@@jeronimocollares320 Installation is similar to the Print Pack. From the ZIP copy the folder PPG2.09 to your $HOME/Autodesk/Bifrost/Compounds folder (create the folder if it doesn‘t exist). Here‘s is the installation instruction for the Print Pack: th-cam.com/video/dGYcq2-xFzU/w-d-xo.htmlsi=DoMKnzyl1P-cvh5y&t=236
In Version 2.0 there is no way. Sorry for that. I‘m working on a new version that solves some problems around materials. Maybe I can fix the instances.
@@RolandReyer Hello, I have a new question. I would like the output to show the material of the model used in the instance. Is there any way to do this?
This is amazing. How como this isn't more popular?
I’m bad at marketing 🤷♂
@@RolandReyer hahahaha...all good. People ll get it in time. I just need to know how to install it :)
@@jeronimocollares320 Installation is similar to the Print Pack.
From the ZIP copy the folder PPG2.09 to your $HOME/Autodesk/Bifrost/Compounds folder (create the folder if it doesn‘t exist).
Here‘s is the installation instruction for the Print Pack:
th-cam.com/video/dGYcq2-xFzU/w-d-xo.htmlsi=DoMKnzyl1P-cvh5y&t=236
@@RolandReyer appear a red node and message in ppg diagnostic, when i link it a mesh, the mesh disapear. Maya 2024*
@@RolandReyer
vnnCompound "|bifrostGraph1|bifrostGraphShape1" "/" -addIONode true;
// input1
vnnCompound "|bifrostGraph1|bifrostGraphShape1" "/" -renameNode "input1" "pCubeShape1";
vnnNode "|bifrostGraph1|bifrostGraphShape1" "/pCubeShape1" -createOutputPort "mesh" "Object" -portOptions "pathinfo={path=/pCube1/pCubeShape1;setOperation=+;active=true}";
vnnCompound "|bifrostGraph1|bifrostGraphShape1" "/" -addNode "BifrostGraph,PPG,PPG_diagnostc";
// PPG_diagnostc
vnnConnect "|bifrostGraph1|bifrostGraphShape1" ".mesh" "/PPG_diagnostc.mesh";
vnnNode "|bifrostGraph1|bifrostGraphShape1" "/PPG_diagnostc" -addMetaData "LayoutPos" "34 -103";
vnnNode "|bifrostGraph1|bifrostGraphShape1" "/PPG_diagnostc" -addMetaData "DisplayMode" "2";
vnnNode "|bifrostGraph1|bifrostGraphShape1" "/PPG_diagnostc" -setMetaData "LayoutPos" "-56.5 -95";
vnnNode "|bifrostGraph1|bifrostGraphShape1" "/output" -createInputPort "out_mesh" "Object";
vnnConnect "|bifrostGraph1|bifrostGraphShape1" "/PPG_diagnostc.out_mesh" ".out_mesh";
// Error: Error: while compiling top level compound 'bifrostGraphShape1', around the node 'PPG::assign_random_colors::iterate::detach_faces':
// Node 'detach_faces' has an unknown node definition 'PPG::iterate_detach_faces'.
// Error: Error: while compiling top level compound 'bifrostGraphShape1', around the C++ operator 'PPG::iterate_detach_faces':
// Operator has unknown definition.
// Error: Error: node definition 'bifrostGraphShape1' provided to setGraph had errors when compiling
great work, this should be in bifrost by default
Awesome!
Amazing! 👏👏
Really great job Roland.
Excelent
One question
Is there a way to texture it?
Ive already tried with the ppg_shader but really dont undertand how to use it
I'm working on nodes that will preserve the UV coordinates of the source meshes.
There is no way yet to *create* UVs, like projection.
Great work🥰I tried made something, but now how can I make the instance retain the original material?
In Version 2.0 there is no way. Sorry for that.
I‘m working on a new version that solves some problems around materials. Maybe I can fix the instances.
@@RolandReyer THX for the reply!
Very much looking forward to it!
What version of Maya and Bifrost did you use, and did you use version 2.9 of Printpack?
This was tested in Maya 2025 with Bifrost 2.9
The Print Pack is no longer necessary.
@@RolandReyer oh!! Thank you
I'm sorry. I confirmed that it works even if it is an older version as long as it is the same version as Bifrost.
@@RolandReyer Hello, I have a new question. I would like the output to show the material of the model used in the instance. Is there any way to do this?
@@BlameKITO Do you mean PPG_multi_instance?
Please join the community at Discord for these questions: discord.gg/snmaFfyK
Very sad Maya is not for everyone.
Maya costs £ 300 per year, with the indie license.
@@MauroSanna does it included all features?
@@nourghafarji YES ! The Indie version is full featured.
@@nourghafarji Yes, of course.
It's the full package.