There's lots of little updates sprinkled throughout that I don't think the devs actually annotated anywhere publicly. The first one I noticed is that when you take the negative trait "short-sighted" your vision is actually blurred if you lose your glasses. Full-on jinkies moment
I love that short sighted isn't just free points anymore. Split screen works with some bugs and my roommate took short sighted. we started fighting a horde and they knocked his glasses off and then his whole screen went blurry. Perfection.
i was playing and testing the game too, and visited the military base in the forest, now there is entry to the underground complex, i will only say it goes like 17 floors underground, sick
I think if the combat muscle strain is a sign that combat now also serves as Strength/Stamina training, then I think it's worth the trade-off, rather than needing to consistently kill time exercising for those skills.
It's not tied to strength or fitness. I made a character with 8 strength and fitness and it didn't impact muscle fatigue at all. It's literally unplayable on an insane population game.
@@ElewIV it has impact but really low, character with 8 strength gets muscle fatique slower like 20-30% than with 5 str so 4 swings vs 5-6 not worth really
0 complaints here. no living human could kill 10 zombies without a firearm. this is realistic, you are not superman. zombies being an actual threat is what makes this fun you know
With build 42 dropping and skibidi toilet being added to fortnite, WE ALL (yes, you and everyone else reading this) can agree that CHRISTMAS CAME EARLY!!!!
I think they went too hard on the darkness from curtains, I once almost got lost in a tiny bathroom because I closed the curtains and the screen went black.
I think the only complaint I have is how dirty they did my preferred base: Twiggy's bar in Westpoint. SOOOO many windows and chainlink fences that zombies can see through... Big negative for me, honestly. Also, found out the hard way that you can walk through basement walls to get back above ground and outside the building you're in. My guess is that basements aren't coded to be BELOW the ground tiles, and are instead a visual overlay with malfunctioning wall barriers. This has happened in every basement I've found so far.
Holy dolphin noises, I only had a short play last night but from that and this video all I can say is even with the limited feature rollout and it's unstable state, this update is an absolute banger!! The sheer amount of little details and quality of life improvements to the base game are immense, all the things you showed like resting on chairs, the sounds, even cars have the petrol cap indicator now! All the new "decorative" items really add so much to the immersion, when I started I found a family photo album with photos in it! I haven't checked much into crafting yet but from this video I can see it's a massive improvement, as are the visuals with the new lighting and even the tile layering so you actually look like you're going behind things now! I love the new spawn selection screen too with that big map, that's something that needs to be printed and released as merch or something because I want that as a framed poster on my wall please and thankyou! I will say that I'm in two minds about that new muscle fatigue mechanic, while I do dislike it somewhat (probably because it's not what I'm used to) I think overall I like it for the realism aspect. And it really does slow your your swing down with 1h blunt items after a while, but it balances nicely with a mix of swings and pushing / stomping too. All in all I'm buzzing right now for this!! Cheers as always Mr Duck!!
@RedshirtAfficionado Right, I think that's why overall I'm liking it, it adds that extra dynamic to encounters just caught me by surprise and took a bit to get used to 😁.
Im not a big stream watcher but I’d highly recommend hopping on twitch at the moment . My atomic duck and loads of other zomboid tubers like beaver are streaming the new build so you never have to wait for a video
I had this issue initially too, it was because I was subscribed to mods, I went to the steam workshop unsubscribed to all mods and it then worked fine after that. @@bryanthomson31
Only got to play for about 2 hours last night. Started in new spawn town, echo creek, and went with Blacksmith profession, choosing the diner/gas station as my base. So far I'm loving all of the new features - including the new exertion feature! Although I do think it's a little overbearing in its current state and IMO needs some balancing. Overall I'm thrilled to dive deeper into the new update, and I'm thankful to the Devs for all their hard work!
No way I'm at the diner too! Unfortunately I'm having a bug (I reported it) where after descending the stairs at the back, the isometric view breaks on ground floor and the walls don't disappear. Do you guys also have this?
@@Wile-.E.-Coyote Damn lucky. It's not a game-breaking glitch, as you can fix it by just going indoors, but it is very annoying, hence why I reported it. Also a forge area does sound amazing. I've tried to go in blind, so I haven't done much testing with the new crafting system, but I might steal that idea, thank you :)
@CHRB-nn6qp yes! Although I didn't report it yet since I only played the couple hours last night, but yes that's happening to me as well. Once I move about a screen away and return it fixed itself though I found.
Maybe in build 50 they will fix the vertical visibility issue... (not being able the next floor in front of you when using stairs, you should be able to see the stairs and tiles right after, not a black wall and instantly lights up as you get to it)
Or not being able to see a vehicle until its ENTIRE body becomes instantly visible at once. Or the total and complete lack of visual stealth. We'll get there though
In build 41 there us a mod where you press E while at the beginning of stairs and your character says if there are zombies upstairs or downstairs. Maybe it gets updated to build 42
I believe it does, was testing with 1k xp multiplier and strength was increasing while fighting. Also could've been from shoving though so I'll have to do more testing to confirm.
Would be really nice, would make the grind of leveling the two stats less of a “do boring exercises every few days” into more of a slow natural progression of character
Few things you may not have noticed: * You can do most actions by holding E and hovering over the target. (Sit, drag body, etc) * Loot now scales with zombie density. So areas that have lots of zombies also gets lots more loot. (Can adjust in sandbox setting) * Rotting zombies WILL kill you, so corpse disposal is mandatory. Best to kill them in piles, then use petrol to burn them.
I didn't realise that rotting zombies could kill you until last night when the corpse pile outside my window made my death come quickly. It's a pretty cool and realistic thing to have added.
@@kermitlynotfound1129 This is by no means the best route. By this point its not in 'early access' its in perpetual development hell. They are only adding a handful of essentials and otherwise cramming non essentials in along side them. This is why its been in 'early access' for 13-14 years. The best route would be releasing in 1,0 with all of the essentials added. Then updating it to include QoL and anything else they had planned for non-essentials. As is, they are way too focused on adding features not essential to the game and heavily bogging down their own development.
I'm loving this update, there are so many mods added into the base game! Cars have fuel indicators now! I'm really enjoying the animals, except I have a bug where my chickens are doubling every couple hours, I may have to leave my base. Also chickens can go through walls while you're not looking, they've moved into my house with no open doors or windows. BUT also the performance is so improved I can handle a ridiculous number of chickens clucking around, so maybe I can hold out until they patch it.
I'm really satisfied with this update. The small details weather it's animations, physical changes, or whatever. I love how there is a lot more realism (Example, needing light to read a map) Or opening a can of soda. I am really happy with this update and overall 10/10!
Maybe an unpopular opinion but I genuinely enjoy the right click for doing certain things. Yes it can be tedious, but I find that it's way more immersive and not taking you out of what your doing to go to a separate panel to find things.. also love the computer feeling it gives also. The right click system fits right in with the vibe of zomboids 90s early 00 feel
With animal husbandry, blacksmithing etc. a PvP server where people actually have something to trade or fight against each other for the resources and livestock, a 10yrs later server where each faction has their own base is not that far off anymore. I love it :)
I haven’t had the chance to play the update yet but my community has been kinda dunking on it - nice to see an opinion that is enjoying all of the really nice changes!
I played for 6h last night & only found one tin... one tin of food.. just one.. thats been the only issue so far is that finding food has been nearly impossible. I Had the hungry moodel almost permanently.. Given that its not long after D day I would have thought in a farming town that there would have been more food xD Especially the bigger houses.. But either way! It's neck bites that always get me.. ALWAYS.. ALWAYS! LOVE the Muscle strain!!! Its amazing. I was caught in a house. I have been up for 2 days. Smoker trait.. not found smokes yet.. Every negative moodel, & I was wailing on 2 zombies for 5 mins. I broke a rake, 4 knifes, & a bat to kill them.. xD
3:40 The flavor text on the map screen says that Ekron is the the east of Echo Creek, but on the map it's to the northwest. Hoping someone will see this comment and let the devs know, thanks.
@@HauntingSpectreEven if this is true, then the flavor text is still incorrect. If north is top-right instead of top-center, Ekron is still west of Echo Creek, not east as the text says.
For arm muscle strain, you can still use your legs, they take longer for muscle strain. Also levelling up strength and weapon skills thankfully mitigates the build-up of strain, which also makes it fade-out faster.
@@moonlitxangel5771 Someone tested with 0 Strength and 10 Strength, and didn't notice much of a difference, which I think means there's a high chance that it's multiplicative with weapon skills (meaning how good strength is at mitigating strain is based on how high weapon proficiencies are), but that's a theory though, I kind of want that tested.
I tried this a bit yesterday but I need to jump back on and try again. I'm not a PZ professional and I'm typically using mods to make it more like this version anyhow, but it seemed a lot harder to kill in this version. It was with numerous different characters so not ALL of them were weak but it's quite possible I wasn't paying attention to how much muscle strain I had, I just know that with at least one character I was stomping on a downed zombie 15 or so times and it was still alive. Well... "alive". But that very much could've been strain. I was probably too preoccupied with the strain of my thumb on the space bar. But overall, I'd say I really like it! I know I'm noticing less because, like I said, I had mods to make it more like this in the first place but I am really glad to not have to mess with as many mods. If only game companies made games EXACTLY how I want them to be in the first place. Tsk tsk... :P I am excited to see more videos of yours though. I was getting tired of skipping other people's videos just waiting to see what you said first. But whatever. Enough of TH-cam. Back to Build 42!
It is buggy in some areas. I would say after they touch up on a lot of the crafting. Might be two updates from now I think its safe to say around mid year of 2025 but hard to say.
The muscle strain is satisfying. Imagine doing what our characters do. You keep doing it long enough you'rr gonna sprain your shoulder if you're not used to it.
The first time I got invited to split logs I went at it for a full day. The axe broke, I did not. No fatigue, no strain, and before you start about it: no fitness training prior....
I like how you can draw cars from a deck! It would be nice to have modes where you can see the card you pull while others can't, as well as hands and decks, so you can play games (Card trick magazines would be nice as well).
I actually really dig the muscle strain system. It means you have to build your character up before you can go on massive killing sprees, so you think more about what fights you take. If you don’t take weapon skills during character creation your first few weeks are going to have more avoidance and stealth. I also really love how a lot of braven’s and soulfilcher’s mods have just been made part of the base game, like obvious collecting and many of awesometime’s features
The zomboids in Muldraugh are seemingly rougher than ever before, spent 2 in game days working my way to go see the new police station and it took me a whole day longer to even get inside it. Despite prep, I was taken down by 20ish zomboids that rushed up the basement stairs and crowded me while I rested in the locker room. They have worked super hard to beautify existing areas, and it has 100 percent paid off
I'm only about an hour into a play through so far, but my only real complaint at this point is they need to ease up a little on the zombie pop where you spawn lol. I had 5 come crashing through my window within 4 seconds of spawning in on 3 different lives haha.
Muscle fatigue with weapons is currently unplayable on an insane population game. They need to include strength and fitness into the calc. Also, they broke something with stealth/zombie detection. It feels like i can clear a zone around a building and once i go inside zombies some how start approaching/attacking that building from out of nowhere.
I think strain is broken at longer play times than beyond the beginning. But when I hear this complaint I wonder if it's a perspective thing? Like insane zombie population is since a standard setup, right? So this mechanic not working for it isn't all that egregious maybe. Like if you're setting the population up you also have to disable a mechanic that wasn't built for that, seems okay to me.
Then don’t play insane population? It’s not realistic anyways 😭. Or turn off muscle strain if you wanna do high pop. I mean clearly it’s designed for an apocalypse mode play thru
I feel like when I start fighting a few zombies the ones in neighboring cells come over like I fired a gunshot. Also cars make so much noise this time around
Yoooo!!! I got into Zomboid like 6 months ago, modded tf out of it n moved onto other stuff.. this is dope :) stoked for the community and looking forward to diving in!
Thinking the same thing. I recommend people complaining about this pick up a hammer and try swinging it around for a hour or two. Preferably outdoors, & away from other people - to both avoid accidental property damage, injury and also unwanted attention and possible valid questions about your sanity. 😂 You're going to start feeling muscles you didn't know you had. It's not unrealistic to think some random character trying to survive in a zombie apocalypse who isn't used to flailing around with an improvised weapon is going to struggle a bit.
Thanks so much for the more indepth explanation than other pz tubers have included in their vids. I was concerned that if i played in build 42, I wouldn't be able to play my build 41 saved games. You also showed a lot more interesting details. Thanks, Duck❤
If you hold E near a chair or bed the character will sit on them. I noticed if a zombie comes near while sitting on a chair the character will get up automatically so you can react in time. I presume it does the same for when sitting on a bed.
Honestly, it looks like build 42 is a essentially Hydrocraft with basements, brita's, and build helper. I LOVE the voices and some of the UI stuff, muscle strain is realistic but may have the tarkov plate problem. It's cool as a concept bc it IS realistic, but a bitch to play around. the moodles are meh imho. hmmm..... Kinda suffering from the momentum and weight of how good the PZ modding community is. Ofc once this has some time to cook and modders to work with it it'll be RAD. I just hope that I can stay with build 41 when 42 comes out officially.
They spent years making this build when they could have just paid the hydrocraft devs for their code. I just don't get why they have to reinvent the wheel and expect to be praised for it.
OOOH YES! I'm glad this was given before Christmas, I was wrong with thinking this was going to be after Christmas/New Year, and I'm absolutely okay with that. I've already played a bit to, and it is amazing!
I personally really like the muscle fatigue mechanic. I don't think it doesn't make sense but it's surely very realistic. It slows down the pace of the game and forces you to be more aware of your surroundings.
I don't think it's perfectly implemented but with some tweaking it definitely could be a great way to balance the game. I'm not even that good at this game and in build 41 I could easily solo hordes with melee. There should be skill expression, but imo not to that extent, at least if you want to stay immersed like I do.
What do you like about a mechanic that makes you do nothing? I don't get it It just slows the game down to a turtle's place and the boredom is driving me insane.
@@GoatOfWar Different playstyle. It forces you to sneak around a lot more instead of trying to solo hordes. It could be done better, but I'm enjoying the new, sneakier gameplay so far.
@@CHRB-nn6qp I'm bored out of my mind in the new build and find myself just running into buildings, taking supplies and running away to my base so i can proceed to do nothing because combat is extremely taxing for no reason now. Not everyone likes stealthy playstyles. It's fucking boring dude.
19:52 Some types of grass cuttings, like ones from lawnmowers should be dangerous for some animals, like horses, but not for others like cows. There should also be weeds like Onionweed, which are dangerous to horses and other livestock if consumed too much, and dangerous levels of manure if you don't clean stables/fields (There could be tractor/quadbike attachments or trailers that drag along to scoop up manure as well).
@@RedshirtAfficionado That's probably more of a long-term project though and not something you can do day 1. Also helps a lot when multiplayer becomes a thing later. Might slow down the munchkins who go to raid all of Louisvilles construction places and weapon stores, so others can have a shot at getting good loot.
Tried out 42 last night. So far I'm enjoying it (missing those must-have mods though!). I was surprised they didn't implement fully animated vehicles (opening hoods, doors etc) in 42 officially. I'm hoping this becomes standard asap. Or it'll be back to modders to pick up the slack!
I wouldn't call the pz team slacking the unstable just released and they put so much work into all the little details and big details plus updates not even close to getting out of unstable just yet they might add animated cars in the next future update's
I actually don't mind muscle strain in terms of having started a new game and just played around. It practically doesn't impact stomping zombies on default settings and is easily cured by just sitting in a chair. However if it is at everyone says and as the game progresses it doesn't stop being a thing it is going to be an absolute hated mechanic. I get the idea, stomp is the default weapon for everyone and then you have to specialize so that people in servers aren't just picking up whatever the quote unquote best weapon is, that doesn't make it a good idea. I'm sorry but a shovel is not a samurai blade and it does not require extensive training to hit things with it. I absolutely get that it would take like a month of swinging heavy objects routinely before your muscles would adjust. If it was purely tied to physical exertion combined with time passed so it just went away that would be great. I don't actually mind the underlying mechanic. But it sounds broken currently for anything beyond the first 10 days or so. I do think it adds something though at the beginning and I think they should rework it not scrap it like a lot of people are asking for.
I've been waiting for the Duck's take for the last twelve hours and had to comment how much I was looking forward to your first post b42 video. You are an icon in this game, ney genre, now. Thanks for being a content leader in this game, your narration is always perfect!
Can't wait to see your video about pottery, been trying for it all afternoon and couldn't cause or am I too dumb or I don't know where to find clay! Great video anyway, shows a lot of stuff of the new unstable build
I've enjoyed it, survived for about 2 weeks but died (got snuck up on while scavenging for supplies and got bit) Reverted back to Build 41 cuz I miss the mods I had but from playing it, it's fun
I've been loving the update so much so far, I can't wait to see the next few videos you'll make on it!!! This is going to be a very entertaining Christmas! Personally, I'm gonna stay on b41 until multiplayer is reintroduced, but I did some playtesting for a few hours and I really liked most of what I saw. I didn't expect to love the voices, but it actually added so much depth and even triggered my empathy! Whenever my survivor got hurt or exhausted, I got so sad on their behalf x)) I also love all the new junk and random stuff (the writeable valentine's cards, the key rings, the photographs, etc!!), the new items (like the multitool knife, the flasks), and the caveman stuff!! The animals are great, I had a lot of fun fighting a bull. I figured that if you just do a lil Muhammad Ali shuffle, they have a hard time hitting you, so I won that fight and ate the bull. The slower actions are hard to get used to, but I like them very much because it feels realer now. And the lighting - holy crap, so pretty. I thought PZ was immersive and vibey before, but zamn, this is a new level! The only things that bothered me in my brief bout of playtesting, was that my game was really blurry whenever I zoomed out (even if only a little bit.) I don't know if it's intentional or not, but that didn't sit right, aesthetically, with me. Also, I, too, like the old moodles better and I kinda miss the right-click menu, but I understand that the new build menu is objectively better, it's just we've had the right-clicking forever and I got so used to it. Also, I prefer the old gun aiming system because it felt more like it was my survivor who was doing the aiming, which made them feel realer to me. Besides, I have some nerve damage in my hand that makes fine motor tricky, so the old system was just more practical for me 😅 Still, I'm super excited to see where this all goes!!
@@quarreneverett4767 Slower actions, (like making or crafting things) - not slower reactions. (That'd be rough, lol) Before the update, we could craft/do anything in 3 seconds - even if you were standing in the middle of the street. In real life, if you were making a weapon, or cutting a sheet while just standing in the middle of nowhere, it'd be really slow and inefficient. The update made it slower to be closer to real life, but you can make it fast again if you just do things near a table
One thing that I don't get, is why haven't they put in diagonal furniture? The player character is 3D, the furniture are, presumably 3D models as well. So there's really no reason that I can think of to not have those, it would certainly make it look a lot better to have the occasional diagonally placed furniture item. You just need for it to then take up 2x2 grid, instead of 2x1, for example.
@laprueba6521 So it's images of a 3D model? I suppose with the forced perspective they can get away with just 2 images per furniture item (that's actually less than Rimworld) and mirroring them.
This has to be one of the best zombie apocalypse survivel games around imo, don't let the gfx put u off at first glance they don't look much but they are actually pretty detailed definitely a labour of love with a great community and the depth of the game is astonishing.
I do think there could be some QOL improvement that were in B41 and got changed in B42 like being able to open and drink pop cans in one click instead of making two clicks 9:25
I'm really glad they've finally pushed something out. It's been a very long time and it needed to come, buggy and incomplete is ok. Thanks for keeping us updated Mr. Duck!
I wanna really make headway in a build 42 run, but it doesn’t run so hot on my laptop. I’m hoping after a few weeks, the performance will improve more and I can play! I’m very excited to really experience what it has to offer.
My first impression. Be me. Log in excited. Start playing (maldraugh of course.) get my favorite house as the start close by the med place. Be even happier. Kill about 16 zeds. Then see a ram. Get excited and run up on animal. Ram proceeds to knock me down immediately ramming me head first throwing me to the ground. Laceration to the neck, bleed out trying to rag up injury as ram continues to chase me down, it had clearly tasted my blood and would not let me get away lol.
I do really do like the muscle strain mechanic. It does change up the general playstyle and forces you to be more cautious... as you would realistically be in a zombie apocalypse! The moodlets are super cursed though and look terrible and devoid of personality.
Ive not had as much issue managing the muscle strain mechanic as I thought I would, just make sure to give your character a rest after bashing in a few zombie skulls
There's lots of little updates sprinkled throughout that I don't think the devs actually annotated anywhere publicly. The first one I noticed is that when you take the negative trait "short-sighted" your vision is actually blurred if you lose your glasses. Full-on jinkies moment
That's so cool
This also happens if you put on somebody else's prescription glasses!
They actually did mention this in one of their blogs, but it's easy to forget some of these smaller additions among so many over such a long period.
They did show that one publicly btw, on the blog post from a while ago you can see that, it’s called Velma or something
Also you can get drunk and have blurry/wobbly vision!
the ability to have milk late game without having to find powdered/condensed milk is going to be so rad
Baseball bats… the amount of baseball bats at that stadium…. Oh god *yes*
And the new modifications in the crafting section too, a different bat for each day of the week! 😁
i woudnt have even thought of that
Time to do my negan (walking dead) run
Where's my metal bats. This is important to me.
@kellsom5222 they're around! I've only found a couple in random houses so far but they do exist! 😁
A basement base sounds cool, but when the zeds start swarming in through the only entrance/exit... You're done.... you're done.....
A mod where you can dig would be cool dig an escape tunnel somewhere but then they could get through that so.... dig another one? but then.....
@@biulixer Ho Chi Minh mod
make your base at a first level, put ropes to windows and break staire with mace
@@azerty-s6x sure this works, but what if...
the sulotion: make 2 exits 😎😎
I love that short sighted isn't just free points anymore. Split screen works with some bugs and my roommate took short sighted. we started fighting a horde and they knocked his glasses off and then his whole screen went blurry. Perfection.
Finally
i was playing and testing the game too, and visited the military base in the forest, now there is entry to the underground complex, i will only say it goes like 17 floors underground, sick
Diablo flashbacks incoming
Now I get to feel like that Syrian rebel exploring Assad's tunnels who said, "This is like Half-Life.".
please spoil it for me whats in there
Is the base as packed as it was before?
@@Maj_Bavdek Half Life 3 and Bloodborne 2
I think if the combat muscle strain is a sign that combat now also serves as Strength/Stamina training, then I think it's worth the trade-off, rather than needing to consistently kill time exercising for those skills.
It's not tied to strength or fitness. I made a character with 8 strength and fitness and it didn't impact muscle fatigue at all. It's literally unplayable on an insane population game.
@@ElewIV if you want it to be balanced you could put it around .5 or so. i Like the idea but idk if ill keep it on
@@ElewIV it has impact but really low, character with 8 strength gets muscle fatique slower like 20-30% than with 5 str so 4 swings vs 5-6 not worth really
@@StockHondaI run about 0.8. depending on whether or not you changed, how long your day is, you should also take that into consideration.
0 complaints here. no living human could kill 10 zombies without a firearm. this is realistic, you are not superman.
zombies being an actual threat is what makes this fun you know
I found out with my first playthrough that you have the chance to spawn with a key to a perfect car nearby
christmas came early!
Heck yeah.
With build 42 dropping and skibidi toilet being added to fortnite, WE ALL (yes, you and everyone else reading this) can agree that CHRISTMAS CAME EARLY!!!!
Giggity
They did it intentionally
@@sussyman9034no way tf?
"Pillows increase comfort." Duck, Atomic 2024.
Truly words to live for.
Works on my wife, too.
~ some Clerk, 1988, Maine
my favorite feature is the darkness. it's sublime. i've turned nights to pitch black and it's glorious. finally a reason to horde batteries!
Batteries improved?
@oddoneout1835 ...no...flashlights are now 100% nessessary.
batteries drain over time
I think they went too hard on the darkness from curtains, I once almost got lost in a tiny bathroom because I closed the curtains and the screen went black.
😂😂😂😂😂@@ketaminepoptarts
I think the only complaint I have is how dirty they did my preferred base: Twiggy's bar in Westpoint. SOOOO many windows and chainlink fences that zombies can see through... Big negative for me, honestly. Also, found out the hard way that you can walk through basement walls to get back above ground and outside the building you're in. My guess is that basements aren't coded to be BELOW the ground tiles, and are instead a visual overlay with malfunctioning wall barriers. This has happened in every basement I've found so far.
Holy dolphin noises, I only had a short play last night but from that and this video all I can say is even with the limited feature rollout and it's unstable state, this update is an absolute banger!! The sheer amount of little details and quality of life improvements to the base game are immense, all the things you showed like resting on chairs, the sounds, even cars have the petrol cap indicator now!
All the new "decorative" items really add so much to the immersion, when I started I found a family photo album with photos in it! I haven't checked much into crafting yet but from this video I can see it's a massive improvement, as are the visuals with the new lighting and even the tile layering so you actually look like you're going behind things now! I love the new spawn selection screen too with that big map, that's something that needs to be printed and released as merch or something because I want that as a framed poster on my wall please and thankyou!
I will say that I'm in two minds about that new muscle fatigue mechanic, while I do dislike it somewhat (probably because it's not what I'm used to) I think overall I like it for the realism aspect. And it really does slow your your swing down with 1h blunt items after a while, but it balances nicely with a mix of swings and pushing / stomping too.
All in all I'm buzzing right now for this!! Cheers as always Mr Duck!!
Honestly I really enjoy the muscle strain mechanic. It makes you think more about the engagements you take.
@RedshirtAfficionado Right, I think that's why overall I'm liking it, it adds that extra dynamic to encounters just caught me by surprise and took a bit to get used to 😁.
The newspaper hat was actually a build 41 feature
Also the box of jars
I only remember aluminum hats
@@alignedmindset2238 well u still can check both I debug mode in b41
The first things I make when I play a new world 😂
Saved me from sloppy oopsies uncountable times
The Irvington to Louisville speed runs are gonna be WILD!
Yess been waiting on your video
Hope you enjoy it! Many more to come.
Im not a big stream watcher but I’d highly recommend hopping on twitch at the moment . My atomic duck and loads of other zomboid tubers like beaver are streaming the new build so you never have to wait for a video
@@MrAtomicDuckdo older graphic cards have problems playing this update? I get a black screen with only the music playing but nothing more
I had this issue initially too, it was because I was subscribed to mods, I went to the steam workshop unsubscribed to all mods and it then worked fine after that. @@bryanthomson31
Only got to play for about 2 hours last night. Started in new spawn town, echo creek, and went with Blacksmith profession, choosing the diner/gas station as my base.
So far I'm loving all of the new features - including the new exertion feature! Although I do think it's a little overbearing in its current state and IMO needs some balancing.
Overall I'm thrilled to dive deeper into the new update, and I'm thankful to the Devs for all their hard work!
I'm based in that diner too. It's perfect, has everything you need right there.
No way I'm at the diner too! Unfortunately I'm having a bug (I reported it) where after descending the stairs at the back, the isometric view breaks on ground floor and the walls don't disappear. Do you guys also have this?
@@CHRB-nn6qp Hasn't happened to me yet. I hope it doesn't, I'm planning on making a big forge area down there.
@@Wile-.E.-Coyote Damn lucky. It's not a game-breaking glitch, as you can fix it by just going indoors, but it is very annoying, hence why I reported it.
Also a forge area does sound amazing. I've tried to go in blind, so I haven't done much testing with the new crafting system, but I might steal that idea, thank you :)
@CHRB-nn6qp yes! Although I didn't report it yet since I only played the couple hours last night, but yes that's happening to me as well. Once I move about a screen away and return it fixed itself though I found.
Maybe in build 50 they will fix the vertical visibility issue...
(not being able the next floor in front of you when using stairs, you should be able to see the stairs and tiles right after, not a black wall and instantly lights up as you get to it)
no. but you can wear a cool new hat! (game crashes when entering a car with a trunk over 80 capacity, for some reason)
Build 50..., time wait for 50 years then~
Or not being able to see a vehicle until its ENTIRE body becomes instantly visible at once. Or the total and complete lack of visual stealth. We'll get there though
In build 41 there us a mod where you press E while at the beginning of stairs and your character says if there are zombies upstairs or downstairs. Maybe it gets updated to build 42
@@OlegInTheDark Well to be fair, it's an unstable build, they'll probably fix it eventually.
If it gives muscle strain it should also level strength and athletics.
I believe it does, was testing with 1k xp multiplier and strength was increasing while fighting. Also could've been from shoving though so I'll have to do more testing to confirm.
Would be really nice, would make the grind of leveling the two stats less of a “do boring exercises every few days” into more of a slow natural progression of character
Few things you may not have noticed:
* You can do most actions by holding E and hovering over the target. (Sit, drag body, etc)
* Loot now scales with zombie density. So areas that have lots of zombies also gets lots more loot. (Can adjust in sandbox setting)
* Rotting zombies WILL kill you, so corpse disposal is mandatory. Best to kill them in piles, then use petrol to burn them.
I didn't realise that rotting zombies could kill you until last night when the corpse pile outside my window made my death come quickly.
It's a pretty cool and realistic thing to have added.
Hey I'm really excited for full release!!
Me too!
See ya in 2050 for fullrelease! :P
Jokes aside, cant wait to play MP again with my hubby
@@BlueSky_furjokes aside this is the best route, people get to play early and find bugs and get it properly ready for full release.
@@kermitlynotfound1129 This is by no means the best route. By this point its not in 'early access' its in perpetual development hell. They are only adding a handful of essentials and otherwise cramming non essentials in along side them. This is why its been in 'early access' for 13-14 years. The best route would be releasing in 1,0 with all of the essentials added. Then updating it to include QoL and anything else they had planned for non-essentials. As is, they are way too focused on adding features not essential to the game and heavily bogging down their own development.
@@unironicallydel7527 3 years to add AI artwork btw
I'm loving this update, there are so many mods added into the base game! Cars have fuel indicators now! I'm really enjoying the animals, except I have a bug where my chickens are doubling every couple hours, I may have to leave my base. Also chickens can go through walls while you're not looking, they've moved into my house with no open doors or windows. BUT also the performance is so improved I can handle a ridiculous number of chickens clucking around, so maybe I can hold out until they patch it.
Who would've thought that you'd need to worry about chickens rapidly multiplying in the middle of the zombie apocalypse?
I just found funny how the sitting animation (in every direction) alone is like a huge improvement for all players 😂
We like to sit.
I'm really satisfied with this update. The small details weather it's animations, physical changes, or whatever. I love how there is a lot more realism (Example, needing light to read a map) Or opening a can of soda. I am really happy with this update and overall 10/10!
15:53 I'm crying from happiness on the inside. So not only do we not get a lot of cool stuff but it also runs better on oldies like mine? Gosh
Thanks for the overview!
Praying for a fast multiplayer release ✊🏻
You and me both!
Even if I have to wait 2 weeks to get home and try it I’m stoked the new build is moving ahead. Hope you all enjoy it.
My absolute favourite feature is the wearable shemagh. It just looks great and adds that perfect post apocalypse vibe for me.
I pray for multiplayer release soon! 🙏🏻
3 years 🫶🏼
@@wastedsoul1024 it will be shorter than the last, they had to rebuild the whole network, now they just build on the groundwork.
@@jessewalker8854 i hope
In 2027
Maybe an unpopular opinion but I genuinely enjoy the right click for doing certain things. Yes it can be tedious, but I find that it's way more immersive and not taking you out of what your doing to go to a separate panel to find things.. also love the computer feeling it gives also. The right click system fits right in with the vibe of zomboids 90s early 00 feel
With animal husbandry, blacksmithing etc. a PvP server where people actually have something to trade or fight against each other for the resources and livestock, a 10yrs later server where each faction has their own base is not that far off anymore. I love it :)
I haven’t had the chance to play the update yet but my community has been kinda dunking on it - nice to see an opinion that is enjoying all of the really nice changes!
9:28 I also was enjoying a soda at this moment lol immersion is everything - cheers!
I played for 6h last night & only found one tin... one tin of food.. just one..
thats been the only issue so far is that finding food has been nearly impossible. I Had the hungry moodel almost permanently..
Given that its not long after D day I would have thought in a farming town that there would have been more food xD
Especially the bigger houses.. But either way!
It's neck bites that always get me.. ALWAYS.. ALWAYS!
LOVE the Muscle strain!!! Its amazing. I was caught in a house. I have been up for 2 days. Smoker trait.. not found smokes yet.. Every negative moodel, & I was wailing on 2 zombies for 5 mins. I broke a rake, 4 knifes, & a bat to kill them.. xD
3:40
The flavor text on the map screen says that Ekron is the the east of Echo Creek, but on the map it's to the northwest.
Hoping someone will see this comment and let the devs know, thanks.
Because the map doesn't orient top down. The top right corner is north.
@@HauntingSpectreEven if this is true, then the flavor text is still incorrect. If north is top-right instead of top-center, Ekron is still west of Echo Creek, not east as the text says.
For arm muscle strain, you can still use your legs, they take longer for muscle strain. Also levelling up strength and weapon skills thankfully mitigates the build-up of strain, which also makes it fade-out faster.
Strength and fitness only mitigate it by a very small amount. It's the weapon proficiency that really does anything.
@@moonlitxangel5771 Someone tested with 0 Strength and 10 Strength, and didn't notice much of a difference, which I think means there's a high chance that it's multiplicative with weapon skills (meaning how good strength is at mitigating strain is based on how high weapon proficiencies are), but that's a theory though, I kind of want that tested.
I tried this a bit yesterday but I need to jump back on and try again. I'm not a PZ professional and I'm typically using mods to make it more like this version anyhow, but it seemed a lot harder to kill in this version. It was with numerous different characters so not ALL of them were weak but it's quite possible I wasn't paying attention to how much muscle strain I had, I just know that with at least one character I was stomping on a downed zombie 15 or so times and it was still alive. Well... "alive". But that very much could've been strain. I was probably too preoccupied with the strain of my thumb on the space bar.
But overall, I'd say I really like it! I know I'm noticing less because, like I said, I had mods to make it more like this in the first place but I am really glad to not have to mess with as many mods. If only game companies made games EXACTLY how I want them to be in the first place. Tsk tsk... :P
I am excited to see more videos of yours though. I was getting tired of skipping other people's videos just waiting to see what you said first. But whatever. Enough of TH-cam. Back to Build 42!
When they update the background for the main menu with the update, you just know there is going to be a PILE of *awesome* new stuff and improvements
Does anyone know when the multiplayer function might be added or has a good guess? I’m so so excited to get in this with my friends.
Probably not until next year
It is buggy in some areas. I would say after they touch up on a lot of the crafting. Might be two updates from now I think its safe to say around mid year of 2025 but hard to say.
A few months minimum, dont get your hopes up for anything sooner.
If i remember correctly build 41 multiplayer came out about 2-3 months after the first stable release, so around then is likely a safe bet.
Give it half a year give or take, depends on if it's a smooth ride from here on.
The muscle strain is one key difference between all the other games like this. I like it want to keep it :)
The muscle strain is satisfying. Imagine doing what our characters do. You keep doing it long enough you'rr gonna sprain your shoulder if you're not used to it.
The first time I got invited to split logs I went at it for a full day. The axe broke, I did not. No fatigue, no strain, and before you start about it: no fitness training prior....
If in build 43 they will add marriage, this game will be more complicated than my real life.
Been waiting for this all day lol
I like how you can draw cars from a deck! It would be nice to have modes where you can see the card you pull while others can't, as well as hands and decks, so you can play games (Card trick magazines would be nice as well).
Card throwing skill would be cool lol, high enough level and you could knock down high objects or blind other players by hitting their eyes
Thank you, I love your content and your kind personality
I appreciate that!
That diner your were in towards the beginning is where I made my base. It's a very very good spot.
I actually really dig the muscle strain system. It means you have to build your character up before you can go on massive killing sprees, so you think more about what fights you take. If you don’t take weapon skills during character creation your first few weeks are going to have more avoidance and stealth.
I also really love how a lot of braven’s and soulfilcher’s mods have just been made part of the base game, like obvious collecting and many of awesometime’s features
The zomboids in Muldraugh are seemingly rougher than ever before, spent 2 in game days working my way to go see the new police station and it took me a whole day longer to even get inside it. Despite prep, I was taken down by 20ish zomboids that rushed up the basement stairs and crowded me while I rested in the locker room. They have worked super hard to beautify existing areas, and it has 100 percent paid off
Build 42 implemented a lot of my QoL mods! It even included my obsession of collecting every rubber duck I find!
I'm only about an hour into a play through so far, but my only real complaint at this point is they need to ease up a little on the zombie pop where you spawn lol. I had 5 come crashing through my window within 4 seconds of spawning in on 3 different lives haha.
so happy that its finally out and its really good
I’m looking forward to in depth survival crafting and animal care guides. That would be very helpful.
Muscle fatigue with weapons is currently unplayable on an insane population game. They need to include strength and fitness into the calc. Also, they broke something with stealth/zombie detection. It feels like i can clear a zone around a building and once i go inside zombies some how start approaching/attacking that building from out of nowhere.
I think strain is broken at longer play times than beyond the beginning. But when I hear this complaint I wonder if it's a perspective thing? Like insane zombie population is since a standard setup, right? So this mechanic not working for it isn't all that egregious maybe. Like if you're setting the population up you also have to disable a mechanic that wasn't built for that, seems okay to me.
Then don’t play insane population? It’s not realistic anyways 😭. Or turn off muscle strain if you wanna do high pop. I mean clearly it’s designed for an apocalypse mode play thru
I feel like when I start fighting a few zombies the ones in neighboring cells come over like I fired a gunshot. Also cars make so much noise this time around
Yoooo!!! I got into Zomboid like 6 months ago, modded tf out of it n moved onto other stuff.. this is dope :) stoked for the community and looking forward to diving in!
Muscle strain makes perfect sense. People running around killing everything with no physical consequence is silly
Thinking the same thing. I recommend people complaining about this pick up a hammer and try swinging it around for a hour or two. Preferably outdoors, & away from other people - to both avoid accidental property damage, injury and also unwanted attention and possible valid questions about your sanity. 😂 You're going to start feeling muscles you didn't know you had. It's not unrealistic to think some random character trying to survive in a zombie apocalypse who isn't used to flailing around with an improvised weapon is going to struggle a bit.
Thanks so much for the more indepth explanation than other pz tubers have included in their vids. I was concerned that if i played in build 42, I wouldn't be able to play my build 41 saved games. You also showed a lot more interesting details. Thanks, Duck❤
Glad I could help!
Build 42 is fun, just the muscle strain by default is brutal beyond belief but you can tweak it or completely disable it through the sandbox options.
See this is something I always appreciate about Zomboid. Even when something isn't to our liking, we can usually change or adjust things anyway.
@@MrAtomicDuck And if we can't in vanilla there's usually a mod which lets us.
@@joeledjI don't think you can have mods yet in this build
@@MyTardisGoWhoosh There's already a mod been released for all the people crying about the new moodles. [B42] Legacy B41 Moodles mod.
I like the muscle strain mechanic because it stops you from going against a swarm behind u, swarms are now threats
My main points of concern are the trait “rebalance”, the new moodle icons, and the muscle strain mechanic
If you hold E near a chair or bed the character will sit on them. I noticed if a zombie comes near while sitting on a chair the character will get up automatically so you can react in time. I presume it does the same for when sitting on a bed.
Honestly, it looks like build 42 is a essentially Hydrocraft with basements, brita's, and build helper. I LOVE the voices and some of the UI stuff, muscle strain is realistic but may have the tarkov plate problem. It's cool as a concept bc it IS realistic, but a bitch to play around. the moodles are meh imho. hmmm..... Kinda suffering from the momentum and weight of how good the PZ modding community is. Ofc once this has some time to cook and modders to work with it it'll be RAD. I just hope that I can stay with build 41 when 42 comes out officially.
They spent years making this build when they could have just paid the hydrocraft devs for their code. I just don't get why they have to reinvent the wheel and expect to be praised for it.
OOOH YES! I'm glad this was given before Christmas, I was wrong with thinking this was going to be after Christmas/New Year, and I'm absolutely okay with that. I've already played a bit to, and it is amazing!
I personally really like the muscle fatigue mechanic. I don't think it doesn't make sense but it's surely very realistic. It slows down the pace of the game and forces you to be more aware of your surroundings.
I don't think it's perfectly implemented but with some tweaking it definitely could be a great way to balance the game. I'm not even that good at this game and in build 41 I could easily solo hordes with melee. There should be skill expression, but imo not to that extent, at least if you want to stay immersed like I do.
What do you like about a mechanic that makes you do nothing? I don't get it
It just slows the game down to a turtle's place and the boredom is driving me insane.
@@GoatOfWar Different playstyle. It forces you to sneak around a lot more instead of trying to solo hordes. It could be done better, but I'm enjoying the new, sneakier gameplay so far.
@@CHRB-nn6qp I'm bored out of my mind in the new build and find myself just running into buildings, taking supplies and running away to my base so i can proceed to do nothing because combat is extremely taxing for no reason now.
Not everyone likes stealthy playstyles. It's fucking boring dude.
That's a double negative, you just ended up saying: you think it makes sense.
19:52 Some types of grass cuttings, like ones from lawnmowers should be dangerous for some animals, like horses, but not for others like cows. There should also be weeds like Onionweed, which are dangerous to horses and other livestock if consumed too much, and dangerous levels of manure if you don't clean stables/fields (There could be tractor/quadbike attachments or trailers that drag along to scoop up manure as well).
I love the muscle strain
Now there will be no one that can clear a whole neighborhood in a few minutes 😂
When you build up your weapon skills you can still clear groups pretty dang efficiently, at super high levels you barely ever run into it
@@RedshirtAfficionado That's probably more of a long-term project though and not something you can do day 1. Also helps a lot when multiplayer becomes a thing later. Might slow down the munchkins who go to raid all of Louisvilles construction places and weapon stores, so others can have a shot at getting good loot.
@@CptMarkka man I LOVE that you can’t steamroll day 1. Makes you actually think about the fights you take.
There’s people that do that? It takes me months in game to get to the point of managing a horde of maybe 20
Tried out 42 last night. So far I'm enjoying it (missing those must-have mods though!). I was surprised they didn't implement fully animated vehicles (opening hoods, doors etc) in 42 officially. I'm hoping this becomes standard asap. Or it'll be back to modders to pick up the slack!
I wouldn't call the pz team slacking the unstable just released and they put so much work into all the little details and big details plus updates not even close to getting out of unstable just yet they might add animated cars in the next future update's
As an American, I really enjoy the English insult of calling people "absolute spoons" 16:28
at 0:31 theres a farm across that river and i am staying there at the moment, comes with sheep and lambs from what i saw.
I really want to love projects zombiod but then I check in on it and the new feature is 'you swung a Hammer 10 times now. Your muscles are strained'
I actually don't mind muscle strain in terms of having started a new game and just played around. It practically doesn't impact stomping zombies on default settings and is easily cured by just sitting in a chair. However if it is at everyone says and as the game progresses it doesn't stop being a thing it is going to be an absolute hated mechanic. I get the idea, stomp is the default weapon for everyone and then you have to specialize so that people in servers aren't just picking up whatever the quote unquote best weapon is, that doesn't make it a good idea. I'm sorry but a shovel is not a samurai blade and it does not require extensive training to hit things with it. I absolutely get that it would take like a month of swinging heavy objects routinely before your muscles would adjust. If it was purely tied to physical exertion combined with time passed so it just went away that would be great. I don't actually mind the underlying mechanic. But it sounds broken currently for anything beyond the first 10 days or so. I do think it adds something though at the beginning and I think they should rework it not scrap it like a lot of people are asking for.
I've been waiting for the Duck's take for the last twelve hours and had to comment how much I was looking forward to your first post b42 video. You are an icon in this game, ney genre, now. Thanks for being a content leader in this game, your narration is always perfect!
15:01 whisked me back to the experience of sitting on a memory foam mattress for the first time
Man, that Fossoil sounds REALLLY legit. You sounds just like those old 90s commercials lmao
Can't wait to see your video about pottery, been trying for it all afternoon and couldn't cause or am I too dumb or I don't know where to find clay! Great video anyway, shows a lot of stuff of the new unstable build
Logically it should be near the river or sea, but that's in real life
Foraging. I was watching someone else and he found quite a bit of clay along a road.
I've enjoyed it, survived for about 2 weeks but died (got snuck up on while scavenging for supplies and got bit)
Reverted back to Build 41 cuz I miss the mods I had but from playing it, it's fun
I love the muscle strain / amplified exertion mechanic. It’s a nice extra challenge to navigate. Big big fan of these updates.
Time to re-visit and re-build Louisville railway hub base.
We really need guide videos for all the new game mechanics! Cant wait for more vids from u ❤
Working on it!
I've been loving the update so much so far, I can't wait to see the next few videos you'll make on it!!! This is going to be a very entertaining Christmas!
Personally, I'm gonna stay on b41 until multiplayer is reintroduced, but I did some playtesting for a few hours and I really liked most of what I saw. I didn't expect to love the voices, but it actually added so much depth and even triggered my empathy! Whenever my survivor got hurt or exhausted, I got so sad on their behalf x))
I also love all the new junk and random stuff (the writeable valentine's cards, the key rings, the photographs, etc!!), the new items (like the multitool knife, the flasks), and the caveman stuff!! The animals are great, I had a lot of fun fighting a bull. I figured that if you just do a lil Muhammad Ali shuffle, they have a hard time hitting you, so I won that fight and ate the bull. The slower actions are hard to get used to, but I like them very much because it feels realer now. And the lighting - holy crap, so pretty. I thought PZ was immersive and vibey before, but zamn, this is a new level!
The only things that bothered me in my brief bout of playtesting, was that my game was really blurry whenever I zoomed out (even if only a little bit.) I don't know if it's intentional or not, but that didn't sit right, aesthetically, with me. Also, I, too, like the old moodles better and I kinda miss the right-click menu, but I understand that the new build menu is objectively better, it's just we've had the right-clicking forever and I got so used to it. Also, I prefer the old gun aiming system because it felt more like it was my survivor who was doing the aiming, which made them feel realer to me. Besides, I have some nerve damage in my hand that makes fine motor tricky, so the old system was just more practical for me 😅
Still, I'm super excited to see where this all goes!!
I am curious how is reacting or moving really.slowly more rralistic
@@quarreneverett4767 Slower actions, (like making or crafting things) - not slower reactions. (That'd be rough, lol)
Before the update, we could craft/do anything in 3 seconds - even if you were standing in the middle of the street. In real life, if you were making a weapon, or cutting a sheet while just standing in the middle of nowhere, it'd be really slow and inefficient. The update made it slower to be closer to real life, but you can make it fast again if you just do things near a table
@GuyWhoSoundsTwelve i agree lpl what settings were using anytime i crafted it took awhile
You got me so hyped to play this game
One thing that I don't get, is why haven't they put in diagonal furniture? The player character is 3D, the furniture are, presumably 3D models as well. So there's really no reason that I can think of to not have those, it would certainly make it look a lot better to have the occasional diagonally placed furniture item. You just need for it to then take up 2x2 grid, instead of 2x1, for example.
the furniture is not 3d
@laprueba6521 So it's images of a 3D model? I suppose with the forced perspective they can get away with just 2 images per furniture item (that's actually less than Rimworld) and mirroring them.
This has to be one of the best zombie apocalypse survivel games around imo, don't let the gfx put u off at first glance they don't look much but they are actually pretty detailed definitely a labour of love with a great community and the depth of the game is astonishing.
11:51 I think it’s a cool mechanic mainly because it give you a reason to progress from hand held weapons to guns
I do think there could be some QOL improvement that were in B41 and got changed in B42 like being able to open and drink pop cans in one click instead of making two clicks 9:25
Bro what performance update? My entire pc crashes if I just step outside the spawn house 😭 (also a lot of lag not just crashes)
You need a better potato to game on bro
I love the little points of realism in Zomboid. Seems like a lot of things in 42 go to further that so I am excited to see the stable version.
I gasped so hard when i got the notification
:D Enjoy!
yay, perfect timing for this since a long holiday leave is coming up!
I'm really glad they've finally pushed something out. It's been a very long time and it needed to come, buggy and incomplete is ok. Thanks for keeping us updated Mr. Duck!
I wanna really make headway in a build 42 run, but it doesn’t run so hot on my laptop. I’m hoping after a few weeks, the performance will improve more and I can play! I’m very excited to really experience what it has to offer.
Great content - appreciate it
Glad you enjoyed it! More to come over Christmas :)
I like how the clothing options are based on your Jobs *and* traits. One day I will get through August.
God even the door animations bro... This is so sick!
My first impression. Be me. Log in excited. Start playing (maldraugh of course.) get my favorite house as the start close by the med place. Be even happier. Kill about 16 zeds. Then see a ram. Get excited and run up on animal. Ram proceeds to knock me down immediately ramming me head first throwing me to the ground. Laceration to the neck, bleed out trying to rag up injury as ram continues to chase me down, it had clearly tasted my blood and would not let me get away lol.
The rams are more dangerous than the zeds lol. I’ve learned from my mistake at least though, I’ll be back to surviving weeks soon enough.
I wish the games actually worked for me. It’s just a black screen whenever I load it up.
This update is so incredibly huge. It's like a full DLC or three in most games. Update done way, way right!
I just noticed when u were messing with the voices but to me, Bob's voice reminds me of jake from adventure time XD
I do really do like the muscle strain mechanic. It does change up the general playstyle and forces you to be more cautious... as you would realistically be in a zombie apocalypse! The moodlets are super cursed though and look terrible and devoid of personality.
As a casual player, the build blown me up, we can now not get punished by gun blazing by having firearm noise customable
Ive not had as much issue managing the muscle strain mechanic as I thought I would, just make sure to give your character a rest after bashing in a few zombie skulls
This is amazing, I've installed it again straight away and getting back into it now.