The way I interpreted Beast From Beyond is it's like a metanarrative commentary on modern Hollywood's obsession with remakes and sequels. Extinction was a film series which Wyler made and was happy with Exodus being the final movie in the franchise. But the producers demanded more, so Wyler reluctantly began work on a new Extinction movie, and the project was managed so badly he wasn't even sure if it was going to be a sequel or reboot. That's why it's set in the Nightfall facility, but there's the garbled Dr Cross radio message implying it's set after Exodus. Ultimately the project was axed and Wyler never got to finish The Beast From Beyond, that's why the map is so small and full of "plot holes": literal wormholes between dimensions which allow the main characters to escape and return to the movie theater, and what allows special zombies from other movies to invade this map.
@@Stanley557maybe they shoudve given Willard a line like “how did you get here, This isn’t finished. LEAVE! You can’t be here now, if he hasn’t already seen you he’ll see you now!”
This series is the reason I made an effort to try IW zombies and I'm really glad I did. It's not perfect, the zombies hit you from a mile away (though I'd argue WaW is worse) and some maps can have too many different enemies at once but it's such a fun and unique take on zombies. I'm not super into the story of IW zombies, I do love the silly melodrama of the Aether and Dark Aether stories, but I appreciate the focus on just being fun and wacky. Especially since if Cold War, Vanguard (minus the Dark Aether area) and MWZ are anything to go off of, zombies is gonna be sticking with towns, cities and military bases for the foreseeable future. Regardless, fantastic series and will be rewatching this the second I post this comment. Really hope this video gets the views and support it deserves. Can't wait for the Extinction video! (and the Vanguard video in like 8 years)
@@Stanley557 It wasn't even the quality that made the community go ballistic but the very existence of the game. As it was the third futuristic game in a row, the fatigue from the setting had already set in during BO3's first year. It's sad that people didn't even try to understand that Infinity Ward had been working on the game ever since Ghosts was released. That was three whole years before release and two years before they knew that their game would flop because Activision didn't even tell the other studios about the other games.
I’m not sure id call it a “failure” Tbh I actually liked it better than Bo3. Before zombie chronicles, IWZ felt more in the spirit of Cod zombies to me. Spaceland and Rave felt closer to that old Bo1 style of zombies where strong a gameplay loop Horde Defense mechanics came First with story as an extreme Second. Spaceland is probably the best launch map for a zombies mode since Kino. It’s just an excellently designed map. So many great locations and very intuitive. The final 2 DLC maps unfortunately sort of aren’t great but the gameplay experience of the mode is enough that I do still enjoy returning to it if I want to see how high of a round I can get to.
@LateNightHalo that's totally fair. I wasn't sure how exactly to title this video but I felt it described best how the game failed to reach it's target audience despite being a great experience and in retrospect it's very much reached that over time
i have like 500 hours in IW zombies and i think a big part of it is just how much love was poured into it. it has some blemishes for sure, but man if you can look past them theres some real fun to be had
Spaceland and Shaolin are still my favourites tbh. I prefer them two to most BO3 maps which is definitely a take I know but i was a film kid in college just as IW started its year so the idea of everything being based off an era of film with a hoaky OTT director as the villain really appealed to me. Shame beast from beyond didn't go for a more Alien style nostromo ship for its map though. Feel that'd work best while still having kinda the same vibe.
@jasonblundelldobebussing i respect his decision but it was legitimately just like a comfort video to play in the background when doing random tasks. Oh well. 4hr Stanley review replacement let's gooooooo
@@stephensylvarwolf7940 I agree. I understand why he took the video down, but it was one of my go to videos when I wanted some background noise while doing chores 😂
@@jasonblundelldobebussingHow people play games like cod and still end up soft will always surprise me. Guys an idiot, could've been making bank off those videos still if he didn't delete them.
Genuinely enjoyed the review! I listened to this throughout the work day at the office lol. I have had a kick of playing Non-Treyarch zombies and it's interesting to see all the ideas. Even if poorly executed. Times used to be simpler when this game was the current COD.
I honestly loved the Fate & Fortune card system, it's probably my favorite version of the mechanic introduced by gobblegums. I didn't like how it was random which gobblegum you'd pull from the machine. However, F&F cards were tied to a charge mechanic like Cold War field upgrades, and you could activate any card you wanted when it was full. The drawback was that once activated, a card couldn't be used again unless you refilled your hand at the F&F vendor, and you could only use it a few times per game. I also liked how you could choose to use the refill at any time, even if you still had cards left. You the player had to make a choice: should you use all of your cards first before refilling? Or is it worth using a refill early because you really need that one particular card?
Great retrospective Stanley!! It was awesome to learn in depth about the maps, mechanics, unique features and behind of IW Zombies! Especially cause I've only ever heard a lot of these things in passing, nice to know about the full puzzle rather than just large chunks of it! Again awesome videos, I'm excited for a possible Extinction retrospective and getting to learn more about that game!💜
I absolutely adored Spaceland. I thought it was incredibly creative, and it never took itself seriously. I mean dude you're running around a theme park, with catchy music, shooting blasters at aliens. How fun is that???
IW is an inconsistent ol' ball of charm, a double edged blade that does hurt itself when trying to play with story conclusiveness, it works for spectacle but fumbles the drama(The Wyler tapes are neat tho). Regardless of the narrative short comings, it bangs hard and i love it.
Definitely my favorite map has to be Rave in the Redwoods, as someone who grew up with my parents quoting Jay and Silent Bob and me watching and falling in love with Comic Book Men. Kevin Smith has been a person I look up to a lot along with David Hasslehoff. True they could’ve involved him more in the Easter egg and such but I feel it was the right amount and the set up and backstory of Jay and Kevin being huge fans of Willard was very wholesome and sweet moment for me. I feel the difficulty scale on this map is just right!
I really wish we got to see a reality where JZ had a little more time to refine his ideas. I won't lie, I kind of like the more sandbox-y direction Spaceland got to take versus a lot of the other post black ops 2 maps.
Something I feel like that could have made the slasher better, if they were truly trying to go for slasher villain, would be if you could stop it temporarily. In the slasher films, after an exorbitant amount of force, the killer is knocked out. If the slasher acted like George Romero in that way, maybe giving you something for free, then that would possibly incentivize the player going into rave mode past the tenth round. Of course, he would come back the next wave, just like George Romero, but you know, I just thought it'd be a neat idea :)
Honestly? I would rather have IWZ2 than play another year of IW multiplayer. I would give them a second shot at this in a heartbeat, with the one stipulation that the very very first thing they have to do is FIX. THE ZOMBIE. COLLISION.
I feel like overall the game is underrated. It’s been my favourite zombies based game since starting in 2018. Very creative maps, mich different than the current theme they have going. I wish they could give the development studio more creative freedom with games like this, it would be a great hit in todays era of gaming
Hey Stanley557 I have a challenge idea for you :). The Micah Challenge (Origins) (Not the rat Micah from Read Dead Redemption lol it’s my name). M- You must have either the Mauser or MG08 (upon completion of the EE) since I’m a WW1/WW2 nerd. I- Can only use Ice Staff (exception is made for Easter egg steps) C- Can’t use gobble-gums (except whimsicals because it would be funny). A- Must have the dead wire AAT on 1 weapon since my favorite color is blue. H- Have fun :). Since my birthday is in June you can get Juggernog. (All remaining perk slots are for your choosing). Do you think this challenge would be fun for you to do sometime. Could even appear for your Ironman run.
@@Stanley557 Mule kick does have a machine on Origins it is in the lower section of the mound where you build the staffs you can access it by the platforms used to get to the levers that change the colors of the rocks to upgrade the staffs. Although when I think about it for Origins it can be just to either have the Mauser or MG08 since it starts with M. Does that sound better :).
I dont know if its been mentioned, but you were wrong the rat heart. It can kill as many zombies as are in the radius. Ive killed entire hordes with it before
@@Stanley557 no yeah its literally amazing. Its better than any other tactical grenade. And the devs even made it so as soon as the zombies are affected, they get stunned so you are rewarded for divebombing yourself into the horde
The point about the slasher in rave is so true, and any of ur fixes would’ve solved the problem. As someone who loves rave and would probably rate it higher than u did, the slasher being unkillable outside of the EE sucks sm, it turns the coolest part of the map into something I barely touch outside the start. I get the meta slasher movie point the devs, were going for, but I think they could still make this point while letting the player “kill” the slasher, by simply having Willard laugh and comment on how “you can’t escape him” or something like that, with the slasher then respawning next time u enter rave mode. This then somewhat incentivises the player to enter rave mode while still keeping the point horror movie trope
Great video! I have always been a fan of IW zombies but this made me really think critically about some of it's flaws which I could not articulate myself. Treyarch and other develops should really look at what this game did well in the future since the rewards you get for completing easter eggs such as directors cut single handedly make this a worthwhile experience. That being said I think you were a tad bit too harsh with Beast From Beyond. Despite the map being the worst map in IW Zombies it is miles better than most of WW2 zombies and Exo Zombies imo. Keep up the great content!
I honestly would have preferred that the theming of the maps stuck to the 80s, and just represented different sub-genres of horror. Spaceland already represented sci-fi horror films like Killer Klowns from Outer Space, Rave can easily be slightly retooled to be 80s, as it's already representing slasher films like Friday the 13th. Shaolin could have swapped 70s kung-fu (which isn't even horror) for 80s supernatural films like Ghostbusters. Attack could have been reworked into being specifically based on 80s Zombie films like Return of the Living Dead. Beast should have been scrapped entirely and a map based on either action horror like Predator and set in a jungle (if you had to throw Cryptids in, they could be put here since Ghosts did have a MP map based on Predator) , or based on Hellraiser 2 and be set in a disturbing hell world (which would tie in with Mephistopheles). This would also allow for the maps to be far more cohesive character wise, as the characters would be more like their Spaceland selves, just in different outfits but playing the same 'character'. Also sticking to the 80s theme would mean the awesome licensed soundtrack from Spaceland carrying over into the other maps.
When people say the boss fights are unfair if you just get really good and memorise the attacks and know how to kill them you realise it’s atchually not as hard as you think just don’t panic when you get in the boss fight
Little correction on your comment about the charms on Rave: You said it's non sensical without a guide, but the parts and where to put them are highlighted in rave mode 😅 I really liked the map for its looks and since playing it again this year I learned so much about it. Still no spaceland tho.
@Benator97 that is fair, just felt there were gaps in their logic like finding them is hard and even in rave mode you'd have to scower the whole map if you didn't know where they go much which is much more difficult than it sounds
Sure. Its way easier with a guide and I guess the percentages on the games zombie trophies speak values about the accessability of the eggs. Me and my bros loved grinding the skulls before every egg to be prepared perfectly. But you know only 0,1% percent players who solved the skull eggs besides us. And yes you are right. You really have to get used to the entangler. We always had 1 Player that was missing all his shots on top of being color blind xD Glad you cam restart the Machine easily on most maps xD
@Benator97 indeed, although it is funny the skull hacker card gives you one shot so if you mess up you either gotta get the card or actually do the whole side quest lol
We didn't use the cards for that reason (besides on Radioactive, where the machine glitches without usinf a card fitst) 😅 most of the time we didn't even need to go more rounds the the normal setup for the Boss, to do the skull Maschine. Sure it was hard sometimes, but I learned playing Mahjong and the 8 Queens gamw on the way and we got permanent perks for the Boss fights 😁
@Stanley557 But yeah. The card is awful. We tried in once on Spaceland and fucking up costs you the card, so we just did spaceland without permaperks 😶 Imagine Perkaholic was not working 100% of the time xD
You know what they should have done for The Slasher? They should have made him easier to kill, but he would come back after a few rounds or so with a random, damaged form, kind of similar to Jason in Friday the 13th.
This is easily the best zombies video I’ve seen on TH-cam! Great work. Any chance you’re planning something similar for black ops 3? (Or already have, I can’t find it if you did)
@Squiddy12 I want to go through every game at some point. Currently done IW, AW, WWII, Cold War, this IW Rereview, about to finish an MWZ review, and currently working on an Extinction review. So making my way through them all! Glad you enjoyed the video!
@efrainrodriguez8973 thank you and I'm sorry but the lack of defensive options is geinuely one of the game's biggest faults 😭 it infects nearly every portion of this game besides mephistopheles uniornically
@@Stanley557 yea i understand I love the game for it difficulty I actually rank it next to bo3 in the number one spot for zombies. Just for it being so much fun to me. I love the shield in all of the games but iw i think works better without one cause i dont like easy games. Its why i hate CW and just find it boring. Its not challenging in the slightest. But i cant deny the hitbox and collision issues. I dont face them that much if not at all since i just mastered the zombies movement in the game but still can be a struggle especially in shaolin and beast.
IW zombies honestly might be my favorite Zombies experience ever even though I love BO3 zombies and BO2 and BO1 but nothing has beaten IW since it released imo and I feel like zombies hasn’t been the same since BO3
Still haven't beaten Mehpie with my friend yet, but kinda want to try again after watching. But IW zombies has some good concepts, it just sucks it peaked with Rave imo, and then fell off a cliff
Mule munchies is actually quite a bad perk in this game, as even with permanent perks (g&s, dc, etc.), you will lose your mule kick weapon upon going down
How to fix the slasher one make him killble only outside of rave mode so basically you go into ot he spawns then he comes after you out of rave mode and if you have friends they can kill him with you being in rave mode
Imma say it, I think I’m the only one who likes the Fate and Fortune cards. They’re more consumer friendly with multiple uses of the crate exclusive cards not consuming more than 1 per match even if you use more than 1. Then the buffs of the cards not being so ludicrous as gobble gums or elixirs. They feel more balanced, and the fact we got to vote for which cards we wanted from Lee Ross’s Twitter in the later life cycle is something I’d KILL to see return in BO6. I miss Lee lol
@straightuprat696 I didn't know people voted for them that's super cool. I personally felt the cards were too limiting and I only ever used them once per game/specific situation. Glad you love the system! I just didn't feel it was the best handled. Same criticisms apply to bo4 elixirs
@@Stanley557 Your opinion is fair, I would’ve liked to see what more cards they could’ve done if given the chance. And for an example of the vote, the one i remember was related to the fate and fortune card that allowed instant access to ghost and skulls with no prior steps of the quests completed. I’m not sure if those tweets can still be found anymore but it goes a long way in showing community collaboration
Failure is definitely the wrong title to use when even during the controversy of another future CoD zombies was always well praised. Even the Zombies channels enjoyed it.
It's 2024 and we're still spreading wind core misinformation smh (It's literally useless on anything aside from M1, DMR or mauler sentinel, and even un-epics your type 2 butcher) In all seriousness people want to say that IW weapons are weak but there are some sleeper variants and weapons for sure, specifically talking about spaceland and how variants interact with the arcane cores and having been down a weapon damage rabbit hole for years regarding a spreadsheet that will never get finished and how long specific weapons/variants will 1 shot kill to. Knowing what I know I just can't help but eyeroll at the M1 + wind core meta and how people still consider that the dominant strategy out of fear of experimentation or just plain ignorance.
@TheLucarioProject hey man it ain't that serious it's just the safest most reliable strategy. You're barking up the wrong tree I just use one strategy and stick with it cause that's how my brain works. The set up is easy, ammo is reliable and it does exactly what I need it to do. I'm glad you get a good kick out of weapon experimentation, I don't it's just my preferred gameplay style.
@TheLucarioProject I'm not going to test over 30 weapons with 5 different core compabilties because I do not care as that's simply not preferred gameplay style. The Kendall to m1 windcore to wonder weapon pistol work perfectly for what i need them to do. It's a sound strategy that has helped me in every scenario so why wouldn't I promote it?
Believe me you don't want to test all 5 with every weapon as that's what I've been failing to do for years but in doing so I understand how the cores fundamentally work like how the base arcane core makes each weapon 1 hit kill for 2 rounds longer as well as some cursed info like bang bangs is only double tap 1.0, double packing the axe is a literal scam and that the FHR is a 1 shot kill to round 42 with the x-quisite... so yeah. I get its a common strat especially when talking about someone without too many variants but like I said I'm stuck with a bunch of cursed IW knowledge that literally nobody else is aware of.
@TheLucarioProject hey that's totally fair and at least you get a ton out of IW. I imagine there's a ton of combinations and little intricacies but I don't exactly like the notion that I'm ignorant for not spending an extra 1000 hours on a game just so that I don't spread "windcore" propaganda.
This post was made by x-quisite gang lmao idk people always seem to instantly discount x-quisite thinking its too hard to get or something. So long as you understand the UFO needs 15 zombies in 1 trap activation it really isn't all that. Wind has its uses but x-quisite makes any weapon/variant that fires like a shotgun god tier and increases total ammo count where technically none of the other cores increase any damage aside from a few outlier variants
Look Stanley, should you ever go for an Extinction video for the sake of god, please force jrrizzo to take part. Must've been the biggest fan of the mode.
@koksnaseralf as much as I would like to we own it on different consoles and he's not really into zombies/extinction anymore so I don't know if he'd want to
IW is chronically underrated i have 0 nostalgia for any games in the series since i played pretty much WaW-Bo3 in the same year and can easily say my top 5 zombies are 1. Bo3 2. IW 3.Bo4 4.Bo2 5.WW2
I wish all of the maps had the same quality as space land, I love the game but the only map that I can play with friends is space land. Rave is okay but it’s to boring.. every other map you have to be an expert to play lol.
Ngl this video is well made but if you don't want to watch 4 H, this game will say unfair, hard, punishing, glitchy hit box, if WW2, bo1, bo2, bo3 release hard map nobody complain , but iw zombies release anything hard people will complain like there is money on the table.
Can't wait for the Re-Re-Review in 2031!
How did you comment this a month ago what the fuck
@@DeaaronFoxsmaleloverMaybe he's had this video in the unlisted videos for the members on yt or Patreon for a month before finally making it public
It was up for a month for members, two weeks for those who join the discord and up since yesterday for everyone else
@@Stanley557ohhh that makes a lot of sense
Yea i was wrong thast time, this shit sucks. Stanley in 2093 probably
The way I interpreted Beast From Beyond is it's like a metanarrative commentary on modern Hollywood's obsession with remakes and sequels. Extinction was a film series which Wyler made and was happy with Exodus being the final movie in the franchise. But the producers demanded more, so Wyler reluctantly began work on a new Extinction movie, and the project was managed so badly he wasn't even sure if it was going to be a sequel or reboot. That's why it's set in the Nightfall facility, but there's the garbled Dr Cross radio message implying it's set after Exodus. Ultimately the project was axed and Wyler never got to finish The Beast From Beyond, that's why the map is so small and full of "plot holes": literal wormholes between dimensions which allow the main characters to escape and return to the movie theater, and what allows special zombies from other movies to invade this map.
@LuvzToLol21 that's not a bad explanation I just didn't feel the writers did all that good of job conveying this theme
@@Stanley557maybe they shoudve given Willard a line like “how did you get here, This isn’t finished. LEAVE! You can’t be here now, if he hasn’t already seen you he’ll see you now!”
This series is the reason I made an effort to try IW zombies and I'm really glad I did. It's not perfect, the zombies hit you from a mile away (though I'd argue WaW is worse) and some maps can have too many different enemies at once but it's such a fun and unique take on zombies. I'm not super into the story of IW zombies, I do love the silly melodrama of the Aether and Dark Aether stories, but I appreciate the focus on just being fun and wacky. Especially since if Cold War, Vanguard (minus the Dark Aether area) and MWZ are anything to go off of, zombies is gonna be sticking with towns, cities and military bases for the foreseeable future.
Regardless, fantastic series and will be rewatching this the second I post this comment. Really hope this video gets the views and support it deserves. Can't wait for the Extinction video! (and the Vanguard video in like 8 years)
It’s my turn to pick the movie for the sleepover
I love when stanly said "its stanleying time" and stanleyed all over the place
Truly the Stanley
Of all time
Rest In Peace, Paul Reubens. August 27, 1952-July 30, 2023 🕊️🪦goodbye my favorite actor.
Im a simple man, I see infinite warfare content and I watch
I loved Infinite Warfare as whole. Kind of sad that it got shafted by the community.
@EUM_NEMESIS I agree, the community has a very high standard of quality and I feel that causes the greater majority to miss on some cool experiences
@@Stanley557 It wasn't even the quality that made the community go ballistic but the very existence of the game. As it was the third futuristic game in a row, the fatigue from the setting had already set in during BO3's first year. It's sad that people didn't even try to understand that Infinity Ward had been working on the game ever since Ghosts was released. That was three whole years before release and two years before they knew that their game would flop because Activision didn't even tell the other studios about the other games.
100% It's easily my favorite COD game. I'd absolutely buy an IW2
@@EUM_NEMESISdidn’t help that chronicles literally released three months into iw’s lifespan
that's cool and all, now make a 4 hour long review on BO3 freerun
Always wanted a freerun editor
4 hour review of Nightmares mode in BO3
@9000Dogs tomorrow
I’m not sure id call it a “failure”
Tbh I actually liked it better than Bo3. Before zombie chronicles, IWZ felt more in the spirit of Cod zombies to me. Spaceland and Rave felt closer to that old Bo1 style of zombies where strong a gameplay loop Horde Defense mechanics came First with story as an extreme Second.
Spaceland is probably the best launch map for a zombies mode since Kino. It’s just an excellently designed map. So many great locations and very intuitive.
The final 2 DLC maps unfortunately sort of aren’t great but the gameplay experience of the mode is enough that I do still enjoy returning to it if I want to see how high of a round I can get to.
@LateNightHalo that's totally fair. I wasn't sure how exactly to title this video but I felt it described best how the game failed to reach it's target audience despite being a great experience and in retrospect it's very much reached that over time
Didn't expect to find you here lol, bo3 is just above IW for me but I love them both
i have like 500 hours in IW zombies and i think a big part of it is just how much love was poured into it. it has some blemishes for sure, but man if you can look past them theres some real fun to be had
There was a surprising amount of effort put into IW as a whole. The game's campaign is considered one of the best my fans.
Weapon Variants made this game more replayable than Bo3 because it was actually rewarding due to the power of them and looks, and I love Directors Cut
Spaceland and Shaolin are still my favourites tbh. I prefer them two to most BO3 maps which is definitely a take I know but i was a film kid in college just as IW started its year so the idea of everything being based off an era of film with a hoaky OTT director as the villain really appealed to me. Shame beast from beyond didn't go for a more Alien style nostromo ship for its map though. Feel that'd work best while still having kinda the same vibe.
I love IWZ
The best part about zombies in spaceland is when the clowns animations glitch and they just freeze and glide at you 😊😂
Finally! A complete series of reviews by JrRizzo
I miss rizzo's video on IW zombie. The beast from beyond rereview isn't enough 😢
@@stephensylvarwolf7940, facts! The dude got too soft, and decided to nuke his old reviews for being "too harsh".
@jasonblundelldobebussing i respect his decision but it was legitimately just like a comfort video to play in the background when doing random tasks. Oh well. 4hr Stanley review replacement let's gooooooo
@@stephensylvarwolf7940 I agree. I understand why he took the video down, but it was one of my go to videos when I wanted some background noise while doing chores 😂
@@jasonblundelldobebussingHow people play games like cod and still end up soft will always surprise me. Guys an idiot, could've been making bank off those videos still if he didn't delete them.
I honestly believe you can't say Beast is the worst map in the entirety of zombies when Der Anfang and Terra Maledicta exist.
@@BlueJayz474 that's fair worst round base can I say that?
Stanley’s a clown he thinks cw and bo6 is better than every old zombies mode somehow😂😂 IW is far better than CW and Bo6 so far
@@grannde_ Why even come here? To a 3 month old video to shit on what games he likes? he likes bo6 and cw, and that's fine
@grannde_ you're just slinging bullshit
@@grannde_no he doesn’t you idiot, he’s just respectful to
All of the game modes
I love IW zombies so much you can really tell it was a passion project
WE NEED MORE NON TREYARCH ZOMBIES MODES!!
A failure with a heart of gold perfect way to describe infinite Warfare zombies great job on the title Stanley
Babe, wake up. New Stanley557 video just dropped
L zombies player not liking one of the most repetitive setup processes in the form of BfB without Dcut
Genuinely enjoyed the review! I listened to this throughout the work day at the office lol. I have had a kick of playing Non-Treyarch zombies and it's interesting to see all the ideas. Even if poorly executed. Times used to be simpler when this game was the current COD.
I honestly loved the Fate & Fortune card system, it's probably my favorite version of the mechanic introduced by gobblegums. I didn't like how it was random which gobblegum you'd pull from the machine. However, F&F cards were tied to a charge mechanic like Cold War field upgrades, and you could activate any card you wanted when it was full. The drawback was that once activated, a card couldn't be used again unless you refilled your hand at the F&F vendor, and you could only use it a few times per game. I also liked how you could choose to use the refill at any time, even if you still had cards left. You the player had to make a choice: should you use all of your cards first before refilling? Or is it worth using a refill early because you really need that one particular card?
@@LuvzToLol21 I agree
I got my membership today and completely forgot until this video popped up in my recommended 😅
Great retrospective Stanley!! It was awesome to learn in depth about the maps, mechanics, unique features and behind of IW Zombies! Especially cause I've only ever heard a lot of these things in passing, nice to know about the full puzzle rather than just large chunks of it!
Again awesome videos, I'm excited for a possible Extinction retrospective and getting to learn more about that game!💜
oh my god a 4 hour video about my favorite zombies game from my favorite zombies youtuber? i'm eating good today
what if there was a rat inside the IW zombies game
Let’s go, new Stanley upload.
that scream at 2:22:54 has me dying lmao 😭
I absolutely adored Spaceland. I thought it was incredibly creative, and it never took itself seriously. I mean dude you're running around a theme park, with catchy music, shooting blasters at aliens. How fun is that???
Let's goooo the peak of human evolution as uploaded!!!
Never seen this channel before but when I saw a 4 hour long video about COD zombies it was an instant click
@GamerSlayer5000 ❤️❤️❤️❤️ well don't worry I have a whole series of videos that are multi hours long
IW is an inconsistent ol' ball of charm, a double edged blade that does hurt itself when trying to play with story conclusiveness, it works for spectacle but fumbles the drama(The Wyler tapes are neat tho). Regardless of the narrative short comings, it bangs hard and i love it.
Hehe third
Edit: 4:08:50 YEAHHHHHH FLAK CANNONS MENTIONED LET'S GOOOOOO FLAK CANNON BROS (just me) WE WON
Definitely my favorite map has to be Rave in the Redwoods, as someone who grew up with my parents quoting Jay and Silent Bob and me watching and falling in love with Comic Book Men. Kevin Smith has been a person I look up to a lot along with David Hasslehoff. True they could’ve involved him more in the Easter egg and such but I feel it was the right amount and the set up and backstory of Jay and Kevin being huge fans of Willard was very wholesome and sweet moment for me. I feel the difficulty scale on this map is just right!
3:02 one thing to mention about Fate & fortune Card. Each time u refill it, the price increase every 2-3k per refill
@@GamingSpider115 I did not know that. Goes to show how often I refill them
@@Stanley557 yea its why i Rarely refill them as it gets higher each time
I really wish we got to see a reality where JZ had a little more time to refine his ideas. I won't lie, I kind of like the more sandbox-y direction Spaceland got to take versus a lot of the other post black ops 2 maps.
1:16 the intro of nostalgic
Stanley, Mr L, and Rizzo all narrate videos in the same tone of voice
Something I feel like that could have made the slasher better, if they were truly trying to go for slasher villain, would be if you could stop it temporarily. In the slasher films, after an exorbitant amount of force, the killer is knocked out. If the slasher acted like George Romero in that way, maybe giving you something for free, then that would possibly incentivize the player going into rave mode past the tenth round. Of course, he would come back the next wave, just like George Romero, but you know, I just thought it'd be a neat idea :)
honestly directors cut is the only way to play this zombies. I would totally give up any trophies if it meant I would have been able to start with it.
hehe i pay this guy on a monthly basis and got this video early
Honestly? I would rather have IWZ2 than play another year of IW multiplayer. I would give them a second shot at this in a heartbeat, with the one stipulation that the very very first thing they have to do is FIX. THE ZOMBIE. COLLISION.
Time to rewatch these reviews... again 👀
@aexens7430 thank you!!!!! 🥰🥰🥰
27:51 it isn’t boring to tell us how to get it actually, it helps casuals get better
I feel like overall the game is underrated. It’s been my favourite zombies based game since starting in 2018. Very creative maps, mich different than the current theme they have going. I wish they could give the development studio more creative freedom with games like this, it would be a great hit in todays era of gaming
Hey Stanley557 I have a challenge idea for you :).
The Micah Challenge (Origins)
(Not the rat Micah from Read Dead Redemption lol it’s my name).
M- You must have either the Mauser or MG08 (upon completion of the EE) since I’m a WW1/WW2 nerd.
I- Can only use Ice Staff (exception is made for Easter egg steps)
C- Can’t use gobble-gums (except whimsicals because it would be funny).
A- Must have the dead wire AAT on 1 weapon since my favorite color is blue.
H- Have fun :).
Since my birthday is in June you can get Juggernog. (All remaining perk slots are for your choosing).
Do you think this challenge would be fun for you to do sometime. Could even appear for your Ironman run.
@@MidasTheMemer haha sounds fun but isn't getting mule kick already a challenge enough?
@@Stanley557 Mule kick does have a machine on Origins it is in the lower section of the mound where you build the staffs you can access it by the platforms used to get to the levers that change the colors of the rocks to upgrade the staffs.
Although when I think about it for Origins it can be just to either have the Mauser or MG08 since it starts with M.
Does that sound better :).
Why dose the jumpscare of lord hater losing his shit keep making me chuckle
You remind me of my friend. It's adorable so keep it up 🥰
I played zombies in space land more than any zombies. Solo damn near every time just trying to beat my previous score. Absolutely love that map
I dont know if its been mentioned, but you were wrong the rat heart. It can kill as many zombies as are in the radius. Ive killed entire hordes with it before
@aquaimperative5618 oh shit really? I always thought it was 4~5
@@Stanley557 no yeah its literally amazing. Its better than any other tactical grenade. And the devs even made it so as soon as the zombies are affected, they get stunned so you are rewarded for divebombing yourself into the horde
2:24:00 there was a bug with a longbow sniper epic variant that completely changes the colour and lighting on the map
John brought me here and I was not disappointed ❤
The point about the slasher in rave is so true, and any of ur fixes would’ve solved the problem. As someone who loves rave and would probably rate it higher than u did, the slasher being unkillable outside of the EE sucks sm, it turns the coolest part of the map into something I barely touch outside the start. I get the meta slasher movie point the devs, were going for, but I think they could still make this point while letting the player “kill” the slasher, by simply having Willard laugh and comment on how “you can’t escape him” or something like that, with the slasher then respawning next time u enter rave mode. This then somewhat incentivises the player to enter rave mode while still keeping the point horror movie trope
Great video! I have always been a fan of IW zombies but this made me really think critically about some of it's flaws which I could not articulate myself. Treyarch and other develops should really look at what this game did well in the future since the rewards you get for completing easter eggs such as directors cut single handedly make this a worthwhile experience. That being said I think you were a tad bit too harsh with Beast From Beyond. Despite the map being the worst map in IW Zombies it is miles better than most of WW2 zombies and Exo Zombies imo. Keep up the great content!
I love the variants of guns you can get from crates, sometimes completely changing the way the gun works. W zombies in my opinion.
I honestly would have preferred that the theming of the maps stuck to the 80s, and just represented different sub-genres of horror. Spaceland already represented sci-fi horror films like Killer Klowns from Outer Space, Rave can easily be slightly retooled to be 80s, as it's already representing slasher films like Friday the 13th. Shaolin could have swapped 70s kung-fu (which isn't even horror) for 80s supernatural films like Ghostbusters. Attack could have been reworked into being specifically based on 80s Zombie films like Return of the Living Dead. Beast should have been scrapped entirely and a map based on either action horror like Predator and set in a jungle (if you had to throw Cryptids in, they could be put here since Ghosts did have a MP map based on Predator) , or based on Hellraiser 2 and be set in a disturbing hell world (which would tie in with Mephistopheles). This would also allow for the maps to be far more cohesive character wise, as the characters would be more like their Spaceland selves, just in different outfits but playing the same 'character'. Also sticking to the 80s theme would mean the awesome licensed soundtrack from Spaceland carrying over into the other maps.
When people say the boss fights are unfair if you just get really good and memorise the attacks and know how to kill them you realise it’s atchually not as hard as you think just don’t panic when you get in the boss fight
Little correction on your comment about the charms on Rave: You said it's non sensical without a guide, but the parts and where to put them are highlighted in rave mode 😅 I really liked the map for its looks and since playing it again this year I learned so much about it. Still no spaceland tho.
@Benator97 that is fair, just felt there were gaps in their logic like finding them is hard and even in rave mode you'd have to scower the whole map if you didn't know where they go much which is much more difficult than it sounds
Sure. Its way easier with a guide and I guess the percentages on the games zombie trophies speak values about the accessability of the eggs. Me and my bros loved grinding the skulls before every egg to be prepared perfectly. But you know only 0,1% percent players who solved the skull eggs besides us. And yes you are right. You really have to get used to the entangler. We always had 1 Player that was missing all his shots on top of being color blind xD Glad you cam restart the Machine easily on most maps xD
@Benator97 indeed, although it is funny the skull hacker card gives you one shot so if you mess up you either gotta get the card or actually do the whole side quest lol
We didn't use the cards for that reason (besides on Radioactive, where the machine glitches without usinf a card fitst) 😅 most of the time we didn't even need to go more rounds the the normal setup for the Boss, to do the skull Maschine. Sure it was hard sometimes, but I learned playing Mahjong and the 8 Queens gamw on the way and we got permanent perks for the Boss fights 😁
@Stanley557 But yeah. The card is awful. We tried in once on Spaceland and fucking up costs you the card, so we just did spaceland without permaperks 😶 Imagine Perkaholic was not working 100% of the time xD
You know what they should have done for The Slasher? They should have made him easier to kill, but he would come back after a few rounds or so with a random, damaged form, kind of similar to Jason in Friday the 13th.
Goated, just like IW
I'm not sure if anyone saw it, but I just wanted to say that I like the in-game emblem you have. :)
Loved the video!
@@SoulKitsuneyt thank you!
I just watched all of the infinite warfare rereviews a week ago... Time to do it again.
Cuz when Stanley drops I am here 💪😤
god dammit Stanley i was eating chips and at 2:22:58 i fuckin spat them out at my monitor
@@ChaosArtistFN I'm glad
@@Stanley557 this is why you're better than John
I think why I'm good at iw and not good with other engines is because of the mentioned jankiness, I'm just used to it
This is easily the best zombies video I’ve seen on TH-cam! Great work. Any chance you’re planning something similar for black ops 3? (Or already have, I can’t find it if you did)
@Squiddy12 I want to go through every game at some point. Currently done IW, AW, WWII, Cold War, this IW Rereview, about to finish an MWZ review, and currently working on an Extinction review. So making my way through them all! Glad you enjoyed the video!
@@Stanley557excellent news, dropping a sub to join you on the journey 🤙
48:35 can't believe they put Jamiroquai in the game
Having beat Mephistopheles, I had my fun
A single IW map has more personality than the last few COD's combined. I miss it.
I’ve been waiting for this, so happy
It’s finally out
Edit: do slappy taffy work for Shaolin WW’s?
@@gabrieldevoogel6225 fun fact slappy taffy is not in shaolin
@@Stanley557 I guess it would’ve been to strong 😂😂
Im pretty sure Mephistopheles Has been teased since rave
The amount of times this man said shield and armor almost made me lose my mind. Good vid tho
@efrainrodriguez8973 thank you and I'm sorry but the lack of defensive options is geinuely one of the game's biggest faults 😭 it infects nearly every portion of this game besides mephistopheles uniornically
@@Stanley557 yea i understand
I love the game for it difficulty
I actually rank it next to bo3 in the number one spot for zombies. Just for it being so much fun to me. I love the shield in all of the games but iw i think works better without one cause i dont like easy games. Its why i hate CW and just find it boring. Its not challenging in the slightest. But i cant deny the hitbox and collision issues. I dont face them that much if not at all since i just mastered the zombies movement in the game but still can be a struggle especially in shaolin and beast.
IW zombies honestly might be my favorite Zombies experience ever even though I love BO3 zombies and BO2 and BO1 but nothing has beaten IW since it released imo and I feel like zombies hasn’t been the same since BO3
Still haven't beaten Mehpie with my friend yet, but kinda want to try again after watching. But IW zombies has some good concepts, it just sucks it peaked with Rave imo, and then fell off a cliff
What if we got 5 steps ahead just to really hammer the point home
Mule munchies is actually quite a bad perk in this game, as even with permanent perks (g&s, dc, etc.), you will lose your mule kick weapon upon going down
I’ve watched all the parts individually just wanted to comment for support.
Seems pretty fair across the board, but what is all the hate for refreshing fate cards for
I’m watching a 4h video to see if I spend 40$ (it’s on sale with dlc)
10$ per hour lol
@Milkyway115 for 40 bucks for the whole game? Yeah that's a good deal hope you like it!
Cue the good part 1:17
4 hours...? FUCKING AWESOME!
How to fix the slasher one make him killble only outside of rave mode so basically you go into ot he spawns then he comes after you out of rave mode and if you have friends they can kill him with you being in rave mode
IW zombies is peak zombies. Everything after goes overboard
Imma say it, I think I’m the only one who likes the Fate and Fortune cards. They’re more consumer friendly with multiple uses of the crate exclusive cards not consuming more than 1 per match even if you use more than 1. Then the buffs of the cards not being so ludicrous as gobble gums or elixirs. They feel more balanced, and the fact we got to vote for which cards we wanted from Lee Ross’s Twitter in the later life cycle is something I’d KILL to see return in BO6. I miss Lee lol
@straightuprat696 I didn't know people voted for them that's super cool. I personally felt the cards were too limiting and I only ever used them once per game/specific situation. Glad you love the system! I just didn't feel it was the best handled. Same criticisms apply to bo4 elixirs
@@Stanley557 Your opinion is fair, I would’ve liked to see what more cards they could’ve done if given the chance. And for an example of the vote, the one i remember was related to the fate and fortune card that allowed instant access to ghost and skulls with no prior steps of the quests completed. I’m not sure if those tweets can still be found anymore but it goes a long way in showing community collaboration
Great Game For Speedrunning At one time had each WR on Rave....
Can’t wait to watch iw has always been and still is my favorite call of duty!
Failure is definitely the wrong title to use when even during the controversy of another future CoD zombies was always well praised. Even the Zombies channels enjoyed it.
Wil you do the eight extra hours on your re-re-review
@@AtlasH0456 yes
can confirm 1:49:37
your thumbnail artist is pretty cool
yes she is, go follow her on twitter!
@@Stanley557 thank you for showing her my comment means a lot Stanley :>
@@Stanley557 You can't make us Stanley, also Kray can't spell your name
@kray2349 of course! I wanted her to know she has support even if I didn't know you were all friends lol
@@Stanley557 have a great day stanley :)
It's 2024 and we're still spreading wind core misinformation smh (It's literally useless on anything aside from M1, DMR or mauler sentinel, and even un-epics your type 2 butcher)
In all seriousness people want to say that IW weapons are weak but there are some sleeper variants and weapons for sure, specifically talking about spaceland and how variants interact with the arcane cores and having been down a weapon damage rabbit hole for years regarding a spreadsheet that will never get finished and how long specific weapons/variants will 1 shot kill to. Knowing what I know I just can't help but eyeroll at the M1 + wind core meta and how people still consider that the dominant strategy out of fear of experimentation or just plain ignorance.
@TheLucarioProject hey man it ain't that serious it's just the safest most reliable strategy. You're barking up the wrong tree I just use one strategy and stick with it cause that's how my brain works. The set up is easy, ammo is reliable and it does exactly what I need it to do. I'm glad you get a good kick out of weapon experimentation, I don't it's just my preferred gameplay style.
@TheLucarioProject I'm not going to test over 30 weapons with 5 different core compabilties because I do not care as that's simply not preferred gameplay style. The Kendall to m1 windcore to wonder weapon pistol work perfectly for what i need them to do. It's a sound strategy that has helped me in every scenario so why wouldn't I promote it?
Believe me you don't want to test all 5 with every weapon as that's what I've been failing to do for years but in doing so I understand how the cores fundamentally work like how the base arcane core makes each weapon 1 hit kill for 2 rounds longer as well as some cursed info like bang bangs is only double tap 1.0, double packing the axe is a literal scam and that the FHR is a 1 shot kill to round 42 with the x-quisite... so yeah. I get its a common strat especially when talking about someone without too many variants but like I said I'm stuck with a bunch of cursed IW knowledge that literally nobody else is aware of.
@TheLucarioProject hey that's totally fair and at least you get a ton out of IW. I imagine there's a ton of combinations and little intricacies but I don't exactly like the notion that I'm ignorant for not spending an extra 1000 hours on a game just so that I don't spread "windcore" propaganda.
This post was made by x-quisite gang lmao
idk people always seem to instantly discount x-quisite thinking its too hard to get or something. So long as you understand the UFO needs 15 zombies in 1 trap activation it really isn't all that. Wind has its uses but x-quisite makes any weapon/variant that fires like a shotgun god tier and increases total ammo count where technically none of the other cores increase any damage aside from a few outlier variants
Look Stanley, should you ever go for an Extinction video for the sake of god, please force jrrizzo to take part. Must've been the biggest fan of the mode.
@koksnaseralf as much as I would like to we own it on different consoles and he's not really into zombies/extinction anymore so I don't know if he'd want to
IW is chronically underrated i have 0 nostalgia for any games in the series since i played pretty much WaW-Bo3 in the same year and can easily say my top 5 zombies are
1. Bo3
2. IW
3.Bo4
4.Bo2
5.WW2
rizzo?
why he so joyous
@@varik5224 thank you? There's just a lot to love about life you know?
I wish all of the maps had the same quality as space land, I love the game but the only map that I can play with friends is space land. Rave is okay but it’s to boring.. every other map you have to be an expert to play lol.
Ngl this video is well made but if you don't want to watch 4 H, this game will say unfair, hard, punishing, glitchy hit box, if WW2, bo1, bo2, bo3 release hard map nobody complain , but iw zombies release anything hard people will complain like there is money on the table.
@@sanad7754 so true
Stanley 557 are you skibidi sigma?
yes