PPG2.0 Procedural Polygon Generation in Bifrost

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  • เผยแพร่เมื่อ 31 ธ.ค. 2024

ความคิดเห็น • 26

  • @brokenfix
    @brokenfix 3 หลายเดือนก่อน +1

    This is amazing. How como this isn't more popular?

    • @RolandReyer
      @RolandReyer  3 หลายเดือนก่อน +2

      I’m bad at marketing 🤷‍♂

    • @jeronimocollares320
      @jeronimocollares320 3 หลายเดือนก่อน

      @@RolandReyer hahahaha...all good. People ll get it in time. I just need to know how to install it :)

    • @RolandReyer
      @RolandReyer  3 หลายเดือนก่อน +1

      @@jeronimocollares320 Installation is similar to the Print Pack.
      From the ZIP copy the folder PPG2.09 to your $HOME/Autodesk/Bifrost/Compounds folder (create the folder if it doesn‘t exist).
      Here‘s is the installation instruction for the Print Pack:
      th-cam.com/video/dGYcq2-xFzU/w-d-xo.htmlsi=DoMKnzyl1P-cvh5y&t=236

    • @jeronimocollares320
      @jeronimocollares320 3 หลายเดือนก่อน

      @@RolandReyer appear a red node and message in ppg diagnostic, when i link it a mesh, the mesh disapear. Maya 2024*

    • @jeronimocollares320
      @jeronimocollares320 3 หลายเดือนก่อน

      @@RolandReyer
      vnnCompound "|bifrostGraph1|bifrostGraphShape1" "/" -addIONode true;
      // input1
      vnnCompound "|bifrostGraph1|bifrostGraphShape1" "/" -renameNode "input1" "pCubeShape1";
      vnnNode "|bifrostGraph1|bifrostGraphShape1" "/pCubeShape1" -createOutputPort "mesh" "Object" -portOptions "pathinfo={path=/pCube1/pCubeShape1;setOperation=+;active=true}";
      vnnCompound "|bifrostGraph1|bifrostGraphShape1" "/" -addNode "BifrostGraph,PPG,PPG_diagnostc";
      // PPG_diagnostc
      vnnConnect "|bifrostGraph1|bifrostGraphShape1" ".mesh" "/PPG_diagnostc.mesh";
      vnnNode "|bifrostGraph1|bifrostGraphShape1" "/PPG_diagnostc" -addMetaData "LayoutPos" "34 -103";
      vnnNode "|bifrostGraph1|bifrostGraphShape1" "/PPG_diagnostc" -addMetaData "DisplayMode" "2";
      vnnNode "|bifrostGraph1|bifrostGraphShape1" "/PPG_diagnostc" -setMetaData "LayoutPos" "-56.5 -95";
      vnnNode "|bifrostGraph1|bifrostGraphShape1" "/output" -createInputPort "out_mesh" "Object";
      vnnConnect "|bifrostGraph1|bifrostGraphShape1" "/PPG_diagnostc.out_mesh" ".out_mesh";
      // Error: Error: while compiling top level compound 'bifrostGraphShape1', around the node 'PPG::assign_random_colors::iterate::detach_faces':
      // Node 'detach_faces' has an unknown node definition 'PPG::iterate_detach_faces'.
      // Error: Error: while compiling top level compound 'bifrostGraphShape1', around the C++ operator 'PPG::iterate_detach_faces':
      // Operator has unknown definition.
      // Error: Error: node definition 'bifrostGraphShape1' provided to setGraph had errors when compiling

  • @DonBurroni
    @DonBurroni 7 หลายเดือนก่อน +6

    great work, this should be in bifrost by default

  • @mushudamaschin2608
    @mushudamaschin2608 2 หลายเดือนก่อน

    Awesome!

  • @ChaosWolfNinja
    @ChaosWolfNinja 7 หลายเดือนก่อน

    Amazing! 👏👏

  • @DarioOrtisi
    @DarioOrtisi 7 หลายเดือนก่อน

    Really great job Roland.

  • @mikepaz5075
    @mikepaz5075 2 หลายเดือนก่อน

    Excelent
    One question
    Is there a way to texture it?
    Ive already tried with the ppg_shader but really dont undertand how to use it

    • @RolandReyer
      @RolandReyer  2 หลายเดือนก่อน

      I'm working on nodes that will preserve the UV coordinates of the source meshes.
      There is no way yet to *create* UVs, like projection.

  • @aconsworkshop4506
    @aconsworkshop4506 2 หลายเดือนก่อน

    Great work🥰I tried made something, but now how can I make the instance retain the original material?

    • @RolandReyer
      @RolandReyer  2 หลายเดือนก่อน +1

      In Version 2.0 there is no way. Sorry for that.
      I‘m working on a new version that solves some problems around materials. Maybe I can fix the instances.

    • @aconsworkshop4506
      @aconsworkshop4506 2 หลายเดือนก่อน

      @@RolandReyer THX for the reply!
      Very much looking forward to it!

  • @BlameKITO
    @BlameKITO 5 หลายเดือนก่อน

    What version of Maya and Bifrost did you use, and did you use version 2.9 of Printpack?

    • @RolandReyer
      @RolandReyer  5 หลายเดือนก่อน +1

      This was tested in Maya 2025 with Bifrost 2.9
      The Print Pack is no longer necessary.

    • @BlameKITO
      @BlameKITO 5 หลายเดือนก่อน +1

      @@RolandReyer oh!! Thank you
      I'm sorry. I confirmed that it works even if it is an older version as long as it is the same version as Bifrost.

    • @BlameKITO
      @BlameKITO 5 หลายเดือนก่อน

      @@RolandReyer Hello, I have a new question. I would like the output to show the material of the model used in the instance. Is there any way to do this?

    • @RolandReyer
      @RolandReyer  5 หลายเดือนก่อน +1

      ​@@BlameKITO Do you mean PPG_multi_instance?
      Please join the community at Discord for these questions: discord.gg/snmaFfyK

  • @nourghafarji
    @nourghafarji 7 หลายเดือนก่อน +1

    Very sad Maya is not for everyone.

    • @MauroSanna
      @MauroSanna 7 หลายเดือนก่อน +1

      Maya costs £ 300 per year, with the indie license.

    • @nourghafarji
      @nourghafarji 7 หลายเดือนก่อน +1

      @@MauroSanna does it included all features?

    • @seekingbot5798
      @seekingbot5798 7 หลายเดือนก่อน +3

      @@nourghafarji YES ! The Indie version is full featured.

    • @MauroSanna
      @MauroSanna 7 หลายเดือนก่อน +1

      @@nourghafarji Yes, of course.
      It's the full package.