Playing it right now as someone who has thousands of hours in WoW, but 0 hours during MOP. You have no clue what's going on, and you're constantly locked out of the raid/dungeon boss rooms because everyone is just sprinting to the next boss. You have to equip only movement abilities to your gear in hopes of keeping up with the group. By the time you hit 70 you can afford to buy 2 of the rarest mounts in the game, which feels good for a total of 3 seconds. MOP Remix is just a blur that doesn't provide any satisfaction outside of turning in completed quests. I was excited to try it, but now I wish I hadn't wasted my time.
@talkingwow I was late to the party, so I understand that is the reason for most of the problems I ran into. Slowing down the raids would be my first thing. It's TOO fast and easy. Healers are pointless and are only there for a random rez or using leap of faith on slower players. Instead of putting the rare items on a vendor, maybe add them to the loot table of the raid bosses with a higher drop chance. I think they should be easily obtainable, but just make it to where there's still some sort of old fashioned dopamine hit for it. There's nothing like getting a mount drop from a boss. The chests you get for questing and stuff had way too much junk in them. I would try to reduce the amount of inventory management going on somehow. Lastly, the gems and abilities should automatically transfer to new gear. You level so fast that you're constantly moving gems to new gear. It's super tedious and unnecessary. I found myself just scrapping gear if it wasn't a huge upgrade because I didn't want to spend a bunch of time swapping all the stuff around. Maybe I'm just a grumpy old man 😂 If that's the case I'll shut up.
I recently showed a new player to WoW entirely, their first experience was MOP Remix. They were confused about the story - none of it made any sense - all content unlocked immediately, rather than seasonally, makes the expac seem small and easily completable, the difficulty level and challenge level is non-existent, part of the mystery of the world just feels arbitrary now. Positives: The zones are beautiful, TOT and SoO still hold up narratively and art wise, some great boss ideas. Some characters are really likeable and cool - although you don't build much of a relationship with them. As someone who did play during MoP I'm aware that we already had preconceptions about Garrosh and Nazgrim, and we did build relationships over 2-3 years with some of the Pandaran hero characters, this is an experience lost on new players so its a bunch of random characters doing cool stuff for a short time - and honestly that feels like Retails strategy too these days lol
You make some really good points here. That fast paced delivery of content all at once can be so overwhelming. It feels like Classic versions will always be the best way to experience an expansion and also not have content removed.
Playing it right now as someone who has thousands of hours in WoW, but 0 hours during MOP. You have no clue what's going on, and you're constantly locked out of the raid/dungeon boss rooms because everyone is just sprinting to the next boss. You have to equip only movement abilities to your gear in hopes of keeping up with the group.
By the time you hit 70 you can afford to buy 2 of the rarest mounts in the game, which feels good for a total of 3 seconds. MOP Remix is just a blur that doesn't provide any satisfaction outside of turning in completed quests. I was excited to try it, but now I wish I hadn't wasted my time.
Thanks for sharing your thoughts! What do you think they could do to make this better if they decided to do it again?
@talkingwow I was late to the party, so I understand that is the reason for most of the problems I ran into.
Slowing down the raids would be my first thing. It's TOO fast and easy. Healers are pointless and are only there for a random rez or using leap of faith on slower players.
Instead of putting the rare items on a vendor, maybe add them to the loot table of the raid bosses with a higher drop chance. I think they should be easily obtainable, but just make it to where there's still some sort of old fashioned dopamine hit for it. There's nothing like getting a mount drop from a boss.
The chests you get for questing and stuff had way too much junk in them. I would try to reduce the amount of inventory management going on somehow.
Lastly, the gems and abilities should automatically transfer to new gear. You level so fast that you're constantly moving gems to new gear. It's super tedious and unnecessary. I found myself just scrapping gear if it wasn't a huge upgrade because I didn't want to spend a bunch of time swapping all the stuff around.
Maybe I'm just a grumpy old man 😂 If that's the case I'll shut up.
I recently showed a new player to WoW entirely, their first experience was MOP Remix. They were confused about the story - none of it made any sense - all content unlocked immediately, rather than seasonally, makes the expac seem small and easily completable, the difficulty level and challenge level is non-existent, part of the mystery of the world just feels arbitrary now.
Positives: The zones are beautiful, TOT and SoO still hold up narratively and art wise, some great boss ideas. Some characters are really likeable and cool - although you don't build much of a relationship with them.
As someone who did play during MoP I'm aware that we already had preconceptions about Garrosh and Nazgrim, and we did build relationships over 2-3 years with some of the Pandaran hero characters, this is an experience lost on new players so its a bunch of random characters doing cool stuff for a short time - and honestly that feels like Retails strategy too these days lol
You make some really good points here. That fast paced delivery of content all at once can be so overwhelming. It feels like Classic versions will always be the best way to experience an expansion and also not have content removed.