TOPWAR: UPCOMING Mechanical Master Changes | Better Gamimg Experience: Battle & Rewards wise

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  • เผยแพร่เมื่อ 3 พ.ค. 2024
  • #topwar #mobilegame #mobilelegends #gamer #games #gameplay #strategy #top war
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ความคิดเห็น • 197

  • @RichardMigneron
    @RichardMigneron 19 วันที่ผ่านมา +12

    Another point : Rewards in Individual Defense (ID) and Alliance Defense (AD)
    For MMs in an alliance/server, there should be a different set of global rewards for these two events, based on mainly the number of Units Repaired in their Urgent Care.
    For instance an MM that has helped a lot of people in ID by setting up towers and UC, should have points accumulated throughout the week on the repairs his UC did.
    At the end of the week, there should be a classification of MMs separate from CEs, by the NUMBER of UNITS repaired in their UCs (if you've helped a lot of people) during the week :
    1st : 20 Sophisticated Drawings (SD), 5 Power Cores (PC), Rare Skill Boxes (RSB)
    2nd : 10 SD, 3 PC, RSB
    3rd : 5 SD, 1 PC, RSB
    4-10 : 3 SD, no PC, RSB
    20-* : 1 SD, no PC, RSB
    number of RSB is debatable
    During ID Week, *** you must not change from CE to MM ***, if you change type of player during ID week, you forfeit all rewards from both sides. So you have to be a CE or MM before the start of ID week AND cannot change until after the ID week.
    Same idea during AD, but AD is only once during that week, so it's different enough to warrant a different way to compute rewards.

    • @t-me8295
      @t-me8295  19 วันที่ผ่านมา +1

      Wow. GREAR IDEAS Richard. I’m pinning this message to the video , so it will always be on top and devs & and players can immediately see it . Thank you

    • @terrymorgan9317
      @terrymorgan9317 19 วันที่ผ่านมา +1

      Reckon any week shouldn't be able to change so freely otherwise whales will do it all time anyway each week either mech or combat like for a month or so

  • @Shells1001
    @Shells1001 19 วันที่ผ่านมา +12

    I absolutely love these ideas. MMs do get the short end of the stick in regard to combat points. There absolutely needs to be a work up and update to the point configuration. I personally love being an MM but there are definite downsides.
    It would also be nice if an mm could port while their tower is being built just like in TC. This is such a great feature in TC. While we are in svs us MMs are essentially the only players locked to our spot for the duration of the build.
    As always thank you for your continued support and advocacy for the community 🥰

    • @t-me8295
      @t-me8295  19 วันที่ผ่านมา +1

      Yes. I totally agree : MMs should be able to port once the tower is set to be build. I keep saying : keeping the towers up is one of CE’s tasks . MMs have far to many tasks : buff rally , potions, help take not reinforced opponents towers down

  • @ice2k2
    @ice2k2 17 วันที่ผ่านมา +1

    - Allow for the MM to start a tower build, and jump away, like TC where you can Defende a site, and still jump around - with the aspect that if it gets attacked you are stuck untill the march returns
    - Allow points for dmg done under the tower - but hard how it's done, if there are 10 alliance towers covering the same spot, will it be less etc.
    - maybe rework the tree a bit, how many in normal SVS/TC unless its perfected and trained, not many uses the "rally dmg/attack" in the tech tree? - allow for easier usage of, or faster march speed to the MM for using rallies, or combine them and allow for some usefull skill for the normal players

  • @StephLuchnick
    @StephLuchnick 15 วันที่ผ่านมา

    Love the ideas! Been thinking about this for a while tbh. I love being an mm but it does get super frustrating point wise especially when we are targeted so frequently and our points don’t reflect the efforts we’ve put in. Maybe a small amount of points for how long we keep our towers up could be discussed. I realize the amount of towers would be ridiculous bc there are people who would build /destroy continuously but for those of us that actually sit and defend our towers to keep them up and going( rather than searching for targets for points) it would help keep some mm’s engaged in their main task of keeping towers up. Appreciate you and your videos 🥰 keep them coming 🤩

  • @seamo412003
    @seamo412003 19 วันที่ผ่านมา +4

    I posted a comment on the Feature Request on the Top War Discord yesterday….this was regarding the actual towers…..they either need to be boosted or allowed to be stacked…..simply because when a player has 4k hp and atk they can simply ignore them….the reduction to them is negligible…..a while back I posted the same thing regarding campers…those guys that port in next to a ruin again ignore towers…. then just sit there for the duration of the event preventing any form of defence…..if towers were boosted or stackable this would remove this ‘edge’ these players have…..as I said yesterday I have known some awesome mechs that no longer play events simply because it isn’t fun being totalled in the first 5 mins and then have to spend the next week rebuilding…..

  • @cabdicaruus3341
    @cabdicaruus3341 2 วันที่ผ่านมา

    I love it ❤

  • @storiesinspirechange3051
    @storiesinspirechange3051 18 วันที่ผ่านมา

    Timmi great ideas! Thank you for you continuously adding value 🙏 MM have had it much harder on many fronts, and as you said we need to start somewhere. Thanks again legend 🙏

  • @capitantega
    @capitantega 19 วันที่ผ่านมา

    As usual great content, buddy!

  • @francislalhlimpuiasailo2133
    @francislalhlimpuiasailo2133 19 วันที่ผ่านมา +7

    You remind me of WG Topwar, just before he quits the game he had lots of insight/comments which led to his frustration. Hope you don't quit too. Many of my friends who are spending some money in the game are planning to quit too. It's a game where there's a big gap between Big Money spenders verses low spenders. Maybe that's why people takes in the heart about games like Mobile Legends, Pubg, Dota 3, Counter Strike and so on. When you have to pay for performance enhancements, game doesn't last that long. Paying for skins which looks cool last longer and pretty reasonable too.

    • @t-me8295
      @t-me8295  19 วันที่ผ่านมา +11

      Brother ..I’m literally NOTHING like WG . I offer 10-12 hours everyday help in DMs , this channel won’t have a shop , the analysis are far deeper as it implies to buy this items to test and show .
      Yes , of course it’s not work to spend 270$ for a new hero + lvl 5 Instant.
      WG was offered a contract for an interview (those 500 $ ) and he done it to make a video and get : 5-9$ back.
      I was offered more then that and every single time I have refused it and keep refusing any type of sponsorship so I don’t have to ad ads in my videos .
      I respect WG, but our channels are nothing alike

    • @duotone69
      @duotone69 17 วันที่ผ่านมา +2

      I like all of your suggestions but I have little hope that they will be adopted. Thank you for trying.

  • @Trey-br4ui
    @Trey-br4ui 17 วันที่ผ่านมา +4

    What if MM's could shield when building towers?

    • @t-me8295
      @t-me8295  15 วันที่ผ่านมา

      Interesting idea

    • @TheFriendofnight
      @TheFriendofnight 14 วันที่ผ่านมา

      For like 3-5 minutes which is just enough time to build the tower.

  • @huseyinceylan2062
    @huseyinceylan2062 18 วันที่ผ่านมา

    Thank you for another amazing episode bro. I am a 60M cp CE player. In fact I have not enough power to support my server during the SVS and TC events although I do my best. On the other hand I don't want to switch to MM, which is the correct type for me to be more useful with towers, because of the loss of power and getting less rewards at the end of the event. If your suggetstions come true than I and many players reconsider swithcing. One more thing that the Sandtable and WB events (and other LOCA EVENTS that give rewards based on attack score) should ignore the player type (CE or MM) and scores should be determined based on other staff.

  • @andrewgstewart1794
    @andrewgstewart1794 18 วันที่ผ่านมา

    Hey Timmy, finally met you on the battlefield my friend, Mech Legion… Under the name Trenches - I only had 1 go left… tell me, not bad for a junior VIP9 😊 190 vs 278 to get you down to 66% that’s a win for me. Great to finally see your hard work, in attributes. Would welcome your advice on my march, as the oracle of Top War… keep up the great work. I’m hoping to get one more attack on Mech before you depart. Have a great Sunday 🙏

    • @andrewgstewart1794
      @andrewgstewart1794 18 วันที่ผ่านมา

      Forgive me for suggesting a slight tweak to your HT core chip - army attribute on an air march buddy… 👀 might be better to drop an air core chip - fancy me making a suggestion on the legendary Timmy’s set-up 😅🤭

  • @user-cy9qx7uq9z
    @user-cy9qx7uq9z 18 วันที่ผ่านมา

    First off, I’m so glad I found this channel and thank you for everything you do. I’m a mm and these points that were brought up never even accrued to me. As a 55mil player I get destroyed many times over. When this happens my gathering marches are removed from where they are. It would be nice especially in titan canyon if they were not removed when I get ported.

  • @ronaldogarcia3683
    @ronaldogarcia3683 19 วันที่ผ่านมา

    Great approach T-me awesome work

    • @t-me8295
      @t-me8295  19 วันที่ผ่านมา

      Thank you Ronaldo

  • @nunyabidness7781
    @nunyabidness7781 18 วันที่ผ่านมา

    Great ideas

    • @t-me8295
      @t-me8295  18 วันที่ผ่านมา

      Thank you buddy

  • @michaelwu6824
    @michaelwu6824 17 วันที่ผ่านมา

    Thank you TMe - Very solid points, I do hope River games does implement some of these changes. As a MM, I definitely appreciate a video like this to support us. I was on S3141 when the Server leader had sent out a combat message that all players below 50M CP should become MM's; At least if these MM changes are implemented, at least this type of demand would make more sense

    • @t-me8295
      @t-me8295  17 วันที่ผ่านมา

      Yes, Michael , it will make more sense and drastically increase the battle & reward experience of MMs

  • @martinkesselaar9522
    @martinkesselaar9522 19 วันที่ผ่านมา

    Great idea's Timmy. I'm a MM too and thinking about switch bc off the points. It's much harder for a MM to battle. You want to support but are stuck untill your tower is ready. Other are getti g points and there is much lessen available during svs later on.

    • @t-me8295
      @t-me8295  19 วันที่ผ่านมา +1

      Dear Martin , let’s see what the devs say about it . I will respectfully ask for a timeline too

  • @user-gb5oj1iy7d
    @user-gb5oj1iy7d 17 วันที่ผ่านมา

    Great Video, thx T-me. 100% Agreement. Great Idea @ RichardMigneron

  • @felimarporteria9876
    @felimarporteria9876 18 วันที่ผ่านมา

    On point Timmy. Thanks for looking out for MM's like me. The extra buff and rewards would be great since we also use resources in makung those so a little appreciation thru rewards or points boosts our desire to help the alliance. Hope your suggestions and the other's also went through. More power T-Me

    • @donaldneo4317
      @donaldneo4317 18 วันที่ผ่านมา

      Yes I agree, the buffs of the towers should be boosted, as the values stayed the same after so many new heroes came out and titan gears... the battle strength then and now is totally different. Stackable will have to implement a sensible limit

    • @t-me8295
      @t-me8295  18 วันที่ผ่านมา

      @donaldneo4317 buffing the towers indirectly buffs everyone ..the CEs also which don’t necessarily need that .
      The MM need exclusive buffs to close the cap on CE from the gaming experience perspective: battle and rewards

    • @donaldneo4317
      @donaldneo4317 18 วันที่ผ่านมา

      But the towers are not really useful now. The usefulness of the towers determines the usefulness of MM in battle. I agree with all your points in your video but we also got to make MM more important in battle. I have not once seen a battle that won because of the towers. Means it can really close the combat power between a stronger opponent and a weaker defender.

  • @catimartin697
    @catimartin697 18 วันที่ผ่านมา +1

    I am so happy that MMs are finally in the spotlight. I am a MM through and through and I am used to the free flights. But it is annoying that I end up with an empty base and have not received any points. Thank you for supporting the MM's. I know that Bobgrif and I think even more are involved 🤗🥰

  • @jaytibby
    @jaytibby 18 วันที่ผ่านมา +1

    Great ideas for mm..

  • @goodmorning3561
    @goodmorning3561 19 วันที่ผ่านมา +1

    You can talk about the RANDOM teleport !! SvS is tough for MM they will have at least the opportunity to escape from big CE and be able to continue playing

  • @rubenb88
    @rubenb88 18 วันที่ผ่านมา

    Just another idea could be to review traps: reducing costs or time for current one, plus add some new more effective items that give for a certain time enough boost to be competitive with a CE of the same level or having effect on tower (e.g. speed up building) or giving for X minutes some of the skills proposed in the video

  • @Fredongko
    @Fredongko 18 วันที่ผ่านมา +1

    Great. I'm a MM and have been getting the short stick during events. It's been weeks since I get any points from SVS.
    Server over individuality 💪

    • @t-me8295
      @t-me8295  18 วันที่ผ่านมา

      Let’s hope we we get enough community support to be able to push

    • @laplongejunior
      @laplongejunior 13 วันที่ผ่านมา

      On 1410, it tooks months for me to get any points from SvS... just got the TC base which was REALLY needed for the ranked tournament

  • @user-sz5hs5bh1v
    @user-sz5hs5bh1v 18 วันที่ผ่านมา

    it would be nice if we little mm were taken into consideration a little more, but I don't know if we are really important for rivergame.. less money = less power. thanks for this video timmy

  • @judoangelus1
    @judoangelus1 19 วันที่ผ่านมา +1

    Thanks for the fun game this TC, greetings from CHOOCHOO of 2641

    • @t-me8295
      @t-me8295  19 วันที่ผ่านมา

      Hey buddy. I ran in late. Circa 15 mins after begin but was fun.
      Thank you also for the fights

  • @alfreddaianu
    @alfreddaianu 19 วันที่ผ่านมา

    Hello Timmy! As a long time mm i want to say, great ideas, i support all of them. The repair center could be increased to 500 being reasonable, I doubt they'll accept more. Also i believe we could add different values to the towers, for example the strength 50%, weakness 60%, urgent care 60% as they're different and hold different values.
    Great video and thank you for fighting for us!

    • @t-me8295
      @t-me8295  19 วันที่ผ่านมา

      It’s enough waiting. Sure the separation of the CE and MM on ranks is super important..but if you can’t get a solid idea to implement…we need something: immediately to help the MMs

  • @openoffroad4119
    @openoffroad4119 14 วันที่ผ่านมา

    Great ideas as always T-me it good to see there is still people who have hope for this great game. I wish the Devs would listen and start fixing the issues, adding the coming soon items that’s been waiting for years, and stop making ridiculous events like top chef 😂

    • @t-me8295
      @t-me8295  14 วันที่ผ่านมา

      They are moving slowly. Sure I would love to see some more courage steps from them …towards us

  • @WilliamCordis
    @WilliamCordis 19 วันที่ผ่านมา

    These are all great ideas and would improve the value of being MM especially longer in the game.

    • @t-me8295
      @t-me8295  19 วันที่ผ่านมา

      MM really need this buff

  • @xiaomi2948
    @xiaomi2948 18 วันที่ผ่านมา +1

    I was mecanic and changed at combat cause of getting less or zero points while defending. I mostly would want better rewards. Getting points out of defending your home server ruins should be definitely done.
    Another unfair thing is mecanic gets less out of using Karuzo, they advertised Pop for being helpful for a mecanic, but give you less new units, sounds unfair.
    And it's not only SVs we get less, most servers give only capital gifts at the big accounts with less hits. I defend silos, at titan for example and get team points but you get more rewards if you attack only. Holding buildings is not attractive anyway. Low combats also work and get less out.
    And mecanics are downstairs at every event. Warzone, means less diamonds, Armsrace gathering means also less chances with one hero shard less.
    I get top ten at an orange server now. With an Fp2 account, just gathering more clever than some big accounts with lots of decorations, but I would never have a chance as a mechanic .
    So there need to be something like special rewards to make it more interesting to be a mechanic or a low combat. I think holding buildings should also get more attractive, maybe rewards that come for staying inside, like silo event, you get rewards for the time being in. Rewards , plus personal points for holding buildings. Also building towers should get anything. You have to run sometimes three minutes at worldboss to build a tower. And get nothing out. Bye the way, the boss should be closer to the capital. Not to run 300 or 400 km.
    And SVs skin should also work at your home server during SVs.

  • @thomashatvani415
    @thomashatvani415 18 วันที่ผ่านมา

    Great topic to discuss. Another idea - MMs and their infrastructure can only be targeted by other MMs. That would solve the disparity between CEs and MMs, and add a new dimension to the game where both classes become tactically and offensively relevant. Rewards can then be allotted separately. It would make the game so much more interesting. MM class would be highly desirable then.

  • @noofayz_1035
    @noofayz_1035 19 วันที่ผ่านมา +1

    It looks really nice .. cose of am always been MM to be helpful .. i used to be burned over 50 time every svs .. it was so hard to me .. if possible .. it would be nice if they decrease repair cost in MM .. also .. and thx for vid .. T-me ❤

    • @t-me8295
      @t-me8295  19 วันที่ผ่านมา +1

      Let’s start with this …see how much the devs agree on and implement..then next step.
      The repair factory slots buff will help a bit against repair costs

  • @1brokkolibaum
    @1brokkolibaum 19 วันที่ผ่านมา

    Increasing the repair factory is also a nice thing.
    The reinforcement should only be slightly higher than CE cause else I see other problems occuring especially with the force teleport idea you had. The reinforcement should only be 1.2 to 1.3 times higher than those of a CE.
    The MM being attacked by CE and the battle delay is a good idea, but I would apply that idea a bit differently. May if the max. cp in history differs by 10m CP it should delay the battle by 1 second. So if it differs 50m CP it should delay the battle by 5 seconds. Surely this should only be if a CE attacks a MM else it shouldnt affect the battle.
    I also agree on the point that a MM should get points for his towers, but like: if the towers are active and any allied player is sitting beside of it, it should give a few points over time. It should not give extra points for the battles or at least not many points, I rather think its better to use the time so players building new towers on the home server the whole event without the enemy attacking would get a few points by sitting next to their towers and inside the ruins. So they could reach all pointwise rewards, without the need to fight it out if its not really possible.
    Else I see the issue that even myself would change to MM and dont fight it out myself to reach high points. I would just place a tower everywhere and hope for good fights of others. This could lead to new problems.

  • @lotso2963
    @lotso2963 17 วันที่ผ่านมา

    Another change that would be great is for the encirclement perk to be increased.

  • @78Biggmike
    @78Biggmike 17 วันที่ผ่านมา

    I feel like maybe a 4th March Formation that gives very specific buffs to guarding towers. Make the stats make sense to only an MM player and not useful for a CE player, but they must be strong enough buffs to even thebplaying field when constructing towers. Also maybe even another HT to go along with this March Formation idea. Maybe the HT can put a shield around a tower to block incoming attacks early on, qnd also speed-up the tower construction timer. Couple that with defensive stats/skills, a HT like that would make a strong march for the MM, but not be usedul for a CE player.

  • @BadLaLa1805
    @BadLaLa1805 15 วันที่ผ่านมา

    Bit of a delayed response to this, but:
    Force teleport isn't a terrible thing - it means a CE (and there's quite a few 80/90m CP who just farm MMs for points, classy.) But it means if you want to port my base you HAVE to send 3 attacks. If you stop that, they'll just send one march, clear my base, and then ignore me because I'm harmless. 3 attacks means 3 times their march is out of their base. More chance for my CEs to hit their base.
    Reinforcement capacity - it will either pull a march out of my CEs for an extended period of time or stop them from being able to move. And, tbh, it's not often I get reinforced. I'm usually one of the first in to get towers up, so yeah...
    Repair factory expansion would be nice, or let me have another "special repair" tab, which can take more units. But, troops in repair I either have to spend gems, speed ups or time on or do more micromanagement to get my troops back. Feels like a cash sink.
    Delayed battles is genius, this would be such a game changer. Would mean those farming 80m CP whales would be a march down for 15 seconds or something longer. Gives more time for my CEs to wreck their base and hopefully port them.
    But the core issues are missed by these solutions.
    MMs should get the extra skill slot. It's such a massive difference, there's no reason for it. CE already get crit and march buffs over and above this. There's no requirement to not give MM this. Those 3 skills in damage - = 1 titan gear slot of gold SE. This would let MMs hit harder in PVE AND PVP, improving their rewards.
    Warbeast makes towers redundant. I have to sit there for FOUR MINUTES to build something that won't work? This needs a rework. make it more expensive, make morale harder to get back, whatever. Capital in SVS is the biggest point scoring thing, and there's no towers possible for that, so what difference would it make?
    Changes to reduce the effectiveness of mucus or magnets is such a kick in the teeth. 5 papers and 5 gears and 2 days to make these things, and they last 2 minutes 30 seconds, great. They need to be cheaper, or there needs to be a cap on speed ups.
    MM drone is a waste of power cores. Change this for something useful.
    One suggestion from my alliance was - give MMs a limited number of "insta towers" per day. This would mean MM play could be more dynamic. Allowing base moves while building towers would make this superb, someone in the comments below suggested this and I think it's a great option.
    And don't forget that CE gets a CMD buff, so Kuruzo gives more troops per day, little things, but they are frustrating.

  • @petarivanov1662
    @petarivanov1662 18 วันที่ผ่านมา

    Hi Timmy, maybe is good idea to be increased march size too of MMs, now they are with 5 less than CE , but now the march size is not guarantee you will win as was like before. Devs did it years ago to be sure CE will be stronger, now this is useless to be lower.

  • @Nemesis.114
    @Nemesis.114 19 วันที่ผ่านมา

    Thanks bro.. I hope they will be changed in a few days
    Waiting for next episode

    • @t-me8295
      @t-me8295  19 วันที่ผ่านมา

      Thank you , Nemesis

  • @angelaknowsnothing5760
    @angelaknowsnothing5760 19 วันที่ผ่านมา

    I couldn't agree more. T-me thank you for the video and constantly having the TW community's back. I am grateful to have you in our corner to advocate for us.

    • @t-me8295
      @t-me8295  19 วันที่ผ่านมา

      I will send this to the devs. We need your feedback guys

  • @wenzie4280
    @wenzie4280 19 วันที่ผ่านมา

    Can’t wait for this idea to be implemented!

    • @t-me8295
      @t-me8295  19 วันที่ผ่านมา

      We still need every single input for you guys to show the devs how important are this changes for us . So it doesn’t end up on the : coming soon pile .
      Things get lost in there 😂
      So watch , share and write a quick message . That’s exactly what helps us far more than convincing the devs…also to justify the emergency

  • @bjf5151
    @bjf5151 15 วันที่ผ่านมา

    instead of delay to get attack...mm should be able to port while building facilities..being stuck for 5 min to build wk tower..make mm easy target

  • @lol_7013
    @lol_7013 19 วันที่ผ่านมา +1

    1. I have requested a similar change for the rankings, but I think the rankings must be split for all type of events and then have a lock on rewards when a person switch between classes for 7days or some cooldown time.
    2. Mechs should also get points for using traps like slime and clamps.
    3. Point system like UD where you get points for losing troops is also a good idea. Mechs normally reinforce ruins and get kicked out by people who are trying to take the ruin.
    4. Repair bay should be 3 times bigger

    • @t-me8295
      @t-me8295  19 วันที่ผ่านมา

      They got “stuck” on this question: how should MM earn points. As unlike the CE they lack the strength.
      No point to wait any longer. Let’s start and let’s implement something till a good idea comes .
      1 million % agree with you : we need separate ranks for CE and MM

  • @TOMEK.M.
    @TOMEK.M. 19 วันที่ผ่านมา +1

    świetny materiał czy oni dadzą aż takie wzmocnienie dla mistrzów mechaniki , czas pokaże

    • @t-me8295
      @t-me8295  19 วันที่ผ่านมา +1

      I will try my best to explain to the devs why also Rivergame will benefit from this

  • @user-rw9vg3dl2b
    @user-rw9vg3dl2b 19 วันที่ผ่านมา

    Hello Timmy,
    hello all,
    1st of all, thanks for the Video :-)
    Tbh I haven't read through all the comments yet.
    There are definitely some nice topics mentioned, but I think there is also some big topic which should be worked on!
    Traps!
    Since ppl got "a shield" against mucus/magnetic field; MM's lost most of their use and value.
    Especially because the costs of those two didn't get adjusted.
    In my opinion, it's far to expensive to have such little impact nowadays + the building time very high!
    If this got already written somewhere in the comments; sorry.
    Cheers.

    • @t-me8295
      @t-me8295  19 วันที่ผ่านมา

      Simeon mentioned it in the comments but it’s also on my list to be sent

  • @terrymorgan9317
    @terrymorgan9317 19 วันที่ผ่านมา

    I think only a few things need to happenas your suggestions are defensive only and some mechs like to be offensive first our towers buff combats as normal but for a mech it's more like instead of -12% it goes to -15% example and then also like titan canyon we should be able to port away with a march out not marching tho our mucus and magnets have an extra effect like attack and hp - 300. % nothing way to damaging but enough especially with hit and run and also behind a decent new tower also like the repair factory extension and reinforcement idea just not as much reinforcement more like only enough for two whale marches or a few small marches 500 or so is enough or the inbalance will go the other way and I'm a mech for over two years now so know not to be too greedy just enough to give us a little something's

  • @joshuamilloway9178
    @joshuamilloway9178 19 วันที่ผ่านมา

    Yes I agree with all solutions proposed to the devs! MM needs better upgrades and rewards. I also say that the repair factory capacity needs to be doubled.
    I will share this video to my server discord Monday after all the TC BATTLES. Thank you T me

    • @t-me8295
      @t-me8295  19 วันที่ผ่านมา

      Thank you Joushua . Yes we need the players feedback and support to help the devs understand NOT only that this is a good solution. BUT also the emergency

  • @Primetime83500
    @Primetime83500 18 วันที่ผ่านมา

    Here are my thoughts
    A) larger reinforcement (700 or 2 full marches)
    B) larger repair maybe 1/2 base capacity so around 750 to 1k
    These can easily be implemented by adding it to MM tree.
    For scoring they should just implement EL Arc scoring... so if you lose you still get points for your troops
    I think these would be easiest way to even it out without having to reinvent the wheel 😉

  • @juggernaut3810
    @juggernaut3810 18 วันที่ผ่านมา

    I think a lot of ideas are good, but let's not forget that in many small servers you don't have a very high organization, and ECs don't always reinforce their mechanics, they should give rewards that incentivize an elite to protect mechanics

  • @derrickmusisi6089
    @derrickmusisi6089 19 วันที่ผ่านมา

    Amazing Video T-me! 🌹 Could you also kindly add the following;
    6. mm units should never degrade beyond 100 (excluding Valhalla)
    7. Mm should not be ported if Marches are out basses

    • @t-me8295
      @t-me8295  19 วันที่ผ่านมา +1

      Dear Derrick , this feedback + an extra explanation will be sent to them next week.
      In which I will also explain : why NOT just us ..but also Rivergame will benefit from this

  • @rosswilliamharnes7214
    @rosswilliamharnes7214 19 วันที่ผ่านมา

    Definitely worth thinking about. Maybe also a 30d delay when switching class to avoid super whales to change to and from CE/MM

    • @t-me8295
      @t-me8295  19 วันที่ผ่านมา

      Yes Ross . I would say 8 days ..to make sure they must commit. And not change before every major weekly battle events

  • @NealAdams-jn4cj
    @NealAdams-jn4cj 14 วันที่ผ่านมา

    I'd suggest allowing MM's to base move with marches out building facilities or occupying buildings similar to Titan Canyon. This mobility might be easier to implement than the "grace period" before attacks.

    • @t-me8295
      @t-me8295  13 วันที่ผ่านมา

      Neal, great idea especially since we have that in game. They don’t need to reinvent the wheel.

  • @dreams2855
    @dreams2855 18 วันที่ผ่านมา

    MM có thể được thêm với khả năng tăng tỉ lệ xuất hiện kỹ năng cho các anh hùng, có thể khoảng 10- 30%(x2) nếu bạn phòng thủ. Nếu bạn càng ở MM lâu, nó sẽ càng lên cao. Nếu CE muốn nó, họ cũng có thể có với điểm tinh thần giảm dần. Các trận đấu sẽ khó đoán hơn 😄và CE sẽ cần nhiều hơn 3 lần đánh đệ hạ gục 1 MM dưới tháp. Nó cũng sẽ có tác dụng với pve nhưng có tỉ lệ thấp hơn.

  • @ywk1969
    @ywk1969 18 วันที่ผ่านมา +1

    I agree with most of your suggestions. Rivergame has to stop treating MM players as second class citizens.

    • @t-me8295
      @t-me8295  18 วันที่ผ่านมา

      Why ? They are treating old players like 2nd or 3rd type of customers . 😂😂 Sad joke aside :
      Ye , we need to keep an eye on their ideas and try to change them before implementing. But dear brother, we need heavy community support .

  • @maurelius135
    @maurelius135 18 วันที่ผ่านมา +1

    I feel MMs can be rewarded for total time towers are up. Sure, some will build them in the middle of nowhere but it can have some value associated with total time towers are running. Also, more trap ideas - anti mucus/magnet to support our whales. How about a trap that lets the MM absorb a full attack - like the loot quest technology. Overall better defense would be nice - you're exactly right about the ping pong.

    • @deborahboyce288
      @deborahboyce288 16 วันที่ผ่านมา

      This 👏 👏 maybe the could make the points linked to the level of ruin so you need to be near that so players can't put them up randomly to take the points. But I like your points here 😊

  • @veit1103
    @veit1103 5 วันที่ผ่านมา

    MMs should be able to teleport while troops are out of their base. Similar like in TC

  • @Adrian96895
    @Adrian96895 19 วันที่ผ่านมา

    A super important video I am a MM myself with a CP of 63M so not extremely weak I can take a few hits. Still, I'm sure I get teleported at least 10 times every SvS because I'm completely defeated. I think the suggestions are not bad and offer a good discussion with RG to make the MM at least a bit stronger.
    Thanks for your efforts to make the game better for all players

    • @t-me8295
      @t-me8295  19 วันที่ผ่านมา +1

      I will send this ideas to devs. Enough waiting…we need to start

  • @JohnConn117
    @JohnConn117 19 วันที่ผ่านมา

    I don't think *both* 1 and 2 should be in place.
    I like the idea of a Mech Facility only needing to be started...that is, they don't need to keep any units in it for it to finish. Someone would still have to send to it to restart the build process, should it be attacked though, but they don't have to stay.
    And then, increasing the reinforcement limit for their Base would be great. 1200 is too high, but 300-400 would be sufficient for a big player to have a full march defending them.
    Expanding the Repair Factory for Mechs would be great. As a Combat Elite, I don't know how to gauge that increase, but I saw someone say "double it for Mechs".
    As for points, I really like the idea of Mechs getting points based on the time their Towers are up...X points per minute each Tower is active.
    Also, absolutely YES for players getting points for sitting in Event buildings!! There's no need to make it complicated. The size of a march on offense makes no difference, why should it matter on defense?
    Points for fights that happen under Towers would be great, but could be very difficult to code.

  • @flipjonze
    @flipjonze 18 วันที่ผ่านมา

    Can we also TP while building? Hate to be like a sitting duck every SVS,

  • @KevinGuittar
    @KevinGuittar 17 วันที่ผ่านมา

    They should allow MM’s to port while their troops are in their towers. Like TC

  • @danielwood6508
    @danielwood6508 15 วันที่ผ่านมา

    They need to do the upgrades for MM..

  • @josephflores9624
    @josephflores9624 19 วันที่ผ่านมา

    I like some of those ideas though I would have some recommendations on implementing them
    1. Increasing reinforcement of MM should be increased but I think only to 350-500 capacity to prevent whales from creating a secondary untouchable MM to support them
    2. The points gained from combat elite fights that use their towers should go towards the MM leader board so it doesn't impact current event leader board functions but allows an acceptable reward without needing to rework all the events point systems.
    3. MM should get a higher chance of troops not being down graded if they are killed in defense in their home base .

    • @t-me8295
      @t-me8295  19 วันที่ผ่านมา

      I all serious war games I have played (topwar is great BUT FAR FROM THAT) the reinforcements could fit 3 max marches .
      Maybe not for CEs ..but MMs needs a severe battle buff
      Also the repair factory slots must be far far higher .
      Thank you Josef for the feedback

  • @rolandoarodriguezfigueroa1342
    @rolandoarodriguezfigueroa1342 19 วันที่ผ่านมา

    Increase the morale for Mechs so we can defend ourselves a bit more in battle the dmg decrease of a mech master is basically none existant when facing a ce with morale 7 or higher

  • @thomasbrueggemann8453
    @thomasbrueggemann8453 19 วันที่ผ่านมา

    Hopefully it will come soon 👍

    • @t-me8295
      @t-me8295  19 วันที่ผ่านมา

      Next will I will send them this + add on top of: why Rivergame will also benefit from this

  • @brianpeck4818
    @brianpeck4818 18 วันที่ผ่านมา

    I have one more question on a different subject every server has alliances in them that are empty and we cannot get into them because they have a application required we need to be able to get into those and prepare them because it's always good to have a full other level 5 Alliance if a group of people want to come to your server❤❤❤❤❤

  • @farshidfarhang9824
    @farshidfarhang9824 19 วันที่ผ่านมา +1

    Higher reinforcement capacity and getting a percentage of point from the battles happening in MM’s facilities sounds good. Rest of the suggestions not good at all. Particularly having delay in attaching MMs is a very bad idea.

  • @kennethsanderson234
    @kennethsanderson234 18 วันที่ผ่านมา +1

    🎉🎉🎉🚨🚨🚨MMs must get points for the number of towers built.
    Here's how:
    Points for all towers that function for the full duration of its standard set time based on build level.
    Points for all functional towers that are destroyed/removed by an opposing player or players.
    No points for towers that are intentionally removed/destroyed by the building MM.
    This is an easy algorithm to incorporate into the game.
    Thanks for listening and forwarding our comments.🚨🚨🚨🎉🎉🎉

  • @RichardMigneron
    @RichardMigneron 10 วันที่ผ่านมา

    TW should also bring back the Training Event at least once a year for 2 weeks in order for us to finally upgrade the Training base to it's level 5.
    Since, we will always be training units (CE & MM), this base is very useful after an event like SVS where some us (me anyway) finish the event with an empty base, except for my level 9s or lower.

    • @t-me8295
      @t-me8295  10 วันที่ผ่านมา

      True , Richard

  • @user-ld9js5gu8e
    @user-ld9js5gu8e 16 วันที่ผ่านมา

    Good stuff as always bro, but you gotta be more mindful when calling it "Upcoming changes" these are ideas that are being discussed, not upcoming changes

  • @TheFriendofnight
    @TheFriendofnight 14 วันที่ผ่านมา

    I think having a delay in attacks when punching down would help low cp player actually be able to participate. Right now if you're under 40m unless you're in a new server most events you doe before you can do anything at all. I scrape out points in tc, but svs is just expensive tbh.

    • @t-me8295
      @t-me8295  13 วันที่ผ่านมา

      The delay surges a few goals :
      1. The CE attacking must think twice …should I wait for the battle or pull back (no hit on the MM)
      2. MM can request help (his friends still must be fast)
      Cause as it is right now , ain’t acceptable

  • @brianpeck4818
    @brianpeck4818 18 วันที่ผ่านมา +2

    Wow bro those are excellent ideas❤❤ do the mechanical Masters get points for using spells as well because they should get points for those as well like slime

  • @rodolphedrolet6994
    @rodolphedrolet6994 19 วันที่ผ่านมา

    Is there a up side of you change late in master built up to elite ,and the cost down side as well ,

    • @t-me8295
      @t-me8295  19 วันที่ผ่านมา

      It’s does help to be MM to get far faster resources for your research/ suppression, etc.
      but still you must think : CE is manly : spend more money . Not everyone can afford that

  • @LL-xy1pc
    @LL-xy1pc 19 วันที่ผ่านมา

    Ola, T-Me, na minha opinião os MM deveriam ter uma certe reformulacao em sua arvore de pesquisa, ah coisas na árvore que se torna inútil com o passar do tempo como por exemplo construir minas de ouros, aumentar o atk ao entrar em rallys, aumentar a Def ao entrar em Rallys, e por ai vai... Acho que o principal fator que vai ajudar os MM's seria uma pequena reformulação em sua arvore. Um aumento de Def e Dmg para as unidades seriam bem vindos, mesmo que fosse 10%... Creio que se a equipe de desenvolvedores der uma olhada cautelosa na arvore de pesquisa de MM, ira ver o tanto de pesquisa que poderiamos considerar inúteis, e que desanima de ser um MM... Eu mesmo ja penso em virar elite de combate

    • @t-me8295
      @t-me8295  19 วันที่ผ่านมา

      You are absolutely correct. The tree must be reworked also.
      There are more topic on which the feedback is : one of it being : power cores on silos event + more events to slowly close the gap.
      And ofc. That drone cap stone ain’t good either

    • @LL-xy1pc
      @LL-xy1pc 19 วันที่ผ่านมา

      Espero que q RiverGame ache uma solução aos MM, um rebalanceamento parcial para nos ajudar a jogar melhor o jogo

  • @stevechampagne4016
    @stevechampagne4016 19 วันที่ผ่านมา

    I believe one of the major weaknesses that could be addressed is the lack of skill slots. Perhaps the number that MM gets can be increased to offset the strength of CE. CE currently has 1 more slot per hero than MM. Perhaps MMs skill slots can be increased by 2?

    • @t-me8295
      @t-me8295  19 วันที่ผ่านมา

      We must be careful with this suggestion so the big whales won’t switch to MMs cause of far better tools

  • @user-cy9qx7uq9z
    @user-cy9qx7uq9z 17 วันที่ผ่านมา

    Would allowing mm to increase command be beneficial?

  • @lonnieedge6452
    @lonnieedge6452 18 วันที่ผ่านมา

    Make potions 1/3 cheaper and create speed ups for them. I have no problem fighting CEs when I have a chance to use potions. Then leave everything else as is.

    • @t-me8295
      @t-me8295  18 วันที่ผ่านมา

      Yes. The crafting must be addressed also .

  • @JamesArnold-cu9cj
    @JamesArnold-cu9cj 18 วันที่ผ่านมา

    I believe TW should set a CP range for battles (5-10 million CP). Nobody should be able to attack other players that are not within that range (5-10 million CP). If you attack someone not within that range you shouldn't get full points for attacking a far smaller player.

  • @firehead3138
    @firehead3138 19 วันที่ผ่านมา

    You can't make it impossible for MM to burn if they have a tower up, because they can put a strengthening tower 200 tiles away in the middle of nowhere and they'll be immune to burns for 40 minutes. Then of course they could refresh it. It would be better to give them 7 lives or something instead of 3. Or stop them from losing lives faster than every X seconds/minutes.
    Instead of slowing down battle times, I think it would be cool to slow down return march time and/or disable march speedups on the way back. I haven't thought this one through though.
    I'm f2p and don't want to have to upgrade more things... but I think these are very good ideas to add to the skill tree. Then again, to balance it we would have to add something to CE, and I don't know if they need that buff. But it doesn't make sense to inherently change the behavior of a base without them getting some sort of upgrade to justify it.
    And with your idea of sharing 75% of the points, I'd feel much more comfortable agreeing to this number if there was data showing that this is the right percentage. If we're just guessing, start this value as low as 10-20%. They're getting points for EVERY BATTLE in that area. Take another look at the data then, see what the disparity is (if any), and then adjust the number again. I think 75% is far too much though.

    • @t-me8295
      @t-me8295  19 วันที่ผ่านมา

      Agree about the towers possibly to exploit. Then if the towers are covering him / her …then this idea must be implemented.
      The 75% points for battles within his/her facilities is absolutely needed , cause there won’t be that many towers in which there are battles

  • @magm98
    @magm98 19 วันที่ผ่านมา

    Please talk about vivid servers and how they started to include them in our matches. Today we met them. Even thought we have 2 of the strongest players in the game we couldn't do anything from the start.

    • @t-me8295
      @t-me8295  19 วันที่ผ่านมา

      I will , but I want the video to go far deeper then just match making .

  • @SaifAli-kh3us
    @SaifAli-kh3us 18 วันที่ผ่านมา

    Hey Timmy, do you have discord channel?

  • @ammarjassim1897
    @ammarjassim1897 19 วันที่ผ่านมา

    MM can get points depending on the combined total time of towers from starting the building until they are gone

    • @t-me8295
      @t-me8295  19 วันที่ผ่านมา

      It’s very tricky how to find a solid solution. Bit till then , we at least need this changes

  • @manuelbreems9594
    @manuelbreems9594 19 วันที่ผ่านมา

    Should the strengthening towers be buffed? I don't know how the damage is calculated so I wonder how much the 25% of a strengthening towers really adds. Can give MM double the bonus from towers to make them stronger.
    And ofcourse what other have said about buildingas well, let us port while building. not being able to dodge attacks is what really kills my units :D

    • @t-me8295
      @t-me8295  19 วันที่ผ่านมา

      Buffing the towers is a good idea overtime. But it will benefit the CEs also. We need something exclusive for MMs

    • @manuelbreems9594
      @manuelbreems9594 18 วันที่ผ่านมา

      @@t-me8295 Double the bonus from towers for MM might be nice. that way they are still connected to their towers.

  • @cornelm
    @cornelm 10 วันที่ผ่านมา

    At the very least, make it where the towers do not prevent the MM from Shielding.

    • @t-me8295
      @t-me8295  10 วันที่ผ่านมา

      That’s also a great idea. I total agree , Matthew

  • @MrAllaboutmetal
    @MrAllaboutmetal 17 วันที่ผ่านมา

    Separate rewards would benefit MM greatly as in the pinned post. Power Cores and Sophisticated Drawings would be a must to any MM as we all know takes ages to build up SD if your not spending in which I have stopped. Titan Gear is still an issue, the drop rates have changed again and I haven't gotten anything ruin wise since it came out. I got a handful at the start of it and since then nothing. No matter what we do or say the game is still broken and lopsided. Depending on your country and the value of your money or what the GDP is shouldn't determine the price of packs. Should be one global standard price. The 6480 gems in Australia is way too much at $159.99 AUD I can think of better things to do with my money then buy a gem pack. The game is designed to grab your money in everything you do. I don't know why I keep playing this game most likely from the people I play with other then that there is no reason

  • @LoudPackMuzikChannel
    @LoudPackMuzikChannel 18 วันที่ผ่านมา

    I started playing about 2 years ago. Back then MM was considered for f2p or low spenders and CE for whales. At that time, they didn’t even give MM’s a 3 hero march. Which was a crazy disadvantage they finally fixed. They also need to address the extra skill slot issue. I know they give MM’s an extra march size of +10 to compensate, but that’s not enough. A CE can easily match and exceed that by doubling up with blue and red march size skills on a hero.
    When it comes to battle they always seem to short change MMs. I understand our position on the battle field is support but it would be nice to have a chance to defend ourselves as well against all these CE whales.

    • @laplongejunior
      @laplongejunior 13 วันที่ผ่านมา

      Nitpick : MM are *still* considered for low spenders, if you stop a second to check the game's design. It's a consolation price for people who shouldn't win events : helping whales to win instead.

    • @LoudPackMuzikChannel
      @LoudPackMuzikChannel 13 วันที่ผ่านมา

      @@laplongejunior what do you mean?

  • @zwiggles6908
    @zwiggles6908 17 วันที่ผ่านมา

    Are there any MMs who actually look forward to using the drone?

  • @carlmarsh3067
    @carlmarsh3067 19 วันที่ผ่านมา

    Its very hard as MM i struggle big time i dont play the TC and SVS because of it

  • @chetanlimbu2290
    @chetanlimbu2290 18 วันที่ผ่านมา

    Repair Factory number should be changed to higher for MM

  • @autoevolution42
    @autoevolution42 19 วันที่ผ่านมา +1

    MM must be the real masters of the game 💪

    • @t-me8295
      @t-me8295  19 วันที่ผ่านมา

      The class is beautiful…it’s the battle experience which is atrocious BAD. It needs time get better . Reduce their force teleportation..make it a bit more difficult

  • @_tom-1212
    @_tom-1212 17 วันที่ผ่านมา

    I switched to CE at 40m CP, and am at 62m CP now. But I agree that MM's need to be buffed. They deserve more recognition as you wouldn't win any cross server events without MM support

    • @t-me8295
      @t-me8295  16 วันที่ผ่านมา

      Absolutely Tom. That’s why the feedback will go to the devs

  • @kmekram
    @kmekram 19 วันที่ผ่านมา

    give MM a new missile that can disable titan gear of target player for a specified time

    • @t-me8295
      @t-me8295  19 วันที่ผ่านมา

      Yes. Like for 10 years 😂. It’s an interesting idea

  • @zxtyt5343
    @zxtyt5343 19 วันที่ผ่านมา

    Man, I wanted to hear the changes about mass rally because almost every CE marchsize is so big that only 2 CE can actually get in instead of 9 people joining

    • @t-me8295
      @t-me8295  19 วันที่ผ่านมา

      Just like in other games . The march rally must be far higher and should be connected to the march size of the rally leader :
      Big march size = big rally size

  • @MikeSmith-is1yy
    @MikeSmith-is1yy 19 วันที่ผ่านมา

    How about the ability to teleport with troops out like in TC? We're just sitting ducks for the CE's to get points. Lets face it our alliance CE's are off doing other things and not sending troops to support us. Frustrating.

    • @t-me8295
      @t-me8295  19 วันที่ผ่านมา

      From all other war games I have played ..and I have played a LOT .
      You have units marching …units in the buildings …doesn’t matter …you port = your units are instantly back in your base

  • @yushek
    @yushek 19 วันที่ผ่านมา

    More slots for repair center is great idea, but it could be much much better that MM need less gems to repair the unit.
    Another request, please let MM can reinforce 2 marches into his/her towers, when facing enemies. It is hard for a MM to protect his/her own towers, MM need to wait till enemies finish attack and then it need MM to tap the tower, and reinforce, which is so slow and not a good experience to defend own towers.

    • @t-me8295
      @t-me8295  19 วันที่ผ่านมา

      Great idea with less gems for repairs .
      The towers must be defended by the CEs. MM are far too busy with towers , potions , traps , joining rallies , etc . The CE’s must work also a bit

  • @rodolphedrolet6994
    @rodolphedrolet6994 19 วันที่ผ่านมา

    Should you change to elite if you are close to complete mechanical master

    • @t-me8295
      @t-me8295  19 วันที่ผ่านมา

      Please be aware : CE requires you to spend more money to do your job. MMs have a tone of tasks : traps , potions , buff rallies , towers

  • @user-os8hp1fx3t
    @user-os8hp1fx3t 19 วันที่ผ่านมา

    I'm a mm my main march is 230 love building my level 5 urgent care facilities

    • @t-me8295
      @t-me8295  19 วันที่ผ่านมา

      I will also add on top: reducing the costs and time to craft your potions / traps

  • @severenowoods5471
    @severenowoods5471 18 วันที่ผ่านมา

    I’m still at 54.5CP as a MM and right now I’m fed up with my gaming experience. If I don’t switch over to CE I am probably done with this game.

  • @arkmonkey5520
    @arkmonkey5520 16 วันที่ผ่านมา

    Shouldn't be a delayed battle lol, everyone will switch to mm so they get away easier

  • @Trey-br4ui
    @Trey-br4ui 17 วันที่ผ่านมา

    The towers need to be strengthened. With the constant upgrades to heroes, the towers are pretty irrelevant.

    • @t-me8295
      @t-me8295  15 วันที่ผ่านมา

      True. Absolutely

  • @iqbalhossain8020
    @iqbalhossain8020 19 วันที่ผ่านมา

    Is t me the ce or mm

    • @t-me8295
      @t-me8295  19 วันที่ผ่านมา

      I’m Combat elite

  • @sethsanmiguel7196
    @sethsanmiguel7196 19 วันที่ผ่านมา

    Unable to be ported after towers are down + a delay for battle. I don't agree with that one. Everything sounds good

    • @t-me8295
      @t-me8295  19 วันที่ผ่านมา

      This are ideas which we need to discuss about .