Clive 'N' Wrench - Halloween World Showcase Trailer
ฝัง
- เผยแพร่เมื่อ 16 พ.ย. 2024
- Wishlist on Steam: bit.ly/CliveSteam
Pre-Order: bit.ly/CliveNG
Clive ‘N’ Wrench is a brilliantly crafted 3D platforming paradise full of challenges, collectables, and charismatic characters. Starring Clive the rabbit and best friend Wrench, the monkey on his back, players will jump, roll, hover, and spin their way through time and space in a magical 1950’s refrigerator, on a heroic quest to thwart the tyrannical Dr Daucus.
Players will adventure through the prehistoric ice age in Iceceratops, to ancient Egypt in Tempus Tombs, and even across the Wild West in 11 distinct levels each with its own boss battles with varying difficulties. Clive ‘N’ Wrench has been tailored for both experienced players and newcomers alike.
Inspired by genre classics like Spyro the Dragon and Jak & Daxter, Clive ‘N’ Wrench began its journey back in 2011 by sole developer and superfan, Rob Wass. Off the back of designing maps for Epic Games’ Unreal Tournament and creating entire towns in Rockstar’s early 3D GTA’s (III, Vice City and San Andreas), Rob has used his industry knowledge and love for 3D platformers to shape the look, feel and animation of each move in the game’s diverse skill set.
Numskull Games will release Clive ‘N’ Wrench on Nintendo Switch, PlayStation 5, and PlayStation 4, with a digital edition available on PC (Steam). A Physical Standard and Collector’s Edition will also be available for players to purchase, featuring the game’s soundtrack, exclusive character cards, fridge magnet and a full colour manual.
All physical Standard editions also feature a mini-booklet which includes a breakdown of the duo's special moves, a nostalgic throwback to classic 3D platformers!
never thought you could have so much fun in one game until I saw C N W
Sweet as always, Mr. Wass and friends!
Also, happy Halloween 🎃!
Cool
Glad to see this is still alive! used to follow it around 2015, didn't think it would finally come to fruition!
I have a question though, how long will the game be? it's 11 worlds or something, but how big is every world? I am a Crash and Spyro fan so you can use them for comparison
Each world consists of one large open level to explore and a smaller boss fight/level. The size of the main large level is definitely much bigger than your standard Spyro level, but Clive does also move a little quicker too.
@@DinosaurBytes that's pretty cool! length isn't the most important aspect, but it seems to have just as much playtime as the classics we know and love, so I am not complaining! can't wait to play this masterpiece
Nice!
I loved both the question by Nouration and the reply by Dinosaur Bytes.
Won't lie, now I'm really hyped for this game.
I wish it comes to mobile one day
Outta curiosity how has development been going for the switch version?
About 3 years, though there's often a back and forth between platforms for numerous reasons.
@@DinosaurBytes nice! Has it gone smoothly or any headaches inbetween?
@@Ignacio376 It's game development, so it's a constant headache :p
I have a question.
In one of the older trailers/teasers, it was shown that _The Great Wen_ incorporates stealth mechanics. Is stealth something that can be used on several occasions trough the game or is it just in that world?
By the way, I'm a Sly Cooper fan, so that whole stealth thing certainly got my attention.
There aren't any stealth mechanics in the final game, I'm afraid. They were planned early on, but not fleshed out enough to be fun, and didn't really fit in with the pacing of the game in the end.
@@DinosaurBytes Oh, it’s ok.
No problem. It doesn’t seem like the game needs it anyway. And I understand what you mean. A stealth mechanic wouldn’t quite fit with how the gameplay is overall. Is as if someone tried to add stealth to Crash Bandicoot.
But Clive ‘N’ Wrench already looks awesome as it is.
Not all adventure games need stealth.
I still can’t wait to play it.
Hope this one will find a way to Xbox in the future!
I remember asking elsewhere, got 0 answers. Will the games be pressed to dick AFTER all the bugs have been fixed?
One would hope the game never gets "pressed to dick" tbh
@@DinosaurBytes I thought my Halloween could not get better, but you just made it so.