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Thank you for covering my island JD. Yes, my water supply is very lazy. Copy-pasted the same thing 40-ish times. I got a good laugh at you trying to find the fuel gas feed at 35:30.
That last statue not working is getting the gas delivered by truck isn't it? Hence the fluid tank next to it. The hidden balancer sends to the other 3 statues and the Tomb.
@@YiotisTheGnome No, JD was right, there was an underground pipe that was backward. something i missed when i switched it from truck delivery to pipe delivery. The tank had at one point fed all 4 statues and the tomb, not just the one statue.
I agree. crater was one of the first maps I played and after much frustration, decided I would only return to the maps once they have pipes and belts that can incline with the default mining incline... too much hassle otherwise
I'm a veteran factorio/anno player just getting into COI. You have to know a fair amount about how these types of games go and the mechanics of this game specifically to appreciate how good this island is.
I just realized how close the thermal storage got to being REALLY useful, if it could act as a heat pump to uprate steam then you could take excess steam low from your arc furnaces, use what's left over after replenishing water and stick it in storage/heat pump, and use it for create super steam, to make hydrogen.
i think the population is more impressive than the rockets. Also the super heated steam for the reformer is useful, it seems more practical than electrolysis for hydrogen from water
That's a very cool base! I'm surprised they went for the lab3 to coal contract. I get the impression that the Cement to coal contract is a better deal. Especially late game when you can recycle CO2 into diesel.
actually it makes sense, all the contracts used are based on getting as many import modules as possible for a given resource on a ship. I believe it works out as 1 outbound module for 7 inbounds on a cargo 8. Same deal with servers for iron ore 1 outbound of servers for 7 inbound of iron ore, the exception here is quartz, and that's likely because of the additional resources and space going with consumer electronics vs solar cells requires, and with crude oil, because all the contracts that are technically better than vehicle parts 2 for crude are actually very expensive when it comes to what's involved in making the exported goods,
My thought process on that was that limestone is actually relatively hard to get, making cement difficult by extension. Lab 3 is just some small amounts of copper, glass, wood, etc; stuff thats already on the bus in big quantities.
@@TheMhalpern yeah that, also getting limestone requires construction parts which is a fairly complicated chain. Then there's producing the cement, which is a slow process requiring lots of kilns. On the other hand, producing the lab 3 takes less than a dozen machines to max out the cargo ship.
@@tippyc2 somewhat unrelated, I also imagine that the rock mine is the absolute limiter, so after a certain point you want as much of it as possible going towards Hydrogen fluoride and gravel, so I imagine where possible you are using slag and quartz to substitute rock?
Earlier in the closed beta, they had in the research tree nodes for sending satellites building an orbital station and sending supplies into space, but they were placeholders as they were notimplemented. Later they trimmed the research tree and removed all the research nodes that were just placeholders. So it was initially planed but then cut. Probably to get the earlier part of the game in a decent state. Maybe after the game is fully fleshed out and -"complete"- polished they can begin again on that part as an Expansion DLC.
Want to see more Island tours th-cam.com/video/-NXz6VXthxk/w-d-xo.html
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Thank you for covering my island JD. Yes, my water supply is very lazy. Copy-pasted the same thing 40-ish times. I got a good laugh at you trying to find the fuel gas feed at 35:30.
That last statue not working is getting the gas delivered by truck isn't it? Hence the fluid tank next to it. The hidden balancer sends to the other 3 statues and the Tomb.
@@YiotisTheGnome No, JD was right, there was an underground pipe that was backward. something i missed when i switched it from truck delivery to pipe delivery. The tank had at one point fed all 4 statues and the tomb, not just the one statue.
how many hours has this taken? just out of curiosity:)
@@danielappel4760 Lots. Guessing somewhere around 400?
Nice to see a planned, neat, and organized base for a change on this channel.
Is that a stab at the Crater? I'm sure its will neaten up sooner or later
@@JDPlays to be fair, that crater map is a SOB.
I agree. crater was one of the first maps I played and after much frustration, decided I would only return to the maps once they have pipes and belts that can incline with the default mining incline... too much hassle otherwise
I'm a veteran factorio/anno player just getting into COI. You have to know a fair amount about how these types of games go and the mechanics of this game specifically to appreciate how good this island is.
Crazy terraforming on this save.
How does this video not have more likes?
I just realized how close the thermal storage got to being REALLY useful, if it could act as a heat pump to uprate steam then you could take excess steam low from your arc furnaces, use what's left over after replenishing water and stick it in storage/heat pump, and use it for create super steam, to make hydrogen.
This would make thermal storage useful, as most people ignore it even I have found very limited uses for it
i think the population is more impressive than the rockets. Also the super heated steam for the reformer is useful, it seems more practical than electrolysis for hydrogen from water
Very nice map!
That's a very cool base! I'm surprised they went for the lab3 to coal contract. I get the impression that the Cement to coal contract is a better deal. Especially late game when you can recycle CO2 into diesel.
actually it makes sense, all the contracts used are based on getting as many import modules as possible for a given resource on a ship. I believe it works out as 1 outbound module for 7 inbounds on a cargo 8. Same deal with servers for iron ore 1 outbound of servers for 7 inbound of iron ore, the exception here is quartz, and that's likely because of the additional resources and space going with consumer electronics vs solar cells requires, and with crude oil, because all the contracts that are technically better than vehicle parts 2 for crude are actually very expensive when it comes to what's involved in making the exported goods,
My thought process on that was that limestone is actually relatively hard to get, making cement difficult by extension. Lab 3 is just some small amounts of copper, glass, wood, etc; stuff thats already on the bus in big quantities.
@@tippyc2 I also imagine the fact that almost everything you can do to get rid of sulfur requires limestone has something to do with it.
@@TheMhalpern yeah that, also getting limestone requires construction parts which is a fairly complicated chain. Then there's producing the cement, which is a slow process requiring lots of kilns. On the other hand, producing the lab 3 takes less than a dozen machines to max out the cargo ship.
@@tippyc2 somewhat unrelated, I also imagine that the rock mine is the absolute limiter, so after a certain point you want as much of it as possible going towards Hydrogen fluoride and gravel, so I imagine where possible you are using slag and quartz to substitute rock?
Really looks a little bit like my last factorio base. Everything modular.
I hope COI follows Factorio by making a space expansion!
Earlier in the closed beta, they had in the research tree nodes for sending satellites building an orbital station and sending supplies into space, but they were placeholders as they were notimplemented. Later they trimmed the research tree and removed all the research nodes that were just placeholders.
So it was initially planed but then cut. Probably to get the earlier part of the game in a decent state.
Maybe after the game is fully fleshed out and -"complete"- polished they can begin again on that part as an Expansion DLC.
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