I apologize but I'm not actually particularly good at Touhou or bullet hell games in general 🙃Best I managed is beating Touhou 13 on Hard and Touhou 17 on Lunatic with Youmu + Otter (cheese)
Heyy, one question: Why don't you try them with Evo Plants? (evolved ones). You used like 1 of those in one episode and we never seen them again. Maybe the Evo plants will make some of those levels beatable.
RCCH, I watched the Schrodinger’s Zombie segment of the vid pretty much exclusively, and as someone who has beaten the level twice, without widescreen, both with mowers used and NLL, there’s a good bit I have to say on the level. - The initial strategy of 1 Melon-pult per row is already correct in beating this level, main reason I think you failed, based off of the footage, is incorrect execution. Here’s some of the things I think you could use. -Utilize hotkeys, they help you place plants faster. While they may seem useless, against zombies such as Newspapers, it makes it easier to react to them and place plants appropriately. Plus. if you save even 1/25th of a second per hotkey use, that adds up over time, and those seconds can be vital in killing Angry Dancers. You may also use autocollect to reduce the stress on your fingers, I did do that for my run, but I think it’s not needed, additionally I also did not use any sort of pause buffering in my own run, so you may use it too. -Early-game, buy rake and be aware of Evo Sun-shroom’s cooldown. Rake helps defend wave 1 by a lot, removing stress on a whole lane, which means less sun spent on Potato Mine and other instas, and a better economy. As for Evo Sun-shroom, it has a fast enough cooldown for you to plant a Tall-nut on the 6th column on wave 1, which is very helpful incase of a wave 1 Newspaper spawn. -Plant extra Tall-nuts in the early game. Placing 1 column on the 6th column is insufficient, I recommend 2 columns on columns 6 and 7, and if you have extra time or sun, place more on the 8th column. You can never have too many Tall-nuts. -Use Blover to clear the path for Melon-pults. If a zombie sneaks past your frontmost, non-laddered Tall-nut, Blover the corpse back as soon as possible. Do this for Imps too. Overall, not much else I have to say on the level, if you wish to return to it you can watch my 2 runs of the level on my channel to see the intricacies of my completion. I literally spent less than 3 hours first completion and less than 1 hour and 10 minutes for NLL afterwards. Also, as for the Bullet Hell minigame, I don’t think ShyGuyMask can do it lol, I feel even the best bullet hell players might not be able without pausing, it’s way too long and too many Cob shots later on.
@@coengrutter "NLL" is a term in tower defense games, and usually means "No lives lost." Though I'm assuming that this is referring to the lawnmowers, since they kinda act as your lives, so it means "No lawnmowers lost" instead
Targets and Newspaper Zombies are worse anyways Edit: at least the Lawnmower Zombie from Brutal EX but returning as a Football Zombie isn't a thing (that would truly make the Brutal EX one feel like an Explorer in comparison)
@@123qazxsw no it doesn’t count, you can easily destroy vases and doesn’t block your plants, an octo zombie equivalent would make it so that their projectiles block your plants
Except for 5-10, 7-5 and Snake (Both being completely glitched), it feels like the rest of these minigames (at least the ones that are unfairly hard, except for Bullet Hell) were actually tested, but using the 50 Sun meta and not the 25 Sun one, which might be the reason for why they are nearly impossible to beat. Yes, this includes Wall-nut Bowling as well, since the 50 sun meta, applied to conveyor belt levels, speeds up the conveyor belt.
Right, I forgot he made the game purposefully harder on himself. Makes me think that all levels he beats that "need" the dumb strategy are a problem caused by him, not the game.
@@bluemaster75 It's actually both, and issue of RCCH, and the developer(s) of the game, since the 50 sun meta is optional, and at least most of the adventure is beatable that way (Demonstrated by RCCH). RCCH for purposefully using the 25 sun meta, but to be fair for him, he wanted to make it actually challenging, since the game becomes drastically easier on the 50 sun meta, still very hard, but not forcing you to spend 50 hours beating a single level. And the developer(s) of the mod, given how they probably only tested the game on the 50 Sun meta, and leaving the option of using the 25 sun meta without fully testing if it was beatable that way. (There are more issues, as proven in the video with the 5-10 Crash and how insanely bugged 7-5 and Snake are.) The mod is (almost) completely beatable on the 50 sun meta, if we exclude the clearly impossible ones, regardless of how many suns you're gaining. Not to offend RCCH, he plays very good, even if he feels forced to use the Dumb strategy each time there's a level physically impossible to play in any other way due to the 25 sun meta (and Doom Shroom being Doom Shroom).
@@bluemaster75no offense, but... "too hard? play on an easier difficulty setting lol" isn't a very good argument tbh. even if there are devs out there who outright admit they didn't design their hardest difficulty settings with the intention of being fair or balanced.
@@gotekeeper9519 This is like complaining that a difficulty that isn't at all balanced for the game is unfair. That's like if I were to complain that PvZ1 is too hard without using sunflowers. If you purposefully challenge yourself, it is, in fact, a good argument to tell you that you made a poor decision. A mode added in for absurd difficulty and lack of testing, when advertised as such, removes any validity of someone complaining it's too difficult or forces a strategy. You willingly took the challenge, you must deal with your decision.
the different things you did in this video compared to all the others make it a LOT more enjoyable. the editing for example. really looking forward to the evo plants videos (PS. I've watched all the streams and these videos are still a delight)
5:06 intersting story: i was daydreaming once. This was one of the levels. But it was way less harsh since i think you could see the first lane. And i had acces to magnet shroom (probaly) night roof fog. No pool. It is tough. But i beat it. Of course. My head hurted. I had to do study as well as simulate a game on a human brain. It wasnt just one level. The whole section was like this.
at this point I want to make Dumb Strategy a actual term in tower defense games, or just games in general Make it mean like "a strategy where you spam or otherwise use a mechanic that directly bypasses the challenge of a game"
that's a terrible definition lmao it's not that it's overpowered, it's that it completely avoids dealing with the challenges of the game something like placing a road really far up in poly bridge, and letting it drop to launch the car across is a dumb strategy because you're not building a bridge
it's called the dumb strategy mostly because you can put doom shroom anywhere on the board and still kill everything, not because it directly bypasses the challenge of the game itself
9:34 To be honest, it's quite easy by the standards of arcade danmaku shmups, you control with the mouse, which gives incredible mobility, which even with broken hitboxes, simplifies the gameplay too much. For comparison you can take a look at Akron's Bullet heaven 2 on heavenly+ difficulty, in this game you also control the mouse, the only difference is that the characters have their own speed and fly a little slower than your cursor, which means that the controls are this game is even more difficult, but even so, there are a lot of players who were able to defeat him, and the boss himself is not even close to the most difficult by shmups standards. If you want someone to complete this mini-game honestly, just ask Jaimers about it, he will probably do it in one evening.
@@olixx1213 "Definitely is way harder then it looks Broken hitboxes and rng makes this really annoying" Well, I didn’t deny that this is more difficult than it looks, however, if you look at more footage of attempts to complete this mini-game, it becomes quite obvious that only some of the shells have broken hitboxes, so that this aspect can be called exaggerated. And as for rng, well, this, as it were, cannot even be called an argument in favor of complexity, the same above-mentioned Bullets heaven 2, I completed about 150 hours, during which time I mastered the entire game on heavenly, besides, I overcame some bosses with Heavenly + with a handicap of +30% speed, I can note that according to my feelings, about 80% of all patterns are similar to absolute rng, I very often found myself in a situation where, due to rng, the game simply did not work chance to dodge, Akron is no exception. When I finished with the main game and completed a couple of bosses with handicaps, I decided to try to defeat Akron at heavenly + 30% speed, in 44 hours of trying I only reached wave 10 once and then I barely did it, after which I lost the save file and therefore decided to temporarily leave this idea, at the moment I am grinding the kaizo patch on Touhou 15, as soon as I finish with it I will return with a vengeance to Akron. So, based on my experience, I can agree that this is more difficult than it looks, but in reality it is extremely overrated. As far as I know, in the original brutal ex, although the mini-games looked inaccessible to the player, they could still be played before completing the main game, if with this mod it’s the same and I don’t have to go through the entire game to unlock the mini-games, then I could try to pass it.
@@EGWstg bullet heaven don't have a lot of rng reliant pattern, like 80% are either static, aimed or a mix of both Also yeah rng is REALLY Bad here, it's comically likely to just get walled by stuff like cobs and just die, especially with how long the later part becomes
@@olixx1213 "bullet heaven don't have a lot of rng reliant pattern, like 80% are either static, aimed or a mix of both" I'm certainly not sure, but in my opinion you haven't played Bullet heaven 2 at all if you think so, there are very few openly static patterns in this game, and rng is used in one way or another in most patterns, like static + rng, aimed + rng, but you can say that similarly in this game there are very few patterns consisting 100% of using rng, but I meant in general the rng factor in this game and how, I said it felt like about 80%, because if I had to compile a list of patterns where rng is used and where it is not used, a list of patterns using rng element would be much larger. "Also yeah rng is REALLY Bad here, it's comically likely to just get walled by stuff like cobs and just die, especially with how long the later part becomes" I'm not sure if it's worth answering this, since I already said that the same thing happened with me in Bullet heaven 2, the game often just put up a wall of bullets and I just couldn’t dodge.
It looks too easy to be Touhou. The only hard thing is the terrible hit-boxes. Us bullethell players are terrified of bad hitboxes, they can easily mess up your gameplay.
@@raphaelwijaya4928 His next game should be about a zombie causes a great incident for waging a war against a plant youkai for simply defended her home, lol.
Hey, glad to see the channel's been doing better and getting the views it deserves! Hope you're enjoying the journey so far! Always lovely to see PvZ content
@@Octol1ng if it takes up the screen for no reason it's cluttering the screen, it's not like anime subs where it doesn't take up much, it usually takes up almost half of the screen here
I am suprised that there was only 3 non bugged as intended impossible levels. also it makes not to do it but I am impressed that even an heavily jank bullet hell was done in PZ1 modding, theres no way it happened but the tohou music use does make a tohou leve lappearing kind of funny.
I remember how somebody made a "PvZ x10 speed challenge" video, said "whack a zombie" was impossible, and OSU players showed up to do it first try, I wonder if it's the same with Bullet Hell
It's not Brutal Mode if it doesn't have a few impossible levels (yeah I know it's not actually named brutal mode gimme a break) Edit: 2:38 You'd need INSANE luck with Dancer Coneheads to beat this one (maybe going with all variants could be a bit better here for once, also all Zombies' HP are cut in half)
funnily enough unnamed isn’t even coded off of beta mode from my best knowledge, i think rcch said it was made off of beta ex but i don’t think it’s true, both mods don’t seem alike in terms of scripting, if unnamed creator really did use beta as a base, he’d basically be coding his own mod with barely any framework lol
@@yadfssg Yeah true. Unnamed sort of feels like it's a little more polished But that might just be the fact that the variants aren't overly cursed and/or the variants themselves don't straight up replace their base Zombie
schrodinger's zombie would probably be a bit better with pumpkins, as it could work as a removal for both ladders and corpses, sadly it isnt even given to you (also damn thats some rng bs)
I mean in all by oneself, remember that a dancing conehead spawn 4 additional backup dancer upon death that's 25 suns compare to 2 basic with 10 suns? I think it would be possible to beat it if the game send enough of them into the lawn.
i dont think so. you'd need to unlock threepeater before the 2nd flag to have a chance at even surviving because of gargantuars. so you need like maybe 20 of them which is kinda ridiculous because only 1/9 of coneheads are dancing coneheads.
@@RCCH I understand that, spawning 80 dancer conehead before gargantuar spawn is a very rare case, it's hypothetically possible but only in a extremely lucky circumstances, possibly even rarer than only getting Explode-o-nut in Wall-nut bowling.
11:43, I'm all up to try and beat that challenge... But if i have to beat adventure to unlock that ain't no way am doing it sadly but I'm just saying this is possible a 100%
How about a "rematch" vid, where you allow yourself to use the evolved plants to beat the levels you had to use the dumb strategy for? You could go "I allow 1 evolved plant slot, and if its still impossible, I allow 2, if its still impossible I use 3" and try to keep it to a minimum
I beat all the terraria modded bosses no damage. Im good at bullet hell games. But I aint playing that level again unless someone got my mother held at gunpoint
Well well well, now i got more info about this and i wanna try to beat the bullet hell, but i need the mod and the game so yeah, this gonna take a while
im also doing a playthrough of this mod but im playing it on 1.2.5. your version is definitely more balanced, cattail is way WAY overtuned (it now has infinite pierce) cactus now also has really solid pierce, and potato mine works on zombonis. also grave buster gives back sun. i havent unlocked everything yet but the rest seem the same. also you can type 'sun' for double sun and type auto for autocollecting items
Potato Mine always worked on Zombonies And Cattail I feel like it wasn't intended, it's way too OP to be legal (possibly the modder didn't think that any buff to Cactus would also mean it's also a buff to Cattail since they share the same projectile)
"No one wants to play Touhou in PvZ" The entirety of PvZ community in China seems to disagree lmao I've seen bullet hell implementations in so many Chinese PvZ mods/fangames it's crazy. By the way, do you have any plan after Brutal Mode EX+? If not, I suggest either Phantom Flame Flower (PvZ GHtr)or Parallel Territory (PvZ GhTr) both are insanely well made mods and have difficulty selector. Play those on impossible difficulty and you'll have a fun time, I promise!
9:40 | Could angry dancing zombies be countered with the zombie eater plant? I know that might cut economy down, but could save lawn mowers for the end.
RCCH talking how bullet-hell level is so hard Meanwhile undertale fangames fans, and the binding of isaac on mods fans: you fool, I could beat this with my eyes closed
12:24 I have beat Schrodinger's Zombie, by not losing a single Roof Cleaner. Of course I barely made it through to the final wave, because I activated 50 Sun Meta.
The bullet hell level actually looks fun, or at least that's what i think, i see it better than spending months on a shitty design level or a cattail/doom shroom spam level
Birdie just discovered you can plant plants with number hotkeys in order to block the projectiles on Bullet Hell. Doesn't change the fact that the hitboxes are absolutely disgusting
Steve loves bullet hell games, Would love to give a shot to the challenge. However, my issue remains that I have no computer and I have no idea how modding works to even get brutal mode ex + in the first place.
Would the Touhou level be easier with keybinds that move your projectiles instead of having it be on your mouse all the time? Maybe the mouse is a bit too slippery.
Watch Part 20 here now: th-cam.com/video/60QS9JUUql0/w-d-xo.html
Yay! But its only members but tommorow i guess it will released thx Ronald! 😊
11:26 okay @RCCH, where can i download Brutal Mode Ex+
I apologize but I'm not actually particularly good at Touhou or bullet hell games in general 🙃Best I managed is beating Touhou 13 on Hard and Touhou 17 on Lunatic with Youmu + Otter (cheese)
It's always a pleasant surprise to see you in comment sections even after retiring!
I believe you can beat the level no prob
what's good, my childhood?
1CC or with continues?
Loser (jk)
For everyone saying Shyguymask retired
Him retiring doesn't mean he isn't going to watch this video :)
“42 seconds ago”?
SECOND COMMENT
Fr
He does still post on his second channel. I highly doubt he will but it is probable
Heyy, one question:
Why don't you try them with Evo Plants? (evolved ones). You used like 1 of those in one episode and we never seen them again. Maybe the Evo plants will make some of those levels beatable.
rcch is the type of guy that makes ShyGuyMask upload a new video again
I’m pretty sure shyguymask retired from PvZ videos, vary sad 😢
ik shyguymask plays bullet hells but i feel even the most hardcore chinese players would struggle, aint no way he can do it
He is.
@@yadfssg congrats on beating shroedingers zombie btw
@@SamenPvz thx
actually in the bullet hell level you can also eat the smaller projectiles so the pea can eat peas,puff shroom shot,and corn
you can see that on 9:49
It basically feeding frenzy but on Touhou difficulty
Touhou reference
or just inshort you can eat the projectles of the previous levels
this makes it far easier. The only problem are the hitboxes
@@maximofernandez196 ESPECIALLY Cob Cannon Shots.
making a BULLET HELL LEVEL out of the projectiles with hitboxes that were made for a TOWER DEFENSE GAME is truly a brutal ex moment
RCCH, I watched the Schrodinger’s Zombie segment of the vid pretty much exclusively, and as someone who has beaten the level twice, without widescreen, both with mowers used and NLL, there’s a good bit I have to say on the level.
- The initial strategy of 1 Melon-pult per row is already correct in beating this level, main reason I think you failed, based off of the footage, is incorrect execution. Here’s some of the things I think you could use.
-Utilize hotkeys, they help you place plants faster. While they may seem useless, against zombies such as Newspapers, it makes it easier to react to them and place plants appropriately. Plus. if you save even 1/25th of a second per hotkey use, that adds up over time, and those seconds can be vital in killing Angry Dancers. You may also use autocollect to reduce the stress on your fingers, I did do that for my run, but I think it’s not needed, additionally I also did not use any sort of pause buffering in my own run, so you may use it too.
-Early-game, buy rake and be aware of Evo Sun-shroom’s cooldown. Rake helps defend wave 1 by a lot, removing stress on a whole lane, which means less sun spent on Potato Mine and other instas, and a better economy. As for Evo Sun-shroom, it has a fast enough cooldown for you to plant a Tall-nut on the 6th column on wave 1, which is very helpful incase of a wave 1 Newspaper spawn.
-Plant extra Tall-nuts in the early game. Placing 1 column on the 6th column is insufficient, I recommend 2 columns on columns 6 and 7, and if you have extra time or sun, place more on the 8th column. You can never have too many Tall-nuts.
-Use Blover to clear the path for Melon-pults. If a zombie sneaks past your frontmost, non-laddered Tall-nut, Blover the corpse back as soon as possible. Do this for Imps too.
Overall, not much else I have to say on the level, if you wish to return to it you can watch my 2 runs of the level on my channel to see the intricacies of my completion. I literally spent less than 3 hours first completion and less than 1 hour and 10 minutes for NLL afterwards. Also, as for the Bullet Hell minigame, I don’t think ShyGuyMask can do it lol, I feel even the best bullet hell players might not be able without pausing, it’s way too long and too many Cob shots later on.
Nice
what is NLL?
@@coengrutter "NLL" is a term in tower defense games, and usually means "No lives lost." Though I'm assuming that this is referring to the lawnmowers, since they kinda act as your lives, so it means "No lawnmowers lost" instead
@@coengrutterno lawmowers lost
Big comment...
At least octo zombie isn't in this mod
Targets and Newspaper Zombies are worse anyways
Edit: at least the Lawnmower Zombie from Brutal EX but returning as a Football Zombie isn't a thing (that would truly make the Brutal EX one feel like an Explorer in comparison)
But wait in the next mod there will be an octo zombie equivalent
There is an equivalent in this mod ngl, its the catapult zombie that throws vases. Its possibly worse due to the vases.
Is vase catapult zombie count?
@@123qazxsw no it doesn’t count, you can easily destroy vases and doesn’t block your plants, an octo zombie equivalent would make it so that their projectiles block your plants
Except for 5-10, 7-5 and Snake (Both being completely glitched), it feels like the rest of these minigames (at least the ones that are unfairly hard, except for Bullet Hell) were actually tested, but using the 50 Sun meta and not the 25 Sun one, which might be the reason for why they are nearly impossible to beat.
Yes, this includes Wall-nut Bowling as well, since the 50 sun meta, applied to conveyor belt levels, speeds up the conveyor belt.
Right, I forgot he made the game purposefully harder on himself.
Makes me think that all levels he beats that "need" the dumb strategy are a problem caused by him, not the game.
@@bluemaster75 It's actually both, and issue of RCCH, and the developer(s) of the game, since the 50 sun meta is optional, and at least most of the adventure is beatable that way (Demonstrated by RCCH).
RCCH for purposefully using the 25 sun meta, but to be fair for him, he wanted to make it actually challenging, since the game becomes drastically easier on the 50 sun meta, still very hard, but not forcing you to spend 50 hours beating a single level.
And the developer(s) of the mod, given how they probably only tested the game on the 50 Sun meta, and leaving the option of using the 25 sun meta without fully testing if it was beatable that way. (There are more issues, as proven in the video with the 5-10 Crash and how insanely bugged 7-5 and Snake are.)
The mod is (almost) completely beatable on the 50 sun meta, if we exclude the clearly impossible ones, regardless of how many suns you're gaining.
Not to offend RCCH, he plays very good, even if he feels forced to use the Dumb strategy each time there's a level physically impossible to play in any other way due to the 25 sun meta (and Doom Shroom being Doom Shroom).
@@bluemaster75no offense, but...
"too hard? play on an easier difficulty setting lol" isn't a very good argument tbh. even if there are devs out there who outright admit they didn't design their hardest difficulty settings with the intention of being fair or balanced.
@@gotekeeper9519 This is like complaining that a difficulty that isn't at all balanced for the game is unfair. That's like if I were to complain that PvZ1 is too hard without using sunflowers. If you purposefully challenge yourself, it is, in fact, a good argument to tell you that you made a poor decision.
A mode added in for absurd difficulty and lack of testing, when advertised as such, removes any validity of someone complaining it's too difficult or forces a strategy. You willingly took the challenge, you must deal with your decision.
wait, there's a 50 sun meta version?
I would probably play the bullet hell minigame if the hitboxs were accurate.
This guy has beat youtube. He took all of the levels he couldn't put in videos, and made a video of them anyway. Madlad.
isn't it more funny that way coming into this video knowing i didn't beat any of the levels
You played "Border of Life" in the level called Bullet hell which is about dodging projectiles
Genius
Resurrection butterfly 80% Reflowering..
Not gonna lie, the editing of this video is a lot better than the last ones, I can feel it
the different things you did in this video compared to all the others make it a LOT more enjoyable. the editing for example. really looking forward to the evo plants videos (PS. I've watched all the streams and these videos are still a delight)
Right? I come back to those quite often
I love how schroedinger’s zombie looks like a strategy you’d get from an AI if you feed it all of RCCH’s videos.
If Schrodinger's Zombie were a 2-flag level, it would've been cleared. We hate levels with one flag too many.
We don't need to go that far. Just remove Newspaper from there and it would already be considerably easier
5:06 intersting story: i was daydreaming once. This was one of the levels. But it was way less harsh since i think you could see the first lane. And i had acces to magnet shroom (probaly) night roof fog. No pool. It is tough. But i beat it.
Of course. My head hurted. I had to do study as well as simulate a game on a human brain.
It wasnt just one level. The whole section was like this.
i recently binge watched all of the brutal mode ex plus videos for my first time and i love them. now to go back further and watch brutal mode
"Split Pea nerfed"
Sounds like a bruh moment to me.
at this point I want to make Dumb Strategy a actual term in tower defense games, or just games in general
Make it mean like "a strategy where you spam or otherwise use a mechanic that directly bypasses the challenge of a game"
that's a terrible definition lmao
it's not that it's overpowered, it's that it completely avoids dealing with the challenges of the game
something like placing a road really far up in poly bridge, and letting it drop to launch the car across is a dumb strategy because you're not building a bridge
@@fortnitesexmanyou know what, fair I'll amend my definition slightly
thats kind of a term already, just not precisely called The Dumb Strategy
it's called the dumb strategy mostly because you can put doom shroom anywhere on the board and still kill everything, not because it directly bypasses the challenge of the game itself
The dumb strategy in BTD6 would be Sniper Spam
9:34 To be honest, it's quite easy by the standards of arcade danmaku shmups, you control with the mouse, which gives incredible mobility, which even with broken hitboxes, simplifies the gameplay too much. For comparison you can take a look at Akron's Bullet heaven 2 on heavenly+ difficulty, in this game you also control the mouse, the only difference is that the characters have their own speed and fly a little slower than your cursor, which means that the controls are this game is even more difficult, but even so, there are a lot of players who were able to defeat him, and the boss himself is not even close to the most difficult by shmups standards. If you want someone to complete this mini-game honestly, just ask Jaimers about it, he will probably do it in one evening.
Definitly is way harder then it looks
Broken hitboxes and rng makes this really annoying
@@olixx1213
"Definitely is way harder then it looks
Broken hitboxes and rng makes this really annoying" Well, I didn’t deny that this is more difficult than it looks, however, if you look at more footage of attempts to complete this mini-game, it becomes quite obvious that only some of the shells have broken hitboxes, so that this aspect can be called exaggerated. And as for rng, well, this, as it were, cannot even be called an argument in favor of complexity, the same above-mentioned Bullets heaven 2, I completed about 150 hours, during which time I mastered the entire game on heavenly, besides, I overcame some bosses with Heavenly + with a handicap of +30% speed, I can note that according to my feelings, about 80% of all patterns are similar to absolute rng, I very often found myself in a situation where, due to rng, the game simply did not work chance to dodge, Akron is no exception. When I finished with the main game and completed a couple of bosses with handicaps, I decided to try to defeat Akron at heavenly + 30% speed, in 44 hours of trying I only reached wave 10 once and then I barely did it, after which I lost the save file and therefore decided to temporarily leave this idea, at the moment I am grinding the kaizo patch on Touhou 15, as soon as I finish with it I will return with a vengeance to Akron. So, based on my experience, I can agree that this is more difficult than it looks, but in reality it is extremely overrated. As far as I know, in the original brutal ex, although the mini-games looked inaccessible to the player, they could still be played before completing the main game, if with this mod it’s the same and I don’t have to go through the entire game to unlock the mini-games, then I could try to pass it.
@@EGWstg bullet heaven don't have a lot of rng reliant pattern, like 80% are either static, aimed or a mix of both
Also yeah rng is REALLY Bad here, it's comically likely to just get walled by stuff like cobs and just die, especially with how long the later part becomes
@@olixx1213 "bullet heaven don't have a lot of rng reliant pattern, like 80% are either static, aimed or a mix of both" I'm certainly not sure, but in my opinion you haven't played Bullet heaven 2 at all if you think so, there are very few openly static patterns in this game, and rng is used in one way or another in most patterns, like static + rng, aimed + rng, but you can say that similarly in this game there are very few patterns consisting 100% of using rng, but I meant in general the rng factor in this game and how, I said it felt like about 80%, because if I had to compile a list of patterns where rng is used and where it is not used, a list of patterns using rng element would be much larger.
"Also yeah rng is REALLY Bad here, it's comically likely to just get walled by stuff like cobs and just die, especially with how long the later part becomes" I'm not sure if it's worth answering this, since I already said that the same thing happened with me in Bullet heaven 2, the game often just put up a wall of bullets and I just couldn’t dodge.
@@EGWstg I got every badge in BH2, as well as doing a few runs for the leaderboard
The rng in BH2 is really not as Bad as in this
Not RCCH challenging Shyguymask to return from TH-cam retirement unknowingly
He retired =/= he doesn't watch videos
Can confirm, I saw his comment on Sasquash19’s most recent video, which was like 11 minutes ago
@@RCCH That doesn't necessarily mean he's gonna attempt the challenge
@@RCCH I meant as in uploading another video but sorry for the confusion
Nah he does
You can look to his community posts, he still watches videos @@RCCH
a literal touhou inside PVZ
It looks too easy to be Touhou. The only hard thing is the terrible hit-boxes. Us bullethell players are terrified of bad hitboxes, they can easily mess up your gameplay.
@@Grundrisse Zun should take inspiration
@@raphaelwijaya4928 His next game should be about a zombie causes a great incident for waging a war against a plant youkai for simply defended her home, lol.
Hey, glad to see the channel's been doing better and getting the views it deserves! Hope you're enjoying the journey so far! Always lovely to see PvZ content
You know you're up to a good content when it's RCCH
I love this.
the lvls he could not show were so insane that he couldnt even show subtitles
the screen isn't cluttered anymore 🙏
@@fortnitesexman how is text cluttering the screen
@@Octol1ng if it takes up the screen for no reason it's cluttering the screen, it's not like anime subs where it doesn't take up much, it usually takes up almost half of the screen here
Not like you're missing much anyway.@@fortnitesexman
@@fortnitesexmanngl subtitles always help me understand videos better so I personally like the text
i think shy guy mask will enjoy disecting this video frame by frame 👀
Video quality gone up over time. Love to see it 👍🏽
Amazing editing on this one rcch this is great
I am suprised that there was only 3 non bugged as intended impossible levels. also it makes not to do it but I am impressed that even an heavily jank bullet hell was done in PZ1 modding, theres no way it happened but the tohou music use does make a tohou leve lappearing kind of funny.
I remember how somebody made a "PvZ x10 speed challenge" video, said "whack a zombie" was impossible, and OSU players showed up to do it first try, I wonder if it's the same with Bullet Hell
It's not Brutal Mode if it doesn't have a few impossible levels (yeah I know it's not actually named brutal mode gimme a break)
Edit: 2:38 You'd need INSANE luck with Dancer Coneheads to beat this one (maybe going with all variants could be a bit better here for once, also all Zombies' HP are cut in half)
funnily enough unnamed isn’t even coded off of beta mode from my best knowledge, i think rcch said it was made off of beta ex but i don’t think it’s true, both mods don’t seem alike in terms of scripting, if unnamed creator really did use beta as a base, he’d basically be coding his own mod with barely any framework lol
@@yadfssg Yeah true. Unnamed sort of feels like it's a little more polished
But that might just be the fact that the variants aren't overly cursed and/or the variants themselves don't straight up replace their base Zombie
@@brawlmaster0190 unnamed is not more polished, unnamed mod maker literally messed up hitboxes in a bullet hell lol
also in beta ex only reason zombie variants replace the base zombie is rcch used hardex, without hardex normla zombie spawns
@@yadfssg I mean in general and not counting the bad apples like the bullet hell minigame
2:18 nice btd6 soundtrack
Edit. And again on 19:01
Further edit. Then some btd6 boss music at 22:14
I really love how you used a touhou music on the bullet hell one, absolute man of culture
9:47 Yuyuko Theme goes brrr
A normal person can't even go to the first flag.keep the good work
I realized that I’ve been watching this channel constantly while not being subscribed for some reason.
1.2.5 beta3 fixes this bug when I recorded my attempt and it worked out pretty fine as intended.
Good Content.
Nice Work King and maybe you can beat tease one day.
i think it could be a great idea to make a tierlist for every zombie in brutal mode ex plus with the zombie variants
yeah i made the format for it on tiermaker months ago and never got around to it because i have so many video ideas still ^^
schrodinger's zombie would probably be a bit better with pumpkins, as it could work as a removal for both ladders and corpses, sadly it isnt even given to you (also damn thats some rng bs)
The bullet hell level is basically just "I wanted to use plants to fight zombies in creative ways, not fight sans"
I love this channel, i can finally relate to the amount of bad luck i have!
I mean in all by oneself, remember that a dancing conehead spawn 4 additional backup dancer upon death that's 25 suns compare to 2 basic with 10 suns? I think it would be possible to beat it if the game send enough of them into the lawn.
i dont think so. you'd need to unlock threepeater before the 2nd flag to have a chance at even surviving because of gargantuars. so you need like maybe 20 of them which is kinda ridiculous because only 1/9 of coneheads are dancing coneheads.
Even then, Dancer Coneheads aren't particularly common. You'll need to activate the all variants option so that you'd get more of them
@@RCCH I understand that, spawning 80 dancer conehead before gargantuar spawn is a very rare case, it's hypothetically possible but only in a extremely lucky circumstances, possibly even rarer than only getting Explode-o-nut in Wall-nut bowling.
that bullet hell level is literally RNG IWBTG avoidance
4:36 ehm, you needbto make every zombie a conehead dancing zombie.
I'd love to see these in regular videos! And since a lot of the limiting factor is RNG, I'd really like to see total RNG manipulation in these levels
Being able to slow down in bullet hell level would make it so much easier.
11:43, I'm all up to try and beat that challenge... But if i have to beat adventure to unlock that ain't no way am doing it sadly but I'm just saying this is possible a 100%
There is a cheat code in this mod. If you type "win" you automatically beat the level. Just type win in every adventure level.
This just popped in my feed and i was given absolutely no context for this video. I am confused.
This is like the 15th part of a series
9:50 - Music from Touhou fits perfectly with the video)
Him: "Level i could not show"
*Uploads footage of the levels to TH-cam*
10:20 you are not supposed to avoid lower level bullets, this level was so easy 😭😭😭😭
Did you do it
4:32 NO ONE WANTS TO BE DREAM.
How about a "rematch" vid, where you allow yourself to use the evolved plants to beat the levels you had to use the dumb strategy for? You could go "I allow 1 evolved plant slot, and if its still impossible, I allow 2, if its still impossible I use 3" and try to keep it to a minimum
He is using Evo plants though, notice the "goldbloom"?
@@-w-.That's only one, right
In bullet he'll game mode you can eat projectiles weaker than your projectile
Literally Yesterday, I watched @yadfssg beat Schrodinger’s Zombie without Mowers and damn he was lucky... shows how luck dependent this mod is
I remember watching a live stream of schrodindgers zombie, and wondering why there were walking corpses.
I think in bullet hell, you can collect projectiles that are "lower leveled"
correct me if I'm wrong, but even with that I think it's still hard
Yes, that's right
You can eat smaller projectiles than the one on the cursor and nothing will happen
9:34
It's pronounced "Mas-uh-kist."
Also funny Touhou.
Stick it to RNGesus, King.
This mini game level is The most hardest one ever seen
10:48 i'm willing to try and beat bullet hell, without using any cheats or pausing the game.
Did you do it??
i love your vids lmao
yor voice is fun to hear
I beat all the terraria modded bosses no damage. Im good at bullet hell games. But I aint playing that level again unless someone got my mother held at gunpoint
Have you beaten legendary mode mechdusa no damage/no hit?
stupid comment but where can i download this? i wanna give a shot at the hell level
At this point I'm expecting someone just to make a really annoying, difficult, loud, and maybe even offensive mod just since they felt like it
I think it’s kinda funny how mad he gets at some parts like damn PVZ really has broke this man lol
3:37 regrow farm?. Seems like someone's been playing a lot of Bloons......
Well well well, now i got more info about this and i wanna try to beat the bullet hell, but i need the mod and the game so yeah, this gonna take a while
im also doing a playthrough of this mod but im playing it on 1.2.5. your version is definitely more balanced, cattail is way WAY overtuned (it now has infinite pierce) cactus now also has really solid pierce, and potato mine works on zombonis. also grave buster gives back sun. i havent unlocked everything yet but the rest seem the same. also you can type 'sun' for double sun and type auto for autocollecting items
Potato Mine always worked on Zombonies
And Cattail I feel like it wasn't intended, it's way too OP to be legal (possibly the modder didn't think that any buff to Cactus would also mean it's also a buff to Cattail since they share the same projectile)
It’s a shame the snake level doesn’t work pretty cool gimmick like the tower defence level
It's fixed in the 1.2.5. version thankfully
the thumbnail made me think my cursor was on the video, so i accidentally refreshed the page 4 times in a row
"No one wants to play Touhou in PvZ"
The entirety of PvZ community in China seems to disagree lmao
I've seen bullet hell implementations in so many Chinese PvZ mods/fangames it's crazy.
By the way, do you have any plan after Brutal Mode EX+? If not, I suggest either Phantom Flame Flower (PvZ GHtr)or Parallel Territory (PvZ GhTr) both are insanely well made mods and have difficulty selector. Play those on impossible difficulty and you'll have a fun time, I promise!
yeah i have a mod queued up just stuck at 1-7 right now so that's a thing
@@RCCH 💀does sound like something you would play, oh well, good luck!
9:40 |
Could angry dancing zombies be countered with the zombie eater plant? I know that might cut economy down, but could save lawn mowers for the end.
wdym there arent any angry dancing zombies in that level
Undertale fan mod players: hold my beer. 9:14
5:17 - what about torchwood?
Edit: yeah now that I think about it,if blover and plantern didn't work,probably torchwood doesn't work as well
Maybe 3 tier list ranking normal, evolved plants, and them mixed together!
Bullet hell is basically feeding frenzy lol
9:10 I AM NOT CALCULATING THAT
RCCH talking how bullet-hell level is so hard
Meanwhile undertale fangames fans, and the binding of isaac on mods fans: you fool, I could beat this with my eyes closed
You see those games are made well this has terrible hitboxes
12:24 I have beat Schrodinger's Zombie, by not losing a single Roof Cleaner. Of course I barely made it through to the final wave, because I activated 50 Sun Meta.
9:15 Feeding frenzy but if touhou were collabed
Love that touhou music on the bullethell minigame
People can and have done Wall Nut Bowling and Schrödinger's Zombie, in case anyone is wondering.
Bullet Hell challenge i bet is def only for actual Touhou Players who can dodge fast.
0:31 Even the zombies can write -kanji- hanze better than me!
bullet hell looks pretty fun actually
Have you tried save scumming on shroodinger zombie?
The bullet hell level actually looks fun, or at least that's what i think, i see it better than spending months on a shitty design level or a cattail/doom shroom spam level
1:00
Split pea nerfed 😭 lmao
Birdie just discovered you can plant plants with number hotkeys in order to block the projectiles on Bullet Hell.
Doesn't change the fact that the hitboxes are absolutely disgusting
In a invisible guardian, the game doesn't show any plants but in seed packet, why the game shows the sunflower in the seed packet??
Steve loves bullet hell games, Would love to give a shot to the challenge. However, my issue remains that I have no computer and I have no idea how modding works to even get brutal mode ex + in the first place.
Honestly its a shame cus the ones you can't play cus they're literally broken, and the one for all, they seem really fun.
Would the Touhou level be easier with keybinds that move your projectiles instead of having it be on your mouse all the time? Maybe the mouse is a bit too slippery.
You can't use keybinds to cheat and even with cheats it's impossible since the hitboxes are bugged and they spam way too many Cob later on
Nuh uh uh! Can't do that
Most you can do is use the pause trick
6:41 Should have said "But i didn't see this coming"
the nerf to the snake level is pretty disappointing, but I don't expect much from this mod lmao
It's not a nerf
It's an unintended bug
11:08
The Touhou music fits so well
10:47 when creator make a touhou project fangame belike:
19:06 you know that theres action when Street Party starts playing