For the Stormraven, surprised you didn't mention that it's the only vehicle that can transport Dreadnoughts. You can pull some shenanigans with Burning Vengeance in Firestorm. Getting a free round of shooting with a Redemptor or Ballistus, or dropping a Brutalis in your opponent's turn so you can charge next turn. It's a hella expensive strategy, but it's also hella fun
I haven't tried it yet, so I'm not sure how good it would actually be, but I like the idea of transporting a boxnaught and a melee deathstar in it. You disembark everything all at once, and the Stormraven, the dreadnought, and the melee unit all reroll 1s for an entire turn of uninterrupted pain. It's almost certainly not very efficient, given how distributed the game is at this point, but it seems like fun.
Also: the vanguard spearhead detachments special rule (-1 to hit from enemies outside 12 inches, and +1 to armor save) isn't limited to infantry. So a Storm Raven could benefit from it
@@OttakaziI bought an extremely kitbashed stormraven off ebay. It’s got two Imperial Valkries glued to it’s rear so far as I can tell. I’m going to paint it up and run it as a storm eagle in my vanguard spearhead army. About half my list in one transport. Surely nothing could go wrong.
I dig it. If I didn't already have the reliable Redemptor in my army, I would get one of these guys to see what he can unleash, ya know, provided I win the coin flip of his existence.
@@RSBurgener I've got Templars so it was kind of obligatory to get the melee dreadnought. Redemptor is still a favourite though. Surely your friends would be cool with you proxying the redemptor since it's basically the same model to try it?
I *also* have Templars and you have a good point there about the proxy. A Contemptor with two claws wouldn't be a bad shout either, considering we have access to so many abandoned ones these days. Good luck with your crusade. I'm trying to get mine off the ground with practice sessions. I'm just a neophyte marshal at this point.
@@RSBurgener a man of culture also. Contemptor is an asbolute classic, but different base size I think. Depends how scrupulous your mates are feeling. Happing crusading to you also.
It still doesn't make it an outstandingly good unit, but I find it hilarious that as written it seems the Firestrike servo-turret can benefit from the firestorm assault force rules like anything else. 3+d6" is a lot faster than just 3", and in 12" it goes up to strength 11. Might be worth it just to baffle your opponent with a unit they'd never otherwise see, and with those buffs it actually becomes mid tier, rather than bottom of the list.
I genuinely run 2 as separate units. One starts on the board, one comes in later. Im going to try 3 units of 1,1, and 2. All of them coming in from reserves hahaha
One other nice thing about Invictor Warsuit is that it has the Phobos keyword so Vanguard Spearhead can use Guerrila Tactics on it to withdraw to Strategic Reserves. Could pick up it and a phobos unit it was guarding to deploy elsewhere in support of secondaries.
Great list. One thing worth mentioning though is that nice little emergency embark the repulsor has. It’s solid on its own but is really nice with eliminators
The Eliminator "Glitch" is very powerful. If you are in a situation to shoot an enemy character model, you might take it down in 1 turn. 4x quite powerful Precision Shots on a HVT ? Bet on that !
I'm just happy Land Raiders and Repulsors are finally good (Or I guess good again in the case of the former). I like my big chunky heavy weapon platform/transport hybrids, it's a core part of playing marines for me. Otherwise, only real thing I find noticeable about the current state of Space marine vechiles is that Hammerfall bunkers still can't deep strike. I don't even think it would make them good, just somewhat fun to play.
Making Hammerfalls deep-strike would be awesome and honestly such a great tool. Expensive sure, but it opens up so many strategies, like blocking an enemy's route with a fairly tough roadblock or coralling them away from an area or point.
Uggh, I love my Vindicators when they actually vindicate. I did like 36 wounds and downed IG Stormsword in one go. Then the very next turn I rolled like six 1s & two 2s for damage. It's just so swingy.
Rhino's, Drop Pods and old school Dreadnaughts are such a staple of the Warhammer image that hard to imagine them being phased out. Not impossible at this point with classics like Assault Marines being retired to Legends but still feels wrong.
Hard call, but kind of doubt in this case. Rhino is still in use for Sisters and the Drop Pod is already a very big model. I've been wrong before though.@@Rexir2
Rhino should be significantly higher for Black Templars; put a pair of 65 point Crusader squads in it and you can fire 4 multimelta shots out of it every turn while it cruises around, and your guys can get out and punch well above their points costs.
I was literally researching this last night, trying to figure out what model would be a great centerpiece model for a Space Marine army. Not in terms of gameplay, but just looks. That could be a great video idea, best centerpiece model for each faction.
The stormhawk is still a bit of a slap in the face to me for Imperial Fists from 9th to 10th. To go from a hard hitting, high risk, high reward strike fighter that got bonuses to attacking units with the flying or hover key word on top of Legacy of Dorn for the Las talon and missiles against vehicles and transports to losing all of that in favor of a chapter "themed" doctrine giving bonuses only up units that don't move... Maybe some day GW will give incentive to play Fists, but for now, I'll be sticking with Templars.
I’ll argue for the servo turrets, I’ve had them kill so many things in overwatch just because the enemy wasn’t prepared for it. Especially if your Oath target survives and you’re able to finish it in overwatch. Otherwise the Ironstorm rerolls help so much for consistency.
Great video! I enjoyed hearing your perspective on this, it gets convoluted for me. Now we'd love to see the video about why none of the last ones are in stock!
I would rank the predator destructor further up, its a highly effective anti infantry machine with AP -2 heavy bolters against space marines and guard shreading any opposition with the main gun being utterly devastating against heavy infantry such as terminators and field ordenance batteries
@@electrohalo8798 They are incredibly squishy, like most Guard infantry, so getting blown away by a predator is not really a surprise. They'll be swept off the board by just about anything tbh.
I have found that the firestrike servo turret can be a menace when used well particularly when overwatching against damaged vehicles as it can reliably finish them off in your opponents turn
In not so competitive environment, the overwatch on servo-strike turrent is actually quite potent. If the field is slightly open, they can threaten any medium tough vehicle that goes in 24" range with overwatch.Worked quite well for me in a friendly game a few days ago. Nice gimmick at least.
It's a bit curious seeing the Str 9 macroplasma on the redemptor listed as a weakness, but a Str 9 multimelta on a BT vehicle constantly noted like it's some kind of Macross supercannon.
Something NO ONE is talking about with the Stromraven is that the Vanguard Spearhead detachments special rule (anything shooting at a unit outside 12" has -1 to hit, and your unit has the benefit of cover) is NOT locked to infantry units. So its a T10, 14W, 2+ armor save model that is -1 to hit and -1 dmg. And before you say "aircraft cant benefit from cover" one must look at the hover rules. They state "if a model is chosen to hover it loses the AIRCRAFT key word, and it loses all accociated rules for being an AIRCRAFT model" Sounds like a terrifyingly hard to kill transport that can fly to me. Especially if youre able to hide it from enemy shooting turn 1. Not to mention it can bring a dreadnaught along for the lulz
I never play without my Razorback, it was my first piece of armour that wasn't a Dreadnaught. And all my infantry is Primaris lol EXCEPT for my Scout proxies (run Palanite Enforcers as Scouts) why give it a 6" pregame moving meaning even without advancing (I run Firestorm Assault Force) They can reliably move 16" to drop a squad of scouts onto a mid field objective while also giving them cover/concealment and getting me a half decent piece of midfield fire support that will often get ignored as I also run a Land Raider, Predator Destructor, and a Dreadnaught in a 2,000 point game. This strategy has gotten me a few wins and it ain't even an expensive one either at 150 points for the weaponized transport with its Scouts.
The 3 lascannons on the predator annihilator is great with a tech marine, more expensive than just a Lancer but for 15 points more you get a character that heals it and can do actions sometimes.
I’ve always wondered this. How viable is it to bring an imperial knight ally with your space marines? I like Dark Angels, so love the idea of bringing a knight in their color scheme alongside them. But I don’t know if it’ll even be worth it.
Perfectly fine. Space marines dont natively have anything in that weight class so it can plug a hole. Just know wat it will be doing and adjust accordingly
From a competitive stand point... Not very viable at all. A knight not having it's re roll of 1, it's 6+ fnp and no access to knight strats (mainly rotate ion shields) just makes them a big unbuffable mediocre points sink
I wish Stormtalons and Stormravens were usable, but 10e’s Fly rules are absolutely terrible. At least it’s universal so there isn’t one or two factions that dominate the air. And because all Flyers suck and no one takes them, we don’t have to worry about equipping Anti-Air weapons. Regardless, I’ll think I’ll use at least one of my Flyers in my next Space Marines battle, to try it and see if there’s something that can be exploited. I used to love the Impulsor for delivering 5 Bladeguards + Apothecary onto a midfield objective on Turn 1, but 10e’s restrictive squad rules don’t allow it - or force you to pay for 6 but only bring 5 to fit the leader in the Impulsor. Fortunately, Black Templars are my primary army so I can take 5 Sword Brethren and a leader. Although, in 10e, I’ve been bringing the Repulsor more often, which fits 10 Sword Brethren and 2 characters. I have a Land Raider Redeemer/Crusader on-order and can’t wait to get it so I can fit 6 Aggressors with a Grav-Captain and Bio-Apothecary. I just hope GW doesn’t nerf the combo before I get to use them. I’d rank the Brutalis Dread higher than #12. It’s better in 10e because its Multi-Meltas are free. For the Brutalis to work, you MUST have more tempting targets in your army, which is why I always use the Brutalis in conjunction with a Redemptor (which takes most of the heat) in my Black Templars armies. I haven’t tried the Brutalis in my Ultramarines army yet; I take the Ballistus Dread instead.
Stormraven is also a great choice for Ironstorm as you can move your Tech Marines 20" pop them out and your dread and get lethal, sustained and reduce damage to zero on one attack. I only haven't bought one because I'm sure they'll figure a way to ruin it before i finally get it painted and then I'll have a big paperweight
I run a stormraven + assault centurions and brutalis dread. dropped behind enemy battleline to smash anti tank+ long range/ psyker anti infantry. Combined with a sword brethren push and heavy anti tank it's fairly devastating. I think Stormraven should be pushed higher due to the fact that it can drop + protect armour(dread), which the other transports can't compete with.
Gladiator Valiant fits perfectly for Salamanders, it's getting assault keyword and +1S when he's at 12'', same goes for Brutalis - this fella is a friggin killer, especially if you field 2 or 3 of them. As for Repulsor, he's my transport for Eradicators, Aggressors or Bladeguards, saddly he can't have 7 gravis models inside which to me means no hero for Aggressors, but then again, Ventris and death from above :) Basically I like everything for my Firestormy Salamanders. (I know Ventris and Salamanders ?! He was granted a title of a honorary Salamander ;))
Legends has so many good transports for sallies. Mastodon (45), Spartan (28, yes thats aggressors, eradicators, gravis captain and biologis all in one!), storm eagle (22).
He's Ultramarine but an absolute badass, just like any Salamander, so in my eyes he's a honorary Salamander :) (a fan canon though I cant mix Adrax with him) @@beewee2152
If the court would allow me to defend the stormhawk interceptor, a slight inaccuracy in the video that makes quite a large difference, the storm hawk has the hover ability which allows it to be on the field turn 1 and move normally. It does not have great durability but in vanguard spearhead it gains -1 hit and -1 ap outside of 12" and can very comfortably control that 12" it doesn't have many shots but it deserves to be a good bit higher in the rankings.
Stormraven with firstborn dreadnought and 10 devastator squad. Play salamanders. That's 5 multimeltas on board plus one twin liked in the plane. Heavy flamer on dreadnought. Hurricane bolters. If the plane is shot, use the stratagem to disembark and completely destroy whatever shot at the plane. If the plane is shot down, you can eliminate your "EXTRA" marines with bolters if you take casualties. Devs can reroll 1s and no one wants to shoot it down.
Yo Auspex, do you think you could cover the Legends of the Horus Heresy rules? I'd love to hear your take on them (in a video formatted similar to this one).
Shame the stormraven is so big it cant reliably get out of the deployment zone to use its huge movement, at least 10" of move ends up being used going over terrain
As an iron hands fan it hurts to see how many of these get better with Black Templars and no buff for taking it with iron hands. Iron storm is legit tho. You can thank my boys for that.
Great list, though I’d lower the redemptor a bit, maybe raise the executioner. Redemptors I find just ok unless you get the perfect target (blob of elite infantry) and they can threaten combat. Otherwise I’d just take a better shooting unit for less
Ive been running Invictor a lot in Ironstorm detatchment. One game It managed to kill 3 out of 6 Exalted Eightbounds and then I charged the rest and it managed to kill the rest.
The landraiders also have the smoke keybword for steath and cover then u can add armor of contempt. I know its 2 strats but i had mine survive a whole round in the mid bord worth it
Gladiator lancer is so damn good lol especially with incursors for plus one to hit so move shoot on 2s with re rolls to hit on oath then pray for two wounds so u can save the dmg re roll
thunderstrike + predator annihilator is cheap and kinda reks most heavy vehicles ^^ love that combo also drop pod with 1x6 Bladeguards+chaplain and 1x3 bladeguards is totaly worth it
My List contains a Redeemer Land Raider with 5 Stormterminators and a Termi Chaplain in it - Death Combo like a Hearse ! Take the Battle to the enemy by sheer "Fire Power" and lots and lots of close quarter t*rr*r on enemy units. Overwatch with the Raiders Flamers while charging on battle shock tests from the Termis protected by the Chaplain ? Very risky, but it's just for the LOL ! But stil: this is a very good list, it helps to improve the vehicle firepower concept ! But: did the Lancer haven't got nerfed recently ?
50% of my army is legends now and most of it is just getting more overcosted as releases come out. Still doesn't change the fact I think Deredeos and Levithans are cool. GW can nerf them on the table but they will never nerf them in my heart!
Am I wrong on the Hammerfall Bunker or can you shoot it 4x during EACH opponents movement phase auspex said once and now I am confused... Defensive Array: Each time an enemy unit is set up or ends a Normal, Advance or Fall Back move within range of this weapon, if that enemy unit is an eligible target, the bearer can shoot this weapon at that target as if it were your Shooting phase. The bearer can shoot up to four times in this way in your opponent’s Movement phase.
Ok so I bought a used 40k model lot on EBay and what I received does not match the pics in the post. Dude gave me a partial refund and we called it square. Stuff happens, we adapt, we overcome, we carry on. What I have look like 3 transports in various stages of being built. I tell you this so I can ask for a video detailing the various differences between space marine transport models that are still playable on the TT. Maybe even do one on the tanks since 2 of these have turrets.
I have a land speeder storm and I bought it a month before 10th dropped now there’s no datasheet. I’ll ether use the 9th rules or I’ll use it as a thunderstrike.
The fixed unit size really, REALLY screw over transport vehicles, especially the Land Raider Crusader and its 16 slot that it can barely make any use of (Its very, VERY hard to justify picking it up over the redeemer unless you are in that ONE case where you are transporting something that's bigger than 14 slot).
What's the point of the gladiator lancer or any space marine vehicle besides the whirlwind when my chaos opponent uses a Nurgle land raider with sustained hit lascanons re rolling 1's and blasts any vehicles I have when I can't even shoot back cos of Dark Obscuration, a single command point strategem. That single strategem makes almost the entire Space Marine vehicle roster completely useless. Which is a shame because its not fun to leave everything on the shelf.
what is better if you want to have balance predator tank? a predator destructor for anti-infanterie but with lascannons so that it can do a little against vehicles/monsters or a predator annihilator with two heavy storm bolters?
just sayin, but the reaper is 12 shots potentially sustain 2 on 5 up or sustain 1 on 5 up vs vehicle with twinlink Dev wounds.. they have the best dmg synergy of the game! they can chew trough a lot of things! oh and just put 3 centurion devastators in the repulsor. you'll blow up anything on the objective you send them on and keep it for the rest of the game.
The only other thing is like to see in these reviews is maybe a recommended points reduction for the poorer ranked units to bring them into the top 5-10.
Could you give the hammerfall bunkar deep strike with uriel ventris and absolutely devastate your opponents deployment zone if you see an opening or drop down on one of the mid field objectives to really make an objective impossible to take for your opponent?
No, rhino cannot transport units with "tacticus" keyword. Many (or all, idk) primaris models have this keyword. Excluding is characters with this keyword
Lol at the repeated 'gets better in black templars'. One of the weird things about the way the detachments and the divergent chapters are interacting is that we are getting rather unintended matches. So the competitive scene has no Iron Hands but stacks of Iron Storm BT lists. Stormlance thunderwolves, Ultramarines vanguard because of Ventris etc etc 😂😂
I'm going to continue using my horribly-painted 2nd Edition Whirlwind until GW takes it from me at gunpoint.
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For the Stormraven, surprised you didn't mention that it's the only vehicle that can transport Dreadnoughts. You can pull some shenanigans with Burning Vengeance in Firestorm. Getting a free round of shooting with a Redemptor or Ballistus, or dropping a Brutalis in your opponent's turn so you can charge next turn.
It's a hella expensive strategy, but it's also hella fun
That is extremely funny
Tactical Dreadnought Drop, this is some "Thor in Medivac" shenanigans that I can fully get behind.
I haven't tried it yet, so I'm not sure how good it would actually be, but I like the idea of transporting a boxnaught and a melee deathstar in it. You disembark everything all at once, and the Stormraven, the dreadnought, and the melee unit all reroll 1s for an entire turn of uninterrupted pain. It's almost certainly not very efficient, given how distributed the game is at this point, but it seems like fun.
Also: the vanguard spearhead detachments special rule (-1 to hit from enemies outside 12 inches, and +1 to armor save) isn't limited to infantry. So a Storm Raven could benefit from it
@@OttakaziI bought an extremely kitbashed stormraven off ebay. It’s got two Imperial Valkries glued to it’s rear so far as I can tell. I’m going to paint it up and run it as a storm eagle in my vanguard spearhead army. About half my list in one transport. Surely nothing could go wrong.
I like to call the Brutalis Shroedinger's Dreadnought. It's either dead or absolutely devestating. Probably a fair ranking.
Incroyable.
I dig it. If I didn't already have the reliable Redemptor in my army, I would get one of these guys to see what he can unleash, ya know, provided I win the coin flip of his existence.
@@RSBurgener I've got Templars so it was kind of obligatory to get the melee dreadnought. Redemptor is still a favourite though. Surely your friends would be cool with you proxying the redemptor since it's basically the same model to try it?
I *also* have Templars and you have a good point there about the proxy. A Contemptor with two claws wouldn't be a bad shout either, considering we have access to so many abandoned ones these days. Good luck with your crusade. I'm trying to get mine off the ground with practice sessions. I'm just a neophyte marshal at this point.
@@RSBurgener a man of culture also. Contemptor is an asbolute classic, but different base size I think. Depends how scrupulous your mates are feeling. Happing crusading to you also.
The thumbnail got a good chuckle out of me. It's kind of funny that space marines get more vehicle choices than many army's get unit choices.
Aircraft should have Stealth to represent Hard to Hit from 9th. Would help them quite a bit
Incroyable.
It still doesn't make it an outstandingly good unit, but I find it hilarious that as written it seems the Firestrike servo-turret can benefit from the firestorm assault force rules like anything else. 3+d6" is a lot faster than just 3", and in 12" it goes up to strength 11. Might be worth it just to baffle your opponent with a unit they'd never otherwise see, and with those buffs it actually becomes mid tier, rather than bottom of the list.
I genuinely run 2 as separate units. One starts on the board, one comes in later. Im going to try 3 units of 1,1, and 2. All of them coming in from reserves hahaha
The thing is like what 75pts? It's dirt cheap for easy lascannon backup incase other things fall apart it is no where near bottom of the tierlist
I heard the best explination of why the Hammerfall sucks. It doesn't hammer, it doesn't fall, and it can't even bunker marines.
One other nice thing about Invictor Warsuit is that it has the Phobos keyword so Vanguard Spearhead can use Guerrila Tactics on it to withdraw to Strategic Reserves. Could pick up it and a phobos unit it was guarding to deploy elsewhere in support of secondaries.
Great list. One thing worth mentioning though is that nice little emergency embark the repulsor has. It’s solid on its own but is really nice with eliminators
The Eliminator "Glitch" is very powerful. If you are in a situation to shoot an enemy character model, you might take it down in 1 turn. 4x quite powerful Precision Shots on a HVT ? Bet on that !
Not gonna work, as the repulsor doesn’t have firing deck. Otherwise would be fun with 3 units of eliminators 😅
@@wrah5480 oh, my Bad. I've meant the Impulsor with thw Firedeck
I'm just happy Land Raiders and Repulsors are finally good (Or I guess good again in the case of the former). I like my big chunky heavy weapon platform/transport hybrids, it's a core part of playing marines for me. Otherwise, only real thing I find noticeable about the current state of Space marine vechiles is that Hammerfall bunkers still can't deep strike. I don't even think it would make them good, just somewhat fun to play.
Making Hammerfalls deep-strike would be awesome and honestly such a great tool. Expensive sure, but it opens up so many strategies, like blocking an enemy's route with a fairly tough roadblock or coralling them away from an area or point.
@theviewbotIncroyable.
@@mamneo2why do you just keep commenting this repeatedly? Is there some new "thing" that you young uns are into?
@@jacket2848probably a bot
Hammerfalls deep striking sounds like the funny option and I am all about the funny option. Wish GW was to
Good to see my boy the Vindicator getting the love he deserves. Those guys are a fun niche
Uggh, I love my Vindicators when they actually vindicate. I did like 36 wounds and downed IG Stormsword in one go. Then the very next turn I rolled like six 1s & two 2s for damage. It's just so swingy.
Rhino's, Drop Pods and old school Dreadnaughts are such a staple of the Warhammer image that hard to imagine them being phased out. Not impossible at this point with classics like Assault Marines being retired to Legends but still feels wrong.
Tbh, I half-expect GW to upscale to better fit the primaris scaling while chaos rhinos and sisters' rhinos would stay the same size
Hard call, but kind of doubt in this case. Rhino is still in use for Sisters and the Drop Pod is already a very big model. I've been wrong before though.@@Rexir2
Rhino should be significantly higher for Black Templars; put a pair of 65 point Crusader squads in it and you can fire 4 multimelta shots out of it every turn while it cruises around, and your guys can get out and punch well above their points costs.
I was literally researching this last night, trying to figure out what model would be a great centerpiece model for a Space Marine army. Not in terms of gameplay, but just looks. That could be a great video idea, best centerpiece model for each faction.
It's got to be the Land Raider. Iconic, huge and effective
@@InfiniteMonkeysSA This was I came down to after going through everything. It's the biggest besides maybe a dreadnought
Thunderhawk Gunship
@@DaBestEmperor at that point I might as well buy a Titan
@@darthinfamous73 Also a good choice.
The stormhawk is still a bit of a slap in the face to me for Imperial Fists from 9th to 10th.
To go from a hard hitting, high risk, high reward strike fighter that got bonuses to attacking units with the flying or hover key word on top of Legacy of Dorn for the Las talon and missiles against vehicles and transports to losing all of that in favor of a chapter "themed" doctrine giving bonuses only up units that don't move...
Maybe some day GW will give incentive to play Fists, but for now, I'll be sticking with Templars.
I’ll argue for the servo turrets, I’ve had them kill so many things in overwatch just because the enemy wasn’t prepared for it. Especially if your Oath target survives and you’re able to finish it in overwatch. Otherwise the Ironstorm rerolls help so much for consistency.
Great video! I enjoyed hearing your perspective on this, it gets convoluted for me. Now we'd love to see the video about why none of the last ones are in stock!
Is it not fairly obvious
I would rank the predator destructor further up, its a highly effective anti infantry machine with AP -2 heavy bolters against space marines and guard shreading any opposition with the main gun being utterly devastating against heavy infantry such as terminators and field ordenance batteries
Incroyable.
Putting FOBs in the same category of 'heavy infantry' as terminators is a new one to me lol.
@@PF_Kwell they have the infantry keyword, and my predator obliterated a pair of heavy lascannons with its main gun
@@electrohalo8798 They are incredibly squishy, like most Guard infantry, so getting blown away by a predator is not really a surprise. They'll be swept off the board by just about anything tbh.
@@PF_KI mean, they're no tougher than infantry so it's a fair cop
I have found that the firestrike servo turret can be a menace when used well particularly when overwatching against damaged vehicles as it can reliably finish them off in your opponents turn
Ordered my first two vehicles a few days ago - a redemptor dreadnought and a gladiator lancer. Looks like I picked well 😄
7:49 HOW DARE YOU!!
my beloved dreadnought!
*weeps uncontrollably.
When the Brutalis manages to get in to combat, it's basically the Crab Rave gif with tiny dreadnoughts instead of crabs :v
In not so competitive environment, the overwatch on servo-strike turrent is actually quite potent. If the field is slightly open, they can threaten any medium tough vehicle that goes in 24" range with overwatch.Worked quite well for me in a friendly game a few days ago. Nice gimmick at least.
It's a bit curious seeing the Str 9 macroplasma on the redemptor listed as a weakness, but a Str 9 multimelta on a BT vehicle constantly noted like it's some kind of Macross supercannon.
I’ve had really good results with the predator annihilator . Even forgetting the re-roll rule
Something NO ONE is talking about with the Stromraven is that the Vanguard Spearhead detachments special rule (anything shooting at a unit outside 12" has -1 to hit, and your unit has the benefit of cover) is NOT locked to infantry units.
So its a T10, 14W, 2+ armor save model that is -1 to hit and -1 dmg.
And before you say "aircraft cant benefit from cover" one must look at the hover rules. They state "if a model is chosen to hover it loses the AIRCRAFT key word, and it loses all accociated rules for being an AIRCRAFT model"
Sounds like a terrifyingly hard to kill transport that can fly to me. Especially if youre able to hide it from enemy shooting turn 1. Not to mention it can bring a dreadnaught along for the lulz
I never play without my Razorback, it was my first piece of armour that wasn't a Dreadnaught. And all my infantry is Primaris lol EXCEPT for my Scout proxies (run Palanite Enforcers as Scouts) why give it a 6" pregame moving meaning even without advancing (I run Firestorm Assault Force)
They can reliably move 16" to drop a squad of scouts onto a mid field objective while also giving them cover/concealment and getting me a half decent piece of midfield fire support that will often get ignored as I also run a Land Raider, Predator Destructor, and a Dreadnaught in a 2,000 point game.
This strategy has gotten me a few wins and it ain't even an expensive one either at 150 points for the weaponized transport with its Scouts.
I wish the regular dreadnought was better. The new ones are good but I like the boxes with legs.
The 3 lascannons on the predator annihilator is great with a tech marine, more expensive than just a Lancer but for 15 points more you get a character that heals it and can do actions sometimes.
If they legends the humble predator I’ll riot
YES! I asked after your infantry ranked vid and here it is. Thank you dude
I’ve always wondered this. How viable is it to bring an imperial knight ally with your space marines? I like Dark Angels, so love the idea of bringing a knight in their color scheme alongside them. But I don’t know if it’ll even be worth it.
Perfectly fine. Space marines dont natively have anything in that weight class so it can plug a hole. Just know wat it will be doing and adjust accordingly
rule of cool my dude
From a competitive stand point... Not very viable at all. A knight not having it's re roll of 1, it's 6+ fnp and no access to knight strats (mainly rotate ion shields) just makes them a big unbuffable mediocre points sink
I wish Stormtalons and Stormravens were usable, but 10e’s Fly rules are absolutely terrible. At least it’s universal so there isn’t one or two factions that dominate the air. And because all Flyers suck and no one takes them, we don’t have to worry about equipping Anti-Air weapons.
Regardless, I’ll think I’ll use at least one of my Flyers in my next Space Marines battle, to try it and see if there’s something that can be exploited.
I used to love the Impulsor for delivering 5 Bladeguards + Apothecary onto a midfield objective on Turn 1, but 10e’s restrictive squad rules don’t allow it - or force you to pay for 6 but only bring 5 to fit the leader in the Impulsor. Fortunately, Black Templars are my primary army so I can take 5 Sword Brethren and a leader. Although, in 10e, I’ve been bringing the Repulsor more often, which fits 10 Sword Brethren and 2 characters.
I have a Land Raider Redeemer/Crusader on-order and can’t wait to get it so I can fit 6 Aggressors with a Grav-Captain and Bio-Apothecary. I just hope GW doesn’t nerf the combo before I get to use them.
I’d rank the Brutalis Dread higher than #12. It’s better in 10e because its Multi-Meltas are free. For the Brutalis to work, you MUST have more tempting targets in your army, which is why I always use the Brutalis in conjunction with a Redemptor (which takes most of the heat) in my Black Templars armies. I haven’t tried the Brutalis in my Ultramarines army yet; I take the Ballistus Dread instead.
This is perfect! I’m trying to get an ironstorm list up and running so this is great research.
"Black Templar get free multimeltas"
Cries in Salamander
Well… I didn’t realize my three hammerfalls were worthless now. Thanks gw 🖕🏻
Every time a space marine ranking video comes up I get filled with pure faction envy, so damn spoiled.
Stormraven is also a great choice for Ironstorm as you can move your Tech Marines 20" pop them out and your dread and get lethal, sustained and reduce damage to zero on one attack.
I only haven't bought one because I'm sure they'll figure a way to ruin it before i finally get it painted and then I'll have a big paperweight
I run a stormraven + assault centurions and brutalis dread. dropped behind enemy battleline to smash anti tank+ long range/ psyker anti infantry. Combined with a sword brethren push and heavy anti tank it's fairly devastating. I think Stormraven should be pushed higher due to the fact that it can drop + protect armour(dread), which the other transports can't compete with.
Perhaps worth noting with the Land Raiders that the Crusader and Reedemer can move 12" while the Godhammer can only move 10"
I can't believe the Rhino is still locked out of Primaris...
Gladiator Valiant fits perfectly for Salamanders, it's getting assault keyword and +1S when he's at 12'', same goes for Brutalis - this fella is a friggin killer, especially if you field 2 or 3 of them.
As for Repulsor, he's my transport for Eradicators, Aggressors or Bladeguards, saddly he can't have 7 gravis models inside which to me means no hero for Aggressors, but then again, Ventris and death from above :) Basically I like everything for my Firestormy Salamanders. (I know Ventris and Salamanders ?! He was granted a title of a honorary Salamander ;))
Legends has so many good transports for sallies. Mastodon (45), Spartan (28, yes thats aggressors, eradicators, gravis captain and biologis all in one!), storm eagle (22).
When did Uriel become a Salamander?
He's Ultramarine but an absolute badass, just like any Salamander, so in my eyes he's a honorary Salamander :) (a fan canon though I cant mix Adrax with him) @@beewee2152
If the court would allow me to defend the stormhawk interceptor, a slight inaccuracy in the video that makes quite a large difference, the storm hawk has the hover ability which allows it to be on the field turn 1 and move normally. It does not have great durability but in vanguard spearhead it gains -1 hit and -1 ap outside of 12" and can very comfortably control that 12" it doesn't have many shots but it deserves to be a good bit higher in the rankings.
Stormraven with firstborn dreadnought and 10 devastator squad. Play salamanders. That's 5 multimeltas on board plus one twin liked in the plane. Heavy flamer on dreadnought. Hurricane bolters. If the plane is shot, use the stratagem to disembark and completely destroy whatever shot at the plane. If the plane is shot down, you can eliminate your "EXTRA" marines with bolters if you take casualties. Devs can reroll 1s and no one wants to shoot it down.
Yo Auspex, do you think you could cover the Legends of the Horus Heresy rules? I'd love to hear your take on them (in a video formatted similar to this one).
Shame the stormraven is so big it cant reliably get out of the deployment zone to use its huge movement, at least 10" of move ends up being used going over terrain
As an iron hands fan it hurts to see how many of these get better with Black Templars and no buff for taking it with iron hands. Iron storm is legit tho. You can thank my boys for that.
Great list, though I’d lower the redemptor a bit, maybe raise the executioner.
Redemptors I find just ok unless you get the perfect target (blob of elite infantry) and they can threaten combat. Otherwise I’d just take a better shooting unit for less
executioner is pretty bad...
also apart from tougher vehicles, redemptors kill anything well.
No Astraeus or Thunderhawk Gunship? :D
Great comprehensive video! Cheers!
Ive been running Invictor a lot in Ironstorm detatchment. One game It managed to kill 3 out of 6 Exalted Eightbounds and then I charged the rest and it managed to kill the rest.
The landraiders also have the smoke keybword for steath and cover then u can add armor of contempt. I know its 2 strats but i had mine survive a whole round in the mid bord worth it
Gladiator lancer is so damn good lol especially with incursors for plus one to hit so move shoot on 2s with re rolls to hit on oath then pray for two wounds so u can save the dmg re roll
Don't forget you can tie that with the 1 reroll from ironstorm for the unit. I'd youre lucky, can reroll both damage, or just a wound and a damage
Point Turrets at Objective. Watch opponent fail to take objective. Laughs in Techpriest.
Wow what great timing to refresh
Doesnt the Stormhawk have the hover ability? then it can start turn 1.
thunderstrike + predator annihilator is cheap and kinda reks most heavy vehicles ^^ love that combo
also drop pod with 1x6 Bladeguards+chaplain and 1x3 bladeguards is totaly worth it
My List contains a Redeemer Land Raider with 5 Stormterminators and a Termi Chaplain in it - Death Combo like a Hearse ! Take the Battle to the enemy by sheer "Fire Power" and lots and lots of close quarter t*rr*r on enemy units. Overwatch with the Raiders Flamers while charging on battle shock tests from the Termis protected by the Chaplain ? Very risky, but it's just for the LOL !
But stil: this is a very good list, it helps to improve the vehicle firepower concept ! But: did the Lancer haven't got nerfed recently ?
34:54 the Whirlwind nerf is just mad 😅
CSMs being able to take and use rhinos so effectively really rubs it in that primaris rhinos should be a thing
50% of my army is legends now and most of it is just getting more overcosted as releases come out.
Still doesn't change the fact I think Deredeos and Levithans are cool.
GW can nerf them on the table but they will never nerf them in my heart!
I have a 10 squad of SB + Helbrecht + LT as a NASTY charge of out a land raider. The squad kills anything it touches
Am I wrong on the Hammerfall Bunker or can you shoot it 4x during EACH opponents movement phase auspex said once and now I am confused...
Defensive Array: Each time an enemy unit is set up or ends a Normal, Advance or Fall Back move within range of this weapon, if that enemy unit is an eligible target, the bearer can shoot this weapon at that target as if it were your Shooting phase. The bearer can shoot up to four times in this way in your opponent’s Movement phase.
The stormhawk interceptor can hover, what is he talking about it needing to come in turn 2?
Whirlwind is 180 now.
Ok so I bought a used 40k model lot on EBay and what I received does not match the pics in the post. Dude gave me a partial refund and we called it square. Stuff happens, we adapt, we overcome, we carry on. What I have look like 3 transports in various stages of being built.
I tell you this so I can ask for a video detailing the various differences between space marine transport models that are still playable on the TT. Maybe even do one on the tanks since 2 of these have turrets.
Everyone out here forgetting that the storm raven can transport redemptors dreads as a psodo drop pod
Only way to make the bunker good. It drops like a drop pod and can destroy or remove a building/terrain when it lands on it
My redemptor did so good for me I decided to buy another 😂 so I’m sure this one will whiff a lot to balance everything out
I have a land speeder storm and I bought it a month before 10th dropped now there’s no datasheet. I’ll ether use the 9th rules or I’ll use it as a thunderstrike.
The fixed unit size really, REALLY screw over transport vehicles, especially the Land Raider Crusader and its 16 slot that it can barely make any use of (Its very, VERY hard to justify picking it up over the redeemer unless you are in that ONE case where you are transporting something that's bigger than 14 slot).
Well done as always.
What's the point of the gladiator lancer or any space marine vehicle besides the whirlwind when my chaos opponent uses a Nurgle land raider with sustained hit lascanons re rolling 1's and blasts any vehicles I have when I can't even shoot back cos of Dark Obscuration, a single command point strategem. That single strategem makes almost the entire Space Marine vehicle roster completely useless. Which is a shame because its not fun to leave everything on the shelf.
what is better if you want to have balance predator tank? a predator destructor for anti-infanterie but with lascannons so that it can do a little against vehicles/monsters or a predator annihilator with two heavy storm bolters?
Repulsor is my go to, plus ballistus dread
my replusor executioner was one-shotted last game. first turn. before i could even move it.
wow, ANOTHER Space Marine video.
The Rhino is an iconic unit that is getting shafted
'Signal a full retreat, they've got an extra multi-melta bolted on.'
-no one ever
Huge upgrade for an impulsor either way
just sayin, but the reaper is 12 shots potentially sustain 2 on 5 up or sustain 1 on 5 up vs vehicle with twinlink Dev wounds.. they have the best dmg synergy of the game! they can chew trough a lot of things! oh and just put 3 centurion devastators in the repulsor. you'll blow up anything on the objective you send them on and keep it for the rest of the game.
The only other thing is like to see in these reviews is maybe a recommended points reduction for the poorer ranked units to bring them into the top 5-10.
Why is it impossible to find places with the Gladiator Lancer in stock :(
Could you give the hammerfall bunkar deep strike with uriel ventris and absolutely devastate your opponents deployment zone if you see an opening or drop down on one of the mid field objectives to really make an objective impossible to take for your opponent?
#teslacoilcheese 😄
@Auspex Tactics Where would you rank the Corvus Blackstar in this list?
I have a redeemer I'm going to try out with a Salamander firestorm list this weekend at a local rtt
How’d you go?
@@mathewmackie5623 0-3 I'm a terrible player lol
@@rickyvaldez5205 hell yeah. Love the honesty. Haha
@@mathewmackie5623 actually now that I remember I did go 2-1 at that specific tournament, it was the one after that I went 0-3
Moral of the video: gets better with black templars
I'm currently building my first Redemptor Dreadnought. No idea what loadout to give it, though.
You can magnetise the cannon hand, while I recommend the gatling gun for the under hand and your body weapons are honestly interchangable now.
Thanks for this.
thanks
Where do the Sicaran tanks rank in this? I really want to run a Punisher.
I just want to point out that the Land Raider Crusader and Redeemer both have a 12 in move rather than a 10 in move
Can someone please tell me yes or no. Can Rhinos now transport Primaris marines? Ie, Assault marines, sternguard or Blade guard veterans?
No, rhino cannot transport units with "tacticus" keyword. Many (or all, idk) primaris models have this keyword. Excluding is characters with this keyword
Lol at the repeated 'gets better in black templars'. One of the weird things about the way the detachments and the divergent chapters are interacting is that we are getting rather unintended matches. So the competitive scene has no Iron Hands but stacks of Iron Storm BT lists. Stormlance thunderwolves, Ultramarines vanguard because of Ventris etc etc 😂😂
You doing a Heresy Tank in 40k rules list too?
What about the invader ATV, no need for a specific ranking but would it be in top 5 or 10 or 15 or 20?
The ATVs are keyworded as Mounted, not a vehicle
Came here for the Astraeus review. Why not cover it?
Old habit of considering it forgeworld and niche, I’d wager.
At this point when people can just print it, it might as well be included.
Because it's a video about codex units. It's not a codex unit.
@@rankcolour8780 one of those "codex only" gatekeepers? FW stuff are fun. And it isn't Legends.
What do you think about Blood Angels vehicles ?
You glorious lad
I run a Lancer, a Ballistus and a Contempter. They can't focus everything.
The Brutalis isn't as tough as the Brutalis point for point?🤔
Stormraven : Superiority Through Air Power