Unreal Engine 5 Tutorial - Kart Racing Game Part 1: Suspension

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  • เผยแพร่เมื่อ 11 ต.ค. 2024
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ความคิดเห็น • 24

  • @tjrizvi251
    @tjrizvi251 4 หลายเดือนก่อน +14

    Please lord keep this tutorial going.

  • @TrashHeap64
    @TrashHeap64 4 หลายเดือนก่อน +6

    Funny how i havent touched unreal in probably a year. I had an idea for a Kart racer only to find that you posted not this not even 24 hours ago. Keep up the awesome work!

    • @arbykay5946
      @arbykay5946 4 หลายเดือนก่อน

      I had a idea for s kart racing game almost a year ago and didnt find any tutorial complete making it

  • @Badguy292
    @Badguy292 3 หลายเดือนก่อน +1

    Oh gods yes, I've been looking for a tutorial that doesn't use the Chaos Vehicles component, because it feels overly and needlessly complex. Thank you for this.

  • @Ollive24
    @Ollive24 4 หลายเดือนก่อน +1

    I'm from Brazil and it's hard to find a tutorial on this subject other than a 4 hour video you appeared at the right time and I'm happy to share the channel, please continue with the project, and if you can teach transmission system in the future

  • @arkgamer742
    @arkgamer742 2 หลายเดือนก่อน +1

    Great tutorial. For people looking for a realistic result the magnitude of the Force is calculated: Stiffness x compressed Distance x 100. The Stiffness is a constant that is specific for a spring. Depending on the units you use for the compressed Distance it is either in N/cm or N/m. Typical values for a car are 1000-1250 N/cm or 100N/m-125N/m. The 100 is just a value to adjust to UE units (UE uses cN so either you calculate it it in cN you need to multiply the result by 100).

  • @bobcharlotte8724
    @bobcharlotte8724 4 หลายเดือนก่อน +1

    Omg I've been trying to do this with the vehicle component without success! I'm so pumped!
    Thank you! 😊

  • @mattgreen753
    @mattgreen753 4 หลายเดือนก่อน

    Awesome idea for a tutorial series! Looking forward to future episodes.

  • @ussdev1988
    @ussdev1988 3 หลายเดือนก่อน

    Years of unreal never have Seen someone doin finally smth Else as a Shooter xD keep this goin xD

  • @Astronomy1337
    @Astronomy1337 4 หลายเดือนก่อน +1

    thank you for this! definitely keep up the awesome work!

  • @Fafmagic
    @Fafmagic 4 หลายเดือนก่อน +2

    This is great. Are you going to make this multiplayer? Replication of physics-based actors always seems to throw me and would love to know how to manage this properly.

  • @MgamingStudios
    @MgamingStudios 4 หลายเดือนก่อน +1

    Great tutorial ❤

  • @kkavehh67
    @kkavehh67 4 หลายเดือนก่อน +2

    nice , i could not find a good tutorial for cart racing .

  • @Lazyboyswift
    @Lazyboyswift หลายเดือนก่อน

    You tutorials are always awesome dude, but i wish you would tell us which version to load before starting

  • @L.ACTIVISTE
    @L.ACTIVISTE 4 หลายเดือนก่อน

    So great!!see u from France🤟🤟

  • @andcaru
    @andcaru 4 หลายเดือนก่อน

    Great, Thank you for sharing! Blessings.

  • @antcla
    @antcla หลายเดือนก่อน

    can i use my own car models to this cool tutorial?

  • @robertoferreira4896
    @robertoferreira4896 4 หลายเดือนก่อน

    Hi Ryan, is this frame rate independent?
    Thanks!

  • @aliosmantasar1734
    @aliosmantasar1734 4 หลายเดือนก่อน

    Güzel seri devamı gelsin

  • @TheFunDimension
    @TheFunDimension 4 หลายเดือนก่อน

    Yo, Mr. L, could I translate this series tutorial to a VR experience? My UE skills are minus 6.9%.

    • @RandomGuyyy
      @RandomGuyyy 4 หลายเดือนก่อน

      I'm not Mr L but yeah, you just stick the camera in the right place and set Tracking Origin to Eye Level. You might want to use Forward Renderering with 4x MSAA.

  • @shadesmadness4399
    @shadesmadness4399 3 หลายเดือนก่อน

    Hi folks! I'm trying to follow along with this on UE4.7 and at 11:00 with that multiply node I cant that he adds a pin to later on. I can't seam to change the float pin to a vector pin and dragging from the get unit direction's multiplier won't convert it as well. Is this a UE5 specific functionality? is there a work around from my case? I tested by raising the 1.0 value after the normalize to range but it makes the kart behave like a donkey that's mad, trying to get someone off its back (LOL) any help with this would be much appreciated or if someone can point me to a tutorial that does the same things in UE4. Please and thank you!

  • @JupiterxBlues
    @JupiterxBlues หลายเดือนก่อน

    Anyone able to get this to work without the kart bouncing around?

  • @tylerwyler423
    @tylerwyler423 19 วันที่ผ่านมา

    i need help around 10:32 when it comes to pasting, i find its not as straight forward and generic as I thought it was going to be