Hey Marco, there is a way to align the camera view to a flat surface while using Dynamic symmetry. ZModeler>Polygon Actions>Set Camera Perpendicular and click on the plane you want to align the camera to.
How does your mind work, man? I mean, I'm pretty sure I couldn't make a model like that, even if I tried my best. Maybe if I give myself 10 years I can do it, I don't know...😅
Wow, first time Ive seen this piece. Stunning.Marco, you are a master of your craft.
Wow Fire looks Out of this World, Awesome work.
Hey Marco, there is a way to align the camera view to a flat surface while using Dynamic symmetry. ZModeler>Polygon Actions>Set Camera Perpendicular and click on the plane you want to align the camera to.
I wish!
You are going to print that version of Fire
The goal is to print it yes!
How does your mind work, man? I mean, I'm pretty sure I couldn't make a model like that, even if I tried my best. Maybe if I give myself 10 years I can do it, I don't know...😅
Hi Marco. So you desing at the same time that you blocking.
Sometimes yes