Thanks everyone for the kind words and support, I honestly wasn't expecting to even reach 500 views. I still dislike hearing my own voice, lol. Update #1: Japanese PS2 save file now available.
This is always wild. I wonder how long it will be before everything for every ps2 game is found. Seems like every 3-6 months something thats been hidden for "15+ years" gets magically found as of more recent years
@@awhvex7188 I would like to know the contents of every game really, but PS2 isn't super mod friendly and it takes time to research formats and develop tools. I imagine a lot of my favorite games have at least something unused.
@@DescipleOfDJK thats alot of "miniscule" knowledge for one person 🫡 Its crazy that you gave me a response around this time, i have been using dolphin emulator on my phone and have been playing pokemon rumble wii, that game only released with gen 1 and gen 4 pokemon but in 2020 a hard pokemon fan and pokemon rumble player thought that gen 2 and gen 3 pokemon were suppose to be in the game, come to his suprise that with a little bit of fiddling in the code and porting the models over from other games that use similar models gen 2 and gen 3 worked flawlessly and added about 200 extra pokemon to the game aswell as their shiny variants.
The name "Sukehachi" is probably a pun for "Skate". Skateboard = スケートボード Suke(to) = スケー(ト) = Skate Hachi = 八 = 8 Sukehachi = Sk8 = Skate Just my theory
Brother, this is your "first video you ever wrote a script for?" Fuck me, you're gonna enjoy your time here if this is how you come out the gate, swinging.
@@AntiJewluminatiDwarf Imagine taking you the slightest bit seriously, Captain Dogwhistle. Nice name, you f*cking block of concrete. You're a Flat Earther for Christ's sake. What would you know about being the actual first in history to explore ANYTHING? My man has less than 1k subs, got blessed by the algorithm, knows how to mod game files, and compiled a working version of the game's missing skater, and is the first person (that we know) to do it in the 23 years the game came out. You post conspiracy shorts. I'd say have a seat, but just eat the fucking whole chair dude.
if they ported Cotton-related boards I would have lost my shit that a franchise I learned about in obscure sega import collecting made a cameo in my favorite games as an American child. I think a pin up of Silk might have actually been pretty fitting deck lol.
Neat. Since there’s an actual flag to be triggered for the unlock instead of hacking together unfinished data, a simple AR code should be able to flip the flag on the JPS2 version without needing a full mod. The challenge is, of course, *finding* that flag in memory. Reminds me of another THPS thing that’s known to exist but has no clean footage and little documentation: Disney’s Extreme Skate Adventure (essentially a level pack for THPS4 with licensed characters, same engine and all) has some implemented but unused costume part options for the CAS. One otherwise unused part is loaded as a placeholder on the title screen, but texture files indicate a few others.
I'm aware of this game and played it in my youth, TH4 isn't too different from 3 so I may be able to script for it; Even easier since there's an XBOX version.. I'll consider checking it out. As for PS2, I hadn't thought of a memory patch which is kind of funny considering I grew up with an Action Replay disc.. oh well. I'm pretty inexperience in this area, so I'm of no help here but it would be really great if someone made the effort to do this. On the PS2 side of things, I've been comparing the dengeki save to "new" and "slightly uses" saves in gameplay, trying to see if I can piece together a few addresses, as I've experience with writing save editing tools. Never done it for a console game before but maybe it'll happen..
man, that's cool as hell. We're kind of a lucky community that, firstly we know about this, but also so much talent is in here that lets everyone experience it. I'm just a fairly casual THPS fan, but it seems every few months someone invites me to put on a new pair of socks so they can blow them off once again. The story behind this one is cool, I had no idea save discs were a thing
Really happy this popped up in my recommended. No clickbait, thoroughly researched and explained well, and I learned something today about one of my fav games series - THPS
That's definitely the feeling I got as well, those pre-made skaters take up the created skater slot however, where as sukahachi has a unique slot in the master skater list.
Keep making A class videos like this and you'll grow in no time flat. That was very well edited and extremely informative. Also, congrats on making a video on something I've never seen before. Just absolutely amazing all the way around. Great job! 😁
Wow! Amazing! After 20+ years with the THPS franchise and a highly dedicated modding community I thought there was nothing else to find. Guess I was proven wrong, good job man!
This is so cool, thank you for sharing! I'm noticing from your video that THPS3 apparently uses different trick string fonts between the JP PS2 and JP GCN versions. Wonder why that is!
Actually didn't notice until you pointed it out, rather strange. Both of the fonts are bitmap fonts to my knowledge, but perhaps the Gamecube version was the least of their concern considering no videos for the new skaters. Even though I mentioned the disk space, compression was really good back then; Overall lazy.
Theres a lot of unique DLC esque content released through gaming magazine CDs that nobody knows about. I have one that adds a small island to Morrowind on Xbox
Its a game save on a CD like all the others, from an America magazine. Not sure how they pulled off adding a whole island (it is pretty small) but I've seen people theorize they probably used a hex editor, or some kind of deeper save editor, to edit the save file so that there's extra content on the file thats not in the original game
@fgfhjfhjfbhfghf5771 I sold my old Xbox, so I can't check out the old save file right now, but I'll give you some info on the CD. It's from Xbox Magazine November 2003, labeled disc #24. On the back of the box it's just named Morrowind "treasure hunt" in the download center column. From what I remember, the island was super tiny off one of the coasts, in the corner of the map. It had a tomb with some unique enchanted items inside. I don't think the island had a name, but the tomb was probably named something. I also found some more unique enchanted items in the one of the guilds in either Aldruhn or Viviec. The enchantments weren't unique or anything, they were just standard enchanted weapons/armor with unique names. In all honesty, the additions were a little underwhelming, so after seeing the island, I mostly forgot about it and went about the normal game. There could be more stuff added that I didn't bump into though.
For sure! The original game has some songs replaced in Europe, one of them is "No Time to Waste" by Aim ft. YZ... the other one was something sky by Aqua I think? It's very cool to see, but I would have loved the Japanese pros regardless, and that's why I published the XBOX mod.
This video was amazing to watch, such an interesting discovery! These games were my childhood and seeing hidden content from it being discovered now is an incredible thing.
Interesting. I lived here in Osaka half my life and my Jaoan ps2 collection is everything i can dream about i bave this but never knew this. Now it makes me wonder if there is something like this on the Japanese Def Jam Fight for New York because there were exclusive Japanese only characters on there too.
Nice video. I did a brief research to see if the Japanese community was aware of this character. I could only find a post from 2002 which predates the Dengeki save file. Original text is 日本語化や日本人キャラプラス意外に変化がないと 思ってたら微妙に違ってた。 21回クリア後にNeversoft Eyeballってキャラが出たんだけど そこでオリジナルキャラのSUKEHACHIも登場。 サクセスのTシャツ着てるけどこのキャラは一体…。 The key part of the above being "after 21 times clearing, Neversoft Eyeball and original character SUKEHACHI was unlocked. He's wearing an Access t-shirt, but what is this character". Perhaps the character was hidden in plain sight.
Only the Neversoft eyeball is unlocked. I looked in the unlock scrips, as well as 100% the game legitimately, so I'm not sure about this post. Thanks for telling me the original Dengeki disc, as well!
I always find stuff like this neat and my mind wanders to when this was put in the game and the people responsible could have thought it would never be a big deal, just a throw-a-way gag or something and here it is many many years later popping back up. It also gives me thoughts that there's potentially a lot more things in older games that have not been discovered since the method of unlocking this is a bit quirky for lack of a better word and that some of those methods might be lost to time because preservation wasn't at the forefront of video games and is still sorely lacking these days, sadly. ALSO, the save file thing is pretty neat. I grew up in the 90's and never heard of such a thing, there were demo disks, cheat websites (like cheat cc and cheat planet. who can forget printing out pages and writing down codes.) and such but this would have blown my little mind back then.
algorithm just recommended me this elite channel. i haven’t seen this mentioned anywhere. could you do a video on those ps2 save collections. i never even knew that was a thing you could do
0:35 I guess that works. I thought these ending movies were cut from the Japanese GameCube version due to one of the song's lyrics explicitly mentioning the PlayStation 2. It wouldn't sound right if the latter console gets mentioned on non-PS2 ports of the game.
0:39 No doubt one of only a small handful of non-rpg games where the smaller data storage of the GameCube was actually a problem. Most games were not large enough to require anything more then 1.46GB. However, I have to wonder if perhaps some developers chose to limit their multi-platform games to 1.46GB to avoid the issue of having to choose to either not release a GameCube version, cut a bunch of content to make it fit onto a GameCube disc (which would obviously make for a rather butchered release, although you could try to make up for it somewhat with exclusive content), or split the game up into 2 or more discs. If I'm not mistaken, the PS3 version of Final Fantasy XIII was released on a single blu-ray disc, but since the 360 was still using the outdated DVD's it's version of the game required 3 discs. Thankfully, this sort of thing isn't really an issue anymore. X-Box and Playstation both use the same format, and although the Switch uses a very different format, it's game cards go up to 60GB which is a little more then the 50GB a dual layered blu-ray can hold. Not sure if they're making games big enough to need 4K blu-rays yet, but I guess if they are Nintendo would need to make bigger game cards. Switch is on it's last legs anyway though, and I'm sure Switch's successor will have bigger cards.
Would really really love to see a Gamecube Action Replay code for this, I still play everything in my stock 'cube, and would love to have this one in my collection!
You could use something like a Memory Card Pro to transfer the save to a stock cube, Wii is also incredibly quick to softmod. You can use GCMM to copy the save to your card. You're right though, would be very cool.
It's a huge bummer the GC AR scene is only basically ran by Ralf on GC Forever. There's gonna be a day Ralf is gone, and that only knowledge of gamecube hacking'll be dead
Does the JPN version have Kriptonite by 3 Doors Down in its soundtrack or did you edit that in? I don't remember that song being in the American version
@@DescipleOfDJK hunh, thought something felt wrong. the song just felt.... out of place. Like it wasn't being rendered by the same hardware as the game audio.
Great, if we can get this guy, then that slightly gives hope to Jamie Thomas and Bucky Lasek in thug 2, as i heard they have models on the disc but there's no way to get them in the game
There's a couple of models from THUG1 in the files of THUG2 that were left over in development. You can do some filename swapping so that they show up over another model, but the bone structure is not the same, so the models are deformed. -- When they were ported to THUGPro and reTHAWED, the bones has to be adjusted to each of those engines.
I don't think it's anyone specific, someone below had a decent theory as to what the name could mean; It's a detail I wish I had picked up / included in my video, solid theory.
@2:21 i forgot evolution snowboarding was a thing, i remember evolution skateboarding as a kid. I wonder what the save is for that, or really what kinds of save stuff in general is available. Shame that America never got something like it
All I know is PS2 games can be LBA hell. Not all games require specific addresses, sizes and checksums, but some do; Not sure about tony hawk. I think, like Dolphin, a PS2 game can be ran as an extracted ELF, so I might look into that. It's enough to make a save file, anyway.
@@DescipleOfDJK update it was a weird played through save file with story mode completed on the easiest setting to unlock a car. Very strange. Other unlockables still locked
Wow very interesting... couldn't you use a trainer like cheat device or action replay or game shark for the ps2 to get him? You can create / add your own codes. Pretty outdated but i wouldn't be surprised if its either possible or has already been done in Japan.
Somebody already mentioned this, and it's a good idea, however I personally have zero experience with memory editing. Someone else will need to take on this challenge, by comparing a new save vs a dengeki save in memory and see exactly what changes. Given nearly everything is complete on the dengeki, it will take much more time.
@@DescipleOfDJK oh ok thanks for info 😁 just got confused as browser 2.0 have library In browser itself, I have similar stock fhdb setup just more options Nice and sneaky 😁
If you have experience with memory editing, definitely. Someone else mentioned it, thought it didn't cross my mind at the time. If someone does make one, especially for the PS2, that would be great.
Thanks everyone for the kind words and support, I honestly wasn't expecting to even reach 500 views. I still dislike hearing my own voice, lol.
Update #1:
Japanese PS2 save file now available.
This is always wild. I wonder how long it will be before everything for every ps2 game is found. Seems like every 3-6 months something thats been hidden for "15+ years" gets magically found as of more recent years
This video was suggested on my TH-cam home page.
@@awhvex7188 I would like to know the contents of every game really, but PS2 isn't super mod friendly and it takes time to research formats and develop tools. I imagine a lot of my favorite games have at least something unused.
@@DescipleOfDJK thats alot of "miniscule" knowledge for one person 🫡
Its crazy that you gave me a response around this time, i have been using dolphin emulator on my phone and have been playing pokemon rumble wii, that game only released with gen 1 and gen 4 pokemon but in 2020 a hard pokemon fan and pokemon rumble player thought that gen 2 and gen 3 pokemon were suppose to be in the game, come to his suprise that with a little bit of fiddling in the code and porting the models over from other games that use similar models gen 2 and gen 3 worked flawlessly and added about 200 extra pokemon to the game aswell as their shiny variants.
The name "Sukehachi" is probably a pun for "Skate".
Skateboard = スケートボード
Suke(to) = スケー(ト) = Skate
Hachi = 八 = 8
Sukehachi = Sk8 = Skate
Just my theory
Lol rad
Definitely correct!
That's absolutely what it is
The Japanese do love combining words and puns in general, makes sense.
@@Ktjnn I don't think I've ever met a person that doesn't like (good) word play.
"Always hard neversoft" is the best motto I've heard so far
Realest motto of them all.
youtube algo actually recommended solid content here, great job on the video. Well spoken, well written, well read. 10/10
I really appreciate it, thank you very much! :)
@@DescipleOfDJK I agree, and just to point out the number of 👍.
The Japan-exclusive skaters need to be ported to the PC version as a mod
They have been, but without their videos. I've been porting them to XBOX, as that's my preferred way to play. (video coming soon)
Wonder if they'll somehow end up on THUG Pro at some point.
@@Mateus_Carvalho And reTHAWed if someone requested 10K Rising to be put in the update 4.1 or 4.2.
@@DescipleOfDJKis a modded og xbox needed? i only have a base console
@@foally8485 You can also use XEMU. Tony Hawk 3 runs flawless at 60fps under XBOX emulation, if your PC is decent enough.
I’m making beef brisket tonight. Probably.
Did you?
@@Danny__Noble LOL
You sound boring 😊
Was it good?
@@RawrStickers I ended up smoking a chicken. Sooooo good. Applewood.
Brother, this is your "first video you ever wrote a script for?"
Fuck me, you're gonna enjoy your time here if this is how you come out the gate, swinging.
Thank you so much!! I tried my best, as I pretty much never commentate anything -- most of my channel up until this point was just throwaway videos.
@@AntiJewluminatiDwarf Imagine taking you the slightest bit seriously, Captain Dogwhistle. Nice name, you f*cking block of concrete.
You're a Flat Earther for Christ's sake. What would you know about being the actual first in history to explore ANYTHING? My man has less than 1k subs, got blessed by the algorithm, knows how to mod game files, and compiled a working version of the game's missing skater, and is the first person (that we know) to do it in the 23 years the game came out. You post conspiracy shorts.
I'd say have a seat, but just eat the fucking whole chair dude.
Those shmup themed boards are pretty rad
if they ported Cotton-related boards I would have lost my shit that a franchise I learned about in obscure sega import collecting made a cameo in my favorite games as an American child.
I think a pin up of Silk might have actually been pretty fitting deck lol.
Neat. Since there’s an actual flag to be triggered for the unlock instead of hacking together unfinished data, a simple AR code should be able to flip the flag on the JPS2 version without needing a full mod. The challenge is, of course, *finding* that flag in memory.
Reminds me of another THPS thing that’s known to exist but has no clean footage and little documentation: Disney’s Extreme Skate Adventure (essentially a level pack for THPS4 with licensed characters, same engine and all) has some implemented but unused costume part options for the CAS. One otherwise unused part is loaded as a placeholder on the title screen, but texture files indicate a few others.
I'm aware of this game and played it in my youth, TH4 isn't too different from 3 so I may be able to script for it; Even easier since there's an XBOX version.. I'll consider checking it out.
As for PS2, I hadn't thought of a memory patch which is kind of funny considering I grew up with an Action Replay disc.. oh well. I'm pretty inexperience in this area, so I'm of no help here but it would be really great if someone made the effort to do this. On the PS2 side of things, I've been comparing the dengeki save to "new" and "slightly uses" saves in gameplay, trying to see if I can piece together a few addresses, as I've experience with writing save editing tools. Never done it for a console game before but maybe it'll happen..
man, that's cool as hell. We're kind of a lucky community that, firstly we know about this, but also so much talent is in here that lets everyone experience it. I'm just a fairly casual THPS fan, but it seems every few months someone invites me to put on a new pair of socks so they can blow them off once again. The story behind this one is cool, I had no idea save discs were a thing
Really happy this popped up in my recommended. No clickbait, thoroughly researched and explained well, and I learned something today about one of my fav games series - THPS
That discord convo made me lol,
"It doesn't exist"
*shows personal copy*
"Fair enough"
"Hold my beer"
"The skater lost to time" is a subtitle that goes so damn hard
A good anime name 😂
Definitely seems like a obscure easter egg. Similar to the cheat codes for the pre-made custom skaters
That's definitely the feeling I got as well, those pre-made skaters take up the created skater slot however, where as sukahachi has a unique slot in the master skater list.
Keep making A class videos like this and you'll grow in no time flat. That was very well edited and extremely informative. Also, congrats on making a video on something I've never seen before. Just absolutely amazing all the way around. Great job! 😁
Respect for adding the save file too. I have a emulated disc drive and mem card pro for my gamecube. The fact i could just pop this in is awesome.
Have a GCLoader and a X16 madcatz card, myself.
You're very welcome, I hope I can get a non-Dengeki PS2 going save eventually.
Never even knew that Japanese versions had exclusive skaters
Wow! Amazing! After 20+ years with the THPS franchise and a highly dedicated modding community I thought there was nothing else to find. Guess I was proven wrong, good job man!
So glad this dropped in my recommended. Keep making content!
just got recommended this. I appreciate your information and high quality video. Thank you
Cool video, i love nostalgic video games. Happy your video got recommended to me. You sir earned another subscriber. Great content!
This is so cool, thank you for sharing!
I'm noticing from your video that THPS3 apparently uses different trick string fonts between the JP PS2 and JP GCN versions. Wonder why that is!
Actually didn't notice until you pointed it out, rather strange. Both of the fonts are bitmap fonts to my knowledge, but perhaps the Gamecube version was the least of their concern considering no videos for the new skaters. Even though I mentioned the disk space, compression was really good back then; Overall lazy.
Thank you for this, I heard about this for a long time I’m glad someone figured it out
this is so cool, thanks for the video and discovery!
I'm glad you enjoyed, I appreciate the support!
Short, to the point and really rad information.
Great stuff.
Theres a lot of unique DLC esque content released through gaming magazine CDs that nobody knows about. I have one that adds a small island to Morrowind on Xbox
Ayyyy that's pretty sick. I only ever remember the game saves
This was a thing with Japanese mags. Dreamcast magazine had new moves for Fire Pro Wrestling D for example.
Its a game save on a CD like all the others, from an America magazine. Not sure how they pulled off adding a whole island (it is pretty small) but I've seen people theorize they probably used a hex editor, or some kind of deeper save editor, to edit the save file so that there's extra content on the file thats not in the original game
Is there a name for this island? I love Morrowind and would like to learn more about this
@fgfhjfhjfbhfghf5771 I sold my old Xbox, so I can't check out the old save file right now, but I'll give you some info on the CD. It's from Xbox Magazine November 2003, labeled disc #24. On the back of the box it's just named Morrowind "treasure hunt" in the download center column. From what I remember, the island was super tiny off one of the coasts, in the corner of the map. It had a tomb with some unique enchanted items inside. I don't think the island had a name, but the tomb was probably named something. I also found some more unique enchanted items in the one of the guilds in either Aldruhn or Viviec. The enchantments weren't unique or anything, they were just standard enchanted weapons/armor with unique names. In all honesty, the additions were a little underwhelming, so after seeing the island, I mostly forgot about it and went about the normal game. There could be more stuff added that I didn't bump into though.
I had no idea different regions of THPS had different skaters, let alone one hidden. Great vid!
For sure! The original game has some songs replaced in Europe, one of them is "No Time to Waste" by Aim ft. YZ... the other one was something sky by Aqua I think?
It's very cool to see, but I would have loved the Japanese pros regardless, and that's why I published the XBOX mod.
This video was amazing to watch, such an interesting discovery!
These games were my childhood and seeing hidden content from it being discovered now is an incredible thing.
This is incredibly cool and super interesting. I have never heard about this before, thought I knew everything about these games. Super awesome.
Very well made, I look forward to more of your vids
Psyvariar is one of my favorite games from Japan and so is Tony Hawk thanks so much for sharing this !
Thanks for making this video! Very cool 😎
Interesting. I lived here in Osaka half my life and my Jaoan ps2 collection is everything i can dream about i bave this but never knew this. Now it makes me wonder if there is something like this on the Japanese Def Jam Fight for New York because there were exclusive Japanese only characters on there too.
It would be really great to see another character like this, especially if the game was published by success. An interesting time to be alive.
Nice video. I did a brief research to see if the Japanese community was aware of this character. I could only find a post from 2002 which predates the Dengeki save file. Original text is
日本語化や日本人キャラプラス意外に変化がないと
思ってたら微妙に違ってた。
21回クリア後にNeversoft Eyeballってキャラが出たんだけど
そこでオリジナルキャラのSUKEHACHIも登場。
サクセスのTシャツ着てるけどこのキャラは一体…。
The key part of the above being "after 21 times clearing, Neversoft Eyeball and original character SUKEHACHI was unlocked. He's wearing an Access t-shirt, but what is this character".
Perhaps the character was hidden in plain sight.
I also located the original issue of Dengeki the save data was on. It was Dengeki Playstation D57 (February 2003). I hope this helps.
Only the Neversoft eyeball is unlocked. I looked in the unlock scrips, as well as 100% the game legitimately, so I'm not sure about this post.
Thanks for telling me the original Dengeki disc, as well!
A new reveal for THPS3 in 2024? Thank you!
Anthony Trujillo is a skater I barely played as in Tony Hawks American Wasteland
I loved this game as a kid, spent many hours over the years I remember I could unlock multiple stages in 1 run
I always find stuff like this neat and my mind wanders to when this was put in the game and the people responsible could have thought it would never be a big deal, just a throw-a-way gag or something and here it is many many years later popping back up.
It also gives me thoughts that there's potentially a lot more things in older games that have not been discovered since the method of unlocking this is a bit quirky for lack of a better word and that some of those methods might be lost to time because preservation wasn't at the forefront of video games and is still sorely lacking these days, sadly.
ALSO, the save file thing is pretty neat. I grew up in the 90's and never heard of such a thing, there were demo disks, cheat websites (like cheat cc and cheat planet. who can forget printing out pages and writing down codes.) and such but this would have blown my little mind back then.
algorithm just recommended me this elite channel. i haven’t seen this mentioned anywhere. could you do a video on those ps2 save collections. i never even knew that was a thing you could do
Appreciate the support; I'll consider making a dedicated video, I'm just in the middle of rebuilding a desktop currently.
Great job! Subbed
We found him boys. We did it.
Great work on the video. Keep up the good work.
Brought back my childhood, u earned a sub!
0:35 I guess that works. I thought these ending movies were cut from the Japanese GameCube version due to one of the song's lyrics explicitly mentioning the PlayStation 2. It wouldn't sound right if the latter console gets mentioned on non-PS2 ports of the game.
I imagine they could have just mixed in another track, there's little to no sound effects.
Wow, never thought the same company that made my favorite yuri VNs also had their own THPS skater.
So sick! Algo did me justice here lol
0:39 No doubt one of only a small handful of non-rpg games where the smaller data storage of the GameCube was actually a problem. Most games were not large enough to require anything more then 1.46GB. However, I have to wonder if perhaps some developers chose to limit their multi-platform games to 1.46GB to avoid the issue of having to choose to either not release a GameCube version, cut a bunch of content to make it fit onto a GameCube disc (which would obviously make for a rather butchered release, although you could try to make up for it somewhat with exclusive content), or split the game up into 2 or more discs.
If I'm not mistaken, the PS3 version of Final Fantasy XIII was released on a single blu-ray disc, but since the 360 was still using the outdated DVD's it's version of the game required 3 discs. Thankfully, this sort of thing isn't really an issue anymore. X-Box and Playstation both use the same format, and although the Switch uses a very different format, it's game cards go up to 60GB which is a little more then the 50GB a dual layered blu-ray can hold. Not sure if they're making games big enough to need 4K blu-rays yet, but I guess if they are Nintendo would need to make bigger game cards. Switch is on it's last legs anyway though, and I'm sure Switch's successor will have bigger cards.
Actually doing the stuff here in this video. I'll sub. This era of youtube has this suff few and far between.
bro this is so cool, good content !
this was a crazy algo recommendation
that tokyo map with the never ending slide around 😎
Great video man, a background music would be good, besides that, all fine!
I love the way you're explaining this like we just got a few den geki disks laying around in a draw or whatever 🤣
very cool stuff tho!
To be fair, all of them have been backed up online :)
@@DescipleOfDJK well that shows me, then!
Mind. Blown.
That’s pretty interesting, didn’t even know about a lot of this, sucks the online got cut though from that version.
Behind every cool video game discovery is 5 discord mods all saying it doesn't exist.
Whoa pretty neat stuff. Great video lad!
Would really really love to see a Gamecube Action Replay code for this, I still play everything in my stock 'cube, and would love to have this one in my collection!
You could use something like a Memory Card Pro to transfer the save to a stock cube, Wii is also incredibly quick to softmod. You can use GCMM to copy the save to your card.
You're right though, would be very cool.
@@DescipleOfDJK I don't have a moddable wii on hand, nor the funds to get them just for the saves. C'est la vie
It's a huge bummer the GC AR scene is only basically ran by Ralf on GC Forever. There's gonna be a day Ralf is gone, and that only knowledge of gamecube hacking'll be dead
The algorithm is rarely right. But in this case, it was _perfect._ Excellent video, hope to see more in the future!
Hot damn! This video is about to blow up
Does the JPN version have Kriptonite by 3 Doors Down in its soundtrack or did you edit that in? I don't remember that song being in the American version
Edited in, 5:45 I put a note in the corner. :) Footage didn't have music, all I had on hand lol.
@@DescipleOfDJK hunh, thought something felt wrong. the song just felt.... out of place. Like it wasn't being rendered by the same hardware as the game audio.
@@marhawkman303 It was the only song I had on hand that fit the gameplay, but for sure, it doesn't sound compressed at all.
@@DescipleOfDJKI used to have a custom soundtrack with that song on my Xbox back in the day so it fits for me 😂
I have it on my XBOX as well lol, that's the only reason I had it on hand.
That outro caught me off guard lol
Always hard! 💪
This game needs to be on the PlayStation cloud.
Great, if we can get this guy, then that slightly gives hope to Jamie Thomas and Bucky Lasek in thug 2, as i heard they have models on the disc but there's no way to get them in the game
There's a couple of models from THUG1 in the files of THUG2 that were left over in development. You can do some filename swapping so that they show up over another model, but the bone structure is not the same, so the models are deformed. -- When they were ported to THUGPro and reTHAWED, the bones has to be adjusted to each of those engines.
Someone needs to send this to Nick Robinson so he can start digging into who the character is based on.
I don't think it's anyone specific, someone below had a decent theory as to what the name could mean; It's a detail I wish I had picked up / included in my video, solid theory.
I thought Nick Robinson was funny at first, but that dude has some problems...
Finally good quality content
@2:21 i forgot evolution snowboarding was a thing, i remember evolution skateboarding as a kid. I wonder what the save is for that, or really what kinds of save stuff in general is available. Shame that America never got something like it
Love this!!
You played the music, you got balls.
You're going to love my Pro Skater 1 playthrough then :)
@@DescipleOfDJK Ill be waiting brother man
I wish we could get 3+4 🥺
This is an extremely cool find, excellent video! I wonder if other THPS games have hidden skaters?
The PS1 version of THPS4 has Bam Margera as a fry cook.
@@DescipleOfDJK Lol, just googled it then. Absolute perfection.
It's pretty neat tho sadly unused. I believe it was an inside joke because the GBA version also as a non-bam fry cook that (I recall) is unlockable.
@@DescipleOfDJKHow strange haha. I love it when things like this are discovered.
Congrats on the algorithm blessing you. Seems like you've found your niche! Enjoy creating hidden secrets video essays!
Thank you very much, I appreciate that! 🙏
TIL about Save Game Collection Disks.
Awesome video buddy! I highly reccomend taking the music out of your video or they will clip you if you can get monitized eventually
I appreciate the concern, but I've no interested in being monetized on TH-cam, nor any kind of partnership with them for the record.
There is definitely a way to mod the PlayStation 2 games. There is a bunch of Soul Calibur 3 hacks. None of them would run on OPL though.
All I know is PS2 games can be LBA hell. Not all games require specific addresses, sizes and checksums, but some do; Not sure about tony hawk.
I think, like Dolphin, a PS2 game can be ran as an extracted ELF, so I might look into that. It's enough to make a save file, anyway.
fuckin awesome work! i love these videogame lost medias
Quality content 🔥
Let's goooo, banger of a video my friend.
My man really made his TH-cam script debut by giving a history lesson, demonstration, and gift to the gaming community all at once. Real King hours.
I really appreciate that man, one hell of a compliment. It means everything to me, thanks for your support!!
That’s pretty awesome
Great video!
Thanks so much!!
Dam this brings back a lot of memories with my first serious girlfriend, we spent hours on this and were so excited for underground when it came out
I was really excited for THAW, personally. good times.
Sukihachi looks kind of like Eric Koston 😂
Next Gen subscriber
unfathomably based
Awesome video' bruh 😊
5:29 Wait, they had a GTA3 tie in with Claude?
No, that's my create-a-skater.
Great video. SO quiet though!
Is it? Sounded pretty loud on my end, sorry about that if so.
How do I spell the name of these disks? I’m going to need to find out what that initial d special stage file is. Interesting video!
Never-mind saw it in another comment. Now I need to find out!
@@BGNADSI'd love to know what you find, there's some others saves in there as well that I'm planning on checking out too.
@@DescipleOfDJK update it was a weird played through save file with story mode completed on the easiest setting to unlock a car. Very strange. Other unlockables still locked
Finally the algorithm recommends me something juicy
Wow very interesting... couldn't you use a trainer like cheat device or action replay or game shark for the ps2 to get him? You can create
/ add your own codes. Pretty outdated but i wouldn't be surprised if its either possible or has already been done in Japan.
Somebody already mentioned this, and it's a good idea, however I personally have zero experience with memory editing. Someone else will need to take on this challenge, by comparing a new save vs a dengeki save in memory and see exactly what changes. Given nearly everything is complete on the dengeki, it will take much more time.
Cool vid, subscribed
Very good video
Good video
Hell yeah!
At 5:30 is that supposed to be Claude from gta3? How random.
That's my create-a-skater at the moment.
@@DescipleOfDJK aaaaye, big fire bro!
This is so rare 🥶
Hey whats that Library Option after System Configuration?
Modded PS2? Browser 2.0? what functionality does it have just out of curiosity
FreeHDBoot configured to look stock; Shortcut to OPL.
@@DescipleOfDJK oh ok thanks for info 😁 just got confused as browser 2.0 have library In browser itself, I have similar stock fhdb setup just more options
Nice and sneaky 😁
Cool stuff! Just an idea; Can’t we make Action Replay codes to unlock the character?
If you have experience with memory editing, definitely. Someone else mentioned it, thought it didn't cross my mind at the time.
If someone does make one, especially for the PS2, that would be great.
Good stuff