center (so in the end ACM is just better most of the time). With manual control, for instance you would be able to choose scopes that maybe only include the left of your radar gimbal limits (if for some reason that might be useful), or a more practical one: make the radar scan only above your plane, so that it won't pick up ground clutter when you are hugging the ground (and waste time scanning it).
That would be very good, especially for radars like the one on the F-104S/ASA, wich only scans about 4° vertically. Technically once it had this capability, at the start of wind of change, where basically the vertical angle of a lock would keep the radar at that angle even after the lock was lost, both visually and effectively, wich makes me think they had an idea about it but something stopped them.
Why nothing on TWS radar systems? Probably the most complex to understand and the newest functionality to radar in game, why omit them from this video?
WAR THUNDER great video with some decent explanations I truly hope you can do a lot more videos like this in the future. I'm sure it will help a lot of new players out and some older ones. Would be wonderful if maybe it went in a little more depth on how these radars work or show a tiny bit better of an explanation showing them in action giving each type of radar a bit more time showing how they work. But honestly good job on this video 👍
Additional information regarding SPAA radars: Please use optical lock whenever possible. It's quicker, more accurate, and more reliable. Radar lock is only here to help during bad weather conditions. This is also called IRST.
Okay, but if the name of the plane and player and the distance is shown in red on the screen, what do I need the radar for on these if the plane doesn't have a radar guided missile?
Well chronologically yes, kinda, because the first radars were ground based and stationary. But in game ships equipped with radars came pretty late compared to aircrafts and anti aircraft vehicles
@@milkelangelo1 ok. but I watch this videos also for the information in them and the history, and in that WAR THUNDER excels. So I think you need to pay attention to these little things and mention the ships first, also because in ships the role of radar is much more important.
@@sherlocksinha2435 traditional PD works like this: it scans the velocity rate (aka: doppler shift) of the aircraft in relevance to the ground, and registeres any abnomality in the scan as an enemy aircraft. MTI, on the other hand, measures displacement shift instead of doppler shift, scanning the ground directly and registering any abnomality in the scan as an enemy aircraft. advantages/disadvantages of MTI over traditional PD: +) immune to notching. +) immune to ground noise (the effect that makes the lock be lower than the aircraft). +) enemy aircraft velocity does not matter unless its completly stationary. -) relies on ground for the scan to be effective, the entire scan area must have ground behind it when searching and the enemy aircraft must have ground behind it when locked on. -) less immune to chaff than traditional PD, especially when enemy aircraft is slow as of currently, the MTI mode behaves like a traditional PD thats limited to low altitude, and the affromentioned + and - arguments do not apply. hopefully gaijin will fix this.
Great video!! One question though, how does one distinguish friendlies from enemies in Sim battles... I'm kinda tired or using Skyflashes on friendlies by accident
If your aircraft is equipped with iff and if your friendlies is on your radar the target will show with 2 dashes if enemy or no iff it will show 1 dash
@@justyourdad4469 That ^^. Although some radars only have IFF on certain modes. For example the F-104S/ASA only has it in normal SRC mode, not in MTI mode. So you might wanna cycle a moment trough your radar modes to check if they all agree that your contatct is not friendly. If you don't have IFF and have a doubt about your lock, you can try asking in team chat. I know it's not reliable and makes you loose time, but it's definetely better then getitng a team kill and paying such an high price.
This was a cool explanation of what they do, but we need an explanation of why. What am I actually looking at and how can I use all the blinking green in my face.
ok great, so whats the deal with the Mirage F1C's MTI mode maintaining lock on a on comming aircraft and the 530F's just refusing to track and diverting when chaff is launched but the MTI maintains lock on the aircraft. is this just broken or what
I'm not gonna get too deep into how SARH missiles work, because it's a very complex argument, but just know that they kinda have to get their lock too (wich is why sometimes a SARH missile will track despite the loss of lock from the launcher if it's in the final stage of guidance), and the radar waves reflected by an aircraft going away from you and the missile aren't strong and precise.
@@milkelangelo1 I know how it works, problem is its insanely inconstant for no apparent reason. You could repeat the scenario 6 times and get a different result each time. Ive nearly spaded the F1C at this point and that missile is so wonky compared to others using the same system. Other times when it seems it should lose track it tracks like a dream. It makes zero sense, specially since a 530F fired within 9km should be considered a no escape zone specially on a solid tone lock
@@Merajito20k This is the kind of stuff that can change so quickly environement, temperature, windspeeds, movement, distance, stuff getting in the way are all factors that can change radically how stuff goes
So with that first one, the radar rangefinder, does it actually do anything ingame? Or does it just tell you information that's already on the HUD, so it's only really useful in simulator?
Gaijin have to give option for nuke after destroying 5 tanks Max. Its too hard to get nuke. I never experienced any nuke even in many matches when i destroy 10 or more tanks and nuke option is eligible but game runs out of time.
@@michelfernandez1559 cmon seriously? how hard can it be to get used to radar hahaha🤣 at least last competition now for a while i got almost all the israeli and usa planes except the bomber line
Why has the stormer changed so much? Can we go over that and why it doesn’t behave like it looks like in real life? As a missile you have to actually hit the target and don’t get proximity and after that it doesn’t even do much damage… why is it so high in BR?
This is nice and all, but in my game I don't have any of these radars, I only have big green square shaped radar screens, which is annoying because it blocks view, and also useless. So I stopped using radars completely. Also I don't understand radar lock or tracking.
can someone tell me then why my mig19pt and mig21f13 lock targets do not work? it just switches of the raded (i 3x checked they key binds and i am using the correct one, where the option to turn it off does nothing)
This is one of the best systems teaching videos yet for War Thunder. Now can someone *please* tell me what SPI means? It’s displayed on some pilots in X-ray View.
@@joshbyram Excellent! Thank you. I don’t play ARB at those levels, so I’d never considered CCRP to be important, and never looked at how it is done. But now I finally know what SPI means.
I can't help but feel like thus us made so overly complicated with keybinds and all abd that you're crew (or pilot) should know when to switch according to what your firing or trying to do. If I'm making sense.
We could do with an in-game tutorial on operating radar. We've got basic tutorials for driving vehicles and aiming weapons and such, but radar is such an important part of high tier combat that it deserves its own tutorial too.
why u cant dissable the radar? why it cant put it down, hiding his rotation from enemy?
@@MeDFARdYou can turn off the radar,but its really useful in SB. We need anti-radiation missiles tho
I find all the radar types overwhelming so I'm enjoyed this video :D
hey cool it's armenian
your videos are awesome dude :D
Smol brain
@@anddino1560 lol what?
@@anddino1560 you never flew a f14 have you
spit flyer is outside your house
A couple last things about radars that weren't mentioned in the video:
- Active Radar Homing (ARH) Seekers: after the last update, Danger Zone, a new missile was introduced for the F-14, the AIM-54A 'Phoenix'. Similarly to Semi-Active Radar Homing (SARH), this type of missile guides trough a radar beam with the difference that, if certain conditions are met (mostly closure), the missile will lock on the target using the radar contained in its nose (this type of radar is kind of like the ACM mode on a normal airborne radar, wich means that if a target gets in the way, it is likely that the missile will lock said target, even if your radar is still locking the right one). This missiles of course allow for better guidance. In real life they can also be launched "blind", or without a lock, trusting the lock to their radar (useful if for example a target is too far to lock / you're having trouble locking, so you just fire a missile, wich will likely get in range for a good lock).
- TWS: This is a technology implemented on radars after the late 70s, and, as of now, only the F-14 'Tomcat' and the JA37C 'Viggen' have such advanced capabilities on their radar. TWS stands for Track While Scan, wich means that the radar can search for targets even while locking one (NOTE: this is different from having 2 different radars for tracking and searching). A TWS lock will also not send a lock RWR signal to the receiving aircraft, wich will still believe that a radar beam is bouncing on it, but without it looking like a lock. But, it has a flaw: as the TWS is a way less strong lock compared to a normal lock, Semi-Active Radar Homing (SARH) missiles will be unable or almost unable to guide on targets. On the other hand Active Radar Homing (ARH) missiles, wich I just talked about, can guide trough a TWS lock wich is why one of the most used ways of shooting the AIM-54s is to lock every enemy you can with TWS and just send a missile or two to each target, while they have no idea of what's happening.
Wow you really know what your talking about!
Give this man 1 day of premium!!!
@@ED-988 thank u ♥
This is exactly what I needed. This is gods work
@@Donkeymaster9000 And you are breathtaking for reading all of that
BOOT CAMP HAS RETURNED
It's called shoefield
After all that shitposting finally some serious usrfull knowledge
@@PedroCosta-po5nu
A bro do you have shoe?
Finally! 🔥
Lmao go fly your G91 scrub 🤣
For anyone who doesn't know, the green menu that lets you control your radar can be activated by pressing "Y"
Maybe add, that it's the button between "T" and "U". On my keyboard, Y and Z are switched. It's a German one, so at least people from Germany might get confused, though this switch-up may also exist in other languages ^^
My multi-function menu is activated with Z by default
@@alexnovak3319 it's english keyboard
Thank you!
I have a boot camp video idea: Tank Manners
Essentially where you explain the etiquette of War Thunder. That way, teammates will stop ramming us.
And maybe I’ll be able to not burn to death
This was done in a shooting range episode.
Gaijin: Don't spawn camp.
Players: Yeah, and what's gonna stop me?
Me seeing boot camp again: *Now that is a name I have not heard in a very long time*
This came out rather close to a very good video done by a certain small warthunder youtuber
Yeah Tim’s variety
Even clash of clans removed production cost for troops. Time to remove repair cost in war thunder now. :)
No.
@@eironn__ Gl playing against the same 10 people
@@IgnorantC i dont need luck, i have hands, not like the ones complaining about repair costs. Bruh who the hell cares about repair costs? It would be shameful to be affected by them, thats the real skill issue
I’m glad you guys are doing this boot camp
Cump
@@oasis1282 yes
indeed a cump noob
It's a stolen video from a different content creator
@@amanhasfallenintotheriver4660 rip
Tims Variety would like a word
Finally, I need this so much, the SIDAM radar is confusing.
:( just watched thru it all and cant find it.
@@bobbert5421 because the SIDAM does not have a radar, it has IRST. This gives aircraft with RWR 0 warning.
The SIDAM 25 radar is a bit weird. It has only an IRST tracker, and the way you use it is go into gunner view (shift by default), point at the aircraft, and then hit "lock radar/IRST" which should, if the target is close enough and you're pointing at them, allow you to lock on and track
Neat, thanks.
We gotta need more Boot Camp video for new players or even veteran one, It will be great to see some more advice for making the gameplay more intresting!
hell no if you dont know ho to operate you dont deserve it
@@rachelabrantegil662 well i know how to use radar lmao
when the community has more complete tutorials out on your game literal months in advance to your own
I’m finnaly moving onto radar missiles, this came out at the perfect time
Tims Variety made an evan better video a few werks ago
can you add a real boot camp in the game to practice it, also the modern missile, something like that.
the WW2 vehicles are simple. not like the modern.
Sidelobes and CW seekers were very important, but there was no commentary in the game. Good video!
Adding this to watch later when I get to a jet with radar in 18 years
Ship radar would have been nice to go over…
Allow manual control over Azimuth and Elevation!!!!
Advanced radars such as the AWG-9 are next to useless in BVR when your scan line is stuck with the attitude of the plane!
If you think what i think.... then it's possible it's just you need to set up the keybinds for it
@@kajmak64bit76 It's a bit limited in game, there are only like 3 radar scope presets to choose from and they are just very generic, as it will always basically revolve around the center (so in the end ACM is just better most of the time). With manual control, for instance you would be able to choose scopes that maybe only include the left of your radar gimbal limits (if for some reason that might be useful), or a more practical one: make the radar scan only above your plane, so that it won't pick up ground clutter when you are hugging the ground (and waste time scanning it).
That would be very good, especially for radars like the one on the F-104S/ASA, wich only scans about 4° vertically. Technically once it had this capability, at the start of wind of change, where basically the vertical angle of a lock would keep the radar at that angle even after the lock was lost, both visually and effectively, wich makes me think they had an idea about it but something stopped them.
Tim's variety, cough cough
Very informative.
Btw, "Kai" as in F-4EJ Kai is not an acronym. It's a word. It's simply pronounced like "eye" but with a K in front of it.
Yea, and it means, among other things, "modification"
amazing, i still have no idea what any of this means. good thing i'll still be stuck in ww2 planes for another 2 years anyway!
I would like a few tips on rockets (pre-ccip) on how to range it correctly depending on the type of the rocket
Honestly I just eyeball it 2 lines down
Khrizantema Crying in the corner... Forgotten
Why nothing on TWS radar systems? Probably the most complex to understand and the newest functionality to radar in game, why omit them from this video?
very helpfull, as a ground rb player i had very little understanding of aircraft and ground radar systems
Yesss, I needed this!
Forgot about TWS radar
despite this video i can guarantee you i will still get repeatedly teamkilled in simulator by people who don't know how to check IFF first.
Cant wait for this episode on English ;)
Go watch Tim variety’s video or this, it’s a blatant copy of his right down to the RED BOXES at the same place and the same time. What a shame
Thank god you gave us that episode, i simply could not figure out how to make them work
this is a great Idea you should do this for all sorts of things people would love that
WAR THUNDER great video with some decent explanations I truly hope you can do a lot more videos like this in the future. I'm sure it will help a lot of new players out and some older ones. Would be wonderful if maybe it went in a little more depth on how these radars work or show a tiny bit better of an explanation showing them in action giving each type of radar a bit more time showing how they work. But honestly good job on this video 👍
Finally. The return!
What an amazing video, I didn't understand anything!
Additional information regarding SPAA radars: Please use optical lock whenever possible. It's quicker, more accurate, and more reliable. Radar lock is only here to help during bad weather conditions. This is also called IRST.
radar lock is also harder to shake off, as it can retain the lock through light foiliage, grass, and clouds. same cannot be said about IRST.
I have a boot camp video idea: Guided ammunition (Laser, TV, etc...)
Next bootcamp : how to play the objective in tank battles
because my teammates are only good at sitting in the spawn
Ummm you forgot to tell us what type of radar vessels use and what they do
I can tell this is going to be a challenge on console, since I got my first two jets this year lol
Stuck at 3.7 USA Aviation tree
What about tws mode found on the f-14???
This is a nearly-direct copy of a pre-existing video by the channel ‘Tim’s variety’ please at least give him credit
I find this more confusing than math.
What about naval radar? How does it differ?
Radar, AKA bouncy-searchy-locky-shooty-wow-techy-thing
Okay, but if the name of the plane and player and the distance is shown in red on the screen, what do I need the radar for on these if the plane doesn't have a radar guided missile?
now if only the radars would stop losing lock when im tring to put them in the gimble limit of my radars..
Nice video :)
What about the Me 410 B6 R3 radar
How funny that you mentioned the ships at the very end, while they were the first to get their own radar.
not really
@@milkelangelo1 You can check, the radar was very large so they could only put it on ships, in the middle of World War II.
Well chronologically yes, kinda, because the first radars were ground based and stationary. But in game ships equipped with radars came pretty late compared to aircrafts and anti aircraft vehicles
@@milkelangelo1 ok. but I watch this videos also for the information in them and the history, and in that WAR THUNDER excels. So I think you need to pay attention to these little things and mention the ships first, also because in ships the role of radar is much more important.
you don't even know what you'r talking about bro 💀
the thing is: due to how MTI works, it should be completly immune to the multipath effect.
Explain
pls
@@sherlocksinha2435 traditional PD works like this: it scans the velocity rate (aka: doppler shift) of the aircraft in relevance to the ground, and registeres any abnomality in the scan as an enemy aircraft.
MTI, on the other hand, measures displacement shift instead of doppler shift, scanning the ground directly and registering any abnomality in the scan as an enemy aircraft.
advantages/disadvantages of MTI over traditional PD:
+) immune to notching.
+) immune to ground noise (the effect that makes the lock be lower than the aircraft).
+) enemy aircraft velocity does not matter unless its completly stationary.
-) relies on ground for the scan to be effective, the entire scan area must have ground behind it when searching and the enemy aircraft must have ground behind it when locked on.
-) less immune to chaff than traditional PD, especially when enemy aircraft is slow
as of currently, the MTI mode behaves like a traditional PD thats limited to low altitude, and the affromentioned + and - arguments do not apply. hopefully gaijin will fix this.
It’s been way too long since I saw those 2 words. BOOT CAMP
Great video!! One question though, how does one distinguish friendlies from enemies in Sim battles... I'm kinda tired or using Skyflashes on friendlies by accident
If your aircraft is equipped with iff and if your friendlies is on your radar the target will show with 2 dashes if enemy or no iff it will show 1 dash
@@justyourdad4469 That ^^. Although some radars only have IFF on certain modes. For example the F-104S/ASA only has it in normal SRC mode, not in MTI mode. So you might wanna cycle a moment trough your radar modes to check if they all agree that your contatct is not friendly. If you don't have IFF and have a doubt about your lock, you can try asking in team chat. I know it's not reliable and makes you loose time, but it's definetely better then getitng a team kill and paying such an high price.
@@milkelangelo1 good point I should have said no radar has iff with pd or mti
This is real awesome thanks guys!
That video was really helpful thanks
the intro music slaps
Now, if only rangefinder radars actually did anything...
This is the longest meme I've ever seen!
Why isnt there an in game tutorial for this then
This was a cool explanation of what they do, but we need an explanation of why.
What am I actually looking at and how can I use all the blinking green in my face.
The phantom FGR2 is neglected
Yesss boot camp!
Either way it is too complicated and hurts the gameplay
Bros speaking a diff language I don’t understand 😔😔😔
How do I use the m163 radar
Awesome 😎 how to use m163 ?
Wow this info is soo valuable!
And not a word about TWS on the AWG-9... I guess the AWG-9 is a C-school level system. Get-Gud boys. LOL
Yes everyone has the time to check their radar while doing ARB. yep.
litterally what keeps your situational awareness beyond like 4 kms alongside with the RWR 💀
this is very informative thank you!
noob
ok great, so whats the deal with the Mirage F1C's MTI mode maintaining lock on a on comming aircraft and the 530F's just refusing to track and diverting when chaff is launched but the MTI maintains lock on the aircraft. is this just broken or what
I'm not gonna get too deep into how SARH missiles work, because it's a very complex argument, but just know that they kinda have to get their lock too (wich is why sometimes a SARH missile will track despite the loss of lock from the launcher if it's in the final stage of guidance), and the radar waves reflected by an aircraft going away from you and the missile aren't strong and precise.
@@milkelangelo1 I know how it works, problem is its insanely inconstant for no apparent reason. You could repeat the scenario 6 times and get a different result each time. Ive nearly spaded the F1C at this point and that missile is so wonky compared to others using the same system. Other times when it seems it should lose track it tracks like a dream. It makes zero sense, specially since a 530F fired within 9km should be considered a no escape zone specially on a solid tone lock
@@Merajito20k This is the kind of stuff that can change so quickly
environement, temperature, windspeeds, movement, distance, stuff getting in the way are all factors that can change radically how stuff goes
Thank you so much this is very helpful
This should absolutely be a regular series, it could be very helpful.
So with that first one, the radar rangefinder, does it actually do anything ingame? Or does it just tell you information that's already on the HUD, so it's only really useful in simulator?
8:34 D3D-1? Bruh
Sweet this is gonna make using radars much easier!
can you guys start adding huds on more top tier planes
I still miss the old voice actor.
Thanks now I can hunt down bomber in do 217 n-2
Yes I like this. 😎
I really need this video
THANKS!!!!!!!!!!!!!
I wish there was a flash bang in war thunder
I still have no idea how to use the radar on the A2D-1
I don't play high tiers because I don't know how to use radar or missiles.
Hey you’re not the old British guy!
Very disappointed.
Nice but this should be INSIDE THE GAME
Gaijin have to give option for nuke after destroying 5 tanks Max. Its too hard to get nuke. I never experienced any nuke even in many matches when i destroy 10 or more tanks and nuke option is eligible but game runs out of time.
Thanks gaijin. this is fully necesary for new players and get a better experience in game
if you dont even know radar you dont deserve to play WT
@@rachel0706 new players do not know many functions of the vehicles and the game, if you are going to say something, say something with sense
@@michelfernandez1559 cmon seriously? how hard can it be to get used to radar hahaha🤣 at least last competition now for a while i got almost all the israeli and usa planes except the bomber line
Time to buy a new keyboard to keybind
Yes mom I am studying...
Why has the stormer changed so much? Can we go over that and why it doesn’t behave like it looks like in real life? As a missile you have to actually hit the target and don’t get proximity and after that it doesn’t even do much damage… why is it so high in BR?
Yea cool but what if I play on ps4 what are the best buttons for me to equip radar in the settings
This is nice and all, but in my game I don't have any of these radars, I only have big green square shaped radar screens, which is annoying because it blocks view, and also useless. So I stopped using radars completely. Also I don't understand radar lock or tracking.
can someone tell me then why my mig19pt and mig21f13 lock targets do not work? it just switches of the raded (i 3x checked they key binds and i am using the correct one, where the option to turn it off does nothing)
I was hoping to hear about tws but it never came up.
This is one of the best systems teaching videos yet for War Thunder.
Now can someone *please* tell me what SPI means? It’s displayed on some pilots in X-ray View.
Sensor Point Of Interest
Means you can create a target point for your CCRP release mode on bombs.
@@joshbyram Excellent! Thank you. I don’t play ARB at those levels, so I’d never considered CCRP to be important, and never looked at how it is done. But now I finally know what SPI means.
I can't help but feel like thus us made so overly complicated with keybinds and all abd that you're crew (or pilot) should know when to switch according to what your firing or trying to do. If I'm making sense.