In game 3: on the turn he played the Strip Mine and then stripped the factory, he then played the island the same turn. Had he not made this mistake or had his opponent caught it, he wouldn't have had the 2 blue to Mana Drain the Twist, so the opponent wouldn't have had to Counterspell. He then would have had the Counterspell available still for the Timetwister. So it goes.
This is a weird interaction, when you copy the factory it comes into play as a land, it's not animated. You can tap the land for mana or use it to pump another factory. 706.2. When copying an object, the copy acquires the copiable values of the original object's characteristics and, for an object on the stack, choices made when casting or activating it (mode, targets, the value of X, whether it was kicked, how it will affect multiple targets, and so on). The "copiable values" are the values derived from the text printed on the object (that text being name, mana cost, card type, subtype, supertype, expansion symbol, rules text, power, toughness, and/or loyalty), as modified by other copy effects, by "as . . . enters the battlefield" and "as . . . is turned face up" abilities that set characteristics, and by abilities that caused the object to be face down. Other effects (including type-changing and text-changing effects), status, and counters are not copied.
@@TimmytheSorcerer sure, it makes sense, it's like playing a factory from your hand, unrelated with the one you chose to be copied. I'll keep my wrong comment here though, for others with the same question.
I don't see a Tabernacle at Pendrell. Was this also considered by Remko, I wonder? I'm also bad at Where's Waldo, so I may have just missed it in the deck tech picture. Seems like it would be a natural fit for low-creature / creature-less deck.
I would think Tabby would hurt him a lot more than the abyss which won’t touch his scimitars, not to mention the abyss doesn’t give them a way out of the effect. But I agree, tabby needs more love, I never see it played anymore.
In the last game i belive he should have drawn 7 cards of the Timetwister and then the 7 damage from the draws is on the stack - and he could then respond to the damage with instants.. So in case he drew 2 bolts he could have used them with damage from Underworld Dreams on the stack..
You are correct: Cast TT, TT on stack, pass priority, if no answer, resolves. Both players draw 7 cards, 7 UD triggered dmg on stack, answers? If no, dmg triggered dmg resolves. If priority is used, instants can be cast in response to the triggered dmg. OR perhaps I`m really bad at this game and I just said bullshit
This is correct. You draw cards one at a time (Rule cites: 121.2 "Cards may only be drawn one at a time. If a player is instructed to draw multiple cards, that player performs that many individual card draws."), so each card drawn is a separate trigger from Dreams. No players have priority during the resolution of the spell, so all seven cards must be drawn before a player can respond. As the active player and the controller of Underworld Dreams, the Time Twister caster must put their triggers on the stack first, which means that the bolts player could have responded with instants before the triggers from dreams resolve. If it's enough to kill the Time Twister caster, they will lose the game before the triggers resolve. (Note especially that the dreams controller also can't weave the dreams triggers per-draw, in other words they can't kill the other player before all seven cards are drawn.) There's a similar trick where if you're at 1 facing a Dreams and draw a card off Library (either one ...), you can respond to the dreams trigger(s) with an instant if you find one. Or even where you can respond to your own City of Brass trigger by casting a lighning bolt with the mana produced by City, which feels particularly cheap when you're on the receiving end.
Crazy how if we remade the same game, all the cards, but with different costs (for ex: W + 3 for disenchant, same for fissure), and then we get a completely rebalanced game.
Check out more games played at KOT X here, th-cam.com/play/PLsGeV_wxUkUaBayKP-2VLuZUPyG561lyI.html
In game 3: on the turn he played the Strip Mine and then stripped the factory, he then played the island the same turn. Had he not made this mistake or had his opponent caught it, he wouldn't have had the 2 blue to Mana Drain the Twist, so the opponent wouldn't have had to Counterspell. He then would have had the Counterspell available still for the Timetwister. So it goes.
Amazing UB Underworld Dreams deck!!! Great matches!!!
🙌
🎉 old school magic!
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On game 2 at 26:50, one cannot use a copied mishra's factory ability immediately, it has sum sickness.
This is a weird interaction, when you copy the factory it comes into play as a land, it's not animated. You can tap the land for mana or use it to pump another factory.
706.2. When copying an object, the copy acquires the copiable values of the original object's characteristics and, for an object on the stack, choices made when casting or activating it (mode, targets, the value of X, whether it was kicked, how it will affect multiple targets, and so on). The "copiable values" are the values derived from the text printed on the object (that text being name, mana cost, card type, subtype, supertype, expansion symbol, rules text, power, toughness, and/or loyalty), as modified by other copy effects, by "as . . . enters the battlefield" and "as . . . is turned face up" abilities that set characteristics, and by abilities that caused the object to be face down. Other effects (including type-changing and text-changing effects), status, and counters are not copied.
@@TimmytheSorcerer sure, it makes sense, it's like playing a factory from your hand, unrelated with the one you chose to be copied. I'll keep my wrong comment here though, for others with the same question.
It's been ever proposed to add mana burn to Swedish rukes?
There are many formats put there with mana burn (most of them actually) so there’s a rule set for everybody. I personally like the diversity.
Happy weekend. 🤘🦁🤘
🍻
I don't see a Tabernacle at Pendrell. Was this also considered by Remko, I wonder? I'm also bad at Where's Waldo, so I may have just missed it in the deck tech picture. Seems like it would be a natural fit for low-creature / creature-less deck.
I would think Tabby would hurt him a lot more than the abyss which won’t touch his scimitars, not to mention the abyss doesn’t give them a way out of the effect. But I agree, tabby needs more love, I never see it played anymore.
I can see it work :)) Take out the dancing swords (which I do love, but not in this brew) and combine Underworld Dreams, Armageddon and Tabby.
both of these guys love throwing their cards around like it's nothing XD
In the last game i belive he should have drawn 7 cards of the Timetwister and then the 7 damage from the draws is on the stack - and he could then respond to the damage with instants.. So in case he drew 2 bolts he could have used them with damage from Underworld Dreams on the stack..
Not sure that works, mechanically.
You can’t cast spells when the timetwister is resolving.. And it is not done resolving before drawing 7 cards..
@@Iskibiski Who are you replying to?
You are correct: Cast TT, TT on stack, pass priority, if no answer, resolves. Both players draw 7 cards, 7 UD triggered dmg on stack, answers? If no, dmg triggered dmg resolves. If priority is used, instants can be cast in response to the triggered dmg. OR perhaps I`m really bad at this game and I just said bullshit
This is correct. You draw cards one at a time (Rule cites: 121.2 "Cards may only be drawn one at a time. If a player is instructed to draw multiple cards, that player performs that many individual card draws."), so each card drawn is a separate trigger from Dreams. No players have priority during the resolution of the spell, so all seven cards must be drawn before a player can respond. As the active player and the controller of Underworld Dreams, the Time Twister caster must put their triggers on the stack first, which means that the bolts player could have responded with instants before the triggers from dreams resolve. If it's enough to kill the Time Twister caster, they will lose the game before the triggers resolve. (Note especially that the dreams controller also can't weave the dreams triggers per-draw, in other words they can't kill the other player before all seven cards are drawn.)
There's a similar trick where if you're at 1 facing a Dreams and draw a card off Library (either one ...), you can respond to the dreams trigger(s) with an instant if you find one. Or even where you can respond to your own City of Brass trigger by casting a lighning bolt with the mana produced by City, which feels particularly cheap when you're on the receiving end.
Crazy how if we remade the same game, all the cards, but with different costs (for ex: W + 3 for disenchant, same for fissure), and then we get a completely rebalanced game.
Absolutely, the answers are so good, especially the ones that white gives you. Disenchant is probably the best common in the format.
🤦♂️