A tip, as I used to struggle a lot with it on vanilla; By the time the highway and the underpass have the same speed, vehicles will choose to remain in their route instead of going to the underpass, which can also cause backups. I'd change a part (the one close to each entry and exit) of the highway roads to the 4-lane arterial ones, which have a lower speed, thus forcing the vehicles who don't wanna enter the city to take the bypass
This scenario was extremely challenging for me. I basically upgraded/ripped out every roundabout and highway junction and started fresh, which took a lot of finesse with the budget. I tried leaving the roundabouts in the highway as it is, but the traffic volume just doesn't work with an interrupted highway like that. It backs up regardless of upgraded lanes and better TMPE rules.
"Tonight on Top Gear, Biffa rips up a motorway, only to replace it with another virtually identical motorway and we watch as Biffa does half the things he complains about others doing in his city fixes"
biffa would also recommend having a circular loop metro line that connects the suburbs instead of them having to use the metro to go all the way into the hub and then all the way back out into two suburbs that may be right next to each other
Exactly. The Metro Plaza spider hub should not be the end-station for any metro lines. Subway trains should continue through to the far end of the tunnel. Every transport system with point to point operation has underground/overground railways going from one side of the city to the other. There should also be a circumferential line so that cims don't have to go all the way into town and come back just to get 1 or 2 neighborhoods over. And in the new area the line coming out of the spider hub should make a one-way loop around the circle line so people won't have to transfer.
@@PerfectAlibi1 True, most of the people I know from my district prefer to take a bus instead of a train (even when the bus ride takes 2 times longer), so they don't have to change. Apart from me (I'm public transport fanatic), I know only one person who likes to change lines (due to their love for trams)
He never does... Biffa really likes doing point-to-point lines, maybe three stations on the entire route, and always ending at the hubs instead of passing through. No idea why, since a line which goes through a station is always more useful than one which terminates there...
This city is a beautiful build and lends itself to a beautiful metro system, which you nailed. You could halve the number of metro lines by having the hub as a middle stop on a line, rather than the end of two separate lines.
high density next to all the metrostations. You would be zoning the area, not destroying any buildings. The people would be upgrading their plots by them selves
That would have been the first thing I did. Without TMPE all the cars are doing a little pause as they enter each roundabout which is dramatically slowing down traffic. Make the highway go straight through and replace the roundabouts with simple overpass on/off ramps and that would fix the flow through the city.
You may need to remove the roundabouts on the central highway and do "proper" junctions. Might be a bit tricky with the available space though. Just plopping in the connections to the new area may also come to bite you.
Grade separation is super powerful. If he'd just do proper junctions I really think he wouldn't even have had to cheese it with the underground highway, either.
@@astrognash. Most likely. Although just going under the whole map was also pretty interesting. In reality trying something like that would be a nightmare and a half.
Your videos convinced me to buy this creator pack, just to play this scenario. When I did it I bought the tile in the wetlands where the railroad runs and built a bypass motorway alongside the rail line so people that just wanted to drive through the city and not into it could just go around, freeing up the main motorway and that kept traffic around 80% without even building any public transportation. I struggled with getting the population up though. At week 180 and I've only got around 38,000 people.
I would remove all those round a bouts and make it a continuous highway with off ramps. There are too many roundies making all the drivers get dizzy. That’s why your brain was struggling
Always used metro as my primary mass transit. Takes up basically no space (bar the stations), adds no road traffic, perfect solution really. Just need enough coverage so peeps don't get their pocket cars out when they leave the station...
Biffa, I think it would be cool if you made “shorts” of time lapses of a busy city or before and after of traffic. There are some really interesting clips I would love to see from your videos in short format. Still great videos all around! Can’t wait for CS 2
You should put asymmetrical roads in major intersections now that 5 lane and 7 lane roads are there, you can also use the asymmetrical 3 lane highways as well as the existing asymmetrical 3 lane road
@Biffa, you missed one of the sewage outlet pipes. Just below you new water treatment island in Banjul district on the opposite side of the highway. Love the videos you do and have taught me so much about this game, keep up the good work.
Superb Sebring 1000 mile commentary, in your next commentary can you squeeze tea in somewhere. Anyway, currently working on my spaghetti style intersections and no World Endurance Championship courses on my cities ;-), please keep up the fantastic videos here and commentary elsewhere and can't wait for Cities Skylines 2 and your coverage of that game. Always a thumbs up.
You should really add stops between the end terminals in your metro system. Then you can have more accessability for your citizens, and would would help to reduce car traffic.
I love watching your city skyline videos I've learned so much from you and still working on my city and I'm almost at 2 million people😮😮 Even though you played longer than me but I'm getting the hang of it because of your guides and how to make my city more better I'm running on Xbox console edition cities skylines and I have most DLCs and they are pretty fun
For these multiple episode items, please put an episode number in the title or make a playlist. I'd really like to watch them in order, but it is hard without a playlist or even an EP 2 or something.
Why not link the underground of the new area to the train station, also some of the underground could have other stops on as well. (and put an exit for the cars on the train station)
Yeah, letting people have a choice of not going to the main hub and then out again would be nice, and also maybe having lines going through the hub without the need to switch to another train
Biffa, I see three things wrong with your metro transport build, and why your highway and street traffic congestion is worse than ever: 1. You have all the lines terminate at the Metro Plaza (spider hub), creating unnecessary platform congestion. They each should all continue to the opposite end of its tunnel instead. 2. You need a circumferential line so cims don't have to transfer at the spider hub to get one or two neighborhoods together. Lack of a circumferential metro wastes the second set of platforms and encourages cims to drive because that's quicker than taking the metro. 3. Your line from the spider hub to the new area should run in a one-way loop around the circle line. If Karen Nimby from the new area has to make two transfers and ride three trains to get to the other side of town, she'll drive instead.
I have just been bingewatching your circle map series from 2 years ago. That city had so much more potential to be amazing. Would be great if you would work on that one again sometime.
Put more univesities in. The one you put in the new area is the only university in the city, which will probably cause unnecessary traffic. It might also mean that the new office area is going to be mostly abandoned as there is no highly educated population at the moment anywhere in the city.
Add a multiplatform train station to that new area close to the boundary. Then route above ground tracks al over the city, like you did with the metro.
Walkability and public transportation work extremely well together. Bikes are good for distances a bit further away to be able to walk. Although, e.g. bike and bus/tram distances are kinda on the same level of distance. Bikes do help you stay in shape better, but buses/trams let you stay dry. ^^
Biffa 😑😑😑 the game told you about the polluted water in a very early pop up in your first video lol you ignored it and didn't notice the giant pool of brown water
If you really want a high density zone, just consider single square high density residential ! You'll have to micromanage the zoning so no two adjacent squares are ready to receive a house, or the game engine will build two square houses ( or more ) if it has the opportunity, but the amount of people just x-folds compared to allowing the game build houses of 4 by 4 squares. Not an "everyday solution", but maybe helps in the situation of this scenario. HTH 😊
Biffa, WHY did you make nine or ten different metro lines that terminate at the plaza interchange, when you could have half that many by simply continuing the lines THROUGH the interchange? This is something you do very often, and I don't understand why you make all that extra work for yourself and extra lines for your cities to manage...?
There are three reasons. Distance, number of riders, and frequency of trains needed, and all three of those effect the budget. Let's consider a basic metro setup: (HIGH DENSITY RESIDENTIAL) --- (COMMERCIAL HUB) --- (LOW DENSITY RESIDENTIAL) Assume equal distances between each stop. Also assume 1000 weekly riders between the high density and the hub and 200 weekly riders between the low density and the hub. One Combined Line: You're going to need at least four trains between the high density and the hub to maintain a good frequency of trains to move all of those people. The other half of the line to the low density only needs one train to get everybody as everybody fits on one train every single trip. As a single line, you must have at least eight trains on the entire line to maintain the frequency the high density demands but as a consequence, that means you're running four mostly empty trains on the low density half. Every time you need to add another train to accommodate the high density area, you actually have to add two so that one can run on the low density half of the line as well to maintain the appropriate frequency that you're trying to get in the high density area. Now consider distance, if the low density is closer to the hub, you can get away with fewer trains and maintain frequency in the high density, but if the low density is further from the hub then the high density is, then you have even more unused trains on that line to maintain the proper frequency. Multiply this out by five combined lines and now we're in the neighborhood of fifteen to twenty extra unused trains every single week. Two Separate Lines: As separated lines, it does take a little more time to set up and adjust, but you have much better control over the number of trains and your budget, you can run the four or more trains to the high density that they need to run effectively and continue to add as needed, and then only the one train to the low density that never needs to be adjusted because there will never be enough population to push it beyond needing the one train. Now consider distance here. It is irrelevant. The trains aren't pinging across both halves so you only have to make a judgement on the half you are adjusting. You aren't wasting money on running all of those extra trains and you can turn a metro system that is nothing but a drain on your finances to one that is profitable and lets you be a little wasteful in other city services. Who wouldn't like to have more garbage collection if you knew your metro could pay for it, or a couple extra small police stations in areas that could use them? Don't waste money on unnecessary transit when it can be better spent increasing land value. Bonus fact: Cims in the game do not care about transferring so long as they don't have to leave the building to accomplish it, it doesn't count as a transfer to them. If they are transferring from one metro line to the other in the same building they do it no problem by simply switching platforms, if they are transferring from metro to bus, they have to leave the building and they add that as a transfer on their route. Too many transfers and they'll pull out their pocket car and drive to where they need to go. This is why transit hubs are super important. Cims can transfer between modes of transportation and not leave the building, thus they remain happy and willing to complete more of their route via public transit.
On this scenario and a number of others from the Workshop, I find that I can't modify or create any districts except plain town districts. If I try to place or expand/reduce university, park, or pedestrian districts, I just get dozens of error popups, I guess from some mod conflict.
I think the best thing is to change out the roundabout junctions to simple diamond interchanges. That way the bulk of the traffic doesn't have to interfere with the crossing traffic. The traffic hotspots are the roundabouts.
If you add fresh water outlets in place of some of sewage outlets it will flow the bad water off the map, or at least into the area with your water cleaners.
This is a tough challenge and I love to see it 🥳 What I think will help is to try and get most of the city in a green hue on the landvalue tab. And I trust you can do this!! 💪😎
Roundabouts on the highway? You're effectively taking cars off a high speed road to immediately get back on it. Change the roundabouts to on and off ramps and leave the through traffic to not interfere with your city's traffic.
To clean water i recommend to use freshwater outlets in the same spots where those dirty wastewater outlets have been. Will push the dirty water away a lot faster than those expensive cleaning devices could clean it.
>Boomtown >Trees everywhere Fun fact, Boomtuin is Dutch and apparently Afrikaans for Tree Garden. Though the Dutch had nothing to do with Gambia so it's probably just a happy accident
O. M. G. My OCD was freaking out. Mods are a must have. I don’t think I could play without them. Once again I found myself yelling at you to please for the love of he who shall not be named… to use mods to fix the roads!!! 😱 🤬🤯😳🥺😭
40:39 -- you should swap those two tunnels. you used the left one for the new one, which goes to the right, therefore it crosses the existing one. just use the right one for the new area.
You should build a underground highway bypass to get the through traffic out of the city Edit: Spoke too soon :p. BUT I feel the bypass would work better on the other side as the traffic is mostly right to left...
Idea - maybe add a 5th station on the new area's ring metro to connect with the out of town train station? Giving people the choice of metro and train to get over there might help with the traffic issue?
Need to get rid of the round about sand add interchanges that have minimal stopping. Or add a bi-pass for folks going straight through on the interstate
Love all your videos! Have you tried modifying the highways by having the roundabouts underneath the main direction of movement? Elevated on the main movement and with ramps that lead to the roundabouts.
Need reasons to bring people to the city. Like a sports stadium. Use one of the spaces you allotted in that new area. And perhaps a small airport. You can fix the traffic when it shows up but it’s there’s gotta be people to make that traffic happen.
You could try a real life thing we have here. Park and travel. Big parking lots on the outskirts of town with a metro line. No idea if the game gets that but hey. Also, a ring highway might work. I tried the game years ago on a shitty pc, now I have a good one but now the learning curve is up Himalaya. lol
A tip, as I used to struggle a lot with it on vanilla;
By the time the highway and the underpass have the same speed, vehicles will choose to remain in their route instead of going to the underpass, which can also cause backups.
I'd change a part (the one close to each entry and exit) of the highway roads to the 4-lane arterial ones, which have a lower speed, thus forcing the vehicles who don't wanna enter the city to take the bypass
I hope cities skylines 2 will have tunels that dont look like a glitch in a matrix
Yeah they should be rendered
I hope it has a terrain Painter tool
the most needed feature is an actually adequate water simulation
We need built in traffic manager
and that don't cost 2 cents per meter to build
This scenario was extremely challenging for me. I basically upgraded/ripped out every roundabout and highway junction and started fresh, which took a lot of finesse with the budget. I tried leaving the roundabouts in the highway as it is, but the traffic volume just doesn't work with an interrupted highway like that. It backs up regardless of upgraded lanes and better TMPE rules.
"Tonight on Top Gear, Biffa rips up a motorway, only to replace it with another virtually identical motorway and we watch as Biffa does half the things he complains about others doing in his city fixes"
I get that this is a challenge so it's fair game, but... it was funny watching Biffa build an entire city bypass underground simply to solve traffic.
That's what happens when you don't have TM
biffa would also recommend having a circular loop metro line that connects the suburbs instead of them having to use the metro to go all the way into the hub and then all the way back out into two suburbs that may be right next to each other
Biffa, you should have your metro lines continue between stops, so people don't have to change trains.
Also interconnectedness, preventing everyone having to come through the same centre station wherever they want to go.
Exactly. The Metro Plaza spider hub should not be the end-station for any metro lines. Subway trains should continue through to the far end of the tunnel. Every transport system with point to point operation has underground/overground railways going from one side of the city to the other.
There should also be a circumferential line so that cims don't have to go all the way into town and come back just to get 1 or 2 neighborhoods over.
And in the new area the line coming out of the spider hub should make a one-way loop around the circle line so people won't have to transfer.
@@PerfectAlibi1 True, most of the people I know from my district prefer to take a bus instead of a train (even when the bus ride takes 2 times longer), so they don't have to change. Apart from me (I'm public transport fanatic), I know only one person who likes to change lines (due to their love for trams)
The new area also shouldn't need a transfer. Just a line out and then around the loop.
He never does... Biffa really likes doing point-to-point lines, maybe three stations on the entire route, and always ending at the hubs instead of passing through. No idea why, since a line which goes through a station is always more useful than one which terminates there...
That moment when Biffa realizes that the traffic is mostly cars just cutting through the city to go to another one
And that a cut through is needed at every round-a-bout
27:26 He ran out of tea at the moment the bypasses came, a new scenario was born.
And these tiny ramps used as a "highway" throughout the whole of the city is just a trigger thing. If i saw that, id be just quitting the challange 😅
This city is a beautiful build and lends itself to a beautiful metro system, which you nailed. You could halve the number of metro lines by having the hub as a middle stop on a line, rather than the end of two separate lines.
high density next to all the metrostations. You would be zoning the area, not destroying any buildings. The people would be upgrading their plots by them selves
Biffa, I was wondering if flyovers would be better on the highway rather that letting all the traffic shunt into the roundabouts?
That would have been the first thing I did. Without TMPE all the cars are doing a little pause as they enter each roundabout which is dramatically slowing down traffic. Make the highway go straight through and replace the roundabouts with simple overpass on/off ramps and that would fix the flow through the city.
This challenge is proving to be harder than I originally thought
I’ll second that
You may need to remove the roundabouts on the central highway and do "proper" junctions. Might be a bit tricky with the available space though. Just plopping in the connections to the new area may also come to bite you.
Grade separation is super powerful. If he'd just do proper junctions I really think he wouldn't even have had to cheese it with the underground highway, either.
@@astrognash. Most likely. Although just going under the whole map was also pretty interesting. In reality trying something like that would be a nightmare and a half.
Your videos convinced me to buy this creator pack, just to play this scenario. When I did it I bought the tile in the wetlands where the railroad runs and built a bypass motorway alongside the rail line so people that just wanted to drive through the city and not into it could just go around, freeing up the main motorway and that kept traffic around 80% without even building any public transportation. I struggled with getting the population up though. At week 180 and I've only got around 38,000 people.
It’s such a hard challenge!
That scenario would terrify me. My traffic is always awful haha
I would remove all those round a bouts and make it a continuous highway with off ramps. There are too many roundies making all the drivers get dizzy. That’s why your brain was struggling
Or build highway tunnels underneath the roundabouts. That will work so long as the speed limits on the roundabout and highway off ramps are lower.
Maybe a walking path from the new train station to the newly built area? IDK if that would pull more folks to move in or not?
A highway on the opposite side of the city with some connections should cut traffic by a bit
Always used metro as my primary mass transit. Takes up basically no space (bar the stations), adds no road traffic, perfect solution really.
Just need enough coverage so peeps don't get their pocket cars out when they leave the station...
Biffa, I think it would be cool if you made “shorts” of time lapses of a busy city or before and after of traffic. There are some really interesting clips I would love to see from your videos in short format.
Still great videos all around! Can’t wait for CS 2
You should put asymmetrical roads in major intersections now that 5 lane and 7 lane roads are there, you can also use the asymmetrical 3 lane highways as well as the existing asymmetrical 3 lane road
@Biffa, you missed one of the sewage outlet pipes. Just below you new water treatment island in Banjul district on the opposite side of the highway. Love the videos you do and have taught me so much about this game, keep up the good work.
Superb Sebring 1000 mile commentary, in your next commentary can you squeeze tea in somewhere. Anyway, currently working on my spaghetti style intersections and no World Endurance Championship courses on my cities ;-), please keep up the fantastic videos here and commentary elsewhere and can't wait for Cities Skylines 2 and your coverage of that game. Always a thumbs up.
You should really add stops between the end terminals in your metro system. Then you can have more accessability for your citizens, and would would help to reduce car traffic.
I find myself glad that making giant tunnels in this game doesn't take years of planning, resources, construction, and bureaucracy.
Hey Biffa, when making that train station off the highway, the road is one way and they can’t get out if they travel in 😂
I think that's on purpose?
Thats the point. He wants them to use the train station rather than driving into the city
I noticed that too. The trucks can't get out, so they have to despawn instead. 😂😂😂
@@edwardmiessner6502 Of course! Bit cheesy but great solution to the problem.
I feel like a road that bypasses the city on the outside, with some connections with service intersections could probably do wonders for traffic flow
I hope in Cities Skylines 2 you're finally able to see in tunnels
I love watching your city skyline videos I've learned so much from you and still working on my city and I'm almost at 2 million people😮😮 Even though you played longer than me but I'm getting the hang of it because of your guides and how to make my city more better I'm running on Xbox console edition cities skylines and I have most DLCs and they are pretty fun
For these multiple episode items, please put an episode number in the title or make a playlist. I'd really like to watch them in order, but it is hard without a playlist or even an EP 2 or something.
There's a playlist 😉
So fun to see how we both approached this so differently. Excited to see how it goes for you at the end. This scenario is no joke. 😅
Why not link the underground of the new area to the train station, also some of the underground could have other stops on as well. (and put an exit for the cars on the train station)
Considering how much you talked about tea in these videos I am surprised he's not sponsored by a Tea Company
I wonder if a ring metro line can be set by using al those second unused lines in the metro stations you used ....
Yeah, letting people have a choice of not going to the main hub and then out again would be nice, and also maybe having lines going through the hub without the need to switch to another train
Biffa, I see three things wrong with your metro transport build, and why your highway and street traffic congestion is worse than ever:
1. You have all the lines terminate at the Metro Plaza (spider hub), creating unnecessary platform congestion. They each should all continue to the opposite end of its tunnel instead.
2. You need a circumferential line so cims don't have to transfer at the spider hub to get one or two neighborhoods together. Lack of a circumferential metro wastes the second set of platforms and encourages cims to drive because that's quicker than taking the metro.
3. Your line from the spider hub to the new area should run in a one-way loop around the circle line. If Karen Nimby from the new area has to make two transfers and ride three trains to get to the other side of town, she'll drive instead.
Yes, it's GOT to be the answer, Biffa! More mass transit and walking will ALWAYS cut that pesky traffic down! 😆
I have just been bingewatching your circle map series from 2 years ago. That city had so much more potential to be amazing. Would be great if you would work on that one again sometime.
Put more univesities in. The one you put in the new area is the only university in the city, which will probably cause unnecessary traffic. It might also mean that the new office area is going to be mostly abandoned as there is no highly educated population at the moment anywhere in the city.
Wow glad to see you come back to this but i honestly thought it would be done by now.
Add a multiplatform train station to that new area close to the boundary. Then route above ground tracks al over the city, like you did with the metro.
A highway/freeway bypass around the north would divert all outer-city traffic around rather than through the city
Walkability and public transportation work extremely well together.
Bikes are good for distances a bit further away to be able to walk.
Although, e.g. bike and bus/tram distances are kinda on the same level of distance.
Bikes do help you stay in shape better, but buses/trams let you stay dry. ^^
Biffa 😑😑😑 the game told you about the polluted water in a very early pop up in your first video lol you ignored it and didn't notice the giant pool of brown water
So much poop water! 😂
It doesn't show up as pollution in the overlay it seemed from the last video, that probably influenced the delay in his response.
I like how you have a train station next to your new area and refuse to use it for the people to come to the city :D
You should connect the new area with the train station that's just on the other side of the highway. Either with a Metro or a walking path
If you really want a high density zone, just consider single square high density residential !
You'll have to micromanage the zoning so no two adjacent squares are ready to receive a house, or the game engine will build two square houses ( or more ) if it has the opportunity, but the amount of people just x-folds compared to allowing the game build houses of 4 by 4 squares.
Not an "everyday solution", but maybe helps in the situation of this scenario.
HTH 😊
Would love a playlist of the songs you used in the video. Epidemic has some really great music it seems! Love the video as always Biffa!
You know Biffa, you can pause the game 😆
Biffa, WHY did you make nine or ten different metro lines that terminate at the plaza interchange, when you could have half that many by simply continuing the lines THROUGH the interchange? This is something you do very often, and I don't understand why you make all that extra work for yourself and extra lines for your cities to manage...?
There are three reasons. Distance, number of riders, and frequency of trains needed, and all three of those effect the budget. Let's consider a basic metro setup:
(HIGH DENSITY RESIDENTIAL) --- (COMMERCIAL HUB) --- (LOW DENSITY RESIDENTIAL) Assume equal distances between each stop. Also assume 1000 weekly riders between the high density and the hub and 200 weekly riders between the low density and the hub.
One Combined Line:
You're going to need at least four trains between the high density and the hub to maintain a good frequency of trains to move all of those people. The other half of the line to the low density only needs one train to get everybody as everybody fits on one train every single trip. As a single line, you must have at least eight trains on the entire line to maintain the frequency the high density demands but as a consequence, that means you're running four mostly empty trains on the low density half. Every time you need to add another train to accommodate the high density area, you actually have to add two so that one can run on the low density half of the line as well to maintain the appropriate frequency that you're trying to get in the high density area. Now consider distance, if the low density is closer to the hub, you can get away with fewer trains and maintain frequency in the high density, but if the low density is further from the hub then the high density is, then you have even more unused trains on that line to maintain the proper frequency. Multiply this out by five combined lines and now we're in the neighborhood of fifteen to twenty extra unused trains every single week.
Two Separate Lines:
As separated lines, it does take a little more time to set up and adjust, but you have much better control over the number of trains and your budget, you can run the four or more trains to the high density that they need to run effectively and continue to add as needed, and then only the one train to the low density that never needs to be adjusted because there will never be enough population to push it beyond needing the one train. Now consider distance here. It is irrelevant. The trains aren't pinging across both halves so you only have to make a judgement on the half you are adjusting. You aren't wasting money on running all of those extra trains and you can turn a metro system that is nothing but a drain on your finances to one that is profitable and lets you be a little wasteful in other city services. Who wouldn't like to have more garbage collection if you knew your metro could pay for it, or a couple extra small police stations in areas that could use them? Don't waste money on unnecessary transit when it can be better spent increasing land value.
Bonus fact: Cims in the game do not care about transferring so long as they don't have to leave the building to accomplish it, it doesn't count as a transfer to them. If they are transferring from one metro line to the other in the same building they do it no problem by simply switching platforms, if they are transferring from metro to bus, they have to leave the building and they add that as a transfer on their route. Too many transfers and they'll pull out their pocket car and drive to where they need to go. This is why transit hubs are super important. Cims can transfer between modes of transportation and not leave the building, thus they remain happy and willing to complete more of their route via public transit.
On this scenario and a number of others from the Workshop, I find that I can't modify or create any districts except plain town districts. If I try to place or expand/reduce university, park, or pedestrian districts, I just get dozens of error popups, I guess from some mod conflict.
You may have to just abandon those roundabouts Biffa.
I think the best thing is to change out the roundabout junctions to simple diamond interchanges. That way the bulk of the traffic doesn't have to interfere with the crossing traffic. The traffic hotspots are the roundabouts.
If you add fresh water outlets in place of some of sewage outlets it will flow the bad water off the map, or at least into the area with your water cleaners.
you disconnected the bus line from the highway
Trying to make a tunnel come up under water... yeah... 😄
This is a tough challenge and I love to see it 🥳
What I think will help is to try and get most of the city in a green hue on the landvalue tab. And I trust you can do this!! 💪😎
You’re making everyone on the highway go through the roundabouts you should make them proper interchanges
Roundabouts on the highway? You're effectively taking cars off a high speed road to immediately get back on it. Change the roundabouts to on and off ramps and leave the through traffic to not interfere with your city's traffic.
make all the roundabout be underneath the main road through the city
man, that metro hub looks so unsafe it's actually scary
Don't fall in!
I would have ran an underground bypass for the highway lol.
Cup of tea and a new Biffa’s video of fix city; is maybe this the happiness?
To clean water i recommend to use freshwater outlets in the same spots where those dirty wastewater outlets have been. Will push the dirty water away a lot faster than those expensive cleaning devices could clean it.
This is a tough scenario but you are doing great with it 🤩 You are almost there already!!!
My suggestion is to connect to train and cargo stations you built by the new neighborhood to the dirt road by the solar panel arrays.
Woo Hoo like number 230! Way to go Biffa. If anyone can fix it’s you…. Or overcharged egg….or city planner plays. But I have faith in you.
>Boomtown
>Trees everywhere
Fun fact, Boomtuin is Dutch and apparently Afrikaans for Tree Garden. Though the Dutch had nothing to do with Gambia so it's probably just a happy accident
Yay! I really needed a Biffa vid today!
Haha the traffic going past the brand new train station to cut ahead of the queue :DDDD
O. M. G. My OCD was freaking out. Mods are a must have. I don’t think I could play without them. Once again I found myself yelling at you to please for the love of he who shall not be named… to use mods to fix the roads!!! 😱 🤬🤯😳🥺😭
40:39 -- you should swap those two tunnels. you used the left one for the new one, which goes to the right, therefore it crosses the existing one. just use the right one for the new area.
All those untreated sewers draining into that lagoon was So nasty!
Biffa , you should make à road to go to the train station (2)
In my point of view to prevent congestion at Underground Metro Hub and speed up mobility, a bus or metro "Ring Line" should be added.
You can also reclame some land from the sea like we do in the netherlands 👍
Metro spaghetti - mmmmm, sounds good. Yes, please!
You should build a underground highway bypass to get the through traffic out of the city
Edit: Spoke too soon :p. BUT I feel the bypass would work better on the other side as the traffic is mostly right to left...
An underground bypass motorway, to speed people past the city would've been an idea.
Idea - maybe add a 5th station on the new area's ring metro to connect with the out of town train station? Giving people the choice of metro and train to get over there might help with the traffic issue?
I love that spider station.
You've got this challenge, no problem 💪
Thanks 😁
Add a unique building or two to increase land value and hopefully you’ll see a boost in residential demand. 😊
Need to get rid of the round about sand add interchanges that have minimal stopping. Or add a bi-pass for folks going straight through on the interstate
Anyone else noticed there are no universities in the city besides the new ones he just put in?
putting bike paths, shared roads, and more park and ride hubs out side of the city. connecting the tram to train will help.
Love all your videos! Have you tried modifying the highways by having the roundabouts underneath the main direction of movement? Elevated on the main movement and with ramps that lead to the roundabouts.
Needed to put another train station on the other side of the city, so they could bypass the city.
Putting that sewage dump somewhere else would fix the dark brown pollution in the entire mangrove swamp and raise the land value to heaven for sure.
I keep meaning to do this in my city! lol
TeddyRadko! 😮 So cool! I know him. I'm gonna ask him about this. But wait. The Africa is new Dlc I don't have yet. Mmm
I was thinking you would trash the roundabouts and replace them with diamond interchanged favoring the highways 🛣 🚗
Ive been playing Boomtown myself, its a good map. Technically I've failed but the 250 lose condition, while checked, doesn't fire off.
Need reasons to bring people to the city. Like a sports stadium. Use one of the spaces you allotted in that new area. And perhaps a small airport. You can fix the traffic when it shows up but it’s there’s gotta be people to make that traffic happen.
like you video, i hope city skyline 2, have realistic earthwork.. 😊 21:31
Never have I been this early! Thanks for the video Biffa.
Same!
Build a pedestrian area. With high density green buildings. Remember that wall to wall is low density
You need to make the bit at the top of the highway with the train stations connect up because it’s a one way entry and no exit
Don't know if underground trains are common in Africa. I don't think so. So it looks like a cheat 😁
They have one in Cairo but that's the only one I could think of. Other African cities that I know of have either surface trains or skytrains.
Good Luck, Biffa!
YAY a new video!!!! can't wait for cities 2!
Even the African town here is still more tidy compared to my city 😭
You should consider adding some landmarks or monuments to the city
You could try a real life thing we have here. Park and travel.
Big parking lots on the outskirts of town with a metro line.
No idea if the game gets that but hey.
Also, a ring highway might work.
I tried the game years ago on a shitty pc, now I have a good one but now the learning curve is up Himalaya. lol