Video Game Sound Design 101 with Marshall McGee | Native Instruments

แชร์
ฝัง
  • เผยแพร่เมื่อ 24 ม.ค. 2025

ความคิดเห็น • 94

  • @NativeInstruments
    @NativeInstruments  4 ปีที่แล้ว +23

    Want to try it yourself? Head on over to Metapop and show off what you've learned for a chance to win KOMPLETE 13: metapop.com/pages/promos/marshall-mcgee

    • @vancejaiden6171
      @vancejaiden6171 3 ปีที่แล้ว

      sorry to be so offtopic but does someone know a way to get back into an Instagram account??
      I somehow forgot the login password. I love any assistance you can offer me!

    • @drewbriggs7749
      @drewbriggs7749 3 ปีที่แล้ว

      @Vance Jaiden Instablaster ;)

    • @vancejaiden6171
      @vancejaiden6171 3 ปีที่แล้ว

      @Drew Briggs Thanks so much for your reply. I found the site through google and im in the hacking process atm.
      Looks like it's gonna take a while so I will get back to you later when my account password hopefully is recovered.

    • @vancejaiden6171
      @vancejaiden6171 3 ปีที่แล้ว

      @Drew Briggs It worked and I now got access to my account again. I am so happy:D
      Thank you so much, you saved my account !

    • @drewbriggs7749
      @drewbriggs7749 3 ปีที่แล้ว

      @Vance Jaiden no problem xD

  • @MarshallMcGee
    @MarshallMcGee 4 ปีที่แล้ว +145

    Thanks for having me!

    • @nartkelmendi6675
      @nartkelmendi6675 4 ปีที่แล้ว +1

      YOU MADE IT!

    • @ephjaymusic
      @ephjaymusic 4 ปีที่แล้ว

      Absolutely fantastic tutorial! Thanks!

    • @cory99998
      @cory99998 4 ปีที่แล้ว

      Hi, how much would you recommend Soundly? I do a lot of audio work on my games and often struggle to find good raw sounds to work with. I mainly have trouble finding decent foley, gunshots, and explosions that aren't already processed to hell or have tons of reverb.

    • @leebeatzz
      @leebeatzz 3 ปีที่แล้ว

      Thanks Marshall I follow you. your insights and direction are amazing for sound design. Keep them videos coming.

    • @TemmeSikkema
      @TemmeSikkema 3 ปีที่แล้ว

      This was GREAT. Thanks Marshall

  • @stefevr
    @stefevr 4 ปีที่แล้ว +40

    Marshall is such a good teacher

  • @cowstoaus
    @cowstoaus 4 ปีที่แล้ว +33

    NI, you've been killing it with new content on the channel. Super grateful!

  • @cinematicsounds
    @cinematicsounds 6 หลายเดือนก่อน +3

    🌟 Here is a summary. Thank me later, you got this!
    🛠 Sound Design Process:
    1. Collecting Source Material:
    • Tools: Native Instruments plugins like Kinetic Metal, Action Strikes, Rise and Hit.
    • Approach: Gather sounds from both personal sample libraries and Native Instruments’ Kontakt instruments.
    2. Organizing and Preparing Sounds:
    • Session Setup: Separate tracks for different elements like effects, Foley, and sub-bass sounds.
    • Techniques: Use “freeze and flatten” to convert MIDI tracks to audio for easier manipulation.
    3. Layering and Designing Sounds:
    • Fireball Casting Scene:
    • Layer sounds like fire swooshes, explosions, and magical whooshes to create a dynamic audio experience.
    • Pitch and Timing Adjustments: Modify pitch and timing to match the visual actions precisely.
    • Foley Sounds:
    • Focus on footsteps, cloth movement, and punch sounds to add realism.
    • Gather various sounds to ensure a diverse palette and avoid repetition.
    4. Spatialization and Effects:
    • Reverb and EQ: Apply reverb and EQ to blend sounds naturally and add depth.
    • Sub-bass Management: Separate sub-bass elements to maintain clarity and avoid muddiness.
    5. Mixing and Mastering:
    • Compression and Limiting: Light compression and limiting to balance the overall mix.
    • Mid-Side EQ: Use mid-side EQ to control frequencies, ensuring a clear and spacious sound.
    🎨 Practical Examples:
    • Fireball Casting Scene:
    • Use layers of sound to build a rich, immersive audio experience.
    • Apply EQ to remove unwanted frequencies and emphasize the desired tones.
    • Synchronize sound effects with visual actions for precise and impactful sound design.
    • Using Kontakt Instruments:
    • Kinetic Metal: Create magical and otherworldly sounds.
    • Action Strikes: Add powerful, orchestral hits for dramatic moments.
    • Rise and Hit: Generate impactful whooshes and hits for transitions and special effects.
    🎧 Advanced Techniques:
    • Pitch Manipulation: Adjust pitch to fit the scene better and create unique sound textures.
    • Tremolo Effects: Use auto-pan and tremolo to add movement and variation to static sounds.
    • Creative Layering: Combine multiple sounds to enhance fullness and energy, ensuring they occupy different frequency regions.
    📝 Additional Tips:
    • Stay Organized: Keep your sound libraries and session tracks well-organized for efficient workflow.
    • Experiment Freely: Don’t be afraid to try new things and iterate on your designs.
    • Use Quality Headphones: Ensure accurate sound design and mixing by using good headphones.
    🎬 Conclusion:
    • Encouragement: Anyone can do sound design with practice and experimentation.
    • Call to Action: Participate in the Native Instruments contest by designing to the provided clip and submit your work.

    • @_justnick
      @_justnick 5 หลายเดือนก่อน

      you mean thank chatGPT for spitting that out and you for giving it the subtitles of the video?

  •  3 ปีที่แล้ว +11

    this animation it's so useful. I have done some sound design to it. I didn't think that could be as easy as you show on this video in ableton live. i didn't know of NI instruments to make sound designing, that is awesome. I'm gonna share my design and use it as a demo reel. i can't thank you enough McGee and NI.

    • @NativeInstruments
      @NativeInstruments  3 ปีที่แล้ว +2

      That's great :)

    • @YeguesSchettini
      @YeguesSchettini ปีที่แล้ว +1

      Where do you find animations like this to download and use?

    • @valentinovigovv
      @valentinovigovv 9 หลายเดือนก่อน

      @@YeguesSchettini looking for the same thing

  • @aiRxShop
    @aiRxShop 3 ปีที่แล้ว +4

    This is amazing! Been looking for videos just like this for the longest time.

  • @matthewbennett4926
    @matthewbennett4926 2 ปีที่แล้ว +2

    Love how when you went to pick sounds there were literally like none that you didn't say could work and dragged into the project lol. "This is good. Ah this one works good too. Oooh I like this we'll keep this. Oh this one's good, nice and bassy. Hmm this one is pretty digital and may not match the character but I like it so we're using it."

  • @futur_sunds
    @futur_sunds ปีที่แล้ว +1

    This is exactly the video I needed! Thx Marshall and NI

  • @GeneoVanEngers
    @GeneoVanEngers 2 ปีที่แล้ว +5

    where can I get some stock footage like this to practice on for portfolio.

  • @AlienorchestraNetoslo
    @AlienorchestraNetoslo 4 ปีที่แล้ว +7

    that's what I'm here for, thank you NI...

  • @ScoringStageEu
    @ScoringStageEu 4 หลายเดือนก่อน

    great walkthrough !

  • @SilklessSound
    @SilklessSound 3 ปีที่แล้ว +1

    You encouraged me to drink water!!! Also great video thanks so much for this.

  • @Barncore
    @Barncore 3 ปีที่แล้ว +13

    But.... how do you DESIGN the sounds? (rather than just choose them)

    • @bassoonplatoon3146
      @bassoonplatoon3146 2 ปีที่แล้ว +7

      Exactly what I’m saying. He takes pre existing foley and manipulated them but where did the original sounds come from

    • @thehamburgergod5543
      @thehamburgergod5543 ปีที่แล้ว +4

      Agree, that's what I'm trying to learn

  • @mello5655
    @mello5655 3 ปีที่แล้ว +1

    you can see in his face that he loves what he does

  • @Spasciz
    @Spasciz 4 ปีที่แล้ว

    This was amazing!!!

  • @ephjaymusic
    @ephjaymusic 4 ปีที่แล้ว +2

    Brilliant tutorial!

  • @valentinovigovv
    @valentinovigovv 9 หลายเดือนก่อน

    Hi, loving the video so far and your pedagogy 😁 do you know where can i get free-to-use game action scenes or just generic 3D clips to practice with?

  • @skillmaticwayne
    @skillmaticwayne 2 ปีที่แล้ว

    Wow! I didn’t even know this was a thing.

  • @ericgoldstein2051
    @ericgoldstein2051 4 ปีที่แล้ว

    Great tutorial NI and Marshall!!!

  • @Fercomusic
    @Fercomusic 4 ปีที่แล้ว

    Cool sounds 😻

  • @SpiralFlip
    @SpiralFlip 4 ปีที่แล้ว +1

    Nice switch up!

  • @jodymcdougle8810
    @jodymcdougle8810 4 ปีที่แล้ว +8

    Edit: after watching your video, I was wondering where I could find some of these sounds? Native Instruments software can be extremely expensive, and a lot of us dont have the funds to have such a library to dig through for the "right sound". How have you developed such an extensive library to search through over your experience and journey from student to designer?

    • @NoizeTank
      @NoizeTank 4 ปีที่แล้ว +3

      I’m not a part of NI but Kinetic Metal, Action Strikes, and Rise & Hit are all Kontakt libraries. You can get the free version of Kontakt and buy individual libraries like those.
      Or you can do what I did and wait for a sale so you can buy one of the “KOMPLETE” collections at a decent price. There’s even some instruments and sounds in those collections that are specifically tailored more for scoring and less for music specifically. It’s very easy to have a collection with a single bundle purchase.

    • @thereal_ineedHelp
      @thereal_ineedHelp 4 ปีที่แล้ว +2

      I have Komplete 12, but here’s some free options that I also use:
      1) Find some free sound sources. Two that I use heavily are www.freesound.org and www.99Sounds.org.
      2) Record your own sounds. If you have an iPhone or other relatively recent smart phone, they actually have decent mics. I’ve recorded everything from a pressure valve release on my Instapot, an air compressor engine, my footsteps through water, so on and so on.
      3) Keep an eye out for special offers from places like Plug-in Boutique or Bedroom Producers Blog (lists current freebies/promos). I got iZotope Iris 2 for free, but it’s still on sale for 10 bucks which is pretty good for an 11GB sample player in the same vein as Kontakt (i.e. manipulate and playback samples).
      Finally, keep in mind the “right sound” is the sound you can make work, not the one that costs the most. I’ve used my own iPhone recordings in my productions while paid libraries collect dust lol. I watched this video because I honestly never use Kenetic Metal or Action Strikes, so wanted to see what he did with them. Watching him turn an orchestra instrument into a fireball hit FX I leaned that it was my thinking that was limiting my use of these libraries.

    • @noname-ng6sj
      @noname-ng6sj 2 ปีที่แล้ว +2

      Splice has loads of this shit under "cinematic fx" now, you can pick the EXACT sounds you want, it's fucking amazing and completely overrides everything Robert said.

  • @Teegyhacks
    @Teegyhacks 4 ปีที่แล้ว +2

    Thank you for the informative content!
    (How was the clip itself made - that's animation?!)

  • @vankofrank8267
    @vankofrank8267 3 ปีที่แล้ว

    So I purchased the Soundly.

  • @anmol3835
    @anmol3835 2 ปีที่แล้ว

    How can I find videos like you've used in the tutorial for practicing?

  • @martian9085
    @martian9085 4 ปีที่แล้ว +17

    That’s not fireball casting...it ‘s fire bending 😂😂

    • @Nicdehouwer
      @Nicdehouwer 4 ปีที่แล้ว

      Oh man, GOT EEM! You sure showed him, bet he feels so dumb right now loooool 🤣😂🤣😂

    • @martian9085
      @martian9085 4 ปีที่แล้ว

      @@Nicdehouwer It was such an amateur mistake

    • @Nicdehouwer
      @Nicdehouwer 4 ปีที่แล้ว +1

      @@martian9085 amazing how this guy thinks he's a sound designer I mean. It was clearly fire bending.

  • @thiagooliveira7679
    @thiagooliveira7679 4 ปีที่แล้ว +2

    sofware 6:12?

    • @jesusacristo307
      @jesusacristo307 4 ปีที่แล้ว

      Did you ever find out

    • @ArtyShat
      @ArtyShat 4 ปีที่แล้ว

      Soundly, at getsoundly . com

  • @bananaesther
    @bananaesther 4 ปีที่แล้ว

    An amazing video!

  • @neander53
    @neander53 11 หลายเดือนก่อน

    I was looking up Marshall McGee of AutoMenu fame, and you showed up. Are you his kid? Because he's gotta be an old dude by now, and it wudda been just like him to have cranked out a Tech-baby like you.

  • @milan9398
    @milan9398 4 ปีที่แล้ว

    Does somebody have a recommedation on where to find more short video clips?

  • @chazzhill-hayr9201
    @chazzhill-hayr9201 3 ปีที่แล้ว

    This is great!

  • @stevewoodzell415
    @stevewoodzell415 4 ปีที่แล้ว +1

    Nice Marshall!!!

  • @Tyme_music
    @Tyme_music 3 ปีที่แล้ว

    Where would you get these types of videos to work on?

  • @invertedgenesis
    @invertedgenesis 9 หลายเดือนก่อน

    i recognize that kinetic metal preset from the fallout 4 soundtrack :o

  • @mixchief
    @mixchief 4 ปีที่แล้ว

    @Marshall McGee: You do all of your game audio sound design in Ableton??

  • @Nicdehouwer
    @Nicdehouwer 4 ปีที่แล้ว

    Great fun!

  • @MahckMedia
    @MahckMedia 4 ปีที่แล้ว

    This real cooool!

  • @namename4250
    @namename4250 4 ปีที่แล้ว

    how did he pull up the video in ableton?

  • @9stasag9
    @9stasag9 4 ปีที่แล้ว +5

    Can you please tell me why you use ableton for sound design as opposed to logic or protools? The reason I am asking, is because I am new at sound design and I am trying to decide which DAW to buy.

    • @RICEEE
      @RICEEE 4 ปีที่แล้ว +11

      I'm not the people from NI, but as a professor who teaches sound design and other similar topics at the college level, I wouldn't fret about the specific DAW choice. It's likely that Marshall McGee is simply used to Ableton's workflow. You can get great results in any DAW.

    • @Clayfacer
      @Clayfacer 4 ปีที่แล้ว +3

      daw is just preference. they all can do the same thing just others have a different work flow that people may like or dislike. I suggest looking at some videos or trying some demos and see which fits your needs.

    • @MarshallMcGee
      @MarshallMcGee 4 ปีที่แล้ว +2

      @@RICEEE ^ yep

    • @NoizeTank
      @NoizeTank 4 ปีที่แล้ว +1

      I’m someone who worked on FL Studio 2009-2012, Pro Tools 2011-2012, and Ableton 2012-now. I can’t speak for the newer features that FL and PT have gotten since then but...
      I’m going to guess that it’s because it is incredibly easy to manipulate the audio. You can time-stretch audio samples by holding a key on the keyboard and shortening or lengthening the clip. Pitch shifting, adding fades, and doing many other things are just as easy.

  • @victornoagbodji
    @victornoagbodji 4 ปีที่แล้ว

    🙏 🙏 😊
    this is very interesting❕

  • @DanielNarrow
    @DanielNarrow 4 ปีที่แล้ว +8

    NI and Tutorials? Is there something better?

  • @majewskimusic
    @majewskimusic 3 ปีที่แล้ว

    Super, thanks, ;-)

  • @hbonthetrack
    @hbonthetrack 4 ปีที่แล้ว

    Great tutorial , if only your plugin were resizable for 4K screens smh...let’s get all the plugins we all love resizable

  • @Sasha-pz1hy
    @Sasha-pz1hy 4 ปีที่แล้ว +1

    Golden split!

  • @MasterHaloOne
    @MasterHaloOne 3 ปีที่แล้ว

    Sweet

  • @chu3316
    @chu3316 4 ปีที่แล้ว +1

    Just say that’s Zuko Firebending 😂

    • @chu3316
      @chu3316 4 ปีที่แล้ว

      Great video btw!!!

  • @Versus61
    @Versus61 3 ปีที่แล้ว

    I really like those videos. I find it a little offputting that usually they are using very expensive virtual instruments / libraries to achieve their goals. Looks like a pay to win approach...

  • @jodymcdougle8810
    @jodymcdougle8810 4 ปีที่แล้ว +1

    This should be good. 😃

  • @C4STUDIO
    @C4STUDIO 4 ปีที่แล้ว +1

    😍😘🎼🎻🎹🎺🎸🎷🎵🎶🤝🏼👍🏼

  • @TraxtasyMedia
    @TraxtasyMedia 4 ปีที่แล้ว +1

    Used Ableton instead of FL Studio speaks for NI instruments 😂

  • @ryanpwm
    @ryanpwm 3 ปีที่แล้ว +6

    Huh I was disappointed to see that there was almost no sound design done here. I was under the impression that sound design meant designing sound. This was just flipping through pre-made stock libraries of generic things other people sound designed. And some mixing.
    I mean no offense, but I personally consider a sound designer someone who is literally designing the sounds. I’d feel rather hollow as an artist if all I was doing was looking through other skilled designers work and cherry picking the things that they created.
    Like telling someone you made an awesome movie and it’s just literally short clips of other peoples movies.

    • @FasFas160
      @FasFas160 3 ปีที่แล้ว +9

      Being a sound designer is a combination of both.

    • @ryanpwm
      @ryanpwm 3 ปีที่แล้ว +2

      @@FasFas160 Absolutely. And I probably didn't explain this well I'm my comment.
      Just mainly, the video is called "video game sound design" so I expected to see sound designing and not just "video game auudio mixing"

    • @FasFas160
      @FasFas160 3 ปีที่แล้ว

      ​@@ryanpwm Yeah that's fair. I'd definitely have loved to see that too

    • @m.Gladislaw
      @m.Gladislaw 3 ปีที่แล้ว +16

      This is sound design. Apart from synthesisers, which might not be ideal for this kind of sound, recording foley of fire is extremely difficult for the average person without a warehouse foley studio to record in. Sound design is getting to the best result in the shortest amount of time, at least on a professional level. It's the same for music. Notions of romanticism regarding feeling "hollow as an artist" tend to vanish when you have short deadlines to meet.

    • @nandocordeiro5853
      @nandocordeiro5853 2 ปีที่แล้ว +5

      Also he wouldn't do this on the job. He designs stuff from scratch in his youtube videos. This is really just a NI promotional video.

  • @mercerfamilyadventures4613
    @mercerfamilyadventures4613 2 ปีที่แล้ว

    Interesting the lack of "design" here. Nothing against this guy. But it's essentially just understanding how to match sounds to actions. The old days of exploring synths and making use of recording techniques are long gone. Since my days of music tech college using ni 1. It's clear they have changed the game that no one could have ever predicted. Now the sounds are in such abundance, the creativity is almost replaced by the restraint of the designer. What not to put in there.

  • @dremor412
    @dremor412 ปีที่แล้ว

    0 creativity, only presets and arrangements/mix ... sad

  • @garethde-witt6433
    @garethde-witt6433 11 หลายเดือนก่อน

    Video Games are a waste of time and totally pointless

  • @playthepianoband
    @playthepianoband 2 ปีที่แล้ว

    I'd not hire this guy

  • @KnoWareMan03
    @KnoWareMan03 ปีที่แล้ว

    👊🏿Great expo!
    🤔But...copyright infringement or not?
    Still expert IMO🫡
    (Mise en place reminded me of college film 101's "mise en scene")
    👏🏿👏🏿👏🏿👏🏿👏🏿