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Starfield was trademarked back in 2013 and started development back in 2015. And the final game is somehow more barebones than their previous generation of games.
Thanks to big companies who literally so disconnected from actual gamers and what we want in a game. Xbox and xbox 360 were such great generations of consoles and games :(
@@Zeegoku1007Exactly, even though New Vegas is a jank mess mechanically, as an RPG it's fantastic. The issue comes from the writing and game direction more than anything.
I find it funny that when you marry Sarah, the cerimony is in the middle of nowhere, and she’s just wearing her normal everyday clothes. It’s like they didn’t even bother to make it the tiniest bit more immersive and try to make it look like an actual cerimony, and not just more NPC’s talking
Yeah, she is the leader of Constellation, a group that owns multiple space stations, and has a lot of assets. I imagine she must be loaded. It seems like they could've gone all out, and made it the players choice, choose a venue, choose a theme, buy an outfit, than have an actual cutscene, but this? Can you imagine a wedding like this in the real world? No physical contact? No emotion? Just 2 people standing opposite each other talking for a few seconds and then going their own way?
Of course it's a middle aged woman too. Could their psychological flaws be any more see-through? I guess offering a young, pretty woman to marry in-game would be seen as toxic. Ugliness is so in right now! Then, people might actually enjoy playing the game. Can't have that.
For me it didn't even start. As soon as I've seen live streams/videos from people with early access I realized how flawed this game really is. The insane amount of loading screens and the lack of actual exploration alone immediately turned me off. Still I downloaded it since I have Game Pass sub but then the problems just begin to pile up. I know they kind of fixed it now but performance was hilariously bad for a few months. My Ryzen 5 5600 overclocked to 4.7 Ghz could barely reach 60 FPS in Akila with an RX 6900 XT regardless of graphics settings. Then there is the super clunky UI, the lack of very basic settings like FOV and FREAKING BRIGHTNESS. How is there no in game settings for brightness and gamma in a 2023 AAA game??? NPCs don't react to anything even if you fire a shotgun 20 cm from their face. Spaceship battles feel like something from 2003 and the overall game feels like they barely improved anything compared to Fallout 3 besides graphics and gunplay. Squadron 42 can end up being far from a perfect game and yet it can still easily blow Starfield out of the water.
@@stevej71393 Yeah I am a die-hard ElderScrolls fan, but Todd's Bethesda is too incompetent to do the franchise justice. I've lost all hype for their future installations. At this point the BGS board of directors just need disband everything and hand it all over to OnceLostGames, the rightful inheritors of TES.
I agree that things are not looking good for the next ES. But I do anticipate liking it more than starfield when its here just because I love that universe so much. Ill probably think its awesome for like ten hours before the bad writing becomes too much for me.
@@notrdy4thisjelly546 oh yeah, it will be fun. I think there's a lot less room to fuck up with an elder scrolls game. I'm just not expecting anything exceptional
The fact that Todd knew about UI mods from the Morrowind days and they still kept everything practically the same should tell you all you need to know about BGS.
The UI was actually decent in Morrowind though, it wasn't until Oblivion that they dumbed it all down for consoles. Skyrim was even worse. To their credit, Starfield's UI is a lot better than Skyrim, but that's such a low bar it's not really worth praising them for.
@@Razumen I still remember when Oblivion launched. I just built a new rig with an A64X2 4400+ (the most expensive CPU I've ever bought) and two X1800XTs and was able to run it at 1600x1200 at 40fps with fully maxed out graphics. It was pure awesome to look at. But when opening up my inventory, all I could see was a grand total of 4 entries at once. FOUR! At 1600x1200... then I looked for an UI mod to fix that and ever since that moment, Bethesda games are literally unplayable for me without. Skyrim was better, but not by much. Too bad the UI mod I preferred to use there was based on a script extender that wasn't being supported by the community anymore quite early and the mod never got ported to the other... The thing that killed Skyrim for me was the completely useless quest journal - no actual entries anymore just like "Get item X and bring it to Y", no info on where to go and where that dude was, the whole thing relies on you having the cheat compass that makes it possible for total brainless zombies to naviagte through the world enabled which I didn't like. Also, there was no way to keep playing without the dragon encounters... in Oblivion I explores a lot before going to Kvatch and because of that, I could do that without running into Oblivion events constantly. Would have loved if Skyrim was similar in regards to dragon encounters before visiting High Hrothgar. And I was really sick of constantly having to intervene on dragon encounters, since they kept attacking all the villages and cities all the time, sometimes even without me noticing and often not being able to do anything about it quickly enough. To my knowledge, for both of my "issues" there are no mods to change anything about it, which is just sad. So relying on the community to "fix" the game didn't really work out well for me.
they could've easily put on a better UI but they didnt want to create another morrowind situation where PC gamers have a fucking sweet UI that's great and console nerds get nothing
CDPR understood with Cyberpunk that they weren't making medieval fantasy anymore; the only reason to speak face-to-face with a questgiver ina futuristic setting is to ask awkward personal questions you could have also asked over the phone.
Yeah, for all of Cyberpunk's faults with offering a good RPG experience, they remembered phones would exist in a future setting. Bethesda's quest design has roots in medieval-fantasy, where hand-delivering every spoken word makes sense, and it just so happens in Fallout's post-apocalyptic setting this could reasonably pass. But in a sci-fi game? Nevermind communication between planets, but within the same planet? In the same city no less? There's not a single phone or intercom I can relay news/a message through? I have to walk across the whole city, find the guy, and speak to them face-to-face? And then run all the way back to the quest-giver to tell them the guy's response?
I think why people compare cyberpunk to starfield so much is because CDPR made an actually immersive world. The characters and atmosphere felt lived in, run down, cultured. And cyberpunk isn't even a full rpg, but there was one particularly damning video that compared the Totentaz to some "club" in starfield. It was basically digital whiplash seeing how dead and soulless starfield was in comparison to cyberpunk.
@@cabnbeeschurgr I remember getting that digital whiplash when I played the 2.0 update for Cyberpunk. Night and day compared to Starfield. That's why I still play Cyberpunk to this day and haven't played Starfield in 8 months 😂
I have that feeling with nearly every western made roleplaying game for the past years aside from BG3. You literally cannot do the one thing these games are supposedly made for, Roleplay. You can't roleplay. Which makes me think "If you wanted a shooter with a story, just make a shooter with a story, don't call it an rpg." Every single time.
A game about exploring where exploring is the worst aspect about the game. A game where you can build your own starship only for it to become nothing more than a glorified warehouse. A game where the most interesting and likable companion is a robot. A game with hundreds of quests which all end in the same way and have no impact on anything. A game where the main quest should have been a faction quest. A game with over 250000 lines of dialogue with nothing to say.
The game is not about exploring. The starship is your home base and you can pilot it or use it for space combat. The most interesting companions isn't a robot, Quests don't end the same way and many of them have impact, the factions quest are longer than the main quest, this game has many things to say but it seems you just can't manage to understand any of it.
@@ni9274 oh I see. I'm just too dumb to understand this game? Thank god. For a minute there I thought it was just Starfield being an empty void of a game with mechanics from 2010.
@@ni9274 "The game is not about exploring." It really isn't .... even though that's a fundamental aspect of every previous Bethesda game and Todd Howard aggressively hyped the 'exploration' angle. Saying Starfield isn't about exploring isn't the win you think it is. It's absolutely a loss.
The game has not much to say. Some quests have quite interesting concepts behind it, but the game doesn't do much if anything at all with it. For example there is a quest in the game that is about nature vs nurture and besides presenting you the concept of it, it doesn't dwells further into it. It doesn't give you different approaches to think about it. It doesn't do anything to really question your potential decision. Also the game is about exploring. Otherwise there would be not such a amount of planets and moons to explore, it would be a liner experience instead.@@ni9274
I played Baldur's Gate 3 a few days before Starfield came out and phew, the difference in depth, quality, and quest design....wow. Ten hours of BG3 had dreaming of different character builds, story choices, and fun, emergent moments. Five hours of Starfield made me want to uninstall it and try out No Man's Sky for the first time. Im at 80 hours with NMS and 200 for BG3 now, and i havent thought about Starfield even once. What an embarassment and a waste of time, energy, and money. Im so glad i didnt pay full price, and only played it on Gamepass.
Proof Starfield’s dialogue was written by ai: the fact that no human has ever uttered the phrase “How are you feeling about our marriage” to their husband or wife. Absolute bot dialogue
I feel like a lot of dialogue, names, and concepts in this game never made it past the rough draft stage and kept their temporary names/status’s due to what seems to be abysmal project management and leadership…
Considering that they got caught using ai to reply to negative reviews, i bet your completely right. Some people on the team definitely used ai to write some dialog.
That's what I keep saying. Fuck no it's not another Bethesda game; I could get lost in the world of the elder scrolls, I could even find some fun in settlement building and building my character in Fallout 4, but this is just nothing. Hell, it's worse than nothing, it's actively sucking out whatever fun it's mechanics allow.
The first step back was skyrim now its another one with this game. As long as you people keep glorifying bethesda and todd 'the Liar" howard they will put as little effort as they can (also they will try again to make free mods illegal.). Fuck them.
" my hear skipped a beat as I skipped through her dialogue. As I could read her words faster than she could say them". Renn you have 1 million subscribers in my heart
That one weird scene of Sam talking to his daughter about something random during an intense scripted dogfight was accidentally ALMOST genius. Like imagine if the dialogue was actually him trying to comfort her by distracting her with some random topic in the face of possible death? That could've been genuinely impactful. Oh well, maybe in Fallout 9 we can expect something like that.
That would be cool if that was the case but it isn't. Those two just won't shut the phuque up EVER. They CONSTANTLY piss the same two back-and-forths (not even conversations) in your ear. Then there is the fact that Sam is a horrible, irresponsible, selfish parent constantly putting his child's life at risk so he can go on adventures.
Not sure if it would really be impactful, or just silly considering he put her in danger in the first place. There's no reason she should be on the ship with them besides Sam being a dumdum.
My eyes automatically glaze over whenever one of a game's bragging points is its sheer size or even how many hundreds of hours of gameplay it contains. I've played Tetris for hundreds of hours and enjoyed that more than spending 50% of my time in a ROLE PLAYING GAME staring at a loading screen or walking 50 miles to to the next town filled with the same NPC models as the last one, but maybe slightly rearranged. I'm glad you gave this game the absolute dunking it deserved, and it was infinitely more fun and entertaining than the game itself.
The most disappointing thing about the lack of choice is that the whole narrative and NG+ mechanics are based around this multiverse shit. It's the perfect excuse to really go wild with what you can do, because you can always hop into another universe and play it differently. Give us the option to truly fuck up the world and the narrative, since we can simply do it over and over again.
It feels like they just wanted to throw in the multiverse thing as a buzz word, without thinking about it too much. It's like the dark souls "the game takes place over thousands of years and peoples worlds are actually different dimensions that occasionally intersect" but the difference is that explanation was just a throwaway line for the online functionality and is almost never mentioned again but in starfield the multiverse was the end goal of the whole plot. Everything and everyone should have been killable. There should be ways to completely destroy every city, or even just parts of cities. Flood the Atlantis slums, destroy supports so that fishing planet city drops into the ocean, blow up a stations gravity and power cores and cause it to fall out of the sky as the life support turns off. Of course you would become the most wanted man in the galaxy, but given the nature of multiverses none of it mattered. Maybe tie it into a true end where after you go crazy and become extra bloodthirsty in another dimension than your own there is a new quest line about other multiverse characters trying to stop you or force you to pay for your crimes, maybe a group who want to recruit you to destroy the multiverse entirely.
Lack of choice is because, if you have a choice you might play the bad guy and they don't want that. What about meeting a sexy pirate gf and ditch all that constellation thing... nah you can't have that. There is not even one sexy hot girl in that entire game it's unbelievable. Why even make a game where everyone is so bland... like them all are braindead... if that's the "future" it's better not to exist at all... I already have "bland" people around me.... don't make a game and make all characters like that. It's like they didn't want for you to play a game, but to push some narrative about something... yeah I already know the life is bland.... don't make my game like that f**ers. Skyrim is like a ton more fun... and the characters are more interesting and quests are more interesting and there is literally a ton more fun inside.... Starfield is just dead inside, with boring characters and boring quests and in the end you just wasted your time.
I haven't played the game, but it feels like whoever wrote the dialogue got paid per word. Talk to any vendor and you've got about a 75% chance they'll start talking about some innate bullshit for 15 minutes before they'll allow you to buy and trade.
That song was amazing lol. I actually hopped back to re-listen to it. Whoever that Fiver dude was, he deserves a commendation. And obviously you are a master lyricist.
29:13 is the funniest part of this video. Sysdef is clapping for you, the space hero. Then you shoot one of them out of nowhere. Everyone else looks at their shot comrade…and then they continue clapping. That whole scene defines this game as a whole.
I have a theory that early in the development of Starfield, their team and their crappy engine couldn’t actually handle the game they wanted to make for all of these years, but it was too late to cancel development. I can’t bring myself to believe that anybody on the team was confident in or happy with the game they were making.
I've had so many people on facebook argue and say they put like 400 hours into the game and they love it, they also said they put like 500 hours into fallout 76 and admitted the game was bad, but I guess if you're sitting here and admitting that you'd still put hundreds of hours into an objectively bad game, then your attempt at trying to convince me that starfield is good is pretty irrelevant lol
Because that's the thing... EVERY single piece of Starfield was done better elsewhere. It doesn't matter what the dev was, several of them, regardless of which ever part they were working on, must have stopped and said, "wait a minute, this stinks." I've never liked Bethesda titles (exclude Wolfenstein), but I honestly just feel kinda bad for them at this point.
When you have no creative edge flair drive or innovation anything that even slightly works is good. It's called the difference between good quality and mediocre quantity. You guys are paying for sixteen times the detail sixteen times the size of skyrim. Too bad like 5 percent of all of that sixteen times is even kind of interesting. And even then nothing new or ground breaking.
To Todd and everyone at bethesda this is an acceptable product. Now, say, at From Software... the entire team would be canned. Because they believe in a quality FINISHED product.
I am a Minute in but “The more content a game has the more bland it is” hits so close to my heart. Like when they talked about how big the world will be I knew deep down I would not enjoy exploration at all and Boy the reviews seem to confirm my fears
@FromPlsNerf bg3 isn't even that big, the world map isn't very large, what matters is ever inch is filled, bg3 has 1/5th the amount of content as AC Valhalla but every single quest is always worthwhile
@@rewpertcone8243What do you mean by content? Just the raw number of markers on the map? Then sure. But BG3 also has hundreds upon hundreds of hours of motion capture work in it. Hundreds of actors were captured to play every NPC, no matter how insignificant. A conversation with any rat in this game carries more gravitas and importance than the entire Sarah questline in Starfield. That is what gamers should mean by content. Not meaningless, randomly generated shock.
Yeah, what was even the point of removing the limb damage system from Fallout 4 if the game was going to get an 'M' rating anyway? Thanks for making the combat worse, I guess. At least we know it won't be coming back in TES6 either
@@nagger8216 Well if Starfield was a passion project, in development for what? Eight years? With the budget it has and this is the best Bethesda could do, I’m worried about ES6 more than ever.
@@r.e.z9428 That's the thing, simply don't expect a good game. This is how I came into Starfield after how watered down Fallout 4 was when compared to the previous one and Skyrim, and let's not forget the dumpster fire Fallout 76 was. So for me? Starfield is a 6/10 game, you might want to check it out but when it's on a massive discount. And honestly? That's probably how we need to start thinking about TES6. Another watered down Bethesda game, only this time with a familiar setting and established lore. Should make it more fun, even if as dissapointing as Starfield is. I know, it sucks. But that's where I'm at and most people I know who played Starfield...
@@MrQwertyman111 So cope? Honestly Id give Starfield a 5/10, not terrible but not great. It took eight years and how much was the budget again? Where did all the work go? Was it to work on the old engine to stretch it to its limits? I agree, wait for a sale or gamepass. Cause I honestly felt I was too harsh on F4 by comparison.
Starfield lacks "coherence". When playing that game you can feel and taste that lots of small development teams all worked on their own 'module' (physics, food items, guns, side quests, main quest, ship building, space combat, etc.). It became a Frankenstein monster... lots of modules stitched together by Todd Howard.
Much the same could be said of the mission designers. It's telling that the faction mission arcs have nothing whatever to do with the main story: they have no impact whatsoever, except in changing the museum displays when you make it to the Unity. Say what you will about FO4, but at least aligning yourself with one faction or another changed how you approached the endgame, requiring you to make actual choices . . . firm in the knowledge that, if you were to side with the Brotherhood, Preston wouldn't call you in for a performance review.
@@AretaicGames Yes exactly. So I do not understand why people claim that Starfield is such a great RPG experience. In FO4 you were indeed EITHER a BoS Knight, a Minutemen (okay you could sort of be both), an Institute Scientist, or a railroad operative, you HAD to choose, you HAD to roleplay. In Starfield however, you can both fight for the UC and Freestar and no one cares... it is ridiculous. Not to mention you start out with an optional background (chef, professor, gangster) then for some reason gets hired as a miner (why!?) for 5 minutes, before you are handed a ship by Barrett and are suddenly a space cowboy shooting pirates, wtf...
@@Ecclesia_ I kind of agree but why you became a miner is left up to you, the same way that why you’re a prisoner is left up to you in the elder scrolls.
Who told you it only got good at the ten hour mark? I have seen a lot of the devs responding on the reviews on Steam telling them it only gets good when you beat the game, make a new character to beat it again, then make a new character to beat it a third time. I am not lying, the devs told people that.
Which is insane since beating the game doesn't largely change the quests or main story, you just get a few options as starboard to skip sections of the story and some dialog options. You can waste your time collecting every single relic (which is super repetitive & boring) and you can occasionally see some minor differences between your lives (better fit for a youtube compilation than actually wasting your time on replaying the main story over and over to get all differences). The devs are delusional if they think this is a good game for 2023.
@@johannajf7914Thinking that anyone should play a long game not once, not twice, but THRICE just in the hope of it finally getting good at some point is a level of delusion I have never witnessed before
Fantastic! I'll totally go do that! And if it's still a terrible slog, then they'll DEFINITELY refund me all the IRL time that'll take out of my life that I otherwise could never get back... right?
That works for something like armored core 6, where it has new missions and parts for beating the game multiple times, and is in a very replayable format. Not so for rpgs.
I maintain that implementing a “communication console” on your ship that enables you to turn in and receive new quests would’ve drastically improved the experience. You would have to meet the quest giver initially, but after that you can communicate solely through your onboard console. Bonus points for making the console something you would have to add to your ship. Bonus bonus points if it could be upgraded to improve distance of communication. IMO that would’ve been far more interesting and enjoyable
@lif6737 though it's kinda worrying that the modder who was working on the starfield multiplayer mod gave up because the game was so bad if this isn't a wake-up call for bethesda then i don't know what is
After being blown away by fallout new vegas world and writing i could never go back to fallout 4, which introduced me to the series, i did try though, but i could never get into another bethesda rpg game, renns review 50 minute video will be all the time I'll be spending with Starfield
I hate that NPC’s in cities don’t have their own homes, names, and lines of dialogue …like in Skyrim, Oblivion, FO3, and FO4. Having a world of named individuals (with their own homes & lives) is part of what made Bethesda games special & different! ..Starfield’s world, by contrast, currently feels so bland & generic
and yet even the nameless NPCs had actual routines by the time TES 5 Skyrim and FO4 came out. Skyrim in particular. Even the lowliest, poorest beggar AND orphaned child (aka my Nord PC's adopted daughters Sophie who slept on the icy cold ground in Windhelm and Lucia in Whiterun) had places they would go to SLEEP. After sandboxing whatever activities they did during the daytime. Nothing is more immersion breaking (and kills replay value) than trying to RP the game as a criminal to rob NPCs etc. And like (as in Skyrim) patiently watching and waiting 5+ hrs for a named NPC to LEAVE their day post to RETURN HOME for the night. Only to find they've been designed to STAND THERE IN THE SAME SPOT/AREA for all eternity. That Hopetown CEO mission on Polvo (FSC Ranger faction quest) was the one that broke me. You couldn't read the book on his desk without literally picking it up. And since this book was unique in the game, you couldn't trigger its associated hidden side quest. (i.e. the one where you do the earth landmark mini quest collection to get the snow globes). You ended up having to steal the flipping thing. Giving named NPCs like the HopeTech CEO (and his body guard) actual day/night routines like in Skyrim, whold've gone a LONG way for immersion.
my favorite stupid thing/least favorite thing about Starfield so far is how few shops there are. they want me to believe that the HUB OF HUMAN ACTIVITY IN THE GALAXY HAS ONE COFFEE SHOP, ONE GENERAL STORE, AND ONE BAR??? it's fucking insane and it takes me out of the world immediately.
@@parkyercarcass You talking about NA? NA has 2 coffee shops. Plus the bar and restaurant in the hood areas below ground. Akilia is similar but scaled down in shop variety. The Red Mile OTOH, is the ongoing butt of a joke where civilization in the Settled Systems is concerned. Howard really left that urban center at the barest bones in terms of game design. No bedrooms for the Asian CEO or her named bodyguards. Or any of the named NPCs there. So much game play and immersion/replay potential lost from all the omitted features at Red Mile...
This is one of those rare games that somehow manages to make me appreciate just sitting back in a chair doing nothing, as anything is better than the constant low stress of being terrorized by poorly designed UI screens
Great title. I also called Starfield soulless, and it absolutely is. Biggest example of that is the "dangerous" Neon. The nightclub there doesnt even have strippers or half nude pole dancers, no drug users, no edge whatsoever. No danger, no dregs of life, no sex. Everything in Starfield is so sanitized and bland. There's no immersion to be had in Starfield because nothing in the game reminds us of the human condition. Its like Starfield was designed by a committee to be as inoffensive as possible. Play something like Cyberpunk after Starfield and you notice an immediate difference. While CP2077 is no masterpiece and has its own flaws (namely frustrating, handholdey mission design), the game is immersive and the characters feel real. It has soul. 29:57 lmao that got me good
I agree. The game is incredibly safe. And I do not believe it is by mistake. They must have put a lot of effort to not have any kind of social commentary, vision or emotion in the game. I dont believe any artist can come up with something so expansive and yet so bland organically. Its either on purpouse or the game was designed and written by an AI.
Cyberpunk 2077 still feels bland and sanitized, like a corporate Disney ride version of Cyberpunk stripped of all its substance and only left with an aesthetic. Even the "edge" reeks of CEO approval. 2077 only has a soul in comparison.
I gave up on Starfield about halfway into the main questline and decided to play Cyberpunk for the first, and wow the contrast between those two games is insane. Cyberpunk actually feels like love went into making it
Ah... the joy of being an OGG; Original Generation Gamer. I played Fallout when it came out. OMG! Post-apocalyptic world with drugs, sex, hookers, murder, swearing in dialogue... that was... NEW! Exciting. Pushed the boundaries. Made us want to explore to see what else they had for us to find. Fallout New Vegas (made in part by the same guys that made the original Fallout), and we got that and can kill children, I mean, we can kill ANYONE? Woohoo! Murder hobo here we come. These weren't Bethesda games. How did Bethesda do? We got Fallout 3. A good attempt by Bethesda. Not great, but good. Then Fallout 4. JFC. Little story, little RPG, but there's a settlement that needs our help. Then Fallout 76. Screw you players, go make your own fun. And Starfield. Fallout 4 in space with even less to do, explore, find and sanitized to bland staring zombie NPCs. At least I got to play GOOD games, even if they were buggy messes that were hardly playable at times. Players today don't even get that except for the buggy mess part.
The thing about Starfield's massive scope is that they didn't put in the systems to support it. There's no faction war to have a back and forth claiming planets for the UC or FC. There's no economy simulation (beyond sitting on a chair for 48 hours to get the vendors to refresh their inventory). The player can't build up a fleet or buy a capital ship. And on top of all that the hand-crafted content is boring and the characters are ugly and the companions are sticks in the mud. It'd be like playing one of the X series games if they didn't have anything in it besides the campaign and they warped you to every combat encounter without any space travel.
@@s.b.andm.g.4045 You can still warp between planets at high speed and have to stay alert because people can disrupt your drive. That's a thousand times more interesting than "Charge drive, loading screen" or "Ship fly cutscene, loading screen"
@SamuelCatsy nice 👌. I'm a Elite player... I don't mind the real time travel, I actually like it. What I think it's funny is the comparison that is made. Starfield is Starfield, a game by Bethesda that share the same gameplay like elder scrolls. Comparing starfield to Spiderman or ED is nonsense.... are you going to compare Spiderman with the last of us or gta ?
No, I definitely believe they spent a LOT of time and effort into it, but we desperately need to see some behind-the-scenes stuff because there is something missing here.
The sad part is that this game probably took a shit load of work to create. The problem of this game is that it is gargantuan in size but as shallow as a baby pool, they just focused so much efforts into making quantity of precudral generated crap of nothingness that a big chunk of the core features of the game are just absent. Basically they bet all of their money on quantity and realized that there was none left for quality. A shame that bethesda is each time more of a shell of its former self...
The amount of time people spend trying to discredit the artists and devs at Bethesda is insane. I don’t think you guys have ever made a game.. or worked. I have 200 hours and the amount of detail and Effort is insane.
You can tell Renn put a lot of effort into playing the game, because there are no clips of him touching grass, or even going outside in between gameplay.
“The game gets good after x hours” #1 NO. It doesn’t. #2 If I have to waste 10-12 hours of my life to be able to start enjoying a game YOU MADE A BAD GAME.
Don't play Death Stranding then. It will obviously be bad FOR YOU being an impatient player, but definitely don't make it a bad game. 2 hours for just the prologue and introduction phase, 8 hours more just in the tutorial area to *slowly* learn the mechanics, themes, and loose connections to some high level physics. It's a slow paced game as well. 40-60-120 hours total to complete to different levels of completion where everything remains a confusing mess - albeit deliberately, with the last 5 hours being spent with an explanation phase and at the very end a reveal phase for the two mysteries you're set to uncover which are proposed in a straightforward and easy to understand way. However, there is a third mini reveal post final credits, hinting at there is more to this story than meets the eye. And you've been given very vague clues all the way that when given wouldn't make any sense at all. To make matters worse, the last pieces of the last clue (Lucy's interviews) can only be obtained by playing beyond the ending, doing certain deliveries. Now at least you have an additional question. To answer that, now you have to play the game again, several times over (or watch others) to start spotting and making sense of those additional clues that didn't fit. Which makes all the sense of the line provided in the game (paraphrased): "...to make sense of it all, you need time, you need perspective". The game often breaks the 4th wall in then obvious ways, most just don't realize this is one of those moments and the line is to the player. Death Stranding is a masterpiece albeit a very linear one storywise, throw in some Japanese cheesiness for good measure. Being long and slow paced is going to throw off some players. The storytelling being Kafkaesque (I mean, the scanner is called an Odradek) in style require some thinking skills not only to decipher (if even possible in a 1st playthrough), but also to accept, will throw off more. It may appear boring at the beginning, but you're rewarded at the end. But only if you *GET* the story and its message, which isn't granted. Even if you don't care at all about the third mystery, like pretty much every players I've watched, the ending is highly rewarding and one that has significant impact. Only Death Stranding and the indie game Outer Wilds have left such an impact. And yeah, those are pretty much the only games I bother watching others experience, everything else is bleak in comparison. And no, Death Stranding is *NOT* a "walking simulator". That genre is already made up for a completely different style of game that this doesn't fit into. Call it a "confusing delivery boy simulator" instead if you want to describe it negatively. Being kind of a complex mechanic to get into, most players barely touch the "strand" multiplayer aspect of the game. But barely touch is enough if you only seek to rush through the story without much world building. 40+ let's plays in (and I'm still spotting the occasional clue), only one player went a bit further with this aspect. If you want to build all the roads, build and upgrade everything, maximizing the "currency" the game uses, then getting into it more in-depth may be worth it to save some time.
man in his 30's plays a video game, explains how none of his decisions matter, and how every quest in his life is going to a place and pressing E. I felt that.
Starfield represents everything wrong with modern games, especially of the AAA circle. A game made for everyone that appeals to no one. The most corporate mandated game in history.
@@JustSomePerson8 What I find most infuriating about Destiny is that it isn't anywhere nearly as much a bad game as it is a great one that Bungie grossly mishandled over time because IT HAS absolutely incredible world-building, lore, stories, characters, music, great gameplay and fashion IMHO, all the ingredients for it be an all-time great... yet Bungie chose to wade into the morass of microtransactions and other bullshit instead. SMH.
@MrJordwalk you haven't been paying attention. Activision made them put in the micro transactions and take out most of the story in destiny, causing Joseph Staten to quit bungie.
What really shocked about Starfield was the unusual amount of reviewers who ended being sponsored by Bethesda to talk good about the game, not even game journalists but TH-camrs and other Streamers. Corporations are learning that the public don't trust official outlets anymore so they are infiltrating the masses by other means, they should make a game about this instead.
@@tifapanties25 sadly many don;t. Just above this comment I seen one saying "How much did Sony pay you to say this" Good little sheep just buys into stupid narratives. I went to metacritic when I heard it was being "review bombed" YES it was, MORESO from people shilling for the game. SO MANY 10s with either NO explanation or reviews, some even said "take that Sony Ponies" THE MAJORITY of "review bombing" came from the shills, and score would have been LOWER had no one review bombed.
I ate some NPC’s 42 dollar meal & got recruited to destroy the biggest Pirate faction in human history. Also, the quest where you join the UC Vanguard, you go through 6, SIX, loading screens in 1 city, split into 2 “hubs” where 100% of the quest takes place at 1 building
The biggest problem is Todd Howard being the one person every big choice is run through. He's designing for the average player. There are no risks or aims other than satisfying an average player.
Not only that, he is designing for what he thinks the average player wants. And if recent reviews and general negative sentiment around Starfield mean anything, is that he is wrong even about that too.
I think things would be better if that were true, actually. Other current and former senior BGS employees have commented that because he's now running 4 studios and a bunch of products getting his time these days is almost impossible. His design chops have also lessened since the Morrowind days, too, no doubt. But that combined with a lack of a design document... seems like this development was incredibly rudderless.
One solar system, with atmospheric flight, with handcrafted areas full of depth and then OPTIONAL procedural generated tiles for boring chores like scanning and radiant quests would make for a better game. It boggles my mind how bad Starfield is, despite its unlimited funding and development time, when compared to smaller or even indie games like Outer Wilds, or even their past games… I’m no longer hopeful for TES6 knowing Bethesda’s approach is to output bad games and let modders fix it for free. Starfield feels so old already.
It helped a bunch of shills before it came out build hype and gain subs. And now it’s helping actual reviewers who are describing how a lot of players felt thus gaining them subs.
Doesn't change the fact that BGS made a barebones game, in mechanics, storytelling and bland factions in a childlish universe without real cruelty or adult themed questlines.
@@cuoreflamante To be fair, you don't necessarily need "cruelty" to be not childish. In fact, I feel that universes with an overabundance of cruelty are on average FAR more childish than settings where people behave with common fucking decency and maturity. That being said... I get where you're coming from.
It also exposes everyone who shilled hard for the game. Time has made everyone eat their words who said it was inherently GOTY just bcos it's BGS & they like sci-fi, and who called everyone with valid criticism a Playstation sperg.
@@мк_Пять.СорокПять I’m surprised how many people were blowing smoke up the games ass when it was released early for creators. Idk if they got paid or just didn’t want to piss off Tod to keep their early access. Most of the reviews I watched were totally steel manning the game and acting like it was amazing. Every review after launch is like “yeah it’s fun for a time but nothing that spectacular, 6/10”
So, about the flat camera angle during dialogue in this game, it's Bethesda trying to fix an issue people had with Fallout 4. A lot of people really disliked the voiced protagonist and simplified dialogue in that game, so they went back to a silent protagonist and more dialogue options in Starfield. But here's the problem. They, for seemingly no reason, went back on their attempts to tell the story in a more dynamic and cinematic way as well, completely ignoring any lessons learned and refusing to expand on what they tried to do with that in Fallout 4. And the thing is, I really can't tell if that's Bethesda misinterpreting what people wanted, or if it's them just being lazy.
Damn that song was good. Well written and sung. Your videos are well written and thought out. You don't rely on loud, obnoxious, quick cut takes and jokes. This doesn't feel like TH-cam "content", but a well crafted video.
This was me playing Hogwarts Legacy. Never ever skipped dialogue in my life until playing that game, and harry potter is my favaourite fictional universe..thats how bad the dialogue was.
@@jeremytesticleman1607 Yeah I never played that game cause I thought the main story looked boring. I love Harry Potter as well but I still prefer the old HP games on Gamecube. So much soul there.
Never mind "the game gets better after 20 hours", I felt it got worse and worse with every hour. Seems a lot of others have, too. Sometimes takes 50 hours, sometimes 100, but most wake up and see how rubbish it is eventually. In hindsight, and now the dust has settled, I think you are right - it has no soul. But beyond that , it is genuinely a cynical cash grab. Designed to get the most cash for the least effort. Deliberately built to waste time, make you walk from pointless place to pointless place. I don't believe they really were working on it for years, spending a fortune on it. If it cost a fortune, most of it has gone into executives pockets, not development.
Given the current atmosphere of business in general, it's a very safe assumption that executives walked away from this very rich, fucking over everybody else. You're right, there's no way all that time and money went to the game.
God, that is painfully true. Honestly I experienced more entertainment watching this 50 minute video than I did in the entire 50 hours I spent playing Starfield
@@krokenlochen You're giving it high praise calling it "mid." This is one step above a mobile game for morons. Hell, it _has_ a mobile game for morons in it - the terrible lock picking everybody hates and there are now two mods allowing you to avoid it.
I have to thank Ubisoft for developing «Star Wars: Outlaws», because that's how I found your channel. For the first time in a while a youtube video is actually entertaining and fun to watch. Thanks for your work, man!
This game inspired me to go back to Skyrim and I'm having a much better time playing that. Might even go back further to Oblivion and Morrowind eventually because Bethesda are already well past their prime. It's a shame, but not wholly unexpected. It seems every studio that finds massive success runs out of creative fuel at some point.
go back even to Daggerfall Unity. there's still some strange untapped potential in daggerfall. Julian leFay is making a new game, and he made that, so who knows.
Seen so many takes on a Starfield Critique, but every creator seems to cover all the same beats and not go in-depth. So I’m incredibly happy to say my favourite boy in the whole entire world do a better job of finally saying why this game just feels.. eh.
How many reviewers played through Death Stranding? No, most of them doomed it "slow and boring" after 10 hours. Even if you play through the game in its entirety, it still takes effort and some brains to "get" the story. YongYea did a good and spoiler free review of it that also warns that this isn't a game that everyone is suited to enjoy.
i think Starfield teaches us that Open Worlds aren't inherently rewarding. They are only as fun as the scripted content that you find. Pseudo open worlds can feel more rewarding because they just give you enough exploration to stimulate your creativity. Eg the hubs in original Deus Ex come to mind and finding a sewer entry etc
You'd think given it's their debut sci fi game they could have just borrowed a bunch of inspiration from sci fi films for encounters, but guess that treads on the toes of fallout already
Yeah, open worlds and also games as service are just talking points for clueless investors and corporate heads . They hear "massive" and their legs quiver at the idea of "massive sales".
@@jcselement yeah, think for many it just took Beth to make one where they just phoned it in to prove it. When dragon age attempted open world the worst part was the open bits
Human Revolution's maps may be a fraction of the size of Far Cry, Assasains Creed, Bethesda's maps but because they're so tightly designed with things to do and unlock and discover they had WAY more impact to me
I am so happy TH-cam put your videos in my recommended this morning. First it was the Starfield DLC. Both of those videos are so well made I couldn’t but subscribe to you. Well done sir
Gotta love how Bethesda just makes bad decisions, and instead of fixing them in later iterations, sticks with them for decades since that's easier and focuses on a gimmick nobody asked for.
They refuse to give up on the outdated Creation Engine. Their games all have the same types of bugs and jank and inherent outdated limitations. And even obvious legacy things like brain-dead AI and civilians not responding to the fact you are shooting up the place could be fixed with the old engine, but they never are. Makes ya wonder WTF is going on with Bethesda.
@@i_kill_for_zardozin Skyrim the guard will confront you if you are shouting or walking around with Flame spell on hand, not to mention all NPCs have schedule. I don't understand why they removed all of that in Starfield.
@@GastonGenta338 In Fallout 4 ( and possibly others) you can literally shoot vendors and they will not react, as long as you don't keep firing again and again. They will be splattered with blood and act like nothing happened. The only thing I can guess is that it's a feature designed for noobs who don't understand how to use the game and accidently fire off a few rounds lol.
I have never been more embarrassed to be the same species as the guys who will literally scream at you if you say Starfield isn't a 10. It's like saying the sun is bright and being attacked for it
Yep, ANYTHING bethesda touches is dead to me, im bout ready to give up gaming entirely cuz of how little "gamers" actually care anymore, these MORONS that say theyre human will guzzle shit down their throats and say "at least it was sugar coated shit"
“Xbox Series X is console of the generation 🤓 Have you played Starfield yet!!?!? SOOO amazing right? Spider-Man 2 is for children, THIS is for MEN!! Have you gotten through the first text of dialogue yet? No!?! I’m already like halfway done with my first. It doesn’t really matter if the gameplay is bad, the STORY is what matters!! 🤓 Have you returned that bucket back to H4-Keplar89b03Z?? No??? You get a sweet part for your ship! Time to spend the rest of the year rebuilding it 🤓”
@@themanwithnoname1839why would you give up on gaming cuz of other stupid people? Find other games, try the indie scene, you have several decades of games available at this point. Get out of your comfort zone and explore new genres. Leave the morons behind instead of being dragged down by them. There is so much great stuff out there.
Something happened to Todd. My first introduction to him was the forward within the manual to Morrowind, he was very much like I have grown to be, he wanted to provide environments of unbridled freedom and true passion. Now it's as if the hollow spirit of an ignorant executive occupies his place.
OMG, The Morrowind's manual was so amazing and full of info and love! I even took it to the restroom to read/study it! no kidding Also the unfoldable map was a piece of art (and info!) I kept it opened 24/7 by my side on the bed. I loved those days. (But the game itself was a blast, and the objects just reinforced it) Years later, i got a physical GOTY edition of Fallout 4, expecting some similar stuff (at least a manual, and maybe some GOTY item) What i found inside was: One sad CD and a piece of paper with a key code on it. That's All That was the most unsatisfying unboxing of my whole life, past and future.
“All of this just works” has taken on a completely different meaning in the current gaming landscape. Bethesda desperately needs to evolve and it sucks because I know they’re capable of it but the hardcore fans will just EAT whatever they offer like a kid eats cake on their birthday regardless of the quality and that stifles their growth as developers.
at this point it seems foolish to hope for fallout 5, new vegas 2 and the elder scrolls 6 to actually be good on day one large day one patches, especially those that don't fix all of the glitches, should not be a thing when it comes to big budget 60 dollar (or more) games
My experience with starfield is it was so bad it made me want to work out. It takes a lot for me to want to put a video game down to go lift a bit so that's a big L for starfield. I remember the magical experience playing Skyrim was, it did have its own jankyness but it really felt like a world with lots to explore discover and really felt like the narrative was moving through its pace as the game progressed.
well, gamers in general need to work out but I guess in a way that's a positive for Starfield . But yeah man Starfield as a concept is a great thing but I didn't expect much knowing it's Bethesda.
People who say things like, "It gets good after 7 months," are probably younger than 30 who never grew up with games that are good as soon as you turn them on and don't understand how time is more valuable as you get older.
Those people seriously have to play some 2000s and early 2010s games. Graphics good enough to satisfy their "grafiks pls" mentalities, and actually good gameplay and story to make them realise what they've been missing out on If they're feeling adventurous they can try some 80s-90s games. Can never go wrong with the classics
Im 28 years old, been playing all the major Bethesda games since Oblivion. I downloaded starfield on Game Pass (so almost no cost of entry) and thought it probably wont be fun until at least 1 hour in. The most cool thing in the first 2 hours is the first spaceship combat scene, that wowed me. Then i spent 15 minutes trying to fly to the planet surface only to realize i couldnt, which left a very sour taste in my mouth. Now im like 3 hours in and the game is so littered with confusing menus and controls that im damn near about to give up on it. This game is like the opposite of fallout 3, which was slow and boring for the first hour and then was mind blowing after that. Starfield blows its load right off the bat and becomes a slog after that. Its really disheartening, and the whole time i was thinking "i should just play fallout 3, fallout 4 or New Vegas again, that seems like a much better time"
The reason I have more than 1200 hours in Skyrim isn't because it "got good" 100 hours in. It gripped me from the moment I opened my eyes on that prison cart, absolutely nailed my ass to my gaming-chair the moment Alduin attacked (saving my life as a happy accident!) and then: I was out. Free in this fairly large open world that with but a few steps I'd stumble into something cool to do. All this time later and I'm either still finding something new, or seeing MORE in something I did before - but had just missed a nice hidden subtext to it. I can't say Starfield is "utter garbage" but they seem to have TRIED for that. It's bland overall - and all the more jarring as there are some truly fun parts or quests scattered like gems in shite in there. And don't get me going on the Outpost system after - comparatively - the wonder of FO4's Settlements (and that wasn't perfect by a long shot, but engaged me more than Outposts here!) I just don't know what they were thinking with Outposts... other than "Lets take what DID work in FO4 and fuck it up totally, but give people a lot of choice of buildings that just mean busy work with no gain". If it's not broken, don't fix it. And for the love of heaven, innovate a bit, please! And get yourself a new engine, Bethesda. This one should be buried with the Soviet Union, ffs.
This game has the most collective denial I’ve seen in a player base. Totally okay to like it! Great in fact. But…. Anyone who says this is even close to something like game of the year is surely kidding themselves.
It's because it's Xbots kissing the game's ass nonstop because it's exclusive to their platform. After Redfall and the grindy boring Forza we just got, it's all they have while ppl are playing Baldur's Gate 3, Spider-Man 2 and Mario Wonder lol
@@ShadowWolfQc Nobody except little kids care about console wars anymore. Grow up. The real reason is that people truly wanted to believe that Bethesda could come back to form, and Todd truly convinced everyone that this was a passion project for them. So it's difficult to accept that Bethesda failed.
@@NavidIsANoobbut he's not lying. When did he say he cared about the console wars? All he is doing is stating a fact. Xbox fans are acting as if this game is God's gift to the world.
Bethesda used to do well on world-building, and that's something that Starfield failed at. It didn't have the grand open world that was hand-crafted, it didn't have years of interesting history from the previous game. Bethesda had been working on Elder Scrolls and Fallout for so long that they forgot how to create a world where people want to be lost in.
Funny innit? They had the resources to add female leads, an indian warranty random encounter, homosexuality, gender identititties (Yes thats intentional) making every "Minority" a lead, crucial critical character...The few white guys with dialogue are...A badguy and a space cowboy (Crazy if you would've made a black guy a gang member that sold a white powder, and beat his partner that would've been perpetuating "Stereotypes" but its ok..they're white. Ironic) This game is nothing but liberal desensitization.
It might have been better if it had more than 18 random dungeons to use. The big problem is 1600 worlds / 18 "random" dungeons * 5 POIs per landing area (low averaged) * 2.5 landing areas per planet = 1100 instances of the same dungeon for EACH dungeon. Now, compare that to previous titles where they had about 200 dungeons each and each one was unique - never a repeat so you never say, "didn't I fucking do this already???" Hell, even if they switched up the data slates found so it's not the same people and same story every time would have been _something._
Bethesda was always rubbish at world-building, older games just had the benefit of the competition also being mediocre and the style of game being fresh. Magic in elder scroll makes no sense or the general power balance in the world or all the shit the level scaling involve with bandits having super precious armor. Fallout the world is funny but doesn't really make any internal sense, new vegas that wasn't made by them was the closest it came to actually making sense and it wasn't made by Bethesda. Should be added that Fallout in itself wasn't created by Bethesda either and the creator of Fallout were also copying something already existing. The elder scroll is the only thing they really created and is original but it is mostly just a bunch of random ideas thrown at the wall and then trying to patch them together with little thoughts on how it would actually work and generally the backstory of the world is kept very blurry or contradict itself so they themselves have no idea what they are doing with it.
@@ponytoast1231thats just cap. Their games have always been flawed, but the worlds have always been cool. You sound like you played through skyrim and fallout 4 once without reading anything in the games. Morrowind is a great game, you can get lost just reading books or npc dialogue to learn more about the the world. Fallout 1 and 2 both have fantastic plots, though they aren't made by Bethesda. The lore behind Bethesda games has always been great, even if the games were not. I mean seriously, you can lose hours of your life just browsing the elder scrolls wiki. Fallout has plenty of cool stuff going on too.
@@sparkyspinz9897 Mate, I watched mutliple videos going into the lore of both of their franchises, I know very well what it is, and I also know it is rubbish and contradict itself with the world creation and the major powers in the world. But one of the most important thing in elder scroll is magic and the elder scrolls, and both are completely rubbish and non-sense and this extend to anything related to magic. You have a gold based economic system with magic anyone can possibly learn to transmute shit into gold, completely stupid. The lore only seem okay if you never think about it and just go "kill troll lulz". Their lore is a mile wide and 1 meter deep. The plot of Fallout3 is a joke and so is Fallout4 and all the small stories in the world are just nonsensical jokes with no actual bearing on how it affect the world or how it came to be what it is. Starfield's lore is no different to those two, you have a weird non-sense origin story for the setting, some eldritch bullshit in the background, some foreign far away threat, a bunch of weird factions, a bunch of book or computer filled with small stories that don't matter with a ratio of bad-guys to good-guys that make you wonder if the ratio is 1 to 99. If anything they actually tried to make it hold itself internally more with starfield than ES or fallout.
The mixture of "consume product, wait for next product" customers and the "Starfield is ok" customers outweigh the "Starfield is very flawed" to "Starfield is trash" customers.
@anshitgupta1294 post hype train people had for starfield its now at 48% I mean technically its worse the most frequent upvotes for it on steam are "Its ok but i wish there were a middle vote" "best game rver praise todd." "Heres a list of shit you should add to the game via update so it can compete with NMS" (its bethesda they wont) And its playerbase has already fallen below payday 2's and is falling continuously still
My theory/personal lore is that humans are actually extinct and all NPCs in this game are actually robots! Androids trying to imitate human society (and failing to do so). That would explain their robotic talk, walk, lack of reactions, fake 'emotion's, their dull facial expressions and their bizarre behavior in general (like standing in the same place 24/7 unlike NPCs in Oblivion and Skyrim)
The most fun I had in Starfield was when I played the game wrong. Let me explain. I found the Red Mile very early on. Couldn’t tell you what possessed me to fast travel to that space rock, but I did. It felt so cool to stumble upon this random space casino outside the law with characters who I actually wanted to talk to because I wanted to know what this place was. The Red Mile itself sounded pretty interesting… until I found out you can literally run to the objective without fighting a single thing. It’s a little more disappointing to learn that it’s part of a main quest line and not a random space encounter. Second was when I was on Mars and had to plant some sensor on some tower, and I had to run all the way there. I underestimated my character’s lungs ability to lung and ended up having to run from one point of cover to the next to heal up. I had exactly one lung cure, used it, then realized how in trouble I was when the lung damage immediately came back. I was also pretty far out and would rather have out stubborn’d the environment than ran all the way back, then have to do the run _again_ after I stocked up. And I did. Climbing the tower was a blast because I actually had to think about how not to make the lung damage worse (the worse it got the less you can sprint) and because it was so early on that I didn’t know the jet pack skill was a thing. There’s fun to be had in Starfield. It’s just a shame that you seemingly have to handicap yourself or ignore the game’s mechanics to find it.
I had so little fun in this game. The sensor tower quest you mentioned is probably the only one time I really felt like I was exploring because it was this huge abandoned place. But behind that… every other site of interest in every planet is so bland and soul-less, just like the npcs.
this. Playing it wrong I had fun. Working around the main quest, doing my own thing, Then they patched out the gun case glitch the ONLY way to get decent drops. I play on extra hard difficulty and the drops are a joke. Can't create perks on a weapon. It's one player. Players can farm guns and hopefully get one they want. Patch that out. Game breaking save glitches leave those in for now. I was done as of the other day. And like this video says no soul. There is no reason no pressing reason at all to do the main quest. 0.
14:22 I disagree that the problem is the camera, because other first person only games do a great job at keeping things entertaining. Cyberpunk also has tons of moments where you’re just watching somebody talk, but there’s so much character in everything from the animations, set pieces, voice acting, character design, writing etc.
The fact that Bethesda found a way to reintroduce LOADING SCREENS into a gaming generation that have been making strides to make them nonexistent takes balls...
@@gyderian9435. Homie, this is Bethesda's first current gen game. Games like Fallout 4 and Skyrim were either last gen or 2 gens ago (Skyrim first released on 360/Ps3 shortly before the start of last gen). This gen is where SSD support is trying to erase loading screens and it had made great strides in a lot of games. People have compared Miles Morales on Ps4 and Ps5 where the Ps4 version has Miles on a subway listening to music as a loading screen and this is all axed on the Ps5 version which had 0 loading screens. The loading screens here are bar none worse than any game I've seen previously. Fast travel isn't even optional either.
@@TheParagonIsDead there is an absolutely *ancient* gaming trick of disguising loading screens as elevators. They used this trick in fallout 4 a few times and it would have been perfect in Starfield, especially since it doesn't literally need to be an elevator. Imagine for a moment, you sit down in your captains seat, plot a course to your desired destination, then turn your ship to face the first planet in the jump chain, you charge up your grav drive and hit go, light warps, stars and planets whizz by, and you are left free to roam your ship as the autonav keeps you on course. After thirty seconds or so a big thunk resounds as you exit lightspeed travel, you're in orbit of the planet you wanted to visit, you feel like a vast distance was actually crossed, and 1 loading screen has been removed. Opening your star map you zoom in on the planet you currently orbit, you select where you want to land then get kicked back to piloting now with a "landing marker" visible on the planet, flying towards it you enter the upper atmosphere and get greeted to a cutscene of whizzing over the surface as clouds drift by you before eventually you land, another loading screen removed. Exiting your chair you walk out of your ship onto the planets surface, the planet was generated when you landed after all, no need for another loading screen. I just described how you could remove 3 of the most common loading screens in the game.
Imagine a game that actually takes place. A dynamic world that has plenty of conflicts that resolve and change even absent the player. The player can alter their part of the world or even be the fulcrum of change, but it's all still in motion. It's not just cardboard cutouts waiting around to ask you to bring them things and then congratulate you.
Yes, this exists. It's called Verdict:Descent & it's a collaborative writing MMO, games like it in the same genre have been doing this for years. Where roleplaying is enforced, where your actions do have consequence's & where the world is persistent & changes over time due to player action.
@@orijimi Mount and Blade style sandbox games do this, but they don't really have *plots* that happen with or without the player's input. No more than something like Crusader Kings. I'm talking more like traditional RPG things, like quests resolving in a certain direction.
I was doing a mission where I was in the process of sneaking up on/infiltrating an outpost, when I saw a third-parties ship circle and touch down outside the outpost, before a few space pirates exited and started approaching the building. Definitely the most immersive moment I'd had thus far, so I clipped it and ended up sending it to my sibling like "check out this emergent encounter I had in Starfield". About a week later, I was playing a new game + when I happened to be given the same mission - I arrived in disappointment to find *the same* outpost, which I approached in the same way, to find *the same ship touching down in the distance.*
I have never been a BGS fan, more of a TES fan really. And so in August I decided to try out Fallout 4 for the first time before Starfield because both games have guns and are from the same studio. Now, after playing both games I feel like no one wanted to make Starfield, Fallout 4 despite its many flaws (including voiced protagonist) feels like a game that someone actually enjoyed making and maybe even was passionate about while Starfield feels like a product spewed out by a corporate machine. I wanted Starfield to be an appetizer before TESVI but it turned out to be some dirty water that gave me +7 rads.
eyaleng Hard disagree, I’ll always prefer a muted protagonist when it comes to rpgs, only exceptions are when the protagonist is someone defined in advance like Geralt in Witcher 3. Voiced protagonists only break immersion for me, especially when it’s as bad as in games like Fallout 4.
@@juancarlosalonso5664 it's funny, because mute protagonists break immersion for me as the interactions feel so lacking. The protagonists also feel soulless with no exception. I put in 150 hours into BG3, and by the end of it, I realized I felt no emotional connection to my Tav. That's crazy.
@@Rapunzel879 I agree with @juancarlosalonso5664. Voiced protagonists in RPGs, especially ones with character creation, are usally immersion breaking. No matter what background, ideology and ethnicity player imagines for their character they will always sound the same, pronunciation and intonations of lines will never fully match with player's idea of their own character because VA interpreted them differently. All of this hurts replayability and roleplaying in a Role-Playing-Game. Having voiced prot also changes way the dialogue is written, while it does have its advantages, it usually results in fewer choices.
@@Rapunzel879 Interesting, for me voiced protagonist makes my character feel less special and not truly mine thus resulting in hardly any emotional connection
This was SOOO entertaining and fun! I was giggling so hard at the fiver song for Sarah, omfggg. Love the videos, man, well done! I put 70 hrs into Starfield and by God I hadn't had fun for more than maybe 2 hours combined
I recently played a game called Disco Elysium. It's an indie game but it has so much depth and incredible writing, it really showed me just how shallow and soulless most games are nowadays, Starfield in particular. Disco Elysium and Outer Wilds have raised the bar so high for me, they are now the benchmark I compare every other story based games to
Watch the Outer Wilds documentary. The sister of the developer, which probably isn't the best qualified writer out there, being able to completely outshine the paid professionals Bethesda is able to get, is mind boggling. I started out with several doing Starfield, now I'm down to only Gopher. However, I'm so unimpressed by the game I can't wait for the episode to finish, just so I can go watch some other doing Outer Wilds (or Death Stranding, which isn't for everyone).
You left out Obsidian's Outer Worlds. The same Obsidian (formerly Black Isle Studios which bankruptcy forced sale of the Fallout IP to Bethesda) which made FO1, 2 & NV. The writing in all these classic Fallout titles remains far superior to anything Emilio P. (and the multi million dollar budget Microsoft gifted him with to make SF) has had as the lead Bethesda writer. Let's just face it: after TWO DECADES of vet experience working as a writer on TES/Fallout franchises, Emil Pagliarulo as a writing professional IS ABYSMAL. Despite all the professional experience he gained as a senior writer in FO4 (where the majority of the fan base ripped him a new @s$hole for his sh8tty writing skill set) Emilio P STILL goes on to FUBAR the main quest/faction quest as the lead writer in SF. So Bethesda through Howard will never learn from its mistakes from fan base feedback. It's well on it's way to becoming another Exceptional As$h@t and As$hatVision based on the dated game mechanics and shoddy, non existent game play/writing. Which is even more depressing given Bethesda's leading role as the leading AAA RPG dev in the industry. When other smaller/indie devs can produce a masterpiece the likes of BG3 on a much smaller budget.
Bro, I just finished Disco Elysium and BG3 when I started playing Starfield and boy does the game's writing and RPG aspects still shock me even after lowering my standard to a bare minimum.
29:25 your commentary plus the game itself was pure Comedy. Their dead eyes watching Their comrade fall dead to the ground and then proceed to Applaud made me bust out air out of my nose aggressivly
What I love most about Starfield is that the clearly shows which TH-camrs are still honest and will take the time for an honest review like AngryJoe and RennsReviews. It was so obvious which reviews recieved a lot of of cash upon Starfields release.
I think it just takes Angry Joe longer because he feels the need to include an extremely long and unfunny skit in every video that takes 3 months to film and makes the reviews cringe af. It's the AVGN/Nostalgia Critic syndrome.
zero gravity gun fights actually exist in the game, just not in any chain of quests. If you visit random points in systems you can find stations with zero gravity and enemies or spaceships.
I made it to the mission where you jump between multiverses in the lab and i had no idea it was the second last mission. I thought i was only a quarter way through the game and put it down because it was all so utterly boring. Thats crazy to me i was so close to end and was bored the entire way through.
This was fantastic, so well constructed and absolutely hilarious. I've already watched the whole thing twice. The wedding song was particularly awesome 🙂 Really great job, an absolute blast to watch (and re-watch).
So a few things... The lack of content is by design. Todd has said in interviews since Fallout 4 that scaling back in Bethesda games was a choice. Why spend the time and money making huge stories and mechanics when they can scale that back for gameplay (you know, the first-person shooter/looters Todd has wanted Fallout to be since Fallout 3). Fallout 3, while not a great game, did a good job of trying to update the original Fallout isometric game to the newer gunplay shooter era. Fallout 4 then stripped down the story and RPG elements to barebones in order to push gunplay harder. Fallout 76 was Todd taking off the mask and saying, "Here's a world, go make your own fun shooting each other", with almost ZERO story and RPG elements in game. Since 76 was such a disaster, Todd knew he had to have at least the bare minimum, thus, Starfield HAS the bare minimum, just like Fallout 4. Todd and Bethesda won't get away from the creation engine because it gives modders the ability to fix their games. Period. That's it. Todd can release a buggy mess of a game and modders go in and fix them. That ended up pissing Todd off because it also meant a game like Skyrim was being played for a decade. Yes. Todd himself stated that the fact players were playing Skyrim for a decade and he couldn't get MORE money out of those players... "irritated him". Thus, we got the creation club and the attempt to monetize mods. But the engine is decades old. It won't handle what games can do today on new hardware. So why did people buy Fallout 76 after they saw how stripped down they made Fallout 4? Why did they buy Starfield after the disaster that was Fallout 76? Because Todd is right; people will buy anything. He proved it with horse armor. Put something out and say, "pay me", and there are people who yell, "take my money", regardless of what it is. MANY of us knew Starfield was going to be a buggy mess at best if not a disaster on the same level as 76. We KNEW not to buy it just as we didn't buy 76. We KNEW this because we had bought and played Fallout 3, then Fallout 4. You couldn't PLAY Fallout 4 at the time of release because it was built for next gen hardware... remember? Oh look at Starfield and Todd telling you to just go buy a better computer. Who could have foreseen this? We saw how they stripped Fallout 4 down to a barebone story and ripped out the guts of it being an RPG for gunplay. Oh look at Starfield with its barebones story and lack of anything but you can shoot things! Who could have foreseen that? And to top that off? You can go anywhere, do anything! With 16x the detail that just works! Except, you are put on rails until after a certain part of the main quest. You finish the main quest and it is game over, so, no doing that if you want to "do anything and go anywhere". Well, that means exploration. Except, you "explore" dead planets that give you the choice between a cave, abandoned outpost or research center, or nothing. Well shit. So much for "exploration". That means sidequesting. And that means four cities, limited actual quests to do, and then... nothing. You know, just like Fallout 76, where there is little to nothing to actually DO but run around shooting at something. Who could have foreseen THAT?
The only thing I couldn't have foreseen in this one was the sheer amount of ESG-DEI political agenda pushing bullsh*t it contained. It's dripping with it.
Instead of hundreds of barren planets, starfield Should've just made like 3-5 planets that are mostly explorable and be able to travel freely with your ship.
Yeah, that would've been better. Like a Cowboy Bepop-style world, where only the Solar System has been colonised rather than several different star systems. It's not like there's a lack of celestial bodies in our own Solar system. They could've added a bunch of space stations between planets too, like the roulette wheel casino in Cowboy Bepop. God damn it, that would've been so much better. Bethesda always misses the mark.
You should be aware that you almost killed me with this video. I was innocently eating an apple while watching and when 29:17 happened I was in the middle of a swallow. I am still not quite right and my doctor says I have a 50/50 chance of survival with this apple tree growing in my lung.
its funny how baldur's gate 3 has like four times the dialogue this game has with something around 2 million words or lines used and every single moment of it feels years and years ahead of starfield
@@SalamanderLights and to top it off, larian is an indie company by definition. they risked absolutely everything and it paid off beyond what they ever expected. the ceo thought theyd have about 100k on launch and it was something like 700k
dude this is the stuff that makes me feel really weird about starfield, as in, almost scammy about it. like it just doesn't add up to me. @@SalamanderLights
I rage quit BG3, after every male companion on my crew declared that they are homo and wanted to bang my character, with many not stopping to flirt even after I told them no. My tolerance for poor game design in a game is a LOT greater.
@@westingtyler1 I think it's a combination of ancient game engine with ancient motion capture. Perhaps there's no mocap at all for facial expression, just voice actors/actresses speaking it and the game engine tries to imitate the mouth movements.
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No I don’t think I will. Great vid tho!!
This gives off Raid Shadow Legends vibes, not what I expected from my favorite little boy :(
I think I'll wait til Dungeon Hunter 7
Why not just make the whole video about Dungeon Hunter VI since it's clearly the better game?
Ok pony
Starfield was trademarked back in 2013 and started development back in 2015. And the final game is somehow more barebones than their previous generation of games.
Jesus that’s just embarrassing, they need to change their engine. It’s infamously difficult to work with
@@bruhdon4748 they need much more than just a new engine...
Thanks to big companies who literally so disconnected from actual gamers and what we want in a game. Xbox and xbox 360 were such great generations of consoles and games :(
@@Zeegoku1007Exactly, even though New Vegas is a jank mess mechanically, as an RPG it's fantastic. The issue comes from the writing and game direction more than anything.
@@Zeegoku1007 yeah true, but that’s a good start
I find it funny that when you marry Sarah, the cerimony is in the middle of nowhere, and she’s just wearing her normal everyday clothes. It’s like they didn’t even bother to make it the tiniest bit more immersive and try to make it look like an actual cerimony, and not just more NPC’s talking
Yeah, she is the leader of Constellation, a group that owns multiple space stations, and has a lot of assets. I imagine she must be loaded. It seems like they could've gone all out, and made it the players choice, choose a venue, choose a theme, buy an outfit, than have an actual cutscene, but this? Can you imagine a wedding like this in the real world? No physical contact? No emotion? Just 2 people standing opposite each other talking for a few seconds and then going their own way?
Of course it's a middle aged woman too. Could their psychological flaws be any more see-through? I guess offering a young, pretty woman to marry in-game would be seen as toxic. Ugliness is so in right now! Then, people might actually enjoy playing the game. Can't have that.
@@Russ0107 Her age doesnt have anything to do with anything lol, what are you talking about
this is a schizo comment@@Russ0107
why would they do that? a modder will do the job for them.
damn the honey moon phase died super fast for this game huh
The game is a literal nothingburger, the most exciting thing about it is checking for new mods every day and that's sad.
@@Jokoko2828 it died faster than he dumped Sarah on Copia
Mods aren't going to save this game too lol.
For me it didn't even start. As soon as I've seen live streams/videos from people with early access I realized how flawed this game really is. The insane amount of loading screens and the lack of actual exploration alone immediately turned me off. Still I downloaded it since I have Game Pass sub but then the problems just begin to pile up. I know they kind of fixed it now but performance was hilariously bad for a few months. My Ryzen 5 5600 overclocked to 4.7 Ghz could barely reach 60 FPS in Akila with an RX 6900 XT regardless of graphics settings. Then there is the super clunky UI, the lack of very basic settings like FOV and FREAKING BRIGHTNESS. How is there no in game settings for brightness and gamma in a 2023 AAA game???
NPCs don't react to anything even if you fire a shotgun 20 cm from their face. Spaceship battles feel like something from 2003 and the overall game feels like they barely improved anything compared to Fallout 3 besides graphics and gunplay.
Squadron 42 can end up being far from a perfect game and yet it can still easily blow Starfield out of the water.
It was SLOP since day 1 but Bethesda fanatics had to hold on to something.
This shit had me rolling. The comedic narrative arc you crafted with Sarah in this video was stronger than anything in the actual game
I "love" how THIS is the game that held up TES 6's development for over 8 years
@@stevej71393 Yeah I am a die-hard ElderScrolls fan, but Todd's Bethesda is too incompetent to do the franchise justice.
I've lost all hype for their future installations.
At this point the BGS board of directors just need disband everything and hand it all over to OnceLostGames, the rightful inheritors of TES.
I have fully lost all hope that TES 6 will have even a semblance of decent writing at this point. Starfield has completely killed that hope
I agree that things are not looking good for the next ES. But I do anticipate liking it more than starfield when its here just because I love that universe so much. Ill probably think its awesome for like ten hours before the bad writing becomes too much for me.
@@notrdy4thisjelly546 oh yeah, it will be fun. I think there's a lot less room to fuck up with an elder scrolls game. I'm just not expecting anything exceptional
At this point I'm not sure I want TES 6 anymore...
The fact that Todd knew about UI mods from the Morrowind days and they still kept everything practically the same should tell you all you need to know about BGS.
ive never seen that clip my jaw fucking dropped.
“Will just let modders finish our games” - Bethesdas Motto since 2007
The UI was actually decent in Morrowind though, it wasn't until Oblivion that they dumbed it all down for consoles. Skyrim was even worse.
To their credit, Starfield's UI is a lot better than Skyrim, but that's such a low bar it's not really worth praising them for.
@@Razumen I still remember when Oblivion launched. I just built a new rig with an A64X2 4400+ (the most expensive CPU I've ever bought) and two X1800XTs and was able to run it at 1600x1200 at 40fps with fully maxed out graphics. It was pure awesome to look at.
But when opening up my inventory, all I could see was a grand total of 4 entries at once. FOUR! At 1600x1200... then I looked for an UI mod to fix that and ever since that moment, Bethesda games are literally unplayable for me without. Skyrim was better, but not by much. Too bad the UI mod I preferred to use there was based on a script extender that wasn't being supported by the community anymore quite early and the mod never got ported to the other...
The thing that killed Skyrim for me was the completely useless quest journal - no actual entries anymore just like "Get item X and bring it to Y", no info on where to go and where that dude was, the whole thing relies on you having the cheat compass that makes it possible for total brainless zombies to naviagte through the world enabled which I didn't like. Also, there was no way to keep playing without the dragon encounters... in Oblivion I explores a lot before going to Kvatch and because of that, I could do that without running into Oblivion events constantly. Would have loved if Skyrim was similar in regards to dragon encounters before visiting High Hrothgar. And I was really sick of constantly having to intervene on dragon encounters, since they kept attacking all the villages and cities all the time, sometimes even without me noticing and often not being able to do anything about it quickly enough.
To my knowledge, for both of my "issues" there are no mods to change anything about it, which is just sad. So relying on the community to "fix" the game didn't really work out well for me.
The best part is legally they could use any mod concept
Todd Howard saying a mod has better UI than what his team could produce with multiple missions of dollars speaks to me on a spiritual level...
missions of dollars?
@carnage0685 Well, yeah. You gotta pay for those quest lines.
multiple missions of dollars? MISSIONS IS SO MUCH!!!
they could've easily put on a better UI
but they didnt want to create another morrowind situation
where PC gamers have a fucking sweet UI that's great and console nerds get nothing
@@A.R.77man stfu with your "holier Tham thou" speak... everyone deserves to have fun, no need to be a twat
CDPR understood with Cyberpunk that they weren't making medieval fantasy anymore; the only reason to speak face-to-face with a questgiver ina futuristic setting is to ask awkward personal questions you could have also asked over the phone.
Yeah, for all of Cyberpunk's faults with offering a good RPG experience, they remembered phones would exist in a future setting. Bethesda's quest design has roots in medieval-fantasy, where hand-delivering every spoken word makes sense, and it just so happens in Fallout's post-apocalyptic setting this could reasonably pass. But in a sci-fi game? Nevermind communication between planets, but within the same planet? In the same city no less? There's not a single phone or intercom I can relay news/a message through? I have to walk across the whole city, find the guy, and speak to them face-to-face? And then run all the way back to the quest-giver to tell them the guy's response?
I think why people compare cyberpunk to starfield so much is because CDPR made an actually immersive world. The characters and atmosphere felt lived in, run down, cultured. And cyberpunk isn't even a full rpg, but there was one particularly damning video that compared the Totentaz to some "club" in starfield. It was basically digital whiplash seeing how dead and soulless starfield was in comparison to cyberpunk.
@@cabnbeeschurgr I remember getting that digital whiplash when I played the 2.0 update for Cyberpunk. Night and day compared to Starfield. That's why I still play Cyberpunk to this day and haven't played Starfield in 8 months 😂
@@TheListener22i havent touched starfield since around launch and never finished the main quest, but ill be starting a 3rd cyberpunk playthrough
The standing ovation after you shot the guy in the face was hilarious, this game truly sucks lol
lmao
16 times the detail
I have that feeling with nearly every western made roleplaying game for the past years aside from BG3.
You literally cannot do the one thing these games are supposedly made for, Roleplay. You can't roleplay.
Which makes me think "If you wanted a shooter with a story, just make a shooter with a story, don't call it an rpg." Every single time.
Yeah, I mean, if NPC's aren't going to react in that scenario to you using your gun, just disable the damn gun in the code for that section.
@@sirazazeloflowkey6424 fallout new vegas still holds up to this day when it comes to rpg mechanics
A game about exploring where exploring is the worst aspect about the game. A game where you can build your own starship only for it to become nothing more than a glorified warehouse. A game where the most interesting and likable companion is a robot. A game with hundreds of quests which all end in the same way and have no impact on anything. A game where the main quest should have been a faction quest. A game with over 250000 lines of dialogue with nothing to say.
The game is not about exploring. The starship is your home base and you can pilot it or use it for space combat. The most interesting companions isn't a robot, Quests don't end the same way and many of them have impact, the factions quest are longer than the main quest, this game has many things to say but it seems you just can't manage to understand any of it.
@@ni9274 oh I see. I'm just too dumb to understand this game? Thank god. For a minute there I thought it was just Starfield being an empty void of a game with mechanics from 2010.
@@ni9274 "The game is not about exploring." It really isn't .... even though that's a fundamental aspect of every previous Bethesda game and Todd Howard aggressively hyped the 'exploration' angle. Saying Starfield isn't about exploring isn't the win you think it is. It's absolutely a loss.
The game has not much to say. Some quests have quite interesting concepts behind it, but the game doesn't do much if anything at all with it. For example there is a quest in the game that is about nature vs nurture and besides presenting you the concept of it, it doesn't dwells further into it. It doesn't give you different approaches to think about it. It doesn't do anything to really question your potential decision. Also the game is about exploring. Otherwise there would be not such a amount of planets and moons to explore, it would be a liner experience instead.@@ni9274
@@ni9274Exploration is literally the only good part of any Bethesda game after Morrowind, and Starfield missed even that. Get outta here.
I played Baldur's Gate 3 a few days before Starfield came out and phew, the difference in depth, quality, and quest design....wow. Ten hours of BG3 had dreaming of different character builds, story choices, and fun, emergent moments. Five hours of Starfield made me want to uninstall it and try out No Man's Sky for the first time. Im at 80 hours with NMS and 200 for BG3 now, and i havent thought about Starfield even once. What an embarassment and a waste of time, energy, and money. Im so glad i didnt pay full price, and only played it on Gamepass.
Proof Starfield’s dialogue was written by ai: the fact that no human has ever uttered the phrase “How are you feeling about our marriage” to their husband or wife. Absolute bot dialogue
I get the feeling that Todd Howard has asked exactly that to his wife at some point during their marriage.
I feel like a lot of dialogue, names, and concepts in this game never made it past the rough draft stage and kept their temporary names/status’s due to what seems to be abysmal project management and leadership…
Considering that they got caught using ai to reply to negative reviews, i bet your completely right. Some people on the team definitely used ai to write some dialog.
I feel stupid asking this, but what is wrong with that phrase? :(
@@bobbybkh1471 It's good to check in with your partner, but most people don't say it in such a direct way.
Ive heard people describe this as "just another Bethesda game", but honestly so much feels like a huge step back.
That's what I keep saying. Fuck no it's not another Bethesda game; I could get lost in the world of the elder scrolls, I could even find some fun in settlement building and building my character in Fallout 4, but this is just nothing. Hell, it's worse than nothing, it's actively sucking out whatever fun it's mechanics allow.
"honestly so much feels like a huge step back" well that sounds like a normal bethesda game to me! the past 20 years theyve been doin that lol
Kind of agree. Makes me worried about es6
The first step back was skyrim now its another one with this game.
As long as you people keep glorifying bethesda and todd 'the Liar" howard they will put as little effort as they can (also they will try again to make free mods illegal.).
Fuck them.
@chadwolf3840 Bethesdas entire history should make you worried about tes6
" my hear skipped a beat as I skipped through her dialogue. As I could read her words faster than she could say them".
Renn you have 1 million subscribers in my heart
I absolutely loved that line lmao. Literally laughed out loud.
Gained a sub
Also this quote loool 5:02
Entire Sarah arc with the song in the end was brilliant
When he said that I was like oh shit I'm not alone.
Got a solid lol from me.
ADHD for real though
That one weird scene of Sam talking to his daughter about something random during an intense scripted dogfight was accidentally ALMOST genius. Like imagine if the dialogue was actually him trying to comfort her by distracting her with some random topic in the face of possible death? That could've been genuinely impactful. Oh well, maybe in Fallout 9 we can expect something like that.
Fallout 9 will be Fallout 1 story all over again with minimal changes. But this time, with legendary 2019 graphics.
Like most of Ubisoft’s games, this game is as big as an ocean and as deep as a puddle.
That would require Bethesda's writers having some understanding of basic human emotion and interaction, so I wouldn't hold my breath if I were you
That would be cool if that was the case but it isn't. Those two just won't shut the phuque up EVER. They CONSTANTLY piss the same two back-and-forths (not even conversations) in your ear. Then there is the fact that Sam is a horrible, irresponsible, selfish parent constantly putting his child's life at risk so he can go on adventures.
Not sure if it would really be impactful, or just silly considering he put her in danger in the first place. There's no reason she should be on the ship with them besides Sam being a dumdum.
My eyes automatically glaze over whenever one of a game's bragging points is its sheer size or even how many hundreds of hours of gameplay it contains. I've played Tetris for hundreds of hours and enjoyed that more than spending 50% of my time in a ROLE PLAYING GAME staring at a loading screen or walking 50 miles to to the next town filled with the same NPC models as the last one, but maybe slightly rearranged. I'm glad you gave this game the absolute dunking it deserved, and it was infinitely more fun and entertaining than the game itself.
The most disappointing thing about the lack of choice is that the whole narrative and NG+ mechanics are based around this multiverse shit. It's the perfect excuse to really go wild with what you can do, because you can always hop into another universe and play it differently. Give us the option to truly fuck up the world and the narrative, since we can simply do it over and over again.
It feels like they just wanted to throw in the multiverse thing as a buzz word, without thinking about it too much. It's like the dark souls "the game takes place over thousands of years and peoples worlds are actually different dimensions that occasionally intersect" but the difference is that explanation was just a throwaway line for the online functionality and is almost never mentioned again but in starfield the multiverse was the end goal of the whole plot. Everything and everyone should have been killable. There should be ways to completely destroy every city, or even just parts of cities. Flood the Atlantis slums, destroy supports so that fishing planet city drops into the ocean, blow up a stations gravity and power cores and cause it to fall out of the sky as the life support turns off. Of course you would become the most wanted man in the galaxy, but given the nature of multiverses none of it mattered. Maybe tie it into a true end where after you go crazy and become extra bloodthirsty in another dimension than your own there is a new quest line about other multiverse characters trying to stop you or force you to pay for your crimes, maybe a group who want to recruit you to destroy the multiverse entirely.
Multiverses in all media just annoy me. It makes nothing matter at all.
Lack of choice is because, if you have a choice you might play the bad guy and they don't want that. What about meeting a sexy pirate gf and ditch all that constellation thing... nah you can't have that. There is not even one sexy hot girl in that entire game it's unbelievable. Why even make a game where everyone is so bland... like them all are braindead... if that's the "future" it's better not to exist at all... I already have "bland" people around me.... don't make a game and make all characters like that. It's like they didn't want for you to play a game, but to push some narrative about something... yeah I already know the life is bland.... don't make my game like that f**ers. Skyrim is like a ton more fun... and the characters are more interesting and quests are more interesting and there is literally a ton more fun inside.... Starfield is just dead inside, with boring characters and boring quests and in the end you just wasted your time.
That would require work and effort and innovation. Things they used to do.
@@yveltalsea fr, multiverses are such a lame literary copout, i cannot take them seriously at all
You can't convince me that a large portion of dialogue in this game wasn't written by a.i.
Bullshit Ais can make the ai batman story
This was clearly sub intellectual behavior
Worse, it was probably written by Emil.
I'm with you there, so much of it feels exactly like the kind of uninspired drivel chatGPT outputs when you ask it to write dialogue.
@lif6737he's certainly artificial.
Dunno about intelligent, though...
I haven't played the game, but it feels like whoever wrote the dialogue got paid per word.
Talk to any vendor and you've got about a 75% chance they'll start talking about some innate bullshit for 15 minutes before they'll allow you to buy and trade.
That song was amazing lol. I actually hopped back to re-listen to it. Whoever that Fiver dude was, he deserves a commendation. And obviously you are a master lyricist.
Ikr. It's amazing 🤣
That Fiver deserved a Tenner.
29:13 is the funniest part of this video. Sysdef is clapping for you, the space hero. Then you shoot one of them out of nowhere.
Everyone else looks at their shot comrade…and then they continue clapping. That whole scene defines this game as a whole.
🤣 You nailed it. I'd say that it defines Bethesda games in general, not just this game.
"ahahah you shot jim.... hes a prick, everybody hates him" *claps harder*
Just keep clapping, I don't want to find out what happens if we stop
It looks like a game made out of UE5 stock assets and you just ducktaping everything into a game.
IGNORE MURDER OF COWORKER. ENGAGE STANDARD MORALE BOOST
I have a theory that early in the development of Starfield, their team and their crappy engine couldn’t actually handle the game they wanted to make for all of these years, but it was too late to cancel development. I can’t bring myself to believe that anybody on the team was confident in or happy with the game they were making.
I've had so many people on facebook argue and say they put like 400 hours into the game and they love it, they also said they put like 500 hours into fallout 76 and admitted the game was bad, but I guess if you're sitting here and admitting that you'd still put hundreds of hours into an objectively bad game, then your attempt at trying to convince me that starfield is good is pretty irrelevant lol
Because that's the thing... EVERY single piece of Starfield was done better elsewhere. It doesn't matter what the dev was, several of them, regardless of which ever part they were working on, must have stopped and said, "wait a minute, this stinks."
I've never liked Bethesda titles (exclude Wolfenstein), but I honestly just feel kinda bad for them at this point.
When you have no creative edge flair drive or innovation anything that even slightly works is good. It's called the difference between good quality and mediocre quantity. You guys are paying for sixteen times the detail sixteen times the size of skyrim. Too bad like 5 percent of all of that sixteen times is even kind of interesting. And even then nothing new or ground breaking.
To Todd and everyone at bethesda this is an acceptable product. Now, say, at From Software... the entire team would be canned. Because they believe in a quality FINISHED product.
Are people seriously still blaming the engine when it's obvious that BGS just sucks? Especially after Starfield?
I am a Minute in but “The more content a game has the more bland it is” hits so close to my heart. Like when they talked about how big the world will be I knew deep down I would not enjoy exploration at all and Boy the reviews seem to confirm my fears
Except for Larian games. Baldur's Gate 3 is dense as fuck and every bit of it is *chefs kiss*
It's also untrue, as proven by BG3, a game with much more content than starfield despite being much more alive and interesting
@FromPlsNerf bg3 isn't even that big, the world map isn't very large, what matters is ever inch is filled, bg3 has 1/5th the amount of content as AC Valhalla but every single quest is always worthwhile
@@rewpertcone8243 He said "content" not size. BG3 is loaded with content.
@@rewpertcone8243What do you mean by content? Just the raw number of markers on the map? Then sure. But BG3 also has hundreds upon hundreds of hours of motion capture work in it. Hundreds of actors were captured to play every NPC, no matter how insignificant. A conversation with any rat in this game carries more gravitas and importance than the entire Sarah questline in Starfield. That is what gamers should mean by content. Not meaningless, randomly generated shock.
Bethesda doesn't make dialogue trees, they make dialogue conifers. They always end at the same point.
I dont even know how this game is rated M, its so PG, its not even funny. The kids from Little Lamplight were more provocative.
Yeah, what was even the point of removing the limb damage system from Fallout 4 if the game was going to get an 'M' rating anyway? Thanks for making the combat worse, I guess. At least we know it won't be coming back in TES6 either
@@nagger8216 Well if Starfield was a passion project, in development for what? Eight years? With the budget it has and this is the best Bethesda could do, I’m worried about ES6 more than ever.
@@r.e.z9428 That's the thing, simply don't expect a good game. This is how I came into Starfield after how watered down Fallout 4 was when compared to the previous one and Skyrim, and let's not forget the dumpster fire Fallout 76 was. So for me? Starfield is a 6/10 game, you might want to check it out but when it's on a massive discount. And honestly? That's probably how we need to start thinking about TES6. Another watered down Bethesda game, only this time with a familiar setting and established lore. Should make it more fun, even if as dissapointing as Starfield is.
I know, it sucks. But that's where I'm at and most people I know who played Starfield...
@@MrQwertyman111 So cope? Honestly Id give Starfield a 5/10, not terrible but not great. It took eight years and how much was the budget again? Where did all the work go? Was it to work on the old engine to stretch it to its limits? I agree, wait for a sale or gamepass. Cause I honestly felt I was too harsh on F4 by comparison.
@@r.e.z9428personally and tragically, I have no faith in ES6 as long as they keep using this antique engine…
Starfield lacks "coherence". When playing that game you can feel and taste that lots of small development teams all worked on their own 'module' (physics, food items, guns, side quests, main quest, ship building, space combat, etc.). It became a Frankenstein monster... lots of modules stitched together by Todd Howard.
It feels like a team of only artists and programmers, as if the game designers were on vacation throughout all of development
This is exactly how Todd Howard says development worked on Oblivion onward. Good eye
Much the same could be said of the mission designers. It's telling that the faction mission arcs have nothing whatever to do with the main story: they have no impact whatsoever, except in changing the museum displays when you make it to the Unity. Say what you will about FO4, but at least aligning yourself with one faction or another changed how you approached the endgame, requiring you to make actual choices . . . firm in the knowledge that, if you were to side with the Brotherhood, Preston wouldn't call you in for a performance review.
@@AretaicGames Yes exactly. So I do not understand why people claim that Starfield is such a great RPG experience. In FO4 you were indeed EITHER a BoS Knight, a Minutemen (okay you could sort of be both), an Institute Scientist, or a railroad operative, you HAD to choose, you HAD to roleplay. In Starfield however, you can both fight for the UC and Freestar and no one cares... it is ridiculous. Not to mention you start out with an optional background (chef, professor, gangster) then for some reason gets hired as a miner (why!?) for 5 minutes, before you are handed a ship by Barrett and are suddenly a space cowboy shooting pirates, wtf...
@@Ecclesia_ I kind of agree but why you became a miner is left up to you, the same way that why you’re a prisoner is left up to you in the elder scrolls.
Who told you it only got good at the ten hour mark? I have seen a lot of the devs responding on the reviews on Steam telling them it only gets good when you beat the game, make a new character to beat it again, then make a new character to beat it a third time.
I am not lying, the devs told people that.
Which is insane since beating the game doesn't largely change the quests or main story, you just get a few options as starboard to skip sections of the story and some dialog options. You can waste your time collecting every single relic (which is super repetitive & boring) and you can occasionally see some minor differences between your lives (better fit for a youtube compilation than actually wasting your time on replaying the main story over and over to get all differences). The devs are delusional if they think this is a good game for 2023.
@@johannajf7914Thinking that anyone should play a long game not once, not twice, but THRICE just in the hope of it finally getting good at some point is a level of delusion I have never witnessed before
when in doubt
beat the boring game 3 times
Fantastic! I'll totally go do that! And if it's still a terrible slog, then they'll DEFINITELY refund me all the IRL time that'll take out of my life that I otherwise could never get back... right?
That works for something like armored core 6, where it has new missions and parts for beating the game multiple times, and is in a very replayable format. Not so for rpgs.
I maintain that implementing a “communication console” on your ship that enables you to turn in and receive new quests would’ve drastically improved the experience. You would have to meet the quest giver initially, but after that you can communicate solely through your onboard console. Bonus points for making the console something you would have to add to your ship. Bonus bonus points if it could be upgraded to improve distance of communication. IMO that would’ve been far more interesting and enjoyable
*If you put sugar on a dog turd you improve its taste!*
Lol. But it's still dog turd.
@lif6737 though it's kinda worrying that the modder who was working on the starfield multiplayer mod gave up because the game was so bad
if this isn't a wake-up call for bethesda then i don't know what is
There’s just one problem with that: if it was implemented then 90% of the quests in the game would be completely and utterly trivialized
Starfield is a great game from 2008 that got stuck in a time warp for fifteen years
Don't insult games from 2008.
Fallout 3 and GTA 4 came out then... much better games. Starfield is terrible. In any time period.
heard it has already early relase state before microsoft bought it, idk what was Todd thinking and all those years what has improved
we must live in the universe where the devs that made starfield good are plants
Yeah agreed.. even games in 2008 were better bro
For me, watching game reviews is more fun than playing games nowadays.
Only overrated Bathesda games though.
I'm absolutely loving the shit out of Cyberpunk, Returnal and Spider-Man 2 right now
@@yipperdeyiploving that sonyslop?
After being blown away by fallout new vegas world and writing i could never go back to fallout 4, which introduced me to the series, i did try though, but i could never get into another bethesda rpg game, renns review 50 minute video will be all the time I'll be spending with Starfield
Same
@GamerZoneSpeaking still not as soy as watching 50 minute gaming video essays....
I hate that NPC’s in cities don’t have their own homes, names, and lines of dialogue …like in Skyrim, Oblivion, FO3, and FO4. Having a world of named individuals (with their own homes & lives) is part of what made Bethesda games special & different! ..Starfield’s world, by contrast, currently feels so bland & generic
and yet even the nameless NPCs had actual routines by the time TES 5 Skyrim and FO4 came out. Skyrim in particular. Even the lowliest, poorest beggar AND orphaned child (aka my Nord PC's adopted daughters Sophie who slept on the icy cold ground in Windhelm and Lucia in Whiterun) had places they would go to SLEEP. After sandboxing whatever activities they did during the daytime. Nothing is more immersion breaking (and kills replay value) than trying to RP the game as a criminal to rob NPCs etc. And like (as in Skyrim) patiently watching and waiting 5+ hrs for a named NPC to LEAVE their day post to RETURN HOME for the night. Only to find they've been designed to STAND THERE IN THE SAME SPOT/AREA for all eternity. That Hopetown CEO mission on Polvo (FSC Ranger faction quest) was the one that broke me. You couldn't read the book on his desk without literally picking it up. And since this book was unique in the game, you couldn't trigger its associated hidden side quest. (i.e. the one where you do the earth landmark mini quest collection to get the snow globes). You ended up having to steal the flipping thing. Giving named NPCs like the HopeTech CEO (and his body guard) actual day/night routines like in Skyrim, whold've gone a LONG way for immersion.
Yea all the shops and NPCs are open and walking around 24/7. Yet somehow they are always broke and can’t afford to buy all your loot at once.
my favorite stupid thing/least favorite thing about Starfield so far is how few shops there are.
they want me to believe that the HUB OF HUMAN ACTIVITY IN THE GALAXY HAS ONE COFFEE SHOP, ONE GENERAL STORE, AND ONE BAR???
it's fucking insane and it takes me out of the world immediately.
@@parkyercarcass You talking about NA? NA has 2 coffee shops. Plus the bar and restaurant in the hood areas below ground. Akilia is similar but scaled down in shop variety. The Red Mile OTOH, is the ongoing butt of a joke where civilization in the Settled Systems is concerned. Howard really left that urban center at the barest bones in terms of game design. No bedrooms for the Asian CEO or her named bodyguards. Or any of the named NPCs there. So much game play and immersion/replay potential lost from all the omitted features at Red Mile...
This is one of those rare games that somehow manages to make me appreciate just sitting back in a chair doing nothing, as anything is better than the constant low stress of being terrorized by poorly designed UI screens
Great title. I also called Starfield soulless, and it absolutely is. Biggest example of that is the "dangerous" Neon. The nightclub there doesnt even have strippers or half nude pole dancers, no drug users, no edge whatsoever. No danger, no dregs of life, no sex. Everything in Starfield is so sanitized and bland. There's no immersion to be had in Starfield because nothing in the game reminds us of the human condition. Its like Starfield was designed by a committee to be as inoffensive as possible.
Play something like Cyberpunk after Starfield and you notice an immediate difference. While CP2077 is no masterpiece and has its own flaws (namely frustrating, handholdey mission design), the game is immersive and the characters feel real. It has soul.
29:57 lmao that got me good
I agree. The game is incredibly safe. And I do not believe it is by mistake. They must have put a lot of effort to not have any kind of social commentary, vision or emotion in the game. I dont believe any artist can come up with something so expansive and yet so bland organically. Its either on purpouse or the game was designed and written by an AI.
Cyberpunk 2077 still feels bland and sanitized, like a corporate Disney ride version of Cyberpunk stripped of all its substance and only left with an aesthetic. Even the "edge" reeks of CEO approval. 2077 only has a soul in comparison.
I gave up on Starfield about halfway into the main questline and decided to play Cyberpunk for the first, and wow the contrast between those two games is insane. Cyberpunk actually feels like love went into making it
Ah... the joy of being an OGG; Original Generation Gamer.
I played Fallout when it came out. OMG! Post-apocalyptic world with drugs, sex, hookers, murder, swearing in dialogue... that was... NEW! Exciting. Pushed the boundaries. Made us want to explore to see what else they had for us to find. Fallout New Vegas (made in part by the same guys that made the original Fallout), and we got that and can kill children, I mean, we can kill ANYONE? Woohoo! Murder hobo here we come. These weren't Bethesda games. How did Bethesda do?
We got Fallout 3. A good attempt by Bethesda. Not great, but good. Then Fallout 4. JFC. Little story, little RPG, but there's a settlement that needs our help. Then Fallout 76. Screw you players, go make your own fun. And Starfield. Fallout 4 in space with even less to do, explore, find and sanitized to bland staring zombie NPCs.
At least I got to play GOOD games, even if they were buggy messes that were hardly playable at times. Players today don't even get that except for the buggy mess part.
@@elk3407 2077 got the story clear though. Not like this mass effect wannabe.
The thing about Starfield's massive scope is that they didn't put in the systems to support it. There's no faction war to have a back and forth claiming planets for the UC or FC. There's no economy simulation (beyond sitting on a chair for 48 hours to get the vendors to refresh their inventory). The player can't build up a fleet or buy a capital ship. And on top of all that the hand-crafted content is boring and the characters are ugly and the companions are sticks in the mud.
It'd be like playing one of the X series games if they didn't have anything in it besides the campaign and they warped you to every combat encounter without any space travel.
Want real time space travel try Elite Dangerous.... you wouldn't last 10 min. Without asking where is fast travel... 😅
@@s.b.andm.g.4045 You can still warp between planets at high speed and have to stay alert because people can disrupt your drive. That's a thousand times more interesting than "Charge drive, loading screen" or "Ship fly cutscene, loading screen"
@SamuelCatsy nice 👌. I'm a Elite player... I don't mind the real time travel, I actually like it. What I think it's funny is the comparison that is made. Starfield is Starfield, a game by Bethesda that share the same gameplay like elder scrolls. Comparing starfield to Spiderman or ED is nonsense.... are you going to compare Spiderman with the last of us or gta ?
The fact there's no proper economy is laughable, it's a parody at this point.
9:49 to be fair, you wanted to make an obese character and expect him to be able to properly slide? Props to Bethesda for such realism.
Your Louisiana space cowboy segment had better writing than the entire game
for real!
I think you spent more hours creating this video than Bethesda did making the game! Amazing content. 10/10
That is just unfair! Clearly you have never had to Copy And Paste for a living! It is mind numbingly difficult work! And Loadfield is YEARS of it!
No, I definitely believe they spent a LOT of time and effort into it, but we desperately need to see some behind-the-scenes stuff because there is something missing here.
The sad part is that this game probably took a shit load of work to create. The problem of this game is that it is gargantuan in size but as shallow as a baby pool, they just focused so much efforts into making quantity of precudral generated crap of nothingness that a big chunk of the core features of the game are just absent.
Basically they bet all of their money on quantity and realized that there was none left for quality.
A shame that bethesda is each time more of a shell of its former self...
ok guy with south park character pfp, you know best.
The amount of time people spend trying to discredit the artists and devs at Bethesda is insane.
I don’t think you guys have ever made a game.. or worked. I have 200 hours and the amount of detail and Effort is insane.
You can tell Renn put a lot of effort into playing the game, because there are no clips of him touching grass, or even going outside in between gameplay.
“The game gets good after x hours”
#1 NO. It doesn’t.
#2 If I have to waste 10-12 hours of my life to be able to start enjoying a game YOU MADE A BAD GAME.
to me, it gets worse instead of getting better
@@YeniuOjiak The Outer Worlds followed the New Vegas formula. and people hate it
Don't play Death Stranding then. It will obviously be bad FOR YOU being an impatient player, but definitely don't make it a bad game. 2 hours for just the prologue and introduction phase, 8 hours more just in the tutorial area to *slowly* learn the mechanics, themes, and loose connections to some high level physics. It's a slow paced game as well. 40-60-120 hours total to complete to different levels of completion where everything remains a confusing mess - albeit deliberately, with the last 5 hours being spent with an explanation phase and at the very end a reveal phase for the two mysteries you're set to uncover which are proposed in a straightforward and easy to understand way.
However, there is a third mini reveal post final credits, hinting at there is more to this story than meets the eye. And you've been given very vague clues all the way that when given wouldn't make any sense at all. To make matters worse, the last pieces of the last clue (Lucy's interviews) can only be obtained by playing beyond the ending, doing certain deliveries. Now at least you have an additional question. To answer that, now you have to play the game again, several times over (or watch others) to start spotting and making sense of those additional clues that didn't fit. Which makes all the sense of the line provided in the game (paraphrased): "...to make sense of it all, you need time, you need perspective". The game often breaks the 4th wall in then obvious ways, most just don't realize this is one of those moments and the line is to the player.
Death Stranding is a masterpiece albeit a very linear one storywise, throw in some Japanese cheesiness for good measure. Being long and slow paced is going to throw off some players. The storytelling being Kafkaesque (I mean, the scanner is called an Odradek) in style require some thinking skills not only to decipher (if even possible in a 1st playthrough), but also to accept, will throw off more. It may appear boring at the beginning, but you're rewarded at the end. But only if you *GET* the story and its message, which isn't granted. Even if you don't care at all about the third mystery, like pretty much every players I've watched, the ending is highly rewarding and one that has significant impact. Only Death Stranding and the indie game Outer Wilds have left such an impact. And yeah, those are pretty much the only games I bother watching others experience, everything else is bleak in comparison.
And no, Death Stranding is *NOT* a "walking simulator". That genre is already made up for a completely different style of game that this doesn't fit into. Call it a "confusing delivery boy simulator" instead if you want to describe it negatively. Being kind of a complex mechanic to get into, most players barely touch the "strand" multiplayer aspect of the game. But barely touch is enough if you only seek to rush through the story without much world building. 40+ let's plays in (and I'm still spotting the occasional clue), only one player went a bit further with this aspect. If you want to build all the roads, build and upgrade everything, maximizing the "currency" the game uses, then getting into it more in-depth may be worth it to save some time.
@@gottagoworkthe fact that you had to write a short essay explaining why it’s not a bad game kinda ruins the point innit?
Your just racist 🤬🤡
man in his 30's plays a video game, explains how none of his decisions matter, and how every quest in his life is going to a place and pressing E.
I felt that.
Starfield represents everything wrong with modern games, especially of the AAA circle.
A game made for everyone that appeals to no one. The most corporate mandated game in history.
Not everything.
It at least has a fine business model l and doesn't MTX the hell out of you. Well, yet I guess, the monetised mods aren't here yet.
No! That would be cybertrash.
Cybertrash literally contradicts itself. Character creation in a first person shooter what moron thought that up!
No destiny holds that title. Destiny was the fall of gaming and started focusing on profit rather then making a good game
@@JustSomePerson8
What I find most infuriating about Destiny is that it isn't anywhere nearly as much a bad game as it is a great one that Bungie grossly mishandled over time because IT HAS absolutely incredible world-building, lore, stories, characters, music, great gameplay and fashion IMHO, all the ingredients for it be an all-time great... yet Bungie chose to wade into the morass of microtransactions and other bullshit instead. SMH.
@MrJordwalk you haven't been paying attention. Activision made them put in the micro transactions and take out most of the story in destiny, causing Joseph Staten to quit bungie.
What really shocked about Starfield was the unusual amount of reviewers who ended being sponsored by Bethesda to talk good about the game, not even game journalists but TH-camrs and other Streamers. Corporations are learning that the public don't trust official outlets anymore so they are infiltrating the masses by other means, they should make a game about this instead.
Exactly you have a sharp eye.
@@tifapanties25 sadly many don;t.
Just above this comment I seen one saying "How much did Sony pay you to say this"
Good little sheep just buys into stupid narratives.
I went to metacritic when I heard it was being "review bombed"
YES it was, MORESO from people shilling for the game.
SO MANY 10s with either NO explanation or reviews, some even said "take that Sony Ponies"
THE MAJORITY of "review bombing" came from the shills, and score would have been LOWER had no one review bombed.
It’s like corporations are a spreading cancer
yeah anybody who was giving this game a 10/10 has lost all credibility
This happens with every game
Thanks for making a review that accurately details the mostly piss poor design of this game while being super entertaining. Have a good one
I ate some NPC’s 42 dollar meal & got recruited to destroy the biggest Pirate faction in human history.
Also, the quest where you join the UC Vanguard, you go through 6, SIX, loading screens in 1 city, split into 2 “hubs” where 100% of the quest takes place at 1 building
The pirates winning didn't change anything after all that.
The biggest problem is Todd Howard being the one person every big choice is run through. He's designing for the average player. There are no risks or aims other than satisfying an average player.
Not only that, he is designing for what he thinks the average player wants. And if recent reviews and general negative sentiment around Starfield mean anything, is that he is wrong even about that too.
It looks like he missed his own mark then, because the average player thinks Starfield is... well, average.
And given his choices the 'average' player moved to Lowest Common Denominator. He's not designing for the average Daggerfall or Morrowind fan.
Really? That's a problem? How?
I think things would be better if that were true, actually. Other current and former senior BGS employees have commented that because he's now running 4 studios and a bunch of products getting his time these days is almost impossible. His design chops have also lessened since the Morrowind days, too, no doubt. But that combined with a lack of a design document... seems like this development was incredibly rudderless.
One solar system, with atmospheric flight, with handcrafted areas full of depth and then OPTIONAL procedural generated tiles for boring chores like scanning and radiant quests would make for a better game. It boggles my mind how bad Starfield is, despite its unlimited funding and development time, when compared to smaller or even indie games like Outer Wilds, or even their past games…
I’m no longer hopeful for TES6 knowing Bethesda’s approach is to output bad games and let modders fix it for free. Starfield feels so old already.
I am a firm believer that Starfield has an innate Value.
It helps Content Creators move up in visibility and reach.
It helped a bunch of shills before it came out build hype and gain subs. And now it’s helping actual reviewers who are describing how a lot of players felt thus gaining them subs.
Doesn't change the fact that BGS made a barebones game, in mechanics, storytelling and bland factions in a childlish universe without real cruelty or adult themed questlines.
@@cuoreflamante To be fair, you don't necessarily need "cruelty" to be not childish. In fact, I feel that universes with an overabundance of cruelty are on average FAR more childish than settings where people behave with common fucking decency and maturity. That being said... I get where you're coming from.
It also exposes everyone who shilled hard for the game.
Time has made everyone eat their words who said it was inherently GOTY just bcos it's BGS & they like sci-fi, and who called everyone with valid criticism a Playstation sperg.
@@мк_Пять.СорокПять I’m surprised how many people were blowing smoke up the games ass when it was released early for creators. Idk if they got paid or just didn’t want to piss off Tod to keep their early access. Most of the reviews I watched were totally steel manning the game and acting like it was amazing. Every review after launch is like “yeah it’s fun for a time but nothing that spectacular, 6/10”
So, about the flat camera angle during dialogue in this game, it's Bethesda trying to fix an issue people had with Fallout 4. A lot of people really disliked the voiced protagonist and simplified dialogue in that game, so they went back to a silent protagonist and more dialogue options in Starfield. But here's the problem. They, for seemingly no reason, went back on their attempts to tell the story in a more dynamic and cinematic way as well, completely ignoring any lessons learned and refusing to expand on what they tried to do with that in Fallout 4. And the thing is, I really can't tell if that's Bethesda misinterpreting what people wanted, or if it's them just being lazy.
something tells me it's the latter
Both
Damn that song was good. Well written and sung. Your videos are well written and thought out. You don't rely on loud, obnoxious, quick cut takes and jokes. This doesn't feel like TH-cam "content", but a well crafted video.
for real.
I played about 20 hours and I knew I had to quit when I started skipping dialogue. I NEVER skip dialogue.
Yup. I was skipping dialogue within the first 60 minutes! And it felt like fallout 4 TBH I returned it for Armored Core
@@CoercedJab Great choice.
This was me playing Hogwarts Legacy. Never ever skipped dialogue in my life until playing that game, and harry potter is my favaourite fictional universe..thats how bad the dialogue was.
@@jeremytesticleman1607 Yeah I never played that game cause I thought the main story looked boring. I love Harry Potter as well but I still prefer the old HP games on Gamecube. So much soul there.
“Creating something entertaining is all I wanted to do”
Stares at Todd in disappointment.
"Well you failed. Miserably."
You had one job Todd
I love that large parts of this video are about you creeping on that Sarah NPC. And then you just leave her stranded on that desolated planet. 10/10
Never mind "the game gets better after 20 hours", I felt it got worse and worse with every hour. Seems a lot of others have, too. Sometimes takes 50 hours, sometimes 100, but most wake up and see how rubbish it is eventually.
In hindsight, and now the dust has settled, I think you are right - it has no soul. But beyond that , it is genuinely a cynical cash grab. Designed to get the most cash for the least effort. Deliberately built to waste time, make you walk from pointless place to pointless place. I don't believe they really were working on it for years, spending a fortune on it. If it cost a fortune, most of it has gone into executives pockets, not development.
Given the current atmosphere of business in general, it's a very safe assumption that executives walked away from this very rich, fucking over everybody else. You're right, there's no way all that time and money went to the game.
The video reviews of Starfield are way more entertaining than the game itself.
So true, I've found so many new channels because of this 😂 TH-cam keeps recommending me starfield reviews.
God, that is painfully true. Honestly I experienced more entertainment watching this 50 minute video than I did in the entire 50 hours I spent playing Starfield
Fr I can’t stop watching. But more and more it baffles me people continue to defend such a mid game.
@@krokenlochen You're giving it high praise calling it "mid." This is one step above a mobile game for morons. Hell, it _has_ a mobile game for morons in it - the terrible lock picking everybody hates and there are now two mods allowing you to avoid it.
@@krokenlochenit would have been a mid game a decade ago. Today it's just a bad game. At least it's a cool sandbox for modders
Them clapping after you killing their crewmate is gold
I have to thank Ubisoft for developing «Star Wars: Outlaws», because that's how I found your channel. For the first time in a while a youtube video is actually entertaining and fun to watch. Thanks for your work, man!
This game inspired me to go back to Skyrim and I'm having a much better time playing that. Might even go back further to Oblivion and Morrowind eventually because Bethesda are already well past their prime. It's a shame, but not wholly unexpected. It seems every studio that finds massive success runs out of creative fuel at some point.
Writing, quest design, world building, level design is so much better in Starfield than in Skyrim
that is sad, isn´t it?
go back even to Daggerfall Unity. there's still some strange untapped potential in daggerfall. Julian leFay is making a new game, and he made that, so who knows.
I did the same
@@ni9274 lol what. even in skyrim populace will react if you have a weapon drawn while starfield populace seems to be dead inside
Seen so many takes on a Starfield Critique, but every creator seems to cover all the same beats and not go in-depth. So I’m incredibly happy to say my favourite boy in the whole entire world do a better job of finally saying why this game just feels.. eh.
How many reviewers played through Death Stranding? No, most of them doomed it "slow and boring" after 10 hours. Even if you play through the game in its entirety, it still takes effort and some brains to "get" the story. YongYea did a good and spoiler free review of it that also warns that this isn't a game that everyone is suited to enjoy.
why are you crying about death stranding so much? Nobody is talking about that game.@@gottagowork
You can't go in-depth with Starfield, it doesn't have any
i think Starfield teaches us that Open Worlds aren't inherently rewarding. They are only as fun as the scripted content that you find. Pseudo open worlds can feel more rewarding because they just give you enough exploration to stimulate your creativity. Eg the hubs in original Deus Ex come to mind and finding a sewer entry etc
You'd think given it's their debut sci fi game they could have just borrowed a bunch of inspiration from sci fi films for encounters, but guess that treads on the toes of fallout already
Yeah, open worlds and also games as service are just talking points for clueless investors and corporate heads . They hear "massive" and their legs quiver at the idea of "massive sales".
I've known that since I first played Dark Souls in 2014. Open world games are shit 99% of the time.
@@jcselement yeah, think for many it just took Beth to make one where they just phoned it in to prove it. When dragon age attempted open world the worst part was the open bits
Human Revolution's maps may be a fraction of the size of Far Cry, Assasains Creed, Bethesda's maps but because they're so tightly designed with things to do and unlock and discover they had WAY more impact to me
I am so happy TH-cam put your videos in my recommended this morning. First it was the Starfield DLC. Both of those videos are so well made I couldn’t but subscribe to you. Well done sir
Gotta love how Bethesda just makes bad decisions, and instead of fixing them in later iterations, sticks with them for decades since that's easier and focuses on a gimmick nobody asked for.
They refuse to give up on the outdated Creation Engine. Their games all have the same types of bugs and jank and inherent outdated limitations. And even obvious legacy things like brain-dead AI and civilians not responding to the fact you are shooting up the place could be fixed with the old engine, but they never are.
Makes ya wonder WTF is going on with Bethesda.
@@i_kill_for_zardozin Skyrim the guard will confront you if you are shouting or walking around with Flame spell on hand, not to mention all NPCs have schedule. I don't understand why they removed all of that in Starfield.
@@GastonGenta338 In Fallout 4 ( and possibly others) you can literally shoot vendors and they will not react, as long as you don't keep firing again and again. They will be splattered with blood and act like nothing happened.
The only thing I can guess is that it's a feature designed for noobs who don't understand how to use the game and accidently fire off a few rounds lol.
I have never been more embarrassed to be the same species as the guys who will literally scream at you if you say Starfield isn't a 10. It's like saying the sun is bright and being attacked for it
duh.. that´s because the sun isn´t bright at nigth.. sheesh..
Yep, ANYTHING bethesda touches is dead to me, im bout ready to give up gaming entirely cuz of how little "gamers" actually care anymore, these MORONS that say theyre human will guzzle shit down their throats and say "at least it was sugar coated shit"
“Xbox Series X is console of the generation 🤓 Have you played Starfield yet!!?!? SOOO amazing right? Spider-Man 2 is for children, THIS is for MEN!! Have you gotten through the first text of dialogue yet? No!?! I’m already like halfway done with my first. It doesn’t really matter if the gameplay is bad, the STORY is what matters!! 🤓 Have you returned that bucket back to H4-Keplar89b03Z?? No??? You get a sweet part for your ship! Time to spend the rest of the year rebuilding it 🤓”
@@themanwithnoname1839why would you give up on gaming cuz of other stupid people? Find other games, try the indie scene, you have several decades of games available at this point. Get out of your comfort zone and explore new genres. Leave the morons behind instead of being dragged down by them. There is so much great stuff out there.
@@elitereptilian200😂😂😂😂
Something happened to Todd. My first introduction to him was the forward within the manual to Morrowind, he was very much like I have grown to be, he wanted to provide environments of unbridled freedom and true passion. Now it's as if the hollow spirit of an ignorant executive occupies his place.
The pursuit of more and more money does things to a person.
He put his soul in skyrim. literally it is in Skyrim, the human known as Tod Howard is just a empty husk.
OMG, The Morrowind's manual was so amazing and full of info and love!
I even took it to the restroom to read/study it! no kidding
Also the unfoldable map was a piece of art (and info!) I kept it opened 24/7 by my side on the bed. I loved those days.
(But the game itself was a blast, and the objects just reinforced it)
Years later, i got a physical GOTY edition of Fallout 4, expecting some similar stuff (at least a manual, and maybe some GOTY item)
What i found inside was: One sad CD and a piece of paper with a key code on it. That's All
That was the most unsatisfying unboxing of my whole life, past and future.
@@robottrucker7069 and all those skyrim rerelases?
they're all todd's fucking horcruxes containing a tiny fragment of his soul
That song is absolute fire. Catchy and hilarious. Jarrad is a legend, worth every penny.
“All of this just works” has taken on a completely different meaning in the current gaming landscape. Bethesda desperately needs to evolve and it sucks because I know they’re capable of it but the hardcore fans will just EAT whatever they offer like a kid eats cake on their birthday regardless of the quality and that stifles their growth as developers.
at this point it seems foolish to hope for fallout 5, new vegas 2 and the elder scrolls 6 to actually be good on day one
large day one patches, especially those that don't fix all of the glitches, should not be a thing when it comes to big budget 60 dollar (or more) games
Man I've had a blast watching your video! Actually I had 16 times the fun watching it than playing the game.
It just works. Lol.
My experience with starfield is it was so bad it made me want to work out. It takes a lot for me to want to put a video game down to go lift a bit so that's a big L for starfield. I remember the magical experience playing Skyrim was, it did have its own jankyness but it really felt like a world with lots to explore discover and really felt like the narrative was moving through its pace as the game progressed.
THIS, it made me contemplate video games in general & mildly morn the utterly lost potential xD…can’t think of a more solid L than that
well, gamers in general need to work out but I guess in a way that's a positive for Starfield . But yeah man Starfield as a concept is a great thing but I didn't expect much knowing it's Bethesda.
That wedding song was absolutely incredible. Best part of the video imo, though it was thoroughly entertaining from start to finish
People who say things like, "It gets good after 7 months," are probably younger than 30 who never grew up with games that are good as soon as you turn them on and don't understand how time is more valuable as you get older.
No it’s probably people that blew 100 dollars on their purchase, and are trying to defend their poor spending habits.
Those people seriously have to play some 2000s and early 2010s games. Graphics good enough to satisfy their "grafiks pls" mentalities, and actually good gameplay and story to make them realise what they've been missing out on
If they're feeling adventurous they can try some 80s-90s games. Can never go wrong with the classics
Im 28 years old, been playing all the major Bethesda games since Oblivion. I downloaded starfield on Game Pass (so almost no cost of entry) and thought it probably wont be fun until at least 1 hour in. The most cool thing in the first 2 hours is the first spaceship combat scene, that wowed me. Then i spent 15 minutes trying to fly to the planet surface only to realize i couldnt, which left a very sour taste in my mouth. Now im like 3 hours in and the game is so littered with confusing menus and controls that im damn near about to give up on it. This game is like the opposite of fallout 3, which was slow and boring for the first hour and then was mind blowing after that. Starfield blows its load right off the bat and becomes a slog after that. Its really disheartening, and the whole time i was thinking "i should just play fallout 3, fallout 4 or New Vegas again, that seems like a much better time"
The reason I have more than 1200 hours in Skyrim isn't because it "got good" 100 hours in. It gripped me from the moment I opened my eyes on that prison cart, absolutely nailed my ass to my gaming-chair the moment Alduin attacked (saving my life as a happy accident!) and then: I was out. Free in this fairly large open world that with but a few steps I'd stumble into something cool to do. All this time later and I'm either still finding something new, or seeing MORE in something I did before - but had just missed a nice hidden subtext to it.
I can't say Starfield is "utter garbage" but they seem to have TRIED for that. It's bland overall - and all the more jarring as there are some truly fun parts or quests scattered like gems in shite in there. And don't get me going on the Outpost system after - comparatively - the wonder of FO4's Settlements (and that wasn't perfect by a long shot, but engaged me more than Outposts here!) I just don't know what they were thinking with Outposts... other than "Lets take what DID work in FO4 and fuck it up totally, but give people a lot of choice of buildings that just mean busy work with no gain".
If it's not broken, don't fix it. And for the love of heaven, innovate a bit, please! And get yourself a new engine, Bethesda. This one should be buried with the Soviet Union, ffs.
I simply don't care about Starfiled. In addition, IMHO Todd Howard is very bad at sci fi games.
This game has the most collective denial I’ve seen in a player base. Totally okay to like it! Great in fact. But…. Anyone who says this is even close to something like game of the year is surely kidding themselves.
It's because it's Xbots kissing the game's ass nonstop because it's exclusive to their platform. After Redfall and the grindy boring Forza we just got, it's all they have while ppl are playing Baldur's Gate 3, Spider-Man 2 and Mario Wonder lol
@@ShadowWolfQc Nobody except little kids care about console wars anymore. Grow up. The real reason is that people truly wanted to believe that Bethesda could come back to form, and Todd truly convinced everyone that this was a passion project for them. So it's difficult to accept that Bethesda failed.
@@NavidIsANoobbut he's not lying. When did he say he cared about the console wars? All he is doing is stating a fact. Xbox fans are acting as if this game is God's gift to the world.
@@NavidIsANoobthey also think that anybody that doesn't give this game a glowing review must be biased or paid off by Sony.
@@AV-xm5ln Nope. Nobody cares. Take your childish console war somewhere else.
Bethesda used to do well on world-building, and that's something that Starfield failed at. It didn't have the grand open world that was hand-crafted, it didn't have years of interesting history from the previous game. Bethesda had been working on Elder Scrolls and Fallout for so long that they forgot how to create a world where people want to be lost in.
Funny innit? They had the resources to add female leads, an indian warranty random encounter, homosexuality, gender identititties (Yes thats intentional) making every "Minority" a lead, crucial critical character...The few white guys with dialogue are...A badguy and a space cowboy (Crazy if you would've made a black guy a gang member that sold a white powder, and beat his partner that would've been perpetuating "Stereotypes" but its ok..they're white. Ironic)
This game is nothing but liberal desensitization.
It might have been better if it had more than 18 random dungeons to use. The big problem is 1600 worlds / 18 "random" dungeons * 5 POIs per landing area (low averaged) * 2.5 landing areas per planet = 1100 instances of the same dungeon for EACH dungeon.
Now, compare that to previous titles where they had about 200 dungeons each and each one was unique - never a repeat so you never say, "didn't I fucking do this already???" Hell, even if they switched up the data slates found so it's not the same people and same story every time would have been _something._
Bethesda was always rubbish at world-building, older games just had the benefit of the competition also being mediocre and the style of game being fresh. Magic in elder scroll makes no sense or the general power balance in the world or all the shit the level scaling involve with bandits having super precious armor. Fallout the world is funny but doesn't really make any internal sense, new vegas that wasn't made by them was the closest it came to actually making sense and it wasn't made by Bethesda. Should be added that Fallout in itself wasn't created by Bethesda either and the creator of Fallout were also copying something already existing. The elder scroll is the only thing they really created and is original but it is mostly just a bunch of random ideas thrown at the wall and then trying to patch them together with little thoughts on how it would actually work and generally the backstory of the world is kept very blurry or contradict itself so they themselves have no idea what they are doing with it.
@@ponytoast1231thats just cap. Their games have always been flawed, but the worlds have always been cool. You sound like you played through skyrim and fallout 4 once without reading anything in the games. Morrowind is a great game, you can get lost just reading books or npc dialogue to learn more about the the world. Fallout 1 and 2 both have fantastic plots, though they aren't made by Bethesda. The lore behind Bethesda games has always been great, even if the games were not. I mean seriously, you can lose hours of your life just browsing the elder scrolls wiki. Fallout has plenty of cool stuff going on too.
@@sparkyspinz9897 Mate, I watched mutliple videos going into the lore of both of their franchises, I know very well what it is, and I also know it is rubbish and contradict itself with the world creation and the major powers in the world. But one of the most important thing in elder scroll is magic and the elder scrolls, and both are completely rubbish and non-sense and this extend to anything related to magic. You have a gold based economic system with magic anyone can possibly learn to transmute shit into gold, completely stupid. The lore only seem okay if you never think about it and just go "kill troll lulz". Their lore is a mile wide and 1 meter deep. The plot of Fallout3 is a joke and so is Fallout4 and all the small stories in the world are just nonsensical jokes with no actual bearing on how it affect the world or how it came to be what it is.
Starfield's lore is no different to those two, you have a weird non-sense origin story for the setting, some eldritch bullshit in the background, some foreign far away threat, a bunch of weird factions, a bunch of book or computer filled with small stories that don't matter with a ratio of bad-guys to good-guys that make you wonder if the ratio is 1 to 99. If anything they actually tried to make it hold itself internally more with starfield than ES or fallout.
Everything about this video is perfect. The jokes, the delivery, the tone, everything.
Ive no idea how Loadfield has so many positive reviews on steam.
Cuz some people actually like the game. The game has a lot more highs than lows
@@anshitgupta1294just stop.
The mixture of "consume product, wait for next product" customers and the "Starfield is ok" customers outweigh the "Starfield is very flawed" to "Starfield is trash" customers.
Well now it in the mixed rating on recent review
@anshitgupta1294 post hype train people had for starfield its now at 48%
I mean technically its worse the most frequent upvotes for it on steam are "Its ok but i wish there were a middle vote" "best game rver praise todd." "Heres a list of shit you should add to the game via update so it can compete with NMS" (its bethesda they wont)
And its playerbase has already fallen below payday 2's and is falling continuously still
My theory/personal lore is that humans are actually extinct and all NPCs in this game are actually robots! Androids trying to imitate human society (and failing to do so).
That would explain their robotic talk, walk, lack of reactions, fake 'emotion's, their dull facial expressions and their bizarre behavior in general (like standing in the same place 24/7 unlike NPCs in Oblivion and Skyrim)
thats actually better story than bethesda 😀
The most fun I had in Starfield was when I played the game wrong. Let me explain.
I found the Red Mile very early on. Couldn’t tell you what possessed me to fast travel to that space rock, but I did. It felt so cool to stumble upon this random space casino outside the law with characters who I actually wanted to talk to because I wanted to know what this place was. The Red Mile itself sounded pretty interesting… until I found out you can literally run to the objective without fighting a single thing. It’s a little more disappointing to learn that it’s part of a main quest line and not a random space encounter.
Second was when I was on Mars and had to plant some sensor on some tower, and I had to run all the way there. I underestimated my character’s lungs ability to lung and ended up having to run from one point of cover to the next to heal up. I had exactly one lung cure, used it, then realized how in trouble I was when the lung damage immediately came back. I was also pretty far out and would rather have out stubborn’d the environment than ran all the way back, then have to do the run _again_ after I stocked up. And I did. Climbing the tower was a blast because I actually had to think about how not to make the lung damage worse (the worse it got the less you can sprint) and because it was so early on that I didn’t know the jet pack skill was a thing.
There’s fun to be had in Starfield. It’s just a shame that you seemingly have to handicap yourself or ignore the game’s mechanics to find it.
I had so little fun in this game. The sensor tower quest you mentioned is probably the only one time I really felt like I was exploring because it was this huge abandoned place. But behind that… every other site of interest in every planet is so bland and soul-less, just like the npcs.
this. Playing it wrong I had fun. Working around the main quest, doing my own thing, Then they patched out the gun case glitch the ONLY way to get decent drops. I play on extra hard difficulty and the drops are a joke. Can't create perks on a weapon. It's one player. Players can farm guns and hopefully get one they want. Patch that out. Game breaking save glitches leave those in for now. I was done as of the other day. And like this video says no soul. There is no reason no pressing reason at all to do the main quest. 0.
14:22 I disagree that the problem is the camera, because other first person only games do a great job at keeping things entertaining. Cyberpunk also has tons of moments where you’re just watching somebody talk, but there’s so much character in everything from the animations, set pieces, voice acting, character design, writing etc.
The fact that Bethesda found a way to reintroduce LOADING SCREENS into a gaming generation that have been making strides to make them nonexistent takes balls...
What do you mean reintroduce? Did bethesda not have them in their previous game?
@@gyderian9435. Homie, this is Bethesda's first current gen game. Games like Fallout 4 and Skyrim were either last gen or 2 gens ago (Skyrim first released on 360/Ps3 shortly before the start of last gen). This gen is where SSD support is trying to erase loading screens and it had made great strides in a lot of games. People have compared Miles Morales on Ps4 and Ps5 where the Ps4 version has Miles on a subway listening to music as a loading screen and this is all axed on the Ps5 version which had 0 loading screens. The loading screens here are bar none worse than any game I've seen previously. Fast travel isn't even optional either.
Tell me how they should have done it without loading screens.
@@TheParagonIsDead there is an absolutely *ancient* gaming trick of disguising loading screens as elevators. They used this trick in fallout 4 a few times and it would have been perfect in Starfield, especially since it doesn't literally need to be an elevator. Imagine for a moment, you sit down in your captains seat, plot a course to your desired destination, then turn your ship to face the first planet in the jump chain, you charge up your grav drive and hit go, light warps, stars and planets whizz by, and you are left free to roam your ship as the autonav keeps you on course. After thirty seconds or so a big thunk resounds as you exit lightspeed travel, you're in orbit of the planet you wanted to visit, you feel like a vast distance was actually crossed, and 1 loading screen has been removed. Opening your star map you zoom in on the planet you currently orbit, you select where you want to land then get kicked back to piloting now with a "landing marker" visible on the planet, flying towards it you enter the upper atmosphere and get greeted to a cutscene of whizzing over the surface as clouds drift by you before eventually you land, another loading screen removed. Exiting your chair you walk out of your ship onto the planets surface, the planet was generated when you landed after all, no need for another loading screen. I just described how you could remove 3 of the most common loading screens in the game.
Imagine a game that actually takes place. A dynamic world that has plenty of conflicts that resolve and change even absent the player. The player can alter their part of the world or even be the fulcrum of change, but it's all still in motion. It's not just cardboard cutouts waiting around to ask you to bring them things and then congratulate you.
Yes, this exists.
It's called Verdict:Descent & it's a collaborative writing MMO, games like it in the same genre have been doing this for years. Where roleplaying is enforced, where your actions do have consequence's & where the world is persistent & changes over time due to player action.
So... Starsector? I'm reasonably sure your thinking of Starsector.
Mount and Blade: Warband does this.
@@orijimi Mount and Blade style sandbox games do this, but they don't really have *plots* that happen with or without the player's input. No more than something like Crusader Kings. I'm talking more like traditional RPG things, like quests resolving in a certain direction.
It isn't for everyone but Kenshi has just this. If you die, the world will continue on without you and you can see it.
I was doing a mission where I was in the process of sneaking up on/infiltrating an outpost, when I saw a third-parties ship circle and touch down outside the outpost, before a few space pirates exited and started approaching the building. Definitely the most immersive moment I'd had thus far, so I clipped it and ended up sending it to my sibling like "check out this emergent encounter I had in Starfield". About a week later, I was playing a new game + when I happened to be given the same mission - I arrived in disappointment to find *the same* outpost, which I approached in the same way, to find *the same ship touching down in the distance.*
I was having a bad day, but this video made it so much better, this was amazing, thank you.
I'm glad I could help!
I have never been a BGS fan, more of a TES fan really. And so in August I decided to try out Fallout 4 for the first time before Starfield because both games have guns and are from the same studio. Now, after playing both games I feel like no one wanted to make Starfield, Fallout 4 despite its many flaws (including voiced protagonist) feels like a game that someone actually enjoyed making and maybe even was passionate about while Starfield feels like a product spewed out by a corporate machine. I wanted Starfield to be an appetizer before TESVI but it turned out to be some dirty water that gave me +7 rads.
A voiced protagonist is a postivie. Mute protagonists are relics of the past.
eyaleng Hard disagree, I’ll always prefer a muted protagonist when it comes to rpgs, only exceptions are when the protagonist is someone defined in advance like Geralt in Witcher 3. Voiced protagonists only break immersion for me, especially when it’s as bad as in games like Fallout 4.
@@juancarlosalonso5664 it's funny, because mute protagonists break immersion for me as the interactions feel so lacking. The protagonists also feel soulless with no exception. I put in 150 hours into BG3, and by the end of it, I realized I felt no emotional connection to my Tav. That's crazy.
@@Rapunzel879 I agree with @juancarlosalonso5664. Voiced protagonists in RPGs, especially ones with character creation, are usally immersion breaking. No matter what background, ideology and ethnicity player imagines for their character they will always sound the same, pronunciation and intonations of lines will never fully match with player's idea of their own character because VA interpreted them differently. All of this hurts replayability and roleplaying in a Role-Playing-Game. Having voiced prot also changes way the dialogue is written, while it does have its advantages, it usually results in fewer choices.
@@Rapunzel879 Interesting, for me voiced protagonist makes my character feel less special and not truly mine thus resulting in hardly any emotional connection
The writing of this video's script is better than the game's
This was SOOO entertaining and fun! I was giggling so hard at the fiver song for Sarah, omfggg. Love the videos, man, well done! I put 70 hrs into Starfield and by God I hadn't had fun for more than maybe 2 hours combined
I recently played a game called Disco Elysium. It's an indie game but it has so much depth and incredible writing, it really showed me just how shallow and soulless most games are nowadays, Starfield in particular. Disco Elysium and Outer Wilds have raised the bar so high for me, they are now the benchmark I compare every other story based games to
Watch the Outer Wilds documentary. The sister of the developer, which probably isn't the best qualified writer out there, being able to completely outshine the paid professionals Bethesda is able to get, is mind boggling. I started out with several doing Starfield, now I'm down to only Gopher. However, I'm so unimpressed by the game I can't wait for the episode to finish, just so I can go watch some other doing Outer Wilds (or Death Stranding, which isn't for everyone).
You left out Obsidian's Outer Worlds. The same Obsidian (formerly Black Isle Studios which bankruptcy forced sale of the Fallout IP to Bethesda) which made FO1, 2 & NV. The writing in all these classic Fallout titles remains far superior to anything Emilio P. (and the multi million dollar budget Microsoft gifted him with to make SF) has had as the lead Bethesda writer. Let's just face it: after TWO DECADES of vet experience working as a writer on TES/Fallout franchises, Emil Pagliarulo as a writing professional IS ABYSMAL. Despite all the professional experience he gained as a senior writer in FO4 (where the majority of the fan base ripped him a new @s$hole for his sh8tty writing skill set) Emilio P STILL goes on to FUBAR the main quest/faction quest as the lead writer in SF. So Bethesda through Howard will never learn from its mistakes from fan base feedback. It's well on it's way to becoming another Exceptional As$h@t and As$hatVision based on the dated game mechanics and shoddy, non existent game play/writing. Which is even more depressing given Bethesda's leading role as the leading AAA RPG dev in the industry. When other smaller/indie devs can produce a masterpiece the likes of BG3 on a much smaller budget.
Bro, I just finished Disco Elysium and BG3 when I started playing Starfield and boy does the game's writing and RPG aspects still shock me even after lowering my standard to a bare minimum.
Do you guys know any more rpgs with good story thats heavy on dialogue and choices?
(No bioware, Bethesda and CD project cuz i played them)
@@jeremytesticleman1607 definitely give Disco Elysium a try if you haven't already
29:25 your commentary plus the game itself was pure Comedy. Their dead eyes watching Their comrade fall dead to the ground and then proceed to Applaud made me bust out air out of my nose aggressivly
I wish that whole section was a short, just a nice little condensed package to send to anyone and everyone who thinks about buying this game
What I love most about Starfield is that the clearly shows which TH-camrs are still honest and will take the time for an honest review like AngryJoe and RennsReviews. It was so obvious which reviews recieved a lot of of cash upon Starfields release.
how much did sony pay you to say this.
Yeah starfield allowed me to "Don't show this channel" a lot of fake reviewers
I think it just takes Angry Joe longer because he feels the need to include an extremely long and unfunny skit in every video that takes 3 months to film and makes the reviews cringe af. It's the AVGN/Nostalgia Critic syndrome.
actually if Angry Joe DIDNT shill for the game I'm surprised, the big ones like him mostly all shilled for it.
@@beethovenlivesupstairs4182 learn to think for yourself mate
The thing missing in your planet scan was the last unique landmark, you had 2 of them, but the 3rd was a question mark, so you hadn't found it yet.
34:41 Unironically the song is such a banger, the singer is fucking amazing
zero gravity gun fights actually exist in the game, just not in any chain of quests. If you visit random points in systems you can find stations with zero gravity and enemies or spaceships.
I made it to the mission where you jump between multiverses in the lab and i had no idea it was the second last mission. I thought i was only a quarter way through the game and put it down because it was all so utterly boring. Thats crazy to me i was so close to end and was bored the entire way through.
When Todd says “It just works”, he means it compiles.
This was fantastic, so well constructed and absolutely hilarious. I've already watched the whole thing twice. The wedding song was particularly awesome 🙂
Really great job, an absolute blast to watch (and re-watch).
So a few things...
The lack of content is by design. Todd has said in interviews since Fallout 4 that scaling back in Bethesda games was a choice. Why spend the time and money making huge stories and mechanics when they can scale that back for gameplay (you know, the first-person shooter/looters Todd has wanted Fallout to be since Fallout 3). Fallout 3, while not a great game, did a good job of trying to update the original Fallout isometric game to the newer gunplay shooter era. Fallout 4 then stripped down the story and RPG elements to barebones in order to push gunplay harder. Fallout 76 was Todd taking off the mask and saying, "Here's a world, go make your own fun shooting each other", with almost ZERO story and RPG elements in game. Since 76 was such a disaster, Todd knew he had to have at least the bare minimum, thus, Starfield HAS the bare minimum, just like Fallout 4.
Todd and Bethesda won't get away from the creation engine because it gives modders the ability to fix their games. Period. That's it. Todd can release a buggy mess of a game and modders go in and fix them. That ended up pissing Todd off because it also meant a game like Skyrim was being played for a decade. Yes. Todd himself stated that the fact players were playing Skyrim for a decade and he couldn't get MORE money out of those players... "irritated him". Thus, we got the creation club and the attempt to monetize mods. But the engine is decades old. It won't handle what games can do today on new hardware.
So why did people buy Fallout 76 after they saw how stripped down they made Fallout 4? Why did they buy Starfield after the disaster that was Fallout 76? Because Todd is right; people will buy anything. He proved it with horse armor. Put something out and say, "pay me", and there are people who yell, "take my money", regardless of what it is.
MANY of us knew Starfield was going to be a buggy mess at best if not a disaster on the same level as 76. We KNEW not to buy it just as we didn't buy 76. We KNEW this because we had bought and played Fallout 3, then Fallout 4. You couldn't PLAY Fallout 4 at the time of release because it was built for next gen hardware... remember? Oh look at Starfield and Todd telling you to just go buy a better computer. Who could have foreseen this? We saw how they stripped Fallout 4 down to a barebone story and ripped out the guts of it being an RPG for gunplay. Oh look at Starfield with its barebones story and lack of anything but you can shoot things! Who could have foreseen that?
And to top that off? You can go anywhere, do anything! With 16x the detail that just works! Except, you are put on rails until after a certain part of the main quest. You finish the main quest and it is game over, so, no doing that if you want to "do anything and go anywhere". Well, that means exploration. Except, you "explore" dead planets that give you the choice between a cave, abandoned outpost or research center, or nothing. Well shit. So much for "exploration". That means sidequesting. And that means four cities, limited actual quests to do, and then... nothing. You know, just like Fallout 76, where there is little to nothing to actually DO but run around shooting at something. Who could have foreseen THAT?
The only thing I couldn't have foreseen in this one was the sheer amount of ESG-DEI political agenda pushing bullsh*t it contained. It's dripping with it.
Don't you understand? IT JUST WORKS!
Instead of hundreds of barren planets, starfield Should've just made like 3-5 planets that are mostly explorable and be able to travel freely with your ship.
Yeah, that would've been better. Like a Cowboy Bepop-style world, where only the Solar System has been colonised rather than several different star systems. It's not like there's a lack of celestial bodies in our own Solar system. They could've added a bunch of space stations between planets too, like the roulette wheel casino in Cowboy Bepop.
God damn it, that would've been so much better. Bethesda always misses the mark.
i just love this guy, enthusiastically describing the boring parts like its the main feature
29:12 this had me rolling on the floor laughing 🤣
You should be aware that you almost killed me with this video. I was innocently eating an apple while watching and when 29:17 happened I was in the middle of a swallow. I am still not quite right and my doctor says I have a 50/50 chance of survival with this apple tree growing in my lung.
its funny how baldur's gate 3 has like four times the dialogue this game has with something around 2 million words or lines used and every single moment of it feels years and years ahead of starfield
yeah, I should have spent that starfield money on baldur's gate 3. no cap
@@SalamanderLights and to top it off, larian is an indie company by definition. they risked absolutely everything and it paid off beyond what they ever expected. the ceo thought theyd have about 100k on launch and it was something like 700k
dude this is the stuff that makes me feel really weird about starfield, as in, almost scammy about it. like it just doesn't add up to me. @@SalamanderLights
I rage quit BG3, after every male companion on my crew declared that they are homo and wanted to bang my character, with many not stopping to flirt even after I told them no.
My tolerance for poor game design in a game is a LOT greater.
@@westingtyler1 I think it's a combination of ancient game engine with ancient motion capture. Perhaps there's no mocap at all for facial expression, just voice actors/actresses speaking it and the game engine tries to imitate the mouth movements.
That marriage song/video had no business being that good. Amazing
0:13 "The companions ... exist."
I wish I could say that about _my_ companions.