Unite 2012 : Keynote - Founders & Peter Molyneux

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  • เผยแพร่เมื่อ 3 ต.ค. 2024
  • Unite 2012. Unity founders David Helgason, Joachim Ante and Nicholas Francis are joined by Peter Molyneux to give the keynote speech to the assembled crowd in Amsterdam.
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ความคิดเห็น • 133

  • @Plingdom
    @Plingdom 12 ปีที่แล้ว

    really cool stuff! The fact unity is coming to facebook brings some great ideas to my mind. All of the platforms and further technology just gives so much to developers. Unity is allways improving, can't wait to see where it takes us next

  • @Theimclab
    @Theimclab 12 ปีที่แล้ว

    Molyneux's keynote brilliant & spot-on re: the future of cloud, diversification of game inputs (mobile, AR glasses, video tracking) - importance of interdisciplinary talent (artists, designers, game devs, web guys, hackers, thinkers, etc) - importance of experimentation, bravery, "bit of crazy", & "fire in belly" - and simplicity, focus purity, terror & abyss designers strive for & face on quest to make truly innovative interactive experiences that can engage & inspire millions of participants

  • @PeterLakeTV
    @PeterLakeTV 11 ปีที่แล้ว

    I think you Untiy guys are doing a great job with this TH-cam channel, thanks for making videos :)

  • @NevaranUniverse
    @NevaranUniverse 12 ปีที่แล้ว

    this is realy a very big jump for unity, ive seen other engines do not even still have deffered lightning, or an integrated pathfinding
    very nice work, keep bringing the goodies!

  • @Alexander_Meyer
    @Alexander_Meyer 12 ปีที่แล้ว

    Unity is so amazing! All the games I dreamed make when I was younger is finally happening, thanks unity for the best 2 years of my indi carrier!

  • @TheADFP
    @TheADFP 12 ปีที่แล้ว

    Great to finally have a chance to play around with Unity 4. It's amazing, guys. Nobody is going to be disappointed.

    • @QkysenQ
      @QkysenQ 4 หลายเดือนก่อน

      old comment damn!

  • @VEGETADTX
    @VEGETADTX 11 ปีที่แล้ว

    Am I the only one who sees Unity as a global engine/platform for everything in the future, not just for games...?
    I just don't understand why world doesn't recognize the power and idea behind it!
    It is 2013!! and we STILL don't have a purely visual, intuitive, comfortable to use, multiplatform, multipurpose programming environment!
    Unity is the only thing that made a big step towards that...and I just CAN'T BELIEVE THAT PEOPLE DON'T RECOGNIZE IT!!!
    I wish I could be a part of a Unity team :(

  • @jjsuperspy100
    @jjsuperspy100 12 ปีที่แล้ว

    im happy that mechanim is in the free version that what ive been excited about for unity 4 can not WAIT :DDD, and it's good to see unity get better and better with each update.

  • @zeldamasterX
    @zeldamasterX 12 ปีที่แล้ว +1

    Peter's speech was really inspiring, very emotional

    • @QkysenQ
      @QkysenQ 4 หลายเดือนก่อน

      old comment damn!

    • @Nov-5062
      @Nov-5062 2 หลายเดือนก่อน

      ​@@QkysenQ how old were you when this comment was written?

    • @QkysenQ
      @QkysenQ 2 หลายเดือนก่อน

      @@Nov-5062 17 why??

  • @Joviex
    @Joviex 10 ปีที่แล้ว +9

    What happened to the prefab editing? @ 1:00:00 Where is the arbitrary nesting?

  • @Theimclab
    @Theimclab 12 ปีที่แล้ว

    keep up the incredible work. looking forward to unity 4.

  • @VEGETADTX
    @VEGETADTX 11 ปีที่แล้ว

    I firmly believe that you can create an engine where every video game imagined can be created by just clicks, drag n drop and putting in numbers and variables into blocks that are wired to each other.
    Let's imagine that Unity has Scratch language built into it. That would be a perfect environment for a game designer and you could still create any video game imagined.
    I don't see why something like that would be impossible? Maybe expensive, but definitely possible.

  • @NickPearsonCGI
    @NickPearsonCGI 12 ปีที่แล้ว

    That GUI system looks amazing!

  • @VladSvoka
    @VladSvoka 12 ปีที่แล้ว

    Hey! Thanks for a great product. I am really excited about new features. I've been with unity as professional for 3 years already. Asset Store is great, but I really-really wish you encourage not only paid assets, but free as well. This is great community builder! And I do not talking about money, just something like "Free asset of a day"... Because we put lot of work in free assets, just because of joy of sharing. This is great commitment to prototyping and amateurs who just want to have fun!

  • @Bratzbeerkuchen
    @Bratzbeerkuchen 11 ปีที่แล้ว +1

    Thats what programmers do. They develope tools for game designers to make their job easier. You cant create an engine where every game imagined can be created by just clicks and drag n drop etc... You will be bound within certain rules which will ruin the unique experience. You will still need a programmer who deliver special tools for your special idea.

  • @hatfortressinfinity
    @hatfortressinfinity 12 ปีที่แล้ว

    Peter Molyneux makes god games. I think the center of the cube will let you be god in a new mmo. A worthy experiment of power and player interaction.

  • @ottohakstetter8916
    @ottohakstetter8916 12 ปีที่แล้ว

    Greate! Love the new Prefeb System and the cube game :D

  • @MattOstgard
    @MattOstgard 12 ปีที่แล้ว

    Wow.. this audience needs to clap more.. there are some amazing things that didn't get any applause at all.

  • @RareVDO
    @RareVDO 12 ปีที่แล้ว

    Jochim you look like a ROCK STAR! :D

  • @floralpoboop
    @floralpoboop 12 ปีที่แล้ว

    Goldsource is a quake1 engine which even ID promoted people to use.
    "so you cant reuse the animations you has to duplicate the animations for each model" Duplicating it is re-using it.
    " textures in one model so you cant do it either so not since early 3d games" Some older games did seperate textures from models but they ran slow on most computers for the time because of it and mostly they where obscure games you could basicly only find in shareware collections.

  • @gromann
    @gromann 12 ปีที่แล้ว

    Two events named Curiosity this year, and at least one of them is interesting.

  • @VEGETADTX
    @VEGETADTX 11 ปีที่แล้ว

    I love Unity because, you need to be a game designer to make a game, not a hardcore purely technical programmer. Hence you can focus on artistic side of the game.
    It is 2013! Things should be click, drag n' drop, connect, toggle etc!
    Using programming languages instead of things like Unity/uscript/kismet is like trying to do video editing by editing source video frame by frame in Windoes 98 paint.
    I still can't believe its 2013 and nobody is trying to move the bars except Unity!

  • @GOOB3000
    @GOOB3000 12 ปีที่แล้ว

    I've had unity for 3 years and still haven't used it ^^

  • @KhamrajRohitTheDarkVoid
    @KhamrajRohitTheDarkVoid 12 ปีที่แล้ว

    Amazing

  • @hhellohhello
    @hhellohhello 12 ปีที่แล้ว

    Teddy Bear running : THE BEST!

  • @PeppermintPepperoni
    @PeppermintPepperoni 12 ปีที่แล้ว

    What's inside the Cube? Tons of money. The one lucky person that opens it, becomes rich. That's the life changing moment... Congrats, you bought a real-time lottery game.

  • @UnrealIzzy3D
    @UnrealIzzy3D 12 ปีที่แล้ว

    This looks great :D

  • @Elefantopia_
    @Elefantopia_ 12 ปีที่แล้ว

    Scene Prefabs - Genius ! (and finally ;-)

  • @GregLukosek
    @GregLukosek 12 ปีที่แล้ว

    Definitely most dev friendly engine ever!

  • @cybersalad
    @cybersalad 11 ปีที่แล้ว

    A year later and nested prefabs and the GUI still aren't out.

  • @SwashbucklingStuff
    @SwashbucklingStuff 12 ปีที่แล้ว

    The secret to the stiffness of that collar is in the cube.

  • @michailnenkov
    @michailnenkov 12 ปีที่แล้ว

    it could be they didn't dedicate a microphone or two to record crowd reaction, which is always a good idea

  • @nirnullz
    @nirnullz 9 ปีที่แล้ว +5

    2015... and nested prefab is not yet implemented in Unity :(

    • @Edvard-D
      @Edvard-D 7 ปีที่แล้ว

      2017... and nested prefab is not yet implemented in Unity :(

    • @Nov-5062
      @Nov-5062 7 หลายเดือนก่อน

      How about 2024?

  • @TechBrainZombie
    @TechBrainZombie 11 ปีที่แล้ว

    I'm 11 turning 12 soon. I've been using unity 3d for 2 years. I just wanna say, What can u guys recommend for me? I also wanna say, Good JOB creators of Unity. Unity is the BEST game engine I've ever used.

  • @lchngh
    @lchngh 12 ปีที่แล้ว

    Unity Pro's cost is really low, but currently I am not attached to any studio nor I am making any money from my games, so I have no extra cash to purchase Unity Pro for now, this may change in the future though...
    And I think that Unity 3 actually supports IK rigs, as I had export a spider model with IK rig animations and it works perfectly in Unity 3. The IK support mentioned in my previous comment is regarding the IK support in Mechanim animation system, not the existing animation system. : )

  • @rodolforubens
    @rodolforubens 7 ปีที่แล้ว

    Give us nested prefabs!!!!!!!!!!!!! And that property sheet too!

  • @howdire
    @howdire 12 ปีที่แล้ว

    Jeez Curiosity looks amazing

  • @metathias
    @metathias 12 ปีที่แล้ว

    Of course Mecanim is coming to the free version. How else will they sell those Mocaps in the store?

  • @lchngh
    @lchngh 12 ปีที่แล้ว

    Keep up with your effort! And please try to announce a release date for unity4 ASAP... Or you can release a beta for the free users, not just for those who have pre-ordered unity4 : )

  • @varfare
    @varfare 12 ปีที่แล้ว

    Is this deformed-balls technique used for hero explosion (39:28) is going to be included in Unity 4 or is it a thing that's not included? And if no, is it possible in Unity 3.5?

  • @manatyson
    @manatyson 12 ปีที่แล้ว

    The sound of the mic rubbing up against his freaking collar -.-

  • @Foxtrop13
    @Foxtrop13 12 ปีที่แล้ว

    quake 1 doesnt have skeleton system, quake1 saves the positions of the vertex of the model during all the animation wich requieres shit load of ram goldsource engine has skeleton animation but animations are saved in the models so you cant reuse the animations you has to duplicate the animations for each model, of course you can have multiple subobject in one model but there is limit to the subobjects and textures in one model so you cant do it either so not since early 3d games

  • @sfvermeulen
    @sfvermeulen 12 ปีที่แล้ว

    Hey Unity, when are you releasing the free version?

  • @switchlike
    @switchlike 12 ปีที่แล้ว

    Namespaces! Finally!

  • @mariobyb
    @mariobyb 12 ปีที่แล้ว

    Unity! Will the free version of unity have support for the Oculus Rift SDK?

  • @riccia888
    @riccia888 11 ปีที่แล้ว

    Do you need a team to use unity? or it can be used for one man army?

  • @Foxtrop13
    @Foxtrop13 12 ปีที่แล้ว

    golden source? is goldsource, you dont have an idea of what are you talking about, unity loads the animation to the ram and then you can use it for all this characters but is loaded once, in gold source they are load model with animations that arent shared between them so you waste ram when you have diferent models with same animations

  • @unleashthedog
    @unleashthedog 12 ปีที่แล้ว

    Please don't tell me that door animations where scripted in code up to 4.0. The principle of setting this up in 3D is around since Quake I guess... I know I was doing about the same actions in Half-Life.

  • @Nektonico
    @Nektonico 12 ปีที่แล้ว

    shut up! hes bringing it back!!

  • @TheYoosoo
    @TheYoosoo 12 ปีที่แล้ว

    Why is everyone credited in the description except the girl? :

  • @Artaaaani
    @Artaaaani 12 ปีที่แล้ว

    Of course you right. :) Now I develop my game on free version and hope that when I will have working demo, I can get 1500$ from donations. Kickstarter not available in my country, but even without kickstarter it is possible, I think. By the way, for demo version we can build our projects in Pro trial.
    Also, what I like in Unity, that free version allow to commercial usage. So people can get money for Pro version from his first simple game. :)

  • @TimSAksu
    @TimSAksu 12 ปีที่แล้ว

    I cant watch this till the guy puts down that collar.

  • @sdunne1911
    @sdunne1911 12 ปีที่แล้ว

    How do I spell Exola? The payment system? Can't find it on the asset store or google

  • @Bratzbeerkuchen
    @Bratzbeerkuchen 11 ปีที่แล้ว +1

    I swear to you, it is impossible. How would you figure out any idea, anyone in the world could possibly have in the future and implement it in an engine. Maybe I want to make a game where the sound of my microphone creates terrain dependent of the pitch. And even if any idea was possible by connecting dots, its performance would be very low which again decreases possibilites.
    This has nothing to do with money. The more things a system can do, the less performance it has.

  • @ChristianHaschek
    @ChristianHaschek 11 ปีที่แล้ว

    6 unite events and still nobody told him that upturned collars look like crap.. poor guy :D

  • @Artaaaani
    @Artaaaani 12 ปีที่แล้ว

    Oh... Just beautiful! Best engine on planet! Your grow dynamic is amazing. Already now, in my opinion, UDK and CE is silly level editors, not a real engine like Unity. Unity 4 can leave them far behind.

  • @MylesMoore
    @MylesMoore 12 ปีที่แล้ว

    as much as I admire the support from Unity, I spent most of this video staring at his popped collar with a very disapproving look...

  • @Artaaaani
    @Artaaaani 12 ปีที่แล้ว

    But you forget that Unity cost only 1500$, that absolutely free in comparision with UDK, for example :) Anyway, you can write you own IK for Unity 3 now. Also in the asset store there free IK.

  • @eatmykwad
    @eatmykwad 12 ปีที่แล้ว

    whats the point supporting flash when even adobe are dropping it from IOS and android ?

  • @DJMadeira
    @DJMadeira 12 ปีที่แล้ว

    What's in the cube demo starts at 1:44:25

  • @jstriedinger
    @jstriedinger 12 ปีที่แล้ว

    2:57 Vampire Season by Brainz! .... I work there yay :3

  • @Foxtrop13
    @Foxtrop13 12 ปีที่แล้ว

    first and again is called goldsource, two the animation system is totally diferent than quake1 and quake2 those uses saved vertex position during the animation hl1 uses a skeleton system, you can asign information to the memory otherwise nothing would fucking work, an animation ready for play is space in the memory if you have the same animation with a diferent memory adress you are wasting ram

  • @StevenBoote
    @StevenBoote 12 ปีที่แล้ว

    Oh Peter Molyneux :/ How the great have fallen

  • @rodolforubens
    @rodolforubens 11 ปีที่แล้ว

    Hey, where is the built-in guieditor?

  • @duke222222
    @duke222222 12 ปีที่แล้ว

    Where's the cape and fangs?

  • @misticalinteractive
    @misticalinteractive 12 ปีที่แล้ว

    I want unity 4... :(

  • @iamthejuggler
    @iamthejuggler 11 ปีที่แล้ว

    Those nested prefabs can NOT come fast enough!

  • @KaleSerpent
    @KaleSerpent 11 ปีที่แล้ว

    Dude... popped collars!

  • @Foxtrop13
    @Foxtrop13 12 ปีที่แล้ว

    insults, thanks that feed my ego, and again take a look to the player models of counterstrike 1.6 2mb and are pure animation and short animations, in unity you access once to the ram for each animation in the older engines they load all the animations of all the models when the map is loaded and that puts limits to those engines hl1 can handle 512 diferent models in a map and thats characters weapons props

  • @floralpoboop
    @floralpoboop 12 ปีที่แล้ว

    triggers calling a animation on another object can be done in quake 1 & even in doom 1. nothing new. Paths can be done in quake 1 in the level editor. Again prefebs work better without restricting the users. You should be able to edit what ever you like because someone can basicly make a peice of malious code inside of a prefeb such as something that crashes your level or messes up your game. Which is a issue with alot of games prefebs but you can easly fix it aslong as you can modify it.

  • @VladSvoka
    @VladSvoka 12 ปีที่แล้ว

    as for me, I have free asset by my own. It is opensource, and I don't think it is supergreat but it contains some work of mine. And why just make promotions for paid assets. It also should be about community.

  • @Maevick
    @Maevick 12 ปีที่แล้ว

    Molyneux, SHUT UP AND TAKE MY MONEY!

  • @rutabuga
    @rutabuga 12 ปีที่แล้ว

    really wasn't feeling the cube experiment. if I want to see a random image i can just use google.

  • @masterofyngwie
    @masterofyngwie 12 ปีที่แล้ว

    What about playbook??

  • @SuperGamer87
    @SuperGamer87 12 ปีที่แล้ว

    David looks a vampire here. lol

  • @Foxtrop13
    @Foxtrop13 12 ปีที่แล้ว

    quake1 isnt goldsource the most important things that diferences them is the skeleton system in hl1, unity is reusing it from the ram, reusing from the hard drive(like hl1 or hl2) sucks cause is a lot of space in the HD used for the same(ifyouhadlotsofmodels)gta engine is similar where all the characters uses the same animations from the HD so is awesome for cities but could be irrelevant in a FPS, and yes DX11 is useless without Windows, they shld aim for opengl

  • @foxter888ESP
    @foxter888ESP 12 ปีที่แล้ว

    i'm never able to submit anything through union lol

  • @Scrubwave
    @Scrubwave 12 ปีที่แล้ว

    There's something wrong with this guy's collar.

  • @audas
    @audas 12 ปีที่แล้ว

    Was he being serious - I mean - FAAAAAAAAAAAAARK ????!!!

  • @CrazyGoodGamer9
    @CrazyGoodGamer9 12 ปีที่แล้ว

    ITs for PC Too :D

  • @VEGETADTX
    @VEGETADTX 11 ปีที่แล้ว

    +Bratzbeerkutchen I disagree 100%!
    1.What you said would be 100% possible
    2.What you said would be much easier to make with visual, intuitive and organized interface than with shear monotone code.
    I don't see a single obstacle why one wouldn't be able to make it with such a combination in rather a short amount of time.
    function that gets the input from the microphone > function that analyzes the input, seeks for the desired pitch frequency and converts it to a variable that represents the height of the terrain > function that converts that uses that height variable and creates terrain according to it...and whoa-la!
    Why in the world would it be easier to TYPE the code instead of programming the SCRATCH style? I just don't see why???
    In my honest opinion the only thing that stops humanity from making such a platform (which could basically be just a bit improved version of unity with multipurpose version of scratch language) is the fear of change, the fear of the unknown AKA "old school nerdiness".
    Also programmers simply don't want everyone to be a programmer, they don't want to lose their expertise value so they don't make such tools, but I believe that they make a huge mistake, cause one way or the other sooner or later it is INEVITABLE. There is not a single benefit from trying to stop the evolution of technology, there is not a single benefit in stinginess. It all backfires sooner or later, so why not change right now?
    Humankind...

    • @Bratzbeerkuchen
      @Bratzbeerkuchen 11 ปีที่แล้ว

      Take minecraft for instance. A game designer would just add cubes to the game. Very much cubes. Fact is, minecraft doesnt even use cubes. It would be totally killing the performance if the engine had to render millions of cube entities. Thats why you need to programm to adress to a specific feature. In terms of minecraft - creating millions of voxel which happen to represent the shape of a cube.
      Thats why developer who have enough budget make their own engine, to fit their special needs which can only be done on a low-level (hardware near) programming to accelerate the very special thing they are trying to achieve. Or take supreme commander. There was not a single engine who could handle such an enourmous amount of different seperate units.

    • @VEGETADTX
      @VEGETADTX 11 ปีที่แล้ว

      Bratzbeerkuchen . I still don't see why wouldn't one be able to make such a specific voxel based system inside Unity if Unity had a visual multipurpose programming language that looks like SCRATCH language built in it?
      You would have exactly the same amount of control that you'd have with C#/C++/Java or whatever you'd work with, PLUS your working environment would be much more intuitive, visual, faster and easier to work with, easier to organize and navigate through.
      Unity is not restricted to pure 3D engine only, and with an addition of a multipurpose programming language that looks like scratch with well optimized performance I just don't see the end to possibilities.

    • @Bratzbeerkuchen
      @Bratzbeerkuchen 11 ปีที่แล้ว +1

      The whole point of our discussion was that you said there should be engines for game designers who just have to connect dots and draw lines to create any imaginable game and that you shouldnt need a programmer at all in the developing process.
      Id like to see the common game designer creating a voxel based system in Unity.
      Maybe it will works for prototyping purposes, but not more. (which is a good thing after all)
      And for the record. Good written C++ is still about 5 times faster than C# or Java.

    • @VEGETADTX
      @VEGETADTX 11 ปีที่แล้ว

      Bratzbeerkuchen . And how does that contradicts to what I said in my previous comment? Isn't SCRATCH basically connecting the dots and wiring things up visually? I think that there is not a single argument on the side of code that cannot be applied to visual programming too if done right.
      However, as I said, I believe it's more about competition and protection of programmers's status, than about inability to really make such a universal multipurpose platform for creation of any kind of software.

    • @KumsalObuz
      @KumsalObuz 10 ปีที่แล้ว +1

      Dude, don't get me wrong but I'm really curious about your background in programming. "Also programmers simply don't want everyone to be a programmer" kind of point is like saying "doctors or pharmacists don't come up with a cure because they don't want everybody to be a doctor...". Like WTF!

  • @axelerator24
    @axelerator24 12 ปีที่แล้ว

    Im somewhat irritated by the noises (maybe drink some water?) Joachim Antes mouth does while he speaks.
    Did he visit a coffee shop right before his speak? xD

  • @terrencetofer8719
    @terrencetofer8719 11 ปีที่แล้ว

    The "Fonz' look is back..

  • @audas
    @audas 12 ปีที่แล้ว

    Because - Adobe Air.

  • @fershers
    @fershers 12 ปีที่แล้ว

    who knew dracula is actually a nerd.

  • @lchngh
    @lchngh 12 ปีที่แล้ว

    Unity, I love you because mechanim is available in free version but I hate you at the same time because IK support is for pro-version only...

  • @brotherlu
    @brotherlu 12 ปีที่แล้ว

    dat collar

  • @TomFoolery9001
    @TomFoolery9001 11 ปีที่แล้ว

    It's really hard to get past his odd outfit. It's like an aliens idea of what fashion looks like.

  • @sp4zzj4zz
    @sp4zzj4zz 12 ปีที่แล้ว

    I'm all for asserting your own individuality through fashion, but he just looks ridiculous doesn't he?

  • @jordanblythe104
    @jordanblythe104 12 ปีที่แล้ว

    easily

  • @Nektonico
    @Nektonico 12 ปีที่แล้ว

    thats called a credit card

  • @TikiShootah
    @TikiShootah 11 ปีที่แล้ว

    must not like vampires then

  • @mepain1
    @mepain1 12 ปีที่แล้ว

    Yes.... My inferior logic cannot combat yours.

  • @floralpoboop
    @floralpoboop 12 ปีที่แล้ว

    reusing animation is nothing new you could do it with tools since the early days of 3d animations. And animation libraries are again not new. extracting a selected timeframe for animations again not new and no they usualy do not waste a hour doing it.Also flash runs like shit. Also ms.head of gamedevelopment that is a third person shooter not a first person Directx is pointless to use its microsoft only, and its pointless to not offer linux development tools.

  • @AaronStatic
    @AaronStatic 12 ปีที่แล้ว

    Peter Molyneux was a pretty dumb idea for a guest but unity 4 looks great keep it up guys

  • @CodeRarity
    @CodeRarity 12 ปีที่แล้ว

    open source - discuss

  • @tokanite
    @tokanite 12 ปีที่แล้ว

    Yeahhh uh... how boring does Curiosity this look?

  • @quietfox1
    @quietfox1 12 ปีที่แล้ว

    0:32:50 en tiempo real D:, wow

  • @oopangion
    @oopangion 12 ปีที่แล้ว

    When I first heard about Molyneux's new game, I genuinely thought it was a joke. His segment was some of the stupidest shit I've ever seen. I can't wait for the time where absolutely no-one takes him seriously 'cause all he does is blow smoke.

  • @thelegacyization
    @thelegacyization 12 ปีที่แล้ว

    yes we are all idiots