Zombies Ate My Neighbors 100% Speedrun
ฝัง
- เผยแพร่เมื่อ 8 ก.พ. 2025
- Run is on Nintendo Switch.
Much of the run was based off of philive's latest run. There are many adjustments, but I list some of the changes that may need explanation here.
Level 1: This version of the game always starts on the same frame. I have to wait at the beginning for a couple seconds to time the bazooka drop. There may be earlier bazooka drops, but this is the only one I can get consistently.
Level 14: Near the end, I despawn a zombie which is why there is some backtracking. I take damage at the end while the door is opening as I plan to lose a life on the following level anyway.
Level 15: I place a clown before using a bazooka on the house with the teacher to prevent the recoil from forcing me to jump into the water.
Level 17: The recoil from the bazooka when going back up to get the teacher is enough to despawn a spider. Near the end, getting the baby before the explorer despawns a doll.
Level 18: The pool guy is not loaded in when the blue potion is used so the squidmen jump to Zeke instead.
Level 22b: I have to wait for the tourists to transform before moving upward.
Level 27: From what I can tell, only 3 werewolves can be loaded at any given time. I use a clown to keep 2 of the werewolves at the top of the map. This gives a consistent way to save the last neighbor without waiting to collect the werewolves at the end.
Level 28: The same trick as in 27 is used. Instead of using zombies to take up the sprite count, I store the two werewolves that consistently spawn on the right side of the map. If the tourists were to transform, there would be 4 werewolves but this is not allowed by the game.
Level 32: An ant next to the explorer is despawned after leaving the house.
Level 33b: The pandora's boxes kill mummies that are just off screen that would otherwise end the run.
Level 35: A squidman next to pool guy is despawned near the beginning. This allows going to the trampoline before using the blue potion.
Level 37: Clowns placed at the beginning of the level stores zombies that spawn immediately. This makes it consistently safe to get the cheerleader (neighbor #6) without waiting to collect the enemies later.
Level 38: This route allows the level to be completed without jumping into the water. Luckily the squidman did not attack the tourists at the end.
Level 39: The death on this level was a mistake.
Level 40: Holding down-right at the start allows you to pick up the bazookas without the soda. At the end, I planned on despawning the mummy. However this allowed a squidman to appear which luckily misses the explorer. Ideally I should have stored an additional enemy with the clowns.
Level 44: This route allows the level to be completed without jumping into the water.
Level 46/47/48: I get all the skeleton keys on 46 and kill two snakeoids on 47. This gives enough keys to go directly into the Dr. Tongue fight on 48 which prevents a large amount of backtracking. I avoid the key at the beginning of 48 because grabbing it requires triggering the vampire which ends up losing time. Ideally, you could skip a skeleton key on 46, but kill all three snakeoids on 48. I can't do this consistently + quickly though.
Congrats!! This is one of my favorite SNES games.
Congrats for the world record 🔥👍
One of the hardest games i played when i was a kid, great speedrun
The good old days when games just threw you right into it. No tutorial, no health bars for bosses, no guide.
So nothing happens if you save everyone flawlessly. Good to know.
The rng manip to get the bazooka for switch is understandable, (just saw your Halloween run very fun to watch) I have to say the more time saves you do with pause buffering between levels, that' are exclusive to the switch its more likely that other runners will want to push for a separate category for the switch, and I don't think a lot of people play it on there. For now the times are separated in minutes anyways it probably won't matter. Congrats on wr, this game is nostalgic and even holds up to today.
Buffering to get certain items only reliably works for the trash can on the first level because the item drops depend on which frame the game is on from startup on SNES (or from the character select on Switch). In that sense, the Switch version provides no benefit as the SNES version has a guaranteed bazooka and skeleton key setup.
I have also improved on this time on the SNES version in any case.
Spent hours playing this game and I never knew about the Flamethrower... :D
its only in the SNES version as well because they forgot to put it in the Genesis/MD version lmao
@@ReddFiveOhOhThey did add an extra song, though!
When did he get the flamthrower. I must of missed it
This game is edited the difficulty is not the same im sure of it
snakeoids killed in 2 bazooka shots seems off
@@brodiee727 Bazookas are very effective against the snakeoids, a single shot hits multiple times.
❤😊