Hey, Dave, I think most of your crew failed their bailout at 14:00 +/-- : with fire they are all +2 and you were rolling nines. You also forgot to put your two new crew through Fort Knox. Easy for me to say, I know. Hope I can get it all when I receive mine (hopefully next week). Even with the odd hiccup I enjoy your playthroughs. Looking forward to the next one.👍
Pg. 15 7.3.4 AT Gun Spotting Restriction. In any mission, you are not allowed to target an AT gun on the first Combat Round. I did the same thing when I first started playing.
Question if you lose your tank whether you just bail out or it's on fire or blows up do you keep all the souvenirs because would not they mostly be inside the tank?
Interesting question. I do not see this specified in the rules. This might be a house rule. I guess you could say they were in a ruck sack and they took them with you. Or you could say they are destroyed with the tank. Then you would want to make sure you are trading them in as you earn them.
I learned a LONG time ago when playing AH’s “Patton’s Best” to leave AT guns alone and hope they don’t target you. Is there a mechanism in the game where you can fire your WP round to an area short of the AT gun, to an area between you and the AT, so it doesn’t directly target you back (but you still have smoke between the both of you)?
@@davesgamingcave7862 I sometimes wonder if I’d been playing Patton’s Best incorrectly all those years, targeting empty zones between me and deadly enemies with Smoke, using the “Area Fire Table.”
@@WW2SolitaireBoardGameChannel Then, what’s the benefit for being Hull Down? Any hit against you is still going to be a hit. Going Hull Down is supposed to protect you by presenting a much smaller target.
Your commander died. You forgot the +2 bailout modifier for fire. You’ve played three missions and been destroyed three times. I’m thinking tanking is not for you. 😏 This is similar to Patton’s Best in many ways. And I think I prefer that game over this one. This one is too linear for my liking.
Thanks for the videos.
Good job Dave. Very enjoyable.
I almost always listen to your videos while driving. First time watching you on my tv with rulebook and charts in hand
Thanks
Your replacement crew should also train at Ft, Knox. Might help.
Thanks, I didn't realize that.
Does a WP mission actually KO a HT? or cause a MC? seems like a WP mission being a smoke mission wouldn't KO a Vehicle.
An option I had playing Patton's Best was being able to maneuver my tank to get flank shots on enemy panzers. Do you not have that ability here?
Yes, when the tanks move into the D or E space you have that option. There is also another time you can do that, but I have to look it up.
Hey, Dave, I think most of your crew failed their bailout at 14:00 +/-- : with fire they are all +2 and you were rolling nines. You also forgot to put your two new crew through Fort Knox. Easy for me to say, I know. Hope I can get it all when I receive mine (hopefully next week). Even with the odd hiccup I enjoy your playthroughs. Looking forward to the next one.👍
Yeah, I forgot about the fire. One to remember the next time.
Pg. 15 7.3.4 AT Gun Spotting Restriction.
In any mission, you are not allowed to target an AT gun on the first Combat Round.
I did the same thing when I first started playing.
On the second mission, wouldn't the HT unloaded their Inf as their first action, therefore would have exited by the time you destroyed it?
Hmmm... I have to take a look at that.
Question if you lose your tank whether you just bail out or it's on fire or blows up do you keep all the souvenirs because would not they mostly be inside the tank?
Interesting question. I do not see this specified in the rules. This might be a house rule. I guess you could say they were in a ruck sack and they took them with you. Or you could say they are destroyed with the tank. Then you would want to make sure you are trading them in as you earn them.
Or they could be with the rear echelon support troops with your other gear.
No you loose all iteems
Was that one dial of 12 I was boxcars doesn't that initiate a random event or did you already have that this mission
It was an 11 modified to 12 because of the range.
I learned a LONG time ago when playing AH’s “Patton’s Best” to leave AT guns alone and hope they don’t target you. Is there a mechanism in the game where you can fire your WP round to an area short of the AT gun, to an area between you and the AT, so it doesn’t directly target you back (but you still have smoke between the both of you)?
@@joeperez3520 I don't think so, until you get a different model that has the smoke mortar.
@@davesgamingcave7862 I sometimes wonder if I’d been playing Patton’s Best incorrectly all those years, targeting empty zones between me and deadly enemies with Smoke, using the “Area Fire Table.”
INF hit results with HE or WP are not resolved on B2. Read the Main Gun vs AT/INF to right of B1. B2 is only for MG vs INF not main gun.
And a miss on Inf or and AT Gun I believe causes a suppression
When the AC with a 20mm hit you after you moved to Hull Down, were you supposed to roll to see if it was a Hull or Turret hit?
I'm sure I should have.
No it's always a turret hit if hull down
@@WW2SolitaireBoardGameChannel Then, what’s the benefit for being Hull Down? Any hit against you is still going to be a hit. Going Hull Down is supposed to protect you by presenting a much smaller target.
@@joeperez3520 enemy will hitt turret which has higher armor than hull
Your commander died. You forgot the +2 bailout modifier for fire. You’ve played three missions and been destroyed three times. I’m thinking tanking is not for you. 😏
This is similar to Patton’s Best in many ways. And I think I prefer that game over this one. This one is too linear for my liking.