@@chadgrimwell8380 its a video game where the devs can write the glider to just fall in a different way than everything else, they don't need to fully simulate the air around you
not me. that old spec of dust was just a sub for horse's terrible auto navigation ai. it wasnt very fast, could only get it after beating all relevant content, and cant even use it in the desert. i wouldnt have minded starting the game with it, but im far enough that i would never use it for anything
If we can attach Zonai devices to it AND it will now use the Zonai batteries as fuel then we're talking. It's speed is just subpar, can't be taken to desert and it runs out of fuel like every 10 minutes. Sure I miss it, but I would be lying if I'm not enjoying the Zonai vehicles more
I made my airbike like this completely on accident. I noticed I did it wrong but it worked fine so I never changed the autobuild. Had no idea it was any better.
I also did this because I just saw the concept in passing and didn't follow any tutorials. When I did stumble on a tutorial by curiosity, I built the second one to spec, it sucked, and I went back to this "new" one in the video that I made.
thats the sad part, you have no idea if you made the best or a decent one and then when you find out no one has made a better vers, you feel SLIGHTLY proud of yourself for accidentally discovering the current best, but then sad that there's nothing better or faster yet..... Cuz I want something better =/
It's not aerodynamics, it's moment of inertia. The two fans are close together this way, so they push on the entire craft more uniformly. The further apart they are the more of their force goes into leverage.
I dont think thats the reason. Fans have orientation marks and that dictates movement. Most people arent aware of this and make floaty bikes because their fans arent aligned; the worst of these cases make bikes that drift around in specific directions. When you align the fans properly with the z axis, you can make a bike that inherently prefers power, or manouvering whilst maintaining stability. Im not saying your WRONG, mind you, I just dont think the difference is going to be that great with such a minor adjustment. You would barely notice it. Its likely that building it like this just inherently aligns the fans perfectly with their true orientation. Because if that was entirely the case, the goblin glider would be better, wouldnt it? but the bike outperforms the glider.
If you wanna transport heavy things with your hover bike like shrine crystals or whatever by sticking them to that bike without the weight of said item(s) weighing you down or just want a faster version with more lift and control, try adding two more fans. One left of the stick and one right of the stick. It'll also help you get places faster and go higher faster. It uses a tiny bit more of your energy cells and is extremely easy to control as it is super maneuverable and very stable. Great for transporting heavy objects and reaching higher places quicker. In the fire dungeon, I didn't use a single rail cart. Just the hover bike I described. Most definitely worth building and saving it to your favorites.
I did that too but with a bike with only 2 fans. Actually I was using that kind of hover segway design? But I didn't touch a single rail in that dungeon either lol forget all that noise
@@spiff7575 I bet! I tried just climbing and gliding at first for a while then decided to use my "quad-fan" cycle. Springs would've definitely done the job as well though. I didn't even think of using them. Just goes to show you how there are so many different ways you can do things and how awesome this game is.
Adding more fans/rocket/etc doesn't actually make you fly faster. This has already been tested and disproven. You only benefit from greater lift capacity.
This is SO helpful, thank you! Not only is it super agile, but I always had trouble making the old hover bike - your step by step tutorial helped me get this spot on
You're having trouble because the building mechanism is screwed up and crude....and if you ever played a game like Valheim you would know. This is a simple flying...whatever it it is...not a wizard's castle is it.
Holy shit, the turning radius on this one is insane. And it flies so straight! I got the left tilt on mine pretty low, but this one is COMPLETELY neutral. It also seems to climb less in the default position, so I think it is actually (horizontally) faster.
If you look at the fans there is a sort of arrow in the center of the fans. Make sure those arrows are pointing straight forward and you won't get any drift, or shouldn't. Mine flies straight after following the arrows on the fans.
I don't know why it took me a few tries just to make sure I followed your instructions exactly how you laid it out. I am so glad I followed your directions. It goes pretty much in a straight line with no effort and now I feel like I have complete control. Thanks!
same! wonder where he got the idea on the "v1.0". that front fan placement is really off, (probably reason why the controls are not that good) it's almost attached at the bottom of the fan where it should be higher, just like on the "v2.0" on this video.
A third fan on the back makes it better for me. Put it at and angel half blowing forward and half up. Looks like a chopper with a high backseat and super fast also can descend much faster.
Certainly a lot easier than guess and check like I did, took me a good hour to make one perfectly aligned, to realize it was because one fan was turned juuust enough when I was trying to attach to cause issues smh
I didn't bother stacking them or doing the backflip, but I made sure to attach them at the furthest place they would attach from and it was a huge improvement over my original version
Add korok leaf swords to either side...right next to links toes. Put a gibdo wing upright on the back. The bike will maintain altitude and make much tighter turns. Looks cool when only use zonaite to auto build too!
@@vincereese2997 trying it now. Dunno if I notice much better handling than what this video already improved on, but love the look of it, especially in all green zonaite color
@lewa3910 to me, it was able to take off and go straight up if held back on the thumbstick. Without the bike, I would travel forward a few feet before correcting. And now it can circle a tree fairly well where, without the wings, the turns would end up swinging wide. Idk that was just my experience 🤷
@@vincereese2997 it makes sense...as someone else said, there's no aerodynamics in the game but this does affect center of mass for sure, probably the korok leaves more than anything for turning, and the gibdo wing for the vertical takeoff. Super interesting!
Left out some details. - spinning the fans 45 degrees left or right after making them face flat. This is to make sure the fans are perfectly aligned, and not slightly off. - 2nd time controlling the stick is to re-align link, so that the backflip will get the perfect distance, while remaining in-line with the fans. - after angling the stick, you pull back again, then attach to the first fan. - you don't come back from max distance, you attach from max attachable distance. Also, a key detail left out of both your video and No Hypothesis' video: If you auto-build the bike on the ground, the terrain can, and probably will, throw off the alignment, causing a very slight offset, which is noticeable when travelling long distances. Also, also, you forgot to link his video
My first attempt had me falling off during hard turns because it would roll too far. I reassembled it on flatter ground using the 45-degree fan rotation discussed in other comments and it works great now! It’s able to turn tight enough that I was able to spiral my way up a chasm.
There are a few things about this design that I don’t like though. The Steering Stick is at a steeper angle, meaning Link won’t get on if it’s pointed up a hill. The other design, with the front fan connected at the rim, seems to respond less to Yunobo’s weight, and climbs much faster at neutral stick. Also if you’re skimming the ground with this version it seems more prone to catching the ground and flipping over. So I find myself switching back and forth.
I think i followed the exact same guide you mentioned but I didn't notice that the front fan was connected to the BOTTOM of the control stick, so tomorrow i'm gonna give that a try because my initial testing didn't seem all that different from the first version I made haha
As long as we follow the example of each attachment point, the result is the same. It is a really magnificent change, thanks so much. I take that first part back, following your instructions to the letter is paramount. Now it flies perfectly straight, thanks again
if you find hard to attach the first fan to the stearing stick rotate it one time to the left (when you are on top of the tower after deattaching it to the rest of the build) I don't know why it works but worked for me so give it a try
man wtf i heard your voice and said "wait I clicked a 2k video?" then I realized it was the right video. thank you for all the tips and news updates you've given throughout the years bro.
Thank you for sharing this, it's much easier to control. The older one felt like it would fishtail a lot & was kinda difficult to go exactly where you wanted to. This this slightly modified design is miles better!
This is the most accurate explanation i have seen. For that 1st time at that. I tend to be critical on how i do things and its hard for me to follow direction by words. I need to see where to put things. This made me happy ❤❤❤❤
I added a light inbetween the front fan and the steering stick and it flies straight forward with no input required. Hold back and it goes straight up, hold forward and you descend and a roughly 30 degree ish angle
I've added a 2nd fan on the back staight behind it and it flies perfect. It does perfectly level flight when not touched and it gives you a spot to put those damn Koroks and stays balanced.
It's also because you probably If you look at the fans there is a sort of arrow in the center of the fans. Make sure those arrows are pointing straight forward and you won't get any drift, or shouldn't. Mine flies straight after following the arrows on the fans.
Upside down cart, control stick three propellers 2 front on outer left and right tilted at a 45 downward Control stick centered on cart (upside down sticks landings, other way allows rolling take off/landing.) Last prop at same angle, centered rear... This flies super nice. Fast. Good for exploring land & sea. Good on all three world levels.
I have a version of the bike in which I use a Hylean Herb as a front strut between the controls and the front fan. It lets the controls rest flat on the ground when landed, and naturally puts the front fan slightly higher by comparison. I feel like my version controls better and lets me be more stable when I have to carry cargo. Also, the bike doesn't roll over as easy during landing. I also have a version with a dragon scale as a front strut, for volcanic places, but the dragon scale is 3x the weight as the herb, so I prefer the herb.
the dragon scale also has the added benefit of making your craft only despawn when you move a few thousand units away from it, instead of a few hundred
I'm sure there are better bikes than the one I built back in the middle of May, but know what, I got used to taking off and landing with mine, even though I have to pull slightly one way and all that. I'll just stick with it.
This process definitely makes the hoverbike more balanced. I did it kinda free hand the first time and it pulled to the left. After this it's smooth flying
Still needs a mirror on the bottom.. The mirror adds weight and makes it easier to handle. Also if you add a dragon part it keeps from despawning. I personally added 2 claws that look like horns on my hoverbike 😈
i found with the old model you contantly fight to get it to steer nut 2.0 just works and you dont need to hold the stick in any direction, so much better
If you're a fan of the tri Cycle, you can do the same as the guide here but for the back two fans stick em together after taking them out and align the same way the back fan was with the hover.
Build one of this for myself, tri makes easier for Korog cargo and speed. Tri but with 2 fans on front is even faster, but way harder to handle with cargo
Thanks dude this was super helpful! So it took me a few times to re-watch this and my key mistake was After standing on top of the two fans and controller, and detaching the top fan, I forgot to press A to jump on the stick and B to cancel. Which gets me realigned with everything. After doing this, it was like *insert big chest music*
I'm trying your instructions, and avoiding using the left stick, but I'm still having problems lining it up. The biggest thing is using Ultrahand on the Control Stick. When I use it, the Control Stick is always turned 45 degrees relative to me, but on your video it automatically righted itself to being lined up with you. When I finish building, the hoverbike keeps leaning a little to the left.
This tutorial makes it a lot easier to follow building! Nice and slow so theres not to many pauses or rewinds. Thanks! EDIT: How do you do a backflip again with the controller?
If you build it right the other way you shouldn't get drift either... the only thing they changed is making sure the handlebars are attached to the same point of the fan to keep the center of mass where it needs to be; so that it's easier to control. If you're getting drift, that means the fans themselves aren't aligned, which is a different problem; but the build guide in this video does its best to prevent that from happening.
The video I followed a month ago had this same hoverbike; not built in the same way, but they made a point to say you should make sure the handlebars are attached at the same point of the two fans... which seems to be the only difference from the other one showed. I think everyone else was just building it wrong, but at least this seems to offer a method to get pretty consistent placement.
I struggled to make the first version of the hover bike. I'll definitly be trying this method out. The other issue I had, was when I made my hover bike it worked OK. It had a little drift, but when I autobuilt it, it flew terribly.
I’m convinced that Totk is anti ADHD I can’t find one video telling me how to find something that … I feel asleep in like 3 steering sticks location videos.
So I figured this out myself and it actually helpful so let me explain after doing the fuse and your mashing left on dpad when it comes up switch to the shield that has the buff or stat you want.then drop the fused shield after that pick up duped shield then pick up fused shield you dropped . after you done that when you break them apart they both will have the stats and buffs hope it helps bc I been doing it for a while idk it works for 1.1.0 or 1.1.1 so try it yourself! No one haven't make a video about it so knock yourself out!😁 Make sure you give credit
So quick tip. If you're exploring or boss farming in the underdark attaching a dragon part to your bike will increase it's despawn distance massively (5k i think). I recreated the 2.0 and am having trouble adding a dragon bit and maintaining balance . Anyone have the numbers for the weight for each of the dragon parts?
I just throw a giant brightbloom on it. Doesn’t seem to affect weight, provides light, protects against despawn for far enough that I’ve never had it despawn on me when I’ve walked away
@@Dave01Rhodes It does have weight, just not enough to mess with the 2-fan hoverbike. I've tried putting one on a 1-fan hoverbike and took a noticeable hit to its already-poor climb characteristics.
Much better than the original. Now I can turn very sharply in the sky. Looks like the original was blocking part of the fan making the turns very slow.
I guess I didn’t something right when I redid my air bike the other week to get rid of the lean. Speed and turning all seem much the same, except my air bike feels like it handles better
Alright you earned a like from me if only by solving the slightly annoying flaw in my auto build that only occurs when pulling back to gain altitude (the rear fan is slightly off center so it gradually rotates clockwise at full climb. Not that annoying unless your climbing altitude alot over long distance)
I accidentally made mine just like that and it worked so good I never felt like redoing it. mine does steer a little to the left but not enough to bother me. So there's some centering I could improve on.
My last bike has a slight drift to the right. This flies straight as an arrow. It doesn't really control much better than my last one, but at least i don't have to make micro corrections
Did the same thing but 20x faster by just using the control arrow for turning them to line it up perfectly with the control unit lol. Takes 5 seconds but hey this works too to really get it set perfectly .
im a little confused about it being 2.0. thats how the hoverbike looks like from start right?? or im i wrong? to me, your version 1.0 is a new look. never seen the front fan attached to the middle of the fan like that, should be attached a little higher like almost to the tip, just like the 2.0. anyway great tutorial definitely will help many people.
You notice how the bike tilts to one side when on the ground? Why does it do that, does that mean its slightly off center? I somehow made a bike that balances perfectly flat so thats the one ive been using since it takes off perfectly straight, but it seems to slightly suffer flying up vertically compared to my bike that had a tilt when on the ground
I think i still prefer the segway design with the fans angled at 45 degrees and to the left and right of the steering stick. Maybe I've just gotten used to it. But the hover "bike" design has me crashing into mountains way more than id like
Idk what I did wrong but my bike leans to the left. Without touching the controls, it does a circle to the left. I followed it and made sure that the arrows pointed forward as well. When I flip my bike upside down, both arrows from the fan are in the same direction. The control is glued to the end of both fans as well. Any other tips?
The downside of this version is that it tilts to the side when you set it down, even on a flat surface. So you usually take off slanted, which can be troublesome in tight spaces, or if there is an obstacle in that direction.
what makes this video different to the original? I get that you cited it, but its the same thing but with voice over. And the OG description states it doesnt steer or go faster
I just prefer 2 fans in the front and one on the back. My spaceship is super maneuverable, fast, can climb and descend quickly, and at 12 zonite it's a steal. Power consumption isn't a problem and it stays level even with a korok attached.
I just use three fans it’s so much better. Two in the back right next to each other and one in the front. The control is so much better and the landings are so much better .
This seems like it should be guaranteed precision, yet I have gotten different results each time I tried this. Possibly due to imprecision in the 'max attachable distance', but I will try again rotating the fans clockwise to rule out that type of misalignment
I just went to try this and realised I'd already made it that way. Mine also sits straight on the ground and doesn't fall to one side after quickbuilding or landing it
It’s not because of aerodynamics, there are no aero models in TOTK. It’s simply center of mass.
So the shape of the zonai plane has no point then if there is no aerodynamic..
@@chadgrimwell8380 it probably just has a high drag value
@@chadgrimwell8380 you can use it backwards, so yes there is no point to the shape
@@gamongames explain aerodynamic 1st, then explain how the glaider works if there is no aerodynamic.
@@chadgrimwell8380 its a video game where the devs can write the glider to just fall in a different way than everything else, they don't need to fully simulate the air around you
I just want my ancient motorcycle again
not me. that old spec of dust was just a sub for horse's terrible auto navigation ai. it wasnt very fast, could only get it after beating all relevant content, and cant even use it in the desert. i wouldnt have minded starting the game with it, but im far enough that i would never use it for anything
@@BSrootI-I don’t remember this comment saying smth like “I think everyone wants the ancient motorcycle back
Fr I can’t have monster roars destroying my knockoff version
Id much rather have my teleporting horse.
If we can attach Zonai devices to it AND it will now use the Zonai batteries as fuel then we're talking. It's speed is just subpar, can't be taken to desert and it runs out of fuel like every 10 minutes. Sure I miss it, but I would be lying if I'm not enjoying the Zonai vehicles more
I made my airbike like this completely on accident. I noticed I did it wrong but it worked fine so I never changed the autobuild. Had no idea it was any better.
Same lmao
I also did this because I just saw the concept in passing and didn't follow any tutorials. When I did stumble on a tutorial by curiosity, I built the second one to spec, it sucked, and I went back to this "new" one in the video that I made.
thats the sad part, you have no idea if you made the best or a decent one and then when you find out no one has made a better vers, you feel SLIGHTLY proud of yourself for accidentally discovering the current best, but then sad that there's nothing better or faster yet.....
Cuz I want something better =/
This is what I did to lol I saw the original and went to make it without a reference in front of me and ended up with this one
how can you possibly replicate all these steps "on accident"...?
Okay, that's really neat of having a way of building it that's super consistent. That totally makes sense for limiting the controls down like that.
It's not aerodynamics, it's moment of inertia. The two fans are close together this way, so they push on the entire craft more uniformly. The further apart they are the more of their force goes into leverage.
I dont think thats the reason. Fans have orientation marks and that dictates movement. Most people arent aware of this and make floaty bikes because their fans arent aligned; the worst of these cases make bikes that drift around in specific directions. When you align the fans properly with the z axis, you can make a bike that inherently prefers power, or manouvering whilst maintaining stability.
Im not saying your WRONG, mind you, I just dont think the difference is going to be that great with such a minor adjustment. You would barely notice it. Its likely that building it like this just inherently aligns the fans perfectly with their true orientation.
Because if that was entirely the case, the goblin glider would be better, wouldnt it? but the bike outperforms the glider.
So is it center of mass or moment of inertia 🤯🤯
If you wanna transport heavy things with your hover bike like shrine crystals or whatever by sticking them to that bike without the weight of said item(s) weighing you down or just want a faster version with more lift and control, try adding two more fans. One left of the stick and one right of the stick. It'll also help you get places faster and go higher faster. It uses a tiny bit more of your energy cells and is extremely easy to control as it is super maneuverable and very stable. Great for transporting heavy objects and reaching higher places quicker. In the fire dungeon, I didn't use a single rail cart. Just the hover bike I described. Most definitely worth building and saving it to your favorites.
I did that too but with a bike with only 2 fans. Actually I was using that kind of hover segway design? But I didn't touch a single rail in that dungeon either lol forget all that noise
My best friend for the fire temple was 30 springs in my hands
@@Handsome_Black lol! Exactly! Ain't nobody got time for that rail nonsense 😂
@@spiff7575 I bet! I tried just climbing and gliding at first for a while then decided to use my "quad-fan" cycle. Springs would've definitely done the job as well though. I didn't even think of using them. Just goes to show you how there are so many different ways you can do things and how awesome this game is.
Adding more fans/rocket/etc doesn't actually make you fly faster. This has already been tested and disproven. You only benefit from greater lift capacity.
This is SO helpful, thank you! Not only is it super agile, but I always had trouble making the old hover bike - your step by step tutorial helped me get this spot on
You're having trouble because the building mechanism is screwed up and crude....and if you ever played a game like Valheim you would know. This is a simple flying...whatever it it is...not a wizard's castle is it.
Holy shit, the turning radius on this one is insane. And it flies so straight! I got the left tilt on mine pretty low, but this one is COMPLETELY neutral. It also seems to climb less in the default position, so I think it is actually (horizontally) faster.
If you look at the fans there is a sort of arrow in the center of the fans. Make sure those arrows are pointing straight forward and you won't get any drift, or shouldn't.
Mine flies straight after following the arrows on the fans.
Old news. I literally have a better bike than this.
@@dylanvilardi1430 what's the better design? this is the best I've seen so far
I'll take pics and share. It's a 3 fan and a 4 fan varient. Don't ask me blueprint I just kinda messed with it until it worked.
Fans drain your battery so fast that it's pretty nice having something so handy with just 2 fans!!
I don't know why it took me a few tries just to make sure I followed your instructions exactly how you laid it out. I am so glad I followed your directions. It goes pretty much in a straight line with no effort and now I feel like I have complete control. Thanks!
That moment when you realize you had built hoverbike 2.0 from the very beginning
Same😭
Me too lol
same! wonder where he got the idea on the "v1.0". that front fan placement is really off, (probably reason why the controls are not that good) it's almost attached at the bottom of the fan where it should be higher, just like on the "v2.0" on this video.
A third fan on the back makes it better for me. Put it at and angel half blowing forward and half up. Looks like a chopper with a high backseat and super fast also can descend much faster.
HOW DARE YOU!!!!
This is perhaps the best way to make a perfectly aligned hover bike. Will make one for myself soon!
Certainly a lot easier than guess and check like I did, took me a good hour to make one perfectly aligned, to realize it was because one fan was turned juuust enough when I was trying to attach to cause issues smh
I didn't bother stacking them or doing the backflip, but I made sure to attach them at the furthest place they would attach from and it was a huge improvement over my original version
Add korok leaf swords to either side...right next to links toes. Put a gibdo wing upright on the back. The bike will maintain altitude and make much tighter turns. Looks cool when only use zonaite to auto build too!
Srs or trolling?
@@Caer-Bannog I'm not trolling. I use this build all the time.
@@vincereese2997 trying it now. Dunno if I notice much better handling than what this video already improved on, but love the look of it, especially in all green zonaite color
@lewa3910 to me, it was able to take off and go straight up if held back on the thumbstick. Without the bike, I would travel forward a few feet before correcting. And now it can circle a tree fairly well where, without the wings, the turns would end up swinging wide. Idk that was just my experience 🤷
@@vincereese2997 it makes sense...as someone else said, there's no aerodynamics in the game but this does affect center of mass for sure, probably the korok leaves more than anything for turning, and the gibdo wing for the vertical takeoff. Super interesting!
Left out some details.
- spinning the fans 45 degrees left or right after making them face flat. This is to make sure the fans are perfectly aligned, and not slightly off.
- 2nd time controlling the stick is to re-align link, so that the backflip will get the perfect distance, while remaining in-line with the fans.
- after angling the stick, you pull back again, then attach to the first fan.
- you don't come back from max distance, you attach from max attachable distance.
Also, a key detail left out of both your video and No Hypothesis' video:
If you auto-build the bike on the ground, the terrain can, and probably will, throw off the alignment, causing a very slight offset, which is noticeable when travelling long distances.
Also, also, you forgot to link his video
instead of going on and on with a full edited list, why wouldn't you just make a video yourself?
Shut the hell up. Your entire comment comes off as pretentious and condescending. I made it fine exactly as he described.
@@nickbrn60 I thought he was thorough. You didn't have to read it
@@nickbrn60 Not everyone makes videos. You should know.
@@nickbrn60 Smooth brained take
My first attempt had me falling off during hard turns because it would roll too far. I reassembled it on flatter ground using the 45-degree fan rotation discussed in other comments and it works great now!
It’s able to turn tight enough that I was able to spiral my way up a chasm.
There are a few things about this design that I don’t like though. The Steering Stick is at a steeper angle, meaning Link won’t get on if it’s pointed up a hill. The other design, with the front fan connected at the rim, seems to respond less to Yunobo’s weight, and climbs much faster at neutral stick.
Also if you’re skimming the ground with this version it seems more prone to catching the ground and flipping over.
So I find myself switching back and forth.
I think i followed the exact same guide you mentioned but I didn't notice that the front fan was connected to the BOTTOM of the control stick, so tomorrow i'm gonna give that a try because my initial testing didn't seem all that different from the first version I made haha
This is the first video I've ever seen with point-by-point pixel-perfect instructions. Thank you SO MUCH!
It feels more like a more consistent method to get a good placement rather than a new design
Yeah calling it a new design is a bit dramatic lol
The front fan has a different attachment spot. Compared to all modern vehicle 'updates' this is a momentous and uncanny difference
Both times I’ve followed this video it drifts heavily to the right
@@WealthyIndustrialistrotate the first fan 1 step clockwise before placing it down.
"No Hypothesis" did that in his video, too. But why only the first fan and not both?@@-user_redacted-
As long as we follow the example of each attachment point, the result is the same. It is a really magnificent change, thanks so much. I take that first part back, following your instructions to the letter is paramount. Now it flies perfectly straight, thanks again
Wow thanks for showing the proper technique to attach them too!
if you find hard to attach the first fan to the stearing stick rotate it one time to the left (when you are on top of the tower after deattaching it to the rest of the build) I don't know why it works but worked for me so give it a try
man wtf i heard your voice and said "wait I clicked a 2k video?" then I realized it was the right video. thank you for all the tips and news updates you've given throughout the years bro.
How do you do the backflip without accidentally move a tiny bit? My bike still truns a bit to the left
Gotta say I just followed this to a tee and it’s perfect. Love my new and improved hover bike. Thanks!
Thank you for sharing this, it's much easier to control. The older one felt like it would fishtail a lot & was kinda difficult to go exactly where you wanted to.
This this slightly modified design is miles better!
This is the most accurate explanation i have seen. For that 1st time at that. I tend to be critical on how i do things and its hard for me to follow direction by words. I need to see where to put things. This made me happy ❤❤❤❤
Nice!
I'm waiting for the engineer-level solution where someone builds an easy-to-align jig to be used to perfectly align these parts.
Now this is a proper alignment method. Do it once and save yourself a ton of time later trying to fiddle with the damn thing. Nice work.
I added a light inbetween the front fan and the steering stick and it flies straight forward with no input required. Hold back and it goes straight up, hold forward and you descend and a roughly 30 degree ish angle
Works great and easy to follow directions. Thanks!
I've added a 2nd fan on the back staight behind it and it flies perfect. It does perfectly level flight when not touched and it gives you a spot to put those damn Koroks and stays balanced.
It's also because you probably If you look at the fans there is a sort of arrow in the center of the fans. Make sure those arrows are pointing straight forward and you won't get any drift, or shouldn't.
Mine flies straight after following the arrows on the fans.
Upside down cart, control stick three propellers
2 front on outer left and right tilted at a 45 downward
Control stick centered on cart (upside down sticks landings, other way allows rolling take off/landing.)
Last prop at same angle, centered rear...
This flies super nice. Fast. Good for exploring land & sea. Good on all three world levels.
Here I am having known a hoverbike existed and having done my best to get one to work and having used the superior model all this time. Crazy.
I have a version of the bike in which I use a Hylean Herb as a front strut between the controls and the front fan. It lets the controls rest flat on the ground when landed, and naturally puts the front fan slightly higher by comparison. I feel like my version controls better and lets me be more stable when I have to carry cargo. Also, the bike doesn't roll over as easy during landing.
I also have a version with a dragon scale as a front strut, for volcanic places, but the dragon scale is 3x the weight as the herb, so I prefer the herb.
the dragon scale also has the added benefit of making your craft only despawn when you move a few thousand units away from it, instead of a few hundred
I'm sure there are better bikes than the one I built back in the middle of May, but know what, I got used to taking off and landing with mine, even though I have to pull slightly one way and all that. I'll just stick with it.
If only other companies put this much dedication in the vehicles they make.
🤣
This process definitely makes the hoverbike more balanced. I did it kinda free hand the first time and it pulled to the left. After this it's smooth flying
Still needs a mirror on the bottom..
The mirror adds weight and makes it easier to handle.
Also if you add a dragon part it keeps from despawning.
I personally added 2 claws that look like horns on my hoverbike 😈
i found with the old model you contantly fight to get it to steer nut 2.0 just works and you dont need to hold the stick in any direction, so much better
I actually did it before watching this video. Tried to allign it properly and space the fans out more. I was amazed by the control it had !
If you're a fan of the tri Cycle, you can do the same as the guide here but for the back two fans stick em together after taking them out and align the same way the back fan was with the hover.
Build one of this for myself, tri makes easier for Korog cargo and speed. Tri but with 2 fans on front is even faster, but way harder to handle with cargo
Thanks dude this was super helpful! So it took me a few times to re-watch this and my key mistake was
After standing on top of the two fans and controller, and detaching the top fan, I forgot to press A to jump on the stick and B to cancel. Which gets me realigned with everything.
After doing this, it was like *insert big chest music*
Very easy build instructions, thank you!
I'm trying your instructions, and avoiding using the left stick, but I'm still having problems lining it up. The biggest thing is using Ultrahand on the Control Stick. When I use it, the Control Stick is always turned 45 degrees relative to me, but on your video it automatically righted itself to being lined up with you.
When I finish building, the hoverbike keeps leaning a little to the left.
Same on +50 attempts, it keeps tiltinh just a little while flying, so I ended up building a Tri fan version (2 on back side 1 on front)
This tutorial makes it a lot easier to follow building! Nice and slow so theres not to many pauses or rewinds. Thanks! EDIT: How do you do a backflip again with the controller?
Thanks man! You press ZL-left stick down-X
I have been using this bike for almost 4 weeks now, and I'm happy to see people using it too. Plus, this bike can go down way faster too.
I have always built it this way, never realized it made a difference though, good stuff
So we're pretty much fixing the drift in the hoverbike
If you build it right the other way you shouldn't get drift either... the only thing they changed is making sure the handlebars are attached to the same point of the fan to keep the center of mass where it needs to be; so that it's easier to control.
If you're getting drift, that means the fans themselves aren't aligned, which is a different problem; but the build guide in this video does its best to prevent that from happening.
who knew such a minor adjustment would make such a huge difference
hm you can use two flat fans on the side and tilt a steering in the middle as well. I like that one for depths as its got better turn radius
The video I followed a month ago had this same hoverbike; not built in the same way, but they made a point to say you should make sure the handlebars are attached at the same point of the two fans... which seems to be the only difference from the other one showed.
I think everyone else was just building it wrong, but at least this seems to offer a method to get pretty consistent placement.
Thanks a lot for teaching me how to build this 🙏
I struggled to make the first version of the hover bike. I'll definitly be trying this method out. The other issue I had, was when I made my hover bike it worked OK. It had a little drift, but when I autobuilt it, it flew terribly.
This has so much better handling, it's pretty damn impressive. Thank you!
I’m convinced that Totk is anti ADHD I can’t find one video telling me how to find something that … I feel asleep in like 3 steering sticks location videos.
Awesome, did it like that - works like a charm! Only thing is it keeps pulling to the left for a bit... ?
This tutorials saved me from going bald lol your the real mvp
Dude made it look so easy it took me like an hour
It turned upside down too
Thank you! I really need to explore the depths and this is perfect! Thank you!
Is this Allcity from NBA2K? I’m a huge fan. I’m subscribing!
So I figured this out myself and it actually helpful so let me explain after doing the fuse and your mashing left on dpad when it comes up switch to the shield that has the buff or stat you want.then drop the fused shield after that pick up duped shield then pick up fused shield you dropped . after you done that when you break them apart they both will have the stats and buffs hope it helps bc I been doing it for a while idk it works for 1.1.0 or 1.1.1 so try it yourself! No one haven't make a video about it so knock yourself out!😁 Make sure you give credit
Yeah that’s just a perfect aligned hover bike. Dose make a big difference though. You can also use a few stake to help align.
This fusing and aerodynamics also sums up everything about this game it isn’t conventional or on purpose but it just works 😂
no way. I guess ive been making hoverbike 2.0 accidentally this whole time. Crazy how slight differences changes everything
Thanks so much for sharing the knowledge!! 😁✌️
Fantastic instructions. Thanks!
Hey dude this is cool you should do more precision builds like this.
Thanks man I will keep that in mind
I can agree when I centered it as good as possible just as I did with the original hover bike it definitely leans left a lot less
Which is the new one the one you fly in the beginning?
This is how I built it when I learned about aligning the fans by their insignia, but I don’t remember it being this complicated
So quick tip. If you're exploring or boss farming in the underdark attaching a dragon part to your bike will increase it's despawn distance massively (5k i think).
I recreated the 2.0 and am having trouble adding a dragon bit and maintaining balance . Anyone have the numbers for the weight for each of the dragon parts?
I use a dragon spike shard and attach it under the stick, trying to keep it within the vertical of the center of mass with Link on it.
I just throw a giant brightbloom on it. Doesn’t seem to affect weight, provides light, protects against despawn for far enough that I’ve never had it despawn on me when I’ve walked away
@@Dave01Rhodes It does have weight, just not enough to mess with the 2-fan hoverbike. I've tried putting one on a 1-fan hoverbike and took a noticeable hit to its already-poor climb characteristics.
Much better than the original. Now I can turn very sharply in the sky. Looks like the original was blocking part of the fan making the turns very slow.
I prefer the armed hoverbike, it requires more fans in order for the bike to get airborne, but it is pretty decent
I guess I didn’t something right when I redid my air bike the other week to get rid of the lean. Speed and turning all seem much the same, except my air bike feels like it handles better
Alright you earned a like from me if only by solving the slightly annoying flaw in my auto build that only occurs when pulling back to gain altitude (the rear fan is slightly off center so it gradually rotates clockwise at full climb. Not that annoying unless your climbing altitude alot over long distance)
I wonder if the big difference ISNT the uniformity of the build but rather that its properly aligned with both fans true alignment
I accidentally made mine just like that and it worked so good I never felt like redoing it. mine does steer a little to the left but not enough to bother me. So there's some centering I could improve on.
My last bike has a slight drift to the right. This flies straight as an arrow. It doesn't really control much better than my last one, but at least i don't have to make micro corrections
Did the same thing but 20x faster by just using the control arrow for turning them to line it up perfectly with the control unit lol. Takes 5 seconds but hey this works too to really get it set perfectly .
im a little confused about it being 2.0. thats how the hoverbike looks like from start right?? or im i wrong? to me, your version 1.0 is a new look. never seen the front fan attached to the middle of the fan like that, should be attached a little higher like almost to the tip, just like the 2.0. anyway great tutorial definitely will help many people.
Just to let everyone know, Having Yunobo's avatar on your flying device does add weight and cases you to drift. Make sure you dismiss it.
You notice how the bike tilts to one side when on the ground? Why does it do that, does that mean its slightly off center? I somehow made a bike that balances perfectly flat so thats the one ive been using since it takes off perfectly straight, but it seems to slightly suffer flying up vertically compared to my bike that had a tilt when on the ground
I think i still prefer the segway design with the fans angled at 45 degrees and to the left and right of the steering stick. Maybe I've just gotten used to it. But the hover "bike" design has me crashing into mountains way more than id like
Green goblin superiority man. Nothing better than bombing an enemy base while laughing like willem dafoe
@@bubblegum8876u mean goblin glider?
@@gijsspierings6059 who flys the goblin glider again? His name slips my mind
@@bubblegum8876 Green Goblin is the man who flied the goblin glider, you were right the first time
THANK YOU SO MUCH
How do you stop the steering stick from tipping off after the first part where you attach the first fan
pop a large brightbloom seed at the front and you'll have a great light for the depths.
Idk what I did wrong but my bike leans to the left. Without touching the controls, it does a circle to the left. I followed it and made sure that the arrows pointed forward as well. When I flip my bike upside down, both arrows from the fan are in the same direction. The control is glued to the end of both fans as well. Any other tips?
"Never touch your right stick" proceeds to touch immediately after
The downside of this version is that it tilts to the side when you set it down, even on a flat surface. So you usually take off slanted, which can be troublesome in tight spaces, or if there is an obstacle in that direction.
What version Doesn't?
what makes this video different to the original? I get that you cited it, but its the same thing but with voice over. And the OG description states it doesnt steer or go faster
I just prefer 2 fans in the front and one on the back. My spaceship is super maneuverable, fast, can climb and descend quickly, and at 12 zonite it's a steal. Power consumption isn't a problem and it stays level even with a korok attached.
I actually have a 2 fans on the side hoverbike that works a lot better then hoverbike 1.0. Ill have to give this one a try
I just use three fans it’s so much better. Two in the back right next to each other and one in the front.
The control is so much better and the landings are so much better .
what landings? i usually just crash the shit out of my hoverbike when i need to land x)
I personally prefer 2 fans in the front and 1 in the back. Speed and control.
what about the dragon scale placement?
Never mind I still managed to place the scale bellow the control module
This seems like it should be guaranteed precision, yet I have gotten different results each time I tried this. Possibly due to imprecision in the 'max attachable distance', but I will try again rotating the fans clockwise to rule out that type of misalignment
I just went to try this and realised I'd already made it that way. Mine also sits straight on the ground and doesn't fall to one side after quickbuilding or landing it
To hell with your hover bike! I want Urbosa's Fury again!
anybody know where the video for 3.0 is where they use one more piece from the construction site to get better maneuverability?
So I didn’t build it with the same method. But my fan placement is the same. I didn’t realize people built it with the front fan attached lower