Elemental reaction is pretty restrictive tbh, it was cool at first in Genshin but like what was mentioned in the video, even newer characters are now tied to what elemental reaction they could trigger. The priority gameplay-wise became: 1. Elemental reaction 2. Character kits I believe this is the reason why Hoyo has moved on to selling exploration QoL's as the main attraction from their newer characters' kits. Luckily for us WuWa has no such restrictions and they can go wild into their caharacter kits.
well, now the mechanic is tied to the character which is pretty bad since you essentially have to pull the char for new interesting gameplay which is pretty bad. its just better to add some kind of balance mechanism in the game rather than lock behind a char.
And the elements become useless flavor text thats only there to hinder you when certain enemies are resistant to that elements. Why even bother having elements at all
I am glad Kuro found out the mistake in that formula. Cuz the only way to make that combat system sustainable is to make character's that actively change reactions (*cough Bloom cough) or just be confined in that system box forever. One of the most underrated Outro is Spectro Rover's timestop which actually creates a WHOLE load of possible future Intro/Outro skills, and also one of the reason i LOVE the intro/outro system.
there's a lot of good wuwa ccs, the algorithm just didnt rec them to u like rexlent, arukika, bleeegmv, narushio, mockermay, wallenstein, mondo, etc...
@@LUCAS420BLZ it's more like WUWA doesn't have as many content creators in Western sphere as their other regions, I've seen many of WUWA CCs in Indonesia alone so it's more like western side problem man
i mean your fav character can be just bad purely by numbers or by not having a good team synergy or get powercreept to hell, in wuwa we dont have reactions and yet alto and yuanwu are quite a bit behind other characters, bad balance is bad balance and reactions have nothing to do with it lmao
From IGN showcased. Roccia gameplay seems adding new mechanic. Her skill summon tornado, and outro changes T (utility) into skill icon, apparently also sumoons tornado. So grouping on+off field. So many possibilities from outro
What do you mean? In GI They abandoned all elemental reactions when neuvillette released. Even the elemental reaction can't keep up with the inflated Enemies' hp..
As someone who played Genshin since release up to 5.2 and dabbled in theorycrafting, I have to say that Kuro dodged the bullet by ditching elemental reactions as core system. What this system (as implemented in Genshin) does, is it brings a ready "package" of complexity/depth to combat that is completely independant from the characters. This severely narrows posibilities for character kits designs (as well as anything else that's combat-related) because now devs must always consider how anything will interact with this immovable system. When you count in additional factors connected to elemental reaction like ICD and elemental gauge (as well as buffs/off-field damage effects duration), it turns out that most teams play the same way because you need to fall in line with what reaction demand, and vast majority of characters have extremely simplistic kits and playstyle. If a character requires something more than E + Q + in case of on-fielders, spam left click, they're considered "clunky" at best. It's like you're playing the reaction not the characters, especially in case of multiplicative and dendro reactions. I recently started playing ZZZ, and its system with anomaly/disorder/whatever is definitely better option that Genshin's implementation of reactions. That said there are some things I will never like (parry only on swap, why?) and to be fair, so far in my early game experience it's faster and easier to just spam left click and push whatever button is glowing at the moment that trying to actually use those mechanics. I hope it gets better with progression, because it would be waste of generally good combat system.
Concerto Matching has always existed. We just never gave a name to it. This is especially the case that buff durations are tight, like Verina buff is only 20s but some characters can be on field for like 14s, so matching outros back to back makes buffs apply for most of ur maindps field time.
7:19 a better example of fighting mechanics in genshin is that new boss that requires natlan nightsoul burst characters to break its super shield state faster. It's unbeatable in abyss without natlan characters. It's the worst boss design I ever seen. I needed to play geo team xilonen to be able to kick it down with the elemental skill to even be able to damage it.
@@JustLion890no, the weird plant thing that turns into different previous bosses, i.e it doesn't even have it's own unique moveset besides its charge and nuke when it falls to low health. It's called the tenebrous papilla or something
It's not unbeatable without natlan chars. I did it with Alhaitham, Fischl, Nahida, and Kuki Shinobu iirc. So 2 4 stars and 2 5 stars. However, it was verrryyy annoying. I almost used my lvl 50 chasca just for that stupid mechanic. Edit: you just have to use any elemental damage faassttt before it explodes. It's faster with Natlan chars.
@@Ostrid1 Yeah, it's bad. But actually Papilla was doable without Natlan char, I'm doing with Xinnqiu, Yelan just fine. And a lot streamer doing piloting also doing same. Still requires a lot investment
Thing is, with reactions, is that there will ALWAYS be some being stronger than others and the biggest problem lies in the fact when there are reactions/elements being literally useless or feel abandoned. Because when there are characters of the said "bad" reaction/elements, their kits aren't even being made that they'll already start with a debuff, making them worse than others. Cryo element and physical in Genshin are the perfect example of this. One is kinda dead since Sumeru while the other just don't (and won't) exist anymore because reactions are very important in Genshin. Reactions just add a layer of balancing and restriction issues. (that's why cryo characters like Shenhe or Ganyu didn't get a single rerun for more than 10 patches, and Wrio still didn't reappear since his release)
I still genuinely believe attributes in wuwa need more purpose. At the very least, I want to know enemies' weakness real-time and unique effect on the numbers when the attacks are weak/normal/strong/critical. It won't change anything, but at least it will make attribute variation feel matters. Even further, maybe add unique traits like Glacio has built-in freeze property, Aero has built-in attract property, etc.
@@ThomiAnwarthis is a part of a debuffing system that already exists in the game actually. Currently only enemies can use it but that’s changing in 2.0
WuWa combat is liked cause of its satisfying base combat system. GI combat is liked because it has a satisfying element reaction system AND a barebones base combat system. Imagine if either of these games also had what the other had. Hardcore players would be fine- every one else would be overwhelmed with combat mechs. Neither game has been built with something like a class system which might allow you to add complexity while being intuitive to understand- players can adapt to such systems by specializing on one playstyle first, and expand their understanding of more of the combat system by learning other playstyles over time. In WuWa/GI- if you had both combat systems in one game- most players would give up on ever understanding the combat.
I still want a character that gets a good chunk of their dmg from their intro and outro. I love Calculator's intro, but it doesn't do that much dmg. Create a character whose burst does ok dmg but it enhances outro dmg and gives more concerto so the character can outro faster.
The current elemental system in game for now is just adding colors to numbers, the ailment effects most of the time can only be seen on your character and rarely on boss, because most people busy doing dmg to notice it happening, bosses resist/immune or the effects are not obvious to the eyes and not even a debuff icon attached to their hp bar. So far i've only notice spectro frazzle effect on boss by accident, haven't properly tested out with aero fusion and havoc to see if they are appiliable on bosses or not.
This was my main beef with Wuwa's system vs Genshin's. The elemental system went from everything to basically dmg number color. Even adding the team buff from Genshin without the reactions would be an improvement.
Hey, Saint. I might be wrong here but I do believe seeing something about r/gachagaming creating gacha pvp again through a new chart on social media. You might wanna take a look at this.
@@firdaus9948 It seems so. I have seen a new revenue chart posted in the Honkai Star Rail community and the source is from r/gachagaming. Man, my comments keeps getting deleted. This is kinda annoying.
Imo, they still need to do something with the attributes (Just not attributes reactions). They lack purpose in the game and I wish devs could do something about it.
honestly, what almost ruin WuWa are story and surprisingly, BGM players have huge expectations from 2 years build up + PGR story, expecting darker and mature story. also considering game about frequencies, waves, sound, many also expect amazing BGMs but both fall flat on released. lot of ppl drop the game mainly cuz story, then BGM, and optimization issues make it worse if only these 2 elements delivered, the rest of problems like optimization issues will much more bearable for wider playerbases
its why I wish KURO remix jinzhou BGMs at least on par with Mt.firament and rewrite, remove, adds story especially 1.0 to be more enjoyable so its not turn off potential new players early before getting the good part of the game
i don't know if anybody paid attention to ign early access 2.0 gameplay BUT if looks like they are adding new elemental effects which is so fkin cool man it was like the one that enemies can put on characters. sain you should look up for that cuz if that is true this gonna change absolute everything
i think the time freeze mechanic he's referring is the time freeze where you the player can actually freely move too during liberation it only slows time until the liberation ends AKA you cant use that time freeze for other purposes, like in Yao you can use that time slow to properly do your quickswaps w/o risks especially on aggressive bosses like holograms
Like some other game- How do you make a QoL region lock and the only way to explore faster is to whale. You would literally have to have a fanbase that just doesn't care at that point. Wuwa probably- it ain't that hard, you have to be doing it on purpose/greed at that point.
4:13 Yeah the beta Crownless is an absolute menace that was removed in the game because the chinese players(look it up if it's real or not) don't want their future "waifus" to get hurt
Misinformation, the red of crownless changed because of censorship (crownless isn't the only red thing in the betas that changed) and the cinematic and difficulty changes were Kuro's own decision
i disagree, you already have infinite possibility by making those effect as a passive skill, or part of forte, creating elemental reaction does not take away these possibilities, but rather putting another layer on top of it. Sanhua for example, can have that outro as part of forte skill with condition that is her concerto must be full to active its effect. The end goal to make reaction as an important mechanic, or just another complex layer for the try hard is up to the dev and have nothing to do with the said problem.
@@NeDixTV lazy ass design. They even had that gimmick with constructs for geo before, which could've been fun to explore but nah they just gave up on it altogether lmao.
Would it better if they just simply make a mosnter hunter like event, they finally made a open world and can make big ass bosses why bother with elemental reaction.
Characters are cooked many months in advance and XLY's banner wasn't a good banner to gauge interest in men. Depending on how Brant does, I expect to see potential changes like minimum half a year after his banner. It makes sense for Wuwa to play it safe and just do traditionally profitable banners (women.) for their first year, considering Kuro hardly had a surplus of funds to keep Wuwa's lights running and to attract more investors with big profits early on. It's just how it goes.
Why people think having elemental reaction as part of the system create a restriction ? I think if wuwa just co-exist both concerto reaction and outro/intro at the same time it will create more potential rather than restrictions. Imagine now alto can group enemies just by having him with any glacio characters. Even in Genshin, no one forces you to use those exact reactions. But if you need them it's there, i can use Noelle to basically clear abyss guess what reaction Noelle create ? A fkin crystalize. People oftenly restrict themselves, it's not like the game locked the character slot if you don't fill them with the "right" element type.
Because GI is very reliant on elemental reaction multipliers to do good dmg. Mualani is a recent example. Take her out of vape teams and her dmg is non-existent. Only some chars like Neuv, Geo and Physical can escape from this because of their high base multipliers and without the dependency on reactions. Imagerium Theatre already showcases GI flaws. The game feels very bad to play when using a non-synergistic team. Whereas WuWa chars are more independent. Solo and dual dps are viable here. Why does this happen? Because WuWa isn't reliant on a reaction system. Simple. You can randomise a team in WuWa and still do well. As long as its not full support or something.
@mleong75 From what I see, what you mean by "some" are roughly half of the total characters. You can apply the Mualani's problem as well for Jinshi isn't it ? Take out coord atk characters from her team see how long it takes to fill up her forte. It does feel bad to use non-synergistic teams, but here's the thing, there isn't only one kind of synergy. Put Noelle with Raiden it works, Navia with basically anyone except anemo, Shogun has 3 good ways to play, and basically more varieties with stronger build, I was once did Yanfei melt with Rosaria it worked just hard to play (same if you tried to play quick swap XY with Sephirot), etc.
@vyamayuri Here's a better explanation: For example in GI I'm using a pyro dps. I'm now forced to use hydro or cryo teammates, in order to get the dps I need to clear endgame content. In WuWa however, Mortefi can be used with anyone that benefits from heavy attacks. Zhezhi can be used for any skill dmg focused char. Jiyan can take any heavy attack support, Jinshi can take any skill dmg support etc. You see the picture? WuWa chars aren't restricted by elements. Its so much more flexible and versatile. In GI, not only does the supports have to provide the appropriate buffs. You also have to think about elemental synergy. In some cases, the support causes problems like stealing vape or melt away from the main dps. Might need to account for ICDs as well. It makes team building restrictive. All these is cause by the reaction system. WuWa relies more on individual players skill to do the heavy lifting. Not elemental reactions. Just to be clear, I'm fine with intro/outro mechanics that synergise with certain elements. But the core dmg shouldn't be coming from reactions. Its like a little nod if you match certain elements, that's all. Then again it might cause balancing issues and the benefit might be too insignificant for it to be worth including.
@@mleong75 Never tried Hu Tao on a burgeon team ? Or... mono pyro klee ? With Chevreuse's existence Overload works . Even so, there are dozens of Hydro and Cryo character you pair them up with. Xiangling ? Rosaria Kaeya Xq Yelan. With your example, I can also said that Xiangling can be used with Anyone that benefits from pyro aura, hydro nuker like Mualani or Childe, crystalize dps like Navia, cryo dps like Rosaria Wrio Ganti even Ayaka at some point, burgeon type character like Emelie, Kinich, or Hu Tao for some reason, even for another pyro character like Hu Tao, Arlechino, Lyney, the list goes on. Now, don't you think also said that wuwa also has that restrictions, it's just in the form of character's damage type. Jiyan's damage is heavy and liberation, so basically I'm forced to use Mortefi or Yinlin ? Now it's even more specific don't you think ?
@@mleong75 I mean something like elemental gauge is part of the mechanics you can understand, to prevent those "aura stealing". People can easily don't swirl the right elements or having wrong element at the time because they just throwing sh*t, losing some damage because of that and then call the game p2w for some reason.
i mean its true that its restrictive but the general public prefers reactions and i also have to say just doing damage is kinda lame at least let me reduce the defense or elemental resistance of the enemies. It doesnt make sense that there are only enemies with higher resistance against elements and no with reduced resistance. Thats just stupid
They could have done both system's, elemantel reaction as a element system(and make it possible to combine 3 elements) and outro skills as a character system
personally if by any chance WuWa adds an elemental reaction i would prefer something similar to ZZZ anomaly system, its less restrictive since they react to their own element and the only elemental reaction for mixed elements is disorder yea i know disorder's damage varies depending on the element but at least its not very restrictive where certain reactions are just way stronger than others by a large margin it also compliments WuWa's support design since characters like Zhezhi/Changli/Yinlin buffs their own element we can expect more characters with similar ways of buffing since it would suck ass if they add a character that buffs other elemental types LOL
I think concerto is superior to elements 100%. However, you still run into the restrictive problem of potentially not having the exact right character with the exact right outro. I feel like it would help to have a same element concerto effect, where if the unit you outro to is the same element they get their element damage buffed by like 12%. Then we can have even more potential synergies to work with that don't just straight up feelsbad.
as much as i love wuwa, everyone that think wuwa elements are better than GI elemental reactions and synergie are pretty fked up in the head. take elements out of wuwa and the only things u will lose is actually "NOTHING". the reason they are present as of now is to force players to pull for character with the same kits because they have different element. in the long run wuwa combat will just become repetitive despite the huge amount of possibilities the element have.
essaying time cuz i just cant i'm going to lose my shit if i have to read another comment about how "reactions are restrictive" meanwhile in wuwa instead we got outro buffs for one specific attribute/damage type that in cases of 5* reach 45% damage amp, as if that's not restrictive, it's not that far off from how much someone like hu tao benefits from vapes 😭💀 and yeah you can make an argument that instead you can just make a team that doesnt care about outros and just have kit synergy, ok, and cant you do that with well balanced reactions? just because hoyo made reactions the center point of their game where in hyperbloom teams reactions are like 70% of the team's damage it doesnt mean it has to be that way, reactions can be just a general buffs/debuffs/effects that benefit you period and increase your damage by maybe ~10-25% by for example reducing def/reducing res/increasing damage/increasing crit/increasing damage taken and so on, in that case you can just ignore it, having a reaction between every single element would also mean that every single team (besides mono) would benefit more or less, if "bad reaction" for your character increases your damage by only 10% and "good one" by 20-25% it wont make or break your team, which is not the case in genshin where some teams just straight up dont do anything unsefull reaction wise and some rely almost purely on reactions to deal damage so repeat after me - just because hoyo fucked up reaction balance it doesnt mean that reactions are inherenly bad we can look at hsr, they dont have reactions and team building is about as restrictive as in genshin, its not a matter of reactions or no reactions, it's a matter of hoyo and good/bad balance i personally would like BOTH outro skills AND reactions granted that both get nerfed and are there just to make team building more intresting and fun instead of making it the main focus, possibly it'd be even better to also add resonance type of buff for 2/3 characters from the same element so that mono teams also get a piece of the pie, if we had all 3 of those that are relatively balanced then imo it'd be the perfect system lets also not forget that wuwa currently has arguably a bit of an issue with roster size which is direcly tied to team building
wuwa is must and always quick swap gameplay... When i cant smoothly to quick swap so ruin my gameplay.. I think kuro must get attention on this gameplay... When we built dps without help quick swap so u are nub and suck at gameplay.... Some pc or console user maybe it can be happen But actualy in android phone user it wont smooth as u can play Becauze we pursue on time... Yes ur right.. We not fight the boss in naturaly just we play to bit the time... *Where time always ticking when u have ulti scene *less elemen effect to boss or mob... Like stun, frezz, burn, etc just funny... And only get break shield season maybe around 2 scnd *Maybe they said soullikes gampelay but for me need to improvement for character ability... *Sometime quick swap and pursue the time or improvemnt mecanic at event its make annoying why we built dps, sub dps, support but one's again we always get RNG on (crit rate) without shorekeeper u can say what......
I thought dong and solon cosplaying as rem and ram was fake but turned out it was real 💀
Elemental reaction is pretty restrictive tbh, it was cool at first in Genshin but like what was mentioned in the video, even newer characters are now tied to what elemental reaction they could trigger.
The priority gameplay-wise became:
1. Elemental reaction
2. Character kits
I believe this is the reason why Hoyo has moved on to selling exploration QoL's as the main attraction from their newer characters' kits.
Luckily for us WuWa has no such restrictions and they can go wild into their caharacter kits.
well, now the mechanic is tied to the character which is pretty bad since you essentially have to pull the char for new interesting gameplay which is pretty bad. its just better to add some kind of balance mechanism in the game rather than lock behind a char.
Fucking shameless company
And the elements become useless flavor text thats only there to hinder you when certain enemies are resistant to that elements. Why even bother having elements at all
I once went full Hydro-team and lost to a Hydro-slime.
For difficulties obviously@@dittoford
I am glad Kuro found out the mistake in that formula. Cuz the only way to make that combat system sustainable is to make character's that actively change reactions (*cough Bloom cough) or just be confined in that system box forever. One of the most underrated Outro is Spectro Rover's timestop which actually creates a WHOLE load of possible future Intro/Outro skills, and also one of the reason i LOVE the intro/outro system.
Well, Maygi blames Wuwa and Genshin for killing ToF and Her favorite games.
@@darktenki5893wait, Maygi said that? Oh imma unsub from her then. I don't need to watch a CC that thinks like that.
@@arkcanon1282I think that is a joke
How many "Ruined" videos will we see from this channel
Saintontas: Yes
Saintontas ruined my dong
Saintontas ruined "WuWa ruined X" video trope
Saint, you are the glue.
He is the glue😮.
Bro is THE glue
Man is the glue.
I want Saint's glue
And the "me" wuwa needs
Out of the general wuwa community Sidney and You are the only ones putting out actual content is genuinely depressing
I saw some channels doing some cinematics of battling bosses and another doing a national geographic-similar style to some wuwa monsters.
Excuse me? My girl Maygi is right there. And ItsSenpai
there's a lot of good wuwa ccs, the algorithm just didnt rec them to u
like rexlent, arukika, bleeegmv, narushio, mockermay, wallenstein, mondo, etc...
@@LUCAS420BLZ it's more like WUWA doesn't have as many content creators in Western sphere as their other regions, I've seen many of WUWA CCs in Indonesia alone so it's more like western side problem man
@@drakula839 Now that what you call "underated"
Elemental reaction is fun and all until your fav character's element is on the bottom barrel of the reaction lmao
i mean your fav character can be just bad purely by numbers or by not having a good team synergy or get powercreept to hell, in wuwa we dont have reactions and yet alto and yuanwu are quite a bit behind other characters, bad balance is bad balance and reactions have nothing to do with it lmao
From IGN showcased. Roccia gameplay seems adding new mechanic. Her skill summon tornado, and outro changes T (utility) into skill icon, apparently also sumoons tornado. So grouping on+off field. So many possibilities from outro
also did you notice Carlotta freeze the enemy during combat ?
@MetaSlave Yeah, it was new. If they make mobs so aggressive, those freeze ability would sell.
Dong got me so intrigued, I looked around for the sweater he was wearing on stream and found out it's worth 180usd from Macmahon.
What do you mean? In GI They abandoned all elemental reactions when neuvillette released.
Even the elemental reaction can't keep up with the inflated Enemies' hp..
As someone who played Genshin since release up to 5.2 and dabbled in theorycrafting, I have to say that Kuro dodged the bullet by ditching elemental reactions as core system. What this system (as implemented in Genshin) does, is it brings a ready "package" of complexity/depth to combat that is completely independant from the characters. This severely narrows posibilities for character kits designs (as well as anything else that's combat-related) because now devs must always consider how anything will interact with this immovable system.
When you count in additional factors connected to elemental reaction like ICD and elemental gauge (as well as buffs/off-field damage effects duration), it turns out that most teams play the same way because you need to fall in line with what reaction demand, and vast majority of characters have extremely simplistic kits and playstyle. If a character requires something more than E + Q + in case of on-fielders, spam left click, they're considered "clunky" at best. It's like you're playing the reaction not the characters, especially in case of multiplicative and dendro reactions.
I recently started playing ZZZ, and its system with anomaly/disorder/whatever is definitely better option that Genshin's implementation of reactions. That said there are some things I will never like (parry only on swap, why?) and to be fair, so far in my early game experience it's faster and easier to just spam left click and push whatever button is glowing at the moment that trying to actually use those mechanics. I hope it gets better with progression, because it would be waste of generally good combat system.
I wouldn't mind a simple implementation of reactions ( like the ones enemies does to us) but combining them is definetly too dank
Concerto Matching has always existed. We just never gave a name to it. This is especially the case that buff durations are tight, like Verina buff is only 20s but some characters can be on field for like 14s, so matching outros back to back makes buffs apply for most of ur maindps field time.
7:19 a better example of fighting mechanics in genshin is that new boss that requires natlan nightsoul burst characters to break its super shield state faster.
It's unbeatable in abyss without natlan characters.
It's the worst boss design I ever seen.
I needed to play geo team xilonen to be able to kick it down with the elemental skill to even be able to damage it.
I think I read this somewhere I thought no way, and I just move on, maybe the person has agenda lol. But dang it
Is it the dragon draghan boss with sword ?
@@JustLion890no, the weird plant thing that turns into different previous bosses, i.e it doesn't even have it's own unique moveset besides its charge and nuke when it falls to low health. It's called the tenebrous papilla or something
It's not unbeatable without natlan chars. I did it with Alhaitham, Fischl, Nahida, and Kuki Shinobu iirc. So 2 4 stars and 2 5 stars.
However, it was verrryyy annoying. I almost used my lvl 50 chasca just for that stupid mechanic.
Edit: you just have to use any elemental damage faassttt before it explodes. It's faster with Natlan chars.
@@Ostrid1 Yeah, it's bad. But actually Papilla was doable without Natlan char, I'm doing with Xinnqiu, Yelan just fine. And a lot streamer doing piloting also doing same. Still requires a lot investment
You are not the CC that this community deserves but you are the CC that this community needs right now
Saint is the CC we need, i hope his channel will keep growing
Hey Saint, would you hate me if i use Lingering tunes on XLY because i only use him as a hypercarry and I'm on mobile
You're everywhere 😂
I use Lingering tunes as well because my sub-stats are a lot better in that set, plus mech abomination is a lot easier to use
@@sayakafurukawa08 as i said before, it's December and i have a ton of free time
@@GeshuLin_WW i have both LT and VT set pretty well built
Even in mobile and only hypercarry, what stopping you from using electro set?
sanhua also stops time briefly when she breaks her ice walls
Thing is, with reactions, is that there will ALWAYS be some being stronger than others and the biggest problem lies in the fact when there are reactions/elements being literally useless or feel abandoned.
Because when there are characters of the said "bad" reaction/elements, their kits aren't even being made that they'll already start with a debuff, making them worse than others.
Cryo element and physical in Genshin are the perfect example of this.
One is kinda dead since Sumeru while the other just don't (and won't) exist anymore because reactions are very important in Genshin.
Reactions just add a layer of balancing and restriction issues.
(that's why cryo characters like Shenhe or Ganyu didn't get a single rerun for more than 10 patches, and Wrio still didn't reappear since his release)
I still genuinely believe attributes in wuwa need more purpose. At the very least, I want to know enemies' weakness real-time and unique effect on the numbers when the attacks are weak/normal/strong/critical. It won't change anything, but at least it will make attribute variation feel matters.
Even further, maybe add unique traits like Glacio has built-in freeze property, Aero has built-in attract property, etc.
could be added as part of outro skill as default for elements .
They will be adding dot as mechanics with elements in future patches
From IGN gameplay, Carlotta seems to able to freeze enemies atleast the small ones. Expect more variety in the future.
@@ThomiAnwarthis is a part of a debuffing system that already exists in the game actually. Currently only enemies can use it but that’s changing in 2.0
Yeah bc they do feel pretty useless rn.
sydneymar the goat
NO THE JACK N THE BOX HUMAN BEING HAS FOUND SIDNEYMAR
Bro I had just watched Sidney’s video, pleasant to see!
God video, glaze was wild at 2:43.
But then why put different elemental type if it’s just estetic?
2:47 So True. Out of all the Devs in the Gacha space I've seen, he looks like a Model that became a Game Developer ❤
I think you can still see this mechanic in Jianxin, no? When I swap from Mortefi to Monk Girl, her intro color changes to red
"combat engine, backup dancer" the most gaslighting phrases
Does anyone know when they will allow us to link our android account to playstation
I can see those old concerto effects coming back when the roster is bigger
There is no point because it’s just a buffing system. It’s literally intro/outro.
Spectro Rover's time slow should also slow the TOA clock.
WuWa combat is liked cause of its satisfying base combat system. GI combat is liked because it has a satisfying element reaction system AND a barebones base combat system. Imagine if either of these games also had what the other had. Hardcore players would be fine- every one else would be overwhelmed with combat mechs. Neither game has been built with something like a class system which might allow you to add complexity while being intuitive to understand- players can adapt to such systems by specializing on one playstyle first, and expand their understanding of more of the combat system by learning other playstyles over time. In WuWa/GI- if you had both combat systems in one game- most players would give up on ever understanding the combat.
I still want a character that gets a good chunk of their dmg from their intro and outro. I love Calculator's intro, but it doesn't do that much dmg. Create a character whose burst does ok dmg but it enhances outro dmg and gives more concerto so the character can outro faster.
Additionally, I'm curious to see if WuWa will keep going upwards in Trends or if such was a one-time thing.
10:20 But both Spectro Rover and XY are free so free slow lol
Xiangli Yao isn't free if you didn't play during that patch.
Kuro devs do have an absolute PHD on drip man. In the last livestream they all had really good drip xD
I'm glad they got rid of the synergy.Because I can use any character I want
He created concerto matching in one of his previous videoes
bro the hyperbloom joke was so well timed even I was thinking about that lmao
3:09 y are gay? why y are ?
Well, Maygi thinks WuWa is already Doomed and has Zero Content and NEVER will have Content ever.
The current elemental system in game for now is just adding colors to numbers, the ailment effects most of the time can only be seen on your character and rarely on boss, because most people busy doing dmg to notice it happening, bosses resist/immune or the effects are not obvious to the eyes and not even a debuff icon attached to their hp bar. So far i've only notice spectro frazzle effect on boss by accident, haven't properly tested out with aero fusion and havoc to see if they are appiliable on bosses or not.
This was my main beef with Wuwa's system vs Genshin's. The elemental system went from everything to basically dmg number color. Even adding the team buff from Genshin without the reactions would be an improvement.
I hate debuff from aix that make our character cant move 🤬🤬
Maybe we can make it so element actually have interaction with the bosses,but eh,that seem like more work
9 more days before Rinascita drops👀🤞
Hey, Saint. I might be wrong here but I do believe seeing something about r/gachagaming creating gacha pvp again through a new chart on social media. You might wanna take a look at this.
Wait another revenue chart pop up????
@@firdaus9948 seems so. I have seen a new revenue chart posted in the Hsr community and the source is from r/gacha gaming.
@@firdaus9948 It seems so. I have seen a new revenue chart posted in the Honkai Star Rail community and the source is from r/gachagaming.
@@firdaus9948 It seems so. I have seen a new revenue chart posted in the Honkai Star Rail community and the source is from r/gachagaming. Man, my comments keeps getting deleted. This is kinda annoying.
@@firdaus9948no, do not give them attention
Imo, they still need to do something with the attributes (Just not attributes reactions). They lack purpose in the game and I wish devs could do something about it.
i rather dream link than whatever reaction that was in game
Yeah , we can dream link and summond our party to battle together, no need super buff like in dream mode 😆
Didn't you reacted to this already? Or is this a late upload?
3:58 I think not having this in the main game is ok but I would love to see it again in illusive realm
Saint gay for Dong , Saint starts blushing when he sees Dong
honestly, what almost ruin WuWa are story and surprisingly, BGM
players have huge expectations from 2 years build up + PGR story, expecting darker and mature story. also considering game about frequencies, waves, sound, many also expect amazing BGMs but both fall flat on released. lot of ppl drop the game mainly cuz story, then BGM, and optimization issues make it worse
if only these 2 elements delivered, the rest of problems like optimization issues will much more bearable for wider playerbases
its why I wish KURO remix jinzhou BGMs at least on par with Mt.firament and rewrite, remove, adds story especially 1.0 to be more enjoyable so its not turn off potential new players early before getting the good part of the game
i don't know if anybody paid attention to ign early access 2.0 gameplay BUT if looks like they are adding new elemental effects which is so fkin cool man it was like the one that enemies can put on characters. sain you should look up for that cuz if that is true this gonna change absolute everything
I mean, every character when using their ult freeze time tho.
i think the time freeze mechanic he's referring is the time freeze where you the player can actually freely move too
during liberation it only slows time until the liberation ends AKA you cant use that time freeze for other purposes,
like in Yao you can use that time slow to properly do your quickswaps w/o risks especially on aggressive bosses like holograms
Like some other game- How do you make a QoL region lock and the only way to explore faster is to whale. You would literally have to have a fanbase that just doesn't care at that point.
Wuwa probably- it ain't that hard, you have to be doing it on purpose/greed at that point.
4:13 Yeah the beta Crownless is an absolute menace that was removed in the game because the chinese players(look it up if it's real or not) don't want their future "waifus" to get hurt
Misinformation, the red of crownless changed because of censorship (crownless isn't the only red thing in the betas that changed) and the cinematic and difficulty changes were Kuro's own decision
@@whatamess8894 i see.thanks for telling the real info. i would've stayed on saying that if not for you
i disagree, you already have infinite possibility by making those effect as a passive skill, or part of forte, creating elemental reaction does not take away these possibilities, but rather putting another layer on top of it. Sanhua for example, can have that outro as part of forte skill with condition that is her concerto must be full to active its effect. The end goal to make reaction as an important mechanic, or just another complex layer for the try hard is up to the dev and have nothing to do with the said problem.
I love how Wuwa videos always need to have a ragebait title because the game is that good
for us solo unit players, we don't care non of that... because simply we do not use those mechanics 😂😂
that's why its scary for danjin mains haha
Finally my top CC’s Saint and Sidney crossover someone play SS by Ken Carson!
Dong is my favorite his so cute🥰
Elemental reactions are fine if the devs can balance them instead of just focusing on one element and leave the rest to dust, looking at you dendro 👀
or have useless system without real purpose like geo reaction
@@NeDixTV lazy ass design. They even had that gimmick with constructs for geo before, which could've been fun to explore but nah they just gave up on it altogether lmao.
They did balance them didn't they ? With chevreuse and the recent reaction multiplyer buffs for example.
@@vyamayuri uh from what i am looking, nope the geo teams are no reaction based, just amp damage.
@@NeDixTV geo ? I mean the 5.2 reaction buffs, or how chevreuse is using overload to apply fire and electro res shred.
05:14 it would be cool if we get a game mode with these reactions. like a mini event with alchemy stuffs replacing intro & outros with reactions
No. Im sick of elemental reactions, just go play genshin 🙄
@@darkvoidb9717You're free to skip that game mode or event if they did add it for a patch. It isn't that deep.
Would it better if they just simply make a mosnter hunter like event, they finally made a open world and can make big ass bosses why bother with elemental reaction.
WHERE'S THE FACE REVEAL
Already in his twitch
wait the video reaction about glaivekiyo
The concerto reaction i think it good when you cast the lebration on all three 3 char just like illusive realm its just my opinion tho
don't worry saint I'm also simping for Dong too lol
That's my dong!
W sidneymar video, this is thr anti vars take
this is ovverglazing and im here for it
I know that in time kuro will address some of the current restrictions in the game, but can we please address the decrease in male characters
Characters are cooked many months in advance and XLY's banner wasn't a good banner to gauge interest in men. Depending on how Brant does, I expect to see potential changes like minimum half a year after his banner. It makes sense for Wuwa to play it safe and just do traditionally profitable banners (women.) for their first year, considering Kuro hardly had a surplus of funds to keep Wuwa's lights running and to attract more investors with big profits early on. It's just how it goes.
Saintontas thumbnails ruined Kuro.
Self-made glue hmm
Saintotas please react his video too about Lore on WuWa it's very interesting you know
Why people think having elemental reaction as part of the system create a restriction ? I think if wuwa just co-exist both concerto reaction and outro/intro at the same time it will create more potential rather than restrictions. Imagine now alto can group enemies just by having him with any glacio characters.
Even in Genshin, no one forces you to use those exact reactions. But if you need them it's there, i can use Noelle to basically clear abyss guess what reaction Noelle create ? A fkin crystalize. People oftenly restrict themselves, it's not like the game locked the character slot if you don't fill them with the "right" element type.
Because GI is very reliant on elemental reaction multipliers to do good dmg. Mualani is a recent example. Take her out of vape teams and her dmg is non-existent. Only some chars like Neuv, Geo and Physical can escape from this because of their high base multipliers and without the dependency on reactions.
Imagerium Theatre already showcases GI flaws. The game feels very bad to play when using a non-synergistic team. Whereas WuWa chars are more independent. Solo and dual dps are viable here.
Why does this happen? Because WuWa isn't reliant on a reaction system. Simple. You can randomise a team in WuWa and still do well. As long as its not full support or something.
@mleong75
From what I see, what you mean by "some" are roughly half of the total characters. You can apply the Mualani's problem as well for Jinshi isn't it ? Take out coord atk characters from her team see how long it takes to fill up her forte.
It does feel bad to use non-synergistic teams, but here's the thing, there isn't only one kind of synergy. Put Noelle with Raiden it works, Navia with basically anyone except anemo, Shogun has 3 good ways to play, and basically more varieties with stronger build, I was once did Yanfei melt with Rosaria it worked just hard to play (same if you tried to play quick swap XY with Sephirot), etc.
@vyamayuri Here's a better explanation: For example in GI I'm using a pyro dps. I'm now forced to use hydro or cryo teammates, in order to get the dps I need to clear endgame content.
In WuWa however, Mortefi can be used with anyone that benefits from heavy attacks. Zhezhi can be used for any skill dmg focused char. Jiyan can take any heavy attack support, Jinshi can take any skill dmg support etc. You see the picture? WuWa chars aren't restricted by elements. Its so much more flexible and versatile.
In GI, not only does the supports have to provide the appropriate buffs. You also have to think about elemental synergy. In some cases, the support causes problems like stealing vape or melt away from the main dps. Might need to account for ICDs as well. It makes team building restrictive. All these is cause by the reaction system.
WuWa relies more on individual players skill to do the heavy lifting. Not elemental reactions. Just to be clear, I'm fine with intro/outro mechanics that synergise with certain elements. But the core dmg shouldn't be coming from reactions. Its like a little nod if you match certain elements, that's all. Then again it might cause balancing issues and the benefit might be too insignificant for it to be worth including.
@@mleong75
Never tried Hu Tao on a burgeon team ? Or... mono pyro klee ? With Chevreuse's existence Overload works
. Even so, there are dozens of Hydro and Cryo character you pair them up with. Xiangling ? Rosaria Kaeya Xq Yelan.
With your example, I can also said that Xiangling can be used with Anyone that benefits from pyro aura, hydro nuker like Mualani or Childe, crystalize dps like Navia, cryo dps like Rosaria Wrio Ganti even Ayaka at some point, burgeon type character like Emelie, Kinich, or Hu Tao for some reason, even for another pyro character like Hu Tao, Arlechino, Lyney, the list goes on.
Now, don't you think also said that wuwa also has that restrictions, it's just in the form of character's damage type. Jiyan's damage is heavy and liberation, so basically I'm forced to use Mortefi or Yinlin ? Now it's even more specific don't you think ?
@@mleong75
I mean something like elemental gauge is part of the mechanics you can understand, to prevent those "aura stealing". People can easily don't swirl the right elements or having wrong element at the time because they just throwing sh*t, losing some damage because of that and then call the game p2w for some reason.
The only thing Kuro games has not ruined is my wallet.
I would ruin it myself if they continue to be better like now
i mean its true that its restrictive but the general public prefers reactions and i also have to say just doing damage is kinda lame at least let me reduce the defense or elemental resistance of the enemies. It doesnt make sense that there are only enemies with higher resistance against elements and no with reduced resistance. Thats just stupid
They could have done both system's, elemantel reaction as a element system(and make it possible to combine 3 elements) and outro skills as a character system
personally if by any chance WuWa adds an elemental reaction i would prefer something similar to ZZZ anomaly system, its less restrictive since they react to their own element and the only elemental reaction for mixed elements is disorder
yea i know disorder's damage varies depending on the element but at least its not very restrictive where certain reactions are just way stronger than others by a large margin
it also compliments WuWa's support design since characters like Zhezhi/Changli/Yinlin buffs their own element
we can expect more characters with similar ways of buffing since it would suck ass if they add a character that buffs other elemental types LOL
Are you morepegasus or something?
Bro's simping over Dong oh naaah 💀💀
Who doesnt 👀
Dong is hot tho 🥵
@@einekleine7805 Ayo chill chill 😭
Dong playable when?
GLUEDONG
I think concerto is superior to elements 100%. However, you still run into the restrictive problem of potentially not having the exact right character with the exact right outro. I feel like it would help to have a same element concerto effect, where if the unit you outro to is the same element they get their element damage buffed by like 12%. Then we can have even more potential synergies to work with that don't just straight up feelsbad.
Noti gang🖤🤞🏾
WuWa ruined WuWa
1:50 The models and textures are dogshit in comparison but I like the vibe and the mist, makes it feel very hostile and melancholic
as much as i love wuwa, everyone that think wuwa elements are better than GI elemental reactions and synergie are pretty fked up in the head. take elements out of wuwa and the only things u will lose is actually "NOTHING". the reason they are present as of now is to force players to pull for character with the same kits because they have different element. in the long run wuwa combat will just become repetitive despite the huge amount of possibilities the element have.
Hi
essaying time cuz i just cant
i'm going to lose my shit if i have to read another comment about how "reactions are restrictive" meanwhile in wuwa instead we got outro buffs for one specific attribute/damage type that in cases of 5* reach 45% damage amp, as if that's not restrictive, it's not that far off from how much someone like hu tao benefits from vapes 😭💀
and yeah you can make an argument that instead you can just make a team that doesnt care about outros and just have kit synergy, ok, and cant you do that with well balanced reactions? just because hoyo made reactions the center point of their game where in hyperbloom teams reactions are like 70% of the team's damage it doesnt mean it has to be that way, reactions can be just a general buffs/debuffs/effects that benefit you period and increase your damage by maybe ~10-25% by for example reducing def/reducing res/increasing damage/increasing crit/increasing damage taken and so on, in that case you can just ignore it, having a reaction between every single element would also mean that every single team (besides mono) would benefit more or less, if "bad reaction" for your character increases your damage by only 10% and "good one" by 20-25% it wont make or break your team, which is not the case in genshin where some teams just straight up dont do anything unsefull reaction wise and some rely almost purely on reactions to deal damage
so repeat after me - just because hoyo fucked up reaction balance it doesnt mean that reactions are inherenly bad
we can look at hsr, they dont have reactions and team building is about as restrictive as in genshin, its not a matter of reactions or no reactions, it's a matter of hoyo and good/bad balance
i personally would like BOTH outro skills AND reactions granted that both get nerfed and are there just to make team building more intresting and fun instead of making it the main focus, possibly it'd be even better to also add resonance type of buff for 2/3 characters from the same element so that mono teams also get a piece of the pie, if we had all 3 of those that are relatively balanced then imo it'd be the perfect system
lets also not forget that wuwa currently has arguably a bit of an issue with roster size which is direcly tied to team building
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wuwa is must and always quick swap gameplay...
When i cant smoothly to quick swap so ruin my gameplay..
I think kuro must get attention on this gameplay...
When we built dps without help quick swap so u are nub and suck at gameplay....
Some pc or console user maybe it can be happen
But actualy in android phone user it wont smooth as u can play
Becauze we pursue on time... Yes ur right..
We not fight the boss in naturaly just we play to bit the time...
*Where time always ticking when u have ulti scene *less elemen effect to boss or mob... Like stun, frezz, burn, etc just funny... And only get break shield season maybe around 2 scnd
*Maybe they said soullikes gampelay but for me need to improvement for character ability...
*Sometime quick swap and pursue the time or improvemnt mecanic at event its make annoying why we built dps, sub dps, support but one's again we always get RNG on (crit rate) without shorekeeper u can say what......
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Damn i got here early somehow
I'm tired of your clickbaint titles
xdd
First 🥇